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Should I get it? This is more or less my final hangup on this

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Should I get it? This is more or less my final hangup on this sale

I somewhat liked KF1 but didn't think it was one of the best FPS ever made like some anons on here do. I thought it was janky but charming, but not a GOAT. Should I get this? It looks far more polished and "professional"
>>
>>382413041
Yes.
>>
>>382413041
KF2, especially now, is an honest-to-kek improvement on KF1. A LOT smoother and refined.
>>
For all the problems and the ludicrous time they spent in early access, its just as fun as the first, if not more satisfying with the improved gibs engine and a much less-demanding class-levelling system

https://www.youtube.com/watch?v=xv8qFi9-Iyw&
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>>382413186
>an honest-to-kek improvement on KF1

It's hardly the same kind of game anymore. A lot of focus on repositioning in KF2 due to very aggressive monster spawning. It's perfectly possible to weld a door and have monsters spawn inside the room you're in (outside your vision), bypassing the door

It's still a class-based horde shooter in waves, but KF2 almost feels like Serious Sam with all the backpedaling you need to do. In a way it doesn't look as cool as KF1, which had you holding your ground against mutants for that "zombie apocalypse" feel. KF2 is some weird shoot n' scoot that doesn't look like anything
>>
>>382413041
Got this with plus for """"free""""
Killing zeds is really satisfying
But half of it is just horde survival with a dozen maps that are honestly unique from each other
The other mode is some pvp where some players control the zeds but I haven't bothered to try it.
Probably the biggest flaw for this game is that theres only two final bosses so fuvking far which just adds to the repetiveness of the game
>>
>>382413480
sounds like you just suck
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>>382413480
I think you're too attached to KF1. KF2 is an evolution to KF1 in every way - including thematics. We're now turning the tide against the Zeds.
Plus.. backpedaling? Only when things go wrong. You can still hole up in a room.
>>
>>382413536

Kek, I have every achievement in the game and my group clears HoE with ~90% consistency

Everything I said is factual. You're probably holding a room on Hard or Suicidal with a Medic spamming heal grens and thinking you're hot shit

The only dependable "holding" strat in HoE involved Zerkwalling (requires medic), which is much worse than it used to be. Previously it also included Demo with his busted lv25 "Nuke" skill (now "Destroyer of Worlds"), which was also nerfed
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>>382413693
you seem upset
>>
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>>382413693
>>382413723

forgot pic
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>>382413480
I agree with this, but after playing it for 20 hours I don't think these changes were a bad thing.
In KF1 a lot of maps played out the same since players just ran to the best campable spot and unloaded. KF2 is a lot more chaotic and scrakes and fleshpounds can really rattle the team up.
>>
>>382413480
>very aggressive monster spawning

Seriously, fuck the spawning

>about to go up staircase in biotics
>look up, path is clear
>look down and to the side as I run up the stairs
>bump on a line of Sirens and Gorefiends that were 100% NOT there when I looked before going up
>>
>>382413570
>Plus.. backpedaling? Only when things go wrong. You can still hole up in a room.

I can also jump into the fray and wreck everything like it was Doom if I play on Normal/Hard, anon

Try Sui and HoE without constantly moving away from the mob. You MIGHT pull it off on Sui with Zerk or Firebug MWG spam and the stumble perk, otherwise it's shoot n' scoot
>>
More like Killing Floor 2 Bosses lmao
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>>382413041
I bought KF2 2 months ago without having played KF1 beforehand and I love it. Strasse is best character but I wish they gave him more outfits.

>>382414635
Both bosses are awesome though and didn't KF1 only have Patriarch?
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>Killing floor 2 bosses
>TWO
>FUCKING
>BOSSES
Stay the fuck away from this lazy piece of shit senpai
>>
>>382413041
Sure pick it up, for $15 it's a good deal.
It had a rough time in early access, but that's all over with now and it's better than KF1 at this point.
>>
>>382414635
>>382414696

There will be a new one in a week or two. Only for a weekly challenge, though. "King Fleshpound"

Probably a lazy reskin, but it's something new at least. And he will shoot laser from his visor
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>>382414731
100% more bosses than KF1
>>
>>382414776
And still 0% reason to play it
>>
>>382414067
>Gorefiends

Was this a good addition?

They have so much head health on harder difficulties, it almost feels like they exist to send perks other than Sharpshooter, Support and Demo running. Gunslinger can deal with them quickly, but only with the .500 magnum

Not even Zerk can deal with them very well due their SPIN2WIN being unparriable and impossible to stumble out of. And on HoE you risk eating damage in excess of what a FP can do if you fuck around them too much

I don't like that perks like Commando and Survivalist exist in a weird limbo of inferiority. Spotting Stalkers does not even begin to put Commando on the level SWAT (a perk which could basically be called "better Commando"), and Survivalist allows you to make shitty versions of the perk you wanted to use, with occasional interesting compromises (like H12 shotgun and Railgun) that still lose out on a lot of % bonuses the proper perks would get
>>
>>382415145
>but only with the .500 magnum
kek
>>
>>382415145
>SWAT
>better Commando
stop
>>
Can we take a moment to talk about how Gorefasts have no fucking right to be blocking their heads for as long as do now? It's only a problem until you buy better guns but fuck me.
>>
>>382415675
Don't keep shooting, dumbass. The longer you shoot, the longer they hold up their blade.
>>
What's the best class?

