>Game is 60 FPS
>Cutscenes are 30 FPS
>game includes separate files for every cinematic in every language
>>382266768
>game is 60+ gb download
Literally no game did this.
>>382265536
>Cutscenes are 60 FPS
>Game is 30 FPS
>game has an opening cinematic
>it's an extremely low quality video
>artifacting everywhere
>I'm supposed to be impressed
>>382267259
Dragon Age: Inquisition
>cut scenes are just pre recorded videos using in game assets
>they look worse than the actual game does on PC
I fucking hate this. Why can't they just make the cutscenes natively rendered on PC?
>>382267259
Mortal Kombat X
>first area in the game: 60fps on ultra
>all other areas: 12fps on ultra
>>382267259
From my experience more games do this than not, metal gear rising is something I recently played that I believe did this.
>>382267296
Fucking X3. Those Goddamn Germans spend all that effort making a beautiful space game and the cutscenes are freakin' 240x160 or something.
>>382267259
bruh
>Game has pre-rendered cutscenes
>Your character has default armor/hairstyle etc., no customization is shown
>>382267614
Not quite this bad but I had a similar experience with Dying Light. As soon as I left the first area performance dropped drastically.
>>382267259
Bayonetta.
>>382267963
Tbh, that's only on the PC version due to the cutscenes being pre rendered
>>382267259
Nier Automata
>>382267259
Battlefields.
>>382267259
Kingdom Hearts 1.5 + 2.5 Remix on PS4.
>game is 30fps
>cutscenes are 20
>>382265536
Cutscenes need to be cinematic :^)
>>382267497
Needlessly prerendered cutscenes are my biggest peeve in games. I can understand prerendered if you have CGI and all this and that, but if the thing is just something simple using all in game assets already, it should be real time.
>>382265536
>game runs at 60 flawlessly
>rotate camera into foliage
>drops to the teens