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Can you believe this?

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Thread replies: 495
Thread images: 48

https://www.youtube.com/watch?v=aTzgoOTdPn0

This retard thinks oblivion was great.

I could understand that from a nostalgia perspective, but the game is the worst of the three recent elder scrolls and is dull to play.

Am i right?
>>
>>381795224
No, you are incorrect and you should kill yourself.
>>
>>381795486
anything oblivion did better than skyrim, morrowind did better.

anything oblivion did better than morrowind skyrim did better.
>>
>>381795224
The characters are so ugly in oblivion and the dialogue is awful.

stupid game.
>>
>>381795661
Add those together and Oblivion is overall best of the three.
>>
>>381796013
>2 ips, you and me op
lol
>>
>>381796062
jack of all trades man.

>>381796101
and i apreciate it.
>>
>>381796247
Morrowind
>Swing at character in front of you
>Miss
Skyrim
>Soulless quests
>Even more soulless radiant quests
Oblivion
>Functional swing+hitbox combat
>Good narrative quests
>>
Best quests in the series and I only care about that
>>
>>381795224
Oblivion is super /comfy/ dawg
>>
Oblivion's level scaling and leveling pissed me off. I screwed around in the forest training against summoned skeletons so I got +5 attribute at level up
>>
>>381796610
>good narrative quests
>no skill checks

nice b8 m8
>>
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>>381795224
>orc
>no fangs
>>
>>381795224
Oblivion is the worst of the three modern TES games.
I say this as someone who started with Oblivion first.
>>
Fetal Alcohol Syndome Simulator 2006.
>>
>>381796610
>complaining he couldn't hit anything in morrowind
typical oblivion babby
>OH GEE I CAN MAKE A CUSTOM CLASS
>completely gimps his character with poor synergy
>wtf I can't hit anything this is bullshit!!!
>installs always hit mod so he can rekt everything with his autism tank no agility build
>now this is more like it!
>>
>>381795224
It's better than Skyrim at least. Fix the potato faces and the level scaling and it's genuinely a good game.
>>
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>>381796926
>Leveling up at all
>Laughingtodd.txt

Oblivion is a game that has you only get weaker when you level. Best to stay level 1 or 2 forever.
>>
TRIGGER WARNING, OBJECTIVELY CORRECT OPINION COMING THROUGH:
Arena < Daggerfall < Morrowind > Oblivion > Skyrim
>>
>>381795486
fpbp
>>
>>381796926
How does the leveling system work? I was gotta buy Oblivion and Morrowind for this sale
>>
>>381797321
How are you even supposed to read this? Arena and Daggerfall are totally incomparable to the two latest games?
>>
>>381797310
That's the biggest problem with Oblivion. In Skyrim you feel super powerful by level 50 and enemies don't wear rare daedric armor.
>>
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Oblivion babby's first RPG
>5 voice actors
>level scaling, which ruins quest rewards and makes leveling pointless
>copy-paste world with simple color changes to differentiate
>four types of dungeon, all of which look exactly the same, with generic chests thrown around for no lore reason
>nothing to find in the overworld beyond pointless temporary buff stones

vanilla oblivion is absolute cancer
>>
>>381796610
Thats how morrowind is, i think its fine. Its combat is not the only part of the game.

yeah but the thing thats good about skyrim is the random encounters and stuff, also it ruins playing as a mage in oblivion.

>Functional swing+hitbox combat
Skyrim does that better.

>Good narrative quests
Morrowind does that better. Also factions and shit.
>>
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>>381795224
counter-argument
https://web.archive.org/web/20151210143942/http://www.actionbutton.net:80/?p=24
>>
>>381797142
me too, and i have good memeries of it.

I remember when i was a kid and i woke up to "you sleep rather soundly for a murderer" when that first happened it blew my mind.
>>
>>381795224
No, I honestly can't believe how someone could think that any Bethesda game is even remotely good.
>>
>>381797725
>Good narrative quests
>Morrowind

You've actually played Morrowind right? The quests are literally MMO tier, like Skyrim, except with Morrowind most of them have little to no story.
>>
>>381797582
Attributes raise up to +5 every level depending on how many skill increases you did in major and minor skills. Naturally leveling generally only gets you +2 or 3 so you fall behind.
>>
>>381797660
This
I loved being able to slit the throat of any humanoid in the skyrim endgame
>>
I prefer Morrowind and Skyrim to Oblivion desu
>>
>>381797660
No, the biggest problem for me with Oblivion is that every dungeon you enter for reasons other than a quest is boring to look at, samey and has no interesting or unique loot.
It's another part of the bad level scaling in Oblivion.
>>
>>381796926
Level scaling are cancel in general.
>hit lv 40+ in new vegas
>enemy refuse to die
Doing old world blues at lv 40 was a mistake.
>>
Its another morrowind and oblivion kids flinging shit at each other episode.
Btw elder scrolls series began as a casualization of the rpg genre at the time, so you can go all the way back to the first in the series for your nostalgia points but the games will still be shit, but the morrowind fags are definitely the worst of all.
>>
>>381798384
yep, exploring is 90% of a (recent) elder scrolls game and oblivion completely shits all over it
>>
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Quest where great and that's about it.
The story was alright, I personally like the fact that your not the centerpoint of the story, something most tasteless faggots hate.
That's why skyrim sucks the players dick 24/7

The only good rpg is gothic 1 and 2
Because it treats you like you should be treated, like shit.
>>
>>381798194
Mod to fix? or just never level up?
>>
>>381798063
Morrowind's quests tend to be logical jobs for the faction in question, but lay the overarching plot more subtly and unlike Oblivion or Skyrim they intereact with each other. The interaction between the Thieve's Guild and the Fighter's guild and the multiple routes through the Fighter's guild depending on whether you go along with the Camonna Tong Corruption, fight against it or team up with the Thieve's Guild against it.
In the Thieve's Guild there is a quest to kill the best assassins and enforers of the camonna Tong. But the Morag tong also wants them dead and will be disappointed if you murder them dishonorably, without warrant. During the questline you also go to deal with some top Mehrunes Dagon Cultists and when the meeting goes south you gotta kill them, but those Same Mehrunes Dagon Cultists also play into the Imperial Cult questline.
The game also has the good idea of not allowing you to advance higher in a faction unless you have the raw skills to suit it, helping to eliminate the issue in Oblivion and Skyrim where you can be the Archmage but unable to actually use magic.
>>
>>381798226
Assassin is fucking OP
>pretty much invisible at 100 sneak
>30x sneak attack
>dual weild is 50% stronger
>>
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>if you level up high enough in Oblivion almost all of the enemies had glass and daedric armor
I didn't really like that aspect of the game but Oblivion had some good points as well
>>
>>381798982
that doesn't change the fact that a vast majority of the quests are "go to X and kill Y"
>>
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>Oblivionbabbies are old enough to post here now
Can't wait for the inevitable horde of Skyrimbabbies to ruin this place even further in a few years.
>>
>>381799275
Yes, that is all Elder Scrolls games.
>>
>>381799578
so it's a bit silly to focus on the quest flaws of one or the other
>>
>>381799094
actually come to think of it the theives guild questline in skyrim sucked.
there were like 2 quests that were theif like, the rest of it was that nocturnal shit, and the drougre dungion.

the nocturnal stuff was super boring, the theives guild was supposed to be different from the other quests in skyrim and it felt the same. stupid proficy of being the chosen one AGAIN.

I'll just put that on the list, lets see dragon born, the listener, etc...
>>
>>381799094
I just went for the easy as shit conjuration build
>summon two dremora lords
>stare at a wall while they wreck shit
>you won
>>
>>381799529
don't try to fit in so hard
>>
>>381799634
Not really, no.
>>
>>381799529
thank god, was getting sick of the Morrowindbaby circlejerk
>>
Who cares, all of the elder scrolls game make the characters look like shit. I want to play a pretty elf, not a dog turd with sharp ears.
>>
>>381799792
well only if you value your time
>>
>>381795224
im nostalgiasing oblivion so bad, i want to play it!
the only downside are the gates
>>
>>381799529
Halo kids are the worst ones though. They're already here too.
>>
>>381799745
If you browsed this board here before 2013 you'd damn well know that Oblivion fans were made fun of here.
>>
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>>381795224
Oblivion was a good game. I had much fun with it. But in too any ways it was a disappointment compared to what previous titles set up. If it was its own IP, I think it would have been remembered more fondly.
>>
>>381799876
Just don't do the main quest then
>>
>>381799876
Only downsides is almost all of it. Oblivion needs mods more than any other modern TES game.
>>
>>381800032
I've been on 4chan since 2009. I'm well aware of the circlejerk culture, and of what you're allowed to like on each board. Doesn't make it any less cringey when people project popular opinions in order to feel part of a sekrit club
>>
>>381795224
vanilla oblivion is probably the worst of the series

modded oblivion is probably the best as its biggest mistakes like level scaling are easily fixable
>>
>>381800130
what mods do you recommend
>>
>>381800273
http://www.nexusmods.com/oblivion/mods/44676/?
Give Cyrodiil a face lift.
>>
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>>381795224
>Oblivion is ba-
>>
>>381795661
Oblivion did quests better than either Skyrim or Morrowind.
>>
>>381800454
Skyrim, sure. Morrowind mostly as well, but it had some points that were stronger as well.
>>
>>381800197
>cringey
Stop misusing that word. If stuff like that legitimately makes you cringe you must have a very thin skin.

And disliking Oblivionfans isn't even a popular thing on this board anymore. Go check any strawpoll of the last 2 years about /v/'s favorite Elder Scrolls game and Oblivion will always be on the top followed by either Morrowind or Skyrim.
>>
>>381795486
/thread
>>
>>381800670
that just means that the people who were 13 when Morrowind came out are being replaced by the people who were 13 when Oblivion came out
>>
>>381800670
You are an Oblivionfag. You are selectively misremembering. Oblivion is easily the worst Elder Scrolls game and most people see it as such.

I say this without nostalgia, having played Oblivion first. It is by far the worst game in the series.
>>
>>381800850
>It is by far the worst game in the series.
Not when Skyrim exists.
>>
>>381800850
it's actually the best
>>
>>381798654
>The only good rpg is gothic 1 and 2
>Because it treats you like you should be treated, like shit.
I get why people don't care for Skyrim over-praising the player, but I don't know why so many people seem to like it when every NPC hates you.
>>
>>381799676
Thieves guild in skyrim makes you do a shitload of radiant quests to get the merchants and everything in the hideout. That's worse than the main questline and your combat skills can end up lower than the enemies you fight. That mage in the brewery near whiterun was fucking ridiculous.
>>
>>381800850
Shut the fuck up
>>
>>381799578
Not Oblivion. Most of Oblivion's quests had a fairly interesting story to them.
>>
>>381800670
As far as I can tell, making fun of Oblivionfans is still very much alive on this board.
>>
>>381800940
Skyrim casualized the series in the same direction Oblivion did, but at the same time fixed many issues. It's not an amazing game but as a game it is better than Oblivion's empty, ugly world and literally backwards leveling due to how bad level scaling was. Level scaling that broken is worse than not having stats at all, and that is saying something.
>>
>>381800789
Exactly my point, and in a few years the Skyrim generation will replace the Oblivion generation here.
>>
>>381801195
No, Oblivion's as well. There are a few exceptions like the Thieve's Guild, but it's mostly just killing stuff.
>>
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Daggerfall=Morrowind>Skyrim>Oblivion

Never played Arena.
>>
I remember this one quest in Morrowind where you had to steal something from a tavern, and the way to do it is in PLAIN VIEW of the barkeep you stand behind this wooden post and align the pixels so the software decides he can't see you, and loot the box. Dumbest thing I've seen in a video game. Can't imagine the level of nostalgia you need to justify that
>>
>>381797660
>>381797310
No the biggest problem is how you built your character and that melee/physical sucks dick.

