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Gameplay > Audio > Graphics > Story

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Gameplay > Audio > Graphics > Story
>>
Gameplay 25%
Audio 25%
Graphics 25%
Story 25%
>>
>>382223309
Post the template
>>
>>382223309
Gameplay>Audio>Story>Graphics
>>
>>382223309
graphics 90%
audio 1%
story 1%
gameplay 8%
>>
>>382223494

>he needs a template to make a pie graph

are you retarded anon?
>>
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>>382223376
fpbp

games are a synthesis of different mediums, going too far in any one avenue leads to problems, a balance is need read some aristotle you fucking plens
>>
>>382223309
>audio
>>
>>382223309
Gameplay > Story > Graphics > Audio
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>>382223309
100% agreed
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>>382223494
if you really what it anon just changes the colours covering the words and adds your shit into it if you really want to.
>>
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>>382223309
Story is more important than graphic.
Gameplay>Audio>story>graphic
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>>382223309
How does gameplay even fit into this? Gameplay is not something you can really invest in.

Also, this shit is genre dependent. An RPG with such a shitty story would be horrible, whereas an action game would be great with your distribution.
>>
>>382223562
This.
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>>382223738
anon you don't want too much story or you will get a gayme like heavy rain or beyond two souls, sometimes a limited story is the best story,
>>
Any proportion is fine if you make most important element from the gamÄ™ good.
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>>382223760
an RPG with very little story, but gave you a ton of choices would be legit amazing. It would be like one of those late night D&D sessions where you just don't give a fuck and want to slap people with something phallic.
>>
>>382223609
>games are a synthesis of different mediums
No they aren't. Games have existed for thousands of years, including sports, board games, and card games.

Just because you tack "video" (visual) on the front of it doesn't change the core.
>>
>>382223309
Switch story and graphics
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>>382223760
>Gameplay is not something you can really invest in.
It is? I mean, from a game-dev, it really. Is. it's about how the character control, respond to you, how it interact with its environment and with the enemies. It require tons of invest in it and it's one of the reason Nintendo is so appreciated, because they usually invest a shit-tons into that.

If you extend the definition of gameplay to level-design, then it basically become most of the meat of a videogame.
>>
>>382223494
3/10 I believed you for a second.
>>
>>382223760
>genre dependent

fuck no. even in an rpg. gameplay rules all. if you think story takes more priority over gameplay then you might as well go for a VN
>>
Yet Planescape Torment is considered one of the best games ever amde.

Explain this gameplay autists.
>>
>>382223309
Would cut audio down massively. A great game should still great if you put the tv on mute.
>>
Gameplay purists are just as if not more obnoxious than storyfags.
>>
>>382223576
theHunter: Call of the Wild
>>
>>382223309

Story>Gameplay=Audio>Graphics
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>>382223609
>games are equal parts elements from other completely independent genres and the one thing that makes games, games

I bet you think telltale 'games' are fantastic.
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>>382223862
Have you seen the posted chart?
have you seen too much story into it?

The issue with Heavy rain or two soul is that there isn't enough gameplay, the issue is not in any way that they spend more time on the Story than on the graphics. I still stand 100% behind what I said, even with your example.
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>>382224058
what are some games that are great on mute?
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>>382224016
no its not
it's considered one of the best western rpgs, maybe, and rpgs are story heavy games
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>>382224070
t. casual
>>
>>382223309
I can agree to this
>>
>>382223309
Depends on the genre. Story should be above graphics, but audio and gameplay are always king to me.
>>
>you can play a game on mute
>you can't play a game with your eyes closed
>people somehow think audio is more important than graphics
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>>382223919
>but gave you a ton of choices
That's still story. that's actually far much more story than an RPG with less choices.
>>
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are people ironically retarded or do some people actually dont realize a game should be more than the sum of its parts?
>>
it depends on the game and it depends on the story... a game like rabi ribi can skimp on the story because the game is mechanically perfect.. a game like d3 CANT skimp on the story/graphics/aesthetics because they're important for that kind of game.
>>
>>382223309
Story and gameplay both get 70% of the slice. Story can go from 70% to 0%, gameplay should always bet kept at minimum 20%. Audio and Graphics should generally be in 2:1 ratio, because good audio doesn't get worse with time, and imagination is better for filling in for bad graphics.
>>
You just posted M&B, OP.
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>>382224095
audio, visuals and storytelling, what this thread is about - were not created by videogames and are are all utilized in conjunction with gameplay in every vidoegame created

also you can go fuck yourself you childish dipshit.
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>>382224070
t. indie dev
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>>382224209
>>you can play a game on mute
>>you can't play a game with your eyes closed
you'd be wrong. Audio cue are essential in a good game design, it's why so many speedrunners can complete games with blindfolds.

