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We settle this once and for all Which game had the best Legion?

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We settle this once and for all

Which game had the best Legion?
>>
>>382040873

morrowind for having a somewhat functional organization, logistics and infrastructure and least retarded armor.
>>
Morrowind. Legion was at it's prime and did get the generic high fantasy treatment from Oblivion. Skyrim's not that bad though.
I miss the old "moth" references back from the Morrowind era.
>>
>>382041493
didn't get*
Also while I'm at it, fuck Oblivion and fuck you Todd you ruined Cyrodiil.
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>>382041596
>>
seriously though.

>using insanely thick and bulky but poorly welded iron armor plates that don't even cover many weak spots, leaving straps exposed, on top of a full coat of mail which must be on top of an armet or gambeson to be even remotely wearable, but only protect the groin and legs with a leather skirt

>using a baggy leather coat with a couple chunks of metal on it and a cap

Morrowind's seriously the most sensible because it does light and agile while still covering necessary areas
>>
The Oblivion one is shit tier. Like, it's only memorable because Oblivion itself is so cheesy and generic that it ends up being endearing.
The Morrowind uniform is pretty cool, it's what you'd expect from an empire at its peak.
Aesthetically the Skyrim armors aren't anything special but it makes sense that the after the Oblivion Crisis, Umbriel Crisis, Great War, and god knows what the empire wouldn't be able to afford to equip their soldiers with fancy armor anymore. By Skyrim the empire's in decadence.
>>
Is there good art or image of the imperial legion armor from morrowind?

All the images I find are from the horrible in game graphics
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>>382042857
Found one from Skywind, they probably have more. Their concept arts are really good, I'll give 'em that.
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>>382043119
yeah, they looking pretty sweet.
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this one
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>>382043892
Maybe TES Legends has some artworks on it too, but I guess they base most of their design from Skyrim.
>>
>>382043892

these are pretty good except three things

>still just a leather jerkin instead of a short mail coat
>no full manica sleeve reaching up to the shoulder on the segmentata armor
>tactical pockets everywhere
>>
>>382044345
Legends seemed more like the Elder Scrolls Online artstyle to me, which is like a mix of Skyrim and old TES
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>>382044745
I have some Legends artworks saved and it definitely resembles ESO's MMO style. Personally I think this style in particular is really shitty but they have some pretty good cards too
>>
>>382044729
>tactical pockets everywhere
But I guess it would make sense, I bet troops carry around tons of potions for some quick healing.
>>
>>382042393
Legionnaires from Skyrim made the most sense though save for the exposed arms and calves. Traditional roman legionnaire armor was a mail armour and a scale armor, both made out of bronze or iron mass produced to fit the whole legion.
Skyrim climate would've made short work out of whole plate armour which no ordinary legionnaire could've afforded anyway.
>>
>>382045063
That second one looks like a dynasty warriors character.
>>
>>382044729
The manica wasn't introduced till later though.
>>
>>382040873
Killing the Stormcloaks at the behest of the AD makes Skyrims the worst by far.
The top Imperial in Morrowind was a crackhead.
Oblivion wins by having the least shitty Legion.
>>
>>382045651
I bet Tamriel is already advanced enough for it
>>
>>382045830
Tamriel is probably regressing because each game is chronologically later than the ones set before it and nothing is changing
>>
>>382040873
Oblivion > Morrowind > Skyrim
Oblivion's Legion has the best armour and are the most threatening of the 3 games
>>
>>382045202
>Traditional roman legionnaire armor was a mail armour and a scale armor, both made out of bronze or iron mass produced to fit the whole legion.

yeah but those were designed to be used in conjunction with a scutum, thus the upper shoulders, head, neck and sword arm were very well protected. Skyrim's helmets have loose square cheek guards, inadequate, short neck guards and the light armors are literally just clothes, even the helmets are made of some kind of hide.

>>382045651

Manicas were used by gladiators a good hundred or so years BC, they were used in combat by roman cavalry for a long time, then in 101AD they were used by infantry in the Dacian wars, which was around the same time the Segmentata was in full use, as seen in Trajan's column.
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>>382040873
>oblivion's looks great in the promo artwork
>they look like absolute shit in-game
>>
>>382045762
You're thinking of Cassius which was a Blade.
Varus Vantinius is the Knight of the Imperial Dragon in Vvardenfells.
>>
>>382045762
He was a Blades agent, which isn't part of the Legion
Being a Skooma addict was part of his cover (I'm assuming).
>>
>>382046156

they look the same ingame wtf
>>
>>382046048
>literally just clothes
Again, the cold weather would've made short work of the traditional roman armor even they were kinda revolutionary for their time. They were still pretty basic in craftmanship, turning brittle while in a country with peak temperatures at 12C
>>
>>382045975
I wouldn't say they are regressing, but their technology is pretty much stagnated at this point. But there's not any real reason to keep researching new tech, spaceships, cyborgs and steam power already exist but at the end of the day you can do 99% of the stuff with magic.
>>
>>382045762
>Killing the Stormcloaks at the behest of the AD

