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Why does Sam Fisher look different in every Splinter Cell game?

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Why does Sam Fisher look different in every Splinter Cell game?
>>
the weirder his face looks, the better the game is

Think about it
>>
Chaos Theory looks amazing for an Xbox game.
>>
>>381811071
>CT Sam
Quick rundown, anyone?
>>
>>381812179
game looks good, Sam looks like a human-insect hybrid though
>>
>>381811071
ew
>>
Looked best in Conviction.
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>the curious case of Sam Fisher
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>>381812919
Sam's hair reverting to a buzzcut whenever he wasn't on a mission in Blacklist confused the fuck out of me.
>>
I'll never forgive Ubishit for runing this fantasic series.
I hope they get raped by Vivendi soon.
>>
>>381811071
Sam Fisher is a code name.
>>
>>381811071
They changed engine in every sequel. Funnily enough the latest Splinter Cells are all stuck on the same crappy engine.
>>
What if each game is set in a different universe, which would be why there aren't any numbered sequels?
>>
>>381814042
That's ok, I'm the same with non-whites.
I'm scared af of the day I have to identify possible criminals or some shit because I'd turn out to be a huuuuge racist.

Also, next SC should have a new protagonist.
>>
>>381814715
...a female protagonist.
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>>381814662
Uhh have you not played the first 4? 1 and PT are obviously in the same engine as each other, while CT and 7th gen DA were obviously in the same engine as each other
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>>381814902
...who's black, trans, fat and gay.
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Don't understand the hate for this game. It's the best 24 game ever made.
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>>381813521
only conviction was bad.
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>>381815118
...and is fighting against the patriarchy via CQC tactics.
>>
>>381815149
Blacklist reminded me more of 24 than Conviction, I guess it was due to the time-sensitive nature of the mission and the team having to work through their personal differences and whatnot.
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>>381814042
Sam is daddy af, you shut your mouth.
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>>381814715
>>
>>381815305
>REMEMBER YOUR CQC TRAINING, SAM!
>>
>>381813521
>Lambert: Hmm... Twenty-five cents an hour and not a penny more.
>Fisher: ...Deal.
>>
>>381811071
>Why does ubisoft make shovelware trying to cash in the stealth meme?
>>
>>381813521
>>381815776

I know the bank heist on the back of my hand now that I completed it on all difficulty settings. Love that level too much.
>>
>>381814947
Splinter Cell - Unreal Engine 2
Pandora Tomorrow - Unreal Engine 2.5
Chaos Theory - Modified Unreal Engine 2.5 called "SCX engine"
Every other Splinter Cell - Modified Unreal Engine 2.5, updated version of the one used in Chaos Theory, now it's called "LEAD engine".
>>
>>381815346
I have to agree with the other poster, Conviction had him more down to earth, where Blacklist had him as this international globe trotting super man.

Can hardly remember the plots of either though. Both are good, Double Agent (Xbox) was my favourite.

I'd be really worried that we'll see a decline since Blacklist, which was about the best and most fleshed out game to come from the Tom Clancy brand lately. If we see an open-world co-op persistent online Splinter Cell next time I'll be unsurprised.
>>
>>381816045
>tfw omw to 100% on Expert but trip those lasers on the way out from the vault
>and that one part in bathhouse with those dudes with NVG
10/10 game tho.
>>
>>381816149
oh lol
imagine the next splinter cell in FOX engine
>>
How should I level in order to get the most extra dialogue?
>>
Still havent forgiven ubisoft for sidelining michael ironside in blacklist.
Abloo bloo motion capture bullshit
>>
>>381816045
I love doing ghost runs on Bank. The only part that still catches me out is getting through the second laser field after the two guards talk to eachother. You have to drop down from a split jump then instantly jam the first laser to stop the guy from walking so you can catch up and I fuck up the timing so often.
>>
>>381816602
He quit himself. His contract was up in he chose to opt out. He came off as pretty phoned in already in Conviction.
>>
>>381815149
>Don't understand the hate for this game

Like Blacklist, it's not really a stealth game. It throws you into shootouts and makes it impossible to sneak your way out.

Blacklist was a way worse offender in that regard, though.
>>
>>381816727

The lasers where the reception desk is or the hall that leads to the 2nd floor security room?
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>>381811071
they're all clones
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>>381816602
Michael Ironside was massively overrated. Dude has an amazing voice, but sounded very out of place in SC.
>>
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>>381812030

I was going to refute this but...I can't.
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>>381812030
>>
>>381817051
How is Blacklist worse than Conviction in terms of stealth?
>>
>>381818553
>How is Blacklist worse than Conviction in terms of stealth?

Because those moments where you get thrown into combat are far fewer in Conviction. It's seriously unacceptable how often you end up having to fight people.

To be clear, Blacklist is better at stealth when you're allowed to sneak around. But the times you aren't are more numerous than in Conviction.
>>
>>381817051
You'd be surprised, actually. Conviction has a higher frequency of starting you in loud situations than in earlier games ("THE BOMBS, FISHER, THE BOMBS!"), but it's still almost entirely ghost-able. There's the tutorial stuff and one section in a later level (I forget the exact point, but it's with the sentry gun guy) where you have to be detected or kill people. The rest of the game can actually be done undetected and pacifist. You may not appreciate the flavor of it, because the story demands the enemies know you're in the location beforehand (and it also requires liberal use of flashbangs to continue not being seen), but it does work. I put up a run on Youtube doing it a few years back, if you want to see. It's not perfect, but it gets the point across pretty well.
>>
>>381818854
I recall like 3 times where you have to shoot people in Blacklist. Unless you mean ghosting in which case yeah Blacklist is a pain in the ass like that FPS section or the Iran embassy.
>>
Should I start back at Splinter Cell 1 or just skip ahead to Chaos Theory since everyone says it's the best
>>
>>381819505
>I recall like 3 times where you have to shoot people in Blacklist

You're not remembering very well, then.