Why does everyone who mentions this and 'wears daedric armour' meme never says they played mage. Did anyone even play mage in this damn game? How can you even have difficulty problems late game is beyond me. Hell for destruction sponge enemies don't exist just stack 1 or 2 weakness to magic 100% or something and oneshot shit with a single fireball. Also command creature/humanoid is just fucking ridiculous you can control LITERALLY anything but probably mehrunes dagon and some story based characters.

I understand the issues people might have with level scaling but difficulty? Come on.
>>
>>381801240
This.
>>
>>381801061
Sorry anon, you gotta spin my dialogue wheel first.
>>
>>381801240
levels don't matter in any TES game. Each one is incredibly easy to break from level 1 if you're a minmaxer. And if you aren't you wouldn't care about dumb shit like bandits having better armor
>>
>>381801405
We never said it was difficult. You just become weaker and it becomes more of a chore, with every fight being a boring spongefest.
>>
>>381795224
>the worst of 3 great games
Oh no how can anyone play such a thing
>>
>>381801498
Bandits in Daedric and Glass is absolutely stupid and you should care about that unless you're a disgusting casual.
Oblivion is by far the worst about mandatory minmaxing though.
>>
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>>381801589
This
>>
>>381801683
>Oblivion is by far the worst about mandatory minmaxing though.
I pretty much 100%ed the game when I was 14 without even knowing about level scaling. I can't imagine how bad these people who have trouble with it are
>>
>>381801405
Mages weren't that cool to play as in oblivion, the magic casts with a sword equipped and everything. I liked what they did in skyrim with the hands and dual casting better.
>>
>>381797263
>just because the gameplay is shit and makes 0 sense its still GOOD
typical morrowind babbby
>>
Another thing I hate about the level scaling in Oblivion is that weaker enemies just vanish. Once you out level Land Dreughs you'll pretty much never see them, and their sweet spot is small enough you may never see them in the first place. The world seems so boring.
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Bethesda will get things right next time?

R-right?
>>
>>381801797
So you're saying you were a dumb kid and you have nostalgia for a bad game?
Oblivion minmaxing isn't because the game ever becomes hard, because it doesn't what the game becomes is dumb and tedious at an accelerating rate.
>>
>>381801797
I didn't have trouble with the game, its easy as shit. Level scaling is just another in a long list of immersion breaking things.
>>
>>381801335
No. Oblivion also had:
>Going into a magic painting to rescue the painter trapped inside
>Going to sleep on a boat that's been made into an inn and waking up to discover that bandits have hijacked it and taken it out to sea
>Saving a guild mage from a dream world he created for training and became trapped in
>Trying to negotiate with a loan shark to clear a guy's debt only to be sent to an island where rich people hunt people for sport
>Finding a town of invisible people and helping them break the spell and become visible again

To name a few.
>>
>>381801948
the next TES will be skyrim 2
>>
>>381795661
name one thing skyrim did better than oblivion
>>
>>381801948
Zenimax already got it right with TESO
>>
>>381802036
>tedious
if you're at a level where bandits have glass armor, you need to be able to kill them quickly anyway unless you're a complete shitter
>>
>>381801948
Probably not.
Fallout 4 was even worse than Oblivion.
>>
>>381801029
>their magic damage scale with your level and most likely to two shot you
>but your don't
Why is skyrim so shit?
>>
>>381802040
>immersion breaking things
if you nitpick you can find 20 immersion breaking things in each TES game before you finish the first quest
>>
>>381801405
Even melee is viable at late levels if you don't ramp up the difficulty slider to 100% and do build your character correctly. Like you said anons just didn't know how to do that.

Also poison in Oblivion is crazy OP. Its like a safe route that players can go for if they somehow messed up their build.
>>
>>381795224
Oblivion was better than Skyrim for the sole reason that it had intelligence stats so your destruction mage wouldn't be fucking useless on higher difficulties, and it also had acrobatics.
>>
>>381802042
>Kill Stuff
>Kill Stuff
>Kill Stuff
>Kill Stuff
>Not directly kill stuff, but you gotta kill stuff too

It's all just window dressing on "go here, kill stuff".
>>
>>381802304
>kill stuff

RPG: the genre
>>
>>381801240
Yes those are issues, but Oblivion also has far better quest, Shivering Isles and while not the most exciting main quest, it's much better then that joke that was Skyrim's MQ.
>>
>>381802042
from a sensational point of veiw i see how thats apealing, but how much fun were you having doing these things?

In skrim i thought the drinking contsest was pretty fun.
>>
>>381802135
>Fallout 4
>Bad
Love this meme, it fixed everything wrong with Fallout 3 and provided one of the best looter shooter experiences possible.
>>
>>381802298
Like
>>381795661
said.
Acrobatics was disgustingly casualized in Oblivion compared to Morrowind. So was Spell creation and magic in general, although the dedicated cast button was nice.
>>
>>381801405
>No the biggest problem is how you built your character and that melee/physical sucks dick.
If the game was designed in such a way that an entire playstyle is unviable, then the game was designed badly. If the best you can come up with is "Just play the *right* class, moron!", then that's a problem with the game.

Skyrim did the opposite: It favored melee/bow users over mages. The proper response to that criticism is not "Skyrim is meant to be played as a warrior, dumbass. If you want to play a mage in Skyrim, fuck you."
>>
>>381799275
Near every video game character is a murderer. I wonder when games are gonna grow out of that.
>>
>>381802217
Magic in Skyrim is all about enchanting. I used to think mages sucked until I enchanted 3 pieces of gear with the destruction enchantment and then I was launching virtually unlimited fireballs.
>>
>>381802391
Oblivion's main quest is legitimately worse than Skyrims, and Skyrim's isn't even good.
Oblivion's Main quest is the worst questline in the entire game and is absolutely miserable because it focuses on one of the nadir of Oblivion's weak point, the fucking gates. Boring, repetitive, ugly, and generic.
>>
>skyshitfags who hate oblivion are all insecure casuals and also retards who don't know how to use mods for things that aren't used to make shitty waifus
Woah dude, really fired my neurons and shit
>>
>>381802082
I can name a few of the top of my head.

The random encounters were cool, like your trying to get somewhere and a hired thug comes to collect a bounty on your head from one of the holds.

duel weilding is cooler than not duel weilding.

Characters dont look stupid.

and i can give you more if you want more.
>>
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>>381802462
>>
>>381802082
The magic system. They fucked up the scaling and didn't add enough spells, but that's easily fixed with mods. However, the mechanics of actually casting spells were much better.
>>
>>381802304
>press a button
>every game ever

man, vidya is shit. it makes me press buttons all the time.
>>
>>381802082
Dungeons worth exploring, despite being linear loops of setplace rooms.
>>
>>381802226
Yeah but thats true for any game, Oblivion is so glaring in its flaws.
>>
This guy from gameranx pronounces everything so weird.
>>
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>>381802082
Let me flip the question around, name one area in Oblivion better than Blackreach in Skyrim.
Go on, I'll wait.
>>
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>>381803064
Modern Bioware games are more your speed. Press a button and something AWESOME happens.
BUTTON AWESOME
>>
>>381802708
>unlimited mosquito bite
Just use a bow.
>>
>>381803203
Cyrodiil
>>
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>mfw opinions about other people's opinions
>>
>>381802543
Of course a playstyle is unviable if you go for something like intelligence+personality and decide to play like a melee warrior. You will be stomped and punished as you should be.
>>
>>381803220
You mean fallout 3 and 4?
>>
>>381803203
The Shivering Isles.
>>
>>381803220
You may have autism.
>>
>>381803416
No, seriously. I know you're not being serious about LoTR land.
>>
I'm playing Morrowind for the first time right now because you guys always talk about it and I feel like it's not actually very good?
Really clunky? I dunno
>>
>>381803203
Paradise
>>
>>381801348
Daggerfall was fun when I first played it, but going back to it now it's pretty much all of the problems of Morrowind amplified. Senselessly grinding skills--or raiding shops at night so you can afford training and don't have to spend irl days increasing them--plus needing to sleep first and ridiculous 8-hour cooldowns before you can increase them again isn't any fun at all. It's absurd needing to walk by imps hundreds of times to raise your impish skill, and keeping track of the experience such encounters offer so you aren't wasting skill checks when your skill increased. The quests outside of the main quest are totally random and dungeons are frustrating as hell, since the quest item you're looking for could be something that blends into the dungeon floor in some totally random spot. This is assuming you found the item before falling through the floor and had to reload a save.

Also, Arena feels a lot like a pre-Daggerfall.
>>
>>381803561
Yes, I do think you're the kind of person that would enjoy Fallout 4.
>>
>>381803336
Expert spells are no mosquito bite. The archmage robe combined with a ring, amulet and circlet enchanted can get you 90% or more spell cost reduction and you can dual cast expert without wasting much mana.
>>
>>381803669
It just aged like sour shit in the sun is all.
>>
>>381802459
>from a sensational point of veiw i see how thats apealing, but how much fun were you having doing these things?
Quite a bit, actually. Far more than I did killing endless hordes of draugr in Skyrim. Oblivion's quests usually gave me some reason to give a fuck, because there was an actual story. Oblivion's quests also felt more authentic, in a way, because I knew they were all hand-crafted. Skyrim's "radiant" system is fucking everywhere. It would be fine if it was only used for repeatable quests like the Companions' contracts, but they used it even in full-fledged side quests, and it's very annoying. When you start a side quest and it's very obvious that the game is randomizing whether to send you to Generic Dungeon #15 to retrieve Generic Item A or to Generic Dungeon #42 to retrieve Generic Item X, I lose interest and motivation because it's so transparently gamey without even a pretense of immersion.
>>
>>381803459
Even if you build a warrior correctly, enemies will still become damage sponges. It's just that you'll have enough HP to survive for the five minutes it takes to kill every single enemy.
>>
>>381803768
And what happens when you're fighting more than one enemy at a time and can't afford to spend a minute and a half killing each of them one by one?
>>
>>381803768
Bow can get up to 600-700 damage per shot without sneak attack bonus while dual casting expert magic can barely get up to 300. Magic is just really bad.
>>
>>381795224
stop shilling your shit channel
>>381796610
>>Functional swing+hitbox combat
since morrowind they've had that you idiot but the hitboxes are so fucking big that you can hit them if they're on the screen
>>
oblivion's great
>>
>>381803846
>killing endless hordes of draugr in Skyrim.
I can agree to that, over the course of playing that game i got pretty damn sick of draugrs.