Yeah no, that's not how that works. The rebels were rebels to the Empire first and foremost. The AD actually benefited from the infighting, destroying the Stormcloaks and securing the empire's position in Skyrim is what's best for the empire, not for the AD.
>>
>>382045830
Tamriel feels like it's regressing
>>
>>382046175
Pretty sure Varus was also a crackhead as well.
It my not have been mentioned in game but the signs are there.

Lethargy ,did you ever see him move.
A blank vacant expression.

Come to think of it skooma addiction ran rampant in Morrowind.
>>
>>382046156
Its the best looking armor in the game tho
>>
>>382046632
Tamriel just went through like 4276247 different crisis and wars during the period from the last few games (roughly 2 centuries). It feels like that because they deep into shit while trying to rebuild a broken Empire.
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>>382046497
>Again, the cold weather would've made short work of the traditional roman armor even they were kinda revolutionary for their time. They were still pretty basic in craftmanship, turning brittle while in a country with peak temperatures at 12C

Roman armors, specially the Lorica Hamata mail coat were copied from Celtic designs, who actually invented mail armor in the first place. Celts were found from Northern British isles to the Alps and Northern Spain, and those forests and mountains were far colder and wetter during those days than they are now.

besides, they would wear capes and coats over the armor.
>>
>>382045762
Weren't the storm cloaks pawns for the AD?
>>
>>382046975
Ulfric worked as an agent for them for a while then he went rogue. The Civil War itself, though, is in the Thalmor's interest. They are the ones that benefit the most from infighting in the Empire.
>>
>>382040873
Todd really loved that Gondor armor from the ROTK film didn't he?

I'm glad they went back to being Romans
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>>382047097
Todd turned all of Cyrodiil into Discount Middle Earth for those normalfag shekels.
To this day I dream of PGE1 Cyrod; AVE NIBENIUM
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>>382046886
>Roman armors were copied from Celtic Abbos
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>>382046594
Imperial loyalst Nords,Stormcloaks, and the Legion all want to fight the AD.

The Legion will as soon as they are done killing the Stormcloaks for wanting to fight the AD.
The reason is they signed a treaty with the AD (who they wish to fight) that compels them to.

To be fair the AD is busy building up its army for the rematch and can't spare any men.

The Empire is playing the long game.
If we play the lapdog long enough we will have the element of surprise when we attack.
>>
>>382046810
War tends to spur technological achievement onward, not cause it to halt entirely
>>
>>382047421
Not really during Roman times
>>
>>382046975
Ulfric was more of a Manchurian candidate than active asset.
The AD wants the war to continue as long as possible.
Either side winning has undesirable repercussions for the AD.
>>
>>382047421
War tends to help theories into practical applications and separates the impossible from the necessary, but when wars go on for decades, especially wars that you are losing, you tend to run out of theories to turn into reality and that's when you begin to stagnate.
>>
Imperial Legion towns in Morrowind were comfy. I always felt safe in them.
>>
>>382047421
True, and the Aldmeri Dominion is one of the most technologically advanced civilizations in Tamriel (if not, currently, the most). Meanwhile the Empire are a bunch of faggots.
>>382047319
A second war is inevitable, both the Dominion and the Empire are rebuilding in a race against time. To be honest, the best outcome would really be if the Empire actually peacefully retreated their troops from Skyrim, letting the rebels build up their own military for an even bigger fighting chance against the Thalmor. The Empire is politically dead at this point, they should just acknowledge the independence of the other provinces already.
But it's Tamriel we're talking about here, which means its never ever going to happen and everyone will still hate each other.
>>
>>382047276

Roman culture was pretty much an amalgam of Greek sophistication with celtic ferocity. They inherited from the Etruscans, absorbed other latins, conquered the Cisalpine Gauls and Southern Hellenic colonial cities, and then nothing could stop them.
>>
>>382047578
Either side winning decisively and quickly has repercussions for the AD.

