[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

New Stellaris story patch will fix everything!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 122
Thread images: 17

File: 2017_06_29_2.png (832KB, 1017x655px) Image search: [Google]
2017_06_29_2.png
832KB, 1017x655px
New Stellaris story patch will fix everything!
>>
religion of peace attacks?
>>
>>382220829
>will fix everything
like diablo3 patches i guess
>>
>>382220829
I played utopia just the other day and its already waaay better than release version. I came rainbow when End of Cycle came. The best fucking thing that ever happened to me in this game.
But megastructure limitations are stupid though
>>
>>382220829
>still no playable robot race
why do synthetics use consumer goods anyway? you end up with a fucktonne of surplus energy because you had to support all those droids and then it just flips to minerals
>>
>>382224318
You can literally turn off their consumer goods needs to the zero and your robopeople wouldn't mind
>>
>>382220829
Can I still play as a fascist xenophobic third reich?
>>
>>382224318
you can already be a robot but you need to earn your superior silicon form.
>>
>>382224475
except the "set rights" button for synthetics is disabled
>>
>>382224524
the silicon ascension path really pisses me off
any biological races you absorb into your empire after the big project just stick around and if you're not xenophobic you're just stuck with them
>>
>>382224510

Is there any other way to play the game?
>>
>>382225580
That's one of the things the upcoming patch is confirmed to fix.
>>
>>382225935
Yes, there are other ways to play than being an unoriginal memelord.
>>
>>382225580
worst part is you can't even turn them into cyborgs
because turning other species into cyborgs requires your main species to be cyborgs and synthetics don't count as cyborgs

because you know, paradox quality
>>
>>382225580
>accidentally open migrations with another empire
>bunch of organic pops cross over
>they instantly start a spiritualist faction

...seriously?
They come to an empire build by robots, for robot and decide to start an "I hate robots" faction?
>>
>>382226296

So like Muslims IRL
>>
>>382226296
>They come to a country build by white people, for white people and decide to start an "I hate white people" faction?

It's just realism.
>>
>>382226015
>memelord

Playing pacifism games in 4x is boring and does not work. Playing non-xenophobe empires is also irritating because of factions/pop management.
>>
>>382226015
I'm not that big on muh /pol/ wyatt race bullshit, but Stellaris runs really benefit fanatical purifier trait and purging all other species
>>
>>382226612
Being a Xenophobe doesn't prevent factions from being shit. Being an Authoritarian space communist does by sending hippies to the gulag, as well as a Spiritualist to some extent with government ethics attraction.

It also sidesteps the whole "lol I'm space Hitler it's just like my neckbeard boardgames for the memeperor XDD" meme that every underage Stellaris player seems to be married to.
>>
>>382226015
I'd be more interested in playing otherwise if there was a way to do political warfare or espionage or trade. As it stands, open warfare is the only way to really advance in a meaningful way.
>>
>>382226914
interestingly, turning your species into robots is the best way to deal with factions

robotic pops have an absurd attraction to the materialist faction to the point my faction list is something like 1000 materialist, 50 everything else combined

and given that if you're turning your species into robots you're probably fanatic materialist and the materialist faction is hilariously easy to keep happy it's like a permanent happiness bonus to my entire empire
>>
>>382226612
>>382226837
>>382226914
>>382227042
>>382227104
>not being a hivemind
Scrubs.
>>
>>382227205
>not having all your pops permanently at 100 happiness for delicious production bonuses
>>
>>382227205

Hivemind is fucking unfinished (events/techs/traits aren't updated for hivemind and make no sense) and just wipes away game mechanics with nothing to replace it.

Same problem with fanatic purifier/fanatic xenophobe. Diplomacy mechanics may be shit but making diplomacy no longer a mechanic at all is even shittier.
>>
Did they fix the issue yet where robots and syncretic evolution races are being treated as "xenos" by factions?
>>
>>382227205
>being a hivemind
Scrub.
>>
>>382227387
yeh finally robots no longer count as xeno slaves
>>
>>382227384
Diplomacy is a crutch.

