[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What went wrong?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 103
Thread images: 10

File: Coverdoom3-1-.jpg (38KB, 344x500px) Image search: [Google]
Coverdoom3-1-.jpg
38KB, 344x500px
>>
Oldskool shooters stagnation and identity crisis.
>>
>>381838884
Nothing, it was great.
>>
The Vive didn't exist when it was released.
>>
>>381838884
I prefer BFG edition. Prove me wrong.
>>
>>381838884
Dragged on 5 hours too long and everything but the shotgun felt shitty to use
>>
>>381838884
Trying to be a horror game
>>
>>381838884
The Marine Character design and Sarge Monster was kinda off putting. That's about it though
>>
>>381841730
It was RE5 syndrome.

>We want to be an action game
>But we really want to be a horror game
>But no, we really actually want to be an action game
>But also a horror game
>So let's introduce one new interesting and updated gameplay mechanic, but not update anything else

When the game design can't make up its mind, the game is going to be shit.
>>
>>381838884
Nothing, it just wasn't a doom game, it was a horror game with doom inspired skins
>>
>>381841813
This.
I don't get the hate for it, even the BFG edition. It's literally just Doom: Lights Out edition, and I find it very fun to play - with the exception of the intro. I want to start in the action, not have to walk around and talk to people before I can start popping demons.
>>
>>381841897
I don't know I thought it was pretty scary at the time.
>>
>>381841897
Wrong. It was a fast paced FPS with a dark setting. Why does god allow fags to exist
>>
>>381838884
I enjoyed it and the expansion more than the last doom game (aka doom the arena game). My first doom game was n64 doom.
>>
>>381838884
same reason Splinter Cell Conviction went wrong. it was a good game with lots of TECHNOLOGY for the time but it lost its identity.
>>
Unironically my favorite Doom game
Has a much much better depiction of Hell than DO4M
>>
>>381838884
I had the feeling they actually don't want to make a Doom game but to sell the game they decided to use the Doom title.
Absolutely nothing from this game has in terms of gameplay anything to do with Doom. The gameplay is extremely slow, it tries to be a Horror game which Doom never intended (Doom 1 and 2 are the masturbation fantasy of an Heavy Metal fan, they even ripped off Heavy Metal Songs).

If they hadn't called it Doom and improved some of the gameplay elements it would be 10 times better, but would sold 10 times less.
>>
>>381838884
they started making a horror game then realised it had to be a shooter halfway through
levels are too cramped for the movement mechanics
most enemies are under utilized
weapons are hit and miss
besides those things its quite good if you ever bother to play some custom maps you'll realize it's not the gameplay itself that is bad and it's still a hell of a lot better than Doom 4
>>
>>381838884
They took the series with the best shotguns ever and made a game with the worst shotguns ever.
>>
It's very slow. If I remember correctly there's even a sprint button. The focus is more on maximizing DPS rather than avoiding damage. So it's nothing like Doom, it plays more like a action/horror game. That about sums it up.
>>
>>381838884
Nothing it is a very good FPS game and is better than D44M actually.
>>
>>381844038
>It's very slow.
only if you play it like a faggot, the "sprint" button makes you move as fast as a typical autorun in quake etc but it's completely meaningless as strafe jumping is free
honestly despite it's shortcomings it's still a faster, more dynamic and generally better than the new game
>>
>>381841574
wrong they fucked with the lighting less spoopy
>>
After the buy-out Id was no longer Id and couldn't support their games like they used to.
Doom 3 and the earlier games will likely be playable on every new computer system that will ever exist as long as someone remains interested in them.

D44M and Rage on the other hand will probably only ever work well on one version of one operating system on one hardware architecture.
>>
love this game . it was the half life 2 i wanted with sweet demon action
>>
>>381838884
Fans of the original didn't get what they wanted.
>>
>>381838884
They forgot what made Doom good. But so did every other game developer by 2004 so no surprise there
>>
>>381842726
agreed best mars facility
>>
>>381842726
>>381843529
>>381844502
When did people start turning on the newer Doom?
>>
>>381845016
it was definitely better than hl2
>>
>>381845196
when the flavour of the month shitters moved onto the next disposable garbage game to circlejerk over
>>
>>381838884
JOHN CARMACK
>>
File: doom-mirror.jpg (56KB, 620x332px) Image search: [Google]
doom-mirror.jpg
56KB, 620x332px
hey guys whats going on
>>
>>381845196
I have always liked Doom 3 faggot. I've made plenty of threads about Doom 3 well before we ever knew D44M was actually going to come out and wasn't just vaporware.