https://www.youtube.com/watch?v=nmmqarQRSSE
Nintendo's audio design is often overlooked, but it's fucking pristine.
>>
>>382224224
Are you telling me generic sandbox free roam is a story heavy mode?
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>>382224263
Gameplay fags are cancerous shitstains, what else is new.
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>>382224209
When I look back on games like Chrono Trigger, It's definitely not the graphics I'm remembering.
>>
Gameplay > Graphics > Audio
Story is not needed.
>>
>>382223997
It's not all or nothing brah
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>>382223309
I wont even touch games without story, so into trash your graph goes.
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>>382224425
>I cannot form a logical thought
most games are about 90% visual input 10% audio input to the point where you can play most games with the sound off with only a small impairment
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>>382224425
But you still don't need it.
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>>382224120
Unless environmental sound design is crucial, most games should work fine. It's like deaf people watching a film with subtitles. You're losing some of the experience but can still get along pretty well. In OP's pie chart audio took up nearly a third, and compared to game play it's given hugely disproportionate importance.
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>>382224445
No, I am saying that an RPG with tons of choice in your adventure is loaded with more story than a more linear one.

Sandbox game and RPG aren't quite the same.

Fuck, story is essential in a good RPG, as it has to give the player the impression his choices and action matter and have an effect on a greater scale.
>>
>>382224532
Chrono Trigger having great music doesn't mean music is more important graphics
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>>382223309
Story > gameplay > graphics > audio
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>>382224378
>the graphics of a soccer field matter
Game's a game because of the rules, philistine
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>>382224725
audio is essential for a lot of genres. Anything that requires timing or spacial awareness is greatly improved by good audio
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>>382223923
But those games are shit
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>>382224664
>>382224663
We aren't talking about absolute, but the relative importance of it.
And bad audio will shot down a game way faster than bad graphic.

Graphic is the least important aspet of a videogame. This is why old 8but games are still good.
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>>382224381
'Well we made a map, let's not bother with animations, NPCs, enemies, character design, gameplay or events, just throw in some school creative writing competition tier text files and call it an interactive experience'
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>>382224718
Early Wizardry games and other RPG dungeon crawlers have barely any story
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>>382223309
Audio>Story>Gameplay>Graphics
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>>382224852
It only approaches essential for rhythm games, and even then you can probably play then by the visual cues, so it's not really essential for anything
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>>382223309
Why would I watch a movie for it's plot or actor technique? Give me cinematics and camera work. If I wanted a story I'd read a book, if I wanted to look at actors I'd go to theater.
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>>382224532
Graphics should be considered separate from but related to art design/direction.
>>
>>382223309
You are completely and absolutely correct.
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>>382224872
relative to what? each other? people buy shit games entirely because they have good graphics. Most of a games development time is spent on graphics. What alternate dimension do you live in?
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>>382224103
Nuh uh
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>>382224923
I never said it was essential either. I said that giving more choices results in more stories.
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>>382224863
And? Silent films are shit too but they're still films. Doesn't change that video games are games and come from that genealogy.

Only philistines think that video games are some new nebulous postmodern media. They lack a fundamental understanding of what makes a game a game.
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>>382224872
So what was so great about the audio design in the 8-bit era?
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>>382224952
The human mind reacts quicker to audio than visual. Have you never played a stealth game or tactical shooter? Using audio to locate enemies is a necessary skill to succeed in anything actually difficult if you're going in blind or in MP. Visual cues for fighting games is also essential since reaction is so important.
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>>382223309
How are you quantify what gameplay vs story vs audio. Like development money spent on each?
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>>382224926
This is 100% correct.

People absolutely forget how important sound actually is for a game.

Deus ex Human Revolution for example has brilliant soundtrack that is expertly executed ingame.

