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>Morrowind is the best Elder Scolls ga-

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>Morrowind is the best Elder Scolls ga-
>>
>he plays games badly and then goes to the effort of making webms of it
>>
this webm never gets old
>poopowind is unironically considered one of /v/'s top games of all time
>>
This is a bait argument that's been used hundreds of times.
>>
>>382146946
>0 stamina
>>
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>Play Morrowind remake
>Combat is actually as bad if not worse than the original

MMO's need to die in a hellfire
>>
>>382147007
But that anon is right, this isn't turn based shit for you to miss something that you are literally hitting with the weapon.

Only autists will defend this.
>>
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>>382146946
>Morrowind
not a bad game actually
it's just hit and miss for some people
>>
>>382146946
>>382147084
kek this
/v/ have shit taste in games
>>
hyphenposting was a mistake
>>
>>382146946
i honestly couldn't tell which bethesda rpg this would be without a title in the op
>>
>0 stamina
>probably not specced for clubs at all
>why not play gothic 2 instead?

These threads are pathetic. Morrowind is amazing, transcendent even.
>>
>>382147394
Carlooooooooooos
>>
>>382146946
REFUSE THE BAIT, ANONS
>>
>>382147301
>this isn't turn based shit
but it do. The invisible die rolls happen in a turn order progression. The game is a digital pen and paper rpg.
>>
>>382146946
It's an rpg, if you want to play action games then play Skyrim.
>>
>>382146946
Old games with wonky hit systems. Nothing to see here.
>>
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>>382146946
>weapon contacts the creature
>game: NUH UH IT DIDNT HIT
>>
>>382147394
Damm
>>
>>382147910
He's right though. Isometric games can get away with this shit because from bird's eye view you can accept missing as some sort of abstracted epic fight happening between characters, but in first person it's natural to expect things to happen the way they'd happen in real life. If I swing a giant ass hammer into someone's face it should hit, even if Im out of "stamina". The way to fix it was to slow the animation down to visualize the exhaustion, but hey Bethesda aint got time for this shit
>>
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>>382148020
>dropped
>>
>>382148308
You are conflating your expectations of what should happen with what IS happening in the game. I'm not saying you are wrong to think what you think, but its just insanity or retardation on your part to experience something and rage against reality telling it what should happen.

Why is it somehow acceptable in isometric games but not in first person, what is your reasoning? both are just graphic representations of maths being done behind the scenes. playing the game for 1 minute and interacting with it on even the most basic level reveals that its the maths doing the work, not you.

Did you know games that track your distance moved doesn't track the actual steps you've taken, it tracks the amount of movement your characters float point has moved thru a 3d space judged on x, y, and z axis movement? Do you complain about that also?

Morrowind is a pen and paper rpg on a digital format, I'm fairly sure they even reference this on the box or manual. You do inform yourself about your purchases before you commit to them right?
>>
Daily reminder that this came out the same year as Morrowind

https://www.youtube.com/watch?v=rY-lrCAH_1Y
https://www.youtube.com/watch?v=raW0hdlcgEk
https://www.youtube.com/watch?v=MgyHpqqtctg
https://www.youtube.com/watch?v=lH0pR6z3HAk
https://www.youtube.com/watch?v=oKPBvXPg2bU
>>
>>382147301

I don't think many people defend the combat though. They like Morrowind because at the time it was a huge, open-world RPG with cool lore, lots of freedom, nice music, mod support, etc.

Every Elder Scrolls game since then has only marginally improved on combat and graphics while making massive cuts to what attracted people to Morrowind in the first place (freedom, custom spells, unique loot) I love Morrowind, but I'm not going to pretend the combat is good or that the game is flawless. It's a Bethesda game, and a product of its time.

I dislike the new Elder Scrolls games because the combat isn't much better, and just about everything else is worse. They no longer have an excuse for the terrible animations and lackluster graphics because they're fucking loaded now. They have no competition, that's all.
>>
>>382149376
>Shill Inc
>gothic

Loving Every Laugh
>>
>>382147301
You aren't literally hitting though
>>
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dirt dirt dirt dirt dirt
everywhere, dirt
>>
>>382146946
And it still had better combat than Oblivion. Really puts that game's awfulness into perspective.
>>
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Oblivion >>>>>>>>>>>>>>> Skyrim >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Morrowind
>>
>>382150047

Nice toon
>>
>>382150051
This is meta trolling. Everyone else ignore this post.
>>
>>382149984
"You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).
>>
>>382149879
b-but what about your stats?
>>
>>382149984
no, no, it didn't. Morrowind's combat was godawful, the RNG from older cRPGs combined with some mangled version of '''''''real''''''' time combat.
>>
>>382146946
>0 fatigue
every time
>>
>>382150161
He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."
Does Morrowind have anything that comes close to this epic gameplay enabled by Radiant AI? I didn't think so, idiot.
>>
i remember when trash talking morrowind earned you a permanent ban, because anyone who did that was obviously an offsite immigrant and not an original 4chan user
>>
>>382147084
>>382147448
Most people here don't like it, we just pretend to like older games to be contrarians

Its why we are seeing a influx of Gothic threads now that Morrowind is too popular
>>
>>382150210
see >>382149879
Kill yourself, morroshitter.
>>
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>>382150363
>original 4chan user
>>
>>382148951
>Why is it somehow acceptable in isometric games but not in first person
Not him, but in an isometric RPG, there isn't a disconnect between what is happening on the screen and what is happening behind the scenes. In a 3D world, characters have 3D models, and thus swinging a 3D model of a sword or other weapon into a 3D character model creates said disconnect if the result is a "miss." With no stamina or training in a weapon, it should still count as a hit if both models connect, however the damage should be reduced to an absolute minimum of 1 damage point.

When the math going on behind the scenes isn't consistent with what the player themselves see in-game, any sense of immersion is instantly shattered and they are back in the real world, peeking into the game world as an outside observer through a window. In isometric RPGs and classic overhead ones like Ultima, that disconect isn't possible due to the visuals being abstract enough to not allow the player fine visual detail of what's going on. The inner machinations of the pseudo-random number generators are much easier for the player to willingly accept.
>>
>>382150210
0 fatigue mean you ain't tired so whats your argument bro
>>
>>382149879
>being level 5 means I should be able to kill anything
You went into the vendor's house and attacked them and didn't expect them to fight for their life. You inadvertently just showed how Morrowind is so immersive.

Congrats, you played yourself.
>>
>>382150420
I agree with you. I personally like Morrowind but I fucking guarantee you many of the Morrowind circlejerkers didn't even play the game when it came out. They replayed it later, after Oblivion or Skyrim, and are fellating over it because it's popular to do. so.

Defending Morrowinds fuckawful combat is one very obvious sign. That's one definite area where Oblivion and even Skyrim improved upon their predecessors.
>>
>>382150673
>a level 5 nigger warrior trained in combat can't kill a level 4 shopkeeper whose best skills are mercantile and speechcraft
>>
>>382150423
>0.1^25
>>
>>382147084
Pretty sure it's only a very specific vocal minority that claims it's the best.

/v/'s real favourite game seems to be New Vegas.
>>
>>382150184

To play devil's advocate, you could argue it's as good or better overall because of Oblivions scaling. The RNG based mechanics were bad and had to go, but Oblivion added that retarded scaling and took a step backward at the same time. So even though you could block and hit consistently, it never actually mattered.

Without mods, there was no sense of progression in Oblivion because enemies basically had the same gear you did. There was no reason to go into one dungeon over another because they were all effectively scaled to be the same.

I only liked Oblivion when I modded it to hell and back, and without the horrible scaling and some placed loot the improvements to the combat finally mattered.
>>
>>382147143
>stamina
>>
>>382150851
>b-but muh dice rolls
>>
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>>382150524
yes newfag, from 2003 like i am, original users who came here from #raspberryheaven with moot and snacks
>>
>>382146946
>-me.
>>
>>382150969
>0.0000000000000000000000001
>>
>>382150009
oblivion is boring as fuck. skyrim is unironically the best tes
>>
>>382150569
You are stating your preferences. I can swing my sword in an isometric game and see myself miss and not lose my "connection" with it. There hasn't been a single game created that has convinced me I am int he world and not playing a video game. If you have somehow convinced yourself you are the character you are playing you have autism to a degree that is actually, factually dangerous.

>>382150794
>best skills are mercantile and speechcraft
Sounds like you got jewed into thinking you could win. Again, meta as fuck and proving how immersive the game truly is.

Playing yourself like a fiddle anon.
>>
>>382150919
Oblivion's level scaling didn't bother me too much since if you weren't shit you could outscale them. Enemies only scaled with gear, but you always had better magic/enchants/potions/spells that can become infinitely stronger.

My real issue with Oblivion's gameplay is how spongy it is. It takes a billion hits to kill something that I have to install mods every time to make it easier for everyone to die.
>>
>>382150919
Yeah, that's not really combat. Awful progression mechanics are to blame for that.

Oblivion's combat is still simple as fuck, but it got rid of some some random numbers determining whether you'd succeed or fail and actually made encounters a little more engaging. I hesitate to say it's skill based as it's still basically a hack and slash w/o any meaningful dodging, parrying or side stepping. Enemies attack or block, you attack or block. ad infinitum until one of you keels over and dies.
>>
>>382151175
t.
Skyrim was my first ES
>>
>>382149376
>shilling his 400 views youtube vids

LMAO
>>
>>382151321
Oblivion and Skyrim are objectively better than Morrowind
t. Adventures was my first ES
>>
>>382149376
yeah, and it fell into obscurity because, surprise, it's a worse game
>>
>>382151527
no, it's unpopular because it had 0 advertising and marketing, while Bethesda spend shit ton of money on advertising morrowind worldwide

Most people who actually played Gothic say it's much better than Morrowind
>>
>>382151473
Strong opinion you've got there, definitely convinced me. What'd you like more about ES4 and 5?
>>
>>382151659
>Bethesda spend shit ton of money on advertising morrowind worldwide
i've never seen a morrowind advertisement in my life, i bought it because daggerfall was extremely good

in b4 shit tier casuals start with the
>daggerfall
>good
ecause they couldn't get out of the tutorial dungeon and got ass anguished
>>
>>382146946
>Gen-Z is the smartest generation ev-
>>
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>>382149879
>>382150175
>>382150423
>>382150673

That's a troll webm you mongoloid, it's a video with a modded NPC and right after vivec appears and kill the player. A level 5 player would completely destroy that merchant.

There's nothing wrong with Morrowind combat system, it's just a couple of trolls and a bunch of retards.
>>
>>382149376
W-What game?
>>
>>382151831
G-gothic
>>
>>382151659
You mean those twenty people "greatest RPG of all time" circlejerks every now and then?
>>
>>382151827
A level 15 orc killing a low level char isn't much proof 2 b sincere m8e
>>
>>382151778
>i've never seen a morrowind advertisement in my life, i bought it because daggerfall was extremely good

That's another thing, Bethesda was already know because of their previous games. Nobody has heard of Piranha Bytes and when Gothic 1 came out it was their first game and had 0 advertising. No trailers, nothing. It just came out
>>
>>382151659
A single insufferable person on /v/ thinks that. Gothic is a broken mess of garbage all around.

I love the FPS/RPG hybrid Strife, I like it more than Duke Nukem or Quake. But it came out between those 2 behemoth games and will forever be overshadowed. I don't feel compelled to shitpost online daily about this fact because its just the way it is. I can still love it without shitting on the other 2 games. Something is wrong with you.
>>
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>>382149879
>Fatigue memes
>See this
>High skill in long blade, full stamina, still no hits
Fucking saved
>>
>>382151969
>stats are basically the same
>literally being blind
>>
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>>382151827
>modded NPC
>There's nothing wrong with Morrowind combat system
Oh, the delusion.
>>
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>>382151896
T-Thanks
>>
>>382151985
Please refer to
>>382151147
>>
>>382152036
He's saying its modded to make the NPC unkillable to make the webm believable for trolling purposes. And he is right.

