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Let's settle this once and for all

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Thread replies: 266
Thread images: 64

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Which one was better?
>>
Morrowind
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>>381733384
>/v/
>settling anything
go to bed faggot
>>
Morrowind
>>
>>381733384
Skyrim is not completely broken for one, Oblivion has better premises for sidequests but they manage to make every quest the same.
>>
>>381733384
Daggerfall has biggest dick, but morrowind is skilled at using it's large dick u sily faget
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>>381733384
>thinking Skyrim is even half the game Oblivion was
Get out of here faggot, Cyrodiil reigns supreme.
>>
Skyrim is "better made" due to across-the-board better production values (less awful animations and such like).

However, it's still worthless because there isn't a single decent component in it that would justify playing it while Oblivion has a few quests that are worth doing.

That's looking at the game itself. With mods Oblivion gains ground because you can make combat and graphics and character progression systems and whatever less bad, but Skyrim remains worthless because there still isn't any piece of worthwhile content.
>>
>>381733436
>>381733563
>Morrofags already shitting up the thread
>>
Oblivion: Quests
Skyrim: Grafix

Oblivion will not lose anything if you add some grafix to it. So Oblivion.
>>
>>381733384

Skyrim could have been good if they didn't rely on the the fucking infinite quests bullshit and pad out actual quests.

That and removing all the RPG aspects.

Thus Oblivion and Morrowind while not perfect on their own win out over Skyrim.
>>
Oblivion was one of the most boring games I've ever played not that Skyrim was much better but at least it wasn't Oblivion
>>
>>381733384
>>
>>381733384
Oblivion is barely a TES game. It shits on the entire setting of the franchise that was already established back in '98.
>>
>>381733737
>Generic noteurope fantasyland #44321
>Good
End it all.
>>
>>381733949
Skyrim is barely a TES game. It hardly even pretends to be a part of its alleged genre, having abandoned RPG aspects almost entirely.
>>
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You all know the true answer.
>>
>>381733949
>>381734080
Which is why Morrowind is the best game :^)
>>
>>381733384

Morrowind
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>>381734106
MK and Kuhlmann are literal gods.
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>>381733809
>>381733773
>Oblivion's Quest is better
The main quest was shit and you're a glorified delivery boy for Sean Bean. The "side" quests weren't interesting in their own right and are usually contain within themselves rather than exploring lore of the region. A place where politic was the supreme, fill with meme quest like the stupid painting world or invisible crap

>inbeforeMUHDARKBROTHERHOOD

>>381734080
This is stupid. Everyone knows Skyrim took a different route to their game, which is more to say compare to Oblivion taking Morrowind's system and reducing/fucking it up with the level scaling.
>>
>>381733384
Oblivion's combat was stiff.
>>
>>381734234
>usually contain within themselves rather than exploring lore of the region
>a place where politic was the supreme
Oblivion's use of Cyrodiil might be the biggest missed opportunity in all vydia ever.
>>
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>>381734035
Name a better game then mister.
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>>381733384
Shitstorm guaranteed.
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>>381733384
objectively oblivion
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>see threads on /v/ and get excited to fire up oblivion, my least played of the ES
>remember how empty the world is
>everything is either a bandit or a wolf
>remember how everything looks the same
>cross the entire game and the only change is a palette swap
>remember how limited the build variety is
>every skill only has one path straight through to 100 and 90% of perks barely affect gameplay
>remember how fun the quests were the first time through
>there's no branching or skill checks so replaying them is utterly pointless
>remember why it's my least played ES
>alt+f4
>>
>>381734392
Morrowind.
Hell ill argue even casual Skyrim is better, i will never forgive Todd for what he did to Cyrodill.
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>>381733896
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>>381734618
Morrowind is shit.
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>>381734618
That makes two of us.
>>
>>381734682
>>
Skyrim has
>an objectively better world, with a more consistent theme (not just generic medival forest)
>objectively better npc interaction (no dogshit minigame, and more than 5 voice actors)
>objectively better leveling (with skill trees allowing for flexible character creation)
>objectively better scaling (i.e it didn't ruin the entire game, high level enemies will still wreck you at lower levels)

the only thing oblivion did slightly better is quests, but even then there's no skills checks so there's literally no reason to replay them
>>
>>381734618
>got PC skyrim at launch
>able to finish all the quest and main quest without a patch or UOP
>got PC Oblivion at launch
>crash when I got to the main city
>crash when I talk to a begger
>crash when I went into the arena district
>>
You have to be specific OP.

OBLIVION VS SKYRIM

>COMBAT

>LEVELING SYSTEM

>STORY/QUESTS

>MAP (LOCATIONS, TOWNS, ETC)

