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*Ruins your franchise* nothing personnel, kid

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*Ruins your franchise* nothing personnel, kid
>>
Jake was the biggest asspull I've seen in a while
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>>382071917
looks like a dude sucking off a giraffe
>>
If you're over 24 years of age, you shouldn't be sporting that hair cut. Capcom needs to fuck off with the Leon meme because it's getting old.
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>>382072014
> a dude
>>
>>382071917
I think you mean "expands upon." 5 ruined the franchise by being RE4: Brown Edition, now with forced co-op. ORC was also a let down, but it was at least charming. RE6 was inevitable, it had many flaws but it was better than 5.
Friendly reminder that Resident Evil 4 will ALWAYS be the best Biohazard game.
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>>382072140
I agree with you about resident evil 5, the concept was cool but it felt uninspired, it was basically resident evil 4 with steroids.

Resident evil 3 is my favourite game from the series
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>>382072080
outta my way, reddit fucking shiit
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>>382072428
>it was basically resident evil 4 with steroids.
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Unironically a fun game.
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>>382072579
But it was, because Chris was on steroids.
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Once you get past first awful hour of the game constantly ripping the controls out of your hands for wowsoawesome cut and pan, it actually lets you play and turns out to be pretty good overall.
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>>382071917
RE2=3>REmake=1>CVX>Outbreak=Dead Aim=6>5>4>REv2>REv1.Gun Survivor>Chronicles>the rest
>>
Eh it was fine. Cant have an all horror zombie game series.
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And still managed to be the best selling
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>>382072140
RE5 felt like a poor man's RE4, I've always said how that game actually feels like a spin off instead of what was SUPPOSED to be the final entry on the franchise. But overall it did everything it proposed in a very nice fashion, except for the whole Sheva thing where her AI sucks.

RE6 on the other hand gets NOTHING right, and has a lot of things were you can't help but wonder how the fuck did that get past quality control. For example the horrible inventory system.

>>382073349
I hate RE6 and I don't understand this meme. Asides from the tutorial and the first 10 minutes in Leon's campaign I never felt the game took control from me. Also I don't understand why people say that "theres a QTE every 2 minutes!". By 9 hourrs of gameplay, there have literally been LESS QTEs than there were in the first 3 hours of RE4
>>
>>382071917
>Resident Evil 4
FTFY
>>
>>382071917
that's not re7 kid
>>
Who here feels that RE6 is just INCREDIBLY stupid? Not even from a gameplay point but like everything that's going on. Like they went full anime weebshit where you got CATACOMBS IN THE UNITED STATES, that extend for kilometers and are FULL of corpses that somehow got Krishna blades with them. Or zombies who operate cranks.

They also never give any actual explanation as to how Leon and Helena didn't catch the virus if they were at the exact place where they gassed and they even explicitly say that "everyone on campus got gassed"
>>
RE7 was worse

way worse
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>>382073981

I've played through RE5 at least 8 times and never had an issue with Sheva. Just give her a machine and rifle and she'll mow things down with ease.

>RE6 gets nothing right
The controls and mechanics were pretty damn good, which in turn made Mercenaries excellent. Enemy variety was pretty good too.
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>>382074516
Also am I the only one who thinks that RE5 looks miles ahead RE6 in terms of graphics?
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>>382071982
he was a badass wesker 2 i hope hes the mc in re8
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>>382073981
What a terrible fucking shot.
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>>382074921
The 7 minutes Wesker fight is almost impossible with AI Sheva because Jill pretty much has auto aim and Sheva is supposed to restrain her while Wesker chases Chris, but the AI alone can't/wont restrain Jill, she'll just chase her and get mown down by her.

And yeah, she chews through ammo, she needs the baton only or she'll waste all of your ammo.

>RE6 controls were great.

As in the prompts? The movement is floaty as fuck, everything has an invisible barrier around it so you can't even navigate levels properly. Also hitboxes and AOE were fucked, the fire lamps from the enemies in the catacombs had a ridiculous range when dropped.

Most of the mechanics were shit, the whole counter thing, streamlined melee, the stamina system, the new health system, all shit.
>>
>>382072140

>Resident Evil 4 will ALWAYS be the best Biohazard game.