Retard.
>>
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>>382152023
sorry m8 not buyin it
>>
>>382151190
Wow, it's "I just want to be right" the post. Not that anon but can't you just see what he means? We all get that you can play the game and understand there is something behind it but it helps immersion when you hit something in 3D space and it registers. On a lesser scale it can happen in a 2D game showing the exact same animation of me hitting an enemy and yet no damage happening. It just feels off a bit. Also, being able to immerse yourself doesn't mean you can't distinguish virtual reality for real life, it just means you're focused on the game's world.
>>
>>382151969
>>382152036

How stupid can people possibly be? Is there even a limit?
>>
>>382151983
If you say broken mess of garbage then you're obviously just baiting and have no fucking intention in actually creating a meaningful post.

Gothic 2 is the pinnacle of open world design and it is not even a matter of opinion. Anybody who played it can see it.

You might enjoy Morrowind more than Gothic but saying that Gothic is garbage just shows that you're a fucking retard and have no idea what you're talking about

It's like saying "I like Da Vinci better therefore Michelangelo is complete garbage"
>>
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>>382146946
>This shit again
>>
>>382152167
>high fatigue
>probably low skill
you literally aren't even trying.
>>
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>>382152156
>b-but it's modded
Keep telling yourself that, kid.
>>
>>382151729
I just find them more enjoyable. Maybe it's not better than Morrowind overall, but the moment to moment bits are, at least for me.
Oblivion's quests were definitely the most interesting, and Skyrim is perfect for just fucking around. The most fun I ever had in Morrowind was when I killed myself with fall damage after I learned how to skii.
>>
>>382148337

>mfw I spent my first twelve months on Skyrim guessing the door combinations

ddduuuuuurrrrrrrrrrrrrrrrrrrrr
hhhruuuuuuuuuuuuuuuuurrrrrrrrr
>>
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It's good to be king.
>>
>>382148123
>Skyrim
>have Sephiroth-esque long sword
>two NPCs standing in front of me
>pull out sword, character is holding it in front, sword if going through the 2 people
>game: NO THAT'S NOT HOW IT WORKS
>>
>>382152174
I can see what he means but can you? The "immersion" comes in when you are a few hours in and you realize that you aren't missing as much, your damage isn't as variable. Oh snap, you are getting better at being a swordsman!

And you'd want to take that away and have it be like Skyrim where at lvl 5 it takes you 7 hits to kill an enemy but at lvl 30 you still need 7 hits to kill an enemy because it scales like shit.
>>
>>382151983
you know i have heard strife is good but i have never gotten around to playing it

how is it compared to system shock or deus ex, does it feel more like those two games, or is it more like quake with stats/skills, high speed action?
>>
>>382149879
Why would someone go through the effort of installing a game they don't like, modding it, and then altering it to shit on it?
Is it just falseflagging?
>>
>>382151021

So you and like eight other guys at this point?
>>
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>>382152340
>claim someone is baiting and not creating a meaningful post
>then go on to claim gothic 2 is "the pinnacle of open world design" without giving a single example besides "anybody who played it can see it"
>>
>>382152506
There's a perk for that.
>>
I sincerely think that these threads are filled to the brim with Morrowind fans.
Some of them defend the game unironically, and the others shit the game ironically to spur discussion.
When the thread ends, after a while someone makes another thread and everyone switches roles.
>>
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>>382152727
yeah that sounds about right
>>
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>>382150310
>>382150161
Todd himself would be proud of this neat scripted event.
>>
>>382152683
Because it's from back when /v/ knew how to joke around, before the board got flooded with newfags who are triggered by anything that isn't braindead and casual, and people weren't supposed to take it seriously.
>>
>>382146946
Elder Scrolls Online is the best Elder Scrolls game for the multiplayer interaction and content alone.
>>
>>382152634
Shallow, much much more shallow. Its just a fun game with a great atmosphere. I played it years later as the "veteran's edition" (rebuild) and learned about its history a decade later. I didn't feel the need to rage about the injustice of it being a hidden gem though.

Play it if you can get your hands on it (you can probably find a JZDoom or GDoom rebuild for free) but don't expect the second coming of christ. Its just a fun game that has heart and soul and doesn't hold your hands at all.

>>382152683
The autism of Gothic-kun is only rivaled by XV-kun. based on his posting style it might be the same sad fucker.
>>
>>382152467

You can easily change NPC and player stats with console commands. Given how autistic people are on 4chan are about people liking games they dislike, I wouldn't be surprised if someone took the time out of their day to make a troll webm.

Morrowind's combat isn't good, but a level 5 character can kill a shopkeeper.
>>
>>382152738
>every single inch of map is handcrafted
>environmental story telling, following a blood trail into a cave will lead you to finding corpses, a cave full of skeletons foreshadows a strong enemy inside etc
>hidden items and unique stuff to find everywhere, behind a tree, a rock, behind a waterfall etc
>the world design itself is god tier, the tiny mountain pathways, big dense forests etc.
>enemies are hand placed as well and make sense as to where they are so they make sense, instead of random spawning enemies all over the world like in Morrowind


Also might as well watch this video which explains it even further because I can go on for hours on this

https://www.youtube.com/watch?v=hVYrALStucs
>>
>>382152897
This thread is a direct result of an earlier Gothic thread getting shit on until it archived. It happens almost daily.
>Gothic-kun makes terrible thread about a mediocre game
>People are getting tired of his shitposting so they rebel against the IDEA of the threads instead of the game itself
>an hour later a shit on Morrowind thread magically appears

You are watching some sad gothic fag committed to a holy war against his enemy. He fights with righteous zeal but isn't objective enough to realize if its worth it in the end.
>>
>>382149879
>a primal ape loses a fight to a proud Morrowind native

Nothing to see here.
>>
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Where did all the discussion threads dedicated to a game go?
Now all neat game discussion is on the sidelines in exhausting Oblivion vs Skyrim vs Morrowind vs Gothic vs Fallout vs whatever flamewar threads.

I hope it loops around again.
>>
>>382153249
"No."
>>
>>382153404
>tfw I actually like both Gothic2 and Morrowind
I find this "rivalry" artificial as fuck.
>>
>>382153028

I actually agree with this to an extent. I played ESO after its rebirth with low expectations and enjoyed the lore, environments, and some of the quests. It's still an MMO, but if you really like the universe it's not a bad way to kill some time if you can get it on sale.
>>
>>382153404
you're the one getting butthurt about it kek
>>
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gonna contribute with a different webm
the amount of butthurt in this thread is hilarious
>>
>>382150753
>Defending Morrowinds fuckawful combat is one very obvious sign. That's one definite area where Oblivion and even Skyrim improved upon their predecessors.


Morrowind's combat definitely has problems but it's still better than the later games'. At least in Morrowind you have real options.

Use spells to turn yourself into an attack helicopter? You can do that. Turn NPCs into your slaves to fight for you? No problem. That beats slapping enemies with balloons endlessly like in the later games.

Most of the issues people have with Morrowind's combat stem from:

>not watching their stamina
>not using a weapon they're skilled in
>not realizing they can hold down the attack button for power strikes so they just mash the button and do no damage
>>
>>382153478
Kek
>>
>>382153565

Welcome to gamer culture where it's impossible to enjoy multiple things at the same time.
>>
>>382153753
>Chopping with a dagger

I'm triggered
>>
>>382153603
I've got 3 friends and play ESO in a group. It's great fun playing what is essentially co-op elder scrolls.
>>
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>want to keep wearing wraithguard
>clips like a motherfucker with my wizard sleeves
>>
Is there a mod that allows me to increase attack speed with things like magical modifiers and higher speed/agility?
>>
>>382153753
>character name is *miss*
That's a little-known cheat code, if you name your character *miss* he or she gets a boosted hit chance.
>>
So, feel like doing a new run of morrowind. Race and skills?

I've done the Redguard and longsword route, and want to do something different. Its just hard to do, since you get the good shit right at the beginning.

>iron sparksword from the telvanni mage, so you can kill ghosts
>steel daikatana from the locked chest in the lighthouse, can two shot even tough bandits and dark brotherhood assassin
>>
>>382153525
>souls threads are dead and dedicated to autists clamoring to prove which game was the best
>hot pockets delete all New Vegas threads on site that are not about arguing why it's overrated and shit
>monster hunter threads are filled with consolewarring children
>you already know about how TES are like now

Only series I like where discussion isn't shit is Ace Combat, but I guarantee once 7 hits, assuming it's good, contrarians will be coming out of the woodwork to say the whole series is shit and overrated.
>>
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>>382153767
I love Morrowind, but not for its melee combat system. The game's strengths lie elsewhere.
>>
>>382153992

why would you lie on the internet like that?
>>
>>382153565
It is artificial as fuck. Someone who has an unnatural love of a single game cannot understand liking other things more or liking other things also. Go look at any Gothic 2 thread you see in the future (don't be autistic enough to go thru archives) and you will quickly find 1 anon raging against the rest of the thread for disagreeing with him.

People don't even dislike Gothic, they just hate the same shitty thread with the same shitty posts daily. This post:
>>382153249
Is word for word what you will see in the Gothic threads, even the video attached. Its shilling for free at that point. Gothic-kun doesn't want to talk about the game, he wants to talk about the idea of the game in abstract. And any mention of a game as comparison (usually Morrowind) he loses his shit. Absolutely loses his shit.

He is on the same level as XVkun of blindly spitting out buzzwords and ideas of marketing to get you to play it. He doesn't care if you enjoy the game or its world, he only wants you to play it and agree with him and can't understand when someone just doesn't want to.
He has killed Gothic more than helped it and doesn't know/care. He refuses to give it a rest.
>>
>>382153525
/v/ doesn't like talking about something unless it's to shit all over it. Honestly OP probably has no opinion one way or the other he just figured this post would get replies.
>>
die roll based combat is horrible in computer games, they will never match a traditional RPG where die rolls actually matter outside of hitting things
there's a reason it's been mostly dropped in games these days
>>
>>382153934
It's the first shitty dagger you get in the table at the census office.

>>382153992
Don't lie like this, there are kids in this thread that believe in everything they see, next time someone posts this webm they will spout this shit.
>>
>>382153525
The sight got flooded with newfags. People who haven't played many games, are casual as shit, and don't know what they're talking about. The userbase of the site these days is far too fragmented.
>>
>>382154139
Do you really think I'd waste my time, go out of my way, open my browser, go to an anime image board's video game section, search up the name of a game I dislike, go into that thread, read all the replies, watch all the videos posted in the thread about that game I didn't like, and then just make up a lie about the game? Just lie, for no reason?
>>
>>382147301

The only autist here is you. Everyone who's actually played MW for more than an hour understands that weapon hit is affected by multiple things:
>low or empty stamina
>sub-40 weapon skill with equipped weapon
>you being a fucking retard

Don't specialize in fucking polearms as a major stat, but then pick up a fucking sword and wonder why you can't hit shit with it.
>>
>>382150673
So every humanoid that lives in the cities and villages are built like tanks and master swordsmen because life in the city is rougher than out in the wilds, where you only encounter easy opponents?
>>
>>382154325
Yes.

Don't do that.
>>
>>382153982
Yes. Alchemy skill. You can exploit the fuck out of int buff potions to create potions with enormous buffs that last days.

Though I recommend not using this it buff speed or strength. Speed will end up with you running halfway across the map with a slight forward tap, and strength will destroy every weapon you use with the first strike.
>>
>>382154017
I'm an unimaginative fuck and play the race of the province, even when the lore says anyone can fulfill the prophecy. I'm the guy that goes paladin mace smash if I'm good aligned.
>>
>>382146946
>attacking with 0 stamina
Every time.
The gameplay is bad and unsatisfying, but the fact that Skyrim babies come in expecting "mash LMB to win" is hilarious.
>>
>>382154384
No... but a morrowind native seeing a redguard nigger come behind the counter will bash that nig's nog in.
>>
>>382149879
roleplaying as a real redguard?
>>
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>>382149879
>playing as a nigger
>>
>>382148337

My cousin literally quit playing because he got stuck here.

He went into a gigantic fit of denial too when I told him the answer was on the back of the claw, and that's what he gets for not reading things. Told me it wasn't etc etc. Made himself look like an even bigger retard.

