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What went wrong exactly?

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What went wrong exactly?
>>
wide as a puddle
deep as a puddle
>>
you have to peform mental gymnastics to actual roleplay
>>
there should have never been so much of an emphasis on base building

also unkillable characters fuck that
>>
>>382314152
off the top of my head
>not a single decent character in the whole game
>not a single good quest in the whole game
>no choices - no consequences - nothing you do matters
>every single location is a disguised skyrim dungeon
>like 3 """""cities"""""" with nothing in them
>like 2 guns in the whole game
>gun """"customization"""" is just adding points to stats
>game plays itself even on the highest difficulty
>classic bethesda's RNG "skillchecks" that promote save-scumming
I honestly thought it doesn't get worse than Oblivion or Fallout 3, but hey. At least I've some sort of appreciation for these abortions now
>>
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>>382314152
Here.
Take this
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>>382314152
It had no Curie DLC
>>
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>>382315274
>not a single decent character in the whole game
>Hancock
>Nick
Still a fucking awful game but this point is blatantly wrong
Also while we're talking about companions I have to say letting certain companions take care of certain skill checks (like having Nick hack shit) was a great idea.
It's too bad the game drags ass in every other regard, and that every potentially interesting location just ends up being another shooting galley.
>>
>>382314152
Voiced protagonist leading to total lack of dialogue depth.
>>
>>382314152
They removed all the RPG shit that made the game interesting. I'm fully ready for fallout 5 to just be open world CoD
>>
>>382315513
Are you implying Oblivion/Skyrim/Fallout 3 had deep dialogue?
>>
>>382314591

crafting is fun af once you try it
>>
>>382315274
>>classic bethesda's RNG "skillchecks" that promote save-scumming
and on top of that there is only one type of skill check:charisma
>>
>>382315372

Why is this so low res for me
>>
>>382315274

>nothing you do matters

Please tell us how much the world has improved after you 100 percented all 3 souls games
>>
>>382315595
open it in a new page
make sure you arent opening the thumbnail either
>>
>>382315620
>Please tell us how much the world has improved after you 100 percented all 3 souls games
I haven't even played the last one.
Neogaf is this way, my friend
>>
>>382315620
>implying that matters in souls games
>>
>>382315620
He's talking about in a game sense you fucking braindead retard
Obviously playing vidya accomplishes nothing but if it makes you feel a certain way then it wasn't a waste of time.
>>
>>382314152
It's not an RPG but rather a free roaming FPS.
>>
>>382315620
The whole point of souls games is that you don't matter. Now, in a way the unforgiving consequences of doing a quest that favor an npc and ruins another npc quest may be part of op's point, though he never in any way mentioned or compared fallout to other games. I love souls game, but I won't defend this to a bigger degree, certainly there is not big consequences on this.
>>
>>382315564
It had more mechanical depth at least. Felt like an rpg.
>>
I actually enjoyed this game until I got into the Institute with the help of the Railroad and didn't get a chance to tell the Institute that I know where the Railroad is, or to tell them that the institute got a mole or that I even got help from the Railroad Up until that point the game tricked me into thinking it was alright, but that completely destroyed all immersion and made any sort of roleplaying impossible. The game gets even worse when you do the Institute questline further and get ordered to kill the Railroad. You can literally tell the Railroad you have been told to murder them and they won't fucking do anything. It's so fucking awful goddamnit.
>>
Instead of getting next fallout game, we got next nuBethesda game
>>
Actually was pretty good as a Bethesda game.
>>
1a) It has a player character in the first place

1b) Its player character sucks ass
>>
>>382315479
There were skill checks? Besides the dumb robot boat mission?
>>
>Bethesda doesn't want to make the same games again and again
WHY DID THEY TURN FALLOUT INTO SKYRIM WITH GUNS THEN
WHAT THE FUCK
>>
>>382315620
The entire point of souls games is that ultimately it doesn't matter, the entire point of a FO game is that your decisions matter.
If you don't understand those two basic facts you're fucking retarded and you need to leave.
>>
>>382314152
everything except location
>>
>>382315567
for 5 minutes

zero progression
>>
Are there any mods yet that turns Fallout 4 into more of a RPG and less of a shooter?
>>
>>382314152
Didn't focus on the right things
They put all their effort into the gunplay, the voiced protaginist and the settlement system that they couldn't put time into everything else everything else
>>
>>382314152
people expectet that it was an rpg.
>>
>>382314152
Settlement system.
>>
>>382315274
>if I speak in hyperboles I'm going to sound cool
>>
>>382320986
Yeah there's two mods that you need
first one is called uninstall.exe then you need FNV4GB.exe
>>
>>382321162
>effort
>settlement system
They definitely didn't put much effort into it. Shit was barebones as fuck.
>>
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>>382321518
>Implying I don't play New Vegas
I was just curious, if someone figured out how to not make the game shit I'd play it.
>>
>>382314152
Objectively:
Story goes to shit once you discover the truth about the Institute and their retarded plan
Needing to baby sit all your settlements 24/7
Arguably giving you power armor early game, thus fucking up the sense of progression
Shit dialogue system, but thankfully it was quickly salvaged by the mod community

Subjectively:
No more true unique weapons, uniques are just a predetermined legendary weapon
Percentage based charisma check, always hated this when it was used in 3
No more skill checks other than charisma
>>
>>382314152
Dumbed it down to appeal to more people but dumbed it down way too much
>>
>>382323407
The funny part is they do have some checks besides speech but they only exist in one mission.
This really pisses me off because it means they don't have them in the rest of the game on purpose.
>>
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Please help me and my gay husband!

>Yes
>Yes
>"Funny" Yes
>Love Gays (Yes)
>>
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>>382323873
>>
They're using the same shitty engine more than a decade.
>>
>>382325082
and STILL trying to sell Skyrim
>>
>>382320841
>not loving how you can have NPCs litter your settlements and do absolutely nothing but stand around
>not loving how you have to come to their aid every now and then but don't actually have to do anything since the settlers are invincible
>>
>>382314152
it was developed by bethesda
>>
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>>382314152
>>
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>>382323873
This.
>>
>>382325563
Isn't it usually the other way around?
>>
>>382315274
>not a single good quest in the whole game

what about silver shroud and the robot ship one
>>
>>382315620
Fallout 4 is the dark souls of fallout games
>>
fun exploring action game, bad RPG