Before D44M came out Doom 3 had a lot of decent threads with the majority consensus considering it a good game even if it perhaps wasn't seen to be as good as the original games.
>>
>>381838884

People expected doom 3 sequel to doom 2 like morons then hated the game that couldn't ever live up to their unrealistic expectations
>>
>>381844928

Dang shame about Rage though. I was kinda enjoying it but it seemed like they just abandoned the game half way through and started to rush things. Especially that final level.
>>
>>381845196
Oh I don't dislike it I just think the depiction of Hell sucks compared to Doom 3
>>
Doom 3 felt like a chore and there was no rip n tear. DOOM was perfect, I desperately want more rip n tear in my life.

The hell knight from Doom 3 is my favorite model, wish it was used in DOOM.
>>
>>381844928
hated rage, couldnt even play more than 10 minutes of it.
>first mission is literally go up here, zipline back down, checkpoint, go back up and zip line again

whoever thought that was a good idea can go fuck themselves.
>>
>>381845682
As I recall that game came out right around the time of the takeover by Zenimax, I wouldn't be surprised if they made them cut the production short so they could move to more established properties.
>>
I actually like it. Not quite as much as the other Dooms, but I do like it. It gives me a kind of specific feeling. It's this like, Action Horror kind of deal. The problem is that leads to the whole 'it's not actually scary' thing that comes up a lot. There's horrifying monsters and shit going on but you're a badass and they commit a horrible sin among horror games by letting you fight back and kill the monsters.

Although, I once played through it on Nightmare. Goddamn did I start feeling what they were going for. The constant dying from fuck ups got depressing and the jump scares actually worked because at long last every monster was a threat, actually the enemies with guns were now the last thing I wanted to hear coming. I also swear the sound the game makes when draining your health says 'fuck off marine' and that sound was almost nonstop.
>>
I like it. It's a fun game.
>>
WELCOME TO THE DUNGEON, MARINE.
>>
>>381844908
There's a menu option to change the brightness.
>>
>>381846863
DON'T FIRE THAT THING IN HERE YOU'LL KILL SOMEONE
>>
>>381838884
>turning a fast, strafing resource-management shooter into a slow, atmospheric horror shooter
>competing with the more beautiful and easier-on-toasters Half-Life 2
>annoying enemies
>BFG mode = no mods

I still like it for what it is, even if I never finished it

>>381845660
Doom 4 feels 100x more like Doom 2 than 3 did, so those expectations aren't as impossible as you stated
>>
>>381847267
>competing with the more beautiful and easier-on-toasters Half-Life 2
Here's the thing though, Doom 3 was the first game to use dynamic shadows, and used other tech that other games at the time did not have. It was sort of a crysis before crysis.
>annoying enemies
What, you want them to cuddle with you and tell you how much of good marine you are?
>BFG mode = no mods
http://www.kot-in-action.com/forum/viewforum.php?f=28
Even then though there's nothing stopping you from just booting up regular Doom 3.
>>
>>381847267
>slow, atmospheric horror shooter
>Doom 4 feels 100x more like Doom 2 than 3 did
WRONG
>>
it's a fantastic game.
>>
Doom > Doom 3 >> Doom II >>>> D44M
>>
>tfw only system I could run this on at release was Xbox
>tfw had a blast fucking shit up and playing Surface online with other assholes
after I got tired of Halo 2 I moved to Doom 3. No regrets
>dem spoopy PDA entries
>dem babby demons
>>
>>381841121
yep
>>
It was fine. Retards didn't understand that defending yourself and seeing your environment were supposed to be a tradeoff and cried for duct tape mods
>>
I hated Doom 3 until I tried playing it at full sprint like a berserker, with in-game music turned off and blasting industrial metal instead. Slowing down only for the story bits. Made it way better.
>>
>>381848094
And for BFG Edition there are complaints about the changed flashlight. So they don't want to have to hold up the flashlight, and they don't want to not have to hold up the flashlight. Brilliant.
>>
>>381847668
I only read the BFG = no mods thing elsewhere, so I didn't think it was worth the effort to test.
>you want them to cuddle with you?
No, I want all these goddamn spiders to eat lead but my shotgun is shit and I don't ever have any ammo for the SMG.
almost forgot to mention
>reloading
>in a DOOM game
it was doomed from the start