Really made me ponder the inner workings of some people's minds for a bit after that whole ordeal.
>>
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>>382154017
Armored Altmer supportive summoner. Stay safe in the back while your undead lapdogs mop up Vvardenfell.
Heavy armor, conjuration, alteration, restoration. Rest is optional.
>>382154484
I have the autistic problem where I cannot play anything but a Dunmer in Morrowind. Despite knowing how it clashes a bit with the prophecies. I just like the story around them so much.
>>
>>382147189
>frost poster
>retarded opinion

MW's combat is nothing like an MMO, and quite frankly there is no problem with either;s combat system either.
>>
>>382154814

A lot of people are incapable of admitting they did something wrong.
>>
>>382154814
It bothers me how people always mention the back of the claw having the solution when you could simply bruteforce it in 10 seconds. The claw is basically useless because the puzzle is so simple anyway.
>>
>>382149376
What mod is this?
Entire buildings are in different places
>>
>>382149664
>and just about everything else is worse.
But the quests in Oblivion are significantly better than anything offered in the rest of the series.
And let's not act like everything in the next games is worse.
I enjoy Morrowind and Oblivion (found Skyrim too unmemorable) but let's not pretend they're any more than very flawed gems.
>>
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>>382154814
>He went into a gigantic fit of denial too when I told him the answer was on the back of the claw,

It's not on the back though, the combination is on the palm.
>>
>>382152683
>Why would someone go through the effort of installing a game they don't like, modding it, and then altering it to shit on it?
I don't think people outright hate the game, just its combat but are enjoying the game itself despite its faults and are wanting people to admit the combat aspect is not even remotely good. Fuck, there's other example game the Witcher (at least the first game), though to lesser extent. It has braindead pseudo rhythm-game combat and some people pretend it's the greatest thing since sliced bread because they love the game, while in reality many people realize and admit the combat is shite but enjoy the game for its other aspects nonetheless. Same thing with VTMB and PST.

It's not just two extremes where you must hate or love every aspect of the game, though people may be prone to forgetting that considering how heated the arguments here usually get.
>>
>>382147084
People like the story, not the gameplay.
>>
>>382155062
dx11, l'hiver
>>
>>382146946

>and then they say xenoblade has mmo combat

I can almost see MISS MISS MISS popping up on the screen
>>
>>382154814

My dad's the same way.

>move back home with aprents
>they have like, 4 fucking dogs
>NONE are house trained
>shit and piss on the floors and carpet daily
>one day step in shit while getting ready for work
>lose my fucking mind
>tell my dad its unacceptable that their dogs don't know to go outside and that everyone lives in a fucking animal toilet
>deflects the argument back at me, trying to spin it against me, gets all angry and starts yelling at me about totally irrelevant shit
>tell him this isn't about this or that, has absolutely nothing to do with the fact that their dogs are free to piss and shit everywhere and everyone just accepts it as ok and normal
>keeps yelling and just storms off
>nothing changes

Some people just live in their own denial. They'd rather live in denial that accept they're wrong.
>>
>>382155042
Their brains are so simple and smooth that they don't instantly realize how 3 variables could only have a given amount of solutions, and its easy to get the right one by brute forcing it. They have conditioned their own mind not to think for itself.
They are the scariest people on the planet.

>>382155098
The item shows the back by default, the palm is the "back" of the claw to the player.
>>
want to do a new run, hows this sound

>dunmer
>light armor, long blade, restoration, enchanting, etc.
>kill dark brotherhood assassin, take his armor
>iron spark sword and steel longsword right from seyda neen
>heal myself between combat
>eventually be able to enchant rings with sanctuary, making me almost unhittable
>>
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>>382155369
thanks anon
>>
>>382155364
Some people like the vast possibilities in playing around with character builds too. Breaking the game, or RPing builds is fun.
>>
>>382153767
No
Morrowind is better in so many ways but combat is not one of them
>>
>>382154814
>that's what he gets for not reading things.
I mean, having an issue with that is pretty stupid, as is going into a fit, but in all fairness I can see why someone wouldn't think to look at a claw in the inventory. I don't really so it for other items.
>>
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>Morrowind playthrough #5
>Dunmer caster
>do the telvanni and mage guild quests idort master race
>having a blast as always
>become powerful wizard
>do more of the main quest
>get to the part where you have to do the trials for the mudhut dark elves
>hate this part of the game
>get bored and stop playing

this happens almost every time. I have hundreds of hours in morrowind and have never beaten the main quest because that part is not only really dry, but stupid long too.
>>
>>382155792
There's several books ingame that make reference to the fact the combination is on the claw itself. Even one that goes so far as to explain the fact the combination is there is because the draugur are to brain dead to read it but a living person still can.
>>
>>382155539
Find them and join them.

http://www.nexusmods.com/morrowind/mods/44938/?
>>
>>382155914

You're so close to the end that's not an excuse.
>>
>>382155364
>gameplay = combat
>>
>>382155914
You last longer than me. I usually stop around Vivec, that's when everything becomes too easy and there's too many fedex shit going on.

I'm not a fucking errand boy.
>>
>waaaaaaaahhhhh stats don't matter anymore in RPGs and so there is no sense of progression

>waaaaaaaahhhh stats matter in this RPG
>>
>>382156573
>tfw you were too braindead to make the game easy the first time you played
I had tons of trouble in the bloodmoon expansion with all those spell reflecting werewolves. I played a weak wizard with little armor.
>>
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>>382152167
>>
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>>382155914
That's how I used to feel too, especially the part where you have to be declared hortator and so on, because it involved traveling to the fuckoff corners of vvardenfell to do dumb errands. It got better when wearing the exploited boots of blinding speed and setting up a teleportation network between mages guild teleports and telvanni towers plus high speed levitation for shorter travels. Combat is just a matter of summoning literally everything and watching while invisible and levitating, maybe a spell of drain health 100-300 1s for those instant-death spells.

>idort master race
eeeyyy
>>
>>382156779
hax
>>
>>382156691
Whoa it's like people don't enjoy Morrowind's shitty brain dead combat
>>
>>382155914
The way I go about it is just taking things slow. I don't beeline for every Ashlander camp, I stray of course at every opportunity I get. Scavenging every dwemer ruin, tomb, and curiosity I come over. Eventually I end up at one of the camps. That's how I go through the mainquest. Little portions at a time. The one that pains me however, is finding the wife for the Zainab chief. You can't drag her with you into tombs, and she is so damn slow. And it's a long way from the Telvanni town to the camp. At least the Ahemmusa wise woman can waterwalk and take care of herself.
>>
>>382156732
Last time I played I wasn't even a mage, just a orc warrior with an axe and a shield. Honestly there was little to no challenge. I even murdered umbra at a relatively low level just by using like one magic ring and 3 scrolls.

I like Morrowind but everything is so broken so quickly, it's like... why even bother?
>>
>>382156779
how did those all connect?
>>
>>382157181
They're free not to enjoy it.
>>
>>382157346
By the magic of using a weapon your character is proficient with while having a stamina bar which isn't depleted.
>>
I'll say this everyday till everyone realises it. Oblivion is not a good game. It is too boring, empty and pointless to be considered even a decent game, let alone one of the best. Morrowind and Skyrim are better than Oblivion is every way.
>>
>>382156779
This is clearly modified and therefore false evidence that should be ignored, anyone who's played Morrowind before knows you swing at things for hours missing constantly against even the weakest of enemies, just like Bethesda intended.
>>
>>382157569
It's not the GREATEST game, but I had fun with Oblivion. That makes it a good game in my book.
>>
Voice acting and the quest markers are the two biggest culprits that make modern Elder Scrolls game shit.

When you're reading what someone is telling you, you can go at your own pace to understand it. You become more invested in what they're saying because it's not some slow boring cutscene that you just want to skip past every time someone wants to talk to you.

Quest markers totally eliminate any need to pay attention anyways because all you need to know is "go here" and the game will play itself. I never took the time to learn my way around the more intricate buildings in Skyrim because there was always a big convenient floating marker telling me where to go. Contrast this with Morrowind where I would often find myself getting lost in the confusing layout of the districts in Vivec and I was forced to pay attention, giving me that immersion that I was actually there.
>>
>>382147143
>>382150210
its a fucked stamina system. Even with full stamina, I was killed by rats during the fighters guild quest.

Killed by fucking rats because a dagger is apparently made of jello.
>>
>>382157569
Morrowind and Skyrim are better than Oblivion for sure but I'm willing it's a good game. Especially for its time. Yeah sure it can get pretty repetitive but even if you cut all the boring repetitive generic shit you still get dozens and dozens of entertaining hours. Especially with the expansion.

The real problem with Bethesda games is the lack of competition. There aren't any other first person open world rpg like those so they just keep remaking the same games again and again with the same engine.
>>
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>>382151021
> and still a virgin
>>
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>>382158006

The directions and the journal were far from perfect but Bethesda could have improved on them instead of just slapping quest indicators on everything.
>>
Why do numales prefer Morrowind to Daggerfall? Is it because there are less white people?
>>
>>382159614
Daggerfall is repetitive, FIGHT ME
>>
>>382154301
>It's the first shitty dagger you get in the table at the census office.

Still, a dagger is for stabbing. Chopping with a dagger is almost as ineffective as trying to stab with a warhammer.
>>
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>>382158006
Voice acting also impair the writing of the game.
It adds complications to changes in post production. As a writer you revise your material to the day the game is shipped. Text files are easily managable, even at the very end of the project. However for voice work you hire actors to read the lines, and then it's done. Bringing them back into the studio for recordings gets expensive. As a "voice" writer you have a much more immediate deadline to meet.
It also lowers the volume of flavor. There's only so many audio files you can add before the folder size inflates, or the expenses of studio recording grows.
And of course good dialogue may in the end fall to terrible voice acting.


Voice acting is cool, but I think it should be considered polish, or a bonus feature. A tradeoff. I think it works great for Gothic's more concentrated adventure. But had Morrowind been properly voice acted, I think we would have missed out on the writing that subsequent TES titles still fail to reach.
>>
>>382159903
So is the shit coloured world of Morrowind.
>>
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>>382146946
nothing changed then
>>
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>>382146946
Sorry I was late boys.
>>
>>382159372
http://www.nexusmods.com/skyrim/mods/32695/?
>>
>>382151021
>opera
what a faggot
>>
>>382157552
Also the magic of attacking a peasant with stats and skills that don't allow him to dodge or deflect attacks that well. actually I don't remember if it even works that way in Morrowind
>>
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>>382152487
That's because Skyrim, fallout 3, and fallout 4 are all developed specifically around providing cool experiences to the player, whereas New Vegas and Morrowind are focused on interesting characters and a huge narrative.

For example, nothing beats the first draugur cave you'd usually go through to get the dragon stone. You open the dragon door, and the music kicks in, a single ominous note from a bell or a gong or something. Bats fly over your head, and you see a wall with an ancient and foreign language written on it. When you go to investigate it, you're interrupted by the sound of a coffin breaking open. You whip around just in time to witness a long dead king rise from the grave, with the apparent purpose of ending your life. The following battle with him is engaging, as he has a lot more health and damage than normal enemies, and is one of the first draugur you meet that uses the thuum. You then go back to the yarls pet wizard with the dragon stone, and he doesn't really explain why you needed it in the first place.

Now contrast that with the first time you meet Caesar in New Vegas. Your previous experiences with the legion have been nipton, and any random encounters where they attack you on sight. Each questline requires the player to take action against the bunker full of securitrons that Caesar set up camp directly next to, but thankfully, the player is invited. When you finally meet the leader of the slaver savages, you can ask him about what he's doing and why, he provides a surprisingly well thought out and well written answers to all the questions you throw at him that make you seriously reconsider your perspective. Unfortunately, the gameplay of this part is just "walk to the corner of the map and talk some dudes.
>>
>>382160221
looks like a non-stop action thrill ride.
>>382160242
your webm has already been proven to be modded, out you go. NEXT.
>>
>>382160163
In the defense of voice acting, even though they weren't fantastic, because of it a lot of characters in Oblivion and Skyrim have more personality than the characters in Morroiwnd, I assume it's because they were limited in the amount they could say, so they need to get themselves across better. Then again, even the Deadric Princes in Daggerfall and the enemies in Battlespire (voiced) have more personality than the characters in Morrowind (obviously with some exceptions). I don't get this "Morrowind is well written" meme, I guess it's nostalgia.
>>
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>>382146946

Holy shit

GIT

FUCKING

GUD


neo /v/ cannot wrap their fucking heads around the stat system. If you actually used your brain to bring your build to some degree of efficiency you wouldn't have this problem.