the only choices the whole game are who to side with in the MQ and the DLCs

no skills, voiced protag, dialogue wheel, etc
>>
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>>382326792
Nah, that'd be New Vegas.
>>
>>382323407
>Needing to baby sit all your settlements 24/7
Not really, you can ignore minecraft shit completely and miss absolutely nothing in terms of content.
>>
>>382326541
>Silver Shroud
Radiant quests up the wazoo at the end
>Robot ship one
AY LMAO WE WAZ PIRATES
>>
>Base building was a cool idea
>But instead of building up a city or a few towns, you have a shit ton of tiny settlements instead that are tiresome to individually build up especially when you will probably never visit them ever again
>Even if you deck them out with missiles and lasers, they still somehow get bullied by raiders
>The Vault DLC had awful quests and stupid experiments and you actually benefited from not doing the experiments more than doing them and all it was was a giant Vault that even if you built up, did absolutely nothing and your dwellers literally would just eat, drink and play games
>>
>>382325380
>>382325082
Doesn't Zenimax/Bethesda own the IdTech
>>
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A lot of small things on top of each other
>Skill system that would be a streamlined version of the old one if it weren't for the next point
>Your character spec has nothing to do with your character (a mechanic character can't help anyone with his knowledge)
>Pre set backstory
>Dad/son plot
>Institute had a really good build up then just dropped the instant Shawn explains everything to you
>Half baked faction interplay, clearly inspired by new Vegas. This would have been cool if it was done to the fullest
>Half baked settlements. I had a lot of fun with it, but it would have been better if it mattered to the story (e. Settlements have ownership, and whichever factions settlements you build up the most will have the most power.
>Bad soundtrack. (Subjective, I know. A lot of people complain about this, so I can consider it a "small thing")
>Non time freeze in vats. Why tho
>The dialogue system has three big issues
>1. voice acted protagonist means that all lines will be of 6 or 7/10 quality 90% of the time, and having a voiced protagonist will discourage the writers from making a lot of dialogue options
>2. 4 pronged dialogue system is dumb, as there are generally very few situations where EXACTLY FOUR options are what you need.
>3. The paraphrasing of what you are choosing is dumb, and hides how little choice you actually have.
>Enemies are literally raiders/synths/mutants, which all have pretty much no reason to exist

I'm probably forgetting some stuff but that's my issues with the game
>>
>>382328529
Ah shit, one last thing. There is literally no reason for almost every fucking named npc to be essential. The player should be smart enough to not open fire on random people.
>>
>>382328529
>Pre set backstory
But wasn't it the same in F1/F2? You're either a vault dude or a tribal whose ancestor is the vault dude.
>>
>>382315372
>Why is it ever place I come across feels like a disconnected theme-park
bethesdaland
>>
>>382328529
>Why tho
Presumably so players don't have to exit/re-enter VATS if they don't like hit chances, just wait for a bit instead.
>>
>>382328529
>Family plot
>You see your wife for like 2 minutes, and then go adventuring for hours with a French robot and a peppy journalist and probably forget about your wife unless the story reminds you of her
>You see your son for like 20 seconds and then go adventuring with Dogmeat, you will probably be more attached to Dogmeat than Shaun
>>
>>382328910
New vegas you were a courier from at least a few years and 3 you grew up in a vault doing pretty much nothing all day.
>>
>>382328910
You weren't reminded every second in those games that you were a vault dude or tribal.
>>
>>382314152
can't put my finger on it. I bought the game on release then played for maybe 15 hours and just suddenly stopped playing. I think the nig with the cowboy hat really annoyed me or maybe it's because the ending twist got spammed by /v/ so I never felt any real reason to push on... Maybe I'll replay it during the summer. Is every piece of DLC been released yet? I own the season pass from before the price increase
>>
>>382314152
literally one of the worst story in RPG ever, and i don't think it's related to RPG anymore, just a loot and shoot game
>>
>>382315451
/thread
>>
>>382329094
One of the DLC campaigns is surprisingly good, Far Harbor. It's arguably better than the actual base game.
>>
>>382329142
not even anything to loot, since you can't really get unique gear.

the onlything in the game that matters is turning materials into base element shit for basebuilding.

Aluminum is rarer and harder to find than guns and the materials the guns break down into.
>>
>>382315372
i aint reading this shit
>>
>>382314152
did they ever fix the shitty performance in cities?
that's what completely killed the game for me
>>
>>382329671
Depends on when you last played it, but yeah it's much better now than on release.
>>
>>382328910
In those games the very basics are set, and the rest is up to you. In Fallout 4 your backstory is pretty much set in stone. In Fallout 1, for example it's established that you live in a vault, but you get to decide what your life may have been like. What was your role? Did you work in maintenance, security, or maybe even research? Did you have a family, or were you an orphan? Was there someone special from the vault you were romantically involved with? It could be that you didn't like anyone in the vault, and part of the reason you're getting the water chip is to get away from them. In Fallout 4, you're always a war veteran( you don't even get to decide what you did in the army, that's set in stone too.), or a stay at home mom with a law degree. You're always married with a son named Shaun. You're always upper middle class, living in a nice neighborhood. There's little you can do in the way of backstory for your character.
>>
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>>382329473
>Bulk Guns are more plentiful than Screws and ALuminum, stuff thats stored in such bulk that you should never run out, but you do.
>>
>>382314152
story was dumb and boring, characters were bland besides 1 of the main ones. No combat improvement and powersuits were forced and weird. exploration is super capped
>>
>>382315479
Nick's only flaw is he's probably the weakest companion in the game since he can't have added armor. (And you can't romance him.)
>>
>>382329857
I played for a month or so after release and I remember messing around .ini files to lower shadow draw distance or something
>>
>>382315591
If you buy the DLC there's a Robotics Expert check.
>>
>>382315274
Danse and Valentine were pretty cool guys
>>
>>382326541
Those ones were pretty good. They actually had a sense of humor and some character. They probably fired the guy who wrote them.
>>
>>382330120
Well if you struggled in cities then that's been mostly fixed, as well as Corvega factory which ran in 30's for me is now stable 60.
>>
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>>382314152
>games give you a power armor after 4 minutes of play
>game focuses on Sims style gameplay
>bethesdas trademark """"writing""""

just off the top of my head
>>
>>382314591
It's the other way around.
There should have been more emphasis on base building. We need a game where we can retake the wasteland and make it a living and breathing place. Fuck the overarching plot, we need simpler things done well.
>>
>>382315513
They needed to either not do a voiced protag, or do like 5 VAs for each gender.
>>
>>382314152
no lore
>>
>>382315567
I didn't HATE it, but it was so completely mandatory that if you didn't your guns and armor would suck ass. And it made some of the cool weapons super weak because they couldn't be modded.
>>
>>382330347
As long as you don't call it Fallout I'm okay with that. :^)
>>
>>382325563
They could've made a special "ending", where you and your family die in the atomic blast after refusing to go into the vault, at least.
>>
>>382330347
The base building is legitimately enjoyable, but the defense system is so shallow and pointless that you don't really need to build your settlements up much. Plus, the AI is fucking retarded and won't do anything unless you tell them to, which makes the entire settlement building thing a huge chore.

