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>If you die you have to start the entire level over from the

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>If you die you have to start the entire level over from the beginning
dropped like a hot potato
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Demon's Souls threads were the most fun I've had on this site and I'm still here eight years later chasing that same feeling. Why did it have to end?
>>
>if you die in a Zelda dungeon you have to start from the beginning of the level
WOOOOOOOOW
>>
>>381738526
Dark Souls 1, for how good it was, ruined the community. /bbg/ is the closest thing to old DeS generals but it still isn't the same.

Also 4chan just sucks, it got too mainstream and populated for that type of discussion.
>>
Demon's Souls is the worst souls game.
fight me.
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>>381739036
Dark Souls 2 says hi
>>
>the online is dead

trash game.
>>
>>381738557
It's literally impossible to die in any zelda game though
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>>381738526
I agree, those threads got me to buy Demon's Souls and it's the best /v/ recommendation I've ever gotten. The community wasn't so shitty back then when it was smaller and people still were learning the mechanics of the game.
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>>381739159
Level design and aesthetically its definitely the weakest but you're lying if the core gameplay itself wasn't miles above DeS I would kill for a remaster of DeS and DaS 1 with DaS 2 mechanics
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>>381739159
Dark Souls 2 has the best DLCs, I agree the base game is the weakest though
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>>381738409
Please leave, Shu Yoshida.

>>381738526
The Nioh alpha threads were probably the closest we've come.
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>>381739508
The bosses in DaS2 suck and it controls like ass. DeS has a ton of gimmick bosses but I'll take those over literal garbage like Covetous Demon.
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>>381739508
Oh yeah tying i-frames to a stat would be great for DeS, same with Soul Memory!
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>when you die the game gets harder
Probably one of my favourite mechanics. I wish they didn't drop tendency in Dark Souls.
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>>381739318
Not him, I died a lot of times on my first OOT playthrough. And even more on MM.
Don't even get me started on the 2D games.
>>
There are shortcuts in some levels and those that didn't were very short levels.
>>
>>381738409
In all honesty /v/, and I thought this before ever seeing Matthew's new video btw, why is it that From decided to go in a more action heavy direction with the other games in your eyes? I think Matthew was spot on desu and I had thought exactly the same thing he did.

I really wish we got more games like Demon's Souls at least from them. They clearly never truly understood how to make sequels that were complete improvements to the predecessor.
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>>381739686
Eleum Loyce was the only good DLC. The rest were just as bad as the main game but now with infinite poise enemies.
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>>381741143
>why is it that From decided to go in a more action heavy direction with the other games in your eyes?
Money, you idiot.
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>>381738409
>dropped like a hot potato
>willingly dropping a hot potato and not sprinkling it with some cheese and eating it with a spoon right away
>>
>>381739963
Those were definitely mistakes but are you seriously telling me that having something like dual wielding bonefists wouldn't have been great in DeS along with being able to run and roll in any direction while locked on? DaS 2 added alot to the series.
>>
>>381739508
>core gameplay
DaS2 controls like fucking ass, at least DeS has a bit of weight behind it and is responsive.

>>381741413
Top-tier taste, just add some bacon bits for a bit of crunch and we're golden
>>
>>381739856
Covetous demon is literally on par with something like adjudicator and DaS 2 had some great fights like Alonne, Ivory King, Raime, and Even an actual dragon fight with Sinh.
>>
>>381741282
Yes and Matthew said this to in his video btw.
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>>381741932
All in all if it were just sped up alittle DaS 2 would feel perfect
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Why did they never bring back a boss that had to be beaten by interacting with the environment before hand?
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>>381740547
Except 4-2. That one's a pretty long straight shot.

>>381741143
The game gained a reputation for being difficult. A "memorable experience" boss wouldn't be difficult, so they decided on an action focus.
>>
You know, one of the little things I miss the most from DeS is the little submessage you'd get with the YOU DIED/THE DEMON WAS DESTROYED/etc messages. It added a lot of personality to it.
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>>381742420
>A "memorable experience" boss wouldn't be difficult

The bosses never needed to be super difficult. They should have been gimmicky like Zelda bosses. The difficulty should have came in the level design and potentially being invaded by others. But even level design took a dive in Dark Souls 2 anyways.