Also games such as Undertale only became popular due to the soundtrack. Imagine if it had just generic bullshit music people wouldn't hype it so much.

Minecraft the same. The original c18 or whatever artist made the soundtrack absolutely fitting for slowly mining away in your first playthrough. Which led to people sharing the game more often on /v/ and the like eventually creating its success.

Audio is the MOST important aspect of a game.
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>>382225053
>relative to what? each other?
Yes. that was the subject of discussion introduced by OP.
> people buy shit games entirely because they have good graphics.
You are not making any point there.
> What alternate dimension do you live in?
I am in that thread where the question is asked of what are the most important aspect of a game from the player point of view.
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>>382224263
>more than the sum of its parts
>posts in a thread about a pie graph, which is zero-sum
I don't think you're smart enough for this thread. Or that you're as smart as you think you are.
>>
>>382224978
>comparing games to movies
Cancer
>>
>>382225056
Nu uh to what?
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>>382225119
Playing a multiplayer shooter without positional audio is a disadvantage, it'd still be playable, however if you turned your monitor off you wouldn't be able to do anything, period. You don't understand what 'essential' means
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>>382225272
you
>>
>>382225079
> said that giving more choices results in more stories.


but it doesn't at all. NetHack has far more choices than FF6, yet the story is close to non-existent.
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>>382223309
Vee is actually right for once. How'd this happen?
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>>382225202
You realize the fundamental problem with using casual games as your examples, right?
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>>382223609
>Tells people to read Aristotle
>Doesn't even know that the plural of medium is media
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>>382225276
https://www.youtube.com/watch?v=dygHn9v8_b0
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>>382225107
Chiptune music,
the fact that each actions had a distinctive sound associated to it, that you could recognise the enemies coming before they even appeared on screen....

before Graphic were good, it was the sound ambiance who was determining in the immersion of a game.

Between a game with good Graphic and bad music/sound design and a game with Bad Graphic but good music/sound design, I pick the second without an hesitation.
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>>382225209
the only people who buy games for anything audio related are weebs who like jrpg soundtracks. everyone else buys games because they like the gameplay or the graphics. the art team is the biggest team on a game. the sound team is the smallest. a graphics engine is 10 times more complicated than a sound engine. I could go on
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>>382224926
You want want to switch to movies. Gaming isn't for you.
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>>382225397
same idea as monkeys with enough time trying to write shakespear.
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>>382225343
About what?
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>>382225202
And yet if you take away the audio from any of those you still have essentially the same game. Audio can definitely contribute a lot to a game and should not be underestimated but to say it's the most important aspect is underestimating literally everything else about games. And just liking the soundtrack of a game doesn't make it important.
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>>382223609
but you see, the beauty is that many games can easily get away with only being good at one or two, because they're designed with those points as the lead focus
>>
>>382225504
Kek
>>
>>382225270
I didn't compare them. I used something called "analogy".
>>
Story is dependent on the game. Obviously, some games don't need story while others benefit from it.

Beyond that, you shouldn't prioritize. Make it all as quality as you can.
>>
>no artstyle or textures on the chart
do you faggots even play games?
>>
>>382225469
Shakespeare*
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>>382225647
>graphics
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>>382225247
And I know for a fact you're a smug idiot.
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>>382225348
Nethcak doesn't have more choice, youcan basically do anything without closing any "doors" behind you.

More options and more choices aren't the same things.

We are talking about choices, i.e. moment where you have to choose a branching out path.

In that aspect FF6 doesn't ave much choice either.

Chorno Trigger, on the other hands, have many many choices possible who will alter the ending of the game. and it does require more story for it to work. Mind you, if you play only once, you will not see most of the stories, but the game still require to have more, the more choie possible there is.
>>
>>382225453
I can't think of a single movie in the past 5-10 years that used audio interestingly. It's always the same shit for certain genres. Games are far better at having audio infuse experiences to be more than they actually are. Good audio can make literally make a game
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>>382225543
It's not about the soundtrack. It's about the execution of the audio within the game. Sound design sets the atmosphere and tone for the entire game. Deus ex human revolution looks like shit and while it's a fun game it's the music that is so well executed ingame at just the right parts that make you 100% immersed within it and making the experience something more than just another hubbased game.