The AI is awful at it, and the only real purpose it has is to make other empires gang up on the player. Hivemind/Purifier races are the best way to play the game simply because it removes all the diplomacy-related exploits which the player doesn't need anyway.
>>
>>382220829
[PATCH] HAS NEVER FIXED [X] AT ANY POINT IN HISTORY
>>
>>382227606
but what about the federation victory?
>>
File: ARR_FFXIV_Logo.png (372KB, 740x490px) Image search: [Google]
ARR_FFXIV_Logo.png
372KB, 740x490px
>>382227693
>[PATCH] HAS NEVER FIXED [X] AT ANY PO-
>>
>>382227606

I accept that diplomacy is shit. I still prefer to at least have the option to do something with it instead of it no options.

Exploits don't matter to me either since I simply choose to just not use exploits.
>>
>>382227606
What exploits, exactly?
>>
>>382227606
>>382228109
is teaming up with another empire to beat up a slightly bigger empire an exploit?
>>
File: 1498421407142.jpg (27KB, 480x853px) Image search: [Google]
1498421407142.jpg
27KB, 480x853px
>>382220829
>still can't play necron like robo race
>>
why does consumer cost scale with colony count?
>>
Let's be xenophobic
>>
>>382228109
The AI is really bad at correctly valuing trade deals. For example, you can trade a one-time sum of X energy for Y minerals, where Y is always significantly smaller than X because the AI wants to make a profit. Or you can trade that same energy for a monthly deal of Y minerals, where Y is a smaller number but because you get it every month for the next 20 years, you end up with a massive income for basically free.

Also, since diplomacy is transparent (you get to see exactly how much everyone likes you and why), the system is really easy to game in your favor, making everyone like you as long as they're not an asshole type empire.
>>
>>382228319
The same reason research time and culture growth scale with colony count.

It's a dumb artificial way to discourage players from growing too wide, too fast.
>>
File: stellaris commonwealth of man.jpg (93KB, 1024x532px) Image search: [Google]
stellaris commonwealth of man.jpg
93KB, 1024x532px
>>382224510
Of course
>>
>>382228630
How badly was your game stuttering towards the end? I cant even conquer half of the ring before mine becomes unplayable.
>>
>>382228598

What would be a better way to balance it?
>>
File: telvanni.jpg (198KB, 1043x710px) Image search: [Google]
telvanni.jpg
198KB, 1043x710px
>Try out the 'build tall' meme.
>Get 3 planets and no more
>Make an alliance with the slavers next door (who surprisingly turned out to be mega bros)
>Rush science tree and send out fleets of science ships
>A few years later I am laughably ahead of everyone in tech.
>Send fleets around vassalizing everyone
>Can sell my science if I ever over stretch my fleet size
>Tech research so fast that by the time I'm done upgrading the buildings on one world, I have a whole new set ready to upgrade again

Its like fucking power gaming.
>>
>>382228891
Something that actually makes sense.

I dunno. Having a big empire be less efficient for example. Stuff like corruption, communication lag (might be too annoying for a game like this, but still), increasing bureaucratic overhead, or just making ethics divergence a more relevant and involved mechanic.

Imagine having a huge xenophobic empire, but then the people at the fringes all start becoming xenophiles, because they feel they have more in common with their alien neighbors than with their government that's halfway across the galaxy and completely out of touch with the reality of their daily lives. That not only makes sense, it could also make for interesting gameplay mechanics and emergent storytelling opportunities.
>>
>>382229125
bit of a suggestion: if you run out of tech other than repeatable tech, start expanding like mad
because you will need around 600k fleet strength to survive the endgame crisis
>>
>>382229125
Actually it's not, because the best ships cost-to-cost upkeep-to-upkeep (even accounting for the penalty for going above fleet cap) are T1 corvettes and you're actually handicapping yourself by making other ship types with more advanced weapons (besides some cruiser designs)
>>
>>382229360
>Said every empire that now belongs to me
>>
>>382229360
don't be so BORING anon
what's more fun than blowing up your enemies with tachyon lasers and kinetic artillery?
>>
File: it is a mystery.gif (4KB, 650x220px) Image search: [Google]
it is a mystery.gif
4KB, 650x220px
>>382229360
>the highest tier player ship is the worst ship in the game because it's just a big overly expensive target that can't hit shit