>>382330413
The worst part about crafting is the bethesda lie of "There's literally thousands of weapons!" when every weapon ultimately boils down to one of 3-4 branching upgrades, and then straight damage/weight upgrades on top of those. Your endgame weapons end up being either the crit gun, the damage gun, the fast shooting damage gun, or objectively worse than the other guns.
>>
>>382329060
That's why you play a female character
Also that reminds me, you can no longer have the lady killer perk when female, so hot lesbian romance is no longer a thing
>>
>>382315620
non sequitur
>>
I've been playing it for the past 15 hours. Not a terrible game but I could absolutely do without settlement building. I've enjoyed the main quest so far and find Nick and paladi danse to be fun characters. I joined the brotherhood of steel and their declaration of war on the common wealth has been pretty cool. I'm playing my character as a guy who joins the brotherhood mostly because he was a soldier and sees the brotherhood as the only way to protect the commonwealth. Plus fuck the institute
>>
>>382330421
But it can be more Fallouty than Fallout 4. Just give each "settlement" a proper quest.
"There's a nice place for settlement - but the water is pollued - yadda yadda".

>>382330587
Yep, the settlements MUST be self-sustaining. As I said living and breating, not poorly scripted.
>>
>>382321228
>Go to a taco stand.

>Order taco.

>Receive McDonald hamburger.

>No condiments, only one bun, meat patty as thin as an eyelash.

>Expected to pay twice to finish sandwich into something edible.

>It's a vegan burger.
>>
Dialogue mainly for me.

>>382321162

This so fucking much. Base building is trash
>>
>>382330753
>There's a nice place for settlement - but the water is pollued - yadda yadda
So Andromeda with a Fallout skin?
>>
>>382330826
I did not play Andromeda (or Mass Effect for that matter) but I don't see how it's a skin. With PROPER quests it can be an extension.
>>
>>382330648
As if they did anything. There's not a scrap of unique dialogue in the entire base game.
>>
>>382330948
But Fallout was never about restoring wasteland or humanity stronk or whatever, they all were personal stories in a post-apocalyptic world which is why I don't understand why you want to shove base building of all the things into it so much.
>>
The writing was garbage and you make no decisions. The gameplay loop becomes very samey very fast. Bethesda tried to make everythign either into a joke or a pop culture refernce to the point that you can't even take the parts you are supposed to take seriously in that way.
>>
>>382315479
Companions were the only aspect of Fallout they got right in Fallout 4.
>>
>>382330587
Plus they made the guns SOO fucking ugly. The NV weapons were based on like WW2-Vietnam era guns right? So why the hell are we shooting an assault rifle that looks like a WW1 water cooled machine gun?
>>
>>382315372
Thank you for this
>>
>>382323251
Kurwa. My EN/PL/CZ/RU Fallout NV got turned my Bethesda into an RU only. And not only mine. Fucking scam.
>>
>>382319827
There were not, I think he's calling lockpicking/hacking a skill check
>>
>>382331284
It's hard to explain (language barrier), but it's not actually about restoring humanity.
My idea is that we have an enterpreneur character that creates a network of settlements for his own profit, not some idealistic Minuteman bullshit. Each settlement is tied to a quest to make it usable and that quest delves into a deeper story. Also, base building is completely optional, as I said earlier, settlements MUST be self-sustainable so base building is optional. Once you complete the quest game does it for you, of course at a slower rate.
>>
>>382319669
problem is, "bethesda game" is already its own genre devoid of meaningful gameplay or something you can invest yourself in.
All you get is an extensive timesink that is not bad enough to make you stop.

It almost is something out of a 20th century dystopian future novel, where people are jacked into some form diversion to distract them from doing something the establishment would not want.
>>
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>>382315620
>>
>>382331826
Or they could just make a good Obsidian Fallout game instead of The Sims with extra steps?
>>
>>382330257
>They probably fired the guy who wrote them.
Or maybe they stole them wholecloth from a mod.
>>
>>382332017
Those things do not negate each other, anon.
It's a perfect set-up for a power struggle anyway with at least three sides.
It would be silly to ditch the settlement mechanic anyway and giving a purpose to it would make it so much better.
>>
>>382315620
That's not an argument.

Especially considering how he didn't mention Dark Souls.
>>
>>382314152
voiced protagonist
no skills
railroaded main quest
unlikeable factions
janky settlements
>>
Why didn't they just make it a good game?
>>
>>382332183
It's pretty obvious that Bethesda let the settlements negate making a good Fallout game. I didn't think it was fun because they can't program the settlers to DO anything because they need to be able to adapt to the player's design. And if it were a pre-made town then it wouldn't be what you're describing, it would just be you doing another quest so people will like you.
>>
>>382332702
I don't know anon... I don't know...
>>
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https://www.youtube.com/watch?v=Bi51-wjcwp8
>>
>>382332703
>Bethesda
Well, there's the main problem.

>because they need to be able to adapt to the player's design
But it's often limited anyway. Take a Starlight Drive-In (or whatever it's called) for example, there's a huge building that player can't do anything with. NPCs could use those elements.
It does not have to be flexible either, just let settlement change one prefab with another, i.e. walls repair themselves or wrecked hut becomes a less wrecked hut.

My idea actually boils down to two things:
- make settlement quests less shitty;
- make an illusion of progress and remove babysitting.
All other things are fluff, really.
>>
It's more FPS than RPG.

At least Bethesda is learning to make better maps and fixing shitty combat.
>>
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>>382314152
Nothing. Bethesda could have made another game like fallout 3 eg a piece of shit with no level design and littered with their horrible piece of shit ''''''''''''writing''''''''''' but instead chose to make an open world FPS

inb4 butthurt fallout 3 fans

the dialogue system in 4 is legit a fucking wonderful experience when compared to being forced to listen to the shit they came up with for 3.
>>
>>382329285
Far Harbor is like the main plot of the game, but condensed and a lot of the stupid bullshit removed.
>>
>>382315274
uh 4 is objectively better than 3. and there's a few likeable characters in there. the robo guy who's name I conveniently forgot being one. and even one is more likeable characters than fallout 3's absolute zero

