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Should dark souls have an easy mode?

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Thread replies: 180
Thread images: 22

Should dark souls have an easy mode?
>>
>>381790269
>what is shield and circle strafe
>>
In a game series that thinks its a good idea to even block DLC content behind obscure shit gates somekind of questlog would not be bad.
>>
>>381790269
No thanks
>>
>>381790269
pic unrelated?

basic gui and tutorials isn't 'easy mode'.

the worst part of the souls series is how obtuse even the basic story is. there's some really interesting lore but it's presented in such a way that the game fights you from understanding or finding any of it
>>
YES

holy shit the only think holding this series back is how frustratingly difficult it is at every turn!
>>
>>381790269
it does, you equip a 100% block shield to activate it
>>
There is
It's called summoning
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It already does, it's called summoning.
>>
Imagine how awful Bloodborne would be with a map, fuck.
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>>381790860
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Dark Souls 3 is the easy mode of Dark Souls
>>
As already said, it does. You can summon people in to trivialise everything. The only reason people ignore this and suggest a difficulty selection is to get clicks on their dying site.
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Doesn't it?
Blocking makes the game easy.

I mean, Dark Souls is easy as hell anyway. Even finding the hidden shit is hinted at to an insanely high degree in descriptions of items, if you're not a retard and can remember it all.
>>
invading is already easy mode
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>>381791246
Invading is hard mode in Dark Souls 3.
>>
>>381791504
>he can't handle even 3 players when you have the entire maps worth of enemies to use

holy shit how are you people this bad at the game after all this time?
>>
>Should pizza have an option for no cheese?

I mean you can, but do you see how retarded this is?
>>
>>381791504
Not really. The kind of people who summon and those who help those kinds of people are generally all the same. Plebs who don't know how to play.

Killing them is beyond easy. Even in a 4v1.
>>
>>381790269
No because the gameplay is apart of its atmosphere. Without the brutal difficulty and no clear direction of where you go half of the atmosphere is gone.
>>
No its not even that fucking hard to begin with
>>
>>381790269
it would deteriorate the experience. overcoming insurmountable ods is part of what makes the series so great. sadly dark souls 2 & 3 flanderized the difficulty and completely ignored atmosphere and clever level design.

>>381790860
this
https://www.youtube.com/watch?v=WbR7MYGPR6c
>>
>>381790269
yes

>inb4 fascist retards deciding on what other people should be able to do with their game
>>
>>381791580
>>381791669
>it's le ebin hardcore anonymous g@m3rs
>>
>>381792231
no you're just shit, git gud
>>
>>381792084
>OnlyAfro
>>
>>381792269
And you're full of shit ;)
>>
>>381792323
his video is on point though
>>
>>381790269
There would be no point. Dark soul is a game that tests you knowledge about the game. It's not action game. You need to know where items are, how to use them, what are movesets of weapon types, if you know all those things about the game dark souls becomes piss easy.
>>
>>381791669
Unless it's a dedicated gank squad. I fight more gank squads than normal players, but maybe I just shouldn't invade in post-Sulyvahn Irithyll.
>>
>>381791580
>enemies die in one or two hits with three people swarming you
>meaning you can't brute force your way to the host if all your """backup""" is torn to shreds

It's pretty much Pikmin, anon. By the time you shift focus towards one player, two others are at your back.
>>
>>381792231
Not really. It's less about being "hardcore" and more about people generally being awful at the game.

Have you played Nioh? The game is very strange from a gameplay point of view. It's based on the souls formula, but the game is meant to be played like Ninja Gaiden. You can play the game like a Souls game, but again, it's meant to be played like a Souls game.
If you ever watch a stream of that game, you'll notice how awfully slow most people play that game. And it's not just one or two people, it's 99%.
That's how it is for Souls. 99% of the people who play it, even if they complete the game, are just downright awful at it.
It has nothing to do with "hardcore". They're just awful.
>>
>>381792372
you have literally an entire maps worth of enemies to hide behind that do more damage than you and have more hitpoints. just fucking run behind them whenever you're out numbered and fuck people up. they'll run out of estus long before you do.

git

fucking

not

shit
>>
>>381792170
>yes
>fascist retards deciding on what other people should be able to do with their game

Aren't you a "fascist retard" for saying that it should have an easy mode and everyone who disagrees is a "fascist retard"?