Why do they do this?
>>
>>382229524
try that shit in multiplayer, see what happens when your battleships go up against the guy with 5000 corvettes
>>
>TFW have to wait for Dune mod update cause of this hive mind fix
>>
>>382229598
because before they changed the mechanics the objectively best ship in the game was a battleship with tachyon lances and crystal hull
so they took the nerfbat to battleships hard
>>
File: and this is Anon's room.jpg (34KB, 576x768px) Image search: [Google]
and this is Anon's room.jpg
34KB, 576x768px
>>382229524
>>382229551
>wow I'm really powergaming!
>actually no, real powergaming is the opposite of what you're doing
>but I can beat the shitty AI who cares about powergaming at least I'm having fun!
>>
>>382229551
Well, I think roleplaying is the way to go in Stellaris, but what the anon called powergaming certainly isn't anything of the sort. It's the opposite of actual powergaming strategy

>>382229598
Destroyers probably are even worse
>>
>>382229729
>Destroyers probably are even worse
At least destroyers have good aim. It's just that they're too expensive to effectively trade with corvettes, but that goes for everything which is why the naked corvete spam works in the first place.
>>
>>382229849
honestly naked corvettes are so stupid I would support an arbitrary nerf that makes them impossible

if research is literally pointless in your 4X, there's a big issue
>>
>>382229682
>punishing players for being technologically advanced

Stellaris devs deserve death.
>>
>>382229986
Corvettes don't need to be nerfed, they just need to increase the advantages that higher research tiers give.

If you get a new weapon that's 10% more powerful but twice as expensive, there's literally no reason to use it when you can just get 2 of the "weaker" one for the same price. That's the whole issue. If higher tier technologies gave benefits that are more in line with their price, they'd actually be worth using.
>>
>>382229682
I don't think Paradox deliberately nerfed or buffed anything. Indeed, the dev diaries claim their goal was to give each ship type a role. It's just that balance is OUTRAGEOUSLY BAD, which is clearly unintentional. Never mind the negative scaling of tech or ships being useless in their supposed roles (for example, destroyers just can't stand up to corvettes despite their tracking bonuses because the hull is way too expensive relative to its durability), some weapon types being worthless the ship AI also fucks things up. For example, phasers are worse than plasma weapons against even the most heavily shielded ships with no armour because switch targets to ships that still have shields left, causing shields to regenerate and none of the ships to die.
>>
>>382228630
Hari Seldon would be proud.
>>
>>382229849
I wish they would balance this, I'd like to use other ship types efficiently.
>>
>>382230195
>>382229986
Nah, just increase the base cost and reduce the component in proportion. result should be a much more expensive tier 1 and the similar costs for the rest.
>>
>>382229729
Destroyers are the beat DPS ships if you are not going for Corvette spam. They can fit a large weapon and still hit amall ships with it, and are fairly cheap as far as fleet goes.
They just need Cruisers to tank for them.
>>
>>382230195
I think part of the problem is the way the tech tree works

tech tree randomization means you can't really have say Civ style power jumps (especially civ 5 and 6 where the ol' spearmen beat tank is dead and buried) because you can't properly prepare for it and can get fucked over HARD by RNG

in other 4x's if someone is rushing a particularly powerful unit at least you can take countermeasures yourself so those units are allowed to be vastly more powerful
>>
Give Missiles AOE
>>
File: organic warship.jpg (299KB, 1920x1080px) Image search: [Google]
organic warship.jpg
299KB, 1920x1080px
Reminder: Play on tiny or small maps. Stellaris is not meant to be played on large maps
>>
>>382230484
battleships have 1 use I found: fighting FE's
generally speaking thanks to their tech boosts and unique ship types they can hit both cruisers and destroyers easily with their weapons and usually oneshot them
battleships on the other hand are capable of tanking a couple of hits and given how much FE's like to spam battleships themselves the low accuracy doesn't matter
>>
>>382230623
>playing a 4X game on a small map

I categorically refuse.
>>
>>382230623
Why?
>>
>>382230691
Battleships dont tank though.
They just sit at the back hitting other battleships and missing everything else.