and oblivion is a top game with OOO and oblivion XP. get some taste niggah
>>
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E F F O R T
>>
>>382314152
yes
yes emphatically
yes sarcastically
no but yes
>>
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>>382333784
I'll never not be mad at just how fucking lazy they are
post the murphy one
>>
>>382333784
>>382334213
Why's that lazy?
>>
it's an open world fps marketed as an rpg, play it as an fps and it's actually alright
>>
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>>382333757
>nu-/v/
jesus christ posts like this make me feel old
>>
>>382334718
>have cool idea for a gun for the futuristic advanced robot people that has unique mechanics and looks
>lolno we need it to not need any new effects or animations because we're too lazy/retarded to make new shit
>instead of having visually distinct guns we get lasers with white boxes on
as for murphy, they had her on a wheelchair but that made stairs a problem
so then they made her sit on a mr handy that was made into a floating chair, which was neat
but then that was too hard ;^((((( we can't make a WHOLE NEW MODEL for a mr handy and person stuck together! That would fuck up our engine from 1998! so we get a basic human model FUCK Y OU
>>
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Not enough of brotherhood stuff and not enough communists to kill.
>>
>>382334718
They couldn't make a new set of animations for a new gun. That's pretty lazy. New Vegas made new animations for its guns.
>>
I still don't understand why only like three people in the institute though the synthetics were just like people
Like they literally copy human brains but then add a bit that says do what we say
How is it different to sticking some mind control shit into a normal persons brain
I don't fucking get it it's literally a 1:1 copy of a human brain there is no difference but the materials used to make it for fucks SAKES
>>
>>382335321
Spotted the fascist narcissistic racist /pol/tard that thinks that the brotherhood of nazis are the good guys
>>
>>382335921
Yepyep. Also, that Libertalia quest, that was fucking stupid.
>>
>>382314152
It's a Bethesda game
>>
Am I the only ont that actually appreciated the psrt about your stats not being locked at a specific level but instead have the ability to actually maxing out any of your special stats at any time?

i hope to see that in the new fallout please god let this happen
>>
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It did something to seperate itself from the other games rather than being New Vegas: HD Edition. So /v/ hates it.
>>
>>382337235
>can make a character with an admittedly very good creator
>the voice is always that of a mid-30s whitish yank
hmmmm
>>
>>382335321
Fucking nazi scumbag
>>
YES
NO
SARCASTIC
QUESTION
>>
>>382335321
Oh look anotherfascist loving racist jackass.

Hope you get fucking punched you fucking nazi.
>>
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I love /v/ laughing their asses off FO4's shitty dialogue and choices when their 10/10 GOAT has even less options and choices that don't affect anything.
>>
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>>382337529
>>382338214
>Using /pol/ bait on /v/
>>
>>382335321
Fucking right wing faggot hope your family gets slaughtered and your head sliced off you fucking bastard.
>>
>>382335321
I think your on the wrong board poltard
>>
>>382333757
>4 is better than 3
>4 has no choices, at all, just do as your told and shoot shit
3 at least lets me pick between defusing a bomb or nuking a fucking crater into the map. There's also multiple ways to complete quests in 3, 4 doesn't do this at all.
>>
>>382324147
That pic is basically what I plan to make happen when I'm gonna reinstall the game.
>>
>>382335321
>hey these over zealous technology hoarding fascist regime guys from another state that are going around stealing everyone's technology and freesom are totally the good guys and them gebociding everything they deem unfit is totally understandable
>why is everyone hating on me for wanting to have more brotherhood stuff?

Jesus fuvk your one edgy motherfucker.
>>
I only played for like half an hour before I realized I am obviously not part of Bethesda's target demographic because I am not a 16 year old CoD kiddie.
>>
>>382330347
Should have just been one settlement with more options and story content.
>>
>>382315479
Except for Preston, was there any companion that wasn't at least pretty decent?

>>382331413
The gunplay was fun for once
BUT it did suffer from the fact that weapon crafting trivialized everything about it eventually and that they were practically 4 guns or so
Still, in the beginning, when your trusty double barrel shotgun could fuck shit up, was great
>>
>>382319425
This. It was SO bad.
>>
>>382335321
Why is this getting hated so much on /v/?
>>
>>382335321
Pretty much how I play F4 all the time. Except I try to save Danse. Despite synths being abominations that must be put down, the ones that can follow BoS agenda without a question or just being best bros (like Nick) are ok in my book and they deserve a chance to fight for making America great again.
>>
>>382335321
Fucking nazi the brotherhood were more evil than the institute and there is nothing that can disprove that!
>>
>>382315274
most of these points are factually incorrect but the game is so shit that it literally isn't worth defending it.
>>
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>/v/ shits all over FO4 for its shallow RPG elements
>FF4, a game with a skill system that consists of levelling up and learning a predetermined skill, making it the shallowest in the entire series, is one of the most popular here

Makes you think.
>>
guy wants me to join his crew. I can't fucking stand the voice actor so I decide to end him, I can't. He won't die. Steam refund.
>>
>>382335321
Spotted the sexit liberal progression hating jackass and likely an ameriCUNT
>>
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>>382330821
>food analogy
Fuck off cuck
>>
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>>382340068
>rushed
>plot holes galore
>shit gameplay
>checklist open world
>cut content extravaganza
>choices don't matter
>dialogue choices are Yes/Maybe/Bye in 95% of cases
>was released in barely playable state
>/v/'s having a field day

>CDPR does the exact same thing
>GOAT OMG BASED SLAVS
>>
>>382340447
>Witcher 3 does what Witcher 2 did. FO4 cut back tons of shit compared to 3 and NV.

duurrrr why people complain
>>
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>>382340661
>Witcher 3 does what Witcher 2 did.
Excuse me?

>TW2
>choices you make completely reshape the game

>TW3
>choices you make affect who lives or dies, but it doesn't matter because even if they live, they leave and never appear in the game again
Also, TW2 story made you care at least a bit. TW3 plot is such a rushed unfinished mess with so many holes that it's hard to care at all for what happens. Not to mention TW2 "villains" had actual character and weren't edgy saturday morning cartoon baddies.
>>
>>382315451
Curie (more like Cutie amirite) was the only companion I allowed myself to get.
>>
>>382330095
You can make him use power armor though
>>
>>382314152
>pipe weapons
>few melee weapons
>no Enclave
>very story-driven, no space for rp
>tons of fetch quests
>little to no challenge after lvl40
>>
>>382314152
a little bit of everything
>>
>>382335321
The fact this is making liberal sjw this butthurt just makes me want to redownload the game and side with the brotherhood completely just to spite them.
>>
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>>382335321
hell yes
>>
>>382314152
The exact opposite of New Vegas. That is to say, literally everything went wrong.
>>
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>>382335941
>>382337529
>>382338214
>>382338437
>>382338876
>>382339672
>>382340187
>>
>>382342903
If it were the complete opposite of New Vegas a few things would have gone right and everything else went wrong. Which is basically what happened so it is the complete opposite of NV.
>>
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>leave Dogmeat at Sanctuary and walk around with Codsworth
>Nick says I could use Dogmeat to track down Kellogg (despite him not knowing I even met Dogmeat)
>alright.jpg
>walk outside the building
>Dogmeat stands right in front of me
>>
>>382342980
Why are people butthurt when you say that the brotherhood are good guys? They just hoard technology that other people would kill themselves with wtf.
>>
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>>382344502
>never ever meet Dogmeat
>he still talks about him like you knew him
>he stills shows up at the doorstep
>>
>>382341106
CDPR took the whole "your choices matter" thing way too far in TW2 to the point where you need 2 play throughs to actually experience 100% of the story. TW3 is the perfect balance.
>>
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>>382314152
>>
>>382345727
>Still posting this bait
Holy fuck, it's not even fun shitposting.
>>
>>382330347
>take out all but two towns in favor of making you build your own
>no unique npcs move in to your towns, just generic settlers
>no unique quests because of this, just generic radiant quests to kill raiders or super mutants
>>
>>382314152
What about it?
It's GOTY.
A very preorderable title.
>>
>>382315274
>not a single good quest in the whole game