Three times in the first level alone, you're required to knock out a room full of guys. Once to check out the corpse in the apartment, once to clear the interrogation room with Kobin in it, and then you have to take out another group while you're escorting him out of the police station.

I can name another 5 or 6 times in different levels off the top of my head (not including the FPS section).
>>
>>381816045
Did you ever find the gold bar?
>>
>>381819280
>but it's still almost entirely ghost-able

Yeah, it's a stealth game except for the times it's not.

Like the stupid fairgrounds bullshit where you have to take out the guys following your buddy. It felt more like a scene out of a shitty paperback novel, not a Splinter Cell game.
>>
>>381819738
Though you don't need to use lethal force if you don't want to.
>>
>>381820959

Sure but that's a negligible difference in a lot of cases. Do you shoot him with your crossbow or your pistol? He's still going down the same.
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>>381820087
>shitty paperback novel
It's not called Tom Clancy's Splinter Cell for nothing
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>>381812919
I think Sam Fisher is just the name of his glasses.
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>>381814902
Samantha Fisher. Yes. We need this. Slay Queen Yaas.
>>
>>381820087
So you want a 100% pure stealth experience then? None of the earlier Splinter Cells had those (Chinese Embassy, Cryogenics Lab, that bomb part in CT), and frankly, neither do any other stealth games. Metal Gear, Hitman, Thief, Deus Ex, Dishonored, Desperados, Riddick, etc. I can't think of any where "it's a stealth game except for the times it's not". Maybe Styx? I didn't play through all of that, but I think you had to fight someone in the tutorial.
>>
>>381821464
Why not just his daughter?
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>>381819652
i think play all 3
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>>381821464
I would actually prefer this to the husk of a Sam Fisher we have now
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>>381821608
Why would some twenty-something civilian girl suddenly become a super operator? Not to mention Fisher wouldn't let his daughter near the business in a million years.
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>>381821890
Just do a time skip. Kill Fisher off, she becomes an agent to avenge him.
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>>381819652
The first one still holds up, I played it recently for the first time and it was good. Make sure to download the DLC levels, they're the best ones.
fun fact: if you don't mess up anywhere and hide all bodies these guys don't get night vision goggles
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>>381815118
Don't forget the massive afro.
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>>381822093
Oops, meant these guys from the first DLC mission
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>>381821776
Nu-Sam gets too much shit. He was a bit too disappointingly bland, but not aggressively bad.
>>
>>381821474
>So you want a 100% pure stealth experience then?

I want it to feel like one, even if it isn't. Previous games accomplished this.

Note how the differently the games appear if you were to describe them. Take that fairgrounds part for example.
>spooks are following your friend
>so you need to sneak up on them, take them out, while avoiding being seen by the crowds
Sounds fun. But it wasn't.

Compare that to
>some guards are patrolling up and down an empty hallway
>you go around them
Doesn't sound fun. But it is. Conviction was made to appeal to a certain mindset that rejected classic stealth gameplay.
>>
>>381821464
>>381821776

>her dad goes missing, somewhere on a mission, years pass
>not knowing what happened, dedicates her life to becoming a soldier to get closer to her missing dad
>jumps at the opportunity to work at third echelon

could be cool but i doubt a government agency would allow you to pursue a goal like finding your dad if it endangers international security.

or shit, she could be some freelance merc spy and use the money to fund contacts who look into sam's last whereabouts
>>
Conviction is fun if you forget it's a Splinter Cell game before you play it, pretend you're Jack Bauer instead and replace third Echelon with CTU.
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>>381812919

Can we just, STOP, for a moment to appreciate how fucking quick the turn around on QUALITY FUCKING GAMES WAS before 2008? Look at your pic and the turn around between the very fucking onset of a brand new IP in Splinter Cell 1 (2002) and Chaos Theory, the 3rd game in the series and to this day the absolute pinnacle of the stealth genre.

Also pic related. Now it takes them a fucking decade to make a mediocre ugly piece of shit. Advanced graphics was a mistake.
>>
>>381811071
For some weird reason Pandora Tomorrow is not on steam, should I just pirate?
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>>381812030
fpbp
>>
>>381819652
I didn't like the first 2 but loved Chaos Theory. I'd say play SC1, and if you don't like it, jump straight to CT
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>>381823219
fucking this
>>
God I need to replay CT soon, never tried it on PC so might see what its like.
>>
>>381823219
>Assassin's creed's team takes a year off to "get back to the roots" and really take their time with the next entry
>It's still looking like shit, casualized and butchered to justify the season pass and exclusive pre order missions
>>
>>381823948
It's on sale right now on Steam, just got it because of this thread. £4.
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>>381822385
This, people make him sound like he's a RAH RAH MURRICA Rambo, but in the game he's a stone cold professional. Not as fun as previous versions of Sam, but not annoying or anything.
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>>381823021
Oh well, that's all subjective; no one can change your mind on if it's fun or how it feels to you, but that's fair enough. I can't deny that Conviction rejected more traditional stealth gameplay, even if you COULD do it, because you definitely have to bend over backwards for it sometimes. I just wanted to refute the idea that it's impossible to sneak out of firefights in Conviction, and to say that it has a surprising amount of flexibility, even in the situations (like the Iraq mission) where the game seems to force you to fight. I guess we could argue about the definition of "a stealth game", but every time that discussion comes up it just occurs to me that all stealth-heavy games are hybrids that dip extensively into other genres (typically action or puzzle), so "stealth" never really stands up on its own.
>>
>>381824157
>£4
Eh? Was £2.71 for me but whatever can't wait to play this shit again.
>>
>>
>>381824453
>no one can change your mind on if it's fun or how it feels to you

I realize that. But Conviction went out of its way to NOT feel like a stealth game (and sometimes succeeded at not being one as well). This isn't the way I feel, this is the what the devs intended, and it shows.
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>>381824475
£2,71 is for the dlc, not the game.
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>>381824406
Apart from being a dick for no reason to the token black dude, Sam did nothing wrong.
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>>381823219
>Advanced graphics
it isn't the graphics that make a game difficult to develop.
>>381822385
I agree and desu I never liked Ironside as Sam. I was never able to not think of Total Recall or Starship Troopers.
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>>381826379
> I was never able to not think of Total Recall or Starship Troopers.