Cruisers sit on the front line and actually draw fire.
>>
File: Xcom.jpg (97KB, 488x429px) Image search: [Google]
Xcom.jpg
97KB, 488x429px
>>382230750
>>382230778

Its different in Stellaris. Once you have everything explored there are no more events popping. Its just you waiting around. Waiting for your armies to build up, waiting for your cease fires to end. Waiting. Waiting. Waiting. Tiny/Small is the patrician setting.
>>
>>382230851
usually yes but FE logic causes them to actively go for your battleships

it's especially notable with the titans, their titan laser shots 99% of the time go for battleships if capable and it IS possible to design a battleship capable of tanking one

heck in my latest war with an FE their Titan spent the entire battle locked in combat with my Dreadnought
>>
>>382230879
This is part of the reason why I treat Stellaris as a roleplaying/simulator game instead of a strategy game. Pretty much the same way i play Europa Universalis or Crusader Kings.

If you're playing it like you're actually trying to "win the game" you end up just steamrolling everything with boring corvette spam and turning the whole game into a tedious slog.
>>
>>382229360
They nerfed that. It's not as obviously the best now.
>>
>>382231094
>you end up just steamrolling everything
i wish i wasnt trash in ck2 and eu4 so i could actually steamroll anything
>>
>>382231091
Titan laser tends to fire at and miss Cruisers more often than anything else. I really dont find Battleships worth the cost in any situation.

Corvettes are goos torpedo boats and harassers.
Destroyers are the main DPS.
Cruisers are solid tanks.
Battleships are a waste of resources and space.
>>
File: 1475182269125.png (266KB, 700x700px) Image search: [Google]
1475182269125.png
266KB, 700x700px
>>382220829
>>
>>382231671
You should build your fleets in a pyramid pattern to balance things out. That or spam corvettes both our the best strategies.
>>
>>382231671
>good torpedo boats
>harassers
>stellaris

fuck, you went full LARP and are acting like the combat isn't just stack vs stack
>>
Why do bigger ships have worse accuracy in first place
Also removing auras was mistake
>>
>>382230598
give missiles a new target when their target dies
>>
>>382228630
I tried this playstyle when game first launched. One of those Fallen Empires stomped me for being to aggressive. Lost interest.
How do you get around them?
>>
>>382232802
Won't help vs PD,Flak n Strike Craft
>>
>>382233171
>One of those Fallen Empires stomped me for being to aggressive
I've never had this happen. FEs seem to have specific triggers for war declarations like colonizing tomb/holy worlds, researching tech of expanding near their territory.
>>
>>382232786

"balance"

encouraging you to have mixed fleet comps

except the devs keep forgetting how the shit combat in their game doesn't allow for the latter
>>
>>382233324
it would help though because 50 missiles in transit won't just get deleted because the corvette they were targeting got shot by something that actually travels fast.
>>
>>382233328
The Xenophiles will punish you for purges and slavery, I believe.
>>
>>382233171
Go to wiki and read about them. There‘re four different fallen empires personalities, and each plays their own game.
>>
>>382226296
Obviously a society built for robots isn't going to cater to their fleshbag needs. They didn't come to make things better for the host society, immigrants come purely for selfish reasons.
>>
>>382227205
Hiveminds are for girls though, they love shit like tyranids from 40k.
>>
File: 1475755423108.jpg (18KB, 200x200px) Image search: [Google]
1475755423108.jpg
18KB, 200x200px
>>382226296
>islam
>>
File: Ceasar (You).jpg (96KB, 890x656px) Image search: [Google]
Ceasar (You).jpg
96KB, 890x656px
>>382234731
>girls love Tyranids from 40k
>>
>>382234946
They do though, its a well known fact. Something in hiveminds just reaches to them. Maybe they see themselves as a matriarchal hivemind leader?
>>
>>382235080
You're full of shit.