Also
>fascist
Your post proves that this word doesn't have any meaning anymore
>>
>>381790269
No.

My daughter beat it and she's 8.

I had her summon me to help most of the time though.
>>
>>381791595
>he's never had a good tomato pie
>he doesn't realize that cheese is literally the least important part of a pizza
>he doesn't realize mozzarella doesn't fucking taste like anything
>>
Games would be better if they had no difficulty options besides a hard mode.
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>>381792323
She has nice legs though.
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>>381792713
>Aren't you a "fascist retard" for saying that it should have an easy mode and everyone who disagrees is a "fascist retard"?

no.

>
Also
>fascist
Your post proves that this word doesn't have any meaning anymore

fascist: authoritarian
>>
>>381792926
>fascist: authoritarian
Ay ay ay my lad...
>>
Yes, I'd never use it. And it wouldn't impact my ability to enjoy the game one way or another.
But it's sheer existence would make a lot of people upset and ruin their ability to enjoy the game. And that brings me great joy.
>>
>>381790546

people actually believe this
>>
>>381790269
Everytime I see this and the bloodborne one I find it kinda funny how much shit had to be slapped on and intentionally poorly done to make it look worse than it actually would be. Take out the controller, the quest segment, the text the author replaced the real text with on the bottom left for item slots, as well as the covenant/hp/fp/stamina bar words ontop of the bar and that's likely how it would look from most devs, including AAA ones.

I know thanks to stuff like Titanfall and Ubisoft trash there's this UI meme for bigger titles from any developer but if you actually look at the trend for non-ubi games, a lot of devs are shifting towards minimalism and HUD fade out.

And let's be honest, a small minimap wouldn't be the end of the world for souls games anymore. Everything after DeS and DS1 has so many teleport points and redundant shortcuts that you might as well stop pretending as a developer that your levels are hard to navigate or interconnected in any kind of impressive or meaningful way.
>>
>>381790269
I dont mind DS having a map if that means levels would become less linear.
>>
>>381793054
Look at me with a straight fucking face and tell me you'd have found how to access the DaS1 DLC without outside help.
>>
No. That's what Summoning and the different starting sets are for.

The game is tuned to a specific difficulty. Or at least they tried to.

But for the sake of discussion, here's some ideas of what easy mode would be. Not all at once though.

1) Better starting gear, higher starting levels to use that gear.
2) No losing souls, no hollowing when dying, making grinding easier for incompetent players.
3) Double or higher souls dropped
4) Access to Havel's ring or similar earlier on.
5) Dark Souls 1-style poise. Make it a dedicated stat, and simply have Easy mode players start with a grossly higher stat (as part of starting at a higher level). This lets players mash through bosses a bit more.

None of these involve more difficult work of tweaking the AI, or segmenting PvP between players of easy and non-easy difficulty games. It thus lets you keep summoning mechanics the same.

You could also do some server-side tweaks to reduce or remove the invasion rate for Easy players, even when summoning.

Most players of videogames stop partway through, so the goal isn't to take those players to the end of the game, but keep them happy until they naturally quit like any other game.
>>
>>381790269
It already is easy
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>>381792926
>no.
Yes.

>fascist: authoritarian

This is exactly what I mean. By your definition everyone who isn't an anarchist is a fascist. By your definition every politician is a fascist. By your definition all non-ancom communists are fascists. By your definition Trump, Hillary and Sanders are fascists.

Please educate yourself before you start calling other people fascists, you're no fucking better than antifa scum.
>>
No.

The games have never held your hand, nor should they.

The whole schtick behind them is they leave you to do whatever and kick your ass (or try to) in the process.