I always played sharpshooter in KF1, but I don't find it as fulfilling in KF2
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>>382415853
Best trash killers are SWAT and Commando. Best damage dealers are Gunslinger and Support. Best MANLY class is Berserker.
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>>382415820
I'm well aware of that motherfucker, but back pedaling for several second waiting for them to stop gets old really quick.
>>
>>382415853
Support. Shotguns are fucking awesome.

Don't forget to turn up the available body count for maximum fuck year

https://steamcommunity.com/sharedfiles/filedetails/?id=423483671
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>it's the fourth rehash of UT's horde mode from 2004
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>shit
>not asthetic
>teammates and community are worse than kf1
>no teamwork
>faggs aggroing the scrake with the m9
>autistic flailing the higher the difficulty
>end up just holding out in 1 position because the maps are small as fuck
>community maps are shit
>no The Hive
save yourself the money and buy some good taste
>>
>>382416076
Most of those points are applicable to the first game.
>>
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>>382413041

Why the fuck are there only 2 bosses...?
>>
I got gunslinger to 25. What perk should I play next?
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>>382416112
name them and elaborate please instead of just going b-but the other game!!!!!
>>
It's pretty fun. As long as you never stray below Hard difficulty and switch to Suicidal the second you hit level 10, you're gonna have a good time. With friends or a VoiP'd group (disc/ts/mumble) you can run anything on Suicidal with level 1's. The AI doesn't really unshackle til HoE, but that is basically mandatory 25's, but Suicidal is pretty damn good.
I think a lot of the complaints about the game come from shitters who never really played any higher difficulties.
Beware of the boosted shitters though, there's xp lobbies that will hit 25 in less then an hour, and those people are dangerous, a lot of them are newbies or adhd riddled acoustics who don't understand the mechanics, but want to slam right into HoE. Boosting is fine, I'd never want to actually grind through the low levels, but I play with friends and have HoE victories on every map, most people aren't like that
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>Get KF2 for free on PS4
>Every single time everyone gets their shit stomped in by the boss
>Played like 30 matches and in only one of the games the boss didn't anally ravage the entire team
>One guy was AFK glitched inside a wall where the boss couldn't attack him and just melee'd the boss to death like in 1.5 hours

Are we just terrible at the game or bosses meant to be this hard?
>>
>>382415145

>Spotting Stalkers does not even begin to put Commando on the level SWAT (a perk which could basically be called "better Commando")

Commando is good. Spotting stalkers and the zed time extensions are really good on Sui/HoE difficulties, trash zed cleaner, but almost powerless against large zeds. SWAT on the other hand is great against large zeds, okay on trash zeds, but ammo cost is too high compared to the commando.

>Survivalist allows you to make shitty versions of the perk you wanted to use

Don't play as this shitty perk.
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>>382416335
playing it on a console is your problem, weebbro.
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>>382416335
I'd say console """gamers"""
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>>382416172
Because they can get away with it, valves cuck fan base would have bought this early access """game""" even if it had 0 bosses
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>>382416367
I mean it was completely free so I can't complain. The game is still fun even if we can't finish any rounds.
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>>382416424
i think consolefags are just green to KF in general. give it enough time people will learn their classes and better strategy and you'll be faring better
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>>382416724
Sounds about right, almost everyone I played with was under level 10 or so. We're playing on normal difficulty too. I can't imagine how bad it is on the harder difficulties for these people.
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>>382414067
Does this game spawn shit only when you arent looking?
I know kf1 would only spawn them around corners and shit, but it seems like kf2 will dump them right next to you provided they are out of your line of sight
>guarding one corridor while my squad covers the others
>kill everything
>waiting.
>waiting
>nothing coming
>step forward down the hall and look around the corner
>nothing there
>walk back
>look down hall, still waiting for something to shoot
>absolute chaos behind me. Squad is fighting all kinds of shit
>Finally figure that i am helping no one here, turn around and take a pot shot at the hoard behind me.
>i am suddenly pounced on by a fucking army and torn a new asshole.
>entire hallway is now filled with zeds of every type

I swear to god it purposefully waits until you turn your back and then drops them from thin air.
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>>382416335
>Every single time everyone gets their shit stomped in by the boss
Man, I miss when this was also the case for PC and the boss wave was scary as shit because of it. Enjoy it while you can, man, eventually everybody will wise up on how to play and you will never lose to the boss ever again.
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>>382416843
>Almost every room will spawn crawlers from the ceiling
Bravo Tripwire
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>LA DOSH LMAO
dam they REALLY pused it hard didnt they?
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>>382416335
Might be because i was a kf1 vet, but i think i have lost to the kf2 boss once so far, and it was during one of the weekly challenges.
>>
Did they nerf Hans? I feel like he's less of an asshole than he used to be.
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>>382417161
Hans got nerfed and Patty got buffed.
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>>382416843
Yes, maps don't have set ZED spawns anymore like did they in KF1, ZEDs will now spawn anywhere provided no player has direct line of sight to them when spawning. This was made so that more often than not ZEDs will spawn in a path ahead of players to prevent ease of kiting like the Berzerker could do back in KF1.
>>
>>382417161

Hans is only really dangerous when he's on red health. That's 90% of the causes of most wipes against him as he claws someone twice and then the team goes down one by one if nobody is paying attention. Patriarch got buffed but is still easier than Hans to deal damage to and easier to fight indoors. Hans resists more damage due to METAL EVERYWHERE on his body.
>>
anyone else disappointed by the lack of new zeds in kf2?
Seems to me that zeds would be the easiest thing to implement and balance test since they are fairly simple.
All we actually got was
>Retard clot
>scratchy clot
>gorefag
>Von Stroheim

