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What does /v/ think of Dishonored?

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What does /v/ think of Dishonored?
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Capekino
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>>381956548
Great

second one ran like shit and was sjw garbage though
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Good shit. So much replay value. God tier art. Truly lovely worldbuilding.
Flaws are it's too easy and the writing is tad hammy. The DLCs are so good they should be the industry standard.
>>
a good game, 2 is even better, though arguably has more flaws and is less "focused". the expanded level size and improved nonlethal options make it for me.
>>
Reminded me of the old Thief games but with a teleport mod attached and surprisingly good combat.
>>
Boring with bad stealth and shitty art design

the only interesting thing about it was daud in knife of dunwall
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>>381956548
Good story and world concept. Atrocious level design (flooded city, bleh) and overpowered super-powers aka "we don't know how to design reliable enemies."
>>
I liked the first one. It had this wierd low budget vibe and everyone looked creepy even if they weren't supposed to be.
>>
noone knew what this game was until dishonered 2 released
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>>381957365
Except that's wrong since Dishonored 2 sold a lot worse compared to the first game.
>>
>>381956548

I genuinely really loved it, i thought the second one was an improvement in every way except for performance and story, which is a shame because the worldbuilding is fantastic.
>>
just bought DH2 and playing it, it still has the feel of the original. Is the enemy AI slightly smarter than before?

but why the fuck is dishonored 2 so fucking poorly optimized, fucking christ
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>>381957783
the story is not even worse its just literally the same story again, except with witches now.
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>>381958053
that would make it worse
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>>381956548
It needed to refine its fundamental stealth mechanics beyond "don't go in the vison cone" and they should've had a similar sound system as the dark engine games; making literal X-ray vision the only viable way to locate guards is asinine design. I feel like Arkane is too up their own ass with the "we're da next LGS/IS, dude modern immersive sims LMAO" to actually bring the core mechanics up to par with those of the two decade old games from which they're taking influence.
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>>381956548
It's great, would be absolutely god tier if it weren't so easy and had a stronger story. Too bad the sequel didn't remedy any of that and was just more of the same with some refinements, for better and for worse.

>>381957964
Because idtech5 is a shit tier engine and Arkane had no experience with it, allegedly they had to bring in people from id to even get the game into a remotely playable state.
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>>381958229
>"we're da next LGS/IS, dude modern immersive sims LMAO"
A lot of guys from Looking Glass Studio went on to Arkane, so in a sense they literally are Looking Glass Studio and while Dishonored isn't as good as The Dark Project or The Metal Age I think we can all agree it's better than Deadly Shadows
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the non-lethal assassinations in 2 are just sadistic, so that was an improvement. all of them are a fate worse than death. also time travel mission is godlike desu
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>>381958613
jindosh equally good if not better
>>
>>381956548
It was good but far too easy even on its hardest difficulty. It was way too easy to just breeze past guards as long as you got high enough. It also forgot that good stealth requires vulnerability.
>>
>>381957964
on hard difficulties it definitely feels like they spot you easier. also they can see vertically now.
>>
>>381958452
That's a bit deceiving. The "ex-LGS" members of Arkane were testers (like Harvey Smith) and low level programmers, not many were behind planning the design of the games. Most of Arkane's design teams cut their teeth working at post-2000 Ion Storm, which is why the games feel closer to the Deus Ex: Invisible War and T:DS than any of the LGS titles.
>>
Despite the tons of little world building details, journals and stuff I can't get into the story or setting.

The actual gameplay is good though. Decent stealth game but really good if you just set ambushes and get into comvat to use your abilities.
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>>381956901
>Le es jay du ba u meme again...
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>>381957964
The AI is vastly better than the first game's dumbfuck AI
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>>381959043
Harvey Smith was the designer of the original Deus Ex.
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>>381956548
It's casual as fuck, but that might be a good thing since it makes replaying old levels abusing OP powers comfier.
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>>381959426
He's right though.
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>>381959076
That's because all the characters sound as invested as a teenager on a field trip to the boring factory. Arkane has a really stupid habid of hiring big name screen actors for the VA work, they've done it in both Dishonored games and Prey; it's probably to appease Bethesda's marketing goons, but it harms the player engagement in the narrative significantly.
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>>381959626
Give me some example besides playing as a fucking girl.
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>>381959514
I know, but he's just one man, who's alsobeen shifted off of project lead after Brigmore Witches released. Most of the senior devs at Arkane joined Ion Storm after Deus Ex made them successful.
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I liked it, but hated that non-lethal take downs have no downside like them eventually waking up. pacifism routes should be harder. First bioshock committed this sin also.
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>>381959884
I don't agree but he's probably talking about:

-More black npcs (even in Dunwall, cracker central)
-50% of guards are female
-Lesbian subplot with Delilah
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>>381959884
The boat captain is a one armed stronk black woman.
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>>381960152
The challenge comes from testing how much the player can handle the tediousness of the non-lethal playstyle.
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>>381960152
well if you just kill people you can get an upgrade that instantly vaporizes the body. so in comparison, having to choke everyone out is harder.
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>>381960403
She was in the first game.
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>>381956548
Fun action game, poor stealth game
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I'm not sure why but whenever I see the designs, especially the characters, it always reminds me of this film and also that Jim Carrey Christmas Carol film.
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>>381960831
No she wasn't.
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>>381961302
yes she was
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just leaving this here
https://www.youtube.com/watch?v=XYdxhmvbu3M
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>>381961372
No she wasn't. Stop being a faggot.

http://dishonored.wikia.com/wiki/Meagan_Foster
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>>381961451
>citing wikipedia

yeah sure buddy
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I'd do Emily and Delilah in the assholes.
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>>381961520
Oh you're just pretending to be retarded. Kys.
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>>381956548
1 and 2 are in my cart, should I check out?
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>>381961430
This is why Dishonored will always be better than Thief.
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>>381956948
>God tier art
Fuck no
>>381957242
>good story
Fuck no

>>381956548
It's good. Nothing beyond amazing. It's fun to fuck around with but it's stealth is boring
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>>381961559
>le kys meme xD

Typical redditor. She was in the first game, get over it.
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>>381961559
Holy fucking shit she was a character named Billie Lurk in the DLC for Dishonored 1 for Daud. Meagan Foster and Billie Lurk are the same fucking person.
>>
>>381961649
Sure thing kiddo. KYS :^)
>>
Some of the powers were buggy as hell, like Time Stop.
>>
First one is very good.

Just finished Dishonored 2.
It was worse than the first one, but still good. The characters and story were downright terrible. The time travel mission impressed me.
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>>381961532
Emily is 10.
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>>381961729
Kys urself reddit
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>>381961803
>y-you are
Classic
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>>381956548
First game was a blast for stealthan and hidan. Second game felt like it was missing something, couldn't quite place my finger on it; still an enjoyable game in its own right.
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>>381961634
what are your system specs, Dishonored 2 is totally fine now if you've got a good video card.
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>>381961897
>m-muh stuttering

Could you be any more reddit rofl
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>>381956548
Boring. Really bad story, dialogue and setting.
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>>381960282
>>381960403
>BLACKS AND GIRLS??!!! IN MY VIDYA??!!!! REEEEEEEEEEEEEEEEEEEE!!

You people are pathetic.
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>>381961634
Yeah, get Thief: The Dark Project and Thief: The Metal Age too.
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>>381960282
>complaining about getting to brutalize female guards

real equality
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>>381961982
are you the same guy who kept screaming "racists!!!" in the last thread?
the characters in dishonored 2 are pure shit, and that includes the nigger boatwoman. At least Sam had a personality and things happened with him that made you feel connected to the old fella.
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>>381961645
Oh man, Anonymous just said No. What a stellar argument. Man he's totally convinced me now.
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I just found out that Dishonored has unique animations for every target you assassinate.

