>Enemies have different animations when they're at low HP
>Main menu changes as you progress the story
>You can wear female armour as a male
>Game mentions when you break the game in some way, like going out of bounds.
>>381787313
>live at best friend's house because your parents died
>drug your best friend's mom with aphrodisiacs every day for 3 years
>as soon as husband goes away on a business trip you make your first move
>best friend's mom becomes your loving sexslave
>do the same to your homeroom teacher
Man I love those additions
this whole game
too bad it went downhill from there
>>381789057
Mafia?
>>381789475
correct
>>381787313
>Game re-uses a motif in its songs over the game/in a sequel
This is good shit, also for some reason voice distortion effects like how anyone sounded over the radio on MW2 and bain in payday 2 sounded are cool to me
>final boss theme is a rock remix of main theme
>game has cute brown girls
>>381788665
Why do you have to feed her aphrodisiacs for 3 years before making your move? Are they not as effective as my japanese animes lead me to believe?
>>381787313
>alternate costumes
>concept art gallery
>sound test
>NPCs react to being hit, shiver in cold environments, place their feet properly on slopes, and have multiple lines of dialogue if you talk to them a bunch
>>381791693
>final boss theme is a mellow, sombre tune to emphasise how far they have fallen from grace
>>381790014
I found the second one to be somewhat amusing, but ultimately disappointing for being so linear and the world being extremely boring with nothing to do.
The Godfather game and the Don's Edition were great, but second game kind of dropped the ball for making your character useless and needing a minion for every minor task, like you couldn't carry pliers with you for example.
>>381792418
What's the appeal of Sound Test?
>Battle theme is just a more intense version of the map theme
>They're both playing at the same time, but it fades from one to the other depending on the situation, so you don't miss a beat
>mods triggered
I really like how in Earthbound, enemies you were a substantially higher level than died instantly when you touch them on the world map, instead of having to go through a battle scene. Wish more games had that option to ease grinding.