>>381847734
how? it makes you stop to reload, read PDAs, take in the lore, talk to people, etc.
hell, the entire first level had zero things to shoot.
>>
>>381845980
Anyone?
>>
>>381845601
>record scratch
>freeze frame
>screen turns a deep tint of red
....
>>
>>381838884
I hate the specific 'hidden room with monster in' mechanic. It felt really out of place since the overall map design is so amazing in this game.
>>
>>381848282
>reloading
Just because a mechanic worked one way in a game doesn't mean you have to stick to it forever, that's how shit stagnates and gets bad. I don't actually think it made the game better but it's a shit argument
>>
>>381848373
Steam has it. You want a supported version with patches since it shits the bed on x64 last I read.
>>
File: confused anime girl.png (345KB, 620x640px) Image search: [Google]
confused anime girl.png
345KB, 620x640px
>>381842339
>doom 3
>fast paced

?
>>
>>381848613
Runs great for me with AMD64, but I'm using the unofficial dhewm3 which lists that as one of its bullet point features.
If I remember right I was just able to install it with apt-get and point it at my data files.
>>
>>381838884
I played Doom 3 for the first time a few months back and honestly it's a pretty alright game. It's not a game like the original Doom where it will be remembered forever, but that's not to be expected, the FPS genre was already maturing by the time Doom 3 came out.
>>
File: 1497485527825.png (197KB, 445x380px) Image search: [Google]
1497485527825.png
197KB, 445x380px
>>381838884
>We want the half life audience
>>
>>381838884
Nothing, it was a much more faithful recreation of what Doom was actually about than D44M was.
>>
>>381849545
They got the full audience, and any stragglers watched the movie.
>>
Graphics over gameplay.
AKA 21st century western game design philosophy.
>>
>>381848282
I guess it's too RPG-ie for what's supposed to be a run and gun game, for a lot of people.
The talking parts are stupid though. Even for a straight up horror game that's a bad idea as it breaks any isolation you should be feeling.
>>
>>381850619
>M-muh gameplay
Normally I'd agree, but this is Doom we're talking about. It's gameplay extends to "kill anything that moves" and that's about it.
>>
>>381842157
Couldn't play it at night when it came out. I was scared.
>>
>>381838884
Can't see shit.
>>
>>381838884
I loved it
>>
>>381851160
I remember my half brother's dad would wake us up on school nights and make us watch him play it.

He did the same fucking thing with the Ravenholm level in Half Life 2 (For some reason we got the idea in our heads it was called Level 18 and when we actually played it we kept thinking it was coming up or that he'd make us play it)
>>
File: stretched mouth.jpg (11KB, 257x217px) Image search: [Google]
stretched mouth.jpg
11KB, 257x217px
>shitty story
>shitty engine that was very demanding and didn't look all that great out of the box
>gameplay was just walking into dark rooms and getting ambushed
>>
>>381851304
The fuck? That dad is either mega autistic or creepy as fuck.
>>
>>381838884
Its a decent game but its a installment in a series known for godlike map design and fast paced gunplay. Its map design is jack shit and linear as hell and its a slow as shit game.
>>
File: 1492365107250.png (9KB, 531x345px) Image search: [Google]
1492365107250.png
9KB, 531x345px
>>381838884
>bad weapon feel
>bad level design
>some of the worst and repetitive encounters in any fps (dude imps spawn all around you for the first 50% of the game lol)
>needlessly long and unskippable intro portion
>>
>>381851757
It feels more like what a true sequel to Quake 1 would have been.

Thinking about that and what it would have been like if Doom 3 had been 'reQuake' gets me sad.
>>
Anyone here who hasn't, play Doom 64. It's fucking great and is the REAL Doom 3. Google Doom64EX to easily play with KBM.
>>
>>381838884
>>381838884
It's a godly VR game
>>
File: 1495688214756.jpg (51KB, 670x472px) Image search: [Google]
1495688214756.jpg
51KB, 670x472px
>>381851757
>a series known for godlike map design
>>
>>381838884
Nothing, but calling it doom 3 was probably an issue for old doom fans.
>>
File: 1493336963542.jpg (25KB, 500x365px) Image search: [Google]
1493336963542.jpg
25KB, 500x365px
>>381838884
>What went wrong?
You spend four hours sluggishly walking through John Carmack's spoopy funhouse before any real action starts. Then it whiplashes into a monster closet ambush simulator light only by gunfire and occasionally the flashlight.