>OVERALL, WHICH ONE HAS LEFT A MORE LASTING IMPRESSION ON YOU

Which game wins each of these categories?
>>
>>381733384
Obviously Oblivion
>>
skyrim looks better so it wins by default
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>>381733384
>story
both have terrible pacing and story urgency for an open world RPG game
>combat
skyrim feels floaty and awkward, oblivion usually ends up feeling aspic and nerf-bat like, and while oblivion does have some meaty swings sometimes, both games end up having bullet sponge enemies that have to be rinsed across the face with a warhammer dozens of times over to die on anything harder than easy and it kills any lead one had over the other
>character system
oblivion had builds and skills with various innate perks per level, skyrim had a shitty "muh skill tree" and no builds whatsoever
>graphics
even with all the modding, oblivion usually still looks pretty plastic compared to a fully kitted skyrim, this is obviously expected though since oblivion is skyrim's elder by several years
>UI
skyrim's "swap between annoying clunky iphone screen" menu system is FUCKING ANNOYING - scrolling through dialogue options and then hitting enter often chooses the wrong option because the mouse is highlighting something else, unresponsive menus, etc
>magic system
oblivion at least still had partial remnants of morrowind's spells and magic, however skyrim pretty much boils down to "double cast transmute, rest 1 hour, repeat" and "spray'n'pray different colored damage," everything else just gets washed out in the shitty combat system
>quests and locations
oblivion is pretty much given the consensus that the quests are better, they certainly aren't ALL GOOD, but skyrim is known most notably for it's fucking drab ass shitty quests with no heart or thought - oblivion had a lot of richness in the variety of cities but the scale of the imperial city falls pretty short; skyrim does have it's moments of vast, beautiful grandeur with the mountain ranges and spanning forests but it does often fall into "grey-brown tundra mountain path" just as much as oblivion falls into "the same 10 feet of temperate forest"
>sex mods
skyrim has oblivion beat, sorry, no contest
>>
>>381735002
>combat
skyrim just for the fact that it's newer and weightier, although oblivion had the spell casting button it doesn't make up for the floaty ass melee combat
>leveling system
objectively skyrim, perks added waaaay more flexibility and options
>story/quests
oblivion no doubt
>map
skyrim 1000x over actual handcrafted areas with diverse landscapes
>overall
skyrim simply for the fact that they a greater budget and were able to create a much more polished world
>>
>>381735002
>Combat
Combat is shit in both but at least Skyrim's stealth archery is fun.
>Leveling system
Skyrim. Even though it's really basic shit Oblivion's system is a fucking clusterfuck.
>Story/Quests
Shit on both, tbqh. But yeah, Oblivion is bunch of random shit going on while Skyrim explores lore every now and then, but it''s mostly a draugr and bandit shitfest.
>Map
Fuck you Todd I want real Cyrodiil not this LOTR bullshit. Skyrim also mainstreams the province a lot but holy fuck Cyrodiil was wasted so much it's not even funny.
>Overall
Oblivion is worst TES.
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Morrowind>Daggerfall>Skyrim>Oblivion>Arena
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>>381735002
It was better for each one

>COMBAT
Skyrim was more advance and doesn't take a hundred slashes to kill a mud crab because someone bitch about not hitting anything in Morrowind

>LEVELING SYSTEM
Oblivion is far worse with the scaling. You level up on athletic and you might spawn a minotaur that you can't kill. Skyrim fix that.

>STORY/QUESTS
Oblivion made you a delivery boy for Sean Bean. Side quest doesn't flesh out Cyrodiil. It royally fuck the King of Worms. There no choice. These are the reason why Oblivion fail here. Skyrim actually had the player interact with the world of Skyrim and their choice matter.

>MAP (LOCATIONS, TOWNS, ETC)
Skyrim has a much more lively world compare to Oblivion. Oblivion was just a forest with wolves and bandits wearing daedra armor in every corner

>OVERALL, WHICH ONE HAS LEFT A MORE LASTING IMPRESSION ON YOU
Oblivion made me hate oblivionfag for their delusional rant.
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>>381735496
the objective list
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>>381735496
Here mines
Daggerfall => Morrowind > Skyrim > Arena >>>>>>>>>>>>>>>>>>>>>>>>> shit >>>>> Oblivion
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>>381735496
I don't even consider Arena a TES game anymore. At least it's fun to play.
>>
is it just me or were oblivions towns the worst things in existance? sure there were more of them, but every single one felt copy-pasted like the rest of the game

oblivion is a neutered soulless husk rushed out for the "next gen" that nostalgia fags will blindly worship
>>
>>381733384
It's not a good RPG, hell it barely even has RPG mechanics or elements. Combat is beyond simplistic, slow and an utter bore. The bad combat of previous titles could be excused because it had a lot more going on "under the hood", but that was entirely RPG mechanics, which as stated before have been gutted.

People shit on Oblivion's setting all the time, calling it generic while Skyrim is literally just scandinavian wilderness. As someone who lives there, it's pretty fucking shitty, boring and uninteresting as this supposed fantasy world is just utterly mundane and everyday to me.

Quests are boring and uninspired, a lot of them based on fetching some item from a dungeon, which would not be an issue if the lay out of the dungeons were interesting, they are not. There are very few branching paths let alone rooms to go out of your way to investigate.

The cities and towns are just plain small, and like with the dungeons, there's not really anything to explore, most of the time you can see from one end of the city or town you just walked into to the other. The NPCs are not interesting, the lack of voice-actors does not help.

You do not even have a class to choose from, you can do anything and everything, only to realize that melee combat boils down to left clicking, and if you are feeling really adventurous, holding the left mouse button down, magic is utterly uninspired which is a shame, considering the history of the series and stealth is a joke because of the dumbass AI.

Fighting your first dragon is a thrill, until you realize that every fight is the exact same, and you get a few levels under your belt, at which point they become more like fuckhuge mosquitoes that are little more than an annoyance, rather than a threat, or a cool fight.

The only thing Skyrim has going for it over the previous entries of the series are it's graphics, but even then, the game does not look very good, just compare it to Witcher 2 that came out a few months later.
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>>381735776
so you never left the imperial city is what you're saying?
>>
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It must be tough to be an Oblivion fan on this board.
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>>381735776
Did Oblivion even have any towns? If you're talking about the major cities, then I guess maybe? You know Bethesda reuses assets a lot. Then again I thought they "felt" larger and more like actual cities than the ones in Skyrim.
I guess that's one thing Oblivion did right.
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>>381733384

I prefer Skyrim.