Morrowind is praised for it's extremely rich lore and it's unique atmosphere. If you can't bend your expectations just a little bit and learn to appreciate it's other fantastic aspects of game design you should go back to re ddit.


These are the SAME fucking people that complain about Deus Ex combat how they can't hit anything with the pistol and every enemy dies the same way. GO FUCK YOURSELF.
>>
>>382154814

i had a friend who never got out of kokiri forest in oot because they couldnt figure out how to get past mido
>>
>>382160297
It's literally the same dude in both webms you mong
>>
>>382146946
Why have there been so many people recently shitting on games that /v/ has liked for years? Deus Ex, God Hand, Morrowind, Fallout New Vegas, V:tMB, etc. Can't even say I liked them without being called a nostalgiafag or that I'm just contrarian.
>>
morrowind has probably the best rpg system ever as everything in the game is tied into it in one way or another and can be manipulated
the actual combat input and feedback is undeniably shitty though and word better in ultima underworld for example
Protip Morrowind isn't an action game , it's an rpg
>>
>>382160394
>Game has abysmal walking speed
>Encourages you to run to get anywhere, removed horses from Daggerfall to make the world seem bigger
>Run anywhere
>Stamina drains
>When you get into an encounter, you have no stamina, and can't hit
This is the system the numales who started Elder Scrolls with Morrowind shill for. It's sad.
>>
>>382160105
oh yeah sure, there is an option in MCP that lets you move your mouse to hit like in Mount & Blade, you can do the stab animation by moving the mouse back and forth.
>>
>>382160747

Most of the defenders seem to insist that the combat wasn't why they liked the game though. It's only children who can't handle other people's opinions that constantly bring up the combat.
>>
>>382160747
Nobody is defending the shitty walking and running speed. Most people will admit it's bad and use mods or modify their stats to fix it.
>>
>>382160920
It took me about 10 minutes to get used to choosing attacks with the movement keys.
>>
Who here /openmw on linux/?
>>
>>382162687
You mean in M&B? Yeah I still can't get used to the mouse, I MUST see everything surrounding me.
>>
>>382160326
>your webm has already been proven to be modded, out you go. NEXT.
Why would you lie on the internet of all places?
>>
>>382163481
Exactly. What could possibly compel me to lie? Ergo thus I must be telling the truth.
>>
>>382163246
No I meant Morrowind. With a spear or dagger character it's easy to use the forward movement key to use the best attack, and with a sword or hammer character it's easy to simply pause movement for a short movement to raise the weapon for an overhead swing.
>>
>>382150753

But I got heavily into Morrowind for the first time around two years back and I loved the combat. I enjoyed that it was very stats-based because I like doing multiple playthroughs with unique playstyles -- my mage character was fun because of the custom spells and such, and my hand-to-hand monk player was also very fun. I have no idea why the "Morrowind combat is bad because it's not action-game oriented" meme exists. Different combat systems exist for different genres, if I wanted realism in my fantasy sword swinging I'd play Mount and Blade or some shit. For the context of Morrowind, a heavily stats-based roleplaying game, the combat suits its purpose just fine. It's allows for unique, stats-based roleplaying approaches to various situations. Now fuck off.
>>
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What do you guys think about the Skyrim Home of the Nords mod and the Province Cyrodiil mod? I haven't played it.
>>
>>382163835
Cyrodiil is always going to be shit because Morrowind turned the Imperials into "dude, Romans lmao".
>>
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We used to laugh at casuals who couldn't play Morrowind.
>>
>>382146946
combat in every elder scrolls game after this is the same thing, because the elder scrolls series is bad
>>
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>>382146946
>>382147084
>>382147448
>>382150420
>>382150878
>i-it's just the vocal minority!

Let's put it to a test shall we?

http://www.strawpoll.me/13310414/r
>>
>>382163631
huh I must be retarded, I didn't know you could use the movement keys to attack. Sounds cool though.
>>
should i replay morrowind

what race and type of playthrough
>>
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>>382160387
But I agree that voice acting gives much personality to characters. All the Daedric Princes in Morrowind are voice acted, which I thought was a step up from the Princes in Daggerfall, whom I barely remember. I have never touched Battlespire, but are the characters there and what they had to say really more memorable than the ones in Morrowind? What characters are we even talking about, random NPCs?

I shouldn't have written "writing that subsequent TES titles still fail to reach", but the "setting". And setting is keeeeeey in RPGs. The setting that, to me, is the main draw of Morrowind, was achieved by loaaaads of exposition, which may not have happened had the game been properly voice acted.
Also you got to keep in mind that Bethesda has way more rescources now than they did when they were nearly bankrupt back in 2001. My point is that trying to release Morrowind fully voice acted back then would have been a terrible idea, and that clunky game would have falled utterly flat without the great setting to support it.

I think what's at odds between us is the individual experiences versus the experience as a whole. Skyrim and Oblivion excels at the former, while Morrowind and Daggerfall exceeds at the latter.
>>
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>>382163631
But all that is ruined by the "Always use best attack" option.
>>
>>382149879
>>382151827
Someone please post the Vivec version
>>
>>382163835
They're good, but really small. The project with the most promise right now is TES3MP.
>>
>>382149879

>lv 5

So you're basically still a novice
>>
>>382166082
>multiplayer Morrowind
Is it more than just an NPC clone walking around?
>>
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>>382166082
Is that still a thing? I remember that there were two videos by a Russian(?) guy but that's about it.
>>
>>382165060
I don't remember anything about the Deadric Princes in Morrowind at all, save Azura because of her involvement in the main story. Battlespire had generic enemy NPCs and some named NPCs throughout the game. You could talk to every generic before they attacked you, and they all put across a personality. Most Morrowind characters are interchangeable encyclopedias with zero personality, there were fewer NPCs in Battlespire, but I'd take them over Morrowind's garbage ones. I don't like what Morrowind did to a lot of the lore, especially regarding Imperial, which were utterly ruined. I didn't think that Morrowind needed full voice acting, I just think it was poorly written. Characters, to me, are as important if not more important than the world space. When you have characters in Morrowind saying things like "ARE YOU SURE YOU WOULD LIKE TO JOIN THIS GREAT HOUSE? IF YOU JOIN THIS GREAT HOUSE YOU WILL NOT BE ALLOWED TO JOIN ANOTHER" I just get completely and utterly taken out of it.
>>
>>382154814
I always wonder how people could get stuck on that part, until I realized I watched the gamplay videos before release that showed the solution. It might have taken me a while to figure out, but I never really had to.
>>
>>382166278
Much more. Users have reported getting all the way to getting wraithguard together. There are some weird things, like stats getting set into the millions, and it tends to lag heavily with more than five people, but for little friend groups it works great.

>>382166350
It's way more than a thing. A few other devs came on and the project is pretty far along now, has NPC and quest sync and all that.
>>
I play UNMODDED Morrowind as an Argonian female and have a great time, fight me faggots
>>
>>382166082
Is that in a good playable state? Can I make my own server and play MW with a few friends?
>>
>>382166443
this, if they didn't demonstate it in prerelease footage, nobody would have figured it out
there's no fucking purpose to look at any other object in your inventory and spin it around

it was a poor idea for a puzzle
>>
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>>382148337
>>382154814
>>382166443

I literally spent half the game running random combinations on those doors until they opened. I eventually got stuck in the Civil War quest line where they have two of the same animal as the answer.

I spent literally an hour pouring over the chamber, looking at the art on the wall. All my video game knowledge had told me devs leave clues for these things in the same chamber or nearby chambers.

I ended up giving up on the quest like until much later on when I realized you could examine your shit and ended up looking at a claw out of bordom only to have my mind fucking blown
>>
>>382166392
man people that played oblivion first sure like to pretend that the zero sales games were better
>>
>>382166748
>>382166754
Isn't the solution in the guy's journal?
>>
>>382164521
Argonian, only use the iron dagger from the start of the game. No other weapons, no armor and no spells that deal direct damage (enchantments are OK)
>>
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>>382166660
Pretty playable. People were running around having a good time. Like I said the biggest issue is the latency on higher server counts.
>>
>>382166865
It is but I never read books in games, its usually a waste of time. Most devs have learned the secret art of 'show don't tell' by now
>>
>>382166849
>Sales dictate the quality of a game
I guess Skyrim is way better than Numalewind, then.
>>
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>>382166754

Am i the only one the reads the books in the game? The very first journal you find tells you where to look for the combination.

"The solution is in the palm of your hand"
>>
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>>382166560
Great! Now all I need to do is find some friends.
>>
>>382167056
I don't play video games to read books.
>>
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>>382167181
Then don't play a game series based around lore and reading shit.
>>
>>382167056
It's still a bit vague for such an early and important puzzle, they could have mentioned that it has something to do with the claw at least.
>>
skyrim is a better game then morrowind, objective fact
>>
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>>382167232
I don't. I play a game series based around dungeon diving and killing shit. I'd be playing some old ass CRPG if I thought reading walls of text was fun
>>
>>382146946
>looks identical to pure melee in every elder scrolls
>people will still somehow claim the shitty combat from a different elder scrolls is better than the shitty combat from another elder scrolls
>>
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>>382167251
>>382167325
>>382167342
Brainlets
>>
>>382166443
Worst case scenario you alt tab and get an answer 20 seconds later. People who get stuck are just retarded.
>>
>>382167425
look who's talking, frogposter
>>
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>>382167251
My fingers are trembling. The Golden Claw is finally in my hands, and with it, the power of the ancient Nordic heroes. That fool Lucan Valerius had no idea that his favorite store decoration was actually the key to Bleak Falls Barrow.
Now I just need to get to the Hall of Stories and unlock the door. The legend says there is a test that the Nords put in place to keep the unworthy away, but that "when you have the golden claw, the solution is in the palm of your hands."

>Just fuck my spoon feeding up senpai.
>>
>>382149376
>medieval fantasy game
>every one talks with an american accent

unplayable
>>
>>382167639
>actually reading books instead of playing a video game

Pretty shit game design. They should have made it a voice clip that plays.
>>
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>>382167114
People here would probably be down to play
>>
>>382158539
So what you're saying is that you died because you're a fucking moron? Seems like it's working as intended.
>>
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>>382167636
Don't reply to me you DIRTY FUCKING RUNT
>>
>>382160242
Now post one of a level 1 female Breton killing anything, can't be done
>>
>>382148951
>Why is it somehow acceptable in isometric games but not in first person, what is your reasoning? both are just graphic representations of maths being done behind the scenes. playing the game for 1 minute and interacting with it on even the most basic level reveals that its the maths doing the work, not you.
Because in an isometric game, you're giving your character an attack order and the actual fighting is up to them. Things like missing with a weapon swing or an arrow shot, or the enemy dodging, are abstracted by a die roll. In a first person game, you're directly controlling the character. You yourself can miscalculate a sword swing or miss a shot with your bow. The enemy AI can react directly to your actions, and you can react directly to theirs. Things that were abstracted in the isometric game are now played out directly, and there's now a greater focus on player skill in addition to character skill. In a first person game where you have to aim yourself, there's already enough chance of failure without the game telling you that the die roll says you actually missed.
>>
>there are people out there who think Redguards are niggers and not the Dunmer

Dunmer have been living in crab/mud huts for thousands of years while everyone else had space ships, cars and magicka guns. The only reason they look advanced is because everyone else got their shit pushed in for two thousand years while the Dunmer sat around worshiping a demigod tranny holding them hostage with a floating rock.
>>
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>there are people who complain about RPG combat being abstracted
>>
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>>382168310
Sorry man but during the Oblivion Crisis the Telvanni used NOT NECROMANCY to bring a city sized Mudcrab back to life and Kaiju battle the Deadra

Its over. It's done. Dunmer win the coolest race award.
>>
>>382150569
>>382168220
You people are fucking imbeciles. Stick to action games. Wait, they made RPGs into action games to cater to braindead morons like you already. I hope you die.
>>
God those graphics are so ugly, no wonder the game is shit.
>>
>>382167706
you are a literal retard and the reason video games are braindead

in fact I was thinking "holy shit lmao this 'puzzle' is retarded, it literally just gives you the answer in the journal and the solution is on the damn key" but apparently even this was too hard for some people. we're hitting the 50 IQ range here.
>>
>>382168860
>Game has piss poor design that fails to communicate with the player
>Hurr no ur da probelm

Fanboys never see reason
>>
>>382150620
Actually, until Skyrim, Bethesda called stamina fatigue, even though that makes no sense.
>>
>>382168860
Video games shouldn't not require any critical thinking. This isn't rocket science, this is a video game.
>>
>>382146946
I'm fine with the combat being stats-based, what I really don't like is that stamina affects your hit chance. Yes, it technically makes sense, but it's not fun. I want to jump and run around, I don't want to have to sit on my ass (or craft and churn a bunch of potions) every time an enemy is nearby. I know there's probably mods for it, but it shouldn't have been a thing in the first place.
>>
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>>382169013
>having to read a couple lines of text in an rpg is piss poor design

if by piss poor you mean ridiculous spoonfeeding, then sure. but you don't, instead you mean it was too confusing because you were playing skyrim on your laptop in the back of the short bus
>>
>>382169318
>WAAAH! MUH SPOONFEEDING!
>WAAAH! VIDEO GAMES SHOULD BE MORE COMPLICATED SO I CAN PRETEND I'M SMART!
>>
>>382169318
>Its not a bad game design because its easy

Sorry but theres no excuse for me having to put gameplay on hold so I can look at some book. There are one thousand ways they could have delivered that information without it being a fraction as intrusive to the player's experience. No amount of ad hominem is going to change that
>>
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>>382169475
>There are one thousand ways they could have delivered that information without it being a fraction as intrusive to the player's experience


>Open inventory
>Turn claw over
>Repeat pattern on door.