Taking that away would be taking away what makes the Souls games what they are.
>>
>>381793165

i didnt, i learned from other people. and thats fine. much preferrable to having quest markers and maps in my face at all times
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>>381790269
>should an already easy game have an easy mode
>>
>>381790793

>holding series back
>series is wildly successful

Ok.
>>
>>381790269
>game doesn't quit and uninstall whenever you die

Already playing on easy mode
>>
>>381793356
>yes.
it doesn't, the premise argument is that there are authoritarian folk who want to ban something simply because they don't like it, calling them authoritarian and wanting the options is not authoritarian

>By your definition Trump is a fascist
because he is

>you're no fucking better than antifa scum.
implying im not
>>
>>381790269
Doesn't bother me. Only tryhard faggots care about normies playing their games.
>>
Why should a game that isn't even hard have an easy mode? All of the bosses have the same "haha i delayed my swing slightly" gimmick and anyone with an IQ of over 80 should quickly realize this.
>>
>>381790980

Except it has some of the toughest bosses in the series.
>>
>>381790269
yes, just so that normal mode is harder
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>>381790914
This. Helped a friend of mine through two Dark soul games this way, even had another friend chip in for some gank squadding fun in Anor Londo on DS3.
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>>381793685
no it didn't.
>>
>>381793356

Trump is the embodiment of a fascist.
>>
>>381793685
Examples? I find most bosses easy as fuck. Maybe except Midir, but he's hard only because some of his attacks have retarded, broken hitboxes.
>>
not having an easy mode is a by product of frm software making the game exactly how they want rather than trying to make it accessible to as many people as possible, and thats why its so good
>>
>>381790914
This.
Summons trivialize anything.
I'm convinced that most people beat the games by having people escort them through every area.
>>
>>381793467
How is it fine? Making it almost mandatory for your players to expose themselves to outside information to solve something in your game isn't good anymore. Datamining and spoilers ruined the sense of comunal effort a long time ago, at least on any decently big game, which is one of the reasons by DaS1 and DeS were so fucking good at launch.
>>
>>381790269
It already does, to access it you google "Dark Souls let's play". Don't even have to buy the game.
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>>381793759
>gank squadding fun in Anor Londo on DS3
Literally kill yourself.
>>
>>381792641
and what's stopping the host from just running to the boss area and send you home? They don't have to hunt you down, you have to hunt them down
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>>381792736
Pizza is LITERALLY the most important part of the damn pizza, you commie motherfucker with your all red piece of shit
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>>381793801

>Pontiff
>Nameless King
>Midir
>Gael
>Champion Gundyr

Having played the games since DeS and becoming proficient doesn't deny the fact that certain bosses provide a significantly larger challenge than others for other players.

I kick the shit out of everything, but there's no denying these fights are the ones people get shat on by more than any others.

Line that up next to DaS2 where every fight is bare bones, basic, and mostly groups, and DaS1 where everything was in a very early state of series polish, DaS3 sometimes has more refined and slightly tougher and more unique encounters.
>>
>>381790269
>0/1 Iudex Gundyr killed
Even the most retarded casual games don't have shit this stupid on screen
>>
>>381793883

I've beaten Midir without getting hit on NG+5

His hit boxes are fine.
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>>381794029

getting 100% isnt a requirement in every game you play
>>
DS is already easy if you take your time and don't run around like a headless chicken.
>>
>>381794308
That isn't even the point I was making.
>>
>>381790269
It already has one, it's called leveling up
>>
>>381794038
>being unable to 1v3
livestream your suicide
>>
>>381794029
>Datamining and spoilers ruined any sense of communal effort a long time ago
>But acknowledging this and using it to hide content in a clever way is bad
>>
>>381794197
A lot do, mostly MMOs but there are others like Dragon Age.
>>
>>381790353
fpbp
>>
>>381794412

the DLC is pretty obscure sure, but nothing else in the game requires outside knowledge to solve
>>
>Overleveling
>Summoning
>soapstone messages

Easy mode is already in the game senpai.
>>
>>381794432
Livestream your 1v3
>>
>>381794563
Good thing I was only talking about the DLC then, though I could bring up the whole Asylum revisit and Painted World as well on how not to do secret areas.
>>381794469
This is so stupidly difficult to do it'll end up being all for nothing or stupidly obnoxious and obscure for everyone, not just for the souless drones that datamine.
>>
They do, it's called the first playthrough.
>>
>>381794432
>3 vs 1 is so fun
end your life
>>
>>381794847