To be completely honest here I think the bigger issue is that the Dark Souls series is what ended up being a massive disappointment. If it was just Dark Souls 1, Demon's Souls and Bloodborne all the games would look much better next to each other by comparison. Dark Souls 2 and 3 fucks up the trinity those games could and should have had.
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>>381739318
>I've never played the original Legend of Zelda

Thanks for sharing
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>>381738526
Souls community used to be fun before the PC memesters ruined things
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>>381738409
G

I

T

G

U

D
>>
>>381738409
Demon's Souls isn't even that hard compared to some of the other games in the series. In terms of difficulty I'd say:
Bloodborne > Dark Souls 1 > 3 > DeS > 2
>>
>>381744020
Have you ever played it on pure black world tendency events? The whole game btw. Every world pure black world tendency.
>>
>>381738409
git le gud xD
>>
>>381740093
how about if you're good the game gets harder. that would actually make sense. like god hand. why more games don't do it is baffling.
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>>381742343
>Explored extensively and killed her first try
Great feel
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>>381738526
>tfw importing the asia version and playing with /v/
I want to go back.
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>>381744254
Fair point, but I'm looking at the games from a blind first run. If you're going to say that you should play it that way, then Dark Souls 1 would be the hardest game if you play with every area Gravelord'd.
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>>381739318
https://youtu.be/iEPAv4U5wpE
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>>381744584
I do agree. Dark Souls was so hard I was even considering redoing the character when I was a little over half way done with my first playthrough.

My first character was pretty embarrassingly shit and the game took me a pretty damn long time to beat. In fact I think nearly 90 hours for my first run. Before the patches the game was pretty fucking difficult. For Demon's Souls I think my first run was around the 40 hour mark.
>>
>>381742343
Snake lady in DS2 kinda does that
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>>381741143
Because the gameplay mechanics and exploration were the main thing most people liked Demon's Souls for. Sure things like unique boss fights were interesting, but they weren't the main draw. Polishing that core gameplay experience and designing content that utilizes it well was a good direction to take
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>>381742856
>They should have been gimmicky like Zelda bosses

Fuck that, I'll take a well designed difficult boss fight over "use the tool you got 10 minutes ago to beat the boss in 30 seconds" any day.
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>>381742343
She's one of the best traps From's ever created. I had to fight her three times on my first play through.
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>>381741932
>>381741413
>forgetting the sour cream
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>>381745115
the only problem with her is that the environmental trick is kind of obtuse and doesn't really make sense. There's not really anything you can observe that lets you know you need to burn the windmill even if you do see it, whereas the guys helping Fool's Idol are something the player can recognize as something they need to deal with.
It's one step in the right direction, and one step back in the wrong.
>>
>>381745229
Exploration got shittier in Dark Souls 2 and 3. They also got way too combat focused. Which is stupid since the combat is nothing remarkable.
>>381745357
Except only few bosses were even like that in Demon's Souls. Dragon God and Storm King are really all what come to mind here. Most people will fight Garl Vinland. Then Old Monk was a cool unique boss that the series has never duplicated.

So yeah the gimmicks weren't even that gimmicky at all. I didn't mean exactly like Zelda. I meant similar to it or just more like Demon's Souls.
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>>381739508
>I would kill for a remaster of DeS and DaS 1 with DaS 2 mechanics
I would kill myself if that happened
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>>381738409
>Didn't beat the first level
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>>381744982
Have you played Bloodborne? Some people find it easy, but some find it really fucking hard, and I'm in the latter group. I think maybe the only boss that didn't kill me was the Witch of Hemwick, and Gascoigne only didn't kill me because I spazzed out when we both had a sliver of health left and I luckily killed him.
>>
Demon's souls isn't even that hard, all you need to do is master rolling
>>
I wish they had just fixed grave lording it was so cool
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>>381741143
I think he sells the later games a bit too short honestly. They've clearly lost the world and level design that made Demon's Souls great, but mechanically they were sound. Dark Souls 3 had fun and challenging bosses, as did Bloodborne which also had near Demons Souls level of atmosphere. They just lack the design approach that made Demon's Souls so unique, and that's why they aren't as good.
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>>381745632
>wanting to eat sour cream
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Hello, I've played all Souls games and I can tell you Demon's Souls is my favorite because it was the first one I played. It gave me experiences that I genuinely won't forget.

Also, I like the way the world is structured in Demon's Souls more so than what they did on Dark Souls, which isn't to say I dislike it but I certainly appreciate the simply and congruent structure of Demon's Souls.

Thank you.
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>>381738557
This is probably one of my biggest problems with the new Zelda. It feels too easy, then adds in respawning literally 5-10 seconds before you die.
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>>381745632
Is that an old guy playing Demon's Souls in a diner? How is he powering that shit?
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>>381745882
I found Bloodborne to be way easier that all the other souls games. But I think that's because Bloodborne rewards aggression way more than the rest, and I've always preferred to play that way. It's still a 10/10 in my book regardless.
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>>381745983
But they never even had that world connectivity as good as Dark Souls either.

It is like he said. For every cool new things added there was things taken away from the games. As I said, they never ever did a complete 100% improvement on the formula.