But all the other stuff you said is worse in oblivion, i just felt really bored going through the motions while playing oblivion.

its objective, but i can remember alot of those missions and they were boring.
>>
>>381803669
it's actually terrible
do yourself a favor and just stay away from TES
>>
Because it is?
Go back to New Vegas you faggot baby
>>
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>>381805253
Good point, good to include those in the list since Bethesda fallouts are just TES games in function.

Morrowind = New Vegas > Skyrim > Fallout 3 > Oblivion > Fallout 4
>>
>>381805023
Well, I felt like I was just going through the motions in Skyrim. The vast majority of Skyrim's quests just felt empty to me.
>>
>>381805353
Remarkable that Oblivion still ends up being worse overall. Such a sadly broken game.
>>
>>381801368
The same thing happens in Oblivion and Skyrim, but here's a (You)
>>
>>381805430
switch oblivion and fallout 3 and we have a canon power ranking
>>
>>381805697
Fallout 3 is bad, especially as a Fallout game, but as a TES style game it is better than Oblivion in my opinion. they fixed the level scaling a little bit, the random dungeons and areas are far more interesting and worth exploring.
>>
>>381795224
starting a heavily modded oblivion run right now.
the vanilla game is somewhat bland, yes and there are some pretty heavy flaws.
still a pretty good game though, and god tier modded.
>>
>>381805509
All I remember from skyrim is trying to get the best weapon possible and realizing that 999 is the hard cap.
>>
>>381804565
You even the odds with a couple dremora lord bodyguards
>>
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>>381795224
(Skyrim > Oblivion > F3 > F4 > Morrowind) <<<<<<<<<<<<<<<<<<<< New Vegas
>>
>>381805509
I don't disagree with that, but oblivions world just did not pull me in, the dungion crawling in skyrim was bad, but at least after the dungion you have a more immersive world to walk around in.
>>
>>381802042
And MURDER MANSION.

Yeah, I really miss the handcrafted stuff. Radiant is fine for little random peasant quests (actually pretty cool), but it seems the devs got lazy.

BRB gonna go play Oblivion again.
>>
>>381805430
False
Oblivion>Skyrim>New Vegas=Fallout 3>Fallout 4= Morrowind

Putting New Vegas anywhere near, let alone higher than Oblivion in any ranking shows you have no idea what makes an RPG good.
>>
https://youtu.be/qN80_7rNmcE
>>
>>381807008
You are incorrect. Oblivion is one of the worst RPGs ever.
>>
Oblivion is the best you scoundrel
>>
>autistic man dealing with differing opinions: the thread
>>
>>381807178
It's one of the best, up there with Baldur's Gate 1.
New Vegas is a wacky shack exploring simulator filled with literal faggots (Arcade, Veronica)
>>
>>381807397
you mispelled "worst" and "saint"
>>
>>381806741
Well, that's a matter of preference. I still like generic fantasy, so I enjoyed Oblivion's world. It was colorful and had kind of a fairy tale atmosphere. I did like Skyrim's world, too. They're different experiences.
>>
>>381807463
Oblivion is just generic adventures in level scaled LotR land.
>>
>>381807598
yeah but with different holds tracking your crimes and random encounters its just more fun to explore. also the dialogue in oblivion.

things are more colorful tho. agree to disagree.
>>
>>381807008
i cant even imagine how someone could rank fallout 4 as equal with morrowind. usually people who love one would hate the other
>>
>>381807787
Generic adventures, generic fantasy and level scaling are good things.
>>
>>381807787
As opposed to generic adventures in empty desert land?
>>
>>381808106
Oh you're right, Oblivion's empty as well, I'll remember that for future complaints.
>>
>>381808246
Yeah my balls were empty when I drained them in your mum last nite lol
>>
Oblivion is the best rpg game ever created, better then morroshit, fallshit: new shietas and all the other wannabes like the shitter 3 or baldur's shit
>>
>>381808791
And especially better than the worst RPG ever made, Gothic 2.
>>
>>381808791
Spot the falseflagger.
>>
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>>381795224
Anyone who thinks that Shitrim is better than Oblivion is either a kid who was never a fan on the first place, and didn't play TES games at release, or a butthurt incarnate who was so mad after not gettting Morrowind 2.0, that after years of waiting in despair he gobbled the turd Skyrim is, already expecting to be disappointed, so now those types of people have some sort of trigger feelings when thinking about games (like pure ecstasy when thinking about Morrowind, gigantic butthurt when thinking about Oblivion, and nothingness when thinking about Skyrim).

Objectively, Oblivion is better in almost every way. But brainwashed console kids and depressed fags will think otherwise.
>>
>>381809768
If I mod Oblivion enough can I make it real good? Like, graphics and character creation and other stuff like that?
>>
>>381803669
Ditch vanilla Morrowind and play Morroblivion instead.
Playing Morrowind become bearable.
>>
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>>381809973

Yeah pretty much, Mods can fix graphics, level scaling and samey voice acting. It cant fix quests writing though, which is what skyrim falls short on.
>>
>>381795224
Try again OP
https://www.youtube.com/watch?v=Vp4-9G47uF0
>>
>>381809768
All the things that oblivion does better than skyrim, morrowind can do better

and vice versa

skyrim is better as an immersive action game.
>>
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>>381810345

and this is what Oblivion did better.

COMFY
>>
>>381797310
>>381801405
This is only true if you suck dick.
>>
>>381810310
kill yourself
>>381803669
kill yourself
>>381803805
kill yourself
>>381805145
kill yourself

you need to be older than 32 to post on this board
>>
>>381810713
I'm unemployed so i probably will watch that.

damn thats a long video, your lucky my life is such an empty void.
>>
>>381803669
Morrowind is essentially a dumbed-down version of Daggerfall. Nostalgiafags here and elsewhere will deny it, but it's really nothing more than a walking simulator with click-until-dead combat.
>>
>>381810759
>Oblivion dungeons
>comfy

Not really, they're too dark, congested and cold to be comfy. Skyrim and Morrowind usually had beds, tables and encampments in dungeons, or at least some of them, Oblivion? No. It's not necessarily a bad thing, it makes them feel more uninviting and dangerous, thus you welcome returning to an inn or tavern later.
>>
>>381811060
it's a pretty good video desu
the guy is a great speaker
>>
>>381810909
thats pretty old man

hahaha

are you at an age where you think about death on a regular basis?

Like you could have picked a younger age and still been within the morrowind playing generation.
>>
>>381811343
die nigger child
>>
>>381811312
We shall see.
>>
>>381811459
it's not ever really for or against Oblivion in general. more a retrospect and analysis of the whole series and comparing pretty much every aspect of the series against themselves, and other games of their times
>>
>>381811684
every man has preferences tho, his will shine through.

does he prefer oblivion or morrowind?
>>
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>>381810909
>32 year old still posting on 4chan
Shit at that point I'd kill myself instead of asking others to. At what point do you realize you're life achievements are getting (you)'s from people up to half your age?
>>
>>381795224
Objective tier list coming through:
>First Morrowind playthrough
>Daggerfall
>Oblivion
>Skyrim
>Subsequent Morrowind playthroughs
>Arena
>>
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>>381811301
>Complaining that dungeons are too dark and cold
>>
>>381809768
I played Oblivion first and recognize it as by far the worst elder scrolls game. It's absolute trash, full of some of the worst design decisions I have ever scene.
>>
>>381811928
He enjoys them all pretty equally from what i can tell. he's pretty objective and not biased in his arguments and points, even gives Skyrim a good case which most people here never would do because they're kneejerk reactionaries and don't think critically
>>
>>381810759
In a retarded, down syndrome potato way I suppose.
>>
>>381812009
>implying i'm only 32
no, that's just the bare minimum
>>
>>381812303
I'm not dumbass. They should be, read my comment. I was saying Oblivion's dungeons don't have the atmosphere to be comfy
>>
>>381810713
>>381811312
He said Oblivions intro sucks
>>
>>381812969
It does.
>>
>>381812969
no, he said it doesn't mesh well in the style of an open world roleplaying game. which is objectively true

how can you roleplay as a noble or a farmer when you're canonically a prisoner and are already destined to be the saviour of the world before you even start the game?
>>
>>381797725
Yeah the point is in Oblivion you get both, whilst in Morrowind the combat is gambreaking (in retrospect) and in Skyrim the quests are dull and soulless.
>>
>>381795224
It ruined exploration with weapons that scale to your level. It ruined quests with the fucking compass and not having detailed enough dialogue for a player to find objectives with the hud turned off. Enemies are health sponges that scale with your level. But /v/ is full of casuals and underaged who probably played Oblivion on their xbox 360. Anyone who enjoyed Morrowind realizes that Oblivion was the first step in "streamlining" the elder scrolls series and it's how we ended up with Skyrim
>>
>>381798749
Realistic Leveling fixes it, so you don't need to worry about suboptimal leveling. The main issue is that enemies scale as well so you should get an overhaul that removes that, unless you are interested in fighting 1000+ HP goblins.
>>
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>>381812930
>Oblivion dungeons aren't comfy because they're too dark, congested and and cold
>Now let me tell you how they should be darker, more congested and colder
>>
>>381798982
You're wasting your time trying to discuss the elder scrolls on here. Shit posters and genuine casuals just want "visceral combat" and bad writing in their quests as long as it makes them wacky instead of a believable game world
>>
>>381801447
What did your face look like when you posted that handsome?
>>
>>381813648
If a dungeon is trying to be "comfy" then those are characteristics that you don't want, hence "too" is right to use. I'm not using it as in "Oblivion's dungeons have an awful atmosphere". I'm saying that they aim for something completely different in terms of ambience and the traits its dungeons have are suited for forboding and dangerous dungeons rather than a comfy atmosphere.
>>
>>381813201
yeah but he said skyrim and morrowind had that fault as well.

he said that it was tutorialized and the characters actions didnt make sense. like berius distrusting then trusting you. he said it made his eyes roll when the emperor got murdered.

I think this video is making the point that morrowind is the best game.

and that the series has been becouming more casualized since oblivion. So he probly puts Oblivion higher than Skyrim.

but my point is.
>>381795661
>>
>>381795224
>open video
>"fast travel was a great addition"
>close video
>>
>>381802042
All gold, but interrogating the Lizard by punching the shit out of him while tied up in the Fighter's Guild quest was the game highlight for me.
>>
>>381813390
>It ruined exploration with weapons that scale to your level
The stronger you get the harder you can with weapons. NPC's are effected by this too so it's not like it's unfair or unbalanced.
>It ruined quests with the fucking compass
Mod it out dumb-dumb. Literally only takes is overwriting the quest arrow textures with a transparent one instead.
>not having detailed enough dialogue for a player to find objectives with the hud turned off
Explore around nigger. Wanting everything to be spoon feed to you where to go exactly is quest arrows in dialogue format.
>Enemies are health sponges that scale with your level
You're not levelling correctly and only using shitty ass weapons. One of which can be fixed with mods, and the other with not running around with a rusty iron sword like a complete tard.
>Anyone who enjoyed Morrowind realizes that Oblivion was the first step in "streamlining" the elder scrolls series and it's how we ended up with Skyrim
Anyone who's played Daggerfall realized that Morroshit was the first step in streamlining the elder scrolls series.
>>
>>381795224
The only people who think skyrim is better than oblivion are wee babbies who were too young to play oblivion when it released. The only people who say morrowind is better than oblivion are just trying to prove how much of an oldfag they are. I played all three on release and to the end. Oblivion is objectively the best of the series, though not without its flaws. Fite me.
>>
>>381795224
You're revolting.