so all of the optional content
>>
>>381795306
Thanks for such an insightful post. What are you even trying to say? You just keep going off unrelated tangents without stating anything concrete.
>>
>>381790269
Dark Souls should fuck off for a couple of years.
>>
>>381790269
Sure, why not
>>
>>381794847
>the whole Asylum revisit
I could understand someone not finding ash lake, but how do you miss the big DROP DOWN HERE ledge on a shortcut elevator you would no doubt be using quite a bit as a new player?
Fuck, do you have no sense of exploration at all?
Have you played a single game before the xbox 360?
>>
>>381795567
Well a souls is not coming out this year, so at least one is confirmed. Hopefully next year they announce a new souls for 2019, 2018 is still too soon.
>>
Dark Souls 3 is easy mode just summon 3 phantoms and spam roll lmao, never stop rolling! haha
>>
>>381793883
>some of his attacks have retarded, broken hitboxes.
Post proofs or you're trash
>>
>>381795786
Seeing the drop part is easy, the hard part is to realize you can jump on the pillar.
>>
>>381794080
You not being shit.
>>
>>381794167
All these bosses and you don't take into consideration your own character's power.
>>
>>381796008
Look buddy nobody wants to play shitty ds3 invasions where the host has 3 people with him and they all spam roll and spam heal all fucking day. That shit is fucking gay and so are you
>>
>>381791504
>BAWWWWW HOW COME I ACTUALLY HAVE TO DO SOMETHING WHEN I INVADE INSTEAD OF JUST GETTING A FREE KILL

nigga YOU'RE the one that is trying to ruin someone elses game, YOU have no risk in the risk/reward balance. If you don't kill them or they kill you, you lose nothing, if they die, they lose an ember and whatever progress they made. of course invading should be more difficult, and even then it's piss easy with how simple it is to pull enemies.
>>
>>381796208
Look buddy nobody wants to play shitty ds3 invasions where the invader has 3 npcs with him and then runs away whenever they're losing a fight just to repeat the process all fucking day. That shit is fucking gay and so are you
>>
I feel like an easy mode defeats the purpose of what the souls series is. Like its got a tons of lore and world building and interesting things to it, but what attracts players to the game in the first was that it was labeled as a difficult game.
>>
>>381795786
You have to:
>Drop from the elevator
>Take a leap of faith which by the way is VERY likely to look unreacheable since the jumping is jank as fuck
>And thirdly and the most bullshit of all, curl for like 20 seconds before getting taken away
I'd legitimately enjoy the secret if curling up instantly triggered the cutscene but it doesn't and it's very likely you'll save it up for later thinking you need something to progress, or even discredit it at all.

I can't fucking believe whenever I dare to claim how terribly executed the revisit was people come in droves to call me "le vidya newfag!". Like just fuck off, you're not saying anything worth my or anyone's fucking time.
>>
>>381790269
It does, it's called sorcery.
>>
>>381796470
It's really not that difficult, it's all about memorization.
>>
>implying its hard
>>
>>381797179
if thats the case then why do 90% of players in ds3 need 2 or 3 phantoms to beat everything? :^)
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>>381796240
He's right y'know
>>
>>381790269
What are you talking about? The game is on easy mode by default
>>
>>381797845
Because they don't want to play through an areato memorize it and would rather just go straight through it.

What a dumb fucking question.
>>
>>381796240
Except most enemies in DS3 are fucking easymode cannon fodder garbage.
>>
the difficulty is essential to the experience
it's like saying a complex book or film should have a dumbed down version
>>
>>381790269
The easy mode is using coop summons. If you can't beat the game with it, I'm really sorry. I'm terrible at souls games as I can see from pvp and from how many tries I need to kill bosses, but even I could clear the game.

What we need is a supported hard mode that isn't "I arbitriraly decide to stay on soul level 1"
>>
>>381798115
>doesn't know how to use cannon fodder to your advantage

Holy shit this entire conversation makes sense. You're retarded!
>>
>>381797845
Because they suck at remembering boss attack patterns.
>>
>>381790269
I hate dark souls 3
Dark souls was a fun atmospheric games but westerners got anally wasted over how hard it was for them compared to running around in call of duty. So fromsoft listened to them and made dark souls 3 nearly unplayable without a phantom assbuddy.
>>
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https://youtu.be/WbR7MYGPR6c
>>
>>381794089
>Pizza is LITERALLY the most important part of the damn pizza

gj faggot
>>
>>381798115
>i should just be able to run straight at the host and kill them, why should i have to pick my battles or even learn how to fight???

the fucking state of rosarianiggers.
>>
>>381792884
Mmmm, yes she the very pretty Latina anime girl.
>>
im glad that from software makes the games they want to make instead of catering to the people itt
>>
>>381799014
>implying you're the one to pick your battles in Gank Souls 3
>>
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>>381798174
>What we need is a supported hard mode that isn't "I arbitriraly decide to stay on soul level 1"

No, we need a supported NG+ that just isn't 'enemies gain more hp and attack, largely negating armor'.