Oblivion feels like a gutted Morrowind; both gameplay-wise and in terms of the world/story, it just feels like they removed and simplified things to broaden the appeal. There are some improvements in there, but for the most part it just feels dumbed down. The only thing that felt new was the Oblivion gates, and those are repetitive trash.

Skyrim feels like it's own thing. It doesn't feel like a gutted/simplified Oblivion or Morrowind, it feels like they actually sat down and reworked a lot of systems from the ground up. Dragon's aren't amazing, but I'll take a Dragon battle over an Oblivion gate any day.

For example, Morrowind Enchanting was a fuckfest of being able to break the game in 100 different ways, and that's great. Oblivion enchanting is just toning it down and limiting it to the point of it no longer being any fun to do. Skyrim enchanting came up with a new system of having to disenchant items to learn enchantments, and then being able to use them on various things. Skyrim's is probably the simplest, but it's new and fits the game, rather than being a "No fun allowed" version of Morrowind's.
>>
Both are trash but I'll call Skyrim the better one because there's more porn mods.
>>
>>381736005
>>381736139
>implying oblivions boring ass buildings can compare to when you entered markarth or riften

skyrim sacrificed scope (which is entirely pointless when every building is copypasted) for memorability and lore building
>>
>>381733384
>not factoring in mods
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>>381736381
>not factoring in something not every player will experience the same
>>
>>381733436
>>381733563
Do old people hang around here just to defend Morrowind?
>>
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>Skyrim is a bad gam-
>>
>>381733384
Between those two? Definitely Oblivion. More interesting location, better quest lines, better combat, better music, and better upgrade system.
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>>381736338
I sure as hell wish Oblivion had sacrificed scope for lore building though.
>>
>>381735930
Except for the dragon bit, this equally describes both games.
Oblivion and Skyrim are equally indefensible. It's just that Oblivion gets a pass because it' s old enough so that it babby's-first-RPG nostalgiafags are now old enough to post.
Give it five years and you'll start seeing Skyrim nostalgia 'comfy' threads, too.
>>
>>381736145
this post exactly

oblivion was the butchered half child of morrowind and skyrim that got the worst of both traits, not as mold-able as morrowind, but not as polished as skyrim
>>
>>381733384
Skyrim was the big seller and the better all around video game package
Oblivion was and is the better TES and better game of the series of the 2. Oblivion has a lot of the same improvements and issues with morrowind when you compare with skyrim compared to oblivion. Quests, graphics, spell systems, leveling. all things that left morrowind vs oblivion fags arguing over the better game.
Personally i hold onto morrowind because of what i enjoy from the series and can enjoy in a game but i see the value in all the games including skyrim. I just considered Skyrim not a great TES game, deviated from the series and is a whole different beast. The biggest similarity they share apart from the world is reliance on mods. Odd considering skyrim was clearly made for consoles
>>
>>381736545
I hope this doesn't happen but I know it will so just fuck me, I guess.
>>
>>381736545
The reason for Skyrim having defenders by the next game is because the next game is gonna be even shittier
>>
When is Bethesda going to get over their autism of having to have every NPC be unique ( but not really ) and go the Grand Theft Auto route of immersive populated cities?
The ability to talk to everyone you meet is really stupid.
An indirect consequence of that retarded game design is there being more bandits than there are normal people. And the capital of Skyrim being made up of a handful of people.
>>
>>381733436
for a second there I was worried this wouldn't be the first post
>>
>>381736338
what the fuck, riften? i was hugely underwhelmed when i first walked in. it's just fog and wooden shacks. and the automatic thieves guild quest still makes me reluctant to go back there. markarth has an awesome player home but overall is a boring city once you're done with the prison quest.
>>
>>381736545
I mean, skyrim is objectively the comfiest game of all time

>walking into the arcanaeum for the first time
>>
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>>381735776
The problem is that, besides the building skins, there is only one overworld culture in Oblivion. There's no Colovia vs Nibenay. The only conflict in Oblivion is versus the Dremora. Oblivion gives me nothing to immerse myself in. In Morrowind the towns are defined by the Great Houses, the Tribunal Temple, the Imperials, and the Ashlanders. At least Skyrim had the civil war going on.
>>
>>381736145
>Skyrim feels like it's own thing. It doesn't feel like a gutted/simplified Oblivion
Yeah and they made it worse.
Plus Oblivions chanting is still way better than Skyrim. Just because it different doesn't excuse that its worse
>>
>>381736640
I honestly think its because of the engine.
>>
On average Skyrim was better.
Oblivion did some things better though, like faction quests and having skills.
>>
>>381736775
>oblivions enchanting is way better
dual enchantments in skyrim make this objectively false
>>
>>381736761
Oblivion is so so much more comfy.
Generic High Fantasy>Vikings
>>
I played Oblivion to death
I couldn't get even halfway through Skyrims story
>>
>>381736909
>dual enchantments in skyrim make this objectively false
Everything being a stat change in Skyrim makes this false
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>>381735930
Cont.

To answer OP's question: I enjoy Oblivion more and it is the better game overall, but with how thoroughly mediocre, and at places, bad Skyrim is, that's not really an accomplishment. Morrowind, I feel, was the last Elder Scrolls game that truly felt like an RPG and I can understand why people speak so fondly of it, especially when holding it up next to the last two releases in the series. That said, even Morrowind removed a few of the things that made Daggerfall such an amazing game (mainly climbing, in my opinion) and that theme of removing entries from previous installments in the series seems to have snowballed out of control to the point where the modern entries are to be considered Elder Scrolls titles only in name and setting and I encourage anyone interested in proper RPG mechanics and gameplay to seek out and play Arena, Daggerfall or Morrowind.

I only played the first two entries to the series just recently, and in perfect honesty it's made me despise both Oblivion and Skyrim for ruining what was once a great series of RPGs. Rest in peace, Elder Scrolls, you'll be missed...