With many other games out there even if you may prefer the levels in a previous game it is definitely true that the sequel is often seen as i improving upon the predecessor. I never felt this with the Souls games. Especially going from Dark Souls 1 to Dark Souls 2. Dark Souls 2 truly does feel like a B-team game or a game pretending to be what it is not.
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>>381746109
his sorrow and grief for his dead wife is so strong that if he pleased he could power to entire state of Idaho for 10 minutes.
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>>381746109
nigga u dumb
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>>381745983
I blame the lack of level design on the interconnection of the world popularized by DS. It's nice to marvel at when you lack at the game with a wider scope, but in reality the inter connectivity hinders their ability to build interesting landscapes. I think the world system they had before was much better, at least so each area had it's own cohesion and set pieces without having to worry and bump into anothers. For example while everyone rags on DS2's world design, if they had separated some the areas by levels I bet it would have been a huge positive for the game
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>>381738409
Fuck it, Souls(Demon's/Dark)/Bloodborne general.
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>>381746030
DeS levels all felt really huge, a first trip through DaS 1 is likely more memorable but it eventually feels like tiny segments of different locations.

unrelated going through DaS3 for the first time right now and Ariandel reminds me of a Demon's level more than anything else in the game.
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>>381746613
You're 60 posts too late, you stupid fuck.
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>>381745387
That would be gwyndolin.
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>>381742716
Now you mention that, yeah Dark Souls trilogy and Bloodborne doesn't have those submessages. I don't think Nioh has it either.
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>>381746186
I think I could agree with that sans Dark Souls 3, which was easily my easiest. That might have just been prior conditioning, but nothing really gave me trouble in DS3, whereas certain Bloodborne bosses were insane despite how strong you could become, like Ludwig. I'd say Demon's Souls was easier, but difficulty wasn't what I got the most out of from those bosses.
>>381746396
I get where you're coming from. He's spot on that the series has lost its touch and that every game is one step forward two steps back, but given how many steps forward they started with in Demon's, it's really hard to say they're straight bad games like it seemed he was making them out to be. They're weak compared to their predecessors, but I'd still easily put Bloodborne among my alltime favorite games. If they kept Bloodborne gameplay/atmosphere but retained the Demon's Souls design philosophy it'd easily be a perfect game.
>>381746563
I think if they were given the time and put enough though into it, those two goals wouldn't be mutually exclusive. I don't mind that Dark Souls had less detail put into its levels than Demon's Souls because I really loved the world. But at the same time, a lot of that connected world had distinct locations completely independent of eachother. I think if given time they could mix Demon's Souls level design and Dark Souls world design, but that chance has unfortunately most likely passed.
>>381746983
It really was the little things about Demon's Souls that sold its world so well. Shit like this, the consistent medieval speech style, and the armor design all came together so well.
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>>381744020
What? I'm finding Bloodborne pretty damn easy and I am at endgame. First playthrough BTW.

On Old Hunters though, Ludwig is tearing me a new asshole(especially the second phase with the Moonlight Sword). Even my +10 Ludwig Holy Blade is doing jack shit to him and I have the best gems on it and my STR and Skill are 30+ which kills most enemies in 1-3 hits with that weapon.

Dark Souls 2 yeah its easy especially the enemy exploit you can do since enemies can repawn 15 times and stops after that making going through areas insanely easy.
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how the fuck do i pass the fucking penetrator archstone dragon?
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>>381747343
run
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>>381747343
>First time
Time the first breath then run like hell till you get to the other side
>On the stairs
He breathes from left to right, right to left. Wait on the right side for him to breath right to left, then just run till you get to the top
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>>381747343
lots and lots and lots of arrows or magic with lots and lots of spice. Or run. That's probably the lowest part of the whole game. I liked Demon's Souls "fuck you" level design that made you think, but that dragon was straight up retarded.
>>
>>381746563
Yeah but somehow they mostly got this right with the first Dark Souls. Either they fluked hard with getting so much right in Dark Souls or they just got lazy and rushed the shit out of the later part of the series in terms of interconnection with the world.

Agree with you on levels btw.
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>>381747343
1)
Let him kill the first fat minister. Stand at the edge of his fire and run as it starts, but if you're unlucky the second minister will block your path.

2)
Buy a shitton of Rotten Arrows. He'll fuck off eventually.

Now, if you're talking about when he's at the entrance, just wait, pick up the pattern, then run.
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>>381744020
>Demon's Souls isn't even that hard compared to some of the other games in the series.
Really? I personally think the levels are the hardest I've played so far. Granted I haven't played DS1 or DS3 yet.

Bloodborne's fairly easy aside from some shitty enemy groupings and a few bosses.
>>
>>381747859
>Bloodborne's fairly easy aside from some shitty enemy groupings and a few bosses.

Not to mention getting stuck in the enviornment.

I run or roll out of the way to get away from enemies and I get stuck on something and they tear me to pieces till I'm dead.
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>>381747078
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>>381748326
also a dark souls 1 comic with the same style, idk who drew these, i only have two unfortunately.
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>>381739508
PVP in Dark Souls 2 was horribly easy and boring.
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>>381748039
Didn't have that happen too often myself, then again I did die alot so I may have lost track.
I think it's fairly safe to say Base Bloodborne is relatively easy (Some points might be harder than other games, I'm in no position to judge), and DLC Bloodborne is an actual challenge.

