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Find a flaw.

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Thread replies: 162
Thread images: 28

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Find a flaw.
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>>381900637
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>>381900637
No HD release for Wii U or Switch (yet).
>>
>>381900950
This was the best iteration of the blue coin though.
>>
F L A W L E S S
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>>381900637
she's not on my dick rn
>>
It's a good game. Not great.
>>
Voice acted Bowser.
>>
There's not a thing that bothers me about this game.

Maybe some levels were made broken due to the flexibility of Marios maneuverability like the first level of Pianta Village, and we should have had a Blue Coin counter for each level.

Other then that it was good.
>>
>>381900637
the ending was pretty bad

post best theme
https://www.youtube.com/watch?v=Sds9Me67e0E
>>
>>381900637
Pachinko level, watermelon level, that fludless level with chucksters, that red coins level with the raft and insta kill water that you needed yoshi to access and if you failed to collect the coins and went to the green pipe you get taken back to delfino plaza and had to do that shit all over again
Also repetitive bosses and the blue coins.

Besides that It's perfect.
>>
>>381900637
Unclear and un-fun progression mechanics
>>
the strength and weakness of this game is that it's not streamlined

a lot of the stages, including the very first one, just have difficult sections, getting to the tops of structures, or to some areas, can often be a major project

anyone who plays games seriously sees that as a huge advantage, but for most people certain sections weren't intuitive or easy enough, and so the game seems like too much input and not enough results
>>
The tropical setting was too comfy.
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>>381901381
How was the ending bad? Mario got his vacation.

Also here's that level you NEVER finished.
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>>381901485
Sand Bird, Hotel level, lack of level variety in general, linear level design despite being boasted as an exploitative game.


Yeah i guess besides all of that its a good game
>>
>>381901683
>Hotel level
>bad
>>
Just finished Galaxy 1, really makes me loathe where platforming has gone. Why people shit on Sunshine when Galaxy is literally babby-tier easy is beyond me.
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>>381901962
Miyamoto acknowledges Galaxy is not the same kind of game as 64, Sunshine, and Odyssey.
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>>381901548
The issue with that statement is 64 "suffers" from the same lack of streamlining but it's infinitely better than Sunshine
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>>381901683
The sand bird was a fine level, get gudd faggot
>>
SM64 had more and better content
>>
>>381901683
>Sand Bird
no

>Hotel Level
what, one level that was fun the first time?

>lack of level variety
explain yourself

>linear level design
again, explain yourself
>>
>>381901548
Are you nuts? It's extremely streamlined.

You enter a level, you go complete the only task available in the level, get spat out, and go do the next task available in the level until you clear the 7th task and the next map opens up.
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>>381902570
>you go complete the only task available in the level,

There are multiple instances in multiple levels where you can get a different shine then the one you were supposed to.
>>
>>381902538
Every level in the game is a variant of an island/Tropical theme. It's fine but it gets kinda monotonous and dull compared to 64 which had you traveling everywhere from a mountain top to a cloud kingdom. Let alone Galaxies level variety.

The game is linear because unlike 64, choosing a mission locks you into that specific shine and there's usually not many different ways you can go about completing it.
>>
There are not a dozen tiny planets in every level that force you to stop, flick, and sit there as you wait for the star to finish launching Mario to his next planet.
>>
>>381900637
>Fewer areas than 64
>Can't do missions in a non linear fashion
>FLUDD mitigates platforming
>No Long Jump
>24 Red Coin missions
>20 Shines locked behind Blue Coins which are impossible without a guide
>Hydrophobic Yoshi
>Cleaning a beach
>Extinguishing Piantas
>Playing dentist for an eel
>'I'M A CHUCKSTER!'
>Pachinko Machine
>Lily pad
>Corona Mountain boat segment
>Popping balloons
>Watermelon in Gelato-8
>Ground pounding to get a Durian in Ricco-8
>Many more levels have absolutely nothing to do with platforming
>>
>>381902134
source

not doubting you. just curious
>>
>>381903019
That's true, and it's one of the missing otpions that made me quit Galaxy halfway through.
You had to follow the specific path designed for each star without even the possibility of exploring other areas.
It got boring real fast.
At least Sunshine let me explore and deviate from the route a bit more.
>>
>>381903151
>Every level in the game is a variant of an island/Tropical theme. It's fine but it gets kinda monotonous and dull compared to 64 which had you traveling everywhere from a mountain top to a cloud kingdom. Let alone Galaxies level variety.

