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can a game be good if it's exceptionally short?

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Thread replies: 13
Thread images: 2

File: hello dominic.jpg (36KB, 305x400px) Image search: [Google]
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can a game be good if it's exceptionally short?
>>
>>382056639
yeah. Resident Evil 7 was incredibly good despite being short
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>>382056639
Yes, it has to be priced differently though imo
>>
Depends on if it's a blind first runthrough compared to how much it cost.

If it's a 1 hour game on the first completely blind playthrough for more than 5 dollars, it's trash.

Period.
>>
I got furi """free""" through ps plus
Each boss was pretty cool and unique and the game probably would have suffered if they jammed it with a bunch bosses
>>
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majora's mask is much shorter and compact than ocarina of time, but is every bit as good
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Cave Story
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most good NES games were relatively short, so yes
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Length and quality are in no way correlated
>>
>>382056639
portal
>>
Length is only important when it comes to purchasing value. The idea of longer being "better" is a completely sterile way of determining a game's greatness and is completely divorced from anything that makes games great. In fact, there's often diminishing returns when a game gets long enough. Super impressive "100 epics" usually involves repetitive and recycled content that doesn't really add any new experiences. Is MGS3 "bad" because you don't have an ep*c openworld and a thousand shitty sidequests to pad out its "experience"? The sweetspot for many games I've found is anywhere between 15-35 hours imo.
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>>382057158
were there anymore pics of him crossdressing?
he's really cute in a dress.
>>
>>382057737
the other pics i saw but didn't save included him sticking the back end up a stapler up his butt, then using it to staple some weird crayon drawings together, and one of him arching a load onto a lit scented candle
Thread posts: 13
Thread images: 2


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