Those are both things I want to think of.
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I can't hate on Conviction because of this scene.
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>>381823665
I heard that PT had some game-breaking bugs on PC, which might be the reason why it's not sold digitally anymore.
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>>381828638
some anon fixed it a long time ago
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>>381827715
But it was so hot. I wanted Sam to fuck her ass right after.
>>
>>381816727
ghost runs?
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>>381828991
Right? They had this weird sexual tension out of nowhere in Conviction.
>>
>>381828805
pls ost it posdospt post it post tfix i need fi post it fis xip ipost it
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>>381829728
>fisher talking about passing out in a ditch in the gulf war, while grim was still in school
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>>381829932
http://www.jiri-dvorak.cz/scellpt/
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>>381812919
Anyone notice the goggles get less bright every game?
>>
>>381812492
Fisherfly
>>
>>381830085
took him 11 years to realize a glowing green leds on his face wasn't good for his sneaking skills.
>>
>tfw no splinter cell reboot without nu-sam where you play as a mossad/likud operative
i have the best ideas. how come no one ever hires me?
>>
>>381829452
No interaction of any kind with other characters.
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>>381829962
They played up Fisher being an old man way more in the first three games. They don't really mention his age after CT anymore.
>>
>>381830085
It's to help the player see where Sam is (and if you're looking at his front or back) while sneaking around dark shadowy rooms. As gaming graphics got better, and people stopped gaming on CRT's or tube TV's, you didn't need bright lights on your characters as much.
>>
>>381830085
actually the googles in Blacklist glow brighter than ever, with the intensity of a thousand suns but only if you're in the dark, because instead of doing a UI element that shows you if you are visible or not, they decided to do this shit where if you are invisible the lights shine up
>>
>>381830735
When he goes to a dark spot it gets bright again though. In Conviction and Blacklist lights turned off means Sam is exposed, lights turned on means Sam is cloaked in the darkness.
>>
>>381815149
Conviction was a fun game, and it was a Jason Bourne or 24 game it would probably be held as one of the best licensed games ever made.

The fact that it was a Splinter Cell game really drug it down because it was the antithesis of Splinter Cell from a gameplay standpoint.
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>>381831760

>lighting technology gets 100x better
>stealth gets watered down to "in light" or "in shadow"
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>>381832008
fuck man, it hurts ten times worse when I look at it that way.
>>
>tfw ubisoft used to be quebec's pride
>now it's an embarassment but people act like we should be proud of it
>>
>>381832008
>stealth gets watered down to "in light" or "in shadow"
Stealth feedback is "light" or "shadow". Shadow 0-50% is lights off, shadow 51%-100% is lights on. Play around with the AI and you'll see that not all 'lights on' zones are equal.
>>
>>381827715
>gives her a few slaps
>face instantly gets busted up as if she went 12 rounds with Floyd
How strong is Fisher?
>>
>>381832347
how is that at all preferable to a fully visible to the player 0-100 visbility meter coupled with a sound meter that also monitors ambient noise?
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>>381813521
I dont blame ubi, I blame the majority of "gamurs"
Ubisoft is still a business and they have to sell something that a lot of people want, so they cater to the majority.

pure stealth games just dont sell anymore, because the average gamer has the attention span of a sparrow.
>>
>>381816214
>Can hardly remember the plots of either though
Nobody cares about the plot in any Splinter Cell. They remember the Ironside(Fisher) bantz
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>>381833545
In-scene indicators are nice. Also, what kind of idiot needs a number to quantify what their eyes see?
>>
>>381833493
not any stronger than most operatives.

His grip and finger strength though....
>>
WHO TURNED OUT THE LIIIIGHTS?~
>>
>>381817051
blacklist was a great fucking game.
>>
>>381812179
The game aged really well outside of faces.
>>
>>381833903
>Also, what kind of idiot needs a number to quantify what their eyes see?
Just because you can or cannot see something doesn't mean the A.I. is the same.
>>
played the first two on xbehxs when they came out. now i have all of them on steam

mouse or controller? which one handles better? I remember fucking up when playing PC because it's not really a run and shooty game so the analog sneaking might work better.
>>
>>381816045
The level was the finest implementation of free range in the series. Splinter Cell games are pretty linear so having a level that lets you complete most of the objectives in any order you see fit was fun as hell.
>>
>>381819738
you just showed how terrible you are at blacklist, that's all.
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>>381833621
This, Ubi wants to aim big and pure stealth doesn't cut it anymore.
>>
I want to die
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>tfw no one knows this is the best one, because Shangai fucked up the 360/PS3/PC version
>>
I thought the PS3 and 360 versions were fine, honestly. The PC version is so beyond bugged that it's literally unplayable though.
>>
>>381834714

Chaos Theory aged well?

holy shit
i need to get it
>>
>>381815218
Deniable ops with no weapons on infiltration was a lot of fun. The rest of the game was a disgrace though
>>
>>381835079

>I never played it but i'll still talk shit

Good to know.
>>
>>381838031
perfection on all missions and side ops, gold ghost. Eat my ass and keep sucking at blacklist.
>>
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If there is ever another Splinter Cell game and Grimsdottir and Sam don't do it raw dog on the meeting table, I refuse to buy it.
>>
>>381837608
Why haven't you picked it up already? But yeah the game looks fantastic for something twelve years old.
>>
>>381838279

You're either lying or just an idiot.