https://youtu.be/pcJ98o1IhT8
>>
>>382225423
>the fact that each actions had a distinctive sound associated to it, that you could recognise the enemies coming before they even appeared on screen....
Yeah, I'm struggling to come up with examples, because in my memory, it's mostly just background music and enemies moving silently across the screen until you run into them. There's sounds for getting hit but if you rely on those your blind speedrun won't get very far.
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>>382223738
Undertale, right? :D
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>>382225759
>There's sounds for getting hit but if you rely on those your blind speedrun won't get very far.
you'd be surprised.
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>>382225741
I played Human Revolution with the music off
You can't play it with the screen off
Just because you appreciate the music doesn't change the fact that most games are 90% graphics
>>
How are you applying the same ratio on every single genre?
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>>382225728
>More options and more choices aren't the same things

lol'd hard
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>>382225741
Right, so, again, music can definitely contribute a lot to a game and can be used to powerful effect if well-executed. But that doesn't make it the most important part because guess what, the same applies to every other aspect of games.
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>>382225819
Haven't played it yet, but interested. But I am a big Zelda fan.
>>
>>382225410
http://www.dictionary.com/browse/medium

This thread is really bringing out the smug, pretentious dipshits that know next to nothing about what their talking about, huh?
>>
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This is the correct answer. Of course, it can often be hard to define what actually is gameplay, as in certain cases/genres gameplay might involve story, or even audio like in >>382225532
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>>382225530
Your face
HAH
>>
>>382225853
>you can't play it with the screen off

Do you really think blind people don't play games? There was even the blind guy that won a street fighter tournament.
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>>382225853
>played with the music off
Audio is so much more than just background music. It's menu bleps, combat sounds, voice work. Completely muting a game on your first play through and I could guarantee you would think the game is trash
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>>382223309
objectively correct
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>>382225862
It isn't. though. Choices in RPG have a very signifiant meaning. it means you go in a certain direction you can not backdown from. It open new paths and close other. It's the Choice you make that will give you the feeling your actions affect the games.

Options means something you can have basically at any point in game if you decided to go for it, but it's always available.

We are still talking about RPG, right?
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>>382226007
It's POSSIBLE sure, but it's about 100 times harder than playing it with the sound off, so making a comparsion is just ridiculous. People play games with the sound off by choice. People play games with the graphics off cause they're blind
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>>382225870
No one denied that, though. it was simply stated that sound can be more important than graphic in the quality of a game.
>>
>>382226041
I wouldn't think it was trash, I would think it was quiet
I don't play a game to have an artistic experience, I play it because I enjoy the gameplay, having good art is a bonus
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>>382223309
Stories in games are how games are remembered decade(s) later. Saying that story doesn't matter is retarded.
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>>382226056
Gameplay > Audio > Story > Graphic
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>>382226058
You are setting your own definitions. There isn't a single dictionary or glossary that separates options and choices into two very distinct categories.
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>>382226153
name one game story people remember apart from sepiroth killing aeris
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>>382226132
>No one denied that, though.
Yes they did. Someone literally said sound is the most important part of a video game.
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>>382226041
Audio can be transformative for a game, but it's still not essential/vital for it to work
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>>382226070
The problem is, you are taking in absolute a matter that was discussed in magnitude of importance.
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>>382223376
Thread should've ended here.

Fpbp, /thread, what have you.
>>
>>382226153
>Stories in games are how games are remembered decade(s) later.


Yeah I totally remember those stories in Tetris, Pong, Pac-man, Super Mario Bros., Street Fighter, Quake III Arena, etc.
Story used to be a paragraph or a page of bullshit no one paid attention to.
>>
>>382226282
what the fuck are you talking about? Yes, we're comparing the absolute values of audio and visuals against each other. Visuals have way more value to nearly any game than audio. To claim anything otherwise is delusional.
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>>382225937
It says the plural is media, what the fuck are you on about (definition 6, shitdick)
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>>382226231
Deus Ex
MGS
Morrowind
Daggerfall
VTMB
Planescape Torment
Fallout

I mean I could go on but I think the point's been made
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>>382226231
I started compiling a list but it's like, where to start, and what to include