That was the point, what did you expect from a game selling Marios adventure as a Tropical Hijinx? It makes sense more then one level would be tropical. From theme parks, resorts, to local villages, and towns, it was variable.

>The game is linear because unlike 64, choosing a mission locks you into that specific shine and there's usually not many different ways you can go about completing it.

Literally the first mission you do, you can grab a different shine.
>>
>>381903883
>Literally the first mission you do, you can grab a different shine.
No you can't.
>>
>>381900637
FLUDD was a boring addition that made it a gimmicky sequel to 64. A proper follow up would have been a two player 64 with Luigi. Also, Shadow Mario was dropped halfway through the game in favor of fucking Bowser Jr., could have been much cooler.
>>
the fucking coin fish
>>
>>381904081
He means the first "real" mission, the one in Bianca Hills, not the one on the airstrip.
>>
>>381903883
The entirety of Mario Galaxy took place in an outer space but it still managed to have a ton of visual variety.

Rico Harbor and Gelato Beach look aesthetically the same. As does that theme park.
>>
>>381900637
Forced inverted camera both while moving and while shooting bugged the everliving shit out of me. I know 64 had one too but for some reason it didn't get on my nerves anywhere near as much.
>>
The fact that the game was more fun when you got rid of the central mechanic.

Bad Mario game. Right down there with NSMB
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>>381903420
Galaxy did have secret stars too.
>>
>>381900637


theres only one super mario sunshine
>>
His super soaker backpack was a gimmick. This is supposed to be a mario game, not a graffiti cleaner simulator..
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>>381904493
What Shine can you get in Bianco-1 besides the one for cleaning the beach?
>Bianco-2 is a boss fight
>Bianco-3 is a Secret of Stage
>Bianco-4 is a Red Coin mission
>Bianco-5 is another boss fight
>Bianco-6 is a Secret of Stage
>Bianco-7 is Shadow Mario
>Bianco-8 is another Red Coin mission
>>
>>381904081
You're telling me I cant ignore the first goopy Pirahna and skip to Petey on Bianco Hills?
>>
>>381900637
I enjoyed the game but by the time you get 70 shines there's no point or fun in getting the full 120, whereas in every other 3D Mario game I've had fun getting all of them.
>>
>>381904851
>>381904820
>>
the beginning takes too long
>>
>>381904245
>FLUDD was gimmicky and boring

I thought FLUDD added a lot to the game, giving the player a lot of freedom to overcome an obstacle as they wished. The hovering, fast running engine thing, the rocket jump, all things used to attack an obstacle from different angles.

Not to mention the water sliding speed boost.
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>>381900637
The first 10% is amazing. The next 90% is "that level"
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>>381904535
Well no shit you have the idea of using different planets, of course they've got a lot more options in regards to world types.

>look the same
Just because they're near water, does not theme they're the same. Rico is Harbor Town, Beach is a beach, and Theme Park stands out quite a bit.
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>>381900637
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>>381901093
If only the game told you which phase still had coins in it, then I would be perfectly fine. Sunshine was extremely good otherwise
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>>381900637
It's the worst 3D Mario
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>>381905713
that'd be galaxy 1 and 2
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>>381905748
But 3D Land exists.
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>>381903019
There are "Secret Shines" but the thing is, collecting them does nothing.