Literally.
>>
File: 1498531216252.jpg (516KB, 895x895px) Image search: [Google]
1498531216252.jpg
516KB, 895x895px
>starter level corvette spam still beats every fleet
Why can't we have a combat system that's not trash? Hell, just steal it from Endless Space 2 at this point.
>>
>>382235931
i hate endless space 2 though
>>
>>382235931
>steal a combat system from a turn-based game for a real-time game
>>
>>382236001
It's combat system works better than Stellaris's, no quest.
>>
File: 7BOdsul.jpg (11KB, 552x414px) Image search: [Google]
7BOdsul.jpg
11KB, 552x414px
>>382236036
>set up fleet battle plan before warping in
>'turns' happen in real time just like ES2
>can reinforce, retreat as necessary
Literally nothing wrong. And worlds better than the trash we have in Stellaris.
>>
>>382236036
ES2's combat is real-time though. It could definitely be adapted to something like Stellaris, as long as it allowed you to set formations ahead of time instead of at the start of every battle.

It'll never happen of course because it's Paradox, but it's not impossible.
>>
File: johan.jpg (63KB, 1280x720px) Image search: [Google]
johan.jpg
63KB, 1280x720px
>>382220829
And it's ONLY €19.99!
>>
>>382236727
The patch is free, the new robot race is $10 I think.
>>
>>382236727
Leviathan story pack was worth $5 I paid for it
>>
File: 20170625224755_1.jpg (337KB, 1920x1080px) Image search: [Google]
20170625224755_1.jpg
337KB, 1920x1080px
>>382220829

I didn't know it was coming out this soon but I'm hyped now.
>>
>>382220829
Is there actually any idea what'll be in 1.8 beside Martin posting useless teases?
>>
Is Utopia worth the price? I'm not dropping enough money to buy a full game for DLC unless it's absolutely essential.
>>
>>382238527
Genemod UI improvements and AI crisis revamp

http://www.stellariswiki.com/Developer_diaries
>>
>>382238687
Utopia is great. Ascension perks most notable addition
>>
Paradox are scummy shithead nu-vikings. Why do you guys still support them?
>>
File: 1284139595880.jpg (154KB, 1280x1024px) Image search: [Google]
1284139595880.jpg
154KB, 1280x1024px
>>382238687
Did you think Stellaris was cool but got frustrated or bored with how it played after the first hour or two? Then it's essential.

Did you think Stellaris was always trash? It will not change your mind.
>>
>>382239023
>Did you think Stellaris was cool but got frustrated or bored with how it played after the first hour or two? Then it's essential.

Thank you, that summed it up pretty well.
>>
>>382239004
Because nobody else makes the kind of games they do.

If someone starts making big grand strategy games that are actually good, I'd drop Paradox immediately. But being the only dealer in town gives them a lot of goodwill even if they do screw their customers over for fun and profit.
>>
>>382234946
Girls like tyranids is a /tg/ meme.
And it's fucking true
>>
>>382238687
You can pirate all the DLCs. They work with Steam version, even achievements.
I refuse to support Paradoxes model of sales where they lure you in with unfinished base game for price that is lower than usual AAA, and then gradually shit out DLCs that cost hundreds in total.
>>
>>382226296
>gen-manipulate a low developed species at the edge of my empire
>give them all negative traits plus rapid breeders
>push them into the future
>get them to fight my neighbor
>he crushes them and absorbs them
>they (now part of his empire) spread all over his system resulting into the productivity going to shit
>start revolts and eventually split out of him

One way to kill your opponents.
>>
>>382220829

>kicking ass
>fighting 2 front wars while still having triple their fleet side on each front
>FE shitter awakens
>its fleet is 3x your size
>gg
>>
>>382240392
This doesn't work against other players and the AI is shit enough that you won't even notice the difference.
>>
>>382240626
>having triple their fleet side
you're not playing on normal are you anon?
>>
>>382240626
>surrender and become the FE's vassal
>enjoy their protection while you develop your navy
>declare independence, rape the FE, and take their technology

Easy peasy.
>>
>>382240862
Not him, but doesn't work like that
Awakened empire can outproduce anyone because they literally build their op buildings on every planet they take
>>
I kinda just like playing it as a management game. Every time a fallen empire or something starts attacking me, I'm just annoyed by them. Think I'm just gonna disable them from now on when I start playing again.
Thread posts: 122
Thread images: 17


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.