>>382047887
Don't humans reproduce quicker than the high elves and thus have an easier time recovering from war?
>>
>>382043119
>>382043892
Skywind is such a retarded idea though.
I think what people think Skywind will be is Morrowind with Skyrim graphics and combat. But what Skywind will be is Skyrim except with Morrowind as a setting.
>>
>>382047421
Well, Morrowind and Oblivion were a "Golden Age" of sorts, in which there was a central government that facilitated relationship between the different areas, cultural interchange (when it's done between cultures that have some worth) is what spurs technological development onwards more than anything else.
In Skyrim that doesn't seem the case, the Empire has been severly weakened for a long time, and if it goes down it'll halt progress even further.
Think about Europe after the fall of the Roman Empire and without a centralised organization that took care of old books.
>>
>>382040873
Best armour: Oblivion
Best everything else: Morrowind
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>>382048201
Yeah Skywind is pretty retarded, but at least good art came from it.
>>
>>382047887
At this point the Empire consists of Cyrodil,High Rock, and maybe Skyrim.
At this point Cyrodil is compromised and the provinces not in the Empire are collectively stronger than the ones that remain.
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>>382047421

and i'm sure that, just like Rome after the third century crisis, the Imperial legion is stronger than ever in TES, however, the rest of society is not so much.

during the third century, a continuous stream of invasions, civil wars, pests and natural disasters struck, collapsing the production, trade and demographics of Rome, and Christianity as well as an influx of migrating Germanics with no allegiance, values or customs with the system in place, and locals who became disenfranchised by the Empire added to the tumult, unrest and misery to the situation. I'm sure the Cyrodiilic empire is undergoing the same kind of decadence.

Skyrim's empire should look a lot more like the Rome by the 4th century, all in all. They even used dragon standards.
>>
>>382048137
They do, but their numbers weren't so big to begin with when the war started, Cyrodiil was at war or in a state of crisis for most of the time they were still recovering from the Oblivion Crisis.
And after the Great War there were still infighting in Cyrodiilic cities and power struggles (hell, one of the Elder Council dudes hires you the kill the Emperor in Skyrim)
Not to mention that there are only 2 or 3 real Imperial provinces left, it's in complete disarray and if they don't do something about it NOW they're going to have a real bad time.
>>382048589
Yeah, and if the Stormcloaks win the war High Rock is pretty much certain to leave the Empire. Cyrodiil needs to realize the Empire isn't going to last forever and focus on defending their own province for once.
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>>382041493
>>382043892
>>382047250
>eww Oblivion was such generic Tolkien/medieval crap
>mmm this generic Roman garb is good however
>>
>>382047276
go home hitler you weren't ever roman.
>>
>>382049135
http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil

Read this and compare to what we got in Oblivion. Not-roman armor is the least of the problems.
>>
>>382049135

>jungle Romans with insect spaceships are less interesting than a cookie cutter British kingdom
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>>382049135
Roman garb be stylin.
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>>382049409
>insect spaceships
That reminds me, back in the Morrowind days were Mananauts still a thing?
>>
>>382049409
Spaceships and jungle kingdoms are fine, but those weren't what those posts were mostly fawning over.
>>
>>382048784
Decadence means lazy and wasteful, not hardship and famine.
>>
>>382049591
Don't forget horrendous emperors and lack of political intervention.
>>
>>382049407
Transcription error.
Tiber CHIM RO DAHed the jungle so hard it never was what it was.
>>
I was kind of pissed that I didn't get a set of General Tullius style legion armor or a unique one in Skyrim. I remember in Oblivion they give you a fancy custom armor set after the main quest.
>>
>>382041471
>least retarded armor
you are wrong
>>
>>382049691
The jungle is the least of its problems.
Where are the moth references? Why does the seat of Imperial power have less forts than a backwater province? Why does all city have a distinct architecture while there's no difference between the Nibenay Basin and Colovia (some of the loading screens even talk about their different architectures styles, which doesn't make any sense since any city has its own).

And the Imperial City is way too underwhelming.
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>>382049691
>cyrodiil was a boring ass province all the time and all these years they have been publishing imperial propaganda to make themselves look interesting to the foreign races
Next level L O R E
>>
>>382049135
Please give me a proper open world RPG set in a Roman Empire.

I'm sick as fuck of medieval shit.
>>
>>382049890
>"There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains"
WHERE THE FUCK IS IT TODD
REEEEEEEE
>>
>people complaining about lack of jungles and cities being small

I get the sentiment but did you forget it was being released on 2006 consoles?
>>
>>382049583

>kingdom

See, that's what you don't get, a kingdom is generic, an empire, specially one that's as complex, and benign as the Tamriel one is rare in fantasy fiction.

further more the GrecoRoman aesthetic is fucking sweet and clashing with the middle-eastern and asian styles of other cultures in TES makes it even better.