At the end of the day, you open the final level by beating the 7th mission in each map. Gathering shines doesn't actually fucking DO anything.
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>>381905783
But Sunshine exists.
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>>381900637
Has the most annoying fanbase on /v/ sucking its cock because it was their first Mario.
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>>381905862
You do get a different ending credit picture for collecting 120 shines.
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>>381905748
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>>381905783
>3DL counts as this type of game
No you retard.
How many times does it need to be said? 3DL and 3DW are essentially 2D titles but in 3D. You're going for the flagpole rather than collecting stars, there's a time limit, there are powerups that carry over to the next stage and that you can store, and there's a world map where you go from one stage to the next with no input from the player. Hell, IIRC at the end of every stage, the flag has those steps.
Compare to large, open spaces where there are multiple objectives per level, no time limit, and not at all linear.
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>>381906096
Probably the worst reward in any video game ever.
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>>381900950
this
all they had to do was give totals and tell you which missions had coins you couldn't get anywhere else
other than that sunshine is ace
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>>381905889
How do you get that far in that level and not realize you have to position yourself to get thrown where you want
>>
>>381906096
That's stupid, though.

In 64, stars were visibly and obviously linked to progression. Getting past a door required X number of stars, and you could gather any random assortment of stars to REACH that number and progress.

That was what made it open-ended, you could choose which order to tackle missions in, and there are really only a handful which are truly MANDATORY (apart from the 3 bowser levels, you could make the case that a few of the early missions are 100% necessary for achieving enough stars to progress, since you need stars to unlock later missions).

In Sunshine, the list of mandatory shines is the first 7 in each level. All of the secret ones, 8th mission ones, overworld ones, hidden level ones, blue coin ones, etc., are 100% pointless except in a completionist sense because they don't get you any closer to completing the game.

Not that the game actually bothers to tell you this, but it's still true.
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Find a flaw.
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>>381905889
>t. if it has one or two flaws the whole thing is bad

The game is great it's the best 3d mario so far and odyssey will only beat it if it turns out that odyssey is less bland and barren than in the gameplay videos so far

The game has non-required content that is actually not required. Let me stress that there is no secret ending, or anything important gained from all blue coins, just 100%. Nothing actually significant requires the coins.

There are a few bad levels, but you can easily beat the bad levels so long as you aren't trash at video games or impatient.

The extra collectibles just give you something to do as a bonus, and since it (let me stress you get virtually nothing) does nothing for getting the bonuses, and is truly not required, you can't complain about anything in sunshine.

>Best movement
>Best worlds
>Best partner
>Best fighting mechanics
>Cool enemies
>Best sandbox mario thus far
>>
>>381900637
It's only loved in hindsight because it was the last open sandbox Mario. 64 was better in almost every way.
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>>381906692
>The game has non-required content that is actually not required.
But it's developed in the worst way possible, because it's mixed in with the required content and you're never given any indication what's required and what's optional.

It's not like the "optional" content in 64, where all of the content is more or less optional and the game says "finish about half of these tasks to win, you pick which ones", and it's not optional like in 3DW/3DL where it only unlocks after the credits first roll so you know it's bonus content.
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>>381906665
Better game than Sunshine, shame it never got a sequel.
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>>381906638
Shines brighten up Delfino Plaza.
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>>381906692
>The game has non-required content that is actually not required. Let me stress that there is no secret ending, or anything important gained from all blue coins, just 100%.
That's garbage logic. You don't get anything "important" from getting all 120 stars in SM64 (you get a bunch of 1-ups, talk to Yoshi, and get a slightly better triple jump), but that doesn't mean they decided to only make 7 courses and pad out the game with coin collecting and repeated boss battles. If there are missions you can do in a game and they're not good, then it can and should be criticized.
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>>381900637
Blue Coins, CORONA MOUNTAIN and the final boss.
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>>381907376
And how precisely does that contribute to finishing the game?

Yes, they "do" stuff, they also make your shine counter go up. But they don't have any impact on progression, except for the first 7 in each main level
>>
https://www.youtube.com/watch?v=YnERSO-svro
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>>381907508
What point are you trying to make? You're going off on all sorts of tangents.
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>>381900637
All the levels with___ FLUDD
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>>381907707
literally dont press R
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>>381907890
Level and mission design is still boring as fuck. No one wants to clean shit in a Mario game.
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>>381907694
That's not a tangent anon. HIs point is that all the extra sprites do nothing for progressing the game, and they don't. Making Delfino brighter does not progress the game, if anything you're the one going off on tangents.