This game should lend itself to a ton of different bosses. I would have also liked another large zed like the fleshpound and scrake.
Do they have any intention of adding more?
>>
>>382417375

A third boss was always planned since early access but they're not ready to release it yet. Supposedly it will be "Matriarch" or something?
>>
I hate how braindead berserker feels, like it has WAY too much survivability. At least gorefiends are dangerous
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>mfw scrake fiend with 2 chainsaws

You know it will happen
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>>382417608
>braindead
>berserker
On higher difficulties at least, you need to parry and to know which melee attack to use. Timing the parries in itself is a hassle in the chaos.
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>>382417730
>A chainsaw for every boss in the game
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>>382415936

Firebug was the god of this game last time I played. MWG spam rekt everything
>>
Is Sharpshooter any good or should I be playing something else?
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>>382418191
Micromeme got nerfed and Firebug -while good- attracts shitters like no other class.
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>>382413480
agreed
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>>382416231
>adhd riddled acoustics
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>>382418331
Nothing wrong with it, especially since they added the new tacticool lever-action that's ludicrously strong for its cheap cost
>>
>>382413041
look, the devs may be cucks but the game is fun, and modded servers make it even more fun at least for me.
>>
>>382415145
Commando is conceptually fine at what it does, but it does suck during the boss wave.
>>
>>382413041
If your main qualm with the first game was how janky it felt- then yes, you should totally get KF2. The first thing you'll notice about it is how smooth it is now.
Other than that, the game is very fun, especially if you play it with other friends.
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It's terrible and the developers are SJWs who can't take criticism. Also all the female chars in the game look like drug addicted dykes.
>>
>>382420806
Damn, this Noncom is a pretty pedantic cunt
>>
>>382415145
Commando is fucking credit to team. Lately I play almost only as this class. Advantages:
- spotting stalkers is extremely useful at higher difficulties as even a few of them can team some classes in seconds
- seeing health bars enables mandos to kill weakened bigger enemies before anything else
- fucking zed time extensions, so then your swat can be really useful
- access to medic ar can be really useful when medic dies or the team needs extra healing on on side
- strong weapons with quite big magazines, can tear Scrakes apart quite easily and enable mandos to kill more iritating enemies from afar
>>
>>382420806

If that's you posting, you sound like a faggot and beta.

NonCom is completely correct.
Just because YOU think the game should be doing something else, doesn't mean everyone else agrees with you.

Also
>They're all SJW's
>The females look like drug addicted dykes

What a contradiction.
>>
>early access done right :^)
>>
>>382421996

He's completely wrong and I refunded his shitty game after Early Access denying Tripwire 40$. I also posted on their forums letting people know they could return the game helping countless others get refunds and deny Tripwire money.

So in the end I win and he gets punished for being a faggot.
>>
>>382415675
Gut shot with a shotgun, preferably the DB. Honestly, I find the DB so good it's hard to justify grabbin the M4 as a Support because it's so versatile. Anyways, shotguns work great against Gorefasts; don't be afraid to shoot them in the gut.
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>>382422161
>sink a couple hundred hours in EA
>get a refund when it leaves it because the devs are lazy fucks
>buy it again a year later during a sale for a much lower price because your friend keeps bugging you to buy it
Sounds like it was done right to me
>>
>>382420806
>>382421996
While the game does play fine enough as it is now, with ample content and more coming, the "female" characters are looking absolutely ass.

They could have reintroduced Rachel, Mrs Foster or even Harding, but they have to go out of their way in creating tumbrina and a dyke instead.
>>
>>382417375
They need to make more variants of the old ZEDs like the Slasher and Cyst. And I say variant as in, they'll have as much spawn rate as the Slashers and Cysts do, so they have to actually be variants with new animation and not just be a mini boss tier reskinned faggot like the Gorefiends are.

They need to learn form the Gorefiend of what not to do when designing new ZED variants, and look to the Slasher and Cyst instead.
>>
>>382422689
I think a new big zed and a boss would do the game good
And im thinking a more tactical oriented big zed that isnt a slow moving big guy walking towards you, maybe something with a minigun, atleast then the bullet resistance gunslinger get isn't completely useless on anything but a boss
>>
>>382422689
Isn't the Poundemonium weekly going to have Quarter Pounds?
>>
>>382422689
theres a king fleshpound variant that can shoot lasers out of his head in the game files
>>
>>382415145
>Was this a good addition?
Yes. Anything that provides a challenge is a good addition. Sincerely cannot believe the amount of whining KF2 shitters do.
>>
>>382420806

No one needs to say ‘I think’ when stating their opinion, you know it's his opinion because he's the one saying it. All adding ‘I think’ or ‘I believe’ or whatever does is soften and sugar up the discussion, as if you're talking with a child or a woman who you're being careful not to make cry. It's completely superfluous. NonCom is both petty and avoidant of discussing what was actually brought up for focusing on how that poster put across his well intentioned views.
>>
>>382423070
That's for the mutator boss replacement weekly that's coming in the new 5 or so weeks.
>>
>'and your gonna get cool prizes if youre able to beat the weekly challenges cause theyre really hard'
>a fucking baseball cap
bravo trip, bravissimo
>>
>>382422484

HZ12 or whatever it's called is a good alternative to the Double-barrel. I think it does slight less damage but the fire rate is higher. You can also do a ghetto version of firing both barrels with it by shooting twice in quick succession (it pumps every 2 shots)
>>
>>382421781
>Medic AR

Expensive for what is basically an AK12 with healing darts. Generally, carrying around the medic pistol is fine enough, though I must say that the rifle has a huge ammo pool.
>>
KF2 did not "improve" on KF1. It is a different game. It plays differently, the aesthetics are different, they keep adding irritating shit that you have to just get used to.
>>
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>>382413041
Not if you're going to one of the hundreds of apathetic noobs with no understanding of basic team work that are invading the higher difficulties.
>>
>>382423380
You got it all wrong my dude. It's much stronger than an ak as a commando, just look at the stats
>>
>>382423682
Can't beat AK/Stoner for trash cleaning though. The Medic AR's recoil can be problematic, not worth it unless you really need healing.
>>
KF2 on paper is better than KF1 in every way but weapon variety.