>>382049829

>simple solid pieces
>protects from blows on head, neck and shoulders
>protects torso all around and thighs where all the organs and arteries are

it's pretty good
>>
>>382046975
Ulfric was serving his own interests, but the Thalmor encouraged and benefited tremendously from it. There's a very good reason for Elenwen throwing a shit fit and demanding that Tullius release Ulfric to the Thalmor rather than executing him. She knew with Ulfric gone, the Empire would be able to fully focus on rebuilding. Considering that humans have a much higher birthrate, the AD knew they needed to keep humans busy fighting each other until they were ready to restart the war. Had Tullius handed Ulfric to Elenwen, Ulfric would have "escaped" back to Windhelm.
>>
>>382049591

decadence actually means neither of those things. It means deterioration (decay).
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>>382044048
Retribution!
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>>382048201

Skywind is going to be a cease and desist a month before it releases and a suicide watch for all the artists, programmers, sound designers and anyone else who is currently wasting their time working on it.
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>>382050112
Should have put it in High Rock then instead of retconning shit.
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>>382050392
You learn something new everyday. I appreciate the info dude.
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>>382050112

pic related: 2006 game
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>>382049905
The transcription error part is a joke. It's from the scrollocaust which is basically non-canon. The only official lore reason it's not a jungle in Oblivion is Tiber Septim terraforming the place.
>>
>>382050226
Kingdom, empire, etc. None were my point, nor specifically was I thinking of any small Medieval rampart-city or whatever. Just the jungle aesthetic mentioned there.

Also that second sentence only furthers my own point of the done-to-death reusing of real life cultures period (even if less-so than English tropes) instead of truly forming new ones, Morrowind being nearly there in architecture and backstory.
>>
>>382050693
>2007 pc game

nice reading.
>>
>>382050693
He said 2006 consoles.
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>>382050693
He said consoles you nog.
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>>382050112
And they released Morrowind on a console from the Generation PREVIOUS. Your point?
>>
>>382050809
>>382050826
>>382050895

same game on console.

don't act like Oblivion looked prettier for what it was.
>>
>>382040873
>weird/stupid/underwhelming
You should rather choose which game had the least worst.
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>>382050112
I don't really mind them turning it into forest and shit but
>where the fuck are the moths?
>why did the legion armor suddenly change?
>where are the colovians?
>where are the nibenese?
>why do all areas look the same with only a slightly different color pallet?
>where is the emperor zero cult?
>where is the cult of heroes?
>where is the cult of tiber septim?
>where are the military orders from the nine divines shown in daggerfall and morrowind?
>where are all the referenced to the alessian order?
>or any mention of the temple zero society?
>why is there no ayleid influence on cyrodiil?
>why is there no akaviri influence on cyrodiil?
>why are the blades not a spy network anymore?
>where is the river and rice based economy?
>why is one of the most important imperial city/fortress, sancre tor, just ruins?
>why do none of the cyrodiilic cities mentioned in morrowind exist in oblivion?
>why is the nibenay valley considered the "heart of the province" when the main city located there is the poorest in the game?
>where's my fucking canopy tunnel?
>why did they add back Mithril when it was taken out explicitely because it made TES look too much alike to generic D&D settings and LOTR?
>WHY DOES EVERYTHING LOOK GENERIC AND RUSHED AND MORE CASUAL-FRIENDLY SO TODD AND BETHESDA COULD GET MONEY EASIER?
just end me
>>
>>382050725
The transcription error stems from TESO, a game taking place before the third era, not being jungle. But that comment was in-character from some loredude, so he wouldn't actually know the answer.

There are a few interesting books about it in TESO, such as one theorizing that cyrodiil changed into a less jungle-y state after the ayleids got extinct. But I think it's just that Talos' CHIM powers also changed the world back in time as well.
>>
>>382050962
Morrowind looks like barely above n64 shit.
>>
>>382051151
At least it didn't retcon the entire province and still managed to create interesting locations true to the lore instead of fucking everything up.
>>
>>382049407
Oh god don't remind me. It could have been a chinese roman hybrid empire set in a jungle with rice farms... instead we got bland medieval european. Thanks Tod.
>>
>>382050226
Protection-wise that's everything the Oblivion armor does, but with even-bigger shoulders and Skyrim's knee-past drapes.