Metal Gear
Morrowind
Portal
Planescape
Dark Souls
Assassin's Creed

Are you actually kidding with this
>>
>>382226224
>You are setting your own definitions.
Not so much my own definitions as how the word is perceived in the RPG community and I am not talking just for videogames, but for Role Playing games generalise. When the game-master make you face a choice, it's how the word meaning is taken. not just by me, but by most people of the community.
Choice means you go for a specific path and leave out the others.
>>
>>382226153
>>382226231

Not an old game but 999 will have story threads on /v/ even when I'm going to retire if /v/ still exists of course.
>>
>>382226367
Also, I'm not sure why they're saying it's mediums for painting, literally every art gallery every says mixed media
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>>382226380
>Deus Ex
every conspiracy theory is real, wow, people like DX for the gameplay
>MGS
lol
>Morrowind
people like it cause it's an open world game
>Daggerfall
no
>VTMB
atmosphere not story
>Planescape Torment
ok but it's not that popular
>Fallout
good gameplay and writing, not story
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>>382226447
I've literally never heard this before but it does make a kind of sense.
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>>382225937
It's "they're", dipshit
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>>382226351
And that's fine for certain kinds of games. However, just as many games are remembered for their story. MGS, Deus Ex, Fallout, Final Fantasy and so on.

Again, saying that story doesn't matter is dumb.
>>
>>382226565
>no full stop

It's the gas chamber for you, subhuman.
>>
>>382226514
>writing, not story
kys
>>
how the fuck y'all consider audio 30 times more important than visuals
>>
>>382226365
>Yes, we're comparing the absolute values of audio and visuals against each other.
Not in absolute. we are discussing if one is more important than the other not if one must absolutely supplant and remove the other.

> Visuals have way more value to nearly any game than audio. To claim anything otherwise is delusional.
I will, without hesitation, chose a game with bad graphic but good audio conception over a game with good graphic, but shitty audio conception.
>>
>>382226637
yes writing isn't story you troglodyte
>>
>>382226565
It's thei'r
>>
>>382226514
Writing equals to story dumbass.
>>
>ITT OP, under the guise of discussion of the components of a game, stealthy try to promote his personal hatred for story in videogame and sperge out to whoever disagree with him.
>>
>>382223309
Gameplay > Story > Audio > Graphics
>>
>>382226664
>we are discussing if one is more important than the other
that's an absolute comparison, and visuals are absolutely more important than audio, as a general rule. Nobody said anything about visuals supplanting audio, it was just an example given to demostrate how much more important the visuals are

>I will, without hesitation, chose a game with bad graphic but good audio conception over a game with good graphic, but shitty audio conception.
your personal preference means nothing
>>
>>382226639
Try to list how many good games with bad graphic there is.

Now try to list how many good games with bad audio there is.
>>
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>>382226514
Nobody asked for your garbage opinions on those games you humongous fucking mongoloid. The point was that people remember those games for their stories.
>>
>>382226879
I can think of lots of both
>>
>>382226231
Knights of the Old Republic
Mass Effect (sadly)
Witcher 2
Fire Emblem 7
Etc etc as others have said
>>
>>382226868
>Nobody said anything about visuals supplanting audio, it was just an example given to demostrate how much more important the visuals are
By complelty removing the audio, thus going in absolute.

We are talking about them both being present, with how much the quality of one is more important than the other.

It's not my personal preference, but how it reflect on the quality of a game in generale.

a game with bad graphic can still be good.

a game with bad Audio will be a far more difficult sell.
>>
>>382226664
>I will, without hesitation, chose a game with bad graphic but good audio conception over a game with good graphic, but shitty audio conception.
Okay, but now you're actually talking about different aspects. "Graphics" can cover technological aspects but also art direction and visual cues. Audio can also cover things from audio cues to music to sound design. Not meant to be exhaustive lists, but the point is, I feel like you're reducing both elements to a single aspect and comparing apples to oranges. 8-bit games with "shitty" graphics compensated for their technological limitations with competent art direction and clever use of colour palettes and things like that. If technologically limited games don't have competent graphics, they'll be muddled unclear messes.
>>
>>382223309
Gameplay > story > graphics >>> audio
>>
>>382226915
Animation can be considered part of graphic, though.
>>
>>382226718
see
>>382226696
>>
>>382226696
They're not synonymous but one is definitely the hyperonym of the other.
>>
>>382226915
for the sake of over-categorizing just put art direction and animation with graphics.
>>
>>382227046
I just told you what I meant when I talked about removing the audio. You have a poor grasp of logical discussion
it is your personal preference, 90% of the effort on a game is making good graphics or programming systems to display those graphics
There's lots of good games with bad audio, people are less discerning on audio quality though and often lack the ability to even tell if a game has bad sound, people can pinpoint a shitty looking game straight away
>>
>>382223309
gameplay 60%
graphics 20%
story 15%
audio 5%
>>
>>382227157
>>382226696
In this context, yes it's the same.