You were doing so well until this. Sorry man, REmake and RE2 beat RE4.
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>>382073981
>Asides from the tutorial and the first 10 minutes i
The awfulness that is the playable intro is what made the first impression. It got me too, but I stuck with it.

>>382074516
Stupid? Yes. Fun? Also, yes. Honestly, they went full oldskool vidya and chucked "realism" and plausibility out the window. The horror genre has never given two shits about making sense regardless. The story is there to serve the game play, not the other way around; Capcom got this right.
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>>382074787
>>382074225
If your delusional and thinks a crap action game that has no horror atmosphere or tight level design is better then 7 then sure,
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>>382071917
>6
>not 7
I hope RE games will be fun again.
That last movie gives me hope.
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>>382075616
fuck off marketer-kun, stop ban evading
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>>382075262

Keep Sheva in cover mode and she won't chase Jill. And when you get to the point where you gotta restrain her she can and will grab her when have Chris yell at Jill.

>And yeah, she chews through ammo, she needs the baton only or she'll waste all of your ammo.

The hell she does. With machineguns she will use the exact amount of bullets to kill something, and with rifles she can land headshots.
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>>382074921
>The controls and mechanics were pretty damn good

too back they were poorly implemented and gave no fucking tutorial.

Not to mention all the QTEs
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>>382075000
That's because RE5 has amazing lighting, which as games like Dead Space prove, can be the difference between your game looking like shite or not
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>>382075616
>re
>horror atmosphere
Maybe REmake and some parts of 0 and 3
>tight level design
Nice boat, pointless Lucas house and old house
>crap action game
Well, half the series was crap action games at the time of 6
>>
Can you really ruin a franchise that's had only about three and a half good games scattered randomly throughout its nearly two decade run
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>>382075796
Buy my game you faggot or your mom dies in her sleep.
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RE6 would've been liked a lot more if it had only been a Dino Crisis game instead of a Resident Evil one.
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>>382074516
>they went full anime weebshit
>in 6
I assume you haven't play Survivor, Dead Aim, CVX, RE1-5, 0 and majority of the series?
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>>382075945
>i don't like this series so let me leave my edgy contrarian opinion stolen from an eceleb in a thread dedicated to said series
Neck yourself
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>TFW I actually kind of enjoyed it once I learned to play it as a game, and not a resident evil game
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>>382075928
>Maybe REmake and some parts of 0 and 3
Your really going to try and argue that RE is not a horror franchise aren't you?
>Nice boat, pointless Lucas house and old house
All those sections were fine also nice job dodging that 6 still has no real level design
>Well, half the series was crap action games at the time of 6
You are delusional mate
>>
Capcom really fucked up keeping the years in real time. A bunch of 40 year old virgins are going to save the world? Leon really kept the same haircut for 2 decades?
Plus I'm still had that the fall of Umbrella was just a sentence in the RE4 intro. We didn't even get to take part of that. I don't believe that Umbrella failed in a simple court case with Yoko's testimony in Outbreak 2.
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>>382076261

I won't say I "liked" it but I had more fun with it than with 5 once that truth settled in. Heavily flawed action game with some good ideas here and there but by fucking God, was it an awful representation of the franchise.
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>>382075817

>Sheva can restrain her

She cant, you need to help her, I've also beaten this game several times and last one was a month ago because it's honestly very fun but she doesn't do it on her own

>She spends the exact amount of bullets to kill someone with an SMG

this is factually wrong and I'm wondering how long has it been since you played the game? Sheva literally shoots several rounds into enemies she just popped the heads off, that's the main reason why people give her the batton. Remember how some enemies keep walking for a few seconds even if their heads get blown up? Her AI gets confused and thinks they're still alive (because for the game, they still are) but they're 100% harmless and yet she keeps shooting at them

>She can pull headshots
So can you and much more often unless you're really bad, the rifle is much more useful in your hands, especially since ammo for it can be scarce
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>>382076252

>i don't like this series

I love RE1, Remake, and 4. I like 2. All the other games don't matter because they're either mediocre retreads of one of the games above, or completely original and terrible.