So intrusive
Much difficult
Such ad hominem
>>
>tes thread
>gothicfags come out of the woodwork
every fucking time
both the lelder scrolls and faggothic are fucking gay
god damn candy asses
>>
>>382169827
Why would you turn the claw if you didn't know it had the solution?
>>
>>382160298
>When you finally meet the leader of the slaver savages, you can ask him about what he's doing and why, he provides a surprisingly well thought out and well written answers to all the questions you throw at him that make you seriously reconsider your perspective.
It didn't make me reconsider shit. The Legion is still completely fucking evil no matter what kind of pretentious nonsense the leader uses to justify it.
>>
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>>382169475
you have 20 (ten) seconds to explain how having to read a couple sentences is bad game design. you do realize that people in real life occasionally read sentences to find out things, right? maybe that doesn't accurately represent your experience in life. but it does happen.

in fact I do agree that having to read random notes/book excerpts is often bad game design, but not because >a 'puzzle' where you have to read a sentence to find the answer is too hard.
it's because this is often a lazy way of spoonfeeding. I simply disagree with the idea that an rpg should be a drug-esque session of action fueled escapist masturbation where the player lives out a retarded thriller movie-inspired power fantasy facilitated in the most streamlined way possible. if you're going to have puzzles, then make them real puzzles. the fact that your issue is that the "puzzles" are too hard is some next level brainless sissy retard shit. your argument is that you don't play role playing games to think and roleplay, you just want to shoot cool explosions pew pew hahahaha! if ancient nords bothered making puzzles to protect their tombs, those puzzles wouldn't have the answers literally carved into the walls. you would probably have to know some nord lore, history, be able to read ancient language, etc. like how indiana jones solves such things as an archeologist.
>>
>>382169475
>Sorry but theres no excuse for me having to put gameplay on hold so I can look at some book

It's a fucking rpg you mongoloid.

>thief break into a merchant's shop
>steals nothing but a claw
>Merchant says that's fucking weird and that he wants the claw back
>find thief
>claw on him + a note of literally 4 lines saying why he stole it and what the claw is
>HURRR DURRR I HAVE TO PAUSE GAMEPLAY TO READ A BOOK

You're too fucking retarded for this world.
>>
>>382160387
>I don't get this "Morrowind is well written" meme, I guess it's nostalgia.
I think when people say that, they're mostly talking about the lore, not the story, dialogue, or characters. Personally, I don't much care for TES lore.
>>
>>382154374
>the weapon is fucking connecting to the enemy but it's still missing for some reason
>no you're just a retard

Morrowind fans, everybody!
>>
>>382146946
Combat looks exacly like skyrim and oblivion. Elder scrolls fags btfo
>>
>>382146946
>0 stamina left

no shit you don't hit
>>
>>382170419
RPG isn't an excuse for bad design decisions, contrary what years of CRPG dominating the industry had taught you

>>382170324
Because you have to put the gameplay on hold, so its bad game design. They can have an NPC tell me the information, they can have it pop up with the tracker that pops when you pick up the book, hell they could use actual in room clues to inform the player of the answer. But instead they force you to stop your video game and open a book. In a genre where 99% of books are useless beyond free skill points. its just outright bad game design
>>
>>382170486
>if i wanted to understand stats and dice rolls i'd be playing D&D in a basement with some nerds!
>>
>>382170313
>the legion is still completely fucking evil

actually the real problem is the game goofed by having almost no legion content, it only shows the combat zones and military camps of the legion which are ugly places filled with people who kill for a living. in fact pacified legion territory is safer than a lot of the NCR's frontier, there are almost no raiders and people in legion towns live peacefully.

>hurr they have slaves and strict laws and no muh freedoms

compared to what other faction? the NCR routinely pulls all kinds of evil bullshit like any successful nation-state does, from fraud to corruption to murder to false imprisonment etc. on a grand scale, the legion is just more open about it. and the NCR and legion are the only serious competitors for a decent future on earth (well the legion is said to likely collapse once caesar dies, but who knows)
>>
>>382148020
skyrim is the same exact shit but with even less thinking
>>
>>382162656
"Mods fix it" isn't considered an acceptable defense for Oblivion or Skyrim, so why is it considered acceptable for Morrowind?

>>382166748
And I don't think anything in the game or the manual explains that you can press C to zoom in on an inventory item or even that you can rotate it around by holding down the mouse button.

>>382166865
The journal hints that the combination is on the claw, yes. But that doesn't help if you're unaware that you can examine inventory items, which is entirely possible, since it's an undocumented feature.
>>
>>382147189
>ESO : Morrowind
>Remake

dumb frogposter
>>
>>382170759
Yelling bad game design because the game doesn't play itself won't help your case buddy.

You actually needed to pay attention towhat was going on for half a second and you obviously failed hard. That's on you and your attention span of 2 year old.

Don't worry though, I'm sure you'll just have to push a couple of buttons to win without ever knowing what the story is about in the next Bethesda game.
>>
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>>382170759
>Because you have to put the gameplay on hold, so its bad game design. They can have an NPC tell me the information

No. Here's what would have happened

>You start hearing NPC explain it to you.

>DURRRRRRRRRR (skips dialogue)

>Gets stuck infront of door anyways

>Goes to forum next day to bitch that dialogue is too complicated and "puts gameplay on hold why can't they just make it easier"


They could have had Todd Howard burst into your front door and whip his dick out with the solution tattooed on the head and rub it in your face and you STILL wouldn't have noticed.

Just admit you're to fucking stupid to find a puzzle solution that was given to you in the most obvious way possible.
>>
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>>382146946
https://www.youtube.com/watch?v=V3lcSDo-w4I
>>
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>>382170759
>Because you have to put the gameplay on hold, so its bad game design.

Have you considered the possibility that reading the book is part of the gameplay so there's no "hold" on the gameplay? Just because you don't like to read doesn't mean it's not part of the game.

Also ES lore is so extensive that there's no realistic way to show the lore without exposition, if you wanted to make an active narrative for literally every single autistic piece of information in these games it would take up like 100 more open world titles. since that's a dumb idea and people still want to experience an extensive universe, the lore books are a compromise. as far as stuff like bandit journals that give clues, it should be done in a more clever way like I said but you're still a cheetoh dusted faggot if your argument is "muh immersion" for the same reasons I just listed about active narrative in the lore.
>>
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>>382166103
That's not the trick. He edited the shopkeeper stats to god mode, so that all 25 attacks, each which should have around 90% chance to hit, miss.

>>382166392
From what I can tell, Battlespire is a tiny linear little action game, and yet you are so taken abast that some desk clerk in Balmora or whatever on a game set on the relatively gigantic Vvardenfell didn't have an autobiography. Is this what things have come to? Comparing very much non-essential NPCs in fucking Battlespire and Morrowind? Morrowind is not about the desk clerk in Balmora. Why don't you compare Vivec to whatever character in Battlespire that's so interesting? If you can't accept some leaps of generic dialogue between the real good stuff in a game as ambitious in scope as Morrowind, go play more concentrated experiences such as Gothic or whatever. And that's not supposed to be an insult. You made some positive remarks about Daggerfall in an earlier comment, but I don't see how you can even enjoy DF which is all about quanity over quality. And I'm sorry that you didn't enjoy whatever horrendous changes to the Imperial lore Morrowind made.
>>
>>382170019
When you pick it up it shows the item and you can rotate it you dingus
>>
>>382171661
Nowhere does it tell you you can rotate items
>>
>>382171736
except the inspection button prompt on the bottom of the screen
>>
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>>382168682
Sorry that your turned based "maths" turned out to be complete garbage and dated shit
>>
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>>382171347
>more adhominem

>>382171371
You're literally at a pause menu to open the journal anon, it doesn't get more on hold on that
>>
>>382170913
>puting slavery and mass murder on the same level as bribes and corruption

Who are you kidding exactly? It's okay to pick the savage bastards option for the fun of it but saying they're just as bad as the NCR is just plain stupid.

I mean come the fuck on, villagers on the NCR side bitch about being forced into the federation by the use of NCR's currency, villagers on the legion side get fucking crucified.
>>
Theres something I dont understand. If you're a casual spastic faggot who doesn't want to read or think and put your gameplay on hold why on earth would you play skyrim? It has absolute trash combat and gameplay
>>
>>382172060
You also pause the game to level up, check your map, the quest log, etc.

Don't know why people get their panties in a bunch over a paragraph or two of lore.
>>
>>382172067
>If i bribe this guy to kill this guy im not as bad as this other guy who actually killed the guy

Meme logic
>>
>>382171184
I didn't say it was acceptable. I also said nobody could defend it, and there's no perfect solution to fix it.
>>
>>382171357
>1.5k subs
>100k views
>uploaded 1 day ago

wew, spamming hard aren't we?
>>
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>>382172060
>more adhominem

So?
Does it change the fact you're functionally retarded?
You trying to make a point or are you just desperate to deflect the point you're incapable of solving a puzzle door that was made to be passable for children even without clues?

In the end you were beaten by a Skyrim puzzle door.... Let that sink in.
>>
>>382172265
Did you just try to imply that members of the NCRs are bribed to commit murders on the same scale as the Legion?

Retard logic
>>
>>382172216
>of lore.

It's not lore its a core game mechanic that can strongly impede player progression that is poorly communicated to the player. Faggots can wank off to lore books all they want, I have no problem with that they dont NEED that. Its just there if they want it.
>>
>>382172327
I suspect that it has something to do with Pewdiepie doing an Oblivion video.
>>
>>382172067
people in the NCR routinely get sent to auschwitz tier prison labor camps like the powder gangers, have their property stolen by brahmin barons like ted gunderson supported the government in draconian style eminent domain, executions are common, and the NCR is shown to set up false flag operations where their own citizens are killed so that they have casus belli against whoever they want. what's your point?

you're just being a feelsfag because of muh slavery, but you have to look at things on a grand scale. who is more evil, a street gang or the chinese government? the street gang is more openly violent but their activities are limited to small time drug peddling and human trafficking, meanwhile the chinese government has caused millions of wrongful deaths and has an entire de facto slave class. feels don't matter, stats do. just because the legion triggers normie feels harder doesn't mean the NCR is automatically much better for everyone.
>>
>>382172327
The other ones have random numbers, I was wondering about it too.

This shit's funny though I love these. The autism one is so funny.

https://www.youtube.com/watch?v=usuRd0Fjjxo
>>
>>382154017
argonian spear chucker desu
>>
>>382172517
>core
please don't preach to the choir on something and flub it up halfway-in, it makes us both look stupid.
>>
>>382146946
>implying any bethesda or elder scrolls game is good
>>
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>>382171901
no there isn't
>>
>>382164182
Good intention, wrong subject. What you used to laugh at was people who were retarded. Nowadays retardedness is so rampant, one justpretendingtoberetarded.jpg starts a whole fucking daisy chain of fagtrons with their dicks in each others ass, walking around in a circle either being or pretending to be retarded for attention, so much so you can't even tell the difference anymore.