especially as we are giving broad definition of those four notions, as including level-design in gameplay, animation in graphics, audio cues in sound, it's all fair to include writing in story.
>>
>>382227282
>, 90% of the effort on a game is making good graphics or programming systems to display those graphics
The discusssion is about the perception of the gamer, not the time invested to make those good by the devs.
>>
>>382223309
>no atmosphere
its shit
>>
>>382227415
well graphics sell more than anything except maybe gameplay and the development process of a game reflects that
>>
>>382223309
What are you, some touhou shitter?
>>
>>382223309
DF is 95% gameplay, 3% graphics and 2% audio and yet still better than a a majority of games.

Adv mode even has 0% audio
>>
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>>382227443
You dense, anon, Atmosphere is the combination of all those 4 elements. Gameplay, audio, story and graphic combined IS what will be desicisive in giving a game a good atmosphere.
>>
>>382227443
what is atmosphere? the combination of level design, graphics and audio
>>
>>382227723
not him but I don't think gameplay dictates atmosphere
>>
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>>382223309
So basically, casual first-person shooters, hack-and-slash adventures, mobas and survival games... Seems like that's what all the kids are into these days
>>
>>382227853
Gameplay certainly does. How a level is designed (not aesthetically) to be a maze or a just a simple hallway can change how a player looks at a game.
>>
>>382227853
It absolutely does. In how much the gameplay is immersive, in how much the control feel like an extension of your own mind, it contribute to atmosphere.
>>
>>382227596
Actually, DF raises the question, what do we group randomly generated backgrounds and emergent stories under?
>>
>>382227884
fighting games, puzzles, shmups, stealth games, racing games, sims, etc.

All the emos and hipsters are into story heavy RPGs and walking sims
>>
>>382223608
>taking the bait this hard

Anon pls
>>
>>382227950
Is level design gameplay? I thought gameplay was how you interact with the world, not the world itself.

We need more categories.
>>
>>382228092
>Is level design gameplay
yes
>>
>>382223309
Story will be good when they learn how to integrate it with the game better.
Sadly, on the format they use, the one of the script, you have to make the player comply with the script so the story can be told.
The ideal is that the script itself adapts to what the player did.
>>
>>382223309
Gameplay>Graphics>Audio>Story
>>
>>382224381
But indie devs don't have story or gameplay or graphics or audio.
>>
Graphs like this make it clear that this board LOVES anime.
>>
>>382228268
is anime gameplay? I thought it was story
>>
>>382228175
Well, I disagree. If level design is gameplay then it's also story and graphics.
>>
I'm assuming we're talking a bit less literal. If we weren't then gameplay would be the only thing that really matters since you can have a game with just a single button and either extremely minimal audio or graphics to indicate when it should be hit.

Audio is the most important nowadays. It's not even up for debate. It's what gives a game life and if you're of the
>MUH IMMERSION/ATMOSPHERE
mindset this is a large part of it. It's why so much fucking money goes into sound direction both in video games and other forms of media. Distinctive sounds of even the smallest things like footsteps, menus, voices, weapon attacks, sword swings, rebounds, etc will affect the receiving ends experience. Those stupid walking simulators that have the DEEPEST stories rely heavily on audio. Horror games rely on this in very obvious ways. Action games rely on backrgound noise/ little details like breathing and random distant firing sounds and explosions to give a sense of urgency and possily the feeling of a larger overall conflict aside from the players' immediate surrounding. Hell, half of gameplay IS audio. If my big meaty guns sound like farting through cotton candy they are not going to feel very satisfying to use and will bring the entire combat system down a few pegs.

Gameplay is second most important. It has to at an absolute minimum be serviceable enough to allow you to finish the game without making it feel like a slog. Very, very rare is the game with a decent length that has absolutely noxious gameplay AND people go through the whole thing.