>edgy contrarian opinion stolen from an eceleb

Fucking laffo. Enjoy UC and your latest CG movie masterpiece while you ramble incoherently about nothing.
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I'm just thankful The Evil Within is now here to carry on the torch of the TP survival horror games
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>>382075352
You have pleb-tier taste. The over-the-shoulder mechanic in 4 made the games more immersive and less jagged-feeling. The less-serious story also fit the theme well since the previous games were at least a bit more committed to being "serious," which is ridiculous.
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>>382076757
I like TEW but its not scary.
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>>382071917
I have never played a RE game in my life, but this is definitely the best one because of the logo.
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>>382076757

Eh, at its best it was a slower paced RE4. Not really the great return to survival horror it was originally billed as, even if it did clearly borrow from the genre's past in an attempt to modernize those conventions. Still, I liked it for what it was and am pretty hype for 2.
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>>382076269
RE had horror elements, and I do believe that the early REs do deserve the term survival-horror, but I was never really scared by them nor did they try to scare me besides the surprise when a new enemy type shows up. I also felt that outside of REmake, 0 and 3, the games didn't really have a horror atmosphere, they did have a tense atmosphere, but games like SH1-4 and SIREN really nail horror atmosphere.
>all those sections were fine
No they weren't. The boat was awful, had all the same issues 0 had in its last area multiplied by 20 because you have to go through a boring samey-area with randomly placed items and enemies twice.
The Lucas house I completely forgot about when I first went to replay the game. It's just so bland and unmemorable, and nothing really happens there.
The Old House was just boring. Nothing of interest was there, and you just kinda walked around and maybe Marguerite would get in your way, which was more of an annoyance, whereas Jack was actually kinda scary.
6, while lacking some good level design in areas, had good smaller areas, which they used in Mercs. It also had good gameplay and still holds up, whereas VII already looks dated and forces you out of the game way too often.
>>382076370
>the fall of umbrella was just a sentence
You're wrong, it's actually a full scenario in Umbrella Chronicles.
>>382076707
>i love re1 remake and 4
Generic as fuck. 3 was arguable as good as 2 and both were objectively better than 1. There's also the rest of the series, but I won't waste time on a 4fag that only likes his meme game and says he likes the others but probably hasn't played them. Go back to discussing how funny the same tired memes on /v/ are somewhere else.
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>>382075817
You do know we're talking about AI Sheva here right? Not human Sheva. Its well known that she wastes ammo like crazy, just do a quick google search "Sheva is wasting my ammo" and delight yourself on the fuckload of replies. It's was actually mentioned by pretty much every reviewer, how the AI partner was very flawed because of their inability to preserve resources, not just the ammo but also when she uses a first aid spray when you got 90% health
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>>382076798
>over the shoulder in 4 made the game more immersive
Jesus Christ, how can one be so wrong
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>>382076798

>The over-the-shoulder mechanic in 4 made the games more immersive and less jagged-feeling.

The fixed camera angles captured the mood of being in a playable B-horror flick better, and on top of that the intentional camera placement, combined with smart sound design and enemy placement, had the advantage of creating honest anxiety in the player - you knew something was there but you didn't know where or sometimes even what. Over the shoulder controls better but the player gets a lot more visual information so it's harder to pull off those sort of anxiety-inducing horror tricks. RE4 was a better action game but nowhere near as good of a horror one despite some isolated brilliant moments of its own design.
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>>382076575
That's why I qualified it with "kind of liked it", it wasn't a great game by any means but it wasn't horrible. It was just mediocre as fuck.

In terms of red headed step child of the series, id much rather play re6 than silent Hill the room.
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>>382077326

See, I'd rather play SH4 or even 0rigins and SM than RE6. What I've seen of Homecoming looks worse though, haven't had the will to actually buy the game to find out.
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>>382076884
It's literally impossible for a third person game to be scary if you're over 15 years of age, unless you're a giant wimp who gets scared at everything. Nobody thinks these games are scary, most of us who played the older REs were only scared because A) There wasn't anything like it back then and B) We were kids who got easily scared.

Hell, it's even hard to make a scary FPS game, its much harder to get it done with TP. But a game with a horror setting that makes good use of survival elements is a great thing.

