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>Bloodborne is a well designed ga-

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Thread replies: 14
Thread images: 1

File: Bloodborne _20150519234227.png (835KB, 739x1080px) Image search: [Google]
Bloodborne _20150519234227.png
835KB, 739x1080px
>Bloodborne is a well designed ga-
>>
>>382369568
Lower your Insight and it will take longer for Frenzy to proc. I wish I had known that at the time I got to that spot with like three of them. I had 60ish Insight and that was not fun.
>>
>>382369568
>Bloodborne is a well designed game
Name 3 people who have ever said this.

Bloodborne is another game that proves that solid art direction will carry anything.
>>
>>382369568
There's nothing wrong with the brain trusts you fucking scrub.
>>
>>382369568
>waaaaah this optional challenge is hard!
Fuck off
>>
>>382370348
me, my friend and my other friend
>>
>>382370504
Imaginary friends are not real people.
>>
>>382370504
Is said "name." You didn't give a name so I'll assume you're a nobody so your opinion doesn't matter for shit.
>>
>>382370604
me too tho i like the art direction
>>
>>382369568
>blue elixir
>use 2~4 poison knives
>wait for their health to drop till half
>rush and kill them
>pop a sedative

They're not hard, just need a different strategy that isn't rush and spam r1 like every other enemy in a Souls game
>>
>>382369568
>>
>>382370928
That's too much shit
Get close
wait to build a little frenzy
Get into attack range and fish for a stun
Go for visceral
If timed right, the damage from the visceral attack should replenish most of the health lost by the frenzy
>>
>>382369568
Be at full health, get behind it, run up and hit it until it dies and take the frenzy damage. It's not rocket science.
>>
>>382369568
is Bloodborne a well designed game?
Thread posts: 14
Thread images: 1


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