Graphics and Story are pretty interchangeable. If a games gameplay and audio are good enough subpar or minimalist graphics can carry it easily unless they are godawful. A story is usually either ok if not the focus or almost non-existent.

There's always going to be exceptions, some games will have one aspect be amazing to the detriment of the others (intentionally or not) , but this generally applies to games now.
>>
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>it's a storyfags ruin everything episode
>>
>>382228383
yes it's those too
>>
>>382228356
Only a group of people that actively reject good storytelling would like anime.
>>
>>382228431
>Audio is the most important nowadays.
This is like saying frosting is the most important part of the pie.
>>
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>>382223309
>>
>>382228567
But then, is it the gameplay portion of level design that contributes to the atmosphere, or one of the others?
>>
>>382223309
Nice trolling mate
>>
>>382228646
Also people who don't care about how good it looks and are fine with lower framerates. Basically console gamers.
>>
>>382228647
I've never heard of frosting on a pie. Gimmie a recipe.
>>
>>382224103
No, the issue with David Cage games is that the story is fucking awful. The genre CAN be good.
>>
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>>382223309
>>
>>382228784
Pie, cake, whatever. The distinctions are different in my native language and the pie chart threw me off.
>>
>>382228867
Stories are Jewish. Okay, opinion noted, I guess.
>>
>>382228710
nearly everything contributes to the atmosphere of a game, even the mechanics, but it's generally the high level things like art, sound and story that have the biggest effect
>>
>>382223309
>Gameplay > Audio > Graphics > Story
Fucking finally. I've been arguing this for years. Of course gameplay is king, but music and sound design is way more important than people give it credit for.

>>382226153
Nigger, please. Nothing is more memorable than a good piece of music in a game. Every motherfucker knows the Super Mario Bros theme but if you ask them the plot of the game only weebs like us happen to know.
>>
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>>382223376
>gameplay is just as important as graphics
>>
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>>382228431
>a game with just a single button and either extremely minimal audio or graphics to indicate when it should be hit
>>
>>382229018
>Every motherfucker knows the Super Mario Bros theme but if you ask them the plot of the game only weebs like us happen to know.
The princess has been kidnapped by turtles. Are you a bad enough plumber to rescue the princess?
>>
>>382228967
There's nothing more Jewey than having someone fork out $60 to watch a movie, or worse, to read a book. Games that focus on story are a scam. The story should be either inferred through gameplay, audio, and graphics, or kept to a bare minimum.
>>
>>382229113
>Minimal audio
>>
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>>382225941
>>382225532
All the other aspects must be suited into the gameplay like these said, good soundtrack or graphics are just pretty colors if they dont support the main aspect and purpose of the game.
>>
>>382229258
Audio isn't soundtrack you literate shit.
>>
>>382223309
Game 1%
Mods 99%
>>
>>382229018
Everyone also knows what a superio mario level looks like. Graphics are also critical. I'd say Gameplay>Graphics=Audio>Story
>>
>>382223309
Doom 2016? Dark Souls 3/Bloodborne?
>>
>>382229258
>miss note
>clank
or
>miss note
>clonk
pretty minimal, i m o
>>
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>>382224656
>Putting a PS1 disc into PC
>Get the soundtrack
>>
>>382223309
Hey, it's a pie chart of MGSV
>>
>>382229189
I was thinking more in terms of the black magic bullshit and Koopa turning everyone into blocks, but I can't deny that's a fair summary. Still, it's a pretty shitty story and definitely not what gives people nostalgia over SMB.

>>382229370
I can respect that. Plenty of old games, especially by modern standards, have bad graphics. And they're still a load of fun to play and have catchy music, which is why I place graphics lower. But graphics can definitely contribute a lot to a game.
>>
>>382229350
>>382229446
>Audio isn't soundtrack
What the fuck am I reading

And even if I grant you that how do you fucking figure the entire soundtrack isn't one massive audio cue in this game in particular
>>
>>382229350
>>382229749
PS more literate than you you dumb cunt.
>>
Gameplay=audio>story>graphics

A game with a good soundtrack makes a real lasting impression.
>>
>>382229958
Besides Sonic, what's one game with great music but mediocre everything else you remember?
>>
>>382229113
The game is literally about playing songs correctly. If you do good you get explosion sound effects and the crowd cheering and shit. If you do poorly you fuck up the song and have the crowd shit all over you and eventually stop the song and run you off stage. Guitar Hero/Rockband are also shit without the peripherals and they have more than one button. There's probably some way to play effectively with a single button, but that's clearly not the way intended.