They all have their own shortcomings honestly.
>>
>>382051142
There's an ESO book talking about how White-Gold might have changed the province's landscape. Even if CHIMcheroos is the true answer, it's still a really neat theory
>>
>>382051151

it looked as good at the time as oblivion did when it was released. your argument makes no sense
>>
>>382050981
Wasn't that optimized like many years later with the other open-world games with better graphics?

I won't defend Bethesda's shit engine but it did come at the fucking beginning of its generation.
>>
>>382051057
My biggest issue with Oblivion is the complete and utter removal of any political or racial tension from Cyrodiil. Outside of monsters, bandits, necromancers and daedra it's basically happy la la land. The generic, bright artstyle reflects this as well. The environment you can change with mods, but it's not so easy to redo basically the entire foundation of the game's story and dialogue.
>>
>>382051142
>>382051413
Give me one reason to treat anything the scrollocaust says as canon and not as its own, completely separate universe due to all the inconsistencies but most importantly the worse-than-what-Bethesda-did-with-Oblivion generic-ifying of the entirety of Tamriel.
>>
>>382051279
>Protection-wise that's everything the Oblivion armor does

Oblivion's is just ridiculously bulky and heavy.

the mail shown underneath is so form fitting it would have to be a print in cloth to be even remotely feasible, otherwise the legionary would be practically skeleton mode under it. Besides that, the armor itself is textured to look like old, rusty iron, with very, very low quality stamping and even worse, wielding. It has random studs and what look like rivets along key ridges.

and they add insult to the injury making the guards and the dragon knight armor exactly the same but with even uglier textures.

>>382051612

even then, Crysis is only one example. Games like Boiling Point: road to hell had satisfactory jungles in an open world environment. Delta force: Team Sabre, Vietcong, Ghost Recon and other games of earlier years weren't open world but used less assets with intelligent design of topography, sound, lights and colors to present nice jungles too.

hell if you go to nexus right now there's several mods that swap Oblivion environment assets for a jungle one and it runs fine, it looks fine and it doesn't affects gameplay in the least.
>>
>>382052017
>jungle mods run fine

on modern computers.
>>
>>382051057
What did fans back before oblivion was coming out thought when they saw what oblivion was shaping up to be? I didn't play or knew about the games back then.
>>
>>382051803
This, bringing back politics and racism is one of the things Skyrim did right. The Colovians and Nibenese alone should hate or at least distrust one another but the game shows absolutely none cultural difference in the province.
And like you said, you can make Oblivion better and even more fun with mods, but the reality is that the game is rotten at its core, you can't change that.
>>
>>382051151
So, you're saying that it looked like it did on release but still conveyed the same gameplay and world?
>>
>>382052136

if you can't run a simple tree swapper then you could never run Oblivion. The Polygon count isn't exactly high on a lot of those.

furthermore, simple optimization would have taken care of that too, as you trade detail density for viewing distance and objects on screen.

Oblivion was just lazy, unadventurous and by the numbers in ways that not even Skyrim outmatched, This is what Oblivion fans will never get about their game.
>>
>>382052136
I have a shitty laptop that runs jungle mods so I guess your PC just hates Oblivion. I don't blame it.
>>
>>382052368
>>382052476
How are you retards so retarded that you think I'm talking about having trouble running a jungle mod on my end, when I'm pointing out how they obviously wouldn't run on 2006 console technology?
>>
>>382052586
>I'm talking about having trouble running a jungle mod on my end, when I'm pointing out how they obviously wouldn't run on 2006 console technology?

and it's a false fucking assumption.

If said computers and consoles could run oblivion as it was then they wouldn't have trouble running a literal swap of in-game assets, as it has little to no observable difference in performance to do so.
>>
>>382049135
you're wrong. kys. sure is summer in here. you're gone when?
>>
>>382052002
How exactly did ESO generic-ify all of Tamriel? Yes, I'm aware of the lore inconsistencies, but even then they actually seem to be adding more of the Morrowind type of weird lore into the game.
They straight up reference C0DA one time, come on.
>>
>>382052806
That's an unproven theory based on how modern technology and a modification of the already complete game. In the design stages, they likely took into account that creating a world with a jungle would be too taxing on the technology at the time, and so worked around it. Likely a drive to make the game look more "generic" fantasy so as to attract newer players was a factor, but you can't act like it was the only one.
>>
>>382053362
>they likely took into account that creating a world with a jungle would be too taxing on the technology at the time, and so worked around it

working around it would be simplifying the flora or devicing clever cover for the canopy and distances, not redesigning everything to be blander.