The one in that museum with the Deathclaw was pretty good I thought.
>>
>>382341503
>no enclave
Sigh, the Enclave is dead, there is no way you can bring them back without ruining the story. THEY ARE DEAD FOREVER
>>
>>382345417
>rushed unfinished mess where nothing you do matters is a perfect balance
???
>>
>do that quest to help the radio host to gain confidence
>nothing changes
what did bethesda mean by this?
>>
>>382336407
It's alright on its own in a way. But this, coupled with removing skills and meaningful perks/traits made every character way too samey for me, unless I went out of my way to make them different. Limiting the max level/SPECIAL is a good way to make character builds matter.
>>
>>382347412
You've probably never played it, or are just a spoiled little faggot who wants everything spoon fed to him. 99.9% of the people who finished TW3 were perfectly content with the ending(s) available. There was no ME3 fiasco. Your choices definitely matter.

1. Who wins the war
2. Who Geralt fucks
3. Djikstra/Roche
4. Ciri alive/dead
5. Radovid alive/dead

B&W:
1. Ribbon or no ribbon
2. Detlaff lives or dies
3. Relationship status from TW3 matters in the end here as well
4. Syanna lives/dies
5. Annarieta lives/dies


What more do you want?
>>
>>382315620
You must be a literall nigger to make this comparison.

Or a woman. There is noone else that I'd imagine be this brainfried.
>>
>>382345825
Not just any generic radiant quests my boy! The same 3 generic radiant quest repeating because you didn't autistically claim every open patch of mud in the wasteland, so these are the only ones you can get.
>>
>>382337235
>it's different that means it's good
>>
>>382314420
That is actually quite a good descriptor
>>
>>382345816
>the truth is bait
back to tumbl/reddit/twitter or whatever your safe space is
>>
They fucked it up so bad it can hardly be called a role playing game, they force you into a role, not even alternate start mods can save it, because the main quest and main story is so central and pervasive no matter what or who you choose to play as, fucking bullshit
>>
>>382320986
There will never be such a thing. There is only so mich a modder can do. You can't turn shit into gold even if you spray paint it.
>>
>99.9% of the people who finished TW3 were perfectly content with the ending(s) available.
Want to source me on these numbers, kiddo?

>1. Who wins the war
>2. Who Geralt fucks
>3. Djikstra/Roche
>4. Ciri alive/dead
>5. Radovid alive/dead
And what about Triss? Dandelion? Zoltan? Y'know, characters that were supporting you through the whole trilogy? What about the Lodge? What happened to Squirrels?
>There was no ME3 fiasco.
The only reason to that is that everyone were too busy jerking themselves to pretty forests and idea that it's actually possible to make Skyrim on engine that actually works with open world.
>>
Bethesda doesn't give a fuck about lore.
Massive casualisation.
No memorable quests. (Far Harbor was alright)
Only good as autistic walking simulator on survival difficulty
>>
Most of the actual gameplay is based around settlement building and the actual settlement building is offensively shallow with no incentive to do so since even New Vegas/3 modders were able to make better functioning towns than anything you can do in 4

And mods don't even make it better since all the modders gave up after just adding more things you can build rather than fixing the actual mechanics
>>
>>382348342
He changed into a beta guy who acts alpha and unlocks like 2-3 songs which still suck and most are recycled from F3
>>
>>382349065
Literally kill yourself.
>>
>>382330347
Fine. Make an extra client for the modders and give them more options but take this shit out if the base game and focus on things that actually matter for a good rpg.
>>
>>382333376
Just don't call it Fallout, because this series has never been about settlements.
>>
>>382350070
BAD argument.
>>
>>382338437
>so progressive
>>
Just make a Fallout/Fallout 4 remake already. At least then Bethesda's empty pointless shit will be acceptable due to the sheer size of the world.
>>
>>382350808
this would sove many things actually
>people compaling about writing, lack of rp
>do F1 with the F4 engine and keep the writing and plot intact
>if anything ad a few quests
>>
>>382351190
>>382350808
They won't bother recreating progression system form OG Fallouts, it would just be like in F4 with different perks
>>
>>382319425
I tried to side with the railroad but one of the final quests was bugged.
>>
>>382314152
- Tiny settlements
- Not enough settlements
- Way fewer quests than NV
- Four dialogue options set to 'yes', 'fuck you but yes', 'gimme more info, I'll say yes in a bit', and 'sarcastic yes' - some of them being near-identical lines
- No roleplaying. You can't be an evil dude as the game railroads you (ha) into caring for your son
- Not enough factions
- Riding roughshod over the lore and common sense (jet debacle, ghoul boy in fridge, pipe guns in preware safes, raiders operating power armor etc)
- Radiant quests galore - basically 95% of the Minutemen questline
- SPECIAL are useless because you can raise them via perks
- Perks are for the most part boring 'Plus +% to stat'
- No traits
- No skills
- Speech checks being luck based
- Nowhere near enough non-violent paths or even any alternate paths at all
- Hardly anything connecting the various places in the world, each plqce is more or less self-contained
- Giving you power armor right at the start and making you kill one of the toughest enemies in the game because players have such low attention spans that they need to ramp up the adrenaline to 11 right off
- No power armor training? Fair enough, man might have got his through the military, but what about the wife then?
- Power cells that are supposed to last thousands of years lasting all of 15 minutes
- Having to stay a ridiculous amount of time with each companion doing silly things to unlock their quest
- Companions being able to completely bypass both hacking and lockpicking
- MMO style legendary enemies encouraging you to grind for that one weapon/effect combo you really want
- MMO style dungeon mechanics - 'fight your way through this generic area for that one cool loot chest at the end'
- Being General of the minutemen meaning exactly tiddly squat: you can't send 'your' men out of these useless radiant quests, and you can't tell them to piss off in that Institute quest
>>
>>382353079
- Making Minecraft-lite a major part of the game. They took that one really cool base-building mod from NV and made it into what seems like a major focus. This is supposedly an RPG! What is there to roleplay in these settlements, aside from micromanaging the braindead NPCs and having to travel their every so often to defend it regardless of if its as fortified as Fort Knox?
- Forcing you to carry around that really heavy junk item for a rare crafting component
- Modifying weapons being mostly boring 'plus x% to stat' again, with most mods directly better than previous ones
- UI and feedback is truly awful. Take the minutemen mortar cannons. Cool, eh? How do you know which settlements have a mortar cannon, which are manned, or whether you're in range of one? Oh right, you don't.
- Cool things that do nothing and go nowhere (robot racetrack, raider notes on pc's etc)