>>382076962

I'd recommend you to give it a second chance and have another playthrough, it's really the kind of game that you enjoy a LOT more on the 2nd playthrough because you already understand what kind of game it is. The 2nd one is looking dope as well and it seems its fixing most of the issues the first one had
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>>382077108
>He actually played the on rails shooter games
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>>382077326
silent Hill the room kept true to its roots and felt part of the family.
6 is just an action game with no real soul to it and no real connection to what made the old REs great.
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>>382077619
Fuck you man that game was fun.
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>>382077518

I did play it twice. Survival is basically a tutorial compared to Nightmare and it was cool as fuck. Never had the balls to go through with Akumu, though. Again, I did like TEW, it's just not conventional survival horror so much as action horror that attempted to call back on survival horror.
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>>382077619
>not owning all re material
>posting pictures of things you have no experience in
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>>382077518
I would edit your first line to

>It's literally impossible for a third person game to be scary with free camera

the locked cameras in RE1 still make it so nerve wracking
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>>382077518
Lol you are autistic
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>>382076757
>The Evil Within
>carry on the torch of the TP survival horror
It would leave the genre in a bad place.
>>
>>382077763
You're a wimp who gets scared at anything. I can understand feeling anxious and shit like "Oh shit I hope there isn't an enemy around the corner because it might bit me instantly and that would make the game harder"-

But if you feel genuine fear then I got bad news for you: You're probably the type of guy who thought trash like Outlast was scary
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>>382072898
>boulder
>punching
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>>382078375
Anon not everyone is like you.
Lots of people get scared by games.
Why do you think in so many threads about Silent Hill or Alien Isolation anons say they cant play them for long because it scares them.
If horror games weren't scary most wouldn't play.
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>>382077197
Good argument, I can really see why you prefer the remakes and not the original games themselves.
>>382077319
Games being cinematic is one thing, games being clunky is another. Manhunt is a game that managed to capture both a cinematic "home-movie" feel without sacrificing the benefits of an over-the-shoulder perspective. RE4 had both smart sound design and enemy placement, and I would argue that the level of anxiety produced will vary depending on the player. At the end of the day it comes down to personal preference, but there's a good reason why most other horror games (such as Dead Space, and the Evil Within) decided to imitate RE4's camera. RE4 certainly wasn't as "tense" as the earlier games, but it didn't have to be considering its position in the series (being number 4 is usually what kills most franchises, but RE4 revived it WHILE taking risks).
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>>382071917
It saved the franchise though, just as Zelda SS saved Zelda.
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Time to stop acting like Sheva shouldn't been the only MC of 5
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>>382078776
if it "saved" the franchise, then why is RE7 a completely different type of gameplay?
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>>382078776
Its hard to believe RE now suffers from the Zelda cycle but here we are.
Once RE8 is announced this board will be slurping RE7s cock and you lot now it.
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>>382078690
>but there's a good reason why most other horror games (such as Dead Space, and the Evil Within) decided to imitate RE4's camera.

You say this as though the classic RE games didn't spawn their share of fixed camera copycats in their heyday. Hell, 2 of them went on to be revered survival horror juggernauts - Silent Hill and Fatal Frame. Even after RE4 you still saw some games like Haunting Ground and Fatal Frame 3 adhere to the fixed camera trend. That style enjoyed decent popularity for a solid decade before RE4 did come around and buck the trend.
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>>382071917
>"How can we make smash even worse?"
"Hold my beer"

Let's not forget how the main director reacted to the criticism.
>Have you ever made a game?
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>>382078681
Alien isolation is a modern first person game with brilliant mechanics, you can be scared with those.

Nobody is scared from games like SH because they havent aged too well.
>>
>>382079046

I think RE7 is a decent game even now. It was less a return to classic RE form and more a bold refinement of what horror leanings were present in the Revelations title but considering how long the series had been out of practice with survival horror I see RE7 as a warm-up stretch before hopefully the real deal comes further down the line. Probably the most consistently palatable RE since REmake IMO.
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>>382079046

What? Nobody has said that RE6 is amazing, and when RE6 released nobody was saying that RE5 was amazing either. RE5 has always been love it or hate it, mostly hate it.