Also check out the map of the very first dungeon in Arena's main questline and compare it to Skyrim's dungeon design. This was made in 1994, for fuck's sake.
>>
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>>381736765
If Oblivion had a Colovian vs. Nibenese politics aesthetic like Morrowind had with the Great Houses it would have been absolutely fucking best ever. There is so many lore that could have explored in the game that it pains me to see that Bethesda dropped all this only so they could more shekels from a casual friendly game.
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>>381737010
>>
>>381736919
nostalgiafag detected

skyrim's comfy winter nights beside a roaring fire with aurora borealis above you absolutely trumps any musty shack in oblivion
>>
>>381737109
There is nothing comfy about Skyrim. Except Whiterun
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>>381736640
It's a true mystery how Tamrielic societies manage to not collapse with 70% of the populations being murderous tax-dodging bandits.
>>
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My thoughts and experiences with both games. I would say Oblivion is a lot better. I would rank Oblivion > Morrowind >>>>>> Skyrim.

Oblivion
>+Diverse Landscape - Plains, Woodland, Mountains, Rivers, Snow, ETC
>+a bunch of big bustling cities with lots of NPCs
>+Oblivion portals opening to special areas which is a neat change of pace
>+Better and more interesting Guilds/Quests
>+Arena
>+Better UI
>- Oblivion gates should have led to second 'world' to explore instead of closed off mini dungeons
>- Anti-climatic ending
>- Outrageous fast travel

Skyrim
>+Much needed improvements to gameplay - Shouts, casting a spell from each hand, etc.
>+Dragons invading towns are neat - The magic wears off after the 3-4th dragon you see but at least it sets itself a part from most open world RPGs by having something like this happen throughout the game
>+Really really enjoyed raiding a dwarven fortress for its metal, bringing it to town, smelting and crafting equipment
>- Numerous copy pasted assets - especially in dungeons
>- Endings to all the main quests (except Mage's guild) felt empty and hollow, sometimes I couldn't even tell if it was over or if I was missing something
>- Ending was neat talking to the dragon thing but again, anti-climatic (but not as bad as Oblivion's)
>- What were they thinking with the UI
>>
>>381737109
Comfyness is highly decided by the Score. Oblivions is infinitely better and more suited to its game
>>
>>381737010
gameplay wise it's the exact same fucking thing, except skyrim actually has choice in how you distribute your skills

nearly every combat addition in oblivion is a shitty power move that paralyses your enemy, it's the laziest shit
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>>381736919
And esoteric science fantasy > generic high fantasy you fucking faggot
>>
Gonna play Oblivion for the first time, anything I need to install before I play? Or should i just go full vanilla for my first run?
>>
>>381734035
>he can't see past the flora
brainlet
>>
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>>381733384
Oblivion did everything better except animations and npc faces
>>
>>381735002
>>COMBAT
Oblivion just plays full retard and doesn't feel meaty, but at least the enemies aren't fucking taky bullet sponges, I loved doing the palm of death with hand to hand, shame skyrim doens't have pugilism
>LEVELING SYSTEM
Oblivion has skills+classes, need I say more ?
inb4 muh jump up the mountain acrobatics exploits
>STORY/QUESTS
I prefer the setting of skyrim, but the writing is so fucking dull
While the characters aren't as charismatic in oblivion, the quests have a certain pacing and more consequences occuring depending of your progress, oblivion wins
>MAP (LOCATIONS, TOWNS, ETC)
Skyrim, people may say it's a frozen wasteland with repetitive caves and dungeons, they better not come at me with oblivion being superior, dungeons range from ridiculously huge to realistically small and sometimes have quirks to make them stand out, plus the landscape does varies if you take a look at the map in HD, moreso than the FORESTS FORESTS FORESTS CASTLES CASTLES CASTLES of Cyrodiil
>OVERALL
Good pacing and skill system alone didn't save me from Oblivion potato faces

I'd gladly go play skyrim again and install a class+skills mod instead than reinstalling oblivion
>>
>>381737254
>copy pasted assests
>under skyrim

holy fuck this delusion, oblivon's entire overworld is copy-pasted
>>
>>381736545
>Give it five years and you'll start seeing Skyrim nostalgia 'comfy' threads, too.
Not like this is a bad thing. Oblivion "comfy" thread are shit because they couldn't even do comfy right and they know their game is bad.
>>
>>381737254
>Skyrim's Ending
>not as bad as Oblivion's
I root for skyrim, but come the fuck on

Akatosh fucking up Dagon was fucking amazing, even for a gameplay wise, disgusting ending
>>
>>381737325
Yeah because "hills and some snow" vs. "more hills and some swamps" definitely captures the "Colovia vs Nibenay" aspect of Cyrodiil.
>>
>>381736761
>Morphology: Flaahgra
>This mutant plant is the source of toxic water in the Ruins.
It's a plant and most plants are hermaphrodites.
>>
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>>381733384
I trust that, no matter the answer, all you friendly anons legally purchased both games?
>>
>>381737616
bought skyrim, pirated oblivion

best decision I ever made
>>
>>381737236
Bandit groups are all false-flag Imperial military groups funded by the Elder Council and Blades.
WAKE UP SHEEPLE
#OCCUPYNIBENAY
>>
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>>381737284
>mfw realizing how much weird, cool shit is in the elder scrolls lore but it's never really discussed outside of morrowind threads

It's never really discussed in general when the games are brought up because most people didn't even bother to read the books or explore without fast travel. It's a shame, really.
>>
>>381733436
>>381733563
>Morrowbabbies
>>
>>381737849
>implying daggerfall wasn't a buggy piece of shit

dungeons were pretty fun once you got the hang of it, and it had pretty much the best character creation in any game period, but god damn that game was broken
>>
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>>381737726
And the only time in those threads that Oblivion lore is brought up is when people talk about KotN since all the actual lore on Cyrodiil is from PGE1.
It hurts.
>>
>>381733384
the uninstall wizard
elder scrolls franchise is fucking terrible, it's only jerked off so much here because morrowind was everyone's first RPG
>>
>>381736545
True, but the thing about Oblivion is that I personally feel it had more of the original series left in it, simply because Skyrim guts Oblivion which has even less in the way of mechanics and gameplay, so ultimately to me Skyrim just feels like the lesser game because it has even more removed from it.