There's really no end of reasons to dislike the game, and the positives boil down to:
- slightly better looking and smoother (but still horribly optimised - remember Corvega?)
- better gunplay
- basebuilding, though that really rather depends on your playstyle. I couldn't care less seeing as there's no roleplaying to be done there.

tl;dr FO4 shit game, NV miles better
>>
Map was shit, there's like 2 memorable towns, the rest is filled with generic outposts and rubble. There is no real importance with factions/tribes or anything anymore, you don't get to see what happens to each individual character/faction at the end of the game because there are none.
>>
>>382314152
It's not really a fucking rpg anymore
>>
>>382353171
>FO4 shit game, NV miles better
This. We went from Masterpiece of the decade to Shitpile garbage fire of the decade.
>>
>>382314152
Too much reliance on random quests and random spawns. Very few areas were hand-crafted to be explode once, most were set up to support random enemy spawns.

Also all the Workship DLCs were garbage that no one wanted.
>>
>>382354347
>Masterpiece of the decade

For fuck's sake people, New Vegas was just a decent game. Nothing more.
>>
>>382354713
that guy is a faggot but New Vegas is one of the best RPGs of this decade, if not the best because there's not much competition to it
>>
>>382354347
I mean bethesda didn't make NV.
So "we"(bethesda) went from Skyrim to F4. Considering what has been happening with each of their games after Morrowind, F4 is an expected outcome.
I'm afraid to imagine what will happen to their next game if they keep this progression up and don't get their shit together.
>>
Ignore starting quest, pick a direction, and start wandering.

NV
>Get fucked by Radscorpions and Deathclaws
>Pick a different direction
>Find settlements filled with NPCs to talk to and get quests from
>Find items and areas that give quests
>Finding stuff to do is easy

Fo4
>Find enemies
>Lots of enemies
>Clear out area after area
>Entirely possible to go several hours without finding a single non-hostile NPC
>First quest I find is a generic settlement quest
>Only things to do are "go there and shoot" or "sit here and build"
>>
Other fallout games were interesting becuase you'd explode buildings to learn the story of the people that were there when the bombs fell, or slightly before hand. You'd explore to learn history and get a little story.

Now each dungeon is just a spot for random quests generators to drop a pile of enemys.
>>
stored crits
>>
Audience broadening is the answer. More appealing to everyone, less depth.
>>
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>>382325082
and a bunch of nips did a better job with the same engine
>>
>>382337235

>It did something to seperate itself from the other games

That doesn't make it good, though, because it failed, or was lazy about everything it tried to do "different".
>>
>>382330553
or go one step further and just make that the origin story that turned you into a ghoul.
>>
1/2
It's hard to roleplay as anyone other than the ex-soldier dad or his wife because sure you could avoid the main quest but every so often you'll get a quest where you're reminded that you're this dad/mom out for revenge which ruins whatever character you're trying to RP. Eg: Dealing with Benny in New Vegas vs Cornflakes in Fallout 4.
Benny
Holy whoa. You're ring-a-ding-a alive-uh?
>Your pants. Off. Now.
>I'm gonna ing blow your head off. Pants-on style.
>I'll hear you out first. Maybe there's more to this.
>I'll see you later, okay?
>We're doing this my way. Right here, right now, tell me I don't care if your kid's having his bar mitzvah!

Kellog
The Institute is frightening. You have no idea, kid, no idea. Don't even try having an idea, the idea is too scary?
>Why did you take my baby and kill my wife?
>Why *sob* did you take my baby and kill my wife?
>I'll kill you for taking my baby and killing my wife!
>Talk before I kill you for killing my wife and taking my baby.
>fucking hell, Diamond City is WHERE?

>everything in the game looks like it's made of rubber
>made from Skyrim - the workbench even reuses the blacksmithing sound effect
>power armor received at the very beginning of the game
>your character now has a predetermined backstory, leaving nothing to the imagination; every playthrough is either the ex military dad or the lawyer mom
>voice acting
>conversation options are extremely limited
>perks are now merged with skills
>BoS are the good guys again
>Liberty Prime again
It's tailored hard to be an on the rails RPG experience while being a sandbox game. If you leave the carefully crafted adventure then everything looks like and is underwhelming. As long as you follow the plot quests in order it's engaging but if you stray you'll see that's where all the focus was.
>>
Is it wrong that I prefer Fallout 3 and New Vegas aesthetic and graphic's over Fallout 4's?
Maybe I'm just not used to them, but I feel they look worse than in the previous two installments.
>>
>>382328910
Yes, but it was always vague and still gave you plenty of room to make your character.
In F1 you were a vault dweller, YOU chose whether you were smart of stupid, had a nice life or a shit one, if you were reluctant to leave or deliberately volunteered to go as a way to get out of the vault and explore post-war america.
In F2, you were a tribal. Game doesn't really say what your role is in the tribe, maybe a doctor, maybe you repaired things for both tribal and merchants that stopped by, maybe you even sold things and had some experience at bartering because of it. Leaving could be scary or exciting.
F3 repeats F1, fleshes out some segments but still gives you relative room to breathe your character.
FNV covers quite a bit of your history for you, but its done in such a way that it isn't too set in stone and makes for a pretty great story. You delivered packages, what kind of packages BEFORE the chip? Were you just the lightweight mailman giving letters to people or were you a hardened runner of valuable goods people needed fast? Did Benny have a hard time taking you down or was it pretty easy? How do you feel about being responsible for nuking a town to pieces?
F4 doesn't give you room to breath, you are either a war veteran or a lawyer, you are always middle class, you always have a son named Shaun, your partner always dies. You COULD role-play what you did in the war, the situations and battles, but due to the heavily forced nature I don't really feel like the story is mine, and so I never bother coming up with the rest.
>>
>>382358370
Not at all. The oversaturation is something they never should've gone with in my opinion. On a technichal level 4 is better though. I would love to see 4's budget with NVs art direction.
>>
>>382349230
How should that even work? How could they stop me from modifying the game? Even if they'd work with the major modding sites to ban those mods there, you'll always find some russian equivalent where you can still get it.
>>
>>382358932
>F3 repeats F1, fleshes out some segments but still gives you relative room to breathe your character.
It even allows you to shape your life in the vault and everything. There's plenty to criticize about the Lone Wanderer as a character, but the starting sequence in the vault was pretty cool.
>>
>>382359343
>shape your life in the vault and everything
most of it is scripted as fuck
>>
>>382358370
One thing Fallout 3 had going for it was wasteland D.C. and the metro tunnels. Felt like exploring a real apocalyptic capital city. FNV while doing everything else better, the Vegas Strip was a real disappointment.