But why don't they play if you assassinate them using stealth (for example sneaking up on them from behind)? What the fuck.
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>>381961451
Maegan Foster is Billie Lurk
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>>381962216
What was I supposed to say to "God tier art."? It looks okay and the characters are pretty ugly
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>>381962179
Hating a character because their writing or implementation is one thing. Hating a character because of their skin color or sex is another thing. You're only reasoning for hating Meagan is
>muh pops told me them dirty niggers was out collecting welfares again
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>>381961926
I think the pace was worse. Dishonored 1 already had very few missions, but each mission had a sidequest and a good chunk of city to explore outside of the mission. Dishonored 2 has very few subquest and some missions are the same mission split in two (the mission in the past, for example). While some of the levels are arguably better than the first game's (I think Jindosh's mansion is the best level in the series) the game just feels unsatysfing when you complete it.
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>>381961302
>Meagan is Billie Lurk you fucking fool. Billie was in the first game in the DLC.
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>>381962523
but I literally just told you why meagan is a shit character. Her being a nigger is just the cherry on top - she's blatantly forced in and is completely useless as a character. Nothing happens with her, she doesn't interact with anyone aside from talking to sokolov once in a cutscene, her dialogues with you are just "here's what you have to do, i'll be back when you're done", and then she gets all emotional in the supposed "big twist" like anyone cares. Great, just one more reason to kill her.
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>>381962407
When you say things like
>the characters are pretty ugly
Boy do you come off as someone who doesn't know good art when they see it. Why does everything have to be about attraction? Why does everything have to look perfect and sexy? Grit and ugliness can look great. Dishonored does it in a lovely and weird way.
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>>381956548
really good
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The real question, Is Corvo Emilys Dad?
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>>381962881
Yes.
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How's 2? It's on sale right now, worth it or should I buy it?
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>>381960282
>More black NPCs
Serkonos has more brown and black people than Dunwall. More than once you find literature referencing "exotic beauties" and "varied cultures" likely because it has lots of water and warmth. There are also places in Dishonored with Slavs and Asians.
>50% of guards were women
The first game has a book in Daud's lair where it mentions Gristol has had male and female Lord Protectors, and that the position comes from guards and military figures mostly. Also, 1 had the same 3 guards everywhere due to low resources.
>Lesbian subplot with Delilah
To show Delilah tries to charm everyone to use them. The first scene in the game has her flirting with Corvo talking about how handsome he is for her age. She uses anyone in any way she can. Once that witch loses her powers Delilah drops her like a hot potato.
>>381961451
>He doesn't know Megan Foster Do I even need to tag this? She is Billie Lurk, who is in the first game.
>>381959739
This, Corvo sounded bored to death compared to Emily. Which is weird for someone with it since Xerxes or Garrett

Daud is God-tier, though.
>>381962407
The art is wonderful.
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>>381962807
I meant in game. I was think of character models, I apologize, that being said most of the areas in the first one were pretty dull
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>>381962806
You either didn't play the first game or you just completely disregarded the plot in favor of rampaging as Mr. McStabby.
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>>381962881
Why is this even asked anymore?
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>>381962934
Game's good, but it's optimized like shit. Try the demo.

>>381962961
>This, Corvo sounded bored to death compared to Emily. Which is weird for someone with it since Xerxes or Garrett
I think it fits the character. Corvo's an old man now, he's probably fed up with this and just wants his daughter back.
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>>381957242
The story was quite bland but the level design was one of the things this game did best.

What was so bad about the flooded district?
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>>381963116
flooded district was fine, but most of the areas were really small and simple to move around
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>>381963116
>what's wrong with the Flooded District
I'd like to know this too, it is one of my favorite levels in the first game.
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>>381962881
she literally calls him dad right in the first scene and the tutorial of 2. they didnt leave that one mysterious.
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>>381962934
Dishonored 2 has the best level design of any stealth game, it's like if every level was The Sword or Life of the Party.
>>
>>381963116
>>381963385
I think a lot of people found the flooded area a pain in the ass to navigate. Not sure, honestly. I personally loved it, especially if you're in low chaos and challenge Daud to a duel.
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>>381963097
Running GTX 770, how bad is it gonna be?
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>>381958242
>Too bad the sequel didn't remedy any of that
I thought that 2 and the DLC's were a fair bit harder. They had a lot more bad guys standing on top of rooftops or whatever, and a lot less "safe spots".
You couldn't just blink away as much.

>>381957964
There are more baddies in elevated areas, and fewer hiding spots.

>>381960152
They take like 5 seconds rather than just being instant, and the bodies are much harder to deal with (you cant turn them to ash)
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>>381963493
I wish it was that good, but Jindosh's mansion is up there.

>>381963515
A friend of mine managed to play it on a 670 in decent conditions.
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>>381956548
Hated it.
It promised you that you could play how you wanted, but unless you go the boring stealth route the game punishes you for killing people, even the most monstrous of bad guys.

So you either have to play like a pacifist coward, or you have to deal with a game that gets somehow DARKER and more depressing as you kill bad guys, rather than better.

It's a dick move. You do not get to sell a game based on stealth and assassination and then punish the player for engaging in THE 50 PERCENT OF THE GAME THAT WAS ASSASSINATION-FOCUSED.
>>
>>381956548
Can't wait for the DLC tbqh. Killing god as a cyborg ninja is both incredibly stupid and amazing
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>>381961153
This movie was the epitome of an awesome concept married to a fucking boring story. Everything about it felt so anticlimactic. It would be an awesome setting for an open world video game though.
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>>381962661
That sounds like a good part of it. The first games levels were large, but very directed until much later. Only towards the last third did D1 start throwing super huge open areas at the player. The second world seems like it is trying to be open world while maintaining a heavy grip on the narrative. It has a lot of big, open areas that don't do much of anything; listening to NPC's checked lives gets tiring after a while.
>>
I felt like the devs treated me like an idiot (tutorials, safe combination "puzzles") and the game was way too exploitable to be a challenge, but it was still fun.
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>>381962989
They fix that in 2, but honestly I never noticed the underwhelming graphical power in 1; the art made up for the graphics.
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>>381963663
The game also gets more difficult with higher chaos, since slaughtering everything is easy street. Still not as difficult as ghost clean hands (which isn't that hard in the first place I don't guess).

Also
>associating stealth with assassination.
Nigga the best stealth game I can think of doesn't revolve around assassination at all. If you want AssCreed play AssCreed
>>
>>381956548
Great fun as an action game.
>>
>>381963116
Weepers aren't interesting as a enemy faction for a stealth section, mainly because they have no barks and are always wandering on a patrol route instead of acting like they live in their environment. Also most of the environments in the flooded district feel like they just rearranged Daud's hideout multiple times to pad out the level length when they really should've focused on refining the hideout as the entire level; sewers with weepers and river krusts blow ass and I struggle to see why someone would see those sections as anything but tedium. They had the opportunity to make the level Dishonored's cathedral/cradle, but it felt like an afterthought.
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>>381956548
Got bored of it a couple hours in because of the repetitiveness of the stealth mechanics
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>>381963901
I didn't think there was anything special about the characters designs, they were pretty generic most of the time
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>>381956548
It was surprisingly excellent, I had very low expectations for it but it delivered.
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>>381963663
How does the game punish you? By giving you more dudes to murder? By not giving you the happy feel good ending slide?
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>>381963663
>slaughter the entire police force
>wtf why is my city suddenly destabilized? bugged plague mechanics!
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>>381964165
>By not giving you the happy feel good ending slide?
That. At least, that's what everyone says, which is an argument I don't understand - you can kill the target and a few guards and still get the low chaos ending, so if you're getting the high chaos route you're killing people left and right. How is that supposed to make the city a better place?

I honestly think they should've hidden the chaos meter. Many people I know felt "obliged" to keep the chaos low even if they had more fun killing everyone.
>>
>>381963663
You play a brutal, edgy game, you get a brutal, edgy ending.
You play a hopeful, considerate game, you get a hopeful, considerate ending.

It's not "punishing you". You're supposed to embrace the bleak setting on your first playthrough; nonlethal is really something that you can just try out on a second playthrough.
>>
>>381963663
>The route which is easiest, gives the most loot, and is the most fun to play is punishing

???
>>
>>381963663
major targets are fairly insignificant and you can kill them all and still get the low chaos ending.