You're full of it.
>>
>>381814074
So I guess stilt riders and mark/recalls spells don't count either.
>>
Morrowind, Oblivion, and Skyrim all suffer from the same problems of a boring world, terrible quests, and 0 focus on RPing. TES is the worst long running series in existence.
>>
It was at the time, and it can be great again if it ever receives an engine update. Either as a Special Edition or an OpenOblivion project.
>>
>>381814372
>Explore around nigger. Wanting everything to be spoon feed to you where to go exactly is quest arrows in dialogue format
no sir i do not accept that logic, thats crap.
>>
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I understand liking Oblivion. I do, because I myself liked Oblivion. However, his 'reasons' for liking Oblivion is completely fucked.
>Fast travel
FUCK YOU! JUST FUCK YOU!
>>
>>381798449
Scaling defeats the point of leveling up. Why bother getting better if my enemies all do the same? We'll be on an even ground either way.
>>
>>381814420
ok

Is the age of morrowind your only complaint?
>>
>>381803681
>It's absurd needing to walk by imps hundreds of times to raise your impish skill
I seriously hope you didn't build your character around Language skills. Those are the most useless skills in the game save for pickpocketing.

>keeping track of the experience such encounters offer so you aren't wasting skill checks when your skill increased
Use DFHack and you don't have to keep track of anything. You should be using DFHack anyway.

>The quests outside of the main quest are totally random
It's a dungeon crawler, that's kind of the point. There were a lot of games at the time that did things like that, though I can understand how it's not for everyone.

>the quest item you're looking for could be something that blends into the dungeon floor in some totally random spot. This is assuming you found the item before falling through the floor and had to reload a save.
That's a legitimate complaint. The clipping glitches you could at least learn when they tended to happen, but trying to use that 3D map to navigate gets to be impossible once it's filled in. After spending a certain amount of time in a dungeon and exhausting all possibilities I can find, I usually just use the debug file to activate the cheat that lets you cycle between quest item locations until I find the right one.
>>
>>381802042
Interesting quests, too bad they last 5 minutes each.
>>
>>381815127
>optional features are bad
>>
>>381795661
Jesus Christ here we go, it's another 'morrowind is the best game ever' fag
>>
I just finished by playthrough of Oblivion and it was pretty great. As long as you get core mods to fix the most offensive things (awful magic scaling, vanilla HP sponge combat, and the shitty leveling system) it's actually a pretty decent RPG. Throw in some geo mods like unique landscapes and better cities and Oblivion becomes maximum comfy.
>>
>>381815368
where does that statement say anything close to that?
>>
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>>381814793
>Walk through the land
>All that attacks you is like one or two wolves
>Start using a monster mod to make the forests more lively
>Game becomes really unstable and now there's lore unfriendly monsters running around
>>
>>381813390
>Anyone who enjoyed Morrowind realizes that Oblivion was the first step in "streamlining" the elder scrolls series and it's how we ended up with Skyrim
You do realize Morrowind was actually the first game that casualized the franchise, right?
>>
>>381815175
The point is that if you level yourself properly, you'll be better equipped to deal with enemies. If you level up poorly, you'll make things harder on yourself. It's not difficult as long as you don't neglect Endurance to level your Speed and Personality like a jackass.
>>
>>381815267
>optional
You can't fucking play the game without them. Morrowind had fast travel, but you had to pay for it. There was an economy system and a system of travel between towns that was explained. Oblivion didn't even have that! You could teleport to anywhere on the map to places you haven't even found yet! And if you take away the compass arrow you'll never ever find a quest because you're never given clear enough directions otherwise! They removed features! Not added them! Just like they removed spears and crossbows!
>>
>>381815175
>What is magic
>What are enchantments
>What are weapons
>>
>>381813201
oh man, im still watching

he legit says oblivion has the worst intro of any elder scrolls game, how is this an argument for oblivion?
>>
>>381815553
>>381815664

Oblivion's use of level scaling is not defendable. Thankfully they reigned it in a bit with Skyrim and FO 4.
>>
>>381815175
Enemies tend to only scale up to a certain point. For example bandits in glass/daedra armour or mages casting 100dmg/s spells is the worst you'll ever see whereas you can start pimping yourself out with fully enchanted gear and weapons and create magic nukes and broken potions.

>>381813404
Goblins aren't really a problem since their gear doesn't scale well. If you play properly you'll still be able to kill level 40 goblins in under 5 seconds.
>>
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>>381814626
How can a feature from previous game be "an addition" ?
>>
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>>381815838
>Worst intro
>Doesn't make you out into some OP char demi god
>Doesn't take half an hour to get through
>Worst
>>
>>381815624
Fast travel and the compass are separate complaints, he even mentioned that it as a problem that quests never gave directions and just "marked it on your map", and how Bethesda refuses to make a compromise between new and old players. Though yes, he probably should have mentioned that there were no carriages or any sort of explained fast-travel like in Skyrim/Morrowind.
>>
>>381815838
i very specifically said it's not an argument for or against Oblivion in any way. he's very critical of its flaws and shortcomings, as anyone should be when making a video like that. and it really does have the worst intro, Skyrim's is annoying to sit through, but at least it's much shorter. and Morrowind's is brief and concise.

>>381816110
>doesn't make you into some op char demigod
except that is LITERALLY what Oblivion's intro does. NONE of the other games do that whatsoever. and it is by far the longest of the TES intros as well
>>
>tfw old enough to remember Oblivion going from a T rating to an M rating on the box in a couple of months because of nude mods
>>
>mages guild / Hogwash academy for the skyrimnally retarded

I rest my case.
>>
"Whodunit?" is the only good quest in the TES series
>>
>>381816490
That's fucking bullshit, the ESRB don't rate online shit.
>>
>>381816490
I'm pretty sure that happened because they found a nude texture in the files
>>
>>381816490
>>381817547
>>381817723
I heard the M rating was caused by the Necrophilliac in Skingrad
>>
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>>381809768
>this comparison
Lack of attributes is legit one but previous games had more of everything if I remember that right.
>>
>>381815523
It really wasn't. The people that think Daggerfall was more hardcore than Morrowind never played it.

90% of Daggerfall is finding a decent tomb, killing everything, looting it, repeat. Tomb repopulated with monsters and loot every time you exited them and the monsters and loot were scaled to your level. So you could just keep working the same tomb until your stats were maxed and you had full deadric equipment.

Daggerfall is as casual as it gets.
>>
>>381816490
>>381817723
>>381817880
It got rated M because somehow they missed all the gore the first time.
>>
>>381816369
yeah i get that the video isnt about oblivion being good or not but thats what this thread is about.

he is also not a fan of the level scaling.

arnt you on the side of oblivion being good?
>>
>>381813404
how do you install darnified ui with wyre bash?
should i install all the mods i required then use the unnoficial patch for oblivion,dlc and si?
which correct order of mod should i install first?
essential>overhaul>graphicS?
>>
>>381815523
Morrowind wasn't really a casualisation moreso a complete shift.

There's a reason Morrowind to Skyrim are judged as a trilogy as standard, they all play on the same formula, Arena and Daggerfall are completely different games from the next three.
>>
>>381818009
exactly!

the oblivion people have yet to deflect this point.
>>381795661
>>
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>>381815927
....very sneaky, Todd.
>>
>>381816110
>Doesn't make you out into some OP char demi god

But it absolutely does. The emperor himself sees you in his dreams and names you the chosen one despite you barely having the skills to kill rats.
You don't find out your the chosen one until way later in the other games.
>>
>>381814626
Not really. Mark/recall only worked on a single location, and you still had to go to a major city to access the others through silt striders, which only connected to other major cities. This is a problem because a majority of the quests send you out into the boonies, so even if you do use the most optimal travel routes you'll still be spending about 20 minutes of real time walking to and from your destination for any given quest.
>>
>>381818410
Oblivion IS good, but also heavily flawed because it went in too many different directions from previous games, without really nailing down those directions as well as it needed to. Things like the level system, scaling, combat, and mechanics that were not implemented well enough like radiant AI and changes to skill checks do hinder it a lot.

None of the mainline TES games are objectively bad, but they are all flawed in ways that could be remedied by taking inspiration from their own previous installments, instead of abandoning or redoing entire systems that didn't need that treatment. A synthesis between all of the goods from each mainline TES game would create arguably the best and most comprehensive RPG in existence. But with each progression they with each installment, they make far too many regressions as well.
>>
>>381819052
I rush the BoBS in Morrowind for travel purposes.
A bit cheap and powergamey but it's borderline required at that walking speed.

I'd like an option to assign a cost to fast traveling but keep it in, the cost being determined as contacting a wagon and having it collect you, so say 1000 for across the map and scaled down depending on the journey size.
>>
>>381819052
Total exaggeration. It's a couple of minutes at most and that's if you don't have some means of moving quickly, like the BoBS. The exception is if a quest sends you deep into the ashlands, in which case it's supposed to be a long, treacherous journey.
>>
>>381818863
While Oblivion does use the "muh Chosen One" cliché, it does it to a much less level. Literally anyone could have killed some sewer rats, leveled up, then went on to close Kvatch and help Martin. Your character wasn't special in any way and just happened to be in the right jail cell at the right time. The REAL Chosen One was Martin, who was blessed by the Divines and able to channel Akatosh to save the fucking world.

It's a similar situation to Mass Effect. Everyone likes to say Shepard is The Chosen One, but he was just a random dude who happened to come into contact with the artifact. If someone else did and got the Prothean Visions, he would have had to lug that shmuck around the galaxy with him.
>>
>>381795224
oblivion is the easiest to fix so it's the best elder scrolls game.
just install some duke patricks mods and OOO and it's really good.
>>
>>381819782
There's a serious disconnect between the beginning of the game and end game. The start of the game you are 100% the chosen one that the emperor himself handpicked from his dreams. It's not until late game that you start becoming a cuck for martin.
It makes me think that bethesda switched writers half way through or something.
>>
>>381819782
The Emporer literaly pulls you aside and says you're the one from his dreams. your argument is that its crap, but its less crap than skyrim. So that means morrowind is better in that aspect.
>>
>>381819552
I've counted. It actually has taken that long in some instances.
>>
>>381795661
oblivion is better than skyrim
>>
>>381819290
still watching.

ive agreed more or less with everything this guy has said.