And the amount of support for RE6 is minimal even after counting fags who say shit like "ITS AN ACTION GAME SO IF YOU ACCEPT THAT, ITS GOOD!"
>>
>>382078897
7 was lower budget because 6 was so stupidly costly to make.
Horror games are easier to make then Acton games too.
>>
>>382079046
But RE6 is still crapped on today while RE7 was considered good by the majority of people at it's release. I hate when people bring up the Zelda cycle, because that shit isn't even true for Zelda anymore. Most people still hate SS and everyone is currently sucking the dick of BotW.
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>>382079325

>Nobody is scared from games like SH because they havent aged too well

Not that anon but I'm gonna have to disagree with that. SH2 is more melancholy than scary but SH1/3 were some genuinely creepy shit. I don't think a horror game has ever gotten to me more than SH1's sewers or otherword town - I didn't piss my pants but I was definitely on edge. In a good way though, as I like it when horror games put me in that state of mind.
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>>382079136
>fixed camera copy cats
>Silent Hill and Fatal Frame
I'm not familar with Fatal Frame, but I think they went first person when they became more successful. In regards to Silent Hill 2, it was fixed in some sections, but from what I remember many parts were also over-the-shoulder. It was like a hybrid, if that makes sense. You are correct that fixed frames enjoyed decent popularity, but the over-the-shoulder mechanic introduced in RE4 was definitely more influential and still sees successful application in most mainstream horror games today.
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>>382079325
>Nobody is scared from games like SH because they havent aged too well.
Utter shit. those games aged like fine wine
>>
>>382079483

Nah man, vocal RE6 support has definitely been on the rise for some time now. At least since late last year, possibly in reaction to the then going RE7 hype train.
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>>382079687
>sh2
>over the shoulder
The series just had a dynamic fixed camera, as in the camera was wherever Team Silent wanted it at the time. And there were no over the shoulder moments. There were some behind the character moments, but they were reserved for long hallway sections. You're just pulling shit out of your ass in a genre you clearly have no experience in
>>
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I just want to fucking vent, like I do in every RE6 thread.

RE6 got NOTHING right, everything in RE6 is clunky/cumbersome/tedious and cheap.

The inventory system: its horseshit, you can only carry 10 items at once
>"but anon you could only carry 8 in the old RE games!"
Yeah but the old RE games weren't focused on combat and they had storage boxes, there's no storage boxes in RE6, if you discard an item, it's permanently gone. So you want to pick up that red herb to mix it and have 2 free slots? Too bad, you gotta drop one of those precious ammo stacks to do it
Oh, yeah, the ammo stacks are not infinite, and their quantity is super small, especially for weapons like the AR where a stack is 60 rounds.

But you can still carry ALL the weapons at once (with no way to switch them fast, you actually have to fucking scroll through all of them) and so this means by the time you got 4 or 5, you will RARELY have free space in the inventory, the bullets will be taking it all.

The healing system is atrocious and slow, I know there's a button to automix, but still, the fact that they thought it would be a nice idea to make you jump through 3 different menus to heal yourself just speaks volumes, or that you need to hit the healing button 6 times in a row if you wish to do a full heal instead of just consuming an r g herb
>>
>>382079763
Most still say its shit while 7 gets lots of praise.
Even those who are negative about 7 just leave it at mediocre and not shitting on it like everyone did 6
>>
>>382079687

Fatal Frame did not go first-person. The combat is in first person and it does use that perspective to its advantage but 4 & 5 are conventionally third person affairs a la RE4. FF1-3, though, are fixed camera. SH was sort of a mix between the two, it wasn't RE4-style over the camera but it did allow for freer camera control than classic RE did. But then you have moments like the first otherworld transition in SH1 or the first 2 major Pyramid Head encounters in SH2 where it's straight fixed camera.
>>
>>382079763
I seriously saw a thread with several people bashing the shit out of RE6 just the other day.
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>>382079948
Why are 4fags so fucking disgusting
>>
I want Wesker back, he's the Bowser/Ganon/Nazis of RE.
>>
>>382080095

Most, yes. You know what they say about vocal minorities though, and rest assured it turns out that RE6 actually does have its fans. That said, the people who were 14 when it came out are also 18 now so that's probably worth keeping in mind as well.
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>>382080006
As for the "cheap" part.

The fucking combat, fucks sake.

The laser sight resets on a different place after every shot, on every weapon.
None of the weapons felt powerful, because the combat was balanced around the shit melee
The shotgun had literally 0 penetration, almost no stopping power and almost no spread, making it awful for crowd control (the one thing shotguns should excel at), shooting the shotgun actually got me fucking pissed because it's so weak it actually has that visual effect where a bullet hits a wall, when the shotgun hits a zombie, you can fucking see SPARKS as if it hit metal, even if the zombie was a rotten naked carcass.