You kind of have to go out of your way to purposefully massacre every hard working guard who happened to be doing their job at the wrong place and time for the chaos to really have an effect.
>>
Game would be pretty cool if they'd remove all the gay ass magic that stops it from being a proper stealth game
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>>381964745
The game doesn't require you to use it, though. You can finish the whole game without using blink once except in two points (first one being the first time it gets introduced). The sequel even has a no powers option.
>>
>>381964364
I think at the start of the second main mission there's a big tool tip at the top that bluntly tells you "if you kill dudes, then you'll get a bad ending"

They really shouldn't have shown that. They should have only told you -after- you get the high chaos ending.

>>381964745
In 2 you get the option to refuse the mark and just not get any magical powers during the entire run
>>
>>381964745
You get your wish in 2, you can refuse the magic.
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>>381964830
Doesn't matter its piss poor game design. Being seen should be a failure state not a 'hit your I win button now" trigger.
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>>381963038
I played it. Billy isn't a character at all until the end of the first DLC, where she betrays you for no reason at all and you first find out her name. She never shows up again.
She's a shit character there too, serving as your intel agent and nothing more. She's the developer's mouthpiece to tell you what you have to do, she isn't a character.
>>
>>381964745
That gay ass magic is what makes it fun. It isn't the stealth that's for sure
>>
>>381964886
You're retarded.

>>381964846
>They really shouldn't have shown that. They should have only told you -after- you get the high chaos ending.
Yeah, agreed. It really put people in the wrong mood to enjoy the game, thinking there's only one correct way to enjoy the game.
>>
>>381965001
>wrote "enjoy the game" twice
I should go to sleep.
>>
I stopped playing the first because the good play through got to use none of the cool toys the chaos playthrough did. Is the second the same or did they give non-lethal better powers?
>>
>>381960282
Is Thief 2 sjw because it had 50% female guards?
>>
>>381959884

Unlike the other guys, I dont mind black people or female guards, you already had black characters having important roles before, and getting to murder females guards in creative ways without the game bitching at you was a positive point.

No, the world was good enough, the problem comes from the story, everything in the plot was Delilah and Billie lurke telling Emily to check her privilege, almost every single interaction between those characters always ends with either Delilah or Billie telling Emily how privileged she was to be born rich while everyone suffers horrible, it wont help that Delilah barely managed to carry her own dlc back in dishonored 1, she is just a thrown away villain with no charisma or presence, being forced to hear her whine about her suffering in dishonored 2 was boring beyond belief.

It was clear that the game was made to be played only with Emily, Corvo was added in the game simply because they were afraid Emily would not have enough charisma to carry the entire game on her shoulders, hell, Corvo barely reacts to what Delilah says, he just sounds tired and all to eager to slit her troat and be done with this bullshit.

I wont even says the plot is "sjw", it just sounds boring, like I am playing the edgy version of a christmas carol with Delilah as the ghost of the past, billie as the ghost of the present, and the outsider as the ghost of the future, all to help empress Emily to see the error of her ways and become a true empress "of the people", its just boring.

And as I said, Delilah is a terrible villain who barely carried her own dlc, she should have stayed dead instead of coming back to haunt dishonored 2.
>>
>>381965001
Yeah
generally the "bad ending" is seen as a failure state, when really it's the primary way to play the game.

I'm quite glad that I went full murder when i first played it. It made it pretty nice when i tried again with low chaos and it was like a little redemption arc. I distinctly remember this one time in the flooded district, i approached an area that I thought was gonna be full of weepers but everyone there was just perfectly healthy.
It was nice.
>>
>>381965114
i mean, you should know what you're getting into when going for non-lethal/ghost runs. 2 is slightly better about it.
>>
>>381965114
There are a lot more nonlethal powers in 2. You can drop-knockout people, as well as choke people out during combat. There are more nonlethal bits of equiptment. Also, all of emily's powers are useful in a nonlethal run

However, I'm gonna say that high chaos isn't a failure state or anything. It's not the "wrong" way to play, and the ending isn't even "bad". You're supposed to play it that way.
Low chaos is sort of a side option.
>>
>>381965227
Ask the other guy, I'm just mentioning things that might trigger nu-/v/
>>
>>381965539
Ah cool. Might give it a look. Thanks.
>>
I'm getting towards the end of the second game. It's pretty good. The setting is definitely a lot more unique and artsy than the first, but a fair bit less focused. I'm not sure which I enjoyed most though.
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>>381965967
>I'm not sure which I enjoyed most though.
Only one of those two games has Clockwork Mansion in them.
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>>381966075
That... is a very good point.
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>turns bodies to ash when they die
>objectively an upgrade
>dont take it cause i like seeing the bodies twitch when they die

bueno
>>
>>381956548
I think it's pretty good, though too short for its original price. I like how the bad or good choices change the environments.

I also like how the nonlethal options to take down your targets can be arguably worse than just killing them.
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>>381966075
I like both for different reasons. Masquerade Party was a damn good level too.
>writing your name in the guest list

Dishonored
>Better story
>more quality and quantity secondary characters, targets
>better Outsider (maybe that has to do with the original intent of 2 being Emily's POV. The Outsider acts differently to different people, pic related)

Dishonored 2
>Better level design
>better AI
>Player character more dynamic

Both were equal in lore presentation, though. Can't really decide which I like "more"
>>
>>381967237
>writing your name in the guest list
Can't decide if that was awesome or "nothin personnel"
>>
>>381967237
It's pretty much the same as Thief I vs Thief II.
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>>381967394
Probably a mix of both. Corvo strikes me as the type of person who was forced to attend these kinds of balls and things in the past and doesn't really like it.
>>381967474
Pretty much.
>>
>>381956548
I did not like it
>>
>>381967708
>mask
>for you

what did they mean by this?
>>
Daud's DLC was better than the main game, both in story and mechanics wise.
>>
>>381961751
What's your point?
>>
>>381962216
Not just no, fuck no. No comeback for that.
>>
>>381967995
Agreed. That is why they copied his Blink power with Corvo's in the second game. Daud is also a better written character than Corvo, at least compared to Corvo in the first game.
>>
>>381962407
>graphics and style are art
WOW!
>>
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good video game
>>
>>381967995
Targets were more interesting in the main game, though I did like the real estate guy's mission.
>>
>>381968076
Doing ten year old girls in the asshole is illegal and highly frowned upon.
>>
>>381968545
Maybe in your shitty country.
>>
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>>381968545
She ain't little no more
>>
>>381968292
Corvo is automatically gimped because he has no personality in 1 unless you choose to do specific things with him, and in 2 he really just feels like the Vergil to Emily's Dante. Daud has very specific characterization and motives, which gives him a leg up.
>>
>>381961982
Suck my dick nigger
>>
I think we /v/ loves Dishonored but honestly speaking it was the biggest disappointment of a game and it was the game that taught me not to pre order shit anymore
>>
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>>381956548
>1st game only implied(heavily) that Corvo is Emily's father
>2nd game just flat out says it

hmm, its a very minor thing but maybe it would be slightly interesting if she never knew
>>
>>381969332
>first game implies that Jessamine is the Heart
>second game flat out confirms it about 5 times
they did the same shit with the Outsider
everything that had some mystery to it got ruined in Dishonored 2.
by the way, the 3rd mission, crown killer, is the best one.
>that spooky as fuck ending where you're being hunted
loved it.
>>
>>381969523
Hey it's not like it's a sequel and plot points need to be confirmed that were left hanging in the first game. Jesus fuck I more pissed that Daud didn't die when I killed him in the first game
>>
>>381969332
Corvo and the Empress didn't do that good a job hiding their relationship, pretty much every NPC suspects it. It was a kinda doomed secret from the start.

Or do you mean if they kept it secret from everyone else?
>>381969523
>first game implies Jessamine is the Heart
They didn't really hide it at all, seeing as it was the same voice actress and what the Heart says when you target Daud. I do agree about the mystery of the Outsider. If anything it should have been something more than him outright explaining it to you. Show don't tell
>>
>>381969846
you can expand on mysteries instead of ruining them, you know.
See Half-Life, Half-Life 2, Episode One and Episode Two.
>>
>>381967237
I never really liked the way they portrayed the outsider in Dishonoured. He's like this whale god of everthing and nothing, and indescribably being outside space and time, and you see him as just a -dude-. He's just kind of a normal guy. He's not even normal enough for the normalness to be a thing. It's like the writers and artists were designing completely different characters.