But now he says skyrim was wrong to remove the speed skill, what is this guy allergic to fun or something?
>>
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>>381819535
>I'd like an option to assign a cost to fast traveling but keep it in, the cost being determined as contacting a wagon and having it collect you, so say 1000 for across the map and scaled down depending on the journey size.
That's basically how Daggerfall fast travel worked. It calculated a route between your location and destination and based the length and cost of the trip on that. You could adjust a few parameters which might make the trip cost less but take longer, cause you to arrive at an odd hour instead of always daytime, or not be fully rested by the end of the trip. Owning a ship removes the cost of sea-based fast travel and the Knight factions have benefits that further reduce the cost of fast travel as you advance in rank. At first they only apply to the Knightly Order's region but at a certain rank they apply everywhere.
>>
>>381822275
If the thing you like about oblivion are the reason you don't like skyrim than you should give morrowind a shot.
>>
>>381822989
no /v/ said it's miss miss miss
>>
>>381822812
what do you mean? do you prefer the speed/athletics/acrobatics or skyrim's sprinting?
>>
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>>381795224
Oblivion was my entry to the series and even then I can recognise it's hugely flawed and broken in many ways.

Both morrowind and skyrim are generally better in different ways but oblivion tried some interesting stuff like with lockpicking.

Considering modded versions it might even be superior to skyrim and once familiar with the modding scene one can't help but notice many mods for oblivion basically copied and integrated into skyrim.
>>
I played Morrowind and Skyrim.

I am playing Oblivion for the first time and it is good. I haven't even gotten past the 4th quest in the main story too. I am in the shivering Isles and it is amazing, much better than the entirety of Skyrim. There is some bullshit in the game as a whole but it is still a good game.

I am playing it moded BTW.
>>
>>381815197
Mostly, which i realize is unfair, but including its age other issues are:

Unsescessarily complicated methods of interacting with NPCs

Worse combat mechanics (though not much different) than oblivion. It just felt kinda shitty.

Lack luster environment. I realize the graphical capability was limited to the time it was made but come on. Why is everything grey and brown?

However, the lore was better than Oblivion
>>
>>381823810
Please never take part in these arguments if you're not playing it unmodded for your first time.
>>
>>381823810
If you almost went straight to Shivering Isles then there's the reason. Shivering Isles is the only good world building done in the entirety of Oblivion.
>>
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Why is /v/ filled with Obliviontards now?
>>
>>381796610
>>Functional swing+hitbox combat
That feels like hitting your target with a nerf at
>>
>>381815238
Those 5 minutes add up to more value than anything in Morrowind.
>>
All of TES is fucking garbage, Morrowind is boring as fuck, Oblivion is possibly among the worst games I have ever played, and Skyrim is shallow as fuck.

Why do we live in a world where Bethesda is so widely praised? I know they made Morrowind back in the day and people played and put up with these god-awful encyclopedia NPCs but it's been fucking years since then. We've all played fucking Fallout 3, for Christ sake's.
>>
>>381795224
>HURRRRR PEOPLE ONLY LIKE OBLIVION AND MORROWIND BECAUSE OF NOSTALGIA HURRRR BRB GOTTA SODOMIZE MY SISTER

Shit like this boils my blood to no end, it's not nostalgia if people can continue to replay it and still enjoy it
>>
>>381824251
the morrowbabbies grew up and now it's the oblivibabbies turn
>>
>>381823503
Prefer the Morrowind Oblivion way of speed as a thing that you can level.

I'm still watching and he suggested a codex, this sounds immersion breaking.
>>
>>381818009
The TES series has sadly gone down a slope where more and more skills and attributes are removed to streamline the game. I've never really seen that as Skyrim's biggest problem, because it was sort of an inevitability. In fact I think it's for the best that they just strip the game to it's core, it's obvious that they've wanted to make an action game rather than an RPG ever since Oblivion. Oblivion suffers the most from this because it doesn't have enough skills and attributes to satisfy core RPG fans, and it's still too much for casual gamers.
>>
>That feel when Oblivion is so shit that you need to mod it for 20+ hours to make it bearable
>>
>>381824417
>Bringing up Morrowind randomly
Bit of an inferiority complex there.
>>
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fucking oblivion babies please
>>
>>381824579
>oblivion suits people that aren't casuals, and aren't autists.
>>
>>381824113
No, I completed the Thieves Guild, the Fighter's guild, and many other quests in the game. With different characters though, I tend to make new characters after they accomplish something.

The Daedra quests are fucking awful though, Skyrim did them much much better. The atmosphere outside of the shivering isles isn't good and nothing compared to Morrowind.

>>381824017
The leveling system was bullshit though. Plus there is nothing wrong with graphics mods and one that affect the weather and foliage. Potatoes look much less potato.
>>
>>381824743
So you're arguing it is a game that is the ugly middle child which is forgot and appeals to no one?
I can see it. You make a good point.
>>
>>381820393
It's sort of the opposite of Morrowind's questline, where you start off as a nobody that has to do everything he can to be accepted as the hero that will save the day. It even questions the whole thing about "chosen ones", heroes, and prophecies.

In Oblivion it seemed like they wanted to make you feel more as part of the bigger story, and also somehow have an impact, which leads to you just being an errand boy for some lazy prince that does nothing but read a book all day.
>>
>>381824656
That discussion was about Oblivions quests compared to Morrowind's quests.
Are all Morrowind fans as senile as this?
>>
>>381824473
babies first RPG is why
>>
>>381801875
what's wrong with it
stick to skyrim if traditional rpg mechanics are above your thinking.
Want the npcs to dance around your autism character with 5 skill in the weapon he is using?
>>
>>381824480
whoa slow down, i didnt say anything against Morrowind. Dont twist my words to use Morrowind to defend your dull boring game Oblivion man.
>>
>>381824594
Not to mention that modding Oblivion is, for some reason, much more annoying than Skyrim
>>
>>381824547
So aren't you agreeing with him then? If he said Skyrim was wrong to remove those skills that is. Been like a week since I first watched it, sorry

and yeah the codex idea is a bit iffy. but I think a full journal like Morrowind that you could personally add to would be cool. or just writing your own books and guides in game, like how many old RPGs had map making and such. just a way to quickly access a piece of information you want in game would be good
>>
>>381824960
Yeah but the Hero of Kvatch isn't the fucking chosen one.
>>
>>381824473
>Oblivion is possibly among the worst games I have ever played

Now you went too far, it's not that bad
>>
>>381825186
You're literally chosen by the gods, and shown to the emperor in his dreams. You're just as much a chosen one as you are in any of the other games, except this time it feels less rewarding.
>>
>>381824528
Daggerfall elitism is so unnecessary. Morrowind's mechanics were deeper in most respects, and added more of importance to the lore than any other game. I only played Daggerfall for some ten hours, but I was able to enjoy it. However, most of my enjoyment came from the novelty rather than the gameplay itself. The reason being that there was basically nothing that wasn't done better in Morrowind.
>>
>>381820780
You counted wrong or you got lost.
>>
>>381803203
Name one thing you do in Blackreach.
Go on, I'll wait.
>>
>>381825282
no it is that bad
the only redeemable parts are the lockpicking and the camp as fuck voice acting
>>
>>381795224

Oblivion > Skyrim
>>
>>381824867
>The leveling system was bullshit though. Plus there is nothing wrong with graphics mods and one that affect the weather and foliage. Potatoes look much less potato.

Correct. But your view and experience with the game is tainted because you didn't get to experience the flaws, so you might not recall them or recognize how bad as this.
>>
Never finished it. Seemed like every time I leveled up the game got harder.
>>
>>381823436
Make sure to pick at least one weapon skill as a major skill, find a weapon of that type asap, and watch your stamina. Missing is just a meme.
>>
>>381825186
You are the Chosen One,the one that guides Martin to his destiny and the one that sees the dawn of the Empire.
>>
>>381825282
It's boring as all hell, features bland combat, bland locales (medieval land, woah), potato looking NPCs, and tons of smaller stupid shit. It lacks in soul, like most TES games.

One easy example - putting a super-secret fucking escape passage inside of a currently used prison cell. It's a really small thing, but it can tell you a lot about what kind of person the main writer is.
>>
>>381824960
>Oblivion in a nutshell
https://www.youtube.com/watch?v=99Op1TaXmCw
>>
>>381825484
Explore an interesting environment.
It's something that doesn't happen in Oblivion.
>>
>>381825484
Fus Ro Dah the globe,
Crimson Nirnroot quest,
You find an Elder Scrolls there.
>>
ESO is objectively the best elder scrolls game. Best combat best map, lots of lore, etc.
>>
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>tfw unmodded Oblivion is in your top-5 game list
>>
>>381802082
Sneaking

That's all, really.
>>
>>381825727
show me an example of good ESO combat. everything I've ever seen of it makes it look even more braindead than the mainline games
>>
>>381825805
Christ, such shit taste.
Forgive my bile fascination, but what else is there?
>>
>>381825805
I'm sorry, I guess. It indicates both a massive shit taste and a lack of gaming experience.
>>
>>381825131
I don't really care for Oblivion, I enjoyed it despite its flaws but it's understandable why people don't like it

It's just such horsecock how people throw throw around the word nostalgia, anyone who says it when talking about TES is an instant opinion discarded
>>
The more I played Oblivion the more I found ways to break the game or make weird shit happen. For that, I loved it.

Being a penniless student I had to take what I could get, it was juuust obtuse enough for normies not to play (stupid difficulty curve because of the scaling, clunky menus, that fucking disposition minigame). But just dumbed down enough so someone else in the room could watch you play and laugh at all the stupid shit that would happen like becoming OP through vampirism or looting an entire house killing the occupants in the imperial city because some bitch was rude to you and you demanded vengeance.

I got into morrowind too young and lost my appetite for it, so when I got to oblivion, it was nearing the end of it's cycle. For me, living with a bunch of normies and only one other person who appreciated vidya, it was the greatest escape I could ask for.
>>
>>381825941
Deus Ex
P4G
SMT I
VTMB
>>
>>381825484
Fight a bonus dragon?
>>
>>381825176
Oh he said it would look silly if you could max out your speed and run really fast, like the characters are too realistic looking. Which i disagree with becouse i wouldnt care if it looked silly i think it would be really cool running all over the place.

I agree with you the journal was stupid and the quest menu of skrim and oblivion was better (not including quest markers tho).
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>>381819052
>This is a problem because a majority of the quests send you out into the boonies
The only settlements I can think of that aren't connected to the major fast travel networks in some way are the Ashlander camps, which are involved in a tiny minority of quests. Nearly every other town no matter how minor will at least be connected by boat to a city from which you can take a strider, boat, or Mages Guild teleporter to anywhere else you need to go. The only exceptions to this rule are Pelagiad which you can reach by Divine Intervention from Seyda Neen's silt strider port and Ald Velothi, which is the only town in the game that you can't reach instantly by any method besides Recall. That said, most of the quests that send you to the Ashlander camps are in fact a part of the main quest itself and Ald Velothi is involved in a few House Redoran quests so I can understand why you might have come to that conclusion if you weren't doing much other content.