However, I got bored of it after like 20 hours, whereas KF1 kept me entertained for hundreds. I don't know why, maybe the weapon variety is really that big of a deal.
>>
>>382423956

KF2 lacks combos. Combo kills were the one thing a single player could git gud at to make a difference in a 6-player game. Such as soloing a Scrake with the Katana

In KF2, if FPs or Scrakes come in on a 6P game, the whole team has to unload at them while minimizing the damage taken, and there's nothing else you can do to kill it quick

Keep in mind, this used to be worse, FP and Scrake used to have a lot more HP and FP used to spawn enraged 100% of the time instead of there being a chance. Beta was the hardest the game ever was, and every perk had far less ammo than they presently do
>>
>>382423313
For Tier 2 Support guns, HZ12 does 20x10 (damage x pellet) a shot, DBS does 25x12, and Trenchgun 27x9 before afterburn. The less common Nailgun does 30x7 for its primary.HZ12 is pretty nice as something like a budget AA12.

This spreadsheet is super useful for raw stats.
>https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#

>>382423682
It does 40 base damage per shot, the same as an AK-12 and has a marginally higher RPM. Yes it does benefit from Commando buffs, but the similarly-priced SCAR does 55 a shot and handles much better for less weight. When it comes to Tier 4 weapons, I think that gun is more of a priority than the Medic AR.

Considering Fallback speeds up weapon switching and you'll probably have it over the alternative skill, just having a medic pistol isn't that much of a hindrance over an integrated solution that's pretty dear.
>>
>>382423956
KF2 has more weapons, count them on the wiki pages if you don't believe me.
>>382424195
Of course there are still combos.
https://www.youtube.com/watch?v=kXthpUHEJNc
>>
>>382424617
Actually this video sucks, he should be using the DBS to deal with rage.
>>
>>382423956
KF2 has more weapons.

>>382424195
>In KF2, if FPs or Scrakes come in on a 6P game, the whole team has to unload at them while minimizing the damage taken, and there's nothing else you can do to kill it quick
Why are you talking as if this is inherently an issue? All you've done is explained what happens.

>>382424617
I love KF2 but this video is NOT a good one considering scrake and FP health scales with playercount + all the other zeds fucking with you.
>>
>>382413480
i really miss welding and holding off waves

no one does it in kf2, its useless
>>
>>382424617

That one doesn't even work anymore. Scrake will not stumble from bash

Anyways, I'm not speaking of "drop grenades, unload AA12". Even a total noob knows to do that. I'm talking of little hidden properties of weapons that exist to reward knowledgeable players with unexpected killing power. Pipestack setups, Katana and Fire Axe alt fire combos, Chainsaw tricks, guaranteed Double Barrel Scrake decap, etc.

>>382424751

>Why are you talking as if this is inherently an issue? All you've done is explained what happens.

Well, you lose that KF1 feel of having that one Zerk that mysteriously drops two FPs with tier 2 weapons. I refuse to accept all of the tricks were unintentional (though some were obviously bugs, such as hitting two hitboxes at the same time for extra damage)
>>
>>382424751
>all the other zeds fucking with you
PSA
If you're using a fully auto gun with lots of ammo please focus on assisting sharpshooters and demos by killing what ever trash is threatening them. Thank you.
>>
>>382424617

>video from 2015

You may be jumping the gun a bit, the game changes massively every 2-3 point releases
>>
>>382424769
They should use the demo/support combo more.

Demo can trap a door with explosives and support can rebuild it after it blows.
>>
>>382424876
>guaranteed Double Barrel Scrake decap, etc.
That still exists but in two shots or so.

>>382424769
Yeah welding is really vestigial in KF2.

>>382424876
>You lose that KF1 feel of having that one Zerk that mysteriously drops two FPs with tier 2 weapons
And now you have other momentous things that happen. Here's something I've posted before:
>There's nothing like the spanner in the works that are FPs or scrakes when you've got good positioning going and then a gorefiend hits your medic at the same time you start striking the FP's head so you parry the fucking FP, run back to get the gorefiend, and then save your sharpshooter from the FP.


>>382424945
I know this pain as a berzerker. Bloats are the bane of my existence.
>>
>>382425148
>That still exists but in two shots or so.

In which difficulty? Not even solo HoE will allow you to do this
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>>382413041
1 was better. There will people who shill hard on 2 though because otherwise the playerbase will dry up. I don't think 2 is much fun personally due to the change in spawn mechanics and the need to shoot and move is a much higher priority than in 1. Get a bunch of bonobos on your team who can't move without blocking line of sight and you get clusterfuck games. I know a lot of friends that refunded during early access because of it.