How did you get past the villa level without killing or KO'ing anybody? Or the part where the plane got downed?

I'm really interested in hearing how you somehow bypassed mission requirements that tell you to clear the area.
>>
>>381838293
must also be that Grim + leather skirt and holsters.
>>
>>381838293
kek

He's still mad at her for blackmailing him with Sarah though.
>>
>>381838830
That doesn't matter, that just makes the angry sex 100x hotter.
>>
>>381838589
>How did you get past the villa level without killing or KO'ing anybody?
>gold ghost
He literally gave you the answer but you're too dumb to understand.
>>
>>381838589
The estate you have to knock out people only at the very end. The clear all area missions are only Kobin side ops for the most part which I found to be harder on assault than ghost or panther.

Downed plane? You mean paladin on the strip? Can be tricky but use your gas nade on the trucks and be generous with your takedowns.

The examples you gave initially were all about the safe house so you are moving the goal post.
>>381819738
>take out another group while you're escorting him out of the police station
>interrogation room
>corpse
none of those have to be shot.

You just sucked at the game anon it's okay.
>>
>>381814902
His daughter or Grimmsdottirs daughter
>>
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>>381812030
This assertion is most quaint but meticulous..
>>
>>381838293
>>381839113
wtf I ship it now
>>
>>381822093
We're the dlc levels included with the PS3 HD collection?
>>
>>381839186
>someone who definitely didn't play the game trying to comment
Please keep your retardation to yourself

>>381839471
>The estate you have to knock out people only at the very end
>none of those have to be shot

Nigger, under what fucking logic are you operating here? Why exactly do you think taking down an enemy with a non-lethal attack means you didn't attack them? Even here >>381821085
I acknowledge there's no difference in the end, the guy is still "dead." I don't give a shit if you shot him with your gun or the crossbow.

Be honest - is English not your first language or something? Because you've really fucked up here.
>>
>>381840062
you changed that after you already said something stupid mate, moved the goal post twice, and are now counting grenades as shooting.
It's okay to admit you are terrible at the game and imprecise in your language.
>>
>>381823219

And it will never happen again.
>>
>>381840062
>Grenades are shooting!
>Gadgets are shooting!
>CQC is shooting!
Jesus you're a retard. Might want to play the game before commenting.
>>
>>381815346
I thought it was more of a 'Taken' game because of the daughter angle + the krav maga shit.
>>
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>>381811071
Sam Fisher is just a codename, it's a different guy every time
>>
>>381840398
>you changed that

Changed what? Go ahead and quote the post where I specifically referred to lethally killing enemies as a requirement. I'll wait. You might be confusing my post with another anon's, which is what happens when you jump into a conversation without fully reading the previous posts.
>>
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>>381840806
>ywn have a film of prime Ironside shouting "Give me back my family!" and killing hundreds of people
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>>381838293
Fund it!
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>>381840935
you started with shot and then kept moving the goalpost. About 4 different people are calling you retarded now it's time to stop.
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>>381840923
I remember people kept saying that about James Bond, then Skyfall destroyed that theory.
>>
>>381841126
>you started with shot

No. Feel free to quote that post. Go ahead, I'm still here.
>>
>>381811071
>Chaos Theory-era Sam Fisher has luscious, dick-sucking lips

What did they mean by this?
>>
>>381833621
>they have to sell something that a lot of people want
No they don't. If they didn't spend so much on every title, they wouldn't need to sell millions of copies just to break even.
>>
>>381838293
>whips out karambit
>slices off wide belt in 1 move
>Sam's grip strength tears her button up off in 1 motion
>they tumble onto the SMI table
>"talk to me dirty about lasers and steel poles" screams Grim
>Sams voice switches between Ironside and Eric Johnson depending on how rough the sex is
>Charlie watches in horror but can't look away

I'd buy it
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>>381813521
>>381815776
Fisher and crew's bantz game was in top form in Chaos Theory.

>Maria Narcissa...
>You're not trying to set me up on another blind date, I hope.
>The Maria Narcissa is a boat.
>So was the last girl you set me up with.
>>
Google Sam Fisher voice actor. Tom Hardy comes up. That'd be cool
>>
chaos theory is 3.39, go play it
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>>381812030
>if its not an accident it must be intentional
>>
>>381841126

Still there, anon? I'm waiting.
>>
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>>381841582
>>
none of you actually asked WHY THE FUCK DOES CT SAM LOOK LIKE GEORGE CLOONEY SO GODDAMN MUCH?
>>
>>381837282
so which is the good version then?
>>
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Conviction wasn't so bad.
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>>381842261
Wasn't George one of the inspirations for Sam's look? Alongside pic related
>>
>>381837282
Like RE4, Wii version a best.
>>
>>381842353
at least kestrel is alive
felt so bad for archer, getting killed by that cunt kobin then getting bagged in his mansion
>>
>>381841793
Tom Hardy is a faggot.
>>
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>>381842712
>>
>>381841582
DLC fucking when?
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>>381842712
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>>381823219
I was just thinking about this the other day. We had periods pre-2008 where we would get a quality entry in an IP every 1 to 2 years. Not this Assassin's Creed/ Madden style same shit different coat of paint.
>>
>>381842712
>t. hothead
You're not in charge here.
>>
>>381843097
I agree, that anon was trying to blame graphics for the problems when that isn't the issue though.
>>
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>>381841438
It's an enhanced interrogation technique.
>>
Literally all Splinter Cell game are good.