The AR has an absurd recoil, and again suffers from the same laser sight bullshit

The lack of upgrades means this shit never changed.

And ffs, all of the fucking cheap deaths, like you were standing in a place, and a car fucking crashed to a wall and rammed into you, instant death. The time an ambulance blasts through a barricade, the shit didn't even hit me, literally, but I still died because the hitboxes in the game are fucked up, the jumping zombies can touch you with the fucking tip of their fingers and pin you down (making you lose like 4/6 hp blocks) and the crawling zombies can make an instant 180 teleport and jump at you twice.
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But the fucking cheapest aspect of RE6 is the enemy spawn. Enemies LITERALLY SPAWN OUT OF NOWHERE, that's why sometimes you were in an enclosed position with one entry and you'd get one fucker behind you, because the game literally materializes them in front of you. I'm not even talking about a fucking vent or passageway where the zombie got through, no, you can actually SEE how the guy just pops into existance right in front of you
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>>382080006
>>382080514

Basically, RE6 tried to be a horror game and an action game at the same time to disastrous results and both sides of the coin suffered for it.
>>
>>382080006
>you can only carry 10 items at once
Because you aren't supposed to hoard shit. That's also the reason why they made health a separate thing you convert into pills so they aren't in your inventory. Maybe you just suck at item management as I never had an issue until late into the Chris' campaign and nowhere else.
>precious ammo stacks
If you stock up early game and do the right upgrades, and just have skill in general, ammo being sparse isn't an issue.
>their quantity is super small
People compare RE6 to CoD for some reason, then complain when it's not like CoD. Really makes you think
>but you can still carry all the weapons at once
You don't need all the weapons. You can get by the entire game on just your handgun and knife if you really wanted to. I know that because I did that.
>the healing system is atrocious and slow
I don't like it as much as the classic RE system, but it's definitely not slow. Select herb, click combine, and repeat until you've combined as many as possible and drop it into your health kit.
It's not 3 different menus, its one menu that you can quickly click through as usually you'll just be combining a green and red herb and dumping it in the health kit, so they let you do that by just mashing X.
>complains about the amount of times you need to push a button
You just mash it, 1 second. Certainly better than VII where your character stares at his hand for 5 while the acid fucks spray him to death.
>>
>>382079983
>dynamic fixed camera
>no over the shoulder moments, except for the parts where the camera went behind James's shoulders but those don't count because you're dumb
Cool reply, friend. I stated previously that it was sort of a hybrid, and that SH2 had both the fixed camera and the behind-James moments.
>>382080135
I will take your word for Fatal Frame since I am not familiar with it. SH2 of course was more fixed camera, but I think we both agree they experimented a bit with going behind James at times. Those hallways were tense, I never will forget seeing Pyramid Head for the first time. Although looking back, he was just sort of standing there doing nothing.
>>
>>382080630
That was the case with RE4 and 5 as well. Enemies spawned in from various areas since the games from 4 and on were pretty much taking the shooting gallery page from things like Doom. 1-CVX were when you had enemies set to a limited number in each area (with only some spawning as a jumpscare), and then RE7 kind of mixed the two together (some are fixed and always appear in the same spot, others spawn in, though with fixed points).
>>
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>>382080875

>Because you aren't supposed to hoard shit. That's also the reason why they made health a separate thing you convert into pills so they aren't in your inventory. Maybe you just suck at item management as I never had an issue until late into the Chris' campaign and nowhere else.
The game having hordes of over 100 enemies makes me think otherwise

>If you stock up early game and do the right upgrades, and just have skill in general, ammo being sparse isn't an issue.
I used the knife and ONLY the knife for until like the gunshop part and still ran out of ammo on the fat guy fight despite unloading ALL of the ammo on the fight guy, had an accuracy of 95% btw. You fucking chew through ammo in RE6

>People compare RE6 to CoD for some reason, then complain when it's not like CoD. Really makes you think
Maybe it shouldn't try to throw more enemies at you than in an actual COD don't you think? :,)

>You don't need all the weapons. You can get by the entire game on just your handgun and knife if you really wanted to. I know that because I did that.