If you like it then cool but it's just not my cup of tea anymore.
>>
>>382425224
I've seen Supports in HoE solo scrakes with the double barrel while a a medic pockets him. Granted I saw it maybe a few times considering the loadout I generally see is
>Berzerker
>Medic
>SWAT
>Demo
>Commando
>Sharpshooter or gunslinger

Which is funny because Supports are far more common in the lower difficulties than in HoE, while sharpshooters are abound in HoE and not common in lower difficulties.
>>
>>382425487
Because one shot rail gun.
>>
>>382425432
>. I don't think 2 is much fun personally due to the change in spawn mechanics and the need to shoot and move is a much higher priority than in 1
All you've done is explained what is, and not why it is an issue. Just that it's different and you don't like change.
>>
>>382413041
Yes
>>
>>382425487
>Supports are far more common in the lower difficulties than in HoE
Reminds me of one time when I was playing with friends and half of us were supports.

We almost instantly started referring to resupplies as welfare and gibsmedats. It was pretty great.
>>
>>382424945
This.
People who don't realize this is a TEAM game and you're supposed to cover each other when you see someone's in trouble always ends up in a game over.
Also quickly pulling out you healgun and healing a teammate when the medic's not around can make a huge difference on higher difficulties.
>>
>>382425432
>the need to shoot and move is a much higher priority than in 1
Runners are the worst. Most maps have donut shaped defensive positions that work much better.
>>
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>>382425564
It removed core components of a class(welding doors) and works as a limiting factor. Removing functionality in a game by randomizing the spawns in a weird way is a bad game design since you limit an option for gameplay. That is what makes it bad, not that run and gun as a commando/medic/zerk was bad but it shouldn't be the only way to play the game effectively.. Like another anon said, welding is vestigial and it really shouldn't be.

If you can't get the reasoning for why the game isn't fun when every game past suicidal is shoot while backpedaling I don't know what to say.
>>
>>382417176
Pat is still easier
>>
>>382425812
>It removed core components of a class(welding doors)
Which is unfortunate, but maps and movement speed are anted up to compensate.
>Removing functionality in a game by randomizing the spawns in a weird way
A concession for the larger map sizes.
> since you limit an option for gameplay
While opening up many others.
> That is what makes it bad
This is "it's different so it's bad."
> but it shouldn't be the only way to play the game effectively
It's not. I routinely hold out areas in HoE. By wave 8 you simply have to vacate the area for a bit to deal with scrakes and FPs.
> Like another anon said, welding is vestigial and it really shouldn't be.
That was me, and I defer to another anon who said working with a demo to create traps helps.
>If you can't get the reasoning for why the game isn't fun when every game past suicidal is shoot while backpedaling I don't know what to say.
That's not the only that happens in the majority of HoE games. We get pushed out of areas, and then we push back. It's a lot of fun. I will say it is perhaps different since my only level 25 is a berzerker.
>>
>>382426038
>>382425812
Do not mistake me. The idea of holding out an area with your comrades, keeping doors welded until the right time, that shit was the bee's knees. If you prefer it, KF1 recently got a big spike in playerbase due to the Humble Bundle and other free thing. But there is no way I can go back to KF1 as a berzerker. KF1's zerker is completely unsatisfying compared to KF2's. Headshotting zeds that line up single file is not as exhilarating as aiming just right to their jittery heads. Having the entire team change tactics to deal with a scrake or FP is infinitely more engaging than headshotting the scrake or FP 1-3 times with the crossbow.
>>
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>>382426038
You're talking as if you couldn't run and gun or kite the waves in the first game which is a lie. Playing as a zerk or a medic meant you could solo waves with a fireaxe and remain relatively untouched even by an fp (barring changes to movement speed after solo vids popped up).

You make the claim that things changed and options were opened up which I don't feel is true. Those options for gameplay already existed. They removed one, that's not an improvement anon.

As for trapping doors, that already was an option in 1. Once again it's just less than more.

You're trying to say "I don't like it because it's changed", to which I say I don't like it because I don't want less. Like I said before, if you like it that's great I just don't think it's worth it when they invalidated a style of play with wonky spawns. If they improved the spawns to not be in the locked down room I'd be more inclined to agree it was worth the purchase price, as of now I do not.
>>
>>382423098
You give humanity far too much credit. Nobody ever says what they mean. Words mean different things to different people. Etc etc

There's a reason many politicians choose the polite route. You can carry on with your "just say what you mean and only infer literal definitions of words" rhetoric, but the fact is that the way people talk changes how you perceive their opinion.
>>
>>382426353
>You're talking as if you couldn't run and gun or kite the waves in the first game which is a lie
I didn't say that at all. It was primarily limited to the zerker or medic.
>Playing as a zerk or a medic meant you could solo waves
Like I said.
>Those options for gameplay already existed
Parrying three scrakes or three FPs at once was not an option that existed in KF1. Some of the most empowering shit I've experienced in a video game. Sprinting was also not an option in KF1. Neither was melee bashing if I recall.
>As for trapping doors, that already was an option in 1. Once again it's just less than more.
That's new on me to be honest. Neat.
> to which I say I don't like it because I don't want less
More weapons, more zeds, more unique zed behaviors. All of which were not in KF1.
> they invalidated a style of play with wonky spawns
It's a different style.
>as of now I do not.
To each their own my man.
>>
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What do you think Foster looks like under his mask?
>>
>>382423098
>>382426587
There's a good short story on this subject by David Foster Wallace called "My Appearance." Spoilers: 587 anon is right. We like to think we can just say whatever is on our mind, but everyone is mindful of their rhetoric.

http://playboysfw.kinja.com/late-night-david-foster-wallaces-first-published-fict-1304018034/all
>>
>>382426757
Cheers. I tend to think most of the world's issues are a result of miscommunication. If people could empathize with 100% efficiency, I doubt there'd even be war.
>>
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I kind of miss the old 'jank' feel of KF1. You were given the information to know exactly what is going on at any given time - zeds had easily identifiable sounds, silhouettes, colour palettes and animations. The mechanics were simple and easily readable, and the depth/difficulty of the game came from your teams strategic aptitude.