I've been replaying Morrowind recently and it surprised me how little walking is required. I was actually kind of disappointed by how easy it was to basically teleport all over the world to complete every quest in seconds once you know how the all the towns connect, especially because you don't even need to discover a location to travel to it. I actually like exploring TES worlds so I just self-imposed a rule that I must reach each town manually at least once with any given character before I allow myself to fast travel there.
>>
>>381825579
Yeah, Oblivion and Skyrim are both retarded like that. In Oblivion almost every single enemy scales with your level and either changes to a more dangerous or damage spongey enemy at a broken rate, which makes leveling up without perfectly getting all bonus attributes upon levelup cripples you. In Skyrim it's a bit less pronounced, but because of the retarded class-less system, every single skill you rank up counts towards a level up, and ranking up non-combat skills puts you at a disadvantage later on in the game.
>>
>>381826237
>>381825805
christ wept
>>
>>381825727
Please tell me this is bait. Please, please.
I do not want to believe people like this exist.
>>
>>381826281
I don't understand the issue people had with Oblivions level scaling

I just adjusted the difficulty slider when it was too hard/too easy and never really had any problems
>>
>>381826276
This. Also, the fact that the Ashlander camps were disconnected from the travel networks only served to make going there even more special, and it felt even more like you were going way out into the wilderness.
>>
>>381826505
I know what you mean. I just kept tgm on the whole time.
People that complain about level scaling are probably just casuals or trolls.
>>
>>381826270
Ah, I actually meant I liked the journal. it just needs to be implemented better. in Morrowind it was way too clunky to search around it and it didn't hold nearly enough information. but those both can be fixed easily now.

I'd also like to be able to make some kind of flora and fauna guide myself, the ingame books don't really cover much. but it would be cool to keep track of what behaviors and weaknesses enemies and creatures have yourself. could then learn things from people that are skilled in those trades like alchemy, herbalism, and hunting
>>
>>381825904
Although I wouldn't say that ESO has the best map and lore, I can definitely say that ESO's combat is better than any of the other. Not that it has a high bar to set though.

The reason is because of skills, not only do you have spells that you can use during combat, but you actually have moves that are depended on what kind of weapon you are using. With a two-handed weapon for example, you have a charging move, a spin attack, and you can do an attack that throws people into the air. It's a more cartoony combat than Skyrim and Oblivion, but it actually feels like you're hitting real stuff in this game.
>>
>>381826505
>You can use the slider that was literally put in because the devs realized their scaling was fucking broken and it was too late to fix, so it's okay!
No.
You should not have to constantly adjust a difficulty slider because scaling is broken.
>>
>>381797990
If nothing else, your pic is pretty funny
>>
>>381826642
>People that complain about level scaling are probably just casuals or trolls.
Please be bait.
>>
>>381826937
>I watched the retrospective
>>
>>381797990
>mad because he's stupid and feel for a trap
>>
>>381826276
Morrowind is a game that rewards you a lot for making an effort to understand the game. I didn't know you could take Divine Intervention from Seyda Neen though, I always tracked from Vivec city whenever I needed to go to Peligad. Wish I knew that year ago.
>>
>>381802082
Its a functional game without mods.

Enjoy your 4000hp level scaled ogres and getting weaker as you level up.
>>
>>381795224
Oblivion is the best of the three and I'd say Morrowind is the worst, with Skyrim in between.

Oblivion:
>good
~By far the best setting of probably any video game ever. The Great Forest is lush and green and there is a wide variety of biomes from the swamps of Leyawiin, the cold mountains of Bruma, the plains around Anvil, and the aforementioned Great Forest between the Imperial City and Chorrol. It isn't cold like Skyrim and partially inhospitable like Vvardenfell.
~Leveled enemies. The enemies get harder the higher you level up. This adds a challenge not present in the other two games.
~The best side quests, bar none.
>bad
Potato faces, I guess?

Skyrim:
>good
~excellent open world, even if it is a bit too cold.
~smithing and mining, in Oblivion you could mine but you couldn't turn any silver or gold nuggets found into ingots and you couldn't forge armor and weapons
>bad
~Dumbed down RPG mechanics, uses a perk tree instead of leveling up attributes and gaining multipliers like in previous titles.
~cold permafrost and less colorful setting
~towns with only 5 houses and whatnot

Morrowind:
>good
~excellent RPG mechanics, even though I prefer Oblivion's leveling up system better
~lots of books and lore
>bad
~awful setting, the worst in the series, departs too much from the Tolkienesque medieval type setting which is an ABSOLUTE MUST for a high fantasy game and replaces it with sandnigger garbage
~unforgivable game killing lack of fast travel
~fucking pterodactyls attacking you everywhere you go so you can't get shit done
~atrocious combat system
>>
>>381826937
Came here to say that, I shouldn't be several hours in and then get blindsided by a fucking dreugh when I've been plowing through everything else up to that point. The scaling ramps so hard it becomes vertical about a third of the way into the main quest.
>>
>>381827154
Whatnow?
>>
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>>381827362
>unforgivable game killing lack of fast travel
HAHAHAHAHAHAHAHA
>>
>>381827362
>~By far the best setting of probably any video game ever.

Stopped reading right there.
>>
>>381827336
>>381827154
>>
>>381827362
Is this supposed to be funny?
>>
>>381827362
time to actually kill yourself
>>
>>381803203
>big
>empty
>random giant
>dragon underground lmao
its meh
>>
>>381825484
Take screenshots.
>>
>>381827362
Oblivion is the worst and so are you.
you like the leveled enemies?
>>
>>381827548
Not that anon. Why are you pretending like pointing that out somehow invalidates the point? And why do you think it is impossible for more than one person to have experienced bullet sponge enemies in the late game?
Fuck off, retard.
>>
>>381828000
Nice trips. But what's wrong with leveled enemies? My favorite part of Oblivion is the fact that most enemies health is multiplied by your level, so fights get longer and thus more intense as the game progresses.
>>
>>381828084
>Late game

Shit gets silly at like, level 20.
>>
>>381827362
Shit list.
>>
>>381828084
People can't come up with their own examples - they are pretty much directly quoting the retrospective.
What was said in the retrospective (for the first 2 hours anyway) is not wrong. Can you guys not form a single thought for yourselves though?
It's the matthewmatosis situation all over again.
>>
>>381828117
1. The system is broken in terms of how it's intended to work in the first place
2. Scaling allows the player to go absolutely anywhere they want, removing any feeling of progression and being able to traverse an area you were previously too weak to travel through.
3. Scaling stops your character from ever becoming so powerful enemies you previously had trouble with become no trouble, further removing any feeling of progression you could have.
>>
>>381828686
>The system is broken in terms of how it's intended to work in the first place
Actually, that reminds me of Oblivion's level up messages. Once you start reaching higher levels they get darker:
>15: Now you just stay at your peak as long as you can. There's no one stronger in Tamriel, but there's always someone younger... a new challenger.
>17: Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner... but your body and soul just aren't going to get any younger.
>18: With the life you've been living, the punishment your body has taken... there are limits, and maybe you've reached them. Is this what it's like to grow old?
>20: By superhuman effort, you can avoid slipping backwards for a while. But one day, you'll lose a step, or drop a beat, or miss a detail... and you'll be gone forever.

Now, you might argue that these are almost exact copy/pastes of Morrowind's level up messages and you'd be right, but that's irrelevant when considering the game alone. The fact is that they describe Oblivion's gameplay perfectly, which means it's highly immersive for the world to outlevel you as your character starts literally growing older.
>>
>>381828547
I haven't seen that video, and I'm pretty sure level scaling has been discussed and critiqued ever since the game came out. Anything being talked about in some "retrospective" has been and will be talked about despite if people have seen it or not.
>>
>>381828547
>they are pretty much directly quoting the retrospective.
Maybe because the issues brought up in that person's retrospective are fucking correct and other people have had the exact same issues and such their complaints about those issues become similiar?
Holy shit think a little
>>
>>381814793
The worlds aren't boring. Morrowind and Skyrim don't have very good quests, but Oblivion does. You're right, though, that none of them have any real role-playing. The only real attempt they made at roleplaying was with Serana in Dawnguard, and even that was quite limited.
>>
>>381828824
>Literally growing older
This isn't Fable. You don't turn 65 in less than an in-game year. You're unlikely to have even a few months pass before you finish the game in Oblivion.
Daggerfall is the only one where any time is likely to pass due to the massive distance you fasttravel.
>>
>>381828547
I've fucking played the game. I played it last Wednesday with Oscuros.

The level scaling has been a deal breaker issue since the game came out, especially here. It single handedly ruins the game. It completely destroys the character system, loot system, quest rewards, unique items in general, and makes the game chore to play. Its such a fundamental issue that it effects nearly every aspect of the game itself and is impossible to ignore.

Just because some faggot made a video about on fagtube doesn't mean it shouldn't and wont be brought up every single time the game is discussed until the heat death of the universe.
>>
>>381829076
Thank fucking god for Oscuros.
>>
>>381828824
It could work if one of Oblivion's themes were getting old.
It's not though.
>>
>>381828979
Are you illiterate? I said EXAMPLES.
>the level slider was put in because Bethesda realised too late they messed up (posed as one of two possibilities IIRC)
>4000 HP ogres
>level 20
All taken straight from the video. Have you no experiences or thoughts to actually share yourselves. Did you experience the core issues, but didn't find them memorable enough to tell us about now?
The Level scaling complaint has been around for years and years. Bitching about enemies specifically at level 20 has not.
>>
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>>381827362
>>
>>381828547
I haven't watched that video you keep shilling in every Oblivion/TES thread, but seriously fuck you. This seems more like an Egoraptor situation where suddenly anyone who likes A Link to the Past can't possibly have their own opinions anymore because some guy with a YouTube account has them too.
>>
>>381829076
Thank god someone finally brought up the loot and quest rewards being leveled, because they are just as egregious as the leveled enemies. Actually, it's even more egregious, because unlike its enemy level scaling, which is significantly improved from Oblivion's, Skyrim's loot and quest rewards are still mostly leveled.
>>
>>381829305
20 is a round number anon you fucktard. People will naturally gravitate towards it when pinpointing the point where scaling becomes a problem.
>>
>>381797263
>>OH GEE I CAN MAKE A CUSTOM CLASS
>>completely gimps his character with poor synergy
>>wtf I can't hit anything this is bullshit!!!

apologism so hard he uses the word "synergy". Nigga, if I make a starter character with like 50 long blade, I wanna be able to use it for more than cutting grass
>>
Oblivion is not a bad TES game, it's a bad game out right. I have no idea how people can have fun in Oblivion. It's one of the most boring games I have ever played. Admittedly I started with Skyrim but I have since played the three modern ones and I like Morrowind just as much as Skyrim, and for the same reasons:
>Interesting and more importantly an inviting game world
>Traversing on foot is enjoyable
>Fast travel system isn't broken
>Combat isn't boring like you get in most RPGs
>Nice music
Oblivion feels bland and empty in every part of the game. World, quests, combat, NPCs, everything.
>>
>>381815624
>You could teleport to anywhere on the map to places you haven't even found yet!
No, you couldn't. You could only do that with the major cities. Any other location you hadn't actually discovered wasn't available for fast travel.