360 Double Agent is better than original Xbox.

Fight me.
>>
>>381841793
Tom Hardy is set to play Sam in the live action movie that will probably never come out.
>>
>>381844161
I have a feeling they'll try to sync up the releases of the next game and the movie.
>>
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>>381842672
Doesn't Kestrel get nuked in Endwar?
>>
>>381844263
I hope not. that shit never goes well.
>>
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>>381841582
>there is no R34 of this
>>
>>381844428
>Tom Clancy's Endwar
>EU is led by a nigger
>Team Rainbow is EU
What did Ubisoft mean by this?
>>
>>381837608
>>381838587
its only 3 bucks rn im buying it for nostalgia even tho i have a working xbox copy

the game is great for picking a random level they are all pretty fun
>>
>>381845094
Except for Bath House. That mission can suck my shithole.
>>
>>381841321
So let's see how you started:
>It's seriously unacceptable how often you end up having to fight people. Blacklist is better at stealth when you're allowed to sneak around. But the times you aren't are more numerous than in Conviction.

There's immediate inconsistency in your equivocation of "not sneaking" and "fighting". Sneaking and fighting is a thing - you can go around headbopping mooks in any SC/MGS/etc and it'll still be stealth if they aren't certain where you are.

Next, in response to:
>I recall like 3 times where you have to shoot people in Blacklist
You write that he's wrong because:
>You're not remembering very well, then. Three times in the first level alone, you're required to knock out a room full of guys

You wanted a quote where you replaced "shoot" for "incapacitate", there it is. You write that he's wrong about the number of required shootings because the number of shootings he named isn't the number of required KOs.

Are you objecting to SHOOTING or to FIGHTING?
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>>381841683
>still not getting no recognition for saving the world fisher
>i don't do it for the recognition
hnnngg
>>
>>381812030
But Blacklist is the second best SC game.
>>
>>381845208
bathhouse is my favorite just because you confront that dick douglas

>friends don't shoot friends
>>
>>381845376
>not thinking there is something seriously wrong with his jaw always propped open and his hair growing abnormally during each mission
>>
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>people talking shit about stealth in blacklist
I went the full campaign and side ops without a single fucking kill. The game hands out shitloads of gadgets and gear for no-kill stealth. Racking up those panther achievements should be more difficult.
>>
>>381838293

Pls no Grim looks like my aunty.
>>
>>381845441
Knifing that cunt wasn't worth that fucking room with the bombs and the Mercs with the god damn thermal goggles.
>>
>>381845680
>panther achievements should be more difficult.
some of them are. Blacklist Kobin Assault missions on perfectionist can be really difficult. Those are fun AF.
>>381845815
I'd def. fuck your aunty. You should want too as well.
>>
>>381842353
I fucking love this game mayne.
>>
The first two are objectively the best.
>>
>>381845635
His haircut changes were bizarre. He looked way too much like Isaac Clarke or Commander Shepard with short hair.
>>
>>381845238
>You wanted a quote where you replaced "shoot" for "incapacitate", there it is

So let me get this straight - another anon uses the word shoot (a word I never used), and I respond with the term 'knock out' and that is somehow me changing what I said?

Are you out of your fucking mind? Why even bother posting this nonsense?
>>
>>381845948
it was when i was 14

if the dialogue was garbage i'd agree but it wasn't

you end up knowing shetland was right all along but have to stop him anyway
>>
>>381841683
>That convo with that National Guardsmen who thinks the whole thing is a training op
>That one merc in Hokkaido who creams his paints over the fact that "ninja" has him held up
>That fiesty merc who says "Go ahead and cut my ear off, I have two"
>That one Japanese SDF trooper who says "What are you going to do, shake me for ammunition?"

God I love that game
>>
>>381846330
So your entire argument was you don't like a stealth game where you sometimes have to incapacitate an enemy by whatever flexible means at your disposal and never have to kill an enemy the entire game? That right?
>>
>>381811071
I can't figure out what's going on in CT.
guess the job took its tole.
>>
>>381846727
>That one Korean(I think) soldier who sings Take me out to the ball game
>>
>>381846241
You're probably one of those people who think silent assassin is better than blood money too.
>>
>>381846772

No.

You're just one more faggot that jumped into a conversation an hour later to try and get (You)'s, and now you want me to catch you up.

Here, take this one and fuck off.
>>
>>381845376
>>381845680
blacklist was good? maybe I'll check it out.
>>
>>381823219
>to this day the absolute pinnacle of the stealth genre.
I love Chaos Theory but it's no Thief 2.
>>
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>>381846727
>>381846970
there's always one or two guys per map that you have sympathy for if you wait and listen

>shooting a guy mid sentence and watching his buddy immediately flip out
>>
>>381847094
Blacklist was a big return to form after the massive shitmess that was Conviction. The campaign is massively accommodating to your play style and you can go full stealth like class SC, killdozer if that is your thing, or a mix of both. Side ops can be more challenging than the campaign.
>>
>>381846983
You've actually been argumenting with many people, I'm just trying to clarify.
>>
>>381846330
>that is somehow me changing what I said?
Are we to assume you don't mean what you write when you're wrong?

Just say "Oh shit, sorry for the confusion" and we're level. Defending that error as intent is how things got this way, and why people are saying you're wrong.
>>
>>381847282
>Kill everyone on the map, one by one
>Last guy is panicking the hell out
>Go up right next to him and whistle
>"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH"

Guard convos are one of my favorite parts of stealth games
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>>381812030
>think about it
>>
>>381847094
yes
>>381847329
This annon pretty much sums it up. If you want a challenge that is nearly impossible and may take hours even if you know what you are doing, try the charlie side ops on perfectionist to round 20 without dying.
>>
>>381847094
Blacklist was okay, the coop made it fun, and the gameplay is pretty decent. The control scheme is a little retarded, at least with a controller. The biggest issue is that Blacklist went for the "mocap animations for everything" approach and because of that the game overall controls really sluggishly and can be really annoying to play at times, especially with a mouse and keyboard.