With KF2, every zed is an unidentifiable brown/black blob all clambering over each other to perform cartwheels, run, jump and spin all over the place. KF2 is a visual clusterfuck. A lot of the base maps have good saturation, a problem the first game had, but they're also really widely designed in a way that disincentives camping/welding. Also, bloom fucking everywhere and the game stutters like a motherfucker even on good systems.
You've got reskins of reskins of reskins trash zeds, completely annoying and unfun zed blocking horseshit and an unintelligible 'stumble' mechanic forced in that requires out-of-game research to know what does what.
>oh, the medic AR can stumble scrakes but the AK cant? okay
>how many nail bombs does it take to stun a scrake?
>freeze grenades can freeze FPs but only if its not doing certain attacks
A lot of the characters' charm is missing - even the old boys just shuffle their feet and amateurishly mumble their lines. I don't want to bring up the terrible cosmetics system, because towards the end KF1 had some pretty outlandish character designs, but comparatively KF1 had whole outfits a few dollars for five instead of $2.50 fucking cunt crates.
The perks are too cluttered and there's too much role overlap, causing half of them to be basically pointless. There's also less guns, and because of sound and visual design they all feel less fun and impactful as the ones from KF1.

What I *do* like about KF2 are the revamped melee system and (to an extent) the selectable trait system. Granted, most perks only get like 2-3 fun ones, but you can't really go overboard, especially with how easy the game is comparatively
>>
>>382427017
THAT

actually makes sense. We all at some point assume that we have perfectly imagined ourselves in the opposing party's shoes, and chosen a different course of action - justifying our own outrage. The opposing party does the same, justifying theirs... which makes arguments difficult to resolve.
>>
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Reverend for life
>>
>>382427389
WELCOME TO ARRRMAGEDDON
>>
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>>382427143
This is a good post
It's still a really fun game but it does have flaws compared with the first you can't deny that at all.
>clambering over each other to perform cartwheels, run, jump and spin all over the place. KF2 is a visual clusterfuck
This is why sharpshooter isn't as fun to play now. Sure in the first it was easy to score headshots since their movement were fairly minimal but now it's just fucking infuriating.
Also I wish they would just port over KF1 characters even if they use the exact same lines. Most of the current characters are pretty shit
>>
>>382427143
I liked the map bios KF1 had before the start of the match. This is missing in KF2, much to its detriment.
> every zed is an unidentifiable brown/black blob all clambering over each other to perform cartwheels, run, jump and spin all over the place
lol what. Elite Alphas are blue all over. Alpha clots have faces and walk upright. Cysts have holes for eyes and are somewhat skittish. Slashers move in a crouched position and move quickly. Gorefasts are red, gorefiends are black/grey.
> annoying and unfun zed blocking horseshit
?
>and an unintelligible 'stumble' mechanic forced
You hit a zed and he stumbles big whoop.
>how many nail bombs does it take to stun a scrake?
I found this out by experimenting. Why didn't you? Same with the other things.
>A lot of the characters' charm is missing
Whose?
>The perks are too cluttered and there's too much role overlap, causing half of them to be basically pointless
Which?
>There's also less guns
Lol.
>and because of sound and visual design they all feel less fun and impactful as the ones from KF1.
Yeah that's true for the most part. But not the zerker weapons hoo boy, and not the gunslinger's .500 magnums.
>>
>>382427543
>Most of the current characters are pretty shit
whenever someone's playing the hipster chick it makes me almost want to mute the voices entirely
>>
>>382427543
>This is why sharpshooter isn't as fun to play now. Sure in the first it was easy to score headshots since their movement were fairly minimal but now it's just fucking infuriating.
This is completely your own fault due to lack of skill and patience.
>>
>>382427629
it's tumblr chick
i would actually love to play stereotypical hipster chick
>>
>>382427634
Yeah I might just be shit. I'm probably still used to how easy it was in the first.
>>
>>382423956
I think the multiperking mechanic thing gives 2 waaay more weapon variety than 1. Gunslinger has like a million options
>>
>>382427891
>>382427543
You get the same feel playing normal or hard, but the zeds are so weak it kind of ruins it.

Really there should be a KF1 style mutator where all the zeds move slowly but do more damage
>>
do people really hate ana?
i think she fits in fine, better than i was expecting
higgins though, she needs to take a long walk on a short pier.
awful design
>>
>>382413041
LACK OF CONTENT AND UPDATES
Every perk has like 4-5 weapons and thats it. It also has like 10 maps or something and not all of them are good.
>>
>>382428237
look up kf1 gamemode on workshop. makes everything easy
>>
>>382428546
Someone hasn't played in the last year
>>
>>382428546
But Gunslinger gets all the weapons
>>
>>382428771
I'm not reall impressed by 1 summer map and 2 guns
>>
KF 1 is miles better than this tank-control snailfest

Thank god steam refund just came out when I bought this piece of shit
>>
>>382429556
i still love KF1 but if anything the first was more of a snailfest than the second
>>
>>382413041
>382413041
I'd say play it if you like KF1 and can deal this some modern AAA stream lining. But you didn't play KF1

Its a hordemode FPS with class based shooting. I think it's pretty fun and difficult enough on higher levels to require better strategy and skill, although you may have to level perks a bit to play on that level regardless of skill.