>>381737435
Comfy threads are shit anyway and should be purged as a whole. Oh well, at least filters exist.
>>
>>381733384
I loved Oblivion's lockpick system. I want it imported but Skyrim's locked chests are balanced around the piss easy lockpicking with every other door and chest being locked.
Skyrim's guild stories are also absolute shit
>hey im joining your guild
>thanks we've fallen on hard times, we don't have any skill requirements but we'd love it if you fixed everything
>>
>>381737368
Wasn't as recognizable because of it being out in the open. Also like a said, fast travel helped you not see as much of the world as you would when you would play Skyrim.

In Skyrim when you go into the same cave/dungeon and see the same statues and shit in the walls constantly it feels live I have seen what the entire game has to offer after going into about 2 dungeons.
>>
>>381733436
Nice.
>>
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>>381737849
Daggerfall is literally unplayable because of how unstable it is.
It's sonic 2006 levels of glitches and frustration.
>>
Oblivion lines
>(town) exists
>(enemy) exists
>(race) exists
>>
>>381738034
Don't forget.
>guildmaster dies at some point
>hey just get the new guy to lead us since he's being doing everything for the past 2 weeks anyways
>i'm sure he's good at guild management
>never ever visit the guild again
>>
>>381738078
>Daggerfall is literally unplayable because of how unstable it is.
>It's sonic 2006 levels of glitches and frustration.
Hmm, now where have I heard "X Elder Scrolls is unplayable because of Y" before?
>>
>>381738010
>skyrim guts oblivion has even less mechanics/gameplay

what does this even mean? oblivionfags always talk about how much skyrim dumbed it down but all I see if trimming the fat. Skyrim has way more gameplay opportunities and because it's not technically labeled under a skills tab, autists flip their shit
>>
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>>381733384
>Playing Oblivion
>Walk into the Fighter's Guild and there's a character named Sten the Ugly
>He looks exactly like me
>>
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Fisting is actually viable in Skyrim so as much as I love Oblivion, fisting wins out
>>
This thread was bound to be a shitflinging contest, but I'm always glad for the opportunity to post TES pics.
>>
>>381737956
>>381738078
As someone who played Daggerfall for the first time about three days ago, this is just plain wrong. In my experience it's been more stable than both Skyrim and Oblivion and I'm running the GOG version which just emulates it through DOSBOX.
>>
>>381733384
My first TES game was Oblivion but it's also probably the worst one.
I consider which game is better from the unmodded perspective though, and Oblivion is far worse unmodded than unmodded skyrim. So many bad decisions.
>>
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>>381737981
Gotta love how sheogorath plays such a huge roll in oblivion.
That shit blew my fucking mind before I even got to do the shivering isles, then I took the time to connect the dots and I'll never experience something like that again.
It hurts.
>>
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>>381733436
This.
>>
>>381738056
did you even play oblivion? there are FOUR dungeons in that game

forts, caves, mines and ruins and ALL of them look identical, it's all the same drag and drop copy-pasted bullshit stretched over the entire game
>>
>>381738231
lol you haven't been playing very much then, it's all randomly generated so sometimes dungeons/quests will just be broken
>>
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>>381738228
TES artworks are one of the best parts of the games even though most of the times they never even make it to the games.
>>381738274
Sheogorath didn't really do much in Oblivion outside of Shivering Isles.
>>
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>>381738174
All the games have flaws.
But Daggerfall was trying to attempt too many things and didn't do a lot of it correctly.
The character traits make up for some of the stuff though, but the randomly generated dungeons and completely same towns don't help it much.
>>381738231
Well shit, I got the version off the bethesda wiki, maybe that's why.
>>
>>381735496
I can agree with this I suppose, although Arena can be fun in its own way.

>>381735640
Oblivion can be fun with mods but god damn does it need them the hardest of any TEs game. So many fuckups on their part, what were they thinking.
>>
>>381737484
It felt like Oblivion's ending came out of left field.

It felt like I was missing something standing there ontop of the mountain (Watching the dragon fly away? Don't remember) expecting there to be something else. I think I stood there and looked around for about 4 minutes thinking I missed something. I did this with a lot of the guilds too. At least what was there was neat but still felt hollow, empty, and unforgettable in a game that the mass public touts as being one of the best games in existence
>>
>>381738298
the physical assets are the same, the layouts are completely different.
>>
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>>381734201
>mfw MK hosts Bethesda's E3 conference next year
>>
>>381738231
Launch Daggerfall isn't the most friendiest of games. they add so much at launch that they end up bugging the hell out of the game and remove it with patches
>>
>>381738179
It means that Skyrim removes elements from Oblivion which was already dumbed down.