It would have been nice if they had different character models for the outsider depending on who's looking at them. They changed him a bit in 2 but that seemed more like the original VA was unavailable

>>381969886
I think on a first playthrough, you probably wouldn't notice the VA being the same, and it's only towards the end of the game that you can use it on Daud, and even then, you might not even use it on him. It's about as much mystery as you being emily's dad; it's implied but fairly obvious.

>>381969846
I guess it's inevitable when you make a sequel to a game with choices. Either you decide that one playthrough is correct, leave it ambiguous, or make like 50 seperate games accounting for every action
>>
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>>381970198
And how is the half life series going bud ?
>>
>stealth game
>all the fun abilities are combat related
>if you kill even 1 person you get negative stats and a bad ending
>every encounter is built with f5/f9 in mind
>>
Dishonored 2 definitely lost the feel that Dishonored had with the move to a new engine.

One of the things I always notice playing Dishonored is how fucking smooth the movement is in that game. In Dishonored 2 the maps are cluttered with trash and movement just doesnt feel as responsive.
>>
>>381970403
that's irrelevant to the matter at hand though. They could do Half-Life 3 without ever revealing G-Man's identity.

Plenty of IPs had their final entries and left mysteries lingering.
>>
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>>381970436
Thank fuck a resonable Anon is here
>>
99% of this thread is wrong
i bet most of you fucktards who complain about difficulty or stealth don't even use the extra difficulty mod

D2 is crap though, they're right about that.

the biggest flaw with dishonored1 gameplay is difficulties should have included a cap on potion carry amount. 2-3 max mana and hp on highest difficulty would have been suitable.
>>
>>381970369
>They changed him a bit in 2 but that seemed more like the original VA was unavailable.
They changed his appearance to match the new VA, who I guess pulls off the Outsider in appearance. Still like him in the first game more.
>>
>>381960152
dude the MGS series are like the only games where guards wake up

also like hitman 2
>>
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>>381970598
I would rather have the sequel explain shit than have it "heavily implied" for 5 more games. My point was focused on Dishonored 2 and 1 not a meme game that left on a giant cliffhangar never to be resumed again
>>
>>381956548
More interesting gameplay than most stealth games.
>>
>>381970780
I did like how D2 had the slider difficulty
>>
>>381970436
they should have changed that to making decisions that lead to different endings instead.

and do it how Deus Ex:HR did it, lethal takedowns make a lot of noise, but non-lethal is completely silent.
>>
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>>381970780
Did D2 run well on your rig Anon? I guess not
>>
>>381970931
>non-lethal is completely silent
Why do you want this?
>>
>>381970865
yeah but if you wanna explain shit then you have to make sure you have competent writers that aren't literally retarded
Fan theories about the Outsider were cool. What did the writers do?
>lol he was the subject of a ritual and now he's a big bad evil boy
Fuck sake. These are the same people who thought Delilah was ok. Her whole character is a fucking joke
>I got thrown out of the family because my sister lied about who broke some valuable object, and because of my jealousy I went ahead and destroyed the entire kingdom and am super edge and hate everyone
They should have left the Outsider untouched if this is the extent of their creativity.
>>
>>381970912
they do score points for shit they did post release
>>
>>381971023
ran fine, even in 1440p
just obviously had to get rid of higher shadows settings.

swapping engine was a mistake.
>>
>>381971153
I never thought 2 implied he was a bad guy.

I don't like Delilah, she wasn't written the best. But don't some individuals with the Mark slowly go insane, like Granny Rags?
>>
dishonored 2 was a disappointment
was expecting new abilities and powers and bonecharms
90% of it is ported from dishonored 1
what the fuck did they spend 3 years doing?
>>
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>>381971752
Making a better game
>>
Personally i cant wait to play a bisexual black woman in the next expansion. just me?
>>
>>381971850
seems like they really struggled then
>>
>>381971752
>dishonored 2 was a disappointment
Name a single level better than Jindosh's Mansion from the first Dishonored. Pro tip: You can't because Dishonored 2's level design is elder god tier.
>>
>>381971998
well, I didn't think Clockwork's Mansion was the best in its own game. I much preferred a Crack In The Slab with its time travel gimmick, had a lot of fun there.

Clockwork Mansion was impressive the first time I walked in but it got annoying very quickly I tried replaying it on my second save file, but my feelings didn't change.

I'd still rate Lady Boyle's party above the Clockwork Mansion.
>>
>>381971752
>was expecting new abilities and powers and bonecharms
Then don't play as Corvo.
Corvo was there specifically for people that don't want new things.
>>
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>>381971752
>was expecting new abilities and powers
What? Emily's powers are new and different, as are certain aspects of Corvo's. Blink works like Daud's. You can also get her abilities as Corvo in NG+.

Emily is the original POV character, and her powers do differ.

>>381971874
>Bisexual
Which you only find out if you go read a certain journal entry. It isn't like fucking Cisquisition that slams you over the head with it.
>>381972295
Boyle's mansion had better atmosphere, Clockwork had better gameplay level design.
>>
>>381972421
Emily's "new" abilities aren't enough to compensate for the copy pasted bonecharms. And even then, two of Emily's abilities are copy pasted from Dishonored 1.
>>
Is there no way to non lethally take out enemies once they spot you without using the crossbow?
>>
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Imagine if Dishonored 2 was made on UE4 instead of fucking ~Void Engine~.
I wish I lived in that world.
>>
>>381972549
Oh, and the same thing for the gear upgrades. They were mostly ported from Dishonored 1, and the new ones were very minor shit like incendiary bolts that explode.
>>
>>381972593
Not in Dishonored 1.
>>
>>381972593
Not in dishonoured 1. I think all you can do is disappear, wait for them to lose interest, then choke them out again.

In 2 you can choke people out after parrying them, and perform drop-incapacitations
>>
>>381972549
>copy-paste bonecharms
Like the ones that make witches have teleport sickness, or blood fly related ones? Not to mention you can craft them? And there are black and corrupted charms that do special things? Stop talking out your ass.

>Emily's powers
Far reach is a lot different from blink in how it works and how it improves. Domino and shadow walk were not powers of Corvo.

Why do Dishonored threads get flooded by faggots who don't play the game?
>>
>>381972549
>aren't enough to compensate for the copy pasted bonecharms
I think the black bonecharms do

>. And even then, two of Emily's abilities are copy pasted from Dishonored 1.
those are the Bread and Butter abilities that everyone in this game gets. Instant short range teleports are what define the series
>>
>>381964830
>reject outsider gift
>he still follows you around and butts in with his social commentary
they really half assed the second game. 2 characters was too much
>>
>>381972680
You also forgot howler bolts and stinger bolts and sticky grenades and molotov cocktails and stun mines and other blueprints.

Why such a poor memory?
>>
>>381972917
I see you were so adamant on defending the game that you didn't even bother reading the post to comprehend it properly. Anyhow, I'm not gonna babysit you.

Just gonna say that most of the corrupted charms were in Dishonored 1 as well.

Another flaw of Dishonored 2, which it carries over from dishonored 1 (probably because, again, it copy pastes so many upgrades/charms) is that there's no useful gear upgrades or charms if you're doing stealth runs aside from the increased movespeed while crouched charm. The big majority of upgrades and charms are for combat purposes.
>>
>>381973219
>choke out faster
>go faster while carrying a body
>Wolfhounds can't smell you
>recover stealth darts you can stack to 100% recovery
>invisible during far reach
>spirit water
>sometimes powers use no mana
>can go on, can't remember but there's more.

I am not really defensive of the game, I just hate when people criticize something because they have a shitty memory or passed by stuff in the game.
>>
>>381967237
The Outsider in the first game has a better voice and doesn't sound like a teenager
>>
>>381973219
>Just gonna say that most of the corrupted charms were in Dishonored 1 as well.
Are you talking about the DLCs? In which case, a couple of them were in, but they were mostly new.