It has
>>
>>382429556
>tank-control snailfest
What the fuck does this even mean?
>>
>>382429817
Posted early by accident

It has a decent mix of play styles provided by the different perks and the player base is decent enough when it comes to teaching and supporting new players (as long as you don't jump into Suicidal on level 0 perks).

I think it's a fun game if you like horde based shooters, but not a $60 game. If it's lower than $30 I'd say go for it.
>>
Everyone defending KF1 are nostalgia blinded faggots. Also both games suck on multiplayer. Literally all you do is camp the most open area in the game as a group for every single wave. Even for the boss the most opean area is the best one. Its has so much more and better GAME_PLAY when played solo because the game forces you to move.
>>
>>382429491
See: >>382429027

>>382429556
>tank-control snailfest
???
>>
>Enemies spawn where you're not looking
>Not coming into play from outside the map
Trash, thanks for the info
>>
>>382430039
>Literally all you do is camp the most open area in the game as a group for every single wave

Play HoE.

>>382430120
Lol what a retard.
>>
>>382413693
Alright don't cry man. He's right tho the games not hard.
>>
>>382430156
>empty hallway
>turn around
>now the hallway is full of zeds
Honestly would love to hear your explanation here, seems like a mechanic only a 'retard' would defend
>>
>>382413480
This is what felt different to me too. The doors you can weld now are basically just there to hold off 1 spawn instead of being able to hold up in a room.

Farm from KF1 was actually really fun because it had plenty of areas to hold up in.
>>
>>382430454

They wanted the game to be more fast-paced. This is literally all there is to it. It's not a bug. You're indignant over the direction/design of the game
>>
>>382430454
If you're willing to stick around for a bit while I eat, I'd be glad to converse with you.
>>
>people caring more about collectibles and farming xp than team play and actually finishing the game

Every idiot runs away instead of sticking together.
>>
>>382430156
Playing HoE in multiplayer doesnt fix any of that. You still camp one spot.
>>
>>382430580
And what would be the distance limit for their spawns? Sounds like a cheap way to instakill a player with a surprise mob featuring the local DJ Fleshpound
>>
>>382413041
No. There's a reason why most people refunded KF2 after it got out of early access.
>>
>>382430580
>You're indignant over the direction/design of the game
yeah, because it's fucking shit
>>
>>382430454
>>382430790

You had arbitrary monster teleport in in many oldschool shooters like Quake, but you can't excuse it in KF2 for some reason

They can't keep every (hundreds of them) monster spawned in without killing performance, so they teleport Zeds in. KF1 also did this. Only they have decided on much more aggressive/close quarters spawns than KF1 had, possibly to counteract sprinting and to make the game more fast paced

You should have read some Steam reviews before buying, because most of the non-meme ones mention the faster pace of the game
>>
>>382430956
just stop while you're ahead
>>
>>382415145
with zerk you just need to block twice through the gorefiends autism spin
>>
>>382430956
I didn't fucking buy it, and thanks to your nonsense explanation I don't think I will.
Don't bring oldschool shooters into this, their mechanics are outdated when it comes to fighting AI
They could have made it so, until the player comes into contact with a zed roaming the map, the zed was just a moving dot that's not actually spawned and takes up no memory, and when the player makes contact, the zed is spawned right before that moment, that way you could will the map and use all the spawns around the edges of the map, while still making sure the game is fast because the player is swarmed quickly
Spawning is very important in a game like this, and if this is their answer, then it's not worth my time
>>
>>382431274
>They could have made it so, until the player comes into contact with a zed roaming the map, the zed was just a moving dot that's not actually spawned and takes up no memory, and when the player makes contact, the zed is spawned right before that moment

That's what they basically do. You don't need to render them but you still need to calculate the pathing and AI of hundreds of entities. KF2 was made with consoles in mind
>>
>>382431382
>That's what they basically do.
no it isn't. fuck off shill
>>
>>382413041
I'm still waiting for Harry Lott...

https://www.youtube.com/watch?v=ON-7v4qnHP8
>>
>>382431424

Dude, they need to spawn somewhere. Instead of far away so they come to you in small maps like in KF1, they decided on spawning them close to you so they come to you in large maps with sprinting. Try the KF1 mod in the workshop and see how much easier it gets the old way in KF2's maps and with KF2 features
>>
>>382431274
lol good luck hiding and unhiding zeds with 6 players in the game with different fovs and objects that can be looked through. And people would still complain about zeds that come behind corners so what does it fix? Nothing.
>>
>>382430454
Alright done eating. That's an exaggeration more than anything else. But I called you a retard because you're talking shit about a game you haven't played. Why are you wasting your time like this? If you'd played the game you'd know zeds spawn outside the map. They also didn't always spawn outside the map in KF1.

>>382430784
So you haven't played HoE word I gotchu man.
>>
>>382431538
>Dude, they need to spawn somewhere.
right behind you is the wrong answer. no exceptions
>>
>>382431382
No, if it did that, then looking down that hallway to check would have you seeing the zed walk around to corner, and even with your back turned, the zed would still come around the corner behind you, because its time to spawn has come since it made contact with a player, whose vision MUST be calculated as 360 degrees.
The system you are describing is basically, check the hallway, nothing there, turn around, turn around again, fleshpound 2m from you the ol' boy sneaked right up on you how cute
>>
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Reminder that cod zombies got martial artist before kf
>>
>>382431616
>That's an exaggeration more than anything else.