As much as I dislike DaS2, it was on the right path with NG+ by adding in red phantoms to mix up enemy placement. Another step further is introducing new enemy abilities, changing up default enemy placements, limiting phantom summoning, allowing for invasions in defeated boss areas, etc. Honestly, anything that just isn't increased enemy and attack.
>>
>>381799232
>not knowing map layouts that you invade on

you deserve to cry about being outnumbered
>>
No, because easymodes in vidya always create bad playing habits that end up stonewalling you when moving to higher difficulties
>>
It has a tutorial

It has summoning

It has predictable and readable attack patterns

It has shields

It has heavy armor
>>
At least post the video you fags
https://www.youtube.com/watch?v=1zPXwnfo7CQ&t=339s
>>
>>381799327
>it was on the right path with NG+ by adding in red phantoms to mix up enemy placement
Fucking this. I miss Bonfire Ascetics, too. Sometimes I just want to fight a boss without going through the whole damn cycle.
>>
>>381790269
No, but series could use better explanation of its mechanics.
>>381791504
Most of invaders are bunch of twinks pussies who CE themselves best possible gear if not outright cheats stats and only take it to average pve fallen knight hosts who cant do shit vs that.
It is kind of shame there is no blue eye orb to give them taste of their own medicine.
>>
Why is DS3 so fucking garbage in comparison to DS1, DS2 and Bloodborne?
>>
>>381799327
what we really need is a challenge mode, you start as deprived with a random assortment of weapons and gear from the entire game and are only allowed to use those to win, guaranteed at least one low stat weapon.
>>
>>381790269
Why? The series is over. Deal with it.
>>
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>>381793818
Provide evidence or you're literally pic related.
>>
>>381790269
Uhh... The fuck do you think summoning is? How much easier than "Have someone else do it for me" button can you get?

Also its already easy mode, have you tried leveling up?
>>
>>381790269
no. its an online game, and its not coop only.
>>
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in my view, difficulty has three dimensions:

- ACTION, EXPERIENCE
games which score high on that: Wipeout, Tetris

- STRATEGY, KNOWLEDGE, RESEARCH, INSIGHT
all strategy games score high on that, especially turn based.

- PERSISTENCE, PATIENCE, FRUSTRATION TOLERANCE
grindy games like MMORPGS, but also punishing games like dark souls (difficulty is all about punishment)

Dark Souls is actually scores medium difficulty on all three dimensions. The game becomes fairly easy and plateaus out in terms of potential for skill improvement on the action dimension once you know how the game works (strategy).
>>
>>381799879
spam roll for invulnerability
>>
>>381791580
>Gank squads leaving enemies alive.

Are you retarded or pretending?
>>
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>>381790269
#3 was so boring and the bosses so trial and error I didnt even bother finishing it. Would rather throw on cheats and finish the game frankly, sad.

pic related, everyone shitting at me to get good and denying #3 wasnt just trial and error bosses because they needed to gimp dodging for no reason after it was the best strat in the first two.
>>
>>381800484
>everything is le gank squad boogeyman!

how shit are you?
>>
>>381790269
More games in general should have one set difficulty. Play the way the developer intended.
>>
>>381793979
I didnt pay for playstation plus and ive beat dark souls 3 and bloodborne multiple times
>>
>>381800484
>see gank game
>just black stone out of it

boy that sure was hard
>>
>>381800718
Souls bosses were always trial and error
>>
Dark souls does have an easymode, it's called playing on consoles. Enjoy your several-second long iframe dodges console casuals.
>>
>>381790269
>game has invincibility frames activated on demand