It's like /v/ is Vardenfell and the tards are cliff racers and chinkmoot installed a mod that multiplies their spawn rate by 10.
>>
>>382172514
No im implying they're doing the bribing, autist
>>
>Agility is 20
>Wow, I am hitting him and nothing is happening
>>
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>>382172060
This is what the inventory model shows when you look at the claw. The solution is in plain sight yet somehow you weren't capable of seeing it.
>>
>>382173387
Stop defending trash combat pleb
>>
>>382173676
at what point in the game do you look at an inventory model besides the claws
>>
>>382168681
But that's wrong.

During the Oblivion Crisis, Argonians, who had been told it was going to happen ages in advance by their talking trees, got themselves really jacked up on tree steroids and, when the Oblivion Gates opened, the Argonians themselves poured through into the Deadlands and fucked the daedra up so badly that Dagon's lieutenants had to close every gate in Black Marsh and risk being overrun. While every other province in Tamriel was nearly destroyed, Argonia emerged stronger than ever.
>>
>>382146946
Agility. You need to put points into agility to hit things. Jesus, no wonder the turned AD&D into a tabletop MMO, you fucking slackjaws need EZMODE.
>>
>>382172669

Typical post from a retard who wants to appear wise but is ultimately completely misjudging facts like all retards.

The chinese government organized many open massacres of its own citizens as a show of force and to annihilate any opposition, that's exactly what the legion does. (AND It's also extremely corrupted) The NCR has never done that.

Also, nice attempt at making shit up but the powder gang prison has absolutely nothing to do with auschwitz whatsoever, that's another retarded hyberbole. It's a simple prison for criminals, nothing in the game suggests it's anything like auschwitz.

You're completely retarded mate.

>>382173232
The pertinent element to pay attention to in the post was the scale you mongoloid. Comparing a few soldiers here and there to an institutionalized way of enslaving and murder entire populations is beyond stupid.

The NCR is a democracy and people with a lot of money always have a lot of power
>>
>>382146946
-me
>>
>>382173695
u mad?
>>
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>>382173797
Every time you open your inventory anon. Every time you open your inventory you're presented with inventory models.

Every.... time.

And not even in Skyrim. Infact, in almost every modern game with an inventory you're given inventory models.
>>
>>382174262
there is no button press key that explains how to spin the model
how do you know to spin the model, if you did not watch the prerelease presentation where they demonstrate to spin the model on claws in order to see the solution
what other key in the game have you inspected the model of?
>>
>>382174349
That's a legit problem
>>
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>>382174349
This is what the game shows when you open the inventory.
It's RIGHT THERE.
How do you not see that?
How could you possible miss the solution when it's shown in the inventory model AND plainly written down for you in a journal that is given to you on a silver platter?
Are you honest to god that stupid?
>>
>>382174845
mm, no
>>
>It's another "I played morrowind for five minutes, didn't understand anything without the game to hold my hand so now I'm gonna call it shit on /v/" thread

I'm tired of this shit just call the game bad I don't care I'm sick of you retards and your worthless opinions.
>>
>>382146946
Aside from combat game is kino
>>
>>382167568
Isn't there only 27 combinations?
You could try them all in less than a few minutes.
>>
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>>382174961
>>
Should I get this on gog or steam?
>>
>>382174845
Hmmm...so what you're telling me is its literally in the palm of ur hand hahahaha
>>
>>382175205
GOG

Buying it will also put Arena and Daggerfall in your library
>>
>>382175205
Always choose GOG over Steam.
>>
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>>382175237

Perhaps.....
>>
>>382175180
why do you refuse to answer the question though, cupcake?
>>
>>382174845
If the claw actually starts out facing you in the inventory, then they added that in some update. It wasn't originally like that when people complained about it, you had to turn the claw to see it.

Also the only time the game tutorializes/informs you about rotating items in the inventory is during the loading screens, which is something that they should have expected people to ignore or not pay attention to.

It's a braindead puzzle with a braindead solution but the braindead means in which to get the braindead solution is conveyed terribly. I'm not defending bethesda for making a poorly made puzzle, but it's a poorly made puzzle that's guaranteed to confuse people.

Also, didn't the PC version lack the controls to turn items in your inventory at launch or something or am I remembering wrong?
>>
>>382175475
I did newfriend. It's shows you the solution from the second you look at it in the inventory.
Everyone but you can see that.
>>
>>382175276
>>382175345
Fugg
Guess I'll just wait for a sale then
>>
>>382175026
Yeah but there are 10 claws in the game and there's a little animation each time you change one element of the combination.

I'd rather google how tosolve the puzzle then brute force it 10 times
>>
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>tfw to intelligent to find Caius Cossades
>tfw to intelligent to find Dwemer puzzlebox
>>
>>382171184
>t's an undocumented feature.
There's a fucking button that says "examine" in the inventory. Did you attend school? Are you actually literate? The fuck out of here with your stupid ass.
>>
>>382175542
>. I'm not defending bethesda for making a poorly made puzzle, but it's a poorly made puzzle that's guaranteed to confuse people.

>guaranteed to confuse people.


They spoonfeed you the solution three times. If you miss it at that point you're stone fuck retarded.
Blaming Bethesda because some dumbfuck can't be bothered to either look at the inventory screen or read two sentenced or notice the fact the store owner plainly spells out the claw is important for some reason then Bethesda can't be blamed for that.
There's nothing that can be done at if you fail to notice the solution at then.
>>
>>382175627
another post, another failure to acknowledge the question
is forfeiting so fun? why the constant concession?
>>
>>382175820
>spend 30 minutes looking around Heaven's Gallery and the Deep Ore Passage
>use scroll of icarian flight to jump across the broken bridge in the lava area but all i find is a really strong nord
>give up and go to leave ruins
>as im going up the ramp to the exit i turn around and see another ramp leading to the top floor
>puzzle box is literally behind the only door up there
it ain't easy
>>
TES never had good combat.
>>
>>382176026
But the real question is;

Why does the claw seem smaller after you bring it back to him?
>>
>>382146946
imagine swinging at anything when you are exasperated and out of breath because you have, quite literally, zero stamina you unimaginative gay boy
>>
>>382175205
Neither? Why would pay for it? It's super old and bethesda are already way richer than they deserve to be. Just torrent it.
>>
>>382176038
The game tells you THREE times in THREE different ways what the solution is.
And it SHOWS you in the inventory the solution. It's in plain sight.

>>382175439
>>382175439
>>382175439
>>382175439
>>382175439
>>382175439
>>
>>382176267
>Why does the claw seem smaller after you bring it back to him?

Fluid hyperdymanic entropy.
>>
>>382175276
That is a nice thing for them to do but honestly I hate this paywall shit. They did the same shit with the original Baldur's Gate where you just can't buy it anymore and the only way to get it is by buying the enhanced edition.
>>
>>382175876
>There's a fucking button that says "examine" in the inventory.
No, there isn't.
>>
>>382176419
it doesn't you just watched the prerelease video
>>
>>382158006
>>382159372
I honestly don't mind pointers if the quest log already tells where it is, since it alleviates having to bring up the quest page every now and then. I do agree on having it on everywhere though. Why put a marker on the wine you're supposed to get if the quest only says "it's in this inn"? You should be allowed to search.
>>
>>382176685
Read
>>382176026
>>
>>382176556
you can literally get arena and daggerfall for free off of bethesdas website
>>
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>>382158539
How fucking bad are you?
>>
>>382176207
Bad combat is a meme, no game has good combat, there are always things people and things people hate and it changes depending on the people anyway.

I'm okay with Skyrim's combat mechanically. I just don't like the progression and stat system of TES games in general. You get too powerful too quickly, you hit a ceiling and then it's just repetitive.

Either way it needs a new engine to change any of that.
>>
>>382176930
it did not, and continues to not
the only reason you know the solution is from watching the prerelease footage

the solution provided through the game is insufficient and unreachable

where does it say items can be inspected in inventory?
nowhere, there is no key in the inventory that tells you how to zoom, how to turn, how to do anything related to viewing an object
ADDITIONALLY, there is no precedent for inspecting other objects in the game, it is limited to the claw, which they demonstrated in prerelease footage, and is the only reason you know about it
>>
>>382146946
>play game like a retard
>ignore mechanics
>die
WOOOOOOOWWWWWWWW
>>
>>382152727
Ugh...
9 guys.
Though I just stumbled across this site by mistake late 2003.
>>
>>382151021
>.org screenshot
loller
>>
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>>382177274
You can rotate every inventory object in the game by using the right analog stick and/or grabbing it with the mouse and turning it.
You don't need to zoom in on it.

The journal tells you to look at the claw.

The inventory screen shows you the solution on the claw from the very start.

The store owners tell you the claw is important.

Everyone but a complete moron would know the solution was obviously on the claw.

If you failed a Bethesda puzzle door then you're a failure at life.

AGAIN for the umpteenth fucking time the inventory SHOWS you the solution from the start. When you pick pu the item and look at it ion the inventory it SHOWS you the solution. You don't even need to zoom or rotate shit.
AGAIN so you get it in that thick fucking skull of your A.G.A.I.N it SHOWS YOU THE SOLUTION IN THE FUCKING CLAW.


AGAIN.... Just to make sure...... the inventory SHOWS you the solution without needing to rotate or zoom on anything.
>>
>>382178319
>You can rotate every inventory object in the game by using the right analog stick and/or grabbing it with the mouse and turning it.
where in the game does it say that
circle where in the game it says you can do that

be specific
>>
>>382176026
The game did not originally tell you that you could rotate items in the inventory outside of loading screens. That big honking "EXAMINE" button in the inventory never existed until people were getting stuck on this puzzle. The thief's diary telling you the solution is in the palm of your hand and the shopkeeper telling you the claw is the key to the door puzzle doesn't matter if the game doesn't properly convey that you can physically examine the claw's model in the inventory to get the solution using the hints it provides. When I played the game I got the "puzzle" no problem, but I had to look up how to rotate items because the game doesn't convey it well enough.

>>382178319
>You can rotate every inventory object in the game by using the right analog stick and/or grabbing it with the mouse and turning it.
The game did not originally tell you how to do this outside of loading screens until an update when people complained about the puzzle.

>You don't need to zoom in on it.
>The inventory screen shows you the solution on the claw from the very start.
The game did not originally do this. You originally needed to rotate and zoom in on the claw before they made them face you zoomed in by default in an update when people complained about the puzzle.
>>
>>382178458
You don't even have to do that.
FFS how many time are you going to ignore the fact it plainly shows you the solution.

Also, every game had a menu showing all of the available controls. If you didn't even bother to look at that to see what you had to work with then......... wait never mind... You were outsmarted by a puzzle door OF COURSE you were to fucking stupid to check the controls menu.
>>
>>382178681
>The game did not originally do this. You originally needed to rotate and zoom in on the claw before they made them face you zoomed in by default in an update when people complained about the puzzle.

Bullshit and bullshit. The inventory model has been in the exact same position the entire time.
>>
>>382178819
how many times are you going to ignore the fact that the method to achieve the solution is unreachable and that you only know about it because you watched the prerelease footage

did you watch prerelease footage?
yes or no
respond, "yes" or "no", do not respond further than that
"yes" or "no" only
>>
>>382178959
No.
>>
is this neogaf?
>>
>>382179021
classic todd howard
>>
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>>382179035
Yes.... Yes it is.

>>382179048
pic related
>>
>>382164182
>reaction pic from 2010
Damn nigga you've been here too long
>>
>>382168682
>Defends Morrowind
>calls others braindead morons
Oh the irony.

Morrowind was Arena/Daggerfall made to cater to braindead morons. Arena/Daggerfall were Ultima Underworld made to cater to braindead morons. Ultima Underworld was Ultima made to cater to braindead morons. Ultima was a pen and paper RPG made to cater to braindead morons. Pen and paper RPGs were LARPing made to cater to braindead morons. LARPing was actual combat made to cater to braindead morons.