I was legitimately asking though, because I can barely make it through the areas in Demon's Souls and having to repeat that shit every time you die against a boss is really annoying. It's fine if you're good enough to beat the boss the first or second time, but otherwise it's not fun at all and it doesn't teach you any skills having to run through again either.
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>>381744419
It encourages you to play like a retard.
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>>381748460
i finally got parrying down (to some extent in pvp) but of course the original dark souls 2 community is dead (all that are left roaming the ruins of the dark souls 2 steam forums are the veterans, newfags coming from dark souls 3, and people who have gone hollow/retarded because their laptop/pc can't run dark souls 3).
>>
>>381748630
I wrote that first part wrong. I've had parrying down in dark souls 2 PVE for a long time not but I meant I've got it down now in PVP (it's not like I can parry everyone 100% of the time though, only really predictable weapons/attacks).
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>>381747639
DS is a weird animal when you compare it to the rest of the series. It's such a drastic change between DeS and DS, like they got back the results of the experiment DeS and remedied most of it's problems with the game mechanics. You can tell there was a lot of love into polishing their rough edges of DeS while still trying to retain the same feel, even if it lost something in the world design and enemy changes. Once they had such a huge succces with DS, they tried to polish it more but at that point they were running out of edges, it's what leads to what I would consider the simplest and most straight forward game in the series Bloodborne. I think what ultimately ruined the interconnected world design is that in DS, firelink shrine is the nexus, everything is built around it in a nice fashion were it can loop in and out but you always return to firelink. The other games on the otherhand either have a weak hub you never need to return almost or no nice in-world hub at all. They kept streamlining to their was nothing left of the original core
>>
Have Greatshields ever been good in the Souls series since DeS?
>>
>>381748441
>refuse to play DeS until I defeat this faggot
>finally defeat it after like 30 tries
>start picking up shit wondering how the fuck will I end up in the Nexus now
>huge ass dragon punches the shit out of me
I love DeS so much.
>>
>>381748460
This. Been undefeasted so far when someone invades me in DaS2. I have a +10 Zweihander which fucks up invaders mad easily.
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>>381748464
Not him but I'd say Demon's has the hardest levels in the series but is usually pretty good about shortcuts right before bosses. Leechmonger, Old Hero, and Flamelurker are the only bosses off the top of my head that have very long run throughs.

I disagree with where he had DaS3 ranked, the bosses in that game are the most difficult combat wise but you'll find the levels a breeze after DeS and Bloodborne. DaS1 bosses are very manageable DLC aside.
>>
>>381748902
wait im confused, you're talking about asylum demon? Probably not because it sounds like you're talking about Dragon God in the last green text. Also mind you i'm tired as fuck and a bit out of it right now.
>>
>>381742002
Now name a decent boss from the actual base game
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>>381742002
Alonne moves around kind of like that one late game boss in Demon's Souls. He looks anime as fuck, is dressed all in white and can cast God's Wrath with his weapon by thrusting it into the ground.
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>>381749083
>Flamelurker
>Very long run

OH MY GOD. You don't know about the shortcut to flame lurker?
>>
>>381749393
Alonne is literally just Allant but folded 1000 times
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>>381739036
>>381739159

Demon's has good, BB-like atmosphere, something DkSIII doesn't have (bleeding eclipse is not dark fantasy. It's just emo), I mean, Tower of Latria? Jesus, that's awesome.

DkSII on the other hand is the worst, but in it's defence: best PvP, and best story imho, making you feel stfanded in an empty, discarded world, instead of a cHoSen OnE on a QuESt tO SaVE The WoRLd.

That's probably while being objectively third best (BB counting), DkSIII is just lacking in original, well thought-out world and enviroments like the others. And I'll fight you on this one.
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>>381743116

>Well if you're going to argue that humans aren't superior to lions because Cthulhu might exist then I guess we're done here, I can't really argue against illogical nonsense

That's 4chan arguments in a nutshell if I ever saw it goddamn
>>
DaS1 may have smoother combat and whatnot but DeS feels so much more enthralling to me. I hope it gets a remaster that improves it enough to hold up better against the later Souls games because it's such a unique experience.
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>>381749478
yup. Alonne is pretty badass but False King Allant is much more badass imo. Maybe because he has a personality and we can see his face (plus that awesome cutscene where he's overlooking is kingdom that has gone to hell).
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>>381749254
Pursuer
Sentinels
Flexile
Chariot
Smelter
Freja
LGK
Demon of Song
Velstadt
Darklurker
>>
>>381749254

Smelter Demon, I'd say? If Lost Sinner wasn't just an Artorias re-skin, she'd be great.
>>
>>381749531
DS2 has the worst PVE.
>>
>>381749653
i kind of wish Velstadt WASN'T corrupt by the abyss/dark so we could battle this awesome Paladin-esque character and he would actually use miracles rather than cast dark bead from his mace (it's silly and badass at the same time).
>>
>>381749637