Also there's the whole no Michael Ironside as Sam thing, which only adds to the stupidity of the story they made, but otherwise it's a decent 5/10 game, if you like older splinter cells you may not care for it much.
>>
Would you have played it, /v/?
>>
>>381847478
Charlie's side missions are unnecessary torture. The Swiss embassy one is plain unfair.
>>
>>381847618
lol I am replaying that one now for shits. They are hard but they really teach you (on perfectionist) how to get the most out of your gear. The campaign doesn't do that.
>>
>>381847329
But blacklist basically is conviction, just with more coop emphasis, shittier controls, less tight gameplay and a shittier story.
>>
>>381838830
She nearly started a war to save his ass in BL, he should realize she's a ride or die chick.
>>
Double agent had the most brutal death I've seen in a videogame. There wasn't any gore but the extremely personal nature of staring into a man's eyes while you snap his neck really gave me the chills when I first played it. Also the fact that that it was very sudden, I expected long drawn out fight with the huge muscular dude but it's so quick, one moment he's a physical monster twice as strong as sam, the next he's a parapalegic.
>>
CT feels like a game from another planet nowadays. The attention to detail, the level of polish, the amount of content, the overall quality... It's just hard to imagine today
>>
>>381847817
You sound like an anon playing from nostalgia and not objectivity. BL gives much more flexibility and while it has some action sequences, they did seem to go the extra mile to allow ghosts to ghost.

Controls are tricky and can fuck you up I'll give you that, takes practice. Story is decent, I dunno what fresh thing you want after all the series had already done. Villain was very well voiced I thought. Charlie and briggs got annoying sometimes.
>>
>>381846921
>always in the shadows, always hiding behind lies and proxy soldiers
>>
Pandora Tomorrow = Chaos Theory > Splinter Cell > Double Agent = Blacklist > Conviction
>>
>>381848013
Double agent was a pretty good SC game, but it felt a little overencumbered by too much shit, plus the multiple versions having different endings was weird, overall I actually really like watching the fall of Sam a lot, neat story. Also the most ridiculously fun multiplayer in the series. It's total shit from a balance perspective but it's a ton of fun to play the spies.
>>
>>381848034
>grime is polish
well i've learned something new today
>>
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>>381848013
>>
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>>381847453
mfw

>>381847553
the hype was high back in the day
>>
>>381847410
>Just say "Oh shit, sorry for the confusion" and we're level

The problem is that I'm not confused. And I'm beginning to realize why you're posting stupid shit - you fucks didn't actually play the game.

In Blacklist, during any given scenario where you are required to neutralize enemies to progress, you can do so either lethally or non-lethally. Either way works, and the game doesn't give a shit what you decide to do (sometimes lethal options are actually disabled, however), as long as the enemy is down/out/gone/whatever. You can shoot them with the crossbow, the pistol, use a melee attack, grenades, whatever.

So when that anon said "shoot people", I took it to mean attack them, or deal with them, or neutralize them. As in, not simply sneak by them undetected and leaving them unharmed, because that's kind of what that little exchange was about - my dislike for the frequency of times you are forced to neutralize enemies rather than bypassing them completely. And I responded with the term 'knock out' to make it clear that I acknowledge there are non-lethal options, but knowing it wasn't really significant that I did so, because anyone who actually played Blacklist knows that in effect they're really not any different from just killing the enemy.
>>
>>381848279
Wasn't she descended from people from Iceland?

>>381847553
I would have loved playing Hobo simulator 2010.
>>
>>381842346
360 best version imo
>>
>>381848454
Grimsdotir is a nordic name dunno why one'd think she's polish
>>
>>381848412
so exactly what >>381846772 said?
>>
>>381847453
>"a trap? I don't think so!"
>>
>>381848508
Nah m8. Double agent on the ps2 was one of the prime examples of the 6th-7th cross gen titles that were better on ps2/xbox.
>>
>>381848629

Holy shit.

Please look up the word 'frequency' and get back to me.
>>
>>381848069
No I'm speaking from a playing the game perspective. Conviction had a much stronger story, the gameplay was much tighter and fluid.

Also being super stealth wasn't emphasised because it made no sense for Sam's character in that. But it was still possible to stealth everything if you knew how.
https://youtu.be/M7MtC0ZyaKA
>>
>>381848412
and there's a huge difference in any other stealth game?
>>
>>381848734
you mean original xbox.
>>
>>381848454
>>381848618
>LALALA NOT LISTENING tier
sad
>>
>>381848860
>and there's a huge difference in any other stealth game?
>any other

You sure you want to cast your net that wide?
>>
>>381814662
The latest one was unreal engine...
>>
>>381848789
I dunno man I despised conviction, it may just be the parts that annoyed me most stick in my mind. I'll try to replay it sometime but I don't hold out much hope.

Still dunno what you mean by tighter and more fluid gameplay though. I mean I know the idea but in my mind tighter and fluid is control based.
>>
>>381849109
I can't think of one where it matters a great deal if you kill a random nameless guard, besides mgs3, and even then it's pretty inconsequential. it's mostly just a narrative reason like "[x] character doesn't kill people!" or some contrived bullshit.
>>
>>381849095
Her family's from Iceland IIR.
>>381849109
>Incoming Thief is the best stealth game ever
>>
>>381849271
>I can't think of one where it matters a great deal

Well that's a judgement you've made for yourself. It doesn't matter to you if you can do a ghost run or not. But it matters to me, and that's the part of Blacklist I don't enjoy. I enjoy playing Hitman and only killing the target. If I was forced to be sticking corpses in freezers every 10 minutes because the narrative required it, I'd be annoyed.
>>
>>381848412
>So when that anon said "shoot people", I took it to mean attack them
Which means that when people point out how "grenades aren't shooting", you should clarify that you meant "attack" because that's how you thought it was being used. Yelling at people who took you at your word isn't good.

>my dislike for the frequency of times you are forced to neutralize enemies rather than bypassing them completely
It seems to me you object to each and every time you need to interact with a mook, not the ratio of necessary iterations to possible avoidance.