i mean fuck, MORROWIND had Jungle and swamps, their own game of the last generation.
>>
>>382053362
Ok. So let's assume graphical limitations made them remove the jungle and replace it with some hills and forests.
But then why the hell did they decide to proceed and remove all of the fucking lore along with it and retcon the entire damn thing?
Jew business tactics because Todd only likes more money and doesn't give a shit about the fans. That was the major factor here.
>>
>>382052167
We were overall hyped. Some of us bitched about the Argonian reveal for looking retarded and not having digitigrade legs. Some of us, me, made threads worrying about there not being promotional shots of spears or throwing weapons before Mr Smiley Face Guy came out and said they weren't going to be in the game. Then we made bitching threads about those. Honestly though the hype for the game visually really overshadowed much discussion of the locations being off model lore-wise.

For some my embarrassment and maybe someone's amusement; pic posted here is a screen grab of the Todd demo video I downloaded on my 56k internet off of Gamespot. I was young, excited, and very dumb.
>>
>>382047517
this might be the dumbest statement in this thread.
>>
>>382053964
kek, why do you still have this saved?
Also how disappointed were you when you found out that *wasn't* the stone that opened the door and it was really just a wall texture?
>>
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>>382051803
Yes. When people say that the setting in Morrowind was so much better than Oblivion, because of the weird bug strider buses, or wacky mushroom tower wizards, I feel they are missing the point a bit. Morrowind owes most of its great setting to the complex political society Bethesda structured. The Three Great Houses vying for power. The stability the Temple provides. The Imperial frontier where foreign customs threaten Dunmer ways. The ancient sin Dunmer society is built on. The complexity of the setting rewards deep immersion into the game. Despite bad animations, a drab combat system, and other flaws you see people point out, you are immersed. This is one of the big reasons that I think keeps people coming back to that clunky game.
Fun fact: Bethesda was on the verge of bankruptcy when Morrowind saved their asses, and it shows. Ken Rolston said that it is a miracle that Morrowind even works at all.
>>
>>382053654
>remove all of the fucking lore along with it and retcon the entire damn thing?

Because it would make no sense otherwise? And the retcon is nice and makes sense.
>>
>>382052958
I completely dropped the game and vowed to stay the fuck away for all eternity after its open beta so you'll have to excuse how little I can remember, but most of the lore inconsistencies are straight-up changes that make the lore less unique.
I fucking loathed how the Altmer turned into bland high elves, with bland high elven architecture, with a mary sue LITERAL CHILD as a leader. In fact, most races had their architecture made extremely generic, in line with the bland art style. Even Dunmer architecture looks somewhat off.
>>
>>382054604
>it would make no sense
>The retcon is nice
What the fuck am I reading
>>
>>382054923
I think he meant it would make no sense to remove the jungles in game and then retcon the lore
>>
>>382054604
>Ken Rolston
Reminds me of how most of the major TES developers left during or after Morrowind, with the original guys like Lefay deciding to jump ship even earlier.
They knew, didn't they?
>>
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>>382054367
I just keep my digital stuff. When I get a new computer or hard drive the old shit just gets dumped forward.

And I kind of knew it was a long shot they'd let me actually hit the button before the event but I was excited to try anyway. Same with that letter in Solstheim that talks about an inn somewhere in Cyrodiil. Well, that one I was maybe a little more convinced was going to go somewhere because I legit thought it was put in Morrowind's expansion to tease the sequel.

I have to convert most of these pictures because the internet rarely supports .bmp anymore.
>>
Fallout: New Vegas
>>
>>382055087
Not retcon the lore*
>>
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>>382055180
>I legit thought it was put in Morrowind's expansion to tease the sequel
It might have been, after all. They were already planning on Oblivion during Tribunal's development.
>>
>>382040873
Morrowind

Matter of fact, designs were mostly worse in Oblivion and outright dogshit in Skyrim all around. Can't be having any normal looking weapons, oh no we gotta make even the simplest weapon look retarded and fanciful.
>>
>>382054923

You suggested they could have just mysteriously had no jungle in Oblivion but not retcon the jungle lore. This is retarded and would make no sense.