I agree with him too, there's no way to tell how many shrines you have left before the next level unlocks, because it's tied to the levels of the areas, not all the extra stars (100 coins) which is something I liked about 64 and later Galaxy.
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>>381908001
>Level design
>Boring
Someone didn't get to the 'Secret of' stages.
https://www.youtube.com/watch?v=jBFIcuKSPJQ
>>
https://www.youtube.com/watch?v=hcC79QO1A4I
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>>381907694
The point that I'm trying to make is that Sunshine is extremely linear because there's a fixed, non-negotiable set of missions that have to be completed, more or less in-order, to clear the game.

People compare it to 64 because of all the "optional" shines but in 64, you decided which stars to get and (usually, not always) in what order, and the game didn't give two shits.

Sunshine presents itself as though it's the same kind of game, but collecting shines doesn't actually do anything in terms of player progression. It could have just been a series of missions with no shine counter at all. Getting 20 blue coins and buying a shine doesn't let you bypass a mission you are stuck on. Digging around and finding two secret shines in a level doesn't mean you can stop playing it early and go on to another level instead. It's never been possible to (as it was in 64) clear the game and totally not realize that a certain level even EXISTED until a later playthrough

And the worst part is, the game doesn't tell you any of that. It presents collecting shines (with the counter, and the visual impact on the plaza, and other things) as though it's the main engine of progression, and lets the player believe generally speaking that there's some unspecified number of shines needed to trigger any given level unlocking or to get to the final boss, but that isn't how it works.

It's a straight line path, and because you're allowed to wander off of the path before coming back to it people behave as though it's comparably open-ended when it isn't.

I consider that a huge flaw of the game.
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Nothing in all of video games has made me more upset than dying in Sunshine and hearing this.
https://www.youtube.com/watch?v=uJbMruYpsQQ
I was so ready to just chuck the controller out the window so many times. Like I just died to Chuckster or some shit like that and now the music is mocking me with clown honks.
>>
>>381908180
I did enjoy those. >>381907707
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Sunshine is literally babby's first Mario on babby's first Nintendo console. And it has too much water like babby's first Zelda and babby's first Pokemon game on babby's first handheld also.
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>>381908001
You make it sound like a chore, you only have to spray certain things, its not like every level requires you to clean every ounce of goop unless its that one in Hotel where the idea was to clean the goop.
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>>381908748
you got a thing against water
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>>381908109
Im not the one talking to him, what do you mean im going on tangents?

>>381908329
Wait, whats wrong with the game wanting you to play it? Don't you get more out of a game if you aren't skipping half its content to get to the boss faster? Why are you complaining?
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>>381908767
>Cleaning off the Piantas
>Cleaning the eel's teeth
>Cleaning the beach
These are some of the worst levels, in a game that's known for having many THAT LEVEL, and they all revolve around using FLUDD for something other than platforming. The game's biggest flaw is the lack of substantial platforming, it's like a Mario game for people who don't like Mario.
>>
>>381908748
>too much water
>valid argument
>baby's first Mario
>implying sunshine is an introduction to mario games even though it is unique and more difficult than the average mario game
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>>381908748
Can you spout any other buzzwords other then baby?
I bet your real sad Nintendo does not make mature games for people like yourself.
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>>381906665
Wayyy to short.
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>>381906665
It stars Luigi.
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>>381906665
He saved the eternal red hat and fucked himself out of a game where he could be the gadgets guy.
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>>381909520
It's a game that's meant to be replayed over and over to get a high score, it's pretty much an arcade game.
Its length isn't a flaw.
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>>381909063
Because the first anon was arguing that stars are clearly linked to progression of the game, while shrines are not. Any star counts as a star for unlocking a door or counting towards Bowser's limit, but not every shrine counts towards unlocking the next stage. At which point anon number 2 says that they make the plaza brighter, which does nothing for the actual progression of the game. It doesn't unlock a new stage, it doesn't count towards unlocking a new stage, it does nothing if you aren't aiming to 100% the game.

And 64 set it up as these types of games are made for the player to decide what and how they want to get stars. If you don't feel like going to snowman's land for whatever reason, then you can avoid it for the game's main mode. Different people play the game differently anon.
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>>381909590
>bashing /ourguy/
Stop breathing.
>>
>>381901683
>He had problems with the sand bird
Admit it, you're bad.
>>
>>381908748
>rated E means it's only for kids
Wrong. That means it passes a trivial checklist made by ESRB so that basket-case parents won't complain if their kids play it.