This. Also, Alonne isn't nearly as hard, coming at you like a train and then draining your SL, yelling all the time. Great boss.
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>>381749768
Corrupt FTH characters is my favorite shit
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>>381749083
>Not him but I'd say Demon's has the hardest levels in the series but is usually pretty good about shortcuts right before bosses.
Some bosses don't have long paths to them, but others are cancer. I don't see what's wrong with checkpoints, or at least shortcuts. I don't gain anything from suffering through these paths, and levelling up to get through even easier ruins the bossfight.
I spent more time just getting to The Penetrator than I actually did in his fight, though I'll admit that relying too much on my shield was the cause of my many deaths.

I wanna say Tower of Latria was shit too, but the truth is I've just forgotten the path to the Spider Lady. I once fell of the same ledge 4 times in under ten minutes, I'd have been pissed if I wasn't laughing so hard.
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>>381749653
>Freja
>Decent
>>
>>381749653
I'll give you Pursuer, Looking Glass and Darklurker. Those were good--Darklurker mainly just because he was payoff to Grandall's quest. The rest were pretty forgettable imo
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>>381746109
Probably with a power outlet
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>>381749743

True and true. Still, it's not bad overall.
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>>381749812
!SOUL LEVEL DRAINED!
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>>381749879

C'mon, you can
>cut off head
>kick said head
>repeat

Better than O&S!
>>
>>381742716
"Prey Slaughtered/Nightmare Slain" are GOAT
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>>381738409
Good thing there's always shortcuts you can activate which is similar to checkpoints.
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>>381749879
>giant two headed spider that can shoot web on you and slow you down, or shoot venom at you and damage you
>can bite you with its pinchers
>can stomp you with its two story legs
>can decapitate one of its heads and kick it around like a football
>its babies are out and about and hungry for you (don't want to deal with them? Use a torch to spook them away)
>can shoot a Soul Stream and illuminate its cave in its eerie blue glow
>oh and its last victim was a fucking dragon, it's in the back
>>
>>381749834
I like it too but besides using dark magic/dark miracles Velstadt didn't look like he was actually corrupt. His face doesn't look hollow through his helm. It's like his mind/soul was corrupted but he never went hollow. He's still trying to stop you from killing his King at least. Like the description for his soul says (i think), he never left Vendrick's side.

Artorias on the other hand is obviously in a lot of pain when you encounter him. I don't want to praise him because praising him is basically a meme but seeing him scream in pain from being corrupted by the abyss is pretty badass/creepy/sad.
>>
>>381748326
i never noticed that he's actually being killed by the club hitting his shield and his own shield hitting him in the face
>>
>>381750193
>Use a torch to spook them away
only in SOTFS. in the original DaS2 you have to deal with them or get fucked by five babby spiders while fighting their mom.
>>
>>381750393
oh nice, me neither.
>>
Did you know there's a game that can give you the same feeling as Demon's Souls, even demon's soulsier? Did you know it's made by a legend of vidya, and nobody knows it exists?

I want to get /v/ autistically hungry for this game so we can beg for a rerelease translation
>>
>>381749768
Lore wise Velstadt wasn't corrupted whe you fight him, he stayed human and protected his king to the very end.
>>
>>381750418
Wrong. You can scare the wharf mutants and spiders even in vanilla.
>>
>>381749398
>tfw realizing how big 2-2 was
Everytime I reached that area, I instinctively went right and started my careful descent to Flamelurker. Never once did it occur to me to head left until two playthroughs later.
>>
Is there an archive or image out there for /v/ guiding some anon through demon souls? think his name was duck or something.
>>
>>381750986
>friend is really scared of spiders
>gets to the 2-1 boss
>freaks the fuck out
>had to go and block fireballs for him since he died every time I tried to kill it for him
>>
Just popping in to ask, if I liked Nioh, do you guys think I will also like the souls series? Theyre kinda similar right? How is the difficulty level between the two, are souls games easier or harder than nioh? I never touched the series before because of the supposed difficulty but I played nioh and didnt find it difficult at all so I dunno.
>>
>>381749865
>young pieces of shit like this post here

Games used to have lives and force you to play from the beginning of the game if you lost your continues. These days a game like Demon's Souls is considered one of the hardest games ever made and that is because games have gotten so easy since 3D games got refined.

You are a piece of fucking shit and I hate you for ruining gaming.
>>
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>>381750523
>wharf mutants
you mean the giant silent hill looking monsters that can bleed you in like 3 hits? yes, but not the spiders in vanilla. go ahead and try that and report back how hard the spiders in Freja's boss fight raped you.