Though, considering that you feel the need to ask, as well as taking into account the grammar and format of your post, I'm willing to bet that you are not all that smart, which hardly makes the fact that you enjoy the simpler game more, given that it is up to your speed.
>>
>>381738475
>the version off the bethesda wiki
The what?
>>381738559
Arena is fun but Daggerfall is basically Arena but improved in every way.
>>
>>381733436
Faggot
>>
>>381737040
Arena is great for raiding for amazing dungeon maps for Tabletop if you want super extensive dungeons. Dagoth Ur, holy shit.
>>
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>>381738445
>the face of the forbidden tickle
sounds fucking dark
>>
>>381733384

Skyrim. Anyone who disagrees is a nostalgia fag
>>
>>381738640
I think he means the UESP version. Not that I know of any difference.
>>
>>381738640
There's a wiki or some shit that lets you download the game for free.
>>
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>>381738613
Never ever happening, unfortunately.
>>
>>381738391
Seeing as Skyrim and Oblivion alike just break randomly, I don't really find this an issue personally. I don't really go into Elder Scrolls games excepting a polished experience.

That said though, I've honestly yet to run into any issues.
>>
>>381738630
so give me examples then because gameplay wise, skyrim has more to offer
>>
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>>381738756
>>381738763
UESP is good shit but isn't from Bethesda.
>>381738706
Hell yeah, too bad it never made it. That Nerevar Aspect looks awesome too.
>>
>>381738475
>Well shit, I got the version off the bethesda wiki, maybe that's why.

Maybe. I don't have any clue about that personally. 1.0.7.213 is the version of Daggerfall that's on GOG, so that might indeed be your issue.
>>
>>381734860
>>objectively better leveling (with skill trees allowing for flexible character creation)

One of things that Oblivion has over Skyrim is the RPG stats for character creation. They shouldn't have gotten rid of birth signs and all that. Plus not having to equip spells in a weapon slot for casting is way, way better than the dual wielding system. The armour and weapons are generally designed way better in Oblivion too.

With every game, Bethesda's map improves by leaps and bounds. FO4 had the best map design yet. These games especially require great maps design to be playable. So Skyrim has a huge advantage in the quality of its map. Not that's it's the best ever made or anything.
>>
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>>381739084
Well, the Nerevar one did make it into the game at least.
>>
>>381739185
>shouldn't have gotten rid of birth signs
they had standing stones which not only are functionally the same thing, but they also encouraged exploration, so I'd argue skyrim did it better

The spell button is pretty much objectively better in oblivion, but in skyrim dual casting was charming in it's own way, so it wasn't a total loss

>armor and weapons designed better in oblivion
now you're talking out of your ass, oblivion has notoriously ugly designs in terms of weapons and armor skyrim was leaps and bounds ahead
>>
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>>381739345
They had some lore planned behind it, though. It was supposed to be a parallel to the Indoril mask that portrays Nerevar as a good guy and a holy figure while the Daedric mask focused on his "evil" aspects as a general and warlord.
>>
>>381739185
Morrowind's Map isn't too terrible since it gives you better ways to traverse it than Skyrim or Oblivion. An open map with naturally open towns of various sizes and the ability to jump or fly through the world is quite great.

Skyrim losing stats and classes is a damn shame in my mind, but Oblivion can't really claim much victory there due to it's bafflingly badly designed leveling system, where you would specifically choose to pick things you would never use as your Main Skills, so your level can stay as low as humanly possible so enemies don't become ridiculously spongey and strong. Of course if you do that then you only ever see the shitiest and most boring of enemies, and if you don't you'll only ever see the strongest ones. I've played entire games and never saw a Land Dreugh for instance.
Thank god for mods.
>>
>>381738842
You don't have a class system in Skyrim. You can't build your own classes.

You do not have hand to hand as a skill, meaning you can't base your character off that.

Mysticism is no longer a thing either, neither is Acrobatics, and those were both great fun to play around with and opened up more opportunities to build a unique and interesting character that goes about exploring the world in their own way.

They also removed a lot of spells that granted the player with a lot more mobility limiting them further. Say, you're faced with a wall. Someone with higher acrobatics can just leap over it because that is one of their primary skills. A mage focused in Alteration can buff their acrobatics to make the jump over, or they can levitate over the wall.

You can't even use a two-handed weapon and cast at the same time because casting requires a free hand now for some dumb reason.
>>
>>381739769
How people still defend oblivion is baffling nearly everything in it is broken or ugly

or both
>>
>>381739769
Isn't too terrible? It's fucking great, every area is unique, and even though it's small it's filled with tons of content which made it feel bigger
>>
>>381735776
>is it just me or were oblivions towns the worst things in existance? sure there were more of them, but every single one felt copy-pasted like the rest of the game

They are very distinct for me. They don't even use the same houses. They all have different forms of architecture and different character.

>Bruma is more Nordic and has houses of stone or log cabins.
>Leyawiin is a little New Orleans, in the middle of a swamp. Colourful houses and lots of Argonians about.
>Skingrad is all stone townhouses packed together
>Bravil is shithole filled with canals and wooden shanty townhouses
>Anvil is airy and pleasant with some run down houses and a neat little port
>Cheydinhal is a bit darker and moist. A little spooky
>Chorrol is generic idealized medieval
>>
>>381738842
>skyrim literally has 3 colors of the same spell over and over again
>cant even modify them
>>
>>381739863
>You do not have hand to hand as a skill, meaning you can't base your character off that.
that's disingenuous because you can due to the fortify unarmed enchant
not to mention shields can now be used with unarmed in skyrim
>>
>>381740137
Isn't there also a perk giving you a bonus to unarmed damage if you are wearing all light armor?

or am I mixing something up?
>>
>>381740271
There is one that increases your unarmed damage based on the armor of your heavy armor gloves.
>>
>>381740137
Yeah but you lack a skill you raise and get better at and are wholly dependent on equipment.