Running by memory, there's Zero's one tutorial KO, Benghazi's two room clears, nothing in Stronghold, nothing in Consumption (civvies are optional), nothing in Estate, the escape in Mill, nothing in Tehran (you can no-combat no-detection the server), one FPS and the train in Transit, nothing in GitMo, all of Airstrip is takedowns, one room in Fuel, and I don't remember any on Site F.

That's a tiny fraction of mooks in about half the levels.
>>
>>381848618
wait, it's not Grimm's daughter? huh.
>>
>>381849541
the trouble is they don't act like they have families. they act the same. like generic robotic grunts. they never demonstrate fear, and outside for a few conversations (which ultimately mean nothing) there's no reason to regret killing them.
>>
>>381832176
Man i know that feel way more than you imagine, i know people wil say the "my dad worked for nintendo" meme, but i use to work as a beta tester at ubi Montreal, quit a little before far cry 2 came out. I just couldn't work there anymore, it just wasnt fun. I saw them gut assassins creed of every little mechanics it had, just to make it for the release date, only to add back some of it in the sequel, and people praised ac2 for it. At the time there was internal test footage for conviction on the local network where everyone could see progress about the other projects, the original idea with "hobo sam" and even then i couldn't believe what they were doing with the franchise (i worked on chaos theory, even as a tester I'm still proud of having my name in that game's credits, contrary to ac)
>>
>>381849212
Fluid can be control based, but by tighter I'm talking about all the mocap. Mocap gives you really nice flowing animations, but with the compromise of looser floaty controls that never feel as responsive or controlled, it was my least favorite thing about blacklist, thought the game was fun enough, just playing gets old pretty fast because you are constantly fighting the controls and the movement working against you.

Tons of people like to shit on conviction but say blacklist is great, even though blacklist is a essentially the same game as conviction just with more defined parameters on how things function the return of some good old mechanics and some extra gadgets. It's really stupid because blacklist builds everything it is off of conviction, managing to be better and worse then it in different respects.
>>
>>381849845
you were a tester. you have no idea how games are made. I'm not excusing unnecessary executive pressure but the realities of release dates, QC, budgets and manpower all change how games are made. It's sad sometimes when games don't meet their full potential but when you give a "visionary developer" a massive budget and all the time they want, you get shit like FF15, Metal Gear 5 and dozens of other games from the past.

For large companies it really comes down to how many people like the game and will continue to buy iterations of it in the future. For every person that was pissed about an Ubisoft game there were more that bought it and kept buying the same iteration.

I'm not trying to come down on you, just maybe a different perspective. I'm glad smaller companies are getting the resources to make "bigger" games.
>>
How's blacklist? I loved conviction, the controls were so fun, but I realize they removed a ton of the good shit from the old games. I was hoping Blacklist would sort of combine the two.
>>
>>381849598
>Which means that when people point out how "grenades aren't shooting"

But I never used the word shooting. Why would people respond to MY posts saying "Grenades aren't shooting", when I never said they were, or even implied that shooting was the only way to clear certain areas? That's just people attempting to get me with a "gotcha!" and making themselves look dumb. You're saying they took me at my word, when they're outright doing the opposite, and claiming that someone elses post is in fact mine.

>running by memory there's

You're short a few, but you also named some that I forgot. By my count that's a total of 12 times you're forced into combat to progress, and that's not counting the part in Tehran where they just start shooting at you, or where you're running from a fucking drone in Stronghold.

>That's a tiny fraction
Yeah, I understand that you don't give a shit. But whenever I'm playing a godamn Splinter Cell game and suddenly it turns into another shitty cover shooter, I'm going to wonder why the fuck I'm even bothering to play. Certainly not for the "stealth."
>>
>>381850551
Blacklist puts back most of the shit conviction got rid of. If you liked Conviction you SHOULD find BL far superior.
>>381849938
Okay I got ya now. You convinced me to replay conviction anyway and give it a more recent comparison. Who did the mocap for conviction vs blacklist? you know?
>>
>>381838293
I'm pretty sure she's getting blacked next game. Sam is 60 and is in andropause already. Senile old white man with erectile dysfunction cannot compete.
>>
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>>381850612
>that's not counting the part in Tehran where they just start shooting at you
>he can't avoid the trap room without "shooting" or "knocking out" or "Disabling" anyone
Shows why you suck mate.
>>
>>381812919
HIS CHIN SIZE IS CONTINUALLY REDUCED
>>
>>381851012
>he can't avoid the trap room

Are you another faggot who didn't play the game? You have to walk into that ambush. There's no other way to progress.
>>
>>381850612
>But I never used the word shooting
They said "Number of times you shoot", you said "You're wrong about that". Even following it up with a KO count, it still looks like you're conflating shooting and KOs. You may have intended differently, but you assumed they were wrong and didn't bother to clarify. That's all on you.

>that's not counting the part in Tehran where they just start shooting at you
You can walk out of that, ya know. There's a pipe right in front of you.

>where you're running from a fucking drone in Stronghold
Are there mooks there? This is after you watch the camcorder, when you're running to the chopper through the building, right? I know you're bopping open doors, but I don't remember any mooks.

>whenever I'm playing a godamn Splinter Cell game and suddenly it turns into another shitty cover shooter
Dude, shades of grey. Even breaking Jenson out of the interrogation room can be done with a gas grenade. "You must incapacitate mooks" doesn't turn MGS into Vanquish.
>>
>>381815149
Conviction isn't really that great... but if you do a run where you don't use a gun and do all nonlethal kills, then it becomes a bit challenging
>>
>>381851342
>without "shooting" or "knocking out" or "Disabling" anyone
again, you sound stupid.
>>
>>381821153
the games came first, pinhead.
>>
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>yfw you finished blacklist perfectionist on all missions
>realized the drone could sprint afterwards
>>
>>381848069
different anon here. i beat conviction at least a dozen times, and loved the extra modes where you play as the other 2 ding dongs. i didn't even finish black list, as it was worse in every way.
>>
>>381852161
What other SC games did you play? If you really hated it that's fine, I hated DS3 compared to 2 cus I got burned out.
>>
>>381852335
all of them. i only dislike the 360 version of double agent, and black list.
>>
>>381847202
Go to bed Razor
>>
>>381850457
I can assure you testers know how games are made, at least at ubisoft. beta tester are the ones working with the dev team, making a resume of every day results of the database (back then we used Jira) for the dev in particular (mine was ai) now it wasnt a real post per say, dev testers would change for all projects. Even so, everything is documented (at least was, dont know anymore) in the local network. Every mechanics, their implementation status, every milestones etc.