>>381750509
but he uses dark magic/dark miracles. he's kinda corrupted. it even says in the description of his weapon that it has been corrupted by the dark of the Undead Crypt.
>>
>>381751292
its better. The souls games are a little harder but your probably already used to it desu.
>>
>>381751441
35 year old 30 year gamer here

games having been simpler and worse does not mean they were harder it means they were simpler and worse. fuck off with that shit.

also: dota 2 is the hardest game ever made by an order of magnitude over any other game
>>
>>381751292
They're easier teebeeaych, rolling gets progressively more OP as the series goes on, blocking gets worse.
Don't forget that most weapons have different movesets (Except Demon's, where all weapons within a class have the same moveset like in Nioh)
>>
>>381751532
>dota 2 is the hardest game ever made by an order of magnitude over any other game

get the fuck out of here with that normie shit.
>>
>>381751604
>hardest game ever made by order of magnitude
>normie shit

lol
>b-but MUH DMC4
>>
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>>381750523
http://darksouls2.wiki.fextralife.com/The+Duke%27s+Dear+Freja

>Easy Mode with Torch (sotfs only)
If you equip a torch in the fight, all the small spiders will NOT attack you, just like all other spiders in this level. This allows you to just focus on the boss, see below for details.
>>
>>381751441

>comparing arcade games to modern vidya
>forgetting about saves and level codes
>"I once finished first level of NG on NES and it was harder than your vidya, sonny"

How much issues do you have?
>>
>>381751441
You need to relax mate.

>>381751441
>Games used to have lives and force you to play from the beginning of the game if you lost your continues.
I always thought the Lives/Continue system was designed so you'd have to continue paying to play, but I wasn't around when that was still a monetised system.

Please explain in a civilised way how having to systematically kill your way through 15-20 enemies using the exact repetitive strategy is good, or even beneficial to my skills at the game. I'm genuinely interested.
>>
>>381750509
True. Although his weapon was corrupted which for all intents and purposes made it another battle against dark magic. While I don't mind it, I do have to agree with the other anon that a straight-up miracle based boss would have been cool.
>>
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>>381738409
Quicksaves ruined you.
>>
>>381751292
I think you would enjoy them if you liked nioh. the pace is slower though.

demons souls is the most unpolished one but is my favorite. ps3 only though.
dark souls 1 is good
dark souls 2 people either love it or hate it.
dark souls 3 pvp is shit. I quit it before the dlc though so if it got better I dont know. pve is alright though.
bloodborne is good if you have ps4
>>
>>381751815
>I always thought the Lives/Continue system was designed so you'd have to continue paying to play
it was but moreso it was a side effect of games being necessarily simple due to budget and technology

>Please explain in a civilised way how having to systematically kill your way through 15-20 enemies using the exact repetitive strategy is good, or even beneficial to my skills at the game

This is actually like, sad to read. And it's what you don't understand about demon's souls if you've played dark souls and BB

in demon's souls if you get through 13 guys without getting hit youre supposed to go "fuck, next time i gotta get through 14 guys without getting hit" the game focuses EXTREMELY HARD on the element of constant improvement and getting better

if you don't want that, it isn't for you, and you'd be better off playing Dark souls 3.
>>
>>381738557
You only go back to the start of the dungeon. You don't have to give back everything you found and get sent back to Link's house.
>>
>>381739508
>DaS 2
>Delayed attacks and movement
How could they fuck the game up this much.
>>
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>>381751292
I warn you now, the controls for 1 and 2 are absolutely mad shitty with a keyboard and mouse. use a controller.
>>
>that feel when demon's souls was a thing

And it was the best of its genre. I'm pretty sure any Dark Souls fan has no idea of its existence.
>>
>>381752176
Fuck off. Every time DaS gets brought, up so does DeS. And vice-versa.
DaS was better. I played DeS first.
>>
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I played all Souls games and I feel like BB is the true follow up to DeS and not just because it's exclusive
>>
>>381751967
>>381751967
>This is actually like, sad to read.
Because I think a part of a game we both like is stupid?

>the game focuses EXTREMELY HARD on the element of constant improvement and getting better
Yeah I know, it's the same as the other Souls games and Bloodborne. I'm not getting better at getting through those enemies once I can get through them though, I'm just repeating the same scenario over and over again with the same results of me making it through.
Every time you die to a boss the walk back to it isn't any harder or easier than before, it's just repetition for the sake of it. You don't gain any skills or any knowledge beyond "I just have to draw this guy over here X 100."
>>
>>381739036
I don't fight people with mental issues.
>>
>>381751441
>Games used to have lives and force you to play from the beginning of the game if you lost your continues.

Games also used to be under 1 hour long and starting from the beginning was their way to artifically extend the experience.
>>
>>381746030
This is how I feel kinda.
I know Demons is possibly the worst game in the series, but it's still my favorite.

>>381745882
Bloodborne to me is much harder than any Souls game, but I kept trying to play it like a Souls game. It basically rewards strategies that will get you killed in any Souls. Literally 90% of the time running in, attaching twice and rolling behind the boss/enemy is a great strategy.
I think I'm pretty close to the end, At Mergos nurse now and died once due to carelessness.

