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Sonic Forces and Mania

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Thread replies: 22
Thread images: 6

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Anyone else looking forward to both? I like Classic for its abstract enviroments and physics, and Modern because I enjoy the boost gameplay (although I wish they would just polish how Sonic played in Adventure) and more serious tone, which is why I'm glad they're moving away from the goofy tone of Colors/Lost World. Why can't both coexist?
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>>382308968
Forces looks phoned in. The gameplay type isn't something I hate, but it does not look like they're trying to make a good game.
Unleashed was them trying and it shows, but they're just relying on the OC and nostalgia to carry for them instead of good level design and gameplay. The OC looks pretty boring to play as well with the ring oversaturation and braindead level design.
At least that's what it looks like from what's been shown so far.

Mania on the other hand looks like something out of a dream.
I want to compare it to those JoJo fanservice fighting games in how it hits all the highlights for people who just really like the series.
The love is obvious and I have no doubt it will be a pleasure to play.
I'll probably play both because I'm a hopeless autist, but I don't understand how anybody can be hyped for forces without lying to themselves.

As for coexistance I think if they pulled a metroid and kept their seperate gameplay styles to different games it would go over much better for them. Trying to do too many different kinds of gameplay in a sonic game just dillutes the experience at best and makes it unplayable garbage at worst.
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>>382308968
Mania's a no-brainer, I shouldn't even need to get into why I'm hyped for it at this point. It's almost exactly what I've wanted for years. The absolute madmen actually made my Dreams Come True.

Forces is a trainwreck that I'm enjoying watching happen in slow motion, for no other reason than the fact that Mania exists.

Were Mania not happening, Forces would frustrate the hell out of me. I like the Boost gameplay, but it still needs a lot of work and refinement. They're continuing to include Classic Sonic's gameplay (taking needed time away from refining the Boost gameplay), without bothering to give it appropriate physics and level design. Why fucking bother?

Now, they're even adding a third playstyle, that doesn't look very fun to me to play. I doubt it will be broken, but it just looks dull. The character creator is hilarious in a meta-franchise sense, so I can laugh at it there, but I'd rather the abominable results just play like Boost Sonic.

But the fact that they're including 2 alternate styles to the Boost (a crappy imitation of a style I like MORE than the Boost style, and something that looks really uninteresting) means that they're not confident that it can stand up on its own; it means that they're taking time to develop those other styles rather than refine the Boost style so that it CAN stand on its own.

I look forward to buying it on sale in a few years and playing more modded Boost levels. That's about it. Mania, on the other hand, I've already purchased two copies of. Can't wait.
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>>382308968
Why did sonic become so lame?
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I afraid Mania returning stages just choose the obvious ones like Labyrinth and Casino Night. I don't want a retread of Sonic 4 level tropes.
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>>382311480
He got lanky and opened his annoying fucking mouth.
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>>382311756
This.
Sonic should have never spoken.
He was way cooler as a mute character.
https://www.youtube.com/watch?v=mRaly9tk8v0
https://www.youtube.com/watch?v=9Yw9resQolc
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>>382312281
A mute character is forced to operate on the logic of "show don't tell". Showing is cooler than telling.
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>>382312412
Indeed.
And it also requires far more skill and effort to pull off. Thus, removing from having a mute character, directly led to decrease of quality as the devs didn't have to put as much effort to portraying the story trough EVENTS, as they could just put in shitty dialogue to explain stuff.
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>>382312281
I never got what Sonic was supposed to be doing when he was hopping from rock to rock.
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>>382312837
Basically this:
https://www.youtube.com/watch?v=Z-JD1P6qn_s
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>>382312281
There is still hope
https://www.youtube.com/watch?v=5paaz16Nw20
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>>382315048
Assuming you're the anon from the other thread, there's another fangame you might be interested in:
https://www.youtube.com/watch?v=C0IsSeE_ckI

Together they paint a really solid picture of how to translate the classics into the third dimension.
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>>382315384
That looks pretty neat too.
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>>382315384
>>382315048
I'm just sitting here enjoying muh SRB2 after all these years and waiting for 2.2
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>>382315048
looks shit. Everything is too big and empty.
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>>382317342
>this tech demo has no gameplay only physics test areas what the fuck?!
good work anon
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Yeah, I'm looking forward to both.
I've pre-ordered Sonic Mania already but I'll think about it with Forces.
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>>382318179
Even if it's a tech demo, the resources are still off, you double nigger. Everything looks giagantic compared to Sonic's sprite. Sperg out a bit more, faggot.
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>>382318378
You're way too upset over someone saying you're wrong. suit yourself
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>>382318548
You're way too upset about someone criticizing your shitty fan game. The ratio is off. Everything it too big. Your game is shit. Fuck off.
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>>382308968
>serious tone
It looks like a fucking joke
Thread posts: 22
Thread images: 6


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