It is no different from any other video game except it is void of certain things that rating establishments don't allow.

Sunshine is very appealing because of its great movement system, great worlds, and Fludd.
>>
>>381909640
ok
>>
Everything
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>>381903151
>Every level in the game is a variant of an island/Tropical theme

Maybe because it's set on a tropical island?
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>>381910527
/thread
>>
>>381910796
Galaxy is set in outer space but had way more variety.
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>>381911462
Outer space is a far broader concept than a tropical island you big idiot. Of fucking course it's going to have more variety.
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>>381912041
Super Mario 64 was set in a castle and had more variety than Sunshine.
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Sunshine has that weirdness that modern marios really lack. I would say that it's a flawed masterpiece, still very enjoyable
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>noki 6
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>>381912483
>flawed masterpiece
At least you got the flawed part right.
>>
>>381910796
Why does that entire gen's main games have to be set on fucking tropical islands? Sunshine, Wind Waker, Ruby/Sapphire, and the babbys love them all because it's their first games in the series.
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>all these fags arguing that collecting shine sprites in any order does nothing
>not wanting to look like the slickest motherfucker on all of delfino

shig
>>
>>381908180
Why do people like these so much? They're literally baby's first Mario Galaxy level.
>>
fact: the only people who hate sunshine are land-locked fags who don't know how to swim or never been to the beach
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>>381903410
They used this chart to explain that Odyssey was more in line with 64 and Sunshine and that they considered Galaxy and the rest to be a different type of game.
>>
>>381907337
how's that rock you've been living under
>>
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>>381903410
>>
>>381912845
so niggers?
>>
>>381906692
>best movement
Still 64 baby
>best worlds
Mario Galaxy and 64 beat it
>Best Partner
I mean, none of the other 3D Marios (Odyssey isn't out yet) have partners so sure
>Best Fighting
As if Fighting actually matters in a Mario game where you can just jump on everything
>Cool Enemies
Every 3D Mario has cool enemies
>Best Sandbox Mario
Again, 64 and Odyssy will probably be better than Sunshine
>>
>>381912703
Sunshine was my first Mario game and I think it's the worst of all the 3D ones, I'm convinced the only people who have it as their favorites suffer from Stockholm syndrome.
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>>381901962
Try Galaxy 2, it's a lot harder
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https://www.youtube.com/watch?v=r7Z9MzMg9vM

Look at all that could've been.
>>
>>381913136
>Still 64 baby
Objectively wrong.
>>
>>381913397
>No Long Jump
>No Punch and Kick

>Better movement than 64
>>
>>381913508
>Long Jump
Nozzle has you beat. Even the spin jump+dive has that beat.

>Punch Kick
what the fuck were you doing with that anyways
>>
>>381913630
>he doesn't know the power of the punch kick
>>
>>381913695
Didnt you just say fighting in Mario doesnt matter?
>>
>>381913630
No it doesn't because you in 64 you could Long Jump and preserve your momentum going backwards something that has only existed in 64.

>what the fuck were you doing with that anyways
You can use it to get a bit of extra height which can let you skip some segments of levels, face it Sunshine isn't as good of a sandbox as 64 and it's not as good of a platformer as Galaxy.
>>
>>381901006
>No HD release for Wii U or Switch (yet).

that really is a pretty big deal. About 2 months I paid $180 for a new, unopened copy of Sunshine because my other got too scratched up. It's production run was too small originally, and it's long overdo to be re-released. But you know those fuckers will dumb down the whole game 'muh america' can't handle a little challenge.
>>
>>381901093
>24 Shines that could have been used for at least 2 other worlds
>good
>>
>>381913236
Galaxy 2 is fucking easy up until the crown galaxy where the difficulty shoots up like a mortar cannon. The only reason it exists is to quell the faggots that would screech about the game being too easy.
>>
I want a mario to emulate on my PC for the boring nights.

Galaxy 2 vs 3D world?