>I killed Cleric Beast first try blind.
>Father Gasaroni killed me probably 50 times? That was my biggest learning curve, ke kept 1 or 2 hitting me so I couldn't even really learn his bullshit. Probably half of my deaths came from him alone.
>Rom killed me about a dozen times because I thought the spiderlings would respawn like that DaS2 boss.
Almost all of my other deaths have been from being underleveled at bosses.
>>
>>381750523
The spiders do not fear fire in vanilla. I wish they did. It would make things a lot easier.
>>
>>381752531
With as important as level design as to this series, I don't know how it can be labeled the worst.
>>
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>>381752380
>I'm not getting better at getting through those enemies once I can get through them
Now hold on, I've just been lurking but that makes no sense. If you can get through a crowd of enemies untouched than you are by definition getting better at the game.
I think what the other anon is trying to say is that you have to be able to kick everything's ass in DeS. In all other SoulsBorne games once you find the boss you can just rush past mobs, and fight the boss. But if you do that in Demon souls you get fucked. So you have to be able to beat the shit out of everything. Just because grinding through mobs isn't as fun a learning a boss doesn't mean it should be overlooked.
>>
>>381752732
it's the least fun anon. are you retarded?
>>
>>381751815
>Please explain in a civilised way how having to systematically kill your way through 15-20 enemies using the exact repetitive strategy is good, or even beneficial to my skills at the game. I'm genuinely interested.

No I'm not going to explain shit to your stupid ass because you don't even understand the thinking and mentality of those involved in creating the games and those who played the games back then. Different times/era = different way of looking at and enjoying games that a faggot like you couldn't comprehend.

Just like how I can't comprehend how people can play shit like Dota like this guy >>381751532
>>
>>381752862
Explain why it's the least fun? What a shit comment.
>>
>>381752979
eXpLaIN WhY iT'S thE LEaSt FuN
>>
>>381738948
Best fucking post desu
>>
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>>381746396
>world connectivity
the openworldness of das was a neato idea that allowed for some wow-moments when you realized x was connected to y and whatever, but the level design far as moment2moment gameplay goes took a heavy toll, and there's bundles of boring dead stretched out jogging space allover

and in certain areas it's really egregiously bad; like the crystal golems in darkroot and seath's garden; randompatrolling mobs in an open area ? that's goddamn mmo tier, itagaki

des, to contrast, is really, really tightly paced and every element feels deliberate, kinda like a castlevania in 3d

also best gurl
>>
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>>381753042
Why don't you fuck off to reddit where you belong?
>>
>>381753232
wHy doN't YOu fUcK oFf tO RedDIt wHErE yoU bELoNg?
>>
>>381752851
Yes. I get good at getting past those groupings of enemies, hardly anything more than that though. It doesn't teach me any skills I need for boss fights, it just teaches me how to fight the enemies on the way and what groupings I can safely defeat without drawing one away.

What's wrong with adding an unlockable shortcut right near the Fog Door? What does it actually take away from the game? All you people have said against what I'm saying is "You're an underage faggot that doesn't understand what people though like back then" and "You don't like what I like about this thing."
>>
>>381753346
My you sure are btfo-ing me right now. Your twitter memes are so funny dude. I sure hope you act like this in every thread so people keep telling you to kill yourself.
>>
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>>381753136
starting to understand where feetfag come from
>>
>>381741143
Because people wouldn't stop complaining about "gimmick bosses".
>>
>>381753508
>saying "kill yourself" is somehow on a higher level than altcaps spongebob

KilL yOuRsElF
>>
>>381753470
It doesn't add or detract anything. It's just a matter of opinion. Some people like grinding through baddies to get to the boss, others don't.
>>
>>381753660
It saves my time being spent on doing the exact same thing I've already done a bunch of times.
>>
>>381753660
>It doesn't add or detract anything.
Then what exactly is the issue here?
>>
>>381753594
Those people ruined what could have been fantastic games.
>>
>>381753616
The difference is I'm not memeing and you should really do it. I'm sorry the internet is so rough and tumble for you, but that's just how it is. You're annoying, and should take your own life. I can't force you to leave, you can't force me to leave. So if it hurts that much then leave on your own. If not, then continue being an idiot I guess.
>>
>>381753758
Yes but that doesn't annoy me, but it does you. So it just comes down to a matter of preference.
>>
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>>381754018
>>
>>381738409

I feel like I would love all the Dark Souls games but when you get older it's hard to play games where you have to redo the same shit over and over and over. Feels like you're just wasting life at that point.
>>
>>381754215
It doesn't have to feel like that, literally EVERY time you die you learn something new about where the enemies are, where the boss attacks land etc. For me it always feels like I'm progressing.
>>
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>>381754160
great post I'm proud of you buddy
>>
>>381751441
This is also why checkpoints were added in games, and in general were placed better as time went on. Demon Souls had easily the worst checkpoints of the series, though the other games do have the occasional obnoxiously long drought between them as the game goes on.
>>
>>381754350
>literally EVERY time you die you learn something new about where the enemies are, where the boss attacks land etc

this isn't true. most people who have frustrating experiences of these games will get stuck in the same area for a long time etc

there simply isn't that much to learn and a lot of it is technique.
>>
>>381739750
>Nioh Alpha threads
Fuck yeah. It's always just a brief glimpse of what could be but these threads were amazing. It's oftentimes the first 5-10 threads of a not too famous game that are the best.
>>
>>381754427
Yeah, I'm offering advice to not get frustrated or see it as getting "stuck", even though people do feel like that.