I agree with the the upgrade/charm problem. The black market shops are pretty useless once you've upgraded your bone charms and goggles.
>>
>>381973219
actually a big problem is that most of the charms just aren't useful. needed bigger effects instead of "small increase to pistol damage" and other trivial shit
>>
>>381969523
>>that spooky as fuck ending where you're being hunted

That would would've been WAY better if she hunted you throughout the level and not just that one area.
>>
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Good setting and level design, but really poor game balance and lackluster game mechanics. It desperately wants to be a Thief/DX combo, but Thief had better gameplay and DX had better upgrade systems and writing. Blink-Choke Simulator 2012 just can't go to bat on the same level.

Far better spiritual successor than pic related, though.
>>
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>>381973692
Didn't the previous VA get blacklisted for having the reddit username Tranny Destroyer or something ?
>>381974550
Prey is a damn good Shock inspired type game.
>>
>>381974693
I think that was the reason he wasn't invited back to play The Outsider, yeah (massive fucking disappointment).

And I'm looking forward to playing Prey, but waiting on the survival mode patch they said they wanted to do which would restore the cut hardcore features (weapon degradation, limited oxygen in space, a trauma system, limited fabrication plans, etc). I'm a huge System Shock fan so I know it'll appeal to me, even though I hear it goes downhill as the game progresses.
>>
>>381969332

Dishonored 1 outright says it too but only as an optional, missable drawing on a low chaos run. Emily will write the word DADDY on top of a picture of Corvo that she draws along side a picture of Jessamine with the word MOMMY on it. Everyone knew, even Emily.

What bothers me about Dishonored 2's handling of it is that the relationship is supposed to be a secret. Even if everyone suspects it they shouldn't be calling each other father and daughter in public, which is the very first thing Corvo does in a room full of people.
>>
>>381974957
they do mention that people think its weird that the royal protector is the father of the empress. just doesnt really go anywhere (a running theme in these games)
>>
>>381974957
I guess if she didn't claim him as her father the nobility might start gossiping that the Royal Protector is sleeping with her too?

What are some historical royal bastards that eventually ruled? Guess Google would have that info.

Maybe she just thought
>I'm Empress, I do what I want
>>
>>381959884
I hate SJWtrash but playing as Emily was based as fuck, I fucking love Emily.

D1 was presented as a "dark and messed up world" where gay characters had to hide their sexuality in fear of being ostracised, there was a Guard Captain with a male lover that had to kill one of the Guards when his secret was found out. When the Overseers wanted to enlist a woman in their ranks, complaints were sent in by the populace and it caused controversy.

In D2 you are people openly talking about how they are gay and a literal tranny even though it's fucking magic-Victorian times.
>>
>>381976121
Anne Bolyn was never officially married to Henry the VIII, so Queen Elizabeth I was technically a bastard.
>>381976398
Serkonos is different than Gristol. In game the books describe the Gristol dances as rigid, whereas Serkonan were free-spirited dancers.

In Tyvia there is communism and goulags.
>>
I've been taking forever to get through the first game since I bought it like a year ago. The story is incredibly dull and having a silent protagonist does not do it any favors.
The whole HUD and interface is obnoxiously stylized and consolized, there's a big BONG sound when you choose a dialogue option.
The exploration is limited and derivative shit like finding a corpse with a journal detailing their final days. Not to mention the terribly boring "lore" books.
There are some fun combat encounters (fuck stealthing in a game that gives you this many combat options) and the movement feels pretty good though.
>>
>>381969332
Actually, it tells you a bunch in the first game too.

If you eavesdrop on the Loyalists, they talk about how Corvo is most likely Emily's father, and Emily does the Daddy/ Mommy drawing on Low Chaos.
>>
>D2 running really badly on higher graphics settings
>Turn down a ton of graphics settings
>Performance fucking skyrockets, taxes my older computer even less than D1

D2's performance is all over the place
>>
>>381958242
>Because idtech5 is a shit tier engine
Dishonored 2 is literally the only game which uses idTech 5 in such shitty way. Even Wolfenstein New Order is 60 fps on PS3, which is also on idTech 5.
>>
>>381977284
I don't know why the fuck they used id.

Just use the same engine Prey used (Cryengine right?), seemed plenty optimized.
>>
>>381977651
I have no idea what's with D2's optimization, on low it runs better than D1, but on high it basically melts my computer.
>>
>clunky
>bad combat
>terrible artstyle
>muh daughter
I'm not a fan of how your actions affect the world. It goes death -> more plague but turning bodies to ash should be a positive. Some of the non-lethal options are crueler and going that route is a lot more boring. Someone going into hiding never to be seen again is different than them dying, how? How can that logically affect the ending? It makes no sense. Also, the NPCs are assholes.
>>
>>381977894
>clunky
>bad combat
If you're playing on a controller i completely agree, but with a keyboard and mouse it was smooth as butter.
>>
>>381977894
Not burning bodies is the stupidest thing in Dishonored.

>Oh no, dead bodies play host to rats/ flies
>Let's not burn the bodies, lets dump them in a whole where they can act as a breeding ground
>>
>>381977894
>death...turning bodies into ash
Many of the people you kill are doing their jobs to make money to care for their families and sick famoly/friends. When they disappear in mass amount and there is no able bodied individuals to replace them, their families starve or succumb to exposure and disease. It makes sense.

Also, the point of many of the low chaos solutions is to show how they aren't much better if you think long about it. Which I think is a good thing, I don't know why people want more black and white morality in their games.

>>381978083
>Kill basically every public official
Then who burns the bodies?
>>
I replayed Dishonored 1 and honestly, I fucking hate Daud.

>Corvo, I screwed up your life and killed your waifu
>Sorry about that
>I don't want to be an assassin anymore
>Oh wait, I do want to be an assasin
>I'm going to make sure you never rescue Emily, and I'm going to sell you to your enemies
>I feel remorseful for putting the villains in charge of the country
I'm going to work for them anyway
>Oh, Corvo removed them but new villains took over the country
>I'm going to work for them too
>Oh shit, you beat me in battle
>Hahaha that whole "kidnap and sell you" thing was just a joke
>I REALLY don't want to be an assassin anymore
>I just sent all my assassins to kill you as a silly prank

He endlessly plays innocent while destroying the country, it's really irritating. And the the DLC does is make him act out of character as compared to the main game.
>>
>>381956548
Incredibly shit as a stealth game. As a stealth game alone it's a "Thief: We want the Call Of Duty audience" piece, which should speak for itself. That said the powers are fun and the level design is pretty stellar when placed alongside what else was coming out in vidya as a whole at the time. Ultimately it's a game about lethal stealth and that's pretty bad for a stealth game, especially when the guard's have the same detection system as Assassin's Creed guards.

Ultimately: it's okay. Not bad, but definitely not great.
>>
>>381978619
>plays innocent
I didn't get that vibe. He seemed guilty all the time to an annoying degree.
>>
>>381965257
>And as I said, Delilah is a terrible villain who barely carried her own dlc

desu if there's one thing the DLC aced, it's the writing. You're slowly introduced to her, first by a boat named after her, then her moving statue, then she assaults your base, you find a dead witch in prison that wrecked everything, you're trapped by witches in sewers, and it ends with the absolute best stealth level I ever played that gives you a whole new perspective on the original campaign as you're told of the sword hanging over Emily's head, and that suddenly makes the whole Corvo storyline taste a bit like shit in comparison. Also we got a real fucking boss fight that's also a reference to Thief.

The DLC was perfect, fight me faggot.
>>
>>381979008
He constantly insists he's regretful and doesn't want to fight WHILE ACTIVELY PICKING A FIGHT WITH CORVO in the Flooded District.

He insists that 'Corvo might come hunting for him" while Corvo is busy with more important things than him. Maybe he's butthurt that Corvo can't be bothered to hunt him down.
>>
>>381979080
Problem is that it has a clear and definite ending, wether you throw her into the Void or kill her.

But much like Lady Boyle who was supposed to see her life end in darkness but actually turned the tables on her kidnapper, they changed things around.

