Motion controls are dead finally.
List games that would be better without them.
That was pretty much the only game I enjoyed them in.
>>382405602
skyward sword
>>382405654
I could never get them to work properly.
metroid prime 3
the greatest tragedy of our time
oh and mario galaxy
>>382406012
Metroid Prime series is better with pointer controls. So is RE4.
>>382405602
>>382405665
>>382406012
Motion controls worked fine in all of these.
>>382406101
but skyword sword wouldve been a better game without them
Steel Battalion:Heavy Armor
>>382405898
You literally flick the controller up. It's as easy as that
>>382406101
you know what works better
a controller
Fucking Starfox: Zero.
Holy shit the aiming with the tablet is infuriating. The whole front end of that game needs a redesign. Like, the actual game itself? Fine but the way they make you play it is fucking cancer.
>>382406073
RE4 would've been better with them if the game was balanced around them, but it wasn't so the motion controls just ended up breaking the balance of the game, making it even easier. Still fun though
>>382406232
And you sometimes have to move it around in specific patterns.
Bet you never even fought a fucking boss by the sound of it either.
Fuck you the motions were way too specific and stupid in most cases.
>>382406397
I haven't played the game since It came out. All I remember is flicking it up. I dropped it for other reasons, though
>>382406719
That's for basic shit enemies. The bosses and late game enemies need you to do some real life bullshit acrobatics and hope you don't get interrupted by another enemy while doing it just to yank a soul out.
>>382406397
The boss fights in that game were terrible because Ellen's "summon" was super clunky. Keats had it a lot better because his attacks would come out as soon as you hit the button.
>>382407279
I played through Keats first and had to drop it as Ellen, I couldn't fucking stand playing as her.