Any weapon type will have you beat since they actually get better as you use them more, with hand to hand it's entirely dependent on loot.

Shields are not hand to hand, they are shields, and blocking with anything but your fists as a hand to hand master is a disgrace.
>>
>>381740271
heavy armor. and a piece of jewelry
>>
>>381739863
>you don't have a class system
so? it's literally just a name, functionally it's the same shit
>no hand to hand
you can have hand to hand builds, utilize enchantments it's entirely possible
>mysticism is no longer a thing
once again, just a name the same functions are there just under different headings
>they removed mobility spells
you mean the spells that were completely pointless and served no function to gameplay besides breaking the game? god forbid. In morrowind not only could you LEVIATATE but it served a purpose through gameplay, in oblivion it's another halfbaked idea that goes nowhere
>spell casting button
this is the only thing objectively better in oblivon, but it's not really that big of a deal because it encourages magic users to focus on, you know, magic
>>
Ive actually been wanting to play a elder scrolls game and was kind of torn between these two

What mods would I need for Oblivion? I'd like to make a stealth character so if there was a mod to make sneak attacks/assassinations have an animation that'd be pretty rad
>>
>>381740373
Quit redditposting already.
>>
>>381740451
If you want to play an Elder Scrolls games you should be playing Morrowind or Daggerfall instead.
>>
>>381739769
why go to all that trouble when you can just lower the difficulty slider until you're stronger? and even that is something i've only done on mage characters that can't wear armor.
>>
>>381740271
heavy armor
>>381740373
blocking wasn't governed by hand to hand in oblivion iirc it was governed by block
and hand to hand isn't dependent on loot since there's no loot scaling in vanilla with hand to hand
there's one item in the game with the enchant, and the only thing that matters lootwise would be your gauntlets if you got the perk
otherwise it's governed by enchanting
>>
>>381740091
>skyrim has more variety gameplay wise in one skill tree than oblivion does in all it's "perks"
>>
>>381733384

A post earlier in the thread inspired me to make dick analogies

Elder Scrolls Arena: 4 incher when rock hard, cums instantly.

Elder Scrolls Daggerfall: Enormous cock that can't ever actually get hard. So flaccid that trying to penetrate something with it is futile. You have to get creative to enjoy such a dick.

Elder Scrolls Morrowind: Slightly above average cock that stays hard for hours.

Elder Scrolls Oblivion: 8 incher when rock hard, but constantly loses it's erection. Enhancing it keeps it hard constantly.

Elder Scrolls Skyrim: Average cock with erectile dysfunction. Experimental surgery is available but has a high risk of failing to turn it into something enjoyable.
>>
>>381739863
>Mysticism is no longer a thing either,

Mysticism is kind of unnecessary. It was basically where all the spells that don't fit into the other categories were stashed because there was no place else. What is worse it the removal of even more spells.
>>
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>>381740525
>mfw watching all these oblivion nostalgiafags get BTFO
>by skyrim no less

how does it feel to grow up with the black sheep of the series?
>>
>>381740661
Nah, Oblivion isn't a cock at all, it's a load of balls.
It needs reconstructive surgery to function at all, and even then it's just a sad dildo.
>>
>>381740271
You are thinking of the ordinator mod with the light armored thing.

Heavy armor for vanilla.
>>
>>381740434
>you mean the spells that were completely pointless and served no function to gameplay besides breaking the game?

Waterwalking, lockpicking, corrode armour, different conjurations, enchanting clothes with protection, silence spell to block enemy magicka use. Oblivion had lots of useful spells that didn't break the game.
>>
>>381740661
Oblivion is more like the dick that got accidentally chopped off.
>>
>>381740931
Oblivion was my first TES game but I recognize that it was the worst one. Even at the time I could see there were things wrong with it.
>>
>>381740931
>implying oblivion is getting BTFO
All I see are skyrim kiddies screaming WELL ALL THAT STUFF DOESN'T MATTER when presented with the ton and a half of stuff skyrim just cut out of the series for the purpose of casualization
>>
>>381733384
skyrim controls better, has a better graphics, and has dragons

Oblivion was a more interesting world with more gameplay mechanics and was, personally, more enjoyable the first time I played it.

Bethesda keeps simplifying and focusing on less every game. Oblivion, for me, was the first where I felt like I could really do anything and go anywhere. By the time Skyrim came out, open worlds were old news and not really innovative. Both are good games in their own ways.
>>
>>381740661
>Oblivionfag literally a faggot that can't stop thinking of cocks
>>
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>>381741134
>Oblivion was a more interesting world
The world is the worst thing about Oblivion.
>>
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>>381741151
Top fucking kek anon
>>
>>381741034
what annoys me about skyrim is that if you look in the CK, it actually has the best potential for the best variety of spells but they didn't bother
>>
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>>381741151
>>
Morrowind is alien as fuck, yet comes off as comfy.

Oblivion is ironically too fucking generic fantasy despite all the oblivion demonic shit they tried to push, the game ultimately feels like one massive dating sim with unrewarding as fuck dungeons thanks to level scaling, and the level scaling was so bad that you were better off not leveling up at all.

Skyrim has all of oblivion's problems, however despite being generic fantasy, at least they got it to the point where it actually feels somewhat like how fantasy should, it also scaled back the problems with level scaling greatly, you'll still run into skeevers for a skeever encounter, dragr for a dragr encounter, trolls for a troll encounter, unlike oblivion where if you enter a dungeon at level 1 you get rats, and if you enter at 20 you get ogres and minotaurs.
>>
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>>381741034
>lists a bunch of spells no sane person ever uses in builds and were already butchered between morrowind transition
>implying skyrim didn't improve/refine upon it massively through the overhaul on enchanting
>>
>>381741151

I actually don't like Oblivion, I'm just going by the general opinion of the games.