The jungle retcon explanation, that Talos loved his Legions and retroactively CHIMed the jungles away is neat. It's both an in-universe and out of universe retcon.
>>
>>382055087
>>382055320
Yes, which is a ridiculous thing to say. You can change an environment and still have mostly the same lore.
>>
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>>382055469
It's funny because Bethesda didn't come up with that. Kirkbride did, and Bethesda later used it in Skyrim.
>>
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>>382055751
Well, let me correct myself on this one. It first appeared on the Mythic Dawn Commentaries, so it was in Oblivion.
I wonder who wrote that book, though :^)
>>
>>382055469
It wasn't just the jungle that was retconned. See >>382051057
That's what >>382053654 is referring to.
If they really only removed the jungle because of graphical limitations then why would they also retcon all of the other lore that had been written?
>>
>>382055751
Kirkbride is the only good thing about TES at this point
>>
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>>382055751

Why did he leave Bethesda and where is he now?
>>
>>382052167
I remember them showing off the Radiant AI and they had this ton of conversation with (iirc) a bookshop owner who you'd meet randomly on a street, and then you chat her up, she invites you to your house, you talk about how scared she is about Kvatch and whatnot.

I remember they claimed that most all NPC in the game would have unique schedules and conversations. I remember they claimed that conversation in particular (which lasted full 15 mins or so) was like 1% of the total conversation you could have with that particular character.

I was hyped to heaven and back, but little did I know back then that it was all a script, and merely a precursor of things to come. ffs that particular conversation didn't even make it in the final cut of the game, though you can unlock it in TES CK.

about the time Oblivion got released they announced Fallout 3 and that was the last game I truly felt hyped about. Oblivion was a mixed bag, but FO3 was a total letdown that killed any excitement for future of gaming. fucking Bethesda, and to think I wasted hours defending your shitty game on autism central like NMA
>>
>>382056002
You must be 18 to post here
>>
>>382056139
Fuck off
>>
>>382056002
Nobody told me it was opposite day.
Cuckbride is best filtered through Kuhlman.
He can make MKs ramblings into something usable.

Straight unfiltered Cuckbride is trash.
>>
>>382056207
MK's ideas are generally of much higher quality
>>
>>382040873
The Morrowind set is good, except for pauldrons and that the set looks a bit too extravagant for a simple legionnaire stationed in backwater Vvardenfell.

The Oblivion set falls into the fantasy trope of too much plate armor. Doesn't look very practical for a trooper to me.

And the Skyrim trooper must be a frozen fishy stick by now.
>>
>>382056060
>where is he now?

From what I see all he does is shitpost on the internet then jerks off to all the responses he gets from posting cryptic lore information.
>>
>>382056060
He was not thrilled with the direction they were going lorewise and was not shy about expressing it.

I believe he is with Telltale now.
>>
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>>382056002
I like Kuhlmann, I think he's still in charge for the lore and even though it's not the MK style esoteric science fantasy it's still cool. And he still keeps in touch with Kirkbride for lore sometimes.
The ESO writers also seem fond of Kirkbride's stuff, they have been referencing him a lot in the game lately.
>>382056060
He left during the middle of Morrowind's development because he didn't like the direction TES was going. Now he works for Telltale as a game designer.
>>
>>382056359
Like the Khajit space program?
>>
>>382056507
I see you are a fan LOTR-lite
Oblivion must be right up your alley then
>>
>>382056207
>Kuhlman
>Oblivion main quest designer

Did you forget the main quest of Oblivion is pure garbage and the single reason of the removal of levitation spell was the fact you could use it to activate the end cutscene prematurely?
>>
>>382050523
Bethesda has given consent to the Sky teams nigga
>>
>>382056728
I think the single reason for removing levitation was the open top indoor cell cities.
>>
>>382056507
If you think Khajiit attempting to pile up to get to the moon because they're after moon sugar isn't the coolest shit then get out of my face.
>>
>>382054740
Auridon is the only Altmer zone in ESO. Vanilla game had pretty boring design, but all new content is great, so the mainland Summerset will be probably great too.
Ayrenn is not a child. She is 28 and the oldest child in Altmeri royal lineage.
>>
>>382056872