Not him but it does happen. It happens a bit less nowadays (the spawn system was revised after much complaining), but I still catch it happening every 2 or 3 maps. Every once in a while I'll even see the zeds spawning, they drop from a little above the floor. Though that one is much rarer to see
>>
>>382431703
>replacing martial artist with something as half assed as survivalist
I'm still mad
>>
>>382431750
>It happens a bit less nowadays
Like I said, exaggeration.
>>
>>382431560
When did I ever mention hiding?
Just spawn them when they make contact with the team, not in the open space three meters behind the player, that is fucking stupid
>>382431616
>That's an exaggeration more than anything else.
not according to the players in this thread
Also in kf1 you would never find yourself in the situation where you look somewhere and turn your back for a second only for that place to get instafilled with zeds
>>
I just came up with a spawning algorithm while reading this shit.

have some set amount of spawn points where the zeds would reasonably come from
pathfind from players to the nearest spawn points

walk along the path in steps checking visibility or minimum distance (probably distance you would reasonably hear them coming)
once it's out of sight/earshot, spawn them there

no need to thank me

or just use whatever left 4 dead used. nobody complained about the spawns there. not even in survival which was very very similar to KF.
>>
>>382431851
>not according to the players in this thread
Who haven't played since early access, I can guarantee and would bet 5,000 USD on that. I fucking played every day for three hours for the past three weeks and saw it maybe fucking once. This was on HoE, mind you.
>>
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>>382431616
>So you haven't played HoE word I gotchu man.
Its also possible to do solo HoE with lvl 0 perks which you can do by starting Steam in offline mode.
>>
>>382431843

It still happens often enough to notice, especially after you've played for a few hundred of hours and get a "feel" for when Zeds will spawn in the wave (i.e. after a number of them is killed). I see it happen often-ish. A common case is the 8-shaped room in BioticsLab, the room everyone holds with the blood tanks and the two metal staircases. One of the offices has a transparent glass pane you will often see the Zeds spawning in there. The game thinks they're "hidden" when spawning
>>
>>382431975
>Its also possible to do solo HoE with lvl 0 perks which you can do by starting Steam in offline mode.

What do you mean? Exploit?
>>
>>382431851
>just spawn when contact blabla
This makes the whole camping the open area syndrome even worse. Now not only you can see every possible direction but zeds are forced to spawn far giving you much more time to react and they will also flood the maxzeds limit which is 32 for multiplayer.
>>
>>382431975
No shit considering the big zeds health and number of them scales with player count.

>>382432037
Anecdote to anecdote, I've never had it happen more than once in the past three weeks. We've reached an impasse because we're using anecdotes against each other. I will say that I detest most of the stock maps. Especially Containment, Biotics Lab, Zed Landing, and a few others.
>>
>>382413041
Buy it, then play it for an hour. Don't like what you see? Refund it. Iglf you liked kf for its charm, you probably won't like kf 2.
>>
>>382432182
>muh anecdotes
kys
>>
>>382432241
Lol that's actually what is happening you retard
>>
>>382432292
where's your peer reviewed study on killing floor spawns?

fuck off retard
>>
>>382432182

>anecdotes

Dude, this happens. You've seen it happen, a lot of people have seen it happen. It happens. As you play the game more and more, you'll get even better at predicting zed spawns and will see it even more often

Eventually you put the teleporting/spawning algorithm in a pickle with your FOV blocking the few possible spawns and it has to spawn Zeds in plain sight to keep the pressure going
>>
>>382432132
Yea exploit being shoot them into the head and keep moving.
>>
>>382432173
>The solution to open areas is spawning the enemies behind the players in said open areas
What the fuck am I reading
>they will also flood the maxzeds limit which is 32 for multiplayer.
just 32? What's the excuse for this one, console syndrome?
Do players get the option to increase the number of simultaneous zeds?
>>
>>382432348
>You've seen it happen
For damn sure. Not to the exaggerated extent you'd have me believe. I say this with, again, having played KF2 every fucking day for hours at a time the past three weeks.

>>382432343
>Lol that's actually what is happening you retard
>>
>>382432182
>No shit considering the big zeds health and number of them scales with player count.
Health increases is just a meme difficulty. In multi all you need to do is to say a word. Also health increase isnt 2x its like 1.33x multi for FP per player. So in most cases you do not even need to bother with teamfocus because your Sharp or Demo is probably going to solo it because it happens to be a counter to the said zed.

Also number of players doesnt bad more big zeds. Zeds spawn in packs that are set in the games variables so like theres a pack with 2fp+3sc, 4fp, 5husk etc.. The pack lists are different for each difficulty+gamelenght and only thing more players is it increased number of zeds per wave which obviously increases the odds that more difficult packs are being spawned.
>>
>>382432837
>Health increases is just a meme difficulty
That wasn't my point. Of course solo is doable for HoE when big zed counts are low and their health is so damn low.
>Also number of players doesnt bad more big zeds
Yes it does. I've done plenty of HoE 10 wave games (since that's all I do) with me and one friend, and we never get four fps at a time.
>>
>>382433154
>big zed counts are low
https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/edit#gid=1134213879

No theyre still exactly the same. Its just because more zeds = more recycled packs = more big zeds over time. My point is still that 6p is a snoozefest campgame and not worth it beyond getting your easy gamerscore achievement points.
>>
>>382433890
When is that dated?
>No theyre still exactly the same
Of course they're not. Look up a solo HoE playthrough right now and watch how many scrakes and FPs spawn.
> My point is still that 6p is a snoozefest campgame
So you haven't played HoE.
>>
>>382434243
Sounds more like you only play HoE with complete idiots. Which I mean is unavoidable when you're one of them.
>>
>>382435121
>So you haven't played HoE.
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