I know very well that in the end, its a business, that things need to be cut for achieving the release date pretty much on every project I've seen it a lot, doesn't change the fact that as a gamer, i was really bummed out about the way this series that i loved, and was so happy to work on the third game, was going. The way the first ac was gutted was the final nail for me. I never saw so much cut content before.
>>
>>381851450
>They said "Number of times you shoot", you said "You're wrong about that"
>Even following it up with a KO count, it still looks like you're conflating shooting and KOs

I guess I should apologize, I assumed I wasn't dealing with a bunch of mental midgets. This all comes back to the fact that most of the arguments here are from people who didn't actually play Blacklist, and are assuming there's some significant difference between kills and KO's. There aren't, and I'm getting tired of explaining that.

>You can walk out of that, ya know
No kidding. Why do you think I said "not counting." It's still pretty dumb that a game that is nominally part of the stealth genre has you outed and getting shot at not even halfway through a mission, no matter how well you play. Thi4f got rightfully shit on for pulling the exact same thing. Somehow I doubt you'll be defending that game, though.

>Are there mooks there?
Again, "not counting". But getting missiles shot at you is hardly conducive to an immersive stealth experience. Much like when you're on the other end, blowing up cars with your own drone during the Tehran escape. Or maybe bombing the shit out of a major city is exactly what you think of when you hear the words 'Splinter Cell'. Can't say I'm with you on that one.

> "You must incapacitate mooks" doesn't turn MGS into Vanquish

And it doesn't turn Blacklist into Chaos Theory. Don't fucking market the game saying you can play it "Your Way" and then say "Now you have to fight these guys, no way around it."

>>381851519
>>without "shooting" or "knocking out" or "Disabling" anyone
You can't avoid the ambush. Period.
>>
>>381852864
>I assumed I wasn't dealing with a bunch of mental midgets
"Sorry not sorry" isn't sorry.

>Why do you think I said "not counting."
Here we go again. So with "not counting" you mean "because you can run" for Tehran, but "because there's no mooks" for Stronghold? Seriously, work on your communication skills.
>>
>>381852823
Who the fuck is razor? Is this some stupid e-celeb bullshit? Thief 2 is a popular game you moron, that is not an unpopular opinion.
>>
>>381842137
Fuck you
>>
>>381852864
>You can't avoid the ambush. Period.
I never said you could.
>>381850612
>By my count that's a total of 12 times you're forced into combat to progress
Neither is true, you are not forced into combat nor do you need to be in combat to progress. I also think your idea of combat is totally fucked up but to prove my point, I got undetected in Iran and here's this https://www.youtube.com/watch?v=c0WO5qJBGNw&t=149s
>>
>>381853435
>"Sorry not sorry" isn't sorry
Sorry.

>So with "not counting" you mean
Doesn't fall exactly into the realm of what we're talking about, but significant enough to mention.

>Seriously, work on your communication skills.
Along with the fact that your post has no actual argument, I'll assume this is an attempt to get one last shot in before you concede.
>>
>>381853776
When are you morons going to realize that you're working off different definitions of "ghosting"? The guy who hates Blacklist is going by the old Thief community definition where it doesn't just mean you're never detected and don't kill anyone, it means you never interact with or trigger a response from any npc on the level in any way.
>>
>>381853939
I'm trying to make sure we understand what you're saying, since you don't seem to care if you're well understood, yet get buttblustered if people misunderstand you.
>>
>>381853776
>I never said you could.

Then look up the word 'avoid' and do better next time.

>You are not forced into combat nor do you need to be in combat to progress

Multiple missions require you to neutralize enemies to progress. That's combat.
>>
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>>381854028
>Thief community definition
>complains in SC thread
>bitches about mechanics that actually exist in SC games not being SC
>uses previously mentioned non SC game as pinnacle of stealth
I fucking called it.
>>
>>381854256
I'm just telling you that from reading his posts, it sounds like he wants that style of stealth, which, to be fair, the Splinter Cell series was moving towards with Chaos Theory.
>>
>>381854256

The fuck am I looking at? This is creeping me out.
>>
>>381848256
Splinter Cell > Chaos Theory > Pandora Tomorrow > Double Agent > Blacklist > Conviction
>>
>>381854215
holy shit you're correct for once. I meant to say complete or get through or finish. To be fair, I did use something called context. I beg your forgiveness. You still implied you couldn't get through it without disabling anyone though. So you still suck.
>>
The first Splinter Cell had the most kinographic intro.
>>
>>381854451
then he should state what would make the genre better instead of getting so hot and bothered when people call him out on his stupidity or bullshit.
>>381854516
it's a motor protein. Pretty neat, look it up.
>>
>>381854451
That's a stretch. CT had more combat tools than either of the first two, but fewer instances where combat was necessary. There's only a few changes needed to bring Blacklist below CT.

Hell, I give Blacklist a lot of credit for being the best at getting to the edge of stealth without combat. Escorting out of the villa, Tehran's server room, Airstrip, most of the FPS sequences.
>>
>>381854912
>Tehran's server room,
this fucking thing. This is a filter for the real men and the boys. Ghost I mean.
>>
>So many posts about SC. Nobody mentions the actual BS areas.

Perfectionist trainyard in BL
Thread posts: 289
Thread images: 43


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