They also have no reason to C&D since they're not releasing a Morrowind remaster ever.
>>
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>>382056425
ESO writers are Ken Rolston buddies and Ken is MK's idol.
>>
>>382057016
>she is 28 and the oldest child in Altmeri royal lineage
That's a funny way to say "ancient 9th era spaceship", anon :^)
>>
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>>382040873
why are you away from your post?
>>
>>382057151
>michael kirkbride is gone
>ken rolston is gone
>ted peterson is gone
>kurt kuhlmann is under todd's jewish rule
>emil pagliarulo still has the job for some reason
>our only hope lies in the zenimax team
Who would have thought it could go so downhill.
>>
>>382057016
>She is 28
But that is a child in Altmer eyes.
>but all new content is great
I'll take your word for it that the new writers and designers actually have respect for and interest in the original lore and designs, unlike the team that created the vanilla game did, but as long as the game's base is so fucked I'm not touching that with a ten foot pole.
>>
>>382056906
I will be removing myself from your face then because that little bit of fanon is borderline retarded.
>>
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>>382057152
>these crypto theories are probably from some Tamrielic equivalent of /pol/
>>
>>382057598
These references are a case of "They are not laughing with you."
>>
>>382057598
More like Tamrielic /x/, ever heard of the Temple Zero Society?
I made an analogy in yesterday's Skyrim thread of how the Stormcloaks were basically a bunch of /pol/acks trying to start a country by borrowing guns and recruits from /k/.
>>
>> 382057479
Most Altmer live exactly like humans because of diseases and assassinations. Only lucky ones can live for centuries.
>>
>>382057536
I'm pretty sure it's not even meant to be literal, dude. Just the image of a giant pile of Khajiit climbing on each other to reach the moon is fucking fantastic.
>>
>>382058020
didn't even give him a (you), that's cold, anon
>>
>>382049110
One thing I like about Skyrim's story is that it doesn't gloss over the whole Oblivion crisis like a lot of sequels would by just focusing on the succession crisis, it realizes the logical conclusion and focuses on how much of an insane clusterfuck it would be to have hell portals open up every fifty feet. It actually makes Oblivion's story seem a lot more important than the actual game did.
>>
>>382057598
I just remembered the scrollocaust has those ridiculous fucking factions, like bretons and redguards allying with fucking orc savages. Have they even attempted to explain away those inconsistencies?
>>
>>382040873
Oblivion
Those dudes were strong
>>
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>>382051057

Alright lorefags can you explain to me

1. What are those giant swords in anons pic is supposed to be

2. What Cyrodill was supposed to be. I get it was supposed to be jungle but whats this rice/river economy?

3. canopy tunnel?

4. Arent there mods that fix some of these problems like the jungle?
>>
>>382058489
Fucking this. The Oblivion crisis somehow had a greater impact on Skyrim than it did Oblivion.
>>
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>>382058607
If you actually play the game they aren't ridiculous.
>>
>>382058652
I'm the anon that posted it so ok.

1. Pretty sure it's just a e s t h e t i c since it isn't mentioned in the PGE1. They also bug me a bit, and I think the art would be better without it.

2. Read this:

http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil

It pretty much describes everything that Cyrodiil was supposed to be. The economy is described as river based with its main exports being rice and textile.

3. Also mentioned in the PGE1. It's a passage to the Velothi Mountains, leading to Morrowind.

4. There are mods that replace the not-forests with jungles but they are just asset replacers. Oblivion retconned the entire province's lore, nothing from the post you quoted is in the game. You can tweak it to *look* like the original version of Cyrodiil but it want *feel* like the original Cyrodiil.
>>
>>382058652
How do you even grip the sword on the right?
>>
>>382044048
unironically best answer
>>
>>382059228
>Text added retroactively after people on the team realized hey wait a minute orsimer are supposed to be seen by men as beasts at this point in history but oops too late also we want the Skyrim audience so we can't leave out any playable races
You sure convinced me
>>
>>382059542
At least they are trying to cover up the mess. Can't say the same for Todd.
>>
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>>382059542
History is not that simple. Orsinium questline will answer your questions.
>>
>>382059228
This sounds like something written well into the third era
>>
>>382059969
How so?
>>
>>382059913
I'm not going anywhere near the game, but if you have a link to any reading,
>>
>>382040873
Battle Mages from Oblivion were fucking awesome, at least I thought they were.

It was something about the slight change in uniform, the hood instead of the helmet, that made it just seem so slick.
>>
>>382059913
>The Orsimer exodus was long and particularly deleterious to the character of its people. They had never been well-regarded by the other inhabitants of Tamriel, but now, with no hope, they became little more than monsters. Other Orcs with vision attempted to create homelands over the next three thousand years, but all were attacked and destroyed before they could take root.
Sounds pretty simple to me.
>>
>>382040873
Skyrim's armour looks like pieces of leather strapped together and just looks plain fucking silly.

Morrowind's armour is decent and is both practical and aesthetic.

Oblivion's armour looks and feels great. Really imposing too.
>>
>>382061330
>Skyrim's armour looks like pieces of leather strapped together and just looks plain fucking silly.
The majority of Skyrim's armor feels like that imo.
>>
>>382040873
Skyrim, once you mod it to make everyone female and every armor a bikini.
>>
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>>382061418
>not giving them wings and hooves too
faggot
>>
>>382050458
A fair kill.
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