Never played any of these
>>
>>381912893
Nope, Luigi's Mansion never had any sequels.
>>
>>381914135
Galaxy 2 is the best 3D platformer ever made but make sure you've played Galaxy 1 first.
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>>381914001
Sunshine isn't hard you retarded American.
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>>381913801
You can skip segements of levels with the water nozzle to. Hell, you can skip straight to Pianta Village if you do the spin jump properly. You really can't beat the Nozzle and Spin Jump with just the Long Jump.
>>
>>381908748

It's fun to compare WW and Sunshine. Both were made by directors who were just given the full reins to each series, and both were rushed out to the extent that you can see the surgical scars. However, while WW poorly copies OoT by making sure you never scrape your knee, Sunshine poorly copies SM64 by punching you in the dick repeatedly.
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>>381900637
Using FLUDD as a gimmick and an excuse for taking out most of 64's moves made it a weak sequel.
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>>381914504
>Sunshine isn't hard

Relative to all the other games on the market (even in 2002), it is hard. And tedious as fuck, by the way. That is one reason it's worshiped. And it's the reason every mario title since then has been easy. People complained it was too hard. Were you even alive in 2002? Fuck.
>>
>>381914826
Sunshine is artificially difficult like the Pachinko Machine or Chuckster, most stages that aren't inherently bullshit aren't anything overly difficult. It was the second video game I ever played and I managed just fine with it.
>>
>>381914238
it was okay
>>
>>381914826
It's only hard because of the stages that are poorly designed. The average sunshine level is easy.
>>
>>381912837
Lol you made it painfully obvious youve never played this game
>>
>>381914913
>>381915587
Says people that never did the Secret red coin levels
>>
>>381916215
Those levels make up like 5% of the game.

I wouldn't call 3D World a hard game even though the last few worlds have some hard levels
>>
>>381916359
Its like over 10 of those levels though 3D world has Victory road and thats it. Youre fucking wrong dude
>>
>>381916215
Are you talking about the ones where you go back to the FLUDless levels and have FLUDD and have to collect red coins on a timer?
Those were some of the more challenging levels but they aren't mandatory so I never did them as a kid only when I went back to 100% nearly fifteen years later and >>381916359 they make up an incredibly small amount of Shines.
The Perfect Run from Galaxy 2 is the second hardest stage in a 3D Mario game but I wouldn't consider Galaxy 2 to be the second hardest Mario game.
>>
>>381912893
but that isnt as good. multiplayer was fun tho
>>
>>381916637
There were 9 and not all of them were even hard. I would say 3/9 were actually difficult.

When people say Mario Sunshine is hard, they're thinking of the tedious to collect blue coins and the bullshit Pachinko/Poison river stages.
>>
I want to fuck a Noki
>>
>implying this game isn't 90 percent frustration and tedium packed into a tiny gamecube disk.
>>
>>381901683
>sand bird

Look at the little baby.

Its river of death without leaf or bust.
>>
>>381914238
Dark Moon wasn't even bad, dude.
>>
File: gamecube-memory-card-2k74-460.jpg (12KB, 460x345px) Image search: [Google]
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>>381919452
>Tiny discs will never be the standard medium of console games.

>Memory Cards are just that; relegated to memory now

I miss it, bros
>>
>>381919452
>tiny gamecube disk.
Isn't that redundant?
>>
File: 1498068143222.jpg (63KB, 360x393px) Image search: [Google]
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The galaxy games are the only 3d marios I've never played. What's the best way to play them today?
>>
>>381919679
too many underage faggots on this board to safely say that they would know that the gamecube had small discs.
>>
>>381919703
Wii or Dolphin
>>
>>381919939
Can you use a 360 controller for the Galaxy games? I've been wanting to replay them with upped resolution.
>>
>>381901654
whis level isnt that bad, it was easy when i was kid.
>>
>>381920003
Yes but you'll have to configure those controls like right stick for the pointer and the right trigger as an A button
>>
>>381912892
yeah they said top is more linear with select missions while the bottom has missions but you can still get other stars/shines
>>
>>381901381
https://www.youtube.com/watch?v=tFQr8KQXEg8
Thread posts: 162
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