>>381816243
>he even mentioned that it as a problem that quests never gave directions and just "marked it on your map"
I don't understand that complaint. If the NPC can give you directions in the first place, that means they know where the location is, so why *wouldn't* they just mark it on your map?


>>381818510
>how do you install darnified ui with wyre bash?
I don't think you can. I'm pretty sure you need to use OBMM.

>which correct order of mod should i install first?
>essential>overhaul>graphicS?
It doesn't really matter. The only thing you need to watch out for is installing two or more mods that change the same thing, because then you need to be aware of the conflicts. Graphics mods will only conflict with other graphics mods. Overhauls can be tricky depending on which one you're using, but you definitely don't want to install more than one overhaul. "Essential" is pretty vague, so that's hard to answer.
>>
>>381830119
They didn't before. Not to mention you could talk about the difficulty spike every few levels - because it's there.
Why specify ogres? Because the video did? Scaling applies to every enemy type, why not mention another?
>>
>>381795224
top b8
>>
>>381795224
I don't know about great, but I will say that the faction quests in Oblivion completely shit on Skyrim's.
>>
>>381819052
But anon, tedium makes the game more hardcore and therefore better!
>>
>>381830479
>Why specify ogres?
Because they are the worst sinners when it comes to scaling jesus christ how do you still not understand this
>>
>>381830479
Because they show up at level 16ish and represent a comical difficulty spike you actual faggot.

I'm sorry, next time we will all mention the wraiths instead so we don't trigger you.
>>
>>381830437
>I don't understand that complaint. If the NPC can give you directions in the first place, that means they know where the location is, so why *wouldn't* they just mark it on your map?

Its a satisfaction of discovery thing, some people would rather look around an area and feel like they found something rather than feeling like they were spoon-fed.
>>
>>381830689
Stop replying to yourself.
>>
>>381795224
No.
>>
>>381830437
>You could only do that with major cities
But these are they only places you need to go in the game to complete the main quest. Why should I explore the world when everywhere I need to get to can be reached from the second I step out of the sewers.
>>
>>381819290
>None of the mainline TES games are objectively bad, but they are all flawed in ways that could be remedied by taking inspiration from their own previous installments, instead of abandoning or redoing entire systems that didn't need that treatment. A synthesis between all of the goods from each mainline TES game would create arguably the best and most comprehensive RPG in existence. But with each progression they with each installment, they make far too many regressions as well.
And now that they've decided to jump on the microtransaction bandwagon and create a schism in the community by bringing back paid mods, I have no faith that they're interested in actually improving the games.
>>
>>381831039
Hey now, in Todd's defense Bethesda the developer, Bethesda the publisher and Zenimax are all quite separate.
>>
>>381797582
only really an issue in oblivion. in mw you become super op no matter what
>>
>>381825484
get enslaved by falmer and forced to satisfy their deranged, animalistic desires
>>
>>381824473
>Why do we live in a world where Bethesda is so widely praised?
Because they have no competition. They have an entire genre all to themselves.

>>381825171
I think that's because Oblivion mods were designed to work with OBMM. Oblivion needs its own mod program, while Skyrim and the other Bethesda games can all use NMM or MO.
>>
>>381830828
Not him but to be fair oblivion's landscape is so intensely generic that it would be impossible to give you directions without marking it on your map.

I mean anyone else remember that note that said something like
>Head north past the grove of dead trees
>Watch out for bears
I couldn't for the life of me find where the fuck that note led until years later when it began bugging me so much I looked up on the internet and found out it was related to finding the last Witch.
>>
>>381815624
>You could teleport to anywhere on the map to places you haven't even found yet!
That's actually wrong. Even if a landmark was marked on your map you couldn't fast travel to it until you "discovered" it.

The exception were the main cities I believe.
>>
>>381831946
Yes, you are right. Being able to fast travel to any city from the map from the moment you step out of the prison is completely indefensible though.
>>
>>381832129
Why does it need defending?
>>
Morrowindrealists> Oblivionbabbies > Skyrim apologists > Post daggerfall deniers
>>
>>381832183
Come on now. At the very least Daggerfall elitists don't defend shit games.
>>
>>381832398
>game spawns dungeons with no exits
>>
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>>381832129
I never really had a problem with that to be honest. I just ended up walking to all the major cities since I liked exploring along the way.

>tfw found Hackdirt on my way to Kvatch
>tfw bug eyed freaks underground

Never found out what that was all about.
>>
>>381825647
>One easy example - putting a super-secret fucking escape passage inside of a currently used prison cell.
They make it pretty clear that the cell is meant to be kept empty. You were put there via convenient bureaucratic error because you're destined to save the world and all that.
>>
>>381832398
Yeah they defend a 1000 km map of NOTHING with shitty tolkien ripoff lore
>>
>>381825449
Whatever makes you feel better.

>>381826276
Nobody said anything about Ashlander camps. The only one of those you need is the prophecy cult one, and that's easy enough to get to by having it as your recall point. I'm talking about the random NPCs and a few Fighters' Guild quests that just send you to ruins in the middle of nowhere. And if you have to look for them, and your teleports are on cooldown, yes, you will have to hoof it a ways.

>>381822847
And that was a good way to do it. Plus the fact that quests had a time limit meant you couldn't dick around, and depending on how long it took you to go through a dungeon you might have to crawl out with half your bones broken and floor it back to town without resting to make it in time. The game was designed so that you had to use it, but you had to be smart about using it at the same time.
>>
>talk to someone in morrowind
>Looking SOMEONE IN PARTICULAR? Perhaps a LOCATION? Maybe I can tell you about some of the SERVICES in town?

mmm immersive.
>>
>>381832534
Mine and other Morrowind players' personal issues with it aside, the biggest issue with Morrowind's fast-travel-from-the-map system is that they totally designed the overworld with the player using fast travel to go everywhere in mind. This is the reason Oblivion's overworld is so much less hand-crafted than both Morrownd and Skyrim.
>>
>>381830910
>Why should I explore the world when everywhere I need to get to can be reached from the second I step out of the sewers.
Is your desire to explore the world really contingent on whether or not the game *forces* you to do it?
>>
>>381831301
Maybe so, but I doubt it will make any practical difference.
>>
>>381795224

Oblivion doesn't seem that bad if you only compare it to everything Bethesda released after it.
>>
>>381830910
Well gee, anon, if you don't want to explore the world, then why is it a problem if there's a fast travel system that means you don't have to?
>>
>>381832959
why are you complaining that the adventurers guild is sendim you on an adventure
>>
>>381832959
I'm talking about the random NPCs and a few Fighters' Guild quests that just send you to ruins in the middle of nowhere

Name one specifically.
>>
>>381833387
Because "adventures" are supposed to be fun and exciting. Spending 20 minutes walking and killing rats and birds that are way below my level but I have to deal with because I can't recover stamina until I do, and THEN spending two minutes doing whatever I came there to do, isn't fun or exciting.
>>
>>381832990
Morrowind's dialogue system has its issues, but somehow it's still the best system the series has had the last three games.
>>
>>381830910
>this is how Oblivion haters think
>>
>>381833001
I played Morrowind but never really a problem with Oblivion's fast travel. It's a petty complaint considering there's many POI you can easily miss if you just played the mainquest and fast travelled to all the cities.

However I do agree the overworld is boring (not that Morrowind impressed me either however). I always make sure to install Unique Landscapes if I replay oblivion.
>>
>>381833593
I have not once spent 20 minutes just walking in Morrowind. I have no clue what the fuck you're talking about.
Also, protip: But restore fatigue potions.
>>
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>>381832990
>>
>>381833513
http://en.uesp.net/wiki/Morrowind:Sujamma_to_Dunirai
http://en.uesp.net/wiki/Morrowind:Pudai_Egg_Mine
http://en.uesp.net/wiki/Morrowind:The_Dissapla_Mine
>>
>>381833654
No, it isn't. I hesitate to even call it a dialogue system. The NPCs' speech is unnatural, and your PC doesn't actually *say* anything.
>>
>>381805430
It's not that I don't agree, but New Vegas is an Obsidian game
>>
>>
>>381833993

embarrassing what people swallow in the name of nostalgia.

Arx Fatalis holds up much better than this
>>
>>381834072
Those are all short walks. The walk from Ald'ruhn to Ghost Gate is two minutes even for a low level character and about 30 seconds for a character with decent athletics and acrobatics.

You're just a bit mentally retarded.
>>
i dont want to click your you tube video bro
>>
>>381833959
Being able to fast travel everywhere makes the world feel smaller than with fast travel by ship or teleporting, or the likes. Having the restriction of not being able to choose exactly where to instantly go to lessens the effect fast travel has on how big the world feels. It's the perfect compromise between immersion and convenience.

Also, like >>381826563 mentions, the contrast between going through civilized areas where fast travel is close and available to the wild areas where your only option is to use your two feet and walk is only made possible by Morrowind's fast travel system.
>>
>>381834282
>>381834282
That's a great quest. Good times.
>>
>>381835014
I kind of regret that I actually did give him his pants back
>>
>>381795224
>without actually removing things

Stopped watching right there.
>>
>>381834869
That's a moot point when there's nothing in the world worth exploring. At least in Oblivion you have a random chance of finding some halfway decent loot in the dungeons.
>>
>>381834197
>The NPCs' introductory speech is unnatural
Fixed, and also applies to the writing in Oblivion to be fair.
>>
>>381835167
>At least in Oblivion you have a random chance of finding some halfway decent loot in the dungeons.

Absolute goddamn bullshit, that is the thing I hate about Oblivion the most. Every dungeon is random boring trash. Never ever anything interesting. In Morrowind you could pop into a dungeon and find something interesting or unique. That never happened in Oblivion.
This is one thing Skyrim improved on, by having their dungeons, linear loops that they are, have a chance of having something special in them.
>>
>>381834197
you literally have an extensive conversation (largest in any TES game) with the final boss. it's also an actual rpg. it doesnt assume how your character talks like 4 and 5
>>
>>381835167
Am I being taken for a ride right now?
>>
>>381835580
So there's a grand total of one detailed, character-driven dialogue sequence in the entire game?
>>
>>381834869
Like I said earlier - you can't actually fast travel everywhere until you discover the respective landmark.

If you are referring to the fundamental hatred of fast travel in games then I will simply disagree as it is an issue of preference.
>>
>>381835767
So you didn't even play the fucking game. Fantastic.
>>
>>381835167
wtf. all the loot in oblivion is leveled. in mw there is literally daedric armor lying around. you can have it at lvl 1 if you know the game well.
>>
>>381835419
Most of their replies to your questions are pretty unnatural, too, if for no other reason than because they're all basically identical.
>>
>>381835865
I did, actually. I didn't finish it, though. I played for probably twenty hours, and never came across any interesting conversations.
>>
>>381832959
>I'm talking about the random NPCs and a few Fighters' Guild quests that just send you to ruins in the middle of nowhere.
Oh, you were talking about dungeons. I haven't played in a while but I'm pretty sure you couldn't fast travel to dungeons you haven't visited before in Oblivion or Skyrim and all three modern TES games have dungeons in various locations near or far from towns. If it's taking you 20 minutes - or any more than half of that - to walk to a dungeon, then you definitely have NOT started from the closest town or you got very lost along the way..