Fallout 4 fails on both accounts.
>>
>>382348840
>1. Who wins the war
>2. Who Geralt fucks
>3. Djikstra/Roche
>4. Ciri alive/dead
>5. Radovid alive/dead

There's also
- who rules Skeligge
- Bloody Baron lives or dies
- Keira lives or dies which changes if Lambert dies or not in the battle of Kaer Morhen (I think)
>>
>>382359870
Well, you're the doctor's offspring, but aside from that you can be a nice kid or an asshole. You can be indifferent towards bullies, help your friend out and even join in on the bullying. You can even solidify your character's personality with the GOAT exam responses. While it is a series of sequences, they do allow you some choice in how they go. It's just an introductory sequence; after all you need to get out of the vault first. As introductory sequences go, I really enjoy it.
>>
>>382315451
Curie was the best. I wish there were more dialogue and quests tied to her.
>>
Nothing, the New Vegas community is toxic and AIDS riddled.
>>
>>382314152
Too ambitious. The game is mediocre in every single respect. The minecraft bullshit was the most half-baked garbage overused in the whole game.
>>
>>382359903
I know many people don't enjoy this, but navigating DC through the tunnels and the open streets was a pretty fun experience for me. I wish it was less of a warzone, but for what it is, it was really fun spending that much time sneaking around and fighting for your life. The mission that leads to to the Technology Museum is always a lot of fun.

The Strip really could have been better; I wish the map was larger and we had gotten a larger Vegas. Like, upper class neighborhoods inside the walls before entering the casinos area.
>>
>>382360475
You don't need to like NV to dislike FO4.
>>
>looks like fallout 3
>plays like fallout 3
>doesn't have as good a soundtrack as fallout 3
>>
>>382355757

>Get fucked by Radscorpions and Deathclaws

you can literally Sneak/Cheese/Blast the Cazadores an get to North Vegas when you leave Goodsprings. Why do shitters always complain about railroading?
>>
>>382335321
>degeneracy degeneracy degeneracy degeneracy

Can't take this image seriously tbqh.
>>
>>382361283
didn't it have the SAME soundtrack as fallout 3?
>>
>>382359343
I didn't really say much about F3 because I felt I was dragging on and wanted to save space for FNV. You are right in that F3 doesn't force it down your throat either; my point was that it repeats F1 in the sense that you are a vault dweller, but brings the added bonus that you see your life getting fleshed out a lot more with the scenarios given to you; they're not forceful, you can still determine your own character both in and out of those scenarios. I'd agree with >>382359870 in that it's scripted, there are segments that are still forced upon you like your mother always being dead, your father always being a doctor, you're always friends with the overseer's daughter and the overseer himself is always pretty deranged, especially by the end. However, most of those aren't outright forced on YOUR character; you can still be a cunt, a goody two-shoes, or just neutral to most things; you can get revenge on the bully by letting his mother die, or you can keep to being the nice kid and helping him out.
>>
>>382361379
It's /pol/, what were you expecting?
>>
>>382361541
You can also be a cunt towards Amata at every chance. It does create a bit of a plothole as to why she keeps bothering to be your friend. You could roleplay as you being her abusive boyfriend or something of the sorts; I dunno.
>>
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>>382361283
>looks like fallout 3
Whoever your eceleb was I think you left the video settings to 144p or something.

Also, it doesn't play like F3, the only thing people like about it is the gunplay and more fluid controls.
>>
Literally not one good quest in the entire game.
>>
>>382341430
I tried that. But since the companions share AI with the other NPCs all it did was give him retard strength and make him more effective at blocking doors.
>>
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>>382330347
If you want to include constrcution, building, crafting, etc than you need to make the system not so incredibly god damn cumbersome to use. It needed to just go to an overhead perspective when you're building. Doing it from first person is fucking stupid.
>>
>>382361291

You get a metric ton of dynamite at the start area to blast the cazadores. You can climb up the hill above their camp, drop it and gg hello Vegas.
>>
>>382314591
the base building would be really fucking cool if it actually meant something, like if you picked minutemen and could recruit a throwaway minuteman to follow you around or something, or have minutemen ACTUALLY fucking patrol around and do what theyre supposed to. the faction is wasted and the settlement building was wasted mostly because of a wasted faction
>>
>>382362148
T-51b powerarmor in 4's graphics is fucking beautiful.
>>
>>382314152
The main quest is way too linear, you never command anything nor your choices matter in any way, shape or form (Excluding Far Harbor).
>>
The gunplay is the best part of the game, and its worse than fucking Borderlands, how did this game get positive reviews despite shills is beyond me.
>>
Why doesn't zenimax hire obsidian to make all fallout games?
>>
>>382329875
this, this are the roleplaying (and I'm streching the term here because of the awful dialog) in Fallout 4:

>Army veteran hell bent on revenge, murder everything in your path, fuck the commonwealth and it's gay shit, RIP and TEAR motherfuckers
>Lioness mode Mom that happens to be a really good shot, understandable since your husband is an army vet, also RIP and TEAR I WANT MY SON
>>
>>382365331
Because Zenimax wants games to sell

Why do you think FO4 works the way it does? Or why do you think people call Skyrim and FO4 "wide as an ocean, deep as a puddle". They don't want to make good games, they want to cram as many gameplay mechanics and features into a game without thinking how they can expand upon those. The game technically has all this basebuilding, crafting, morality system gizmos but the moment you spend 1 or 2 hours on it you realise how unfinished and unpolished they are in reality.

Bethesda is really good at selling games, not making them. Obsidian would be the exact opposite of this, a thesis and antithesis of game design if you would.
>>
>>382331413
I'd say they nailed the gunplay down excellently, it has the best mechanics and overrall gameplay of modern fallouts, the companion system was also good although I think they could done even better

a good modern Fallout would be:
>Fallout 4 gameplay
>New Vegas writing
>Fallout 1-2 like story and setting
>A new fucking engine
>>
Anyone else really like Fallout 3 and played it tons despite its flaws, yet couldn't get more than an hour into Fallout 4?
>>
>>382367812
>hegelian dialectics
t. caesar
>>
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>>382314152
Two things hurt it. The plot was pretty weak and really linear, it doesn't allow you to roleplay and really expects you to do things their way. And they didn't have enough focus on the basebuilding.