Yeah it's obviously physically possible but you know what other thing it is? NOT FUN, or practical, because other guns clearly deal more damage, I refuse to believe you beat it in pro/no hope with just the gun without taking more than 40% of what it would have taken you while using the whole arsenal because in these difficulties bosses are MAJOR bullet sponges

>healing system
Lets see
you have to pick up the herb, OPEN your inventory, SELECT the herb, hit COMBINE, select the her b you wish to combine it with, accept the prompt, now select the NEW item, select the "Place in case". How the fuck is that not cumbersome to you?
>its great you just gotta tap a button
you have to tap a button 6 times, and it definitely takes more than a second, it's much better to just select the item that heals you the most, instead of making every pill heal the same amount.
>>
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>>382081252
What? No it wasn't, I dare you to show me a single case in RE4/RE5 where you're walking and an enemy literally pops into existence in front of you.
Let me clarify: Pops into existence in front of you, as in, you're in an open field and the guy materializes out of nowhere right in front of you, under your full vision.

RE5 and RE4 had fixed spawn points for SET PIECES like the underwater platforms from RE4 castle level, like doors that lead to other areas or holes in the roof, where enemies could come in, but in most cases the amount of enemies in the area was final, same for RE5

RE6 just tries to spawn enemies outside of the player view but it sometimes fails and ends up spawning them RIGHT IN FRONT OF THE PLAYER
>>
>>382081808
Plenty spawned out of view in the other two games you dingus. Not every single villager in the town was there when you enter. Several are spawned in out of sight areas to attack you.
>>
>>382081941

But you seem to be missing the point, I have absolutely no problems with this as long as it's properly done, i.e out of the player's sight and reach, because I understand that old games couldn't render every enemy on screen at once so they had to add tricks like that to make more enemies spawn.

But there was NEVER a situation in RE4 where, for example, you'd go into a house with ONE entry, got to the back, watching the one entry, and then having an enemy pop into existance right in front of you, that shit never happened. If you entered a room and it was empty and there was no spawn point (like a hole i nthe ceiling), the room would stay empty unless an enemy entered the room through the normal door
>>
>>382082365
How about showing us these magically spawning enemies, because it just sounds like straight up bullshit.
>>
>>382082972
I don't care if you believe me or not, how the fuck am I gonna show you that? You think I'm going to reinstall that shit game, go through the 1 hour intro to record footage, convert it and upload it here to satisfy some random anon faggot'
>>
>First in a mansion
>Then an entire city
>Then a large region on europe and africa
>Then whole countries

Next step was world war z (the movies seem to be taking care of going there). RE needed a reboot of sorts.
>>
>>382083482
Whatever, bitch. Keep crying about your bullshit.
>>
>>382083708

You can easily confirm this by yourself tho if you play for example the underground lab level with Leon, that's where it happened the most to me
>>
>>382085203
I'd rather you prove it because it sounds like total horseshit.
>>
It was a good game. It was a more fluid version of RE4/5's action elements, while throwing away the survival horror aspect of it, because the characters we've known, through the trials of all the other games, are fucking hardcore badasses now.

I don't mind RE7 but I really wish they didn't go first person.
>>
how can anybody think re6 is better than 5
>>
i tried playing this a few days ago. the constant slowdown/walking, ripping control away from you, your partner, combat, and bullet sponge enemies turned me off instantly. the game wanted to be more action based (?) fine. but it still tried to be resi, which fucked it over.,
>>
RE1-2/Code Veronica > RE7 > RE4/5 > the rest
>>
>>382087838

No love for RE3?
>>
>>382088037
Meant to put Nemesis right next to CV.
>>
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>>382071917
>>
>>382088832
SSS
>>
>>382071917
That would be Resident Evil 4 actually.
>>
>>382073981
we_did_it_patrick_we_saved_the_city.jpg
>>
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>>382088832
Fucking Piece of Cringe.
You RE fans are worse then Bioware shit-eaters.
>>
>>382088832
So apparently, in the REverse, secret service/BSAA training turns you into Captain America.

https://youtu.be/ORJAE3pVOMY?t=64
>>
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>>382075616
>Someone calls re7 bad
>angry REVII babies come out of the woodworks to defend their fps jumpscare spooky house
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