Delilah was good in the DLC. A new antagonist would have been better in D2
>>
>>381978467
That's if you count guards and wealthy people, not starving people close to death and thugs that profit from them. It's all tallied the same. The city goes to shit when you are in jail. They could have contained it, but everyone is written as retarded so you have someone to blame at the end.
>>
>>381978619
>And the the DLC does is make him act out of character as compared to the main game.
You may have misunderstood the main game then because that's totally not how I felt the thing. Daud is just trying to save his life because he knows how much shit Corvo can wreck.
>>
>>381960282
>Lesbian subplot
Brb gonna buy the game.
>>
>>381979180
>what is death by cop
Guilty to an almost suicidal degree.

Of course he is paranoid Corvo is coming for him. He is taking out members of the assassination conspiracy one by one, makes sense he'd come for the person who did the deed soon enough.
>>
>>381979431
I understand, but it's MASSIVELY HYPOCRITICAL when Daud is the one saying it.
>>
>>381979528
How? He sees how it already happened in front of his eyes over the 6 months since he assassinated the Empress.
>>
>>381979647
It only makes sense if it's High Chaos Corvo as well.

Other than that, Daud is CURRENTLY WORKING FOR THE LOYALISTS WHO KIDNAPPED EMILY AND PLAN TO USE HER TO USURP THE THRINE, what "moral high ground" does he even have.
>>
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>>381960282
>Every guard in the first game used like one of three models
>Expand your sequel so that the world feels more fleshed out and believable
>called a SJW cuck
>>
>>381979876
He isn't working for the loyalists. Where did you get that idea?
>>
>>381980984
I don't think Arkane developments games with /pol/ in mind.
>>
>>381956548
Didn't like it. Feels like it's trying too hard to be BioShock and the huge hands everyone has are bizarre. I wish we would have gotten the other skyrim box insert-core game.
>>
Love the series but idk what it was that made Dishonored 2 feel so...inconsequential. I even replayed the original before started 2 so it's not like I was just already a pro and speeding through it. But the first game felt like it had weight and consequence. Dishonored 2 felt like it kinda trimmed the fat and just made it straight up gameplay missions.

And I know some people will say that's a good thing but Dishonored lore is so fun and interesting it's a shame. I never felt like I was making a difference in D2 I was just told we're taking you here now go and then you take out this person that you have no real connection to. Dishonored 1 felt designed to entertain. Dishonored 2 felt designed for StealthGamerBR to make more videos.
>>
>>381979876
He does not have any moral high ground and he knows it. He's being selfish because he wants out, and he's acting pragmatically because that's the only choice he has.
The only way he could talk himself out of it would be telling Corvo about Delilah and what he did to save the Empire. But he does not, and leaves the choice up to Corvo.

I'd argue it makes more sense for a Low Chaos Corvo because that one has proven he can be merciful. Whereas the other one is just a murderer.
>>
>>381958613

I legit wanted an entire game of just that mechanic after that mission. Credit to them for not letting it outstay its welcome though.
>>
>games gets called SJW shit for making Emily the main character
>tfw nobody else out there found the hidden room in D1 where the Empress talks about the Outsider and having to hide her powers
>>
>>381981836
???
You mean the secret room in Return to the Tower?
>>
>>381982034

Yeah the one with the message left for Emily.
>>
>>381980984
>woman guards are believeable
>>
>>381981836
>>games gets called SJW shit for making Emily the main character
That's not the reason its called SJW and you know that, you disingenuous shitter.
>>
>>381982336
So this
http://dishonored.wikia.com/wiki/Letter_to_Emily_from_the_Empress
>And only share your power with those you truly trust.
Does not mean hiding supernatural powers though.
>>
>>381982339
Wtf I hate Thief II now.
>>
>>381982339
life is shit in this setting, not unbelievable that women would be forced into service. and they're not as plentiful as the men anyway.
>>
>>381982761
then why are there no female grunts and only female officers?
>>
>>381963385
Her artistic talent is a million fucking times better in High Chaos wtf
>>
>>381983043
oh come on dude

this game actually makes women look really bad cause you have a witch and a shitty empress fucking everything up over a grudge
>>
>>381983043
There are female grunts, I remember at the Duke's mansion and the time travel.

Women are shown to be as evil and manipulative as men in this game.

There are games like ME Andromeda that actually shoehorn in shit with an agenda. Dishonored isn't one of those games.
>>
>>381956548
Could not get into it. It looks bad, and the stealth sucks. It is way too tedious to actually stealth.
>>
>>381968302
English isn't your first language, is it?
>>
>>381956948
>Devil may cry 4
You've never played a devil may cry game if you this this game is like it.

That's like saying Mario party is like team fortress 2.
>>
>>381983965
How is it tedious? Line of sight only makes it limited, but beyond that it's just stealth.
>>
>>381956548
I'm disappointed to hear the second one has an even worse plot than this game, because that's all the original really needed to be a truly memorable game, in my mind at least
>>
Great games. Looking forward to the DLC. A shame it will be the last of Dishonored we will ever see, probably.
>>
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>>381986415
Not necessarily bad or worse, just stale and familiar type of story.

The only real "twist" like the first game is the identity of the actual Crown Killer.

>>381983965
>Looks bad
I beg to differ
>>
1 > 2
>>
>>381987630
In atmosphere and absolutely nothing else
>>
>>381982339
THEY HAVE SHARP SWORDS AND PISTOLS
>>
>>381988817
Not true. Performance is also much better in 1. There's no excuse for how badly the second game runs considering how the base engine can look 5 times better and run 10 times better with D44M.
>>
>>381983043
the duke is like gaddafi.
>>
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>can't choose to play based Daud in the upcoming expansion

Why tease my cock like that in the trailer for nothing
>>
>>381991038
all a ruse to sell him as dlc
remember fallout 4?
>>
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>>381983825
People just want to see what they hate and want to hate what they see. Thief 2 added female and ethnic guards but nobody complained because identity politics wasn't a problem. "Representation" was seen as a bad thing because it was called "tokenism" back then. Thief 2 isn't World War 2, so LGS could do whatever they wanted with their own fictional setting.

But when Dishonored 2 rolled around, the exact same kind of changes that Thief 2 did became unacceptable because now tokenism is a positive thing and many AAA game companies have gotten caught doing it and everyone hates it. Even though again, it's not Earth. It's an entirely fictional setting which isn't based on anything real and has its own history. People even totally gloss over the fact that Dish2 takes place in a different area, with a differnt culture. And somehow having any differences compared to the first game is unacceptable because it absolutely has to be just identity politics, not artistic freedom in fiction.
>>
>>381990725
>anyone other than id working with idTech
>expect it to not be a total disaster
>>
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>>381991256
anon, I...
>>
>>381956548
Will the Death of the Outsider be the last Dishonored game?

I sure hope not
>>
>>381981116
A letter in the room where Corvo escapes, Daud is selling Corvo to the loyalists so they can execute him.
>>
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>>381991256

I was also going to mention all of the CoD games that had been released so far but then I remembered that they run terribly and can barely support standard modern effects.
>>
>>381991402
Quake 4 looked worse than Doom 3 though.
>>
>>381991516
Raven aren't what they used to be, friendo. After being gutted and forced to work on CoD ports for a decade I'm surprised there's even anyone left.
>>
>>381991526
Singularity and Wolf 2009 look better than D3.
Check mate, idfag.
>>
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>>381991615
I will unironically defend Wolf 09 as being criminally underrated from a gameplay perspective, but come on, it was ugly as sin.
>>
>>381991424
yes, next game will be a hotbar console mmo on the continent :^)
>>
Pretty good game overall.

Story is sort of bland, the characters are all really flat and the plot is nothing special. They put a lot of effort into the worldbuilding lore but the world is shitty, it's not uninteresting, it's just hideous to look at.

Gameplay is a mixed bag but mostly great. Levels have loads of ways to finish them and lots of hidden stuff, the powers are fantastic even though they're overpowered as shit, and it has good replay value. Sadly, like every game nowadays, it punishes you if you do anything but nonlethal. Killing everything is the most fun way to play the game.

Audio is all around good, decent atmospheric sounds and music, decent voice acting and sound effects.

Visuals though, hooooooly fucking shit is this game one ugly, ugly pile of garbage to look at. Hideous overly stylized character models, a grey and grey color scheme, and DEAR GOD the failed, UTTERLY FAILED attempt at making it look like a watercolor painting by making all the textures blurry as fuck. I seriously can't believe the game got released looking the way it does.
>>
>>381991178
>Differences compared to the first game is unacceptable
It is almost as if it takes place in a difference country...