Your "you people are stupid casuals" argument holds no water. Don't throw stones in glass houses, faggot.
>>
>>382178319
oddly enough the only time the inventory item rotation thing was shown was in a random pre-release video, it's never explained in game, though stupid shit like "YOU'RE AT LOW HEALTH, YOU SHOULD DO SOMETHING ABOUT THAT" is.
>>
>>382172998
This, was I supposed to guess this shit?
>>
>>382179248
>Morrowind was Arena/Daggerfall made to cater to braindead morons.
morrowind was not made for mass appeal, redguard and battlespire were made for mass appeal, failed, and bethesda expected morrowind to be their final project they could get funded for
they decided to make something they wanted to play instead of chase a big audience
>>
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>>382148337
>Make a two-step magic lock thing
>requires a keyfob and the passcode
>passcode must be a secret a thief stealing the fob to access

>put the passcode on the fob

shit crypto
>>
>>382179305
>oddly enough the only time the inventory item rotation thing was shown was in a random pre-release video

>Item rotating thing

You mean that thing every game in the last 20+ years has had?
That thing?
That "item rotating thing" you saw in games back in 1996 such as resident evil?
That item rotating thing that everyone knew about except for you?

That thing?
>>
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>>382179470
>morrowind was not made for mass appeal
It most certainly was. It was released on the original fucking Xbox and was heavily marketed, dumbass.

Even Dagerfall fans were calling Morrowind out for being simplified and having more mass appeal on Usenet in 2002.

Again, you have no leg to stand on here.
>>
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>>382179698
True you could look at items in PSX game Star Ocean 2

a lot just used generic models but weapons were unique
>>
>>382179849
>Not running a shop 24/7
do adventurers have business hours or some shit. i would hire a shopkeep to run the store when im napping.
>>
>>382179849
the perception is not the reality of the situation
you can believe bethesda dumbed it down because bethesda is dumb, if you wish

but bethesda did not make the game for mass appeal, they were done, they had failed that venture too many times in a row, they gave up
>>
>>382179698
>You mean that thing every game in the last 20+ years has had?
I can name 10 games that don't have item rotation for every game you mention you useless fuck.
>>
>>382180094
>bethesda spent millions of dollars to develop a game for fun and had no intention of mass appeal to make a profit

somehow I doubt that is true
>>
>>382179849
>Really makes me think about the aged history of the meme arrow
>>
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>>382179698
Yes, that thing that Bethesda themselves used in 1998. I'd love to see the retards who couldn't figure out Skyrim try to solve Redguard's puzzle where you need to find four pieces of a map written or carved onto four different objects by rotating them in your inventory, figure out how they fit together on your own, cross-reference them with a less detailed map to find the start point which you can only recognize by learning what the fuck a "leki" looks like in an in-game book, and then follow the map by traveling a certain number of steps in each direction leaving you at the one tiny spot where you can dig up the artifact required to defeat N'Gasta.
>>
>>382180381
LOL that game looks like atari bro
>>
>>382180358
well it's what they said in the intereviews back then

and to this day, they admit they still don't understand how they struck gold with the formula, and why people keep buying it
>>
>>382180381
You solved it by using a walkthrough so why do you think you're any better retard?
>>
Have you heard of the high elves?
>>
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>>382180381
Is that inventory item rotation?

MADNESS!
That can't be done!
Burn the witch!!!!
>>
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>>382180381
>the red gem always moves to the north
>>
>>382180094
The reality of the situation is that Arena and Daggerfall dumbed down what Ultima Underworld did, and Morrowind dumbed that down further. Bethesda's entire development history has been one of dumbing down games. Arena and Daggerfall were both critically acclaimed and sold more than well enough for Bethesda to keep making video games. This is why I always laugh when you people that started with Morrowind chastise Oblivion and Skyrim for dumbing down Elder Scrolls, because you're completely ignorant of this basic fact.

Morrowind released on the Xbox a little over a month after the PC release, meaning that the Xbox release was developed in tandem with the PC release. The game was heavily advertised and widely visible.
>>
>>382180850
sure
>>
>>382146946
Get
gud
>>
>400 posts
>not even 150 ips
jesus christ just get some rope and hang yourself you pathetic failure
take a step back from the computer look at your life and how youre spending your time and instead of going to bed and crying yourself to sleep end it all
you know you want to
>>
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>tfw the claw doors were literally designed so draugr couldn't get farther inside the tomb
>/v/ is dumber than a brainless zombie
>>
>>382178819
>Also, every game had a menu showing all of the available controls. If you didn't even bother to look at that to see what you had to work with then......... wait never mind... You were outsmarted by a puzzle door OF COURSE you were to fucking stupid to check the controls menu.
Looking at the controls menu wouldn't have helped, because the "zoom in on inventory item" button isn't there.
>>
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>>382180549
>implying
Never looked up shit for that game until after I beat it the first time. I kind of wish I did though because I never found the secret in the statue of hunding or how to get into that secret room in the goblin cave on my first playthrough. Apparently they led to a permanent x2 damage buff that would have been very helpful at the end.
>>
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>>382181050
Radiant AI is proven to be smarter then half of /v/.

I'm not even surprised at this point.
>>
>>382166865

Yes. If you do that dungeon first by following the questline, you can find the answer in the guy's journal. If you do literally ANY other dungeon, you've got no way of knowing the door combo's on the talon.
>>
>>382181050
the claw puzzle stopped nobody
everyone watched the prerelease footage, so they knew how to do the puzzle

but only a few people acknowledge that being the reason they know how to do it
everyone else is SO SMAURT
>>
Why is Bethesda incapable of making fun melee combat?
>>
>>382181395
Posts like this make me wish they'd quit delaying and just show off Starfield already. I can assure you that you won't be disappointed in that aspect of the game at least.
>>
>>382181395
analog sticks as the primary input method and first person will never lead to acceptable melee combat
>>
>>382181369
>everyone watched the prerelease footage

What footage?
>>
>>382181619
the quakecon footage that wasn't supposed to be recorded, but was recorded
>>
>>382151021
>taskbar on the right instead of left
For what purpose? "Man, I sure like clicking Start every time I try to close a tab!"
>>
>>382177216
just becase TES has garbage combat doens't mean good combat doesn't exist

when people said Skyrim had the best combat in the series I thought they must be lying because it's so incredibly shit, but previous games are even worse
>>
>>382146946
stop bullying a game from 02
>>
>>382181369
I never saw jack shit about the puzzle, i just looked at the thing because I'm not retarded.
>>
>>382181993
Why is it garbage combat?
>>
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>>382164463
>60% for Morrowind
>only 19% for 2nd place, Oblivion
DELETE THIS RIGHT NOW
>>
>>382181726
>Everyone learned the puzzledoors by watching some obscure footage instead of just looking at it in the inventory.

You have reached a level of stupidity reserved for actual autistic people.
>>
>>382182113
i don't envy anything about you
>>
>>382182203
this wasn't a thing people did, sorry
i'd ask you to try again but asking someone to fail repeatedly is cruel
>>
>>382182143
skyrim specifically or TES in general
skyrim's (melee, at least) combat has you wildly swing in front of yourself and it's incredibly unsatisfying to do or look at

meleeing someone in tf2 is better for christ's sake
>>
>>382181726

Wait...... So you knew about that video showing the puzzle solution but still couldn't figure it out?
>>
Man me and my friends in highschool played soooo much Morrowind on Xbox hueg

We liked to take 10+ skoomas and tun around naked in Balmora, and watch the guards try to catch us

Pretty sure if I'd play it right now I'd get an eyesore. Also for some reason I just can't get into TES lore, is ti really interesting if you try to understand it?
>>
>>382182478
how do you interpret that i never figured it out?
i watched the video, i knew the solution, i never struggled

the puzzle is poorly designed and does not have a solution that can be reached without metagaming, which is a sign of poor design
i acknowledge this, as do all but a few staunch defenders of bethesda
>>
>>382147301

Anyone who makes a melee or ranged shitter deserves this. Spells don't miss.
>>
>>382182352
Watch
>>382180381


People knew about this as far back as 1998.
You're the only person that doesn't understand how to rotate a inventory object.
>>
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>>382148337
What's the purpose of writing the secret code on the key?
In that case why not just have it require the key by itself
>>
>>382146946
If missing is a problem for you in morrowind that is because you didnt make it past level 1.
>>
>>382182840
Same reason you should write your PIN on your debit card, in case you forget it.
>>
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>>382182631
>how do you interpret that i never figured it out?

>the puzzle is poorly designed and does not have a solution that can be reached without metagaming

Inventory shows solution, journal tells solution, shop keeps tell solution, leaked video shows solution.
>>
>>382182704
i do understand, and have the whole time

that does not mean that this was acceptable design, it was poor design
it is also not analagous, as in redguard you needed to interact with the item to even read the description for it
there is no (no) legend, key, tooltip, anything that leads you to believe you are able to rotate an item in skyrim
this is a gameplay design mistake, it's not "oh you have to EXPERIMENT to find the solution", it's just obtuse seeming garbage
it's absolutely not even a fraction of a wonder that people got stuck here, they should have gotten stuck here, it's bananas to believe that it was an acceptable solution to a puzzle
>>
>>382182918
That's not equivalent at all you fucking nigger
>>
>>382182972
That's a whole lot of text just to admit you lost to a puzzle door in Skyrim.
>>
>>382183149
mm
>>
>>382182840
They were designed so that draugrs and retards can't use them to open the doors.
>>
>>382146946
Elder Scrolls combat has never been good and anyone that defends it is retarded.
>>
>>382180850
>Morrowind released on the Xbox a little over a month after the PC release, meaning that the Xbox release was developed in tandem with the PC release.
The game had already been in development for two and a half years before Microsoft approached them at the end of 2000. The majority of the game design and development was done with only PC in mind. Hell, even the latest GOTY version is still missing some PC features like map notes, quest tracker, and you can't even try to read sealed documents because the game literally brings up a menu asking you to click it and drop it on your character which is impossible in the Xbox UI.

Here's a recent quote from Todd reflecting on that specifically:
>When Microsoft approached Todd Howard about putting Morrowind on its Xbox console, he balked.
>“I was like ‘Ehhh, we’ll see,' Howard says, ‘but I don’t think the game’s going to work, because I’m not sure the console audience wants what we do.'

And in a much earlier 2003 interview he had some similar thoughts:
>But I thought the Xbox version would sell a third of what it did. I mean, it really tripled our estimates. We were like, ‘holy crap.’ In a good way, you know, we were like, ‘wow.’ I had a bet going with our president that the PC version was going to outsell the Xbox easy. So we had this big bet, and it was like neck-in-neck until the very end of the year. I won because of Tribunal, basically. I won because when we put Tribunal out, it sold more copies of the first game.
>>
>>382183647
>But it's SUPPOSED to be shit
>>
>>382182382
You have only yourself to blame for that, there are multiple attacks and you can even type blocks with shields to get slow mo and shit like that.
>>
>>382164463
>best TES game
It might be the best, but that's not what they were arguing. TES games are all irredeemable trash.
>>
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>>382160387
>the enemies in Battlespire (voiced) have more personality than the characters in Morrowind
>someone saying literally anything positive about Battlespire
Eliminate yourself immediately.
>>
>>382174845
Why don't you d/l Skyrim 1.0 you fucking modded-out faggot. Fuck you.
>>
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I cant imagine any of this retards trying to hit the brother of fargoth in mounthold...
>>
>>382146946
Hi what are crpgs.
>>
>>382146946
Wow what fantastic gameplay.

Sure puts those japanese weebtrash gaymes in their place (trash), am I tight?
>>
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>>382185435
>Am I tight?

A-anon...
>>
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>>382185180
Morrowind is my favorite TES game but Battlespire is great too. I didn't make that image for poeple to shitpost with. Please delete it.
>>
>>382180558
*Munch*
Oof!
Gah!
>>
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>>382185435
>am I tight?
>>
Can't wait for OpenMW to be finished desu
Fuck off nu-/v/
>>
>>382185435
Let's find out.