I'm not sure what techniques there are to learn besides the basic controls and enemy patterns, it's not a very complex series.
>>
>>381754350
To be fair, thats also not really addressing the problem either. While you can learn from many/all deaths, there are many times where the game is specifically designed to kill you without foreknowledge or without being careful enough. An example of this can be the first time you encounter certain status effects or ambushes. Though at least the ambushes are usually fairly telegraphed.
>>
>>381744419
Yer a fag, real men played through as a hollow by default.
>>
>>381754350
I think he meant more that he doesn't have the time for harder games.
>>
>>381745947
first play through I went full STR and picked up a crushing battle axe and that thick iron shield and blocking carried me through the game
>>
>>381754126
But you don't lose anything by the feature being in the game. So it's a win for me and doesn't hurt your experience at all. It's an objectively better scenario.
>>
>>381747343
Buy 400 arrows and wish for the best.
>>
remaster when?
>>
>>381754215
Wasting your life compared to browsing 4chan or finishing easier shittier games? These are pretty special games that I'd implore anyone to play.
>>
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>>381738948
don't you worry, buddy

normies move on
>>
>>381755298
As part of the Switch trilogy :^)
>>
>tfw playex DaS first
>before DaS2 released I wanted to finish DeS
>was spoiled from DaS so couldn't DeS enjoy ad much

What a curse. Wish I would've played them in order. DaS upgrading system, visuals, weapon/armor variety and combat (especially animations and estus system) are just more refined than DeS and so I found it harder to enjoy DeS
>>
>>381738526
>>381738948
>>381739462
>>381743116
>these replies
YOU ARE THE SAME PERSON, THIS CANNOT BE A COINCIDENCE!
>>
>>381755458
I'd buy a Switch for portable Souls alone. Look at this fuck >>381745632 and tell me people wouldn't lose their shit over it.
>>
>>381753136

The open world is what made me enjoy DaS the most. You can get like 10 different weapons to start off and get them to at least +5, and yet only fight 2 bosses while doing so (Asylum Demon and Pinwheel, just for the stack of souls).
>>
>>381755660
I already have one but I'd be more hype for DaS than pretty much anything they could announce (besides a new fromsoft souls game like BB). They're listed as a third party partner so there's a sliver of hope (for the former, don't think we'll ever see the latter)
>>
>>381753136
>you will never experience getting back to Firelink from blighttown through valley of the drakes for the first time again
>>
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>>381748441
>>
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>>381755462
Then your obviously not a true fan then, since DeS had better Atmosphere, Immersion, Bosses and unique mechanics such as World Tendency not found in subsequent games. A real fan would appreciate it for what it is.
>It seriously needs a PS4 remake tho
>>
>>381757241
>atmosphere, immersion
subjective, but i agree. das1 wasnt far behind though
>bosses
das1's were better
>wt
you couldnt have picked a shittier unique mechanic from des
>>
>>381746109
He's in an Arby's. Way less nice than a diner.
>>
Why did they recycle ideas from Demon's Souls into Dark Souls 3?
>>
>>381757241
>a real fan
>by my arbitrary definitions
You're not a real fan because I say so ;)
>>
Out of all the Souls games and Bloodborne, Demon's is the only one I finished. Dark Souls 1 I stopped after obtaining of the Lord Vessel due to being sick of the game's constant shit of Anor Londo and afterwards, I skipped Dark Souls 2, and while I tried I really couldn't be bothered to deal with Dark Souls 3's nonsense and level structure. Bloodborne I return to occasionally, but it's not doing much for me either. If Miyazaki and FROM could create another hub based game with tight level design and possibly bring back World Tendency, I'd be all for it. Hell it could be Kings Field 5 for all I care.
>>
>>381752017
In most games, when you die, you get sent back to the last save point/check point, and any progress you made is completely erased.

In Demon's Souls/Dark Souls, when you die, you still get sent back to the last checkpoint, but you also have a chance to earn your experience points back and any shortcuts you opened remain open.

Suck less
>>
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>>381758741
*Why did they recycle everything from everything?
>ftfy
>>
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>>381758741
>>381761749
>>
If you're the appropriate level just run past them you shitter lol
>>
>>381744419
How about both.
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