This is an example of an outlier. Gameplay is the priority since the draw is pretending to be a musician with the inputs of the "instruments" that come along with the games. Audio is right behind it.
>>
>>382229749
Not him but there's more to audio than the soundtrack. He's retarded for claiming soundtrack isn't part of audio, though.
>>
>>382230034
Endless Space
>>
>>382230034
Off the top of my head, probably Drakengard 3
>>
>>382230106
>Not him but there's more to audio than the soundtrack.
I never claimed otherwise.
>>
>>382230034
Crash Twinsanity
>>
>>382229958
God Hand
>>
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>>
>>382230968
Disgusting opinion, delete this
>>
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>>382230968
One man can't possibly be this incorrect.
>>
>>382229412
This, Doom 2016 is this graph.
>>
Gameplay = Story > Graphics > Audio
>>
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>>382223309
>the perfect game

Wouldn't the perfect game be 10/10 in every aspect instead of compromising on any of them?
>>
>>382231470
>I dont understand how pie charts work
>>
>>382231526
I kind of get what he means though
Like the perfect game would have an oscar-worthy story and flawless sound design and music with incredibly fun and varied gameplay with completely lifelike graphics
>>
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Is this a ranking in order of importance?
Is this a ranking in order of how much of each should be represented in the game?
If yes to the second one how do you measure the amount of gameplay to the amount of sound?
>>
>>382231526
The pie chart can be describing many things and the only context I'm given is quality.
Was it supposed to describe the proportional relationships of the content? Piecharts aren't all that ideal to describe key with no context.
>>
>>382223309
Art design > Graphics
>>
>>382232394
This
>>
>>382232495
I got more wisdom to drop on y'all too.

>Different games require different focuses to reach their greatest potential
No-one gives a fuck about their racing or sports game having story mode, but if the story and writing isn't top-notch in an RPG, this kills the game.
>>
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that's a terrible way to group everything though
here, I made it better
>>
>>382223309
Honestly I agree. Grpahics can be dated, but Gameplay and Audio never wither. Story is debatable depending what type of game it is, but regardless too much story turns it into a "game."
>>
>>382223309
Story > Gameplay > Audio > Graphics
>>
>>382233152
The hell's the difference between ambient and miscellaneous audio?
>>
>>382231526
Because usinga pie chart was wrong in the first place, its not like writing a better story automatically makes the gameplay worse without you changing it.
>>
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>>382233380
miscellaneous is your weapon sounds and such
guess I didn't think about it very hard though

also forgot some things
>>
>>382233152
But "graphics+" work to enhance "atmosphere" you cannot have atmosphere without "graphics+".
Not only that but "atmosphere" can empower "gameplay" which is what the best of games tend to do.
Because of atmosphere there is a sort of extra payoff in the gameplay if you catch my drift.
>>
>>382233705
>without graphics
of course you can't have a VIDEOgame without visuals, that doesn't mean they need to be very impressive in order for the game to be atmospherically pleasing
>>
>>382233152
should add UI to gameplay
>>
>>382233953
I was refering to the terminology of that image. It wasn't "graphics" it was "graphics+"
>>
>>382233989
go ahead :^)
>>
I don't think you can break down a game into different parts and say one is more important than the other. Its not like a gamedev can go "Fuck we added too much graphics, scale back on the graphics and jam more story in."
>>
>>382229059
>implying it isn't
>>
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>putting gameplay below anything

Go watch a movie or read a book you fucking faggots
>>
Take a little from audio and graphics and put into story.

They play off of each other, I'd put the tone of a game in story, for instance super Mario world and the audio helps convey the tone
>>
>>382234958
movies aren't interactive

its all well and good having "good gameplay" on a Commodore 64
>>
>>382223309
In that case transformers devastation is fucking great
To me it is at least because I like games for fun and not
>MUH PHILOSPHY
>WHAT ARE HUMIN
>WHY THAT DO
Thread posts: 261
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