*unzips dick*
>>
>>382148337
To be fair, the only reason why this was difficult was because it's never explained anywhere that you can rotate and examine items in your inventory.
>>
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>>382185643
>spoiler
No. It's mine now! I'm genuinely curious though. How the hell can you like Battlespire?
>>
>>382151659
jesus christ, you guys never give up.
no one, not on damn person, has played gothic 2 due to your constant shilling.
>>
>>382185951
>To be fair, I'm to fucking stupid to understand basic game controls.

FTFY.
>>
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>>382186406
>basic game controls
>something that is never mentioned to exist and is solely used for one puzzle
>>
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>>382186174
I think the most reason people don't like it is because they expect it to be a TES game. It's not and I knew it wouldn't be. It's just a dungeon crawler and the dungeons are fantastic in my opinion. They clearly wanted the enemies and NPCs to be "charming" but in my opinion the tone was so consistently goofy and comedic that the game was very hard to take seriously in that regard. Also I like the diceroll combat of early TES games so the combat wasn't an issue for me either.

Another problem is that the game is very difficult in the first couple levels even if you make a min-maxed build, and if you don't spend your points the right way as you advance it stays quite hard. But if you focus on only improving attributes that govern your main combat skills then any physical or magical build could work and the game will become a lot more manageable. It's very easy to want to drop the game in the second dungeon but the level design gets better later, and that's the one aspect of the game that really shines.
>>
>>382185868
>M-Muh pure game
Or you could stop being an autist and just use Morroblivion.
>>
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>>382186847
>I've never played a game before Skyrim and have no idea how to do anything without being implicitly told to do so by the game.
>>
>>382187118
Why the fuck would I want to play in the same shitty gamebryo engine?
The whole point of OpenMW is an engine that runs well on modern PCs you retard
>>
>>382187374
Because OpenMW isn't going to be in a completable state anytime soon and Morroblivion is both finished and an improved Morrowind experience. Plus you can use all the Oblivion mods you want with it, including Lovers.
>>
has an improved definitive version of morrowind been released yet or are they all still in development

im still waiting
>>
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>>382186174
>>382186890
Oh right, and to follow up the co-op is surprisingly fun even though it removes all of the dialogue from the game. Battlespire's magic is interesting in that there's no spellmaker, but instead you customize your spells on-the-fly through the casting interface. You can change their area and even their behavior, going from a touch spell to an AOE nova to a fireball to - my favorite, a gravity-enabled projectile that bounces off the environment and explodes when contacting an enemy or player to apply its effects. So a few players lobbing random grenades (some of which heal and some of which harm) in all directions is always good chaotic fun.
>>
>>382160636
Because people see /v/ praising them all the time and decide to check them out to see what all the fuss was about only to find that the games have aged like spoilt milk and the people praising them have nostalgia goggles.

I tried playing Masquerade with all the community patches and the game still had a fuck ton of bugs, awkward combat and a plot that didn't feel finished. The hotel mission was cool, though and so was the mission where you go through that old vampire's mansion that has a bunch of insane vampires in it.
>>
>>382187573
Why the fuck would I want to use Oblivion waifushit mods when Morrowind mods are superior?
Besides, OpenMW is already pretty good, you can already finish the game. Morroblivion is literally never getting finished because the devs moved to Skywind, which will never get finished too. Faggot.
>>
>>382160636
Well Fallout New Vegas IS a shitty mess, as with everything Obsidian develops. And I can see why kids spoiled by modern games would quickly give up on God Hand. Deus Ex, Morrowind and VtMB are fantastic though, shitposters will complain about anything for free responses.
>>
>>382157181
>Morrowind's shitty brain dead combat
>morrowind combat brain dead
>hit chance based on agility, stamina, enemies agility, enemies sanctuary points, player attack points, blind points, skill levels

vs skyrim
>find one of the few things that allow you to power attack every attack
>use a power attack every attack to stager your enemies so they cant fight back until they die

hmmmmm
Seriously though, the only people that complain about morrowinds comabt being too hard to hit anything are retards who didnt read look to see that stamina was important.
You can make a level 1 character and go north to the deadric ruins and use your racial ability to kill the orc with full orcish if you made a standard character with even the standard pre made warrior class. If you do all the quests in seyda neen at the start and explore the caves around the area you can get 15k worth of loot. Then you go and talk to the blades trainers like you are told to and they all give you tips on how to get ahead as well as good items.

The game is not that hard and only retards think otherwise.
>>
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>>382187959
>Morrowind mods
>90% are just texture replacers and mesh replacers because the vanilla assets is putrid horse shit sitting out in the sun for too long
GEE I DUNNO
>Morroblivion is literally never getting finished
It is finished you raging faggot.
Retard.
>>
>>382160636
I'm playing FNV (TTW) right now and it's held up decently IMO.
Morrowind aged badly..... veeeery badly. I remember having a blast back in the day playing it but now it looks and plays about as smoothly as a dumpster fire full of live babies.

The vast majority of people shilling Morrowind probably haven't played it in years (or even at all) and tend to wax over the serious flaws the game has. Like the fact there's an almost limitless number of ways to break the game with basically no effort, or archery being complete shit, or the fact the audio has never really worked that well and even to this day drops off without warning.
Nostalgia in a nutshell.
>>
>>382188249
>including East Empire Company questline
Oh baby it's on now. Thanks for the info.
>>
>>382186890
>>382187653
Alright, thanks for the answer. I guess I'll give it a second look. It's still a buggy mess and the writing is absolutely inexcusable.
>>
>>382162656
i dont. its really not that bad if you are an orc or nord
>>
>>382188384
If you're going to be playing bloodmoon make sure to download the file that readds the creature meshes to bloodmoon creatures.
https://tesrenewal.com/comment/71360#comment-71360
>>
>>382188249
>Uvirith’s Legacy
>Rise of House Telvanni
>Less Generic NPCs
>Sotha Sil Expanded
>Deus Ex Machina
>Antares mods
>fucking Tamriel Rebuilt
How about you shut up you massive retard?
>it is finished
>0.64
>literally says in the website it's a beta
Kill yourself
>>
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>>382187283
Seek help anon. It's not too late.
>>
>>382184581
now you're just moving the goalposts. Morrowind isn't hated more on /v/ than any other game, get over it.
>>
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>>382188827
>Lists a handfull of shit mods out of literally thousands more
Oh wow you sure got me retard.
>I-It's not finished!
Oh I'm sorry I didn't realize a game that is in even more of a playable state then modern AAA releases with far less bugs is now considered "unplayable and incomplete".
>B-But it's in Beta!
So that retarded asswipes like yourself can't complain to them when you inevitably break something or do encounter a bug.
>>
>>382154814
>Casual filters
>>
>>382187731
>short attention span
>no endurance
>languishing with out constant validation from their friend list i.e memeing on discord during singleplayer games

go suck them dicks fag
>>
>>382160221
Wew the combat is so shallow it hurts. Sure it was fine at the time for a DOS game but they have to change it now.
>>
>>382188318
>Like the fact there's an almost limitless number of ways to break the game with basically no effort
I suspect that most of Morrowind's defenders consider that a feature, not a bug. When I see people complain about how Oblivion and Skyrim suck compared to Morrowind, they almost always say how great it was to become invincible in Morrowind.
>>
>>382189252
>Lists a handfull of shit mods out of literally thousands more
What kind of argument is this? Every game with mods has more shit mods than good ones. In the fact most good Oblivion mods are the ones that try to fix the shitpile it is.
>Oh I'm sorry I didn't realize a game that is in even more of a playable state then modern AAA releases with far less bugs is now considered "unplayable and incomplete".
I seriously doubt that, specially with Oblivion's shit engine.
>So that retarded asswipes like yourself can't complain to them when you inevitably break something or do encounter a bug.
Right, how dare I want a competent mod that isn't made by absolute fucking retards.
I'll stick to OpenMW, thanks.
>>
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I'm enjoying it.
>>
>>382189857
>I suspect that most of Morrowind's defenders consider that a feature, not a bug. When I see people complain about how Oblivion and Skyrim suck compared to Morrowind, they almost always say how great it was to become invincible in Morrowind.

And yet their biggest complaint about Skyrim is how easy it is.

Casual gameplay on Morrowind = "feature"
Casual gameplay on Skyrim = shit game.
>>
>>382146946
>pick weapon you're not spec'd in
>start attacking an enemy with it with the entention to miss
>shitpost about it on /v/

Bravo.
>>
>>382189857
Well it's objectively not a bug.

People have no idea what a bug is anymore.
>>
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>>382189890
>I'll stick with a game that is nowhere near complete or playable and lacks the majority of all features of Morrowind only because I'm an autist that only enjoy a "pure" experience
Suit yourself.
>>
>>382190243
yea, I think it's stupid how the implemented it but that's not really a point against the game.
the weapon should just take five years to swing or just be unusable depending on the requirements. maybe it should just hit random spots on the screen if it's AGI requirements.
>>
>>382190334
I think you're missing the point.

"It's not a bug, it's a feature!" usually doesn't refer to *actual* bugs and features.
>>
>>382190406
>nowhere near complete or playable and lacks the majority of all features
But that's wrong. All quests and features are in and you can even install mods. Fucking retard that doesn't even know what he's talking about.
>>
https://www.youtube.com/watch?v=Vp4-9G47uF0

Oblivion is the worst.
>>
>>382168681
>>382168310
>dunmer not the poo in loo race
>>
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Skyrim is a very good game if you don't ever look too deeply into its design and let yourself be immersed by it. The moment you stop to really scrutinize or think about something, or your immersion is broken, the game falls apart like a house of cards and these little chinks in the armor quickly compound. In Skyrim you can do just about anything you can in a video game fantasy world .. poorly. It appeals to everyone, but that appeal is shallow and just barely deep enough to have any appeal at all. I think Skyrim's biggest problem is the same problem most big name vidya have these days. It's not a work of passion by a team who loves video games or storytelling or adventures. It's boxed product beholden to a lot of people who like money or are just working jobs to get by.
>>
>>382188249
90% of skyrim mods are just models/textures, armor ports, slutwear, and enb settings; shit point.

The only mods you need for morrowind are the unofficial patches, mgo to get rid of fog, and graphic herbalism to remove trudging though a billion menus when getting potion ingredients
>>
>>382147084
fucking sand nigger you don't get to say anything
>>
>>382192476
>90% of skyrim mods are just models/textures, armor ports, slutwear, and enb settings
Not true.
>>
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>>382180667
B-but Todd... that was the first game you ever directed at Bethesda Softworks. Have you already forgotten?
>>
>>382170486
>The weapon connects to enemy jugular and they take no damage

It's the same fucking shit
>>
>>382187573
>Because OpenMW isn't going to be in a completable state anytime soon

It's been in one for years.
>>
Wow morrowind fags really do get BTFO'd when you post criticisms of their favorite game.
>>
>>382146946
There is much a thing as a "best elder scrolls game"


They are all mediocre at best with morrowind standing out in some categories.
>>
>>382195309
...yeah, because terrain and locations not even being started means the game is totally finished.
>>
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>>382190781
>What’s this? I can see the Ghostfence all the way from Ald-Ruhn and my fps is above 10. This is OpenMW and not MGE XE, right?

This is OpenMW alright and what you’re seeing is made possible by the newest addition from scrawl – distant terrain. This new feature is available in the latest OpenMW commit and if you’re on windows, you can download it from Ace’s nightly builds to try it out yourself.

So what does it do? In short, it simplifies the land mesh, nothing else. It doesn’t touch on scripts, NPCs and statics, but having simplified land certainly lightens the workload to a point where we can have some wiggle room with our view distance.

You may have noticed that I’ve taken use of this in some of the screenshots and loaded enough statics to create the illusion that there are objects as far as the eye can see. You can only spot empty land if I purposefully look at something very distant.

I must admit, I cheated a little to boost my fps. There is an additional feature called small object culling, which makes it so that objects too tiny are not rendered and my computer’s performance is spared. I used this rather aggressively, as I am working with a few years old laptop, but someone with a dedicated gaming rig might get better results while culling less.

Finally, I would like to share my last screenshot, as well as how you can set this up. After downloading and installing the latest commit, find settings.cfg and add the following lines:
Sure sounds complete.
Must suck having to wait forever for that shit to actually get done, when Morroblivion already exists.
>>382192476
>You don't need mods to get rid of the 3rd grade level shitty texture usage or models that don't even have connected limbs and all walk like they just shat their pants
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