Then they would complain about a lack of variety. Developers just cannot win sometimes.
>>381991883
>We will never get a KOTOR 3.
>>
>>381992057
>Visuals though, hooooooly fucking shit is this game one ugly, ugly pile of garbage to look a

Going to agree about this, it was one of my main issues with the game initially, even to this day when I try to start the game I get through the first part with the rats and the super powers and it feels like the train just stops and remains in boredom city. I'm not sure what type of game/genre Dishonored is, but I fucking hate it.
>>
>>381992358
Even at 4k the game's aesthetic is a complete abject failure and looks worse than Skyward Sword running in standard definition on an actual Wii which was going for a similar style.

I just have no fucking idea what they were thinking making the textures so muddy and smudgy and indecipherable. N64 games had more definition to the environments.
>>
>>381992474
They're right
>>
>>381956548
I thought that they would improve every thing in sequel. Instead they improved graphics but took 2 steps back for eveything else. Story is laughable, characters bland and one diemnsional. Rehashing old shit, they bring cool subtle stuff from the first game and just throw it constantly at players as if saying "Remember this cool thing from the first game? Look at it, look at it!"
>>
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Mind-numbingly boring stealth and combat. It's no fun being a god unless it's something like gmod. And even if you choose not to use powers, it's still too easy because stealth boils down to finding a path that takes you right over everyone's heads (not difficult). You still move quickly while sneaking, and the fact that you make absolutely no noise while doing so makes stealth almost insultingly simple.
The first game's story is bland but the second game's is like something written by a high schooler. For all the praise these games get about "environmental storytelling", it doesn't do anything for me. It's the same shit we've seen since Looking Glass days, not even an attempt to try anything new. Literally writing the game's backstory on the walls is lazy as hell. I remember at the beginning of D2, after escaping to the rooftops from Dunwall Tower and one of the first things you see is "TAXES TAXES TAXES TAXES" written angrily on the wall. Very interesting stuff, really makes me think. All the voice actors sound like they're bored out of their minds, I don't think they received any direction at all.
Dishonored 2's performance is unacceptable, of course. I have a 1060, which sure isn't top tier but I can run better looking games more smoothly. Even at the minimum possible graphics settings the game stutters like hell. I never bothered finishing the game because it was uncomfortable to play. Why bother when I can just play another Thief fan mission (or a more recent stealth game, Hitman)?
>>
>>381963116
when retards like the one you responded to use the term "level design" they actually mean the artwork and general look of the level, not the actual layout
>>
>>381990725
It's been patched and runs like a sweet dream now.
>>
Dishonored 2, how do I do the mission where I need to side with either Howlers or the abbey guys nonlethaly?
>>
>>381994979
Well, to start off, you can literally just solve the riddle right at the start. They give you all the information right there. You just gotta be smart.
>>
>>381994979
Kill everyone? High chaos for live. Bloodthirsty Emily is sexy as fuck
>>
>>381956548
I wish it was more lore/world-building driven. The main story kinda sucks.
>>
>>381956548
My favorite game ever.
>>
>>381994745
My PC can run Doom4 in 1080p @75fps. The last time I played Dish2 it ran at minimum settings in 720p with interlaced rendering @ 40fps.

It's not as bad as Hitman though. Ultra-low settings: 2fps.
>>
>>381997334
Weird. I can play both Dishonored 2 and Hitman perfectly fine at highest settings, and my PC isn't that good. (Just cost me 1000 bucks two years ago)

Doom 4 is excellently optimized and I don't think it's fair to hold every game to its standard.
>>
>>381956948
This, extremely easy but really enjoyable.

I remember i drioed it the first time bceause Blink was so overpowered it felt pointless.

Replayed it like 2 days ago, clean hands/ghost ending, abusing blink and za warudo like crazy.

Easy but fun, interestingly.

Was fun being an assasin that never killed anyone.
>>
>>381956548
The entire Dishonored series is garbage
>>
>>381998048
So not an assassin, more like a social worker
>>
>>381956548
Favorite game of this decade so far, at least of all the AA and AAA offerings. Going to play the DLC soon before I start 2, which was the first game I pre-ordered since forever.
>>
>>381960403
Lol, you didn't even play the game dude, stop embarassing yourself.
>>
>>381957783
Best part about 2 was being able to play without powers.
>>
>>381964886
>being seen should be a failure state
Please never design a stealth game. Half the fun is trying to get to safety after being caught.
>>
>>381998937
I agree with him, it takes away the fun in the whole 'not being seen' thing.
>>
>>381956901
>was sjw garbage
how exactly?
>>
Am I the only one who think Emily's abilites are mostly stealth focus?
>>
>>381997839
>Doom 4 is excellently optimized and I don't think it's fair to hold every game to its standard.

I don't know what kind of engine Alien: Isolation uses but that was made by a bunch of RTS exclusive developers and the same machine that runs Doom4 @ 75fps on decent settings, runs Alien at 200fps on Ultra sans AA. You wouldn't happen to have an AMD graphics card? Because Doom 4 has Vulkan, and Hitman has been specifically optimized for AMD and apparently anti-optimized for NVidia.
>>
>>381999173
If you have to ask that, more then likely you've been conditioned not to notice it or even encourage it. Discussion would be a moot point. Don't argue, just ignore the post.
>>
>>381999936
I do have an AMD card, yeah. Damn card wars.
>>
the controls are excellently smooth on keyboard like how games were 15 years ago.
>>
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>>381956548
I had fun with it, when I got the Heart I kept using it on NPCs in the home base and got turned off when it left a stock "she will catch the plague on her day off and die from it this wednesday or something" comment about a named maid NPC who WASN'T going to catch a disease on her day off, but, according to some spoilers, either get killed or survive the whole ordeal.

Funny how little things can make one stop playing the game.
>>
>>381999826
she's a better non-lethal character than corvo at least
>>
>>382001116
>she
>>
>>381956548
First one was one of the best stealth games to be released in a long time.

Second one is a lazy rehash, which feels so week compared to other games of hte genre it's risible
>Retarded AI whose only strength is seeing you from far away
>only two ways to take down enemies, no environment contextual takedown, if someone's on a chair, they teleport into your arms so you can kill or choke them out
>the game is extremely easy on any difficulty
>they ruined Corvo's design
>The world still looks nice at least
>lack of interesting gadgets
>Did I mention how bad the AI is?
>if someone spots you, unlike other games, they instantly enter aggro state that removes the option to take them down by surprise after they've just seen you

And a bunch of other things I'm forgetting.
>>
>>381956548
liked the first one
avoided the second one like the plague because of all the sjw crap in it
>>
>>381963529
There is no downside to the bodies staying there, unless you're hunting achievements. The enemies never leave certain areas they're designed to be in and knocked out enemies can't wake up so you can just do whatever you want.

Also, not even once did an enemy see the body of a knocked out ally and raise an alarm during my whole playthrough on Hard.
>>
>>382001754
Too much to type out, but you didn't really play the second one.
>Dat Clockwork Mansion
>Dat time-travel Mansion
>>
>>381965539
>You can drop-knockout people, as well as choke people out during combat

Drop knockout is as OP as in-combat knockout is pointless and retarded, the fact that it literally goes into the regular choke out animation pisses me off beyond belief.
Also, two contextual actions isn't what one would consider " a lot more".
>>
>>382001754
>only two ways to take down enemies, no environment contextual takedown
why are you lying?
>>
>>381969523
>>that spooky as fuck ending where you're being hunted

You mean that part after the unavoidable cutscene where she turns evil even iif you figure out she's the mosnter and try to knock her out pre-emptively, then conveniently goes to the room next door so you can get rid of her like any grunt, but this time with a needle?
>>
>>381999173
If any prominent character is anything but white and male, it's SJW according to the /pol/-infected neo-/v/.
>>
>>382002306
yeah
that was the shit part about it
the first time i played the mission i felt the tension and it was fucking awesome and creepy.
but then I quickly realized that she behaved like any NPC and didn't "hunt" ("hunt" because she just walks around like a normal npc) beyond her room. that ruined it. But I still felt it was better than anything else in the game.
>>
>>381973212
Howler bolts and stinger bolts only show how bad the AI is.
>use stinger bolt on guard
>he grabs his ass and goes to stand in a corner for a while
>>
>>381983196
Just like Hitlers. Coincidence?
>>
>>381970436
>if you kill even 1 person you get negative stats and a bad ending

No, you don't? As long as you don't go out of your way to kill everyone you see it's pretty easy to avoid a high chaos ending. You can kill every single one of the targets and some of the guards in each level and still make it out with a low chaos ending.