The building mechanic was obvious one of their interests with Fallout 4. And to be fair it would have been pretty fucking interesting if it would have been done right. Sadly there is no real point, npcs are retarded, and the defense system is fucked. If only they could polish the settlement aspects and give you more options for actually having an impact on the wasteland.
>>
>>382367812

>they want to cram as many gameplay mechanics and features into a game

as if making those is cheap compared to what obsidian is doing
>>
>>382319425
On my first and only playthrough, I somehow broke the game and ended up with the Railroad acting like Glory was dead when she was alive and walking among then - but now completely mute and unable to be talked to. Also, the Brotherhood are mostly marked red as enemies when the Talk option is showing, but they are otherwise peaceful. And everyone is Bunker Hill is permanently cowering in fear but otherwise talk normally and can be bartered with.

I did the railroad questline up until you talk to father after bunker hill, where I told him to go fuck himself and got locked out of the institute. So I went with the minuteman ending, and literally never interacted with the brotherhood beyond the one Danse quest that gives you the sweet laser rifle.
>>
>>382332183
here's how we make a good settlement system:
>Go to settlement location, defeat miniboss blah blah blah, You would get settlement locations from Preston, Merchants, Random convos on cities and pre-made settlements and the like
>Quest activates, you need to do a series of things to make the place viable for living
>gather shit, kill monsters the like
>Build the radio station, choose what is to be broadcasted, this would attract different types of settlers coupled with variables like location, nearby sorroundings, resources available etc... let's breath some life into the world
>After you help the new settlers get their bearings you can leave and they would develop overtime with unique npcs appearing some would be "unique" in the sense that they have some random lines of dialog forming a coherent backstory while others would give you quests and have impact on the community
>While developing events happen; Raiders attack, they join the BOS, they become raiders themselves, they form a religious cult around a pineapple etc. the sky is the limit
>All of the settlements give you meaningful quests that impact the community while also giving you radiant quests, for this we would go like thiis: each town has a storyline, random events would alter the story a little bit but nothing more. When you finish it's storyline you then get bullshit quests, unique NPCs would fill the gaps for unique quests after the storyline quest


those are my ideas for fixing that shit
>>
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>>382315620
>What are genres
>>
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>>382314152
It would've been GOTY and would've sold waaay better if multiplayer.
>>
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>can't roleplay since your back story and character motivations have already been decided for you.
>dialogue has no depth and consists of yes, no, question, and sarcastic
>mostly forced main story with stupid fuck twist
>shitty factions
>no factions except for 4 main factions
>no faction reputation/factions don't actively try to kill you until endgame
>no karma
>no skillchecks
>no skill advancement
>interesting locations with no function (robot racetrack, fight club with cait, etc.)
>only human enemies are bandits and mercenaries
>weapon design/balance is trash
>power armor every 5 feet
>power armor/minigun/deathclaw early game, ruining the feel of progression
>mods rarely have functional changes, mostly just stat changes.
>side quests are mostly fetch/elimination quests.
>no fun side activities/collectibles
>most locations are just dungeons with generic enemies and loot.
>essential settlers
>settlement building mechanics suck
>use lots of resources for settlement for almost no gain
>too many settlements
>stupidly restrictive settlement size limit
>no options to enhance/customize synth followers with the institute.
I believed in you Todd, why have you betrayed us?
>>
>>382314152
How come Bethesda don't seem to have any interest in improving?
>>
>>382370836
This, it's time for them to admit that at this point the series is nothing more than Borderlands with Fallout words and pictures put over it.
>>
>Skyrim still relevant 6 years after release
>no one talks about Fallout 4 2 months after it came out

What went wrong?
>>
>>382373086
They've realized people will buy their games regardless of their quality
>>
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DELETE THIS
>>
>>382373440
but that means they don't have anything to lose by making things better
>>
>>382373370
You can fuck a horse in Skyrim, but can not fuck a horse in Fallout 4.
>>
>>382373370
Normies are still under the assumption that Skyrim is the greatest RPG ever made.
>>
>>382330170
there are like three repair checks in that quest where you have to repair the ship run by robots.
>>
>>382373086
Because they're one of the few rpgs that appeal to casuals. This means every step they take is to appeal to the common denominator so the game starts to look more like an open world fps than a proper rpg
>>
>>382371242
>power armor every 5ft.
This was the most annoying part. I expected power armor to be somewhat common but it basically became armor for melee characters
>>
>>382332702
Because good games don't sell as much as bad ones, just compare the sales of 4 to NV.
>>
I'd fuck Nora though.
>>
>>382375882
Get in the line.
>>
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>>382355304
Why would they get their shit together when the sales of their games are inversely proportional to their quality?
>>
>>382333376
People might hate this comparison, but the settlement system might be far more interesting if it worked more like Far Cry outposts. You go in and clear it and/or make it habitable, and a new settlement crops up.
There would then be odd job quests to recruit unique NPCs to help build and attract traders, and quests to resolve nearby threats. For more faction integration, most settlements are 'independent' until you take on a request from a faction to make a settlement support them. Brotherhood would want to have farms and then outposts. Railroad would want safe houses and later add supply caches. The Minutemen would post recon patrols and later build outposts. The Institute, being assholes, only ask you keep creating settlements for everyone so they have more to fuck with.
Whichever Faction has the most settlements will have greater control of the Commonwealth's public opinion. So rolling with the majority holder for the 'blow up institute' ending just involves prepping yourself for the battle, and the ending slide includes reference to how that faction now has the respect of the Commonwealth and controls its fate. Meanwhile, rolling a Minuteman ending in a majority Brotherhood Commonwealth will either involve personally beating the Brotherhood into submission and taking settlements away from them to prevent them from absorbing the Commonwealth after the Institute is destroyed by then crushing the exhausted Minutemen. Or making the two broker an alliance where they both share the spoils of knocking out the Institute and getting the praise of the Commonwealth.
With three main factions, brokering peace with any of them means there will be 6 unique ending slides acknowledging the alliance between two of them, plus the 3 majority rule slides.
Institute ending is pretty much going to be a kill 'em all ending so the 10th possible slide is about how the Commonwealth continues to live in fear of the Institute
>>
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>tfw /v/'s educated complaints amount to a mere drop in the bucket compared to the pull well-known people like Jim Sterling have on the franchise and on the industry
>>
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>>382328529
>Pete Hines
>>
>>382314152
just story and dialogue. Fallout NV had this faction interaction and interesting political conflict going on with great conversations from characters. Talking with Caesar about politics is probably the best fallout experience for me despite not playing 1,2 and 3.

Fallout 4 however had none of that. It had some funny moment but that's it. It also ripped off too much from fallout 3 (the last fight with liberty prime) and is badly executed.

Fallout 4 however had big improvement on the gameplay and character, object modeling thanks to its new engine that I must say. Shame it could've been better.
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