The engine itself was technically impressive for its time and still is considering it is completely dynamically lit. The geometry and texture work show their age and the "HD" edition didn't do much for the original efforts.
>>
File: 2004 vs 2011.jpg (997KB, 2000x1679px) Image search: [Google]
2004 vs 2011.jpg
997KB, 2000x1679px
>>381838884
Nothing

Doom 3 was great, it just should not have been called Doom

Though ignoring that, there is a couple of flaws, one the sound design is very piss poor, the alpha sound effects by Reznor are incredible & completely change the feel of the game, it's a massive shame they got cut
>>
>>381838884
lack of cover mechanics
>>
>>381838884
I liked it
>>
>>381847925
>Surface
that was a DLC map wasn't it? never got ported to PC afaik. was doom3 very lively back on OG xbox live? it's my fav arena shooter and I still play it online on PC
>>
File: 1497429330314.jpg (268KB, 1600x725px) Image search: [Google]
1497429330314.jpg
268KB, 1600x725px
>>381851931
>mfw I didn't realize BFG edition had an achievement for playing the whole game on a difficulty setting
>I'm halfway through it on a lower setting
>mfw I'll have to sit through that long ass intro again if I want that achievement
>>
>>381851938
I think Quake's Lovecraftian bent could have made how the jumpscares and spooks and shit worked, and even the notes and PDA stuff. Honestly, if there was legit weirdass shit going on during those hallucinations instead of just more hell it could have been a lot more frightening.
>>
>>381838884
It actually is an OK game.

What "went wrong" is trying to be a horror game, which was stupid.

And people compared it to classic 90s Doom, which is a near impossible standard to live up to.
>>
>>381838884
I always liked this game. It's not like the original Doom but it's still comfy as fuck and the setting is pure kino.
>>
I love horror games, and I always considered getting Doom 3 out of all the Doom games by far. Should I go for it /v/? Is there any alternate version or things I need to know about before jumping on it?
>>
they shouldn't have slapped "doom 3" in the title, it should have been just another action fps with an horror setting, other than that it's a good game.
>>
>>381855329
Yeah.
Hardest choice was deciding to buy either normal or BFG edition. Sort of the same but some mild differences.
>>
>>381847668
>Doom 3 was the first game to use dynamic shadows
This is not true at all. Aside from using the term incorrectly, Thief 3 and Butcher Bay are two easy examples of games with similar shadowing that beat it to market.
>>
Doom 3 is a bad games because the shooting mechanics are limp and sucky. If the combat is bad, it's a bad FPS, period. There are no interesting enemy setups, just 2-5 enemies spawning in that you pop without much strategy or thought.

Cool visuals though and enemy animations still look quite good.
>>
>>381855329
Get vanilla D3 if you want darker blacks and a better 'horror' experience

only downside to vanilla is that it doesn't work too well on modern AMD cards and you might need to tweak it a bit to get your desired screen resolution to work
>>
>>381851931
easter?
>>
shooting sucked, movement sucked, story sucked. failed hard at shifting genres to a slow horror game. it had those nifty real time shadows tho.
>>
>>381848282
>it makes you read PDAs, take in the lore, talk to people
no it doesn't and unlike Doom 4 you can skip all the cutscenes
>>
>>381857405
>According to John Carmack, the lead graphics engine developer at id Software, the technology of Doom 3 was supported by three primary features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing, and GUI surfaces that add extra interactivity to the game.[47] The key advance of the id Tech 4 graphics engine developed for Doom 3 is the unified lighting and shadowing. Rather than computing or rendering lightmaps during map creation and saving that information in the map data, most light sources are computed in real-time. This allows lights to cast shadows even on non-static objects such as monsters and machinery, which was impossible with static non-directional lightmaps. A shortcoming of this approach is the engine's inability to render soft shadows and global illumination.[47]

To increase the interactivity with the game-world, id Software designed hundreds of high-resolution animated screens for in-game computers. Rather than using a simple "use key" to operate these computers, the crosshair acts as a mouse cursor over the screens allowing the player to use a computer in the game world. This allows for in-game computer terminal to perform more than one function, from operating security door codes, activating machinery, toggling lights or unlocking weapons lockers. According to the Doom 3 manual, GUI designer Patrick Duffy wrote over 500,000 lines of script code, and generated more than 25,000 image files to create all of the graphical interfaces, computer screens, and displays throughout Doom 3.[48] Other important features of the game engine are normal mapping and specular highlighting of textures, realistic handling of object physics, dynamic, ambient soundtrack, and multi-channel sound. Doom 3 on Xbox supports 480p widescreen video display resolution and Dolby Digital 5.1 surround sound.[49]
>>
Main issues I had with it was:
>A bit too slow with movement
>Plot felt like it took up a bit too much of the game.
>Game was way too dark in a lot of areas, combined with the flashlight being a separate item instead of being something you can turn on and off at will with a button in addition to your weapons. (BFG edition fixed that somewhat).
>Enemy designs were hit and miss.
>Too many enemies that would spawn behind you or monster closets.

With that said, I did like Doom 3 and thought it was fun. I do think Doom 2016 was far better, though.
Thread posts: 103
Thread images: 10


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.