It's already easy mode.
>>
>>381790269
It's called watching it on youtube
faggot
>>
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>>381796240
He didnt saw it was a bad thing. He just said it was hard mode
>>
>>381796240
Halved estus potentially multiple enemy players and if you die you leave your bloodstain where you died and could potentially lose your souls just like the player you're attacking whose phantoms don't share that same risk and will charge head on into you to chip away at your health even as they die only to be summoned again in 10 seconds by their baby of a host. Yes clearly the risk is all in the hosts department who at most will lose an ember instead of losing their fucking sanity after the fourteenth time they've killed the same loser phantom while the host sprints to summon signs.
>>
>>381802580
Otter dislikes watermelon, but can't stop eating
>>
>>381802580
That was the best thing to happen to Souls multiplayer.
>>
>>381790269
>>381790773
In all honesty, I agree with this guy.

Through all the souls games I've played, I'm starting to think that item descriptions really isn't the best way for the lore to be unfolded.

See how the secret world unravels is lore, it's kind of a combination of quests, npc dialogue and items
>>
It's not even hard, I'm playing The Surge and getting rekt in that, that game has some weird animation problems.
>>
>>381790914
yeah but you have to remember anon that the retards who make these complaints about no handholding games being "too hard" are people who cant even plug their console or pc and turn it on
http://archive.is/gLIHJ
>>
>>381800718
>gimped dodging
what
dodging is absurdely strong in #3
>>
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>DaS thread
>discussion about fascism
>>
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>>381790793
you should have pressed "no" when you first visited this site.
>>
>>381793685
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
>>381802580
>potentially lose souls
>as invader

>b-b-b-but someone could see a replay of me dying, that's just as bad as losing an ember!

holy shit when did the DS series become this shit that leaving a bloodstain is an actual drawback?
>>
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>>381793560
>>381805239

>taking the bait
>>
>>381805421
>>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

but that's also in ds3
>>
>>381805670

Wrong.
>>
>>381805239
>he goes to the homepage and not the specific board
>>
>>381796891
Yeah, in DS1 and pre patch DS2
>>
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>>381805421
>>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

For the life of me I can't see why they didn't bring this back for 3.
Granted, having to fight hordes of ganksquads made me get significantly gud with UGSs and Greathammers but it was still beyond frustrating.
>>
>>381790269
It already has an easy mode. Just fastroll
>>
>>381790269
this thread
>>
>>381801093
Across 50 or so invasions, I only came across three or four hosts with only one white phantom or less
>>
>>381794167
The only reason any of these are "hard" is because they slightly delay certain attacks for half a second. As soon as you figure out that trick, they become easy again. Only hard fight is dancer since her speed is inversly relative to her healthbar
>>
>>381807110
.>2017
>still crying that you can't get pale tongues for free

this is just sad
>>
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>>381790269

>everybody always talsk about Dark Souls as the epitome of difficulty
>on your first playthrough you struggle with some of the bosses but overall it's actually not that hard

What's that all about? Are people just so used to handholdy press-X-to-win games, that every bit of challenge is seen as something extraordinary these days?
>>
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>omg dark souls is the hardest game ever
>plays other games on default difficulty


ds fans are retarded as hell
>>
>>381790269
Yes. The enemy count is reduced by 90%, all bosses are retained, you don't get any good equipment, and it's essentially a mode so easy babies can play it. It's a mode that treats casuals LIKE casuals.
>>
>>381807334
You pretty much can get them for free if you farm darkwraiths.
>>
>>381807334
>t. Fallen knight w/ dark sword
>>
>>381790269
Yes.

Keep the game as it is and change the combat to be like in the Arkham series.
>>
>>381790269
It has, it's called summons.
But it would be funny if they add Gimp-suit with 100% damage nullifier and Pink dildo of one shotting that can be equipped but not unequipped (wouldnt work in pvp thought)
>>
>>381790269
The reason it's good is because it gives people a sense of exploration, i don't know how else to put it.

When you put in things like maps and direction arrows the game just starts feeling like a way point watching game - killing all immersion.
>>
>>381790269
there already is its called coop.
and its actually a fun mode compared to a lame "get shit handed for free" mode.
>>
>>381790269
>summoning
>looking up whatever the most OP build is online and using that

There's plenty of ways to trivialize the game already.
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