And they aren't even good or bad endings. The level of "chaos" is about how many bodies you leave behind for the rats to eat. Which means people are way fucking more afraid of this plague.

The only bad ending is letting Emily die at the end.
>>
>>381982339
Yes, we already have those, you dope
>>
>>381956548

fun but too easy
it's disappointing that they were going to implement sound stealth system just like in thief but ended up removing it
>>
>>381970369
gods being depicted as normal people is the best way to depict gods
>>
>>382001923
>dat
>dat
Sure are arguments, that totally invalidates all the points I made about gameplay, but let's disregard the fact I said the world looked good.

You're a cocksucking retard who can't read.
>>
>>382002186
I'm only referring to non lethal hand to hand takedowns, and I gave the example of enemies sitting to explain it. teleporting enemies from whatever position they're in into your arms for a nice choke hold isn't acceptable in 2017. At least put some effort into having good animations for anything that isn't lethal chop his head off shit.
>>
>>381971850
Oh shit, are those new episodes of Yondesamu yo Azazel san? Jesus Christ hyped.
>>
>>382000110
What a shitty response. That's akin to the SJW response of "internalized misogyny/racism"
>>
why does everyone like the clockwork mansion so much
it felt claustrophic and the room switching gimmick wasn't used that well, unlike the time travel mansion which was great
>>
>>382003140
Yup it did feel very small and the "pull lever to open door" is only ok to look at the first couple times then it just turns into a hassle.
>>
>>382000613
She was. But your character changed her fate.
>>
>>382003140
a few people in this thread have expressed that same feeling
>>
>>381956548
First game is good, second game is trash, and somehow written by one of the most cringeworthy feminist game "journalists" on the planet, Cara Ellison
>>
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>>381984296
You sound like someone who only did one sad playthrough of DMC4. In regards to room for creativity in regards to how you can use your tools to make something fun and impressive looking, and how that adds to replay value, does make the game like DMC4. If Thief and Devil May Cry 4 met, they absolutely would beget something like Dishonored.
>>
>>382004015
>look it up
>it's true
>As of June 2015, she was employed by Arkane Studios to develop the storyline for Dishonored 2.
what the fuck were they thinking?
jesus christ the story in dishonored 2 was utter pig shit
>>
D1 was great on consoles but D2 is unplayable on Xbone and PS4 cause of input lag and tiny FOV.
>>
>>381956901
>this much hypocrisy
>>
>>382004015
>Cara Ellison
literally who? Quick rundown pls
>>
>>382004659
https://en.wikipedia.org/wiki/Cara_Ellison
>>
>>381957365
>I wasn't on /v/ when Dishonored came out
why dont you kill yourself
>>
>>382004490
She didn't write all of it. Just like Ken Levine did not write all of Thief: The Dark Project.
>>
>>381963663
>the game punishes you
this fucking guy
>>
>>382005024
even if she didn't, goes to show arkane's priorities in hiring staff.
It's actually kind of funny when you look at Dishonored 2 and Prey's story. I guess the experienced and skilled people were working on Prey, which while not brilliant, managed to have a very serviceable story.
>>
>>382004762
>https://en.wikipedia.org/wiki/Cara_Ellison
Well, this explains literally everything.
>>
>>382003094
No it's not, Bias, world view, nature verses nurture. Basic of the basics. If you want to bitch about people no longer being able to have a dialog, complain about that, it would be more accurate.
>>
Why do you guys dislike Dishonored 2? I keep seeing vague posts like "the magic just isn't there anymore"
>>
>>382004659
Talentless writer who tries to pass off personal blog posts about her sex life as games journalism. Seems like she started getting work on sites like Rock, Paper, Shotgun and Eurogamer and rose to prominence through fucking actual games journalists like Kieron Gillen. An example of her work: she wrote an article about how the new Lara Croft is better than old Lara because she's "more empowering", not disclosing that she is personal friends with the writer of the new Tomb Raider games, Rhianna Pratchett.
>>
>>382005486
Read the thread again then you slow ass motherfucker.
>>
>>382005254
>If you want to bitch about people no longer being able to have a dialog, complain about that, it would be more accurate.
That's exactly what I am doing
>>
>>382005705
Well, then whatever. I've picked my world view and you've picked yours and change is now impossible and dialog would be a moot point.
>>
>>382005486
Story is worse than the first dishonored which wasn't great in the first place, they just didn't improve on the first game in many ways at all
>>
>>382001754
>Second one is a lazy rehash
What game are you talking about, cause that's certainly not Dishonored 2.
>>
>>382005926
sounds like dishonored 2
>>
>>382005519
>not disclosing that she is personal friends
hello gamergate
>>
>>382005881
>"picking" a world view as if it's a club you support
>>
>>382005881
What?
You don't know my word view. You just decided, based on nothing, that I could not be persuaded with arguments
>>
>>382005903
Level design is better and powers are more varied so what's wrong with it?
>>
>>382005486
the story and characters are complete shit and the gameplay improvements do not make up for what the game lost in atmosphere and mission design
>>
Fantastic game. 2 is also slightly better, worth grtting if you have ps4 pro or good enough pc
>>
>>382005979
Picking a world view is the life you choose to lead and will effect your opinions and analysis.
>>382005986
obviously an opposing one, we're arguing.
>>
>>382006049
The story and characters were pretty bland in the first one. I liked a few of them in both games but not a single personality trait stuck with me
>>
>>382006089
why pro and not regular?
>>
>>382006152
Because I do not like the way you make foregone conclusions and your unwillingness to argue your stance, our ENTIRE world views are opposed?
>>
>>382006004
I thought the Dishonored 1 DLC probably had the best levels of the series, Emily has some nice powers but I wouldn't really call it an 'improvement'. They could have done so much more, giving the game a better story than the first, maybe opening up the levels so they didn't feel like a 2000s fps corridor maze but it's mostly just more of the same which is pretty dissapointing
>>
>>382006376
Likely, you wouldn't have said anything otherwise.
>>
>>382006498
Are you fucking with me
>>
>>382006291
ehh, who knows. SSAo?

https://youtu.be/BZrR7JVSSq4
>>
>>382006152
yeah but you're basically saying that people with opposite views can't argue or convince each other, which is objectively wrong.
you're basically acting as if your political view was a club and everyone else is objectively wrong and not worth discussing with
>>
>>382006498

What are you, a fucking robot?
>>
>>382006661
Well this planet does have wars and conflict. Seems to work well when you don't want to change their world view.
>>
>>382006391
I was talking about corvos powers. Emily is an okay edition and clearly supposed to be used for stealth, and stealth isn't the games strong suit. Corvos power are improved and more varied
>>
>>381976574
There is a pretty big jump from free-spirited dancing to offering sex-changes, anon. The rest of the setting, even in free-spirited-dancing Serkanos, does not fit in with modern day Thailand Ladyboy love attitudes.
>>
>>381961302
>being this stupid
>>
>>381993595
>It's the same shit we've seen since Looking Glass days, not even an attempt to try anything new.
Except Looking Glass did it better.
>>
>>382007029
aren't his powers exactly the same?
killing people in dishonored is cool but it makes the game trivially easy
>>
>>382006921

Someday, you will grow up.
>>
>>382007247
His powers have a few more options and things to play with. The killing of people isn't as fun as the way you do it. It's the experimentation that makes it fun, like throwing an oil tank up in the air while surrounded by guards, stopping time, and attaching a spring razor to it before it hits the floor and teleporting out of their. It's not much fun for anything else. It's stealth is mind numbingly boring and so is slaughtering people left and right
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