>your teleports are on cooldown
What?
>>
>>381833143
not him but

abso-fukin-lutly
>>
>>381835464
Guaranteed items also exist in Oblivion.

http://en.uesp.net/wiki/Oblivion:Magic_Items_with_Guaranteed_Locations
http://en.uesp.net/wiki/Oblivion:Unique_Items
>>
>>381795224
>playing oblivion in 3rd person

almost fucking impossible
>>
>>381836231
Those are almost without exception bought from shops. The only notable one is the Fin Gleam.
>>
>>381833143

You have to want to. For some, they want the game to offer sufficient motivation other than "you can".
>>
>>381836120
Well, that's something I just don't understand. I go and explore the world because I *want* to, irrespective of whether or not I *have* to, and I also appreciate being able to cut down on tedious travel time when I want to focus on a particular quest. So the Oblivion/Skyrim system works quite well for me.
>>
>>381836648
And they don't consider "I might find something interesting" to be sufficient motivation?
>>
>>381836712
Oblivion is bit of a one-two punch in that way.
The world lets you skip from place to place instantly with fast travel.
But at the same time, the places in between are boring, generic trash of the worst sort.
>>
>>381836039
honestly i cant think of 1 interesting conversation in any TES game outside of dagoth ur. maybe with the last dwemer and sheogorath in SI
>>
>>381836809
The problem is that in Oblivion, you won't.
>>
>>381836907
Fyr and Crassius Curio molesting you were interesting.
That orc noble in Oblivion was pretty memorable too.
>>
>>381836809

I guess not? Everyone works different, I suppose. Maybe they want it to be more of a personal thing, or to feel there's more in-game consequence?
>>
>>381795224
>this retard actually likes a video game i dont like, lets lynch him
>>
>>381836993
Well, if you don't consider anything in Oblivion to be interesting, then it doesn't really matter whether you can fast travel or not, does it? And if there were lots of interesting things to see, it also wouldn't matter whether you could fast travel or not.
>>
>>381799529
>kids born in 1999 can post here now
>>
>>381837294
Right, it's a bad game on nearly every level. Well put.
>>
>>381836712
Why would anyone bother exploring cyrodil? are you a literal baby? is that what you like about oblivion the bright colors?
>>
My thoughts on the games

Morrowind
>best setting, felt like an alien world but believable
>most interesting story and dialog
>good "muh immersion"score because the game plays reletivly smoothly; no random pop ups that freeze your game like in oblivion / skyrim
>wide variety of ways to play your character, decent rpg mechanics (unbalanced like all elder scrolls games though)
>most interesting world to explore because of al lthe hand placed loot and named enemies

Oblivion
-setting was relativly lame. muh tolkien! muh lord of thing rings movies are popular atm lets go with a generic fantsy look like that to bring in people that would think elder scrollsis otherwise too weird!
-worst exploration in the series, everything is level scaled and randomly generated, (skinnerbox!) may as well just find a dungeon with a high yield of marauders them farm them for their armor over and over if you want loot.
-arguably best combat / magic system in the series. can cast spells and attack with a weapon seemlessly without switching between the 2.
>still has decent rpg mechanics

Skyrim
>nordic setting copy pasted all over the place
>evil dragon who tears shit up because evil, you have to stop him because you are the chosen one!
>almost no rpg mechanics
>no spellmaking
>spells scale horribly
>killmoves are awful and jarring, you can die from an enemy doing a killmove on you when you othewise would have been able to dodge the attack. feels lame.
>diablog is awful and some parts seem to be written by people not even familair with elder scrolls ( " wow i saw a spriggan in the wild! i thought those were just a story!" like really moron? those are pretty average creatures in elder scrolls, it would be like a canadian saying he thought beavers were just an urban legend like what the fuck)
>perks are boring "do 20% more damage each point"type perks for the most part.
>level scaling is still really bad but its a little better than oblivion
>Interesting dlcs, dlc settings are very well done.
>>
>>381837462
Bright colors are better than brown and gray everywhere.
>>
>>381837165
man oblivion people are stupid.

is that how you feel? like the walls are caving in?

Dumb game for dumb people.
>>
>>381802082
Melee combat. (not that it's a huge improvement, but an improvement nonetheless)
>>
>>381837496
nice post
>>
>>381825050
Swings sword at crab, misses 7/10 swings.
Nigger I was an ex-convict at the start Morrowind, not a fucking cripple.
>>
>>381835936
Well yes, which is one of Morrowind's dialogue system's proper flaws. The idea behind topics sounds pretty great, but in execution it doesn't work so well. However, I'm certain that it could be done well with some tweaks.

My ideal Elder Scrolls dialogue system would be something like
>No voiced lines in dialogue, perhaps with the exception of very important story characters
>Morrowind's dialogue window: Text in a large window on the left, dialogue options on the right
>Topics exist. Can be written as questions or merely as the words, without assuming what the character is actually saying, I don't mind either way
>Topics, instead of being identical between every NPC that has them, can be chosen from a list of versions of the same topic to vary to reflect the NPC's knowledge and standing. Shared topics are more carefully spread out so as to lessen the chance of the player talking to two different NPCs who say the exact same thing
>NPCs who are meant to have more specific characterization have unique versions of topics
>On top of this can exist more traditional dialogue options
>>
>>381837496
>evil dragon who tears shit up because evil, you have to stop him because you are the chosen one!
same as oblivion to be fair.
>>
>>381838135
>See video by some Oblivion or Skyrim bab talking about Morrowind
>Obligatory complaining about the combat not being action-RPG combat and the character missing all of their attacks
>Look at their fatigue bar
>Every time, without fail, it is empty
Really makes you think.
>>
>Morrowbabbies calling Oblividiots and Skyridiots underage
>Oblividiots calling Morrowbabbies and Skyridiots retards that accept shit gameplay
>Skyridiots calling Morrowbabbies and Oblividiots nostalgiafags

Elder Scrolls threads are always full of such delicious irony. I love them.
>>
>>381838135
what a n'wah

work on agility.
>>
>>381838135
let me redpill everone in the thread. in morrowind you swing 10 times, hit 5 and kill the crab. in oblivion and skyrim, you swing 10 times, hit 10 times, and kill the crab. even though you hit more often, nothing has really changed. they simply scaled the enemy hp and damage so that you can afford to hit every time and not kill something in 2 seconds
>>
>>381838481
You're the kinda guy who thinks that Gothic had good controls, arent you?

Incoming ITS NOT BAD, YOU JUST DON'T UNDERSTAND IT
>>
>>381815371
>magic scaling, vanilla HP sponge combat
what mods fixes these senpai?
>>
>>381838648
Missing a simple, straightforward swing on an unmoving creature isn't bad gameplay, you just don't understand it.
You guys are pretentious as fuck, I loved Morrowind but to ignore its glaring problems just because you like it is just retarded.
>>
>>381838668
>>381838983
It literally isn't bad for what it is, and you honestly don't understand it.
Morrowind's combat is not action-RPG combat. It is diceroll RPG combat. It does in no way work to the game's detriment. You may personally prefer action-RPG combat, but that doesn't make Morrowind's combat bad.
>>
>>381838648
too add, there is a mw mod that does this. it is 1 kb and changes like 4 lines of code. in fact bethesda probably based oblivion combat on it. the game doesnt exist in a vaccuum. nobody is asking you to play unmodded. get the combat and running and magi regen mods if you must. whatever is fun.
>>
>>381839291
>>381838648
I prefer Morrowind for this. Once you get going you kill most things pretty quickly, unlike the slog that is oblivion combat.
>>
>>381838983
embarassing. the reason it looks the way it does is because of engine limitations. youre supposed to imagine the enemy dodging as you would in D&D. i never see anyone complain about miss in fucking DOTA or whatever. there's even a mod that adds dodging animations iirc
>>
>>381839291
Morrowind has no excuse for their decision to have combat look the way it is. You can prefer dice-rolls all you want - that doesn't mean it's fine for you to miss a hit you clearly should've landed.
There is a blatant disconnect between the mechanics and the visuals.
>>
>>381839291
I know its diceroll combat, its literally tabletop gameplay. I understand it perfectly.
I just hate how the start of the game always breaks my immersion because you're so bad at fighting with... well, anything that a six year old child could properly kick your ass.

I'm not asking for UNLIMITED POWER but just a certain level of fucking competence. Its like playing your character for the first time and him not being able to walk, despite him having to do it all his entire life up until this point.
>>
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>spend hours modding Oblivion to perfection
>300+ mods
>finally boot the game
>it crashes
>can't find out what's causing it
>uninstall everything and do it again
>now it works
>spend some more hours tweaking/installing more mods/patches
>finally play it for real
>out of the sewers
>explore some of the Imperial City
>pretty dull and empty place
>go out toward main quest
>instead of fast travell to Weynon Priory I go by myself
>literally nothing on the road, not even a wolf
>b-but it looks good at least...
>find a fort
>walk around, nothing outside except a chest with some gold and some emtpy goblin bodies
>go inside
>literally nothing besides a few goblins and some traps
>not even a chest with some loot at the end
>realize the rest of the game probably won't be much different
>not even excited to keep playing anymore
>>
>>381839853
as i pointed out, you hit 5/10 times in morrowind and the crab dies. you hit 10 times in tes4-5 and it dies. you clicked the mouse 10 times. the difference is in your head. like most of the problems people have with mw. they refuse to use their head.
>>
>>381839801
>There is a blatant disconnect between the mechanics and the visuals.
I see you've never played a traditional RPG in all your life.
Yes, and?
>>
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>>381795224
Anything > Skyrim
>>
>>381839871
SI is pretty good at least
>>
>>381840221
Is that really your defense?
>It's shit, but I live off shit so I don't mind
>>
>>381840494
its fine. melee players in TES are worrying though. none of them have ever had good melee. skyrim is almost there, archery is fun. they need to finally switch engine and go either mount and blade or dark souls route imo
>>
>>381839871
I like playing it despite the lack of creatures (and no support for modding in extra ones) simply because Oblivion feels like an unofficial Halloween game. And there really isn't any actual AAA Halloween-ish games that exist. Horror sure, but nothing with classic ghost, zombies, vampires, etc.
>>
>>381841223
>I like playing it despite the lack of creatures (and no support for modding in extra ones)
Oblivion supports adding new creatures.
>>
>>381841689
Technically, but what I mean is increasing spawn counts. Expect the game to become unstable putrid shit when you increase that.
>>
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>>381801015
realism
>>
>>381802082
combat feels like it's not just swinging magic damage sticks
>>
>>381842330
It does though.
>>
Tell you what obliviots

its better than elder scrolls online.
>>
>>381814793
This. Every Bethesda game is trash.
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