I'm a Morrowindfag.
>>
>>381733384
Oblivion only because it's more of an RPG.
>>
>>381735496
>>381735640
>>381738559

>daggerfall above Any of the most recent games

have you even played it? No serisouly, have you sat with the game for more than 5 hours?
Because I have, and I can say, without any doubt what so ever that if you played it you would agree with me, that it is an game just generally awful to play.

>combat
it has mouse based motion controls. you must swing your mouse across your desk to swing your sword.
>enemies
some enemies will take 0 dmg from your weapons, and it never explained why. I tried every weapon type I had on harpies, and yet 0 dmg every time
>Exploration
there is none. there is absolutely no reason ever to not fast travel
>quests
no real issues here aside from only being able to have one quest assigned because of time limits
>Story
lol
>>
>>381741034
Skyrim made up for it's lack of spells in it's skill trees

Oblivion's perks were fucking cancer
>>
>>381741420
The demonic shit is probably even worse since the portrayal of Daedra and Mehrunes Dagon just look like generic demons with a big bad leader that looks like a red orc.
>>
Question: who is the Daedric prince/princess?
>>
>>381741246
Maybe its just nostalgia. I was 11 when it came out, so it was a big deal to me. Maybe I need to play it again through more mature eyes.

Also what do you mean by "world?" I mean the combination of questlines, characters and their action, the settings of each town, all the books, etc. Made the world feel more real than skyrim does.
>>
>>381741608
>>combat
the mouse combat was fine, sensitivity is bad but it's a DOS game
the unity port will be a lot better gameplay wise
>>enemies
a lot of enemies have immunities to lower grade equipment
>>Exploration
that's true, the game is literally a dungeon crawler
>>quests
ironically the random quests are one of the weakest parts of the game
>>Story
what was wrong with the story
>>
>>381741420
I agree pretty much. In Oblivion you never have any reason to actually explore a cave or dungeon, since the enemies and loot will be generic and forgettable garbage, all level scaled. OOO mod went a long way to help fix this.
Skyrim at least made dungeons a bit more interesting despite the Draugr issue and added interesting loot as well. Things like the Ghostblade, Dragon Masks, and even Word Walls make checking out dungeons a reasonable prospect despite them all being disguised loops that lead you back out again on a straight line.
>>
>>381741646
Exactly, one thing people can't argue is that skyrim's daedric questlines weren't superior in every single way, I mean the fucking daedric library apothrica or w/e it was called was pretty fucking cool, even if it suffered from oblvion/skyrim style linear dungeon design to the loot box, or in this case, book.
>>
>>381741439
>Implying waterwalking wasn't fun as fuck
>Implying you like skyrim's enchantments
>>
>>381741902
That's because Hermaeus Mora is fucking cool all the time.
>>381741764
Is the one next to Hircine supposed to be Molag Bal because it looks more like furfaggotry than anything else.
>>
>>381741608
>have you even played it? No serisouly, have you sat with the game for more than 5 hours?
Every July, I always play Daggerfall just to dungeon run, get comformable in a large city, or play with the paper doll. I couldn't say the same for all other Elder Scroll games, even Morrowind.

>it has mouse based motion controls.
It way better than all future ES due to the interaction, and it has actual impact.

>some enemies will take 0 dmg from your weapons, and it never explained why. I tried every weapon type I had on harpies, and yet 0 dmg every time
Do you not know about certain material weapon not working against certain enemies? There is a reason why silver tier weapons are sort out for in this game

>there is none. there is absolutely no reason ever to not fast travel
I don't mind the emptiness because I keep stumbling into nude colonies and witches

>no real issues here aside from only being able to have one quest assigned because of time limits
It actually the reason why I keep questing. It felt like a quest i can do instead of doing one quest in a future es game and never doing it again unless it a different playthrough

>Story
What is wrong with the story?
>>
dungeons in skyrim
>word walls
>puzzles
>traps
>varied enemies themed to area
>handcrafted with thought put into loot placements

dungeons in oblivion
>the same hallway.cave system 40 times over
>random chests strewn around for literally no reason at all
>no stories to uncover or unique battles to face
>>
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>>381741902
Shivering Isles was certainly superior to Dragonborn, although the Deadlands and Oblivion gates were awful.
Both are better than Tribunal though. Pic related goes double for that.
>>
>>381742018
>implying water walking is worth stomaching broken level scaling, an empty overworld and the busted voice acting where a tramp will change voice 3 times within the same dialogue tree
>>
>>381742156
Miraak was a wasted villain. He would make a great rival to the player character if they explored his character more. He already looks badass (inb4 Randy) and the whole thing he's doing with dreams and taking over Solstheim is pretty much "Dagoth Ur lite".
>>
>>381740434
It's not a build when you have no statistics that actually govern the build, it's an enchantment build since hand to hand isn't a thing, you are defined by your magical gauntlets, not your own ability to punch.

Classes as they were handled previously decided what you were good at, and what you sucked at, you had to make decisions, excel at some things, suck at others, in Skyrim you can just excel at everything.

Simply the possibility of being able to build a character with the opportunity to levitate and reach areas another character cannot adds replay value and further differentiates different styles of gameplay from one another.
>>
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>>381741764
Primordial beings that did not sacrifice their power to create the world. You may have noticed that they are conscious beings you can treat with, in contrast to the Aedra, who you'll only find marble images of.
>>
>>381742453
are you talking about morrowind or oblivion with that levitating point?

But seriously, it's the same shit gameplay wise. Pick up a two handed weapon that you're not skilled at in oblivion, then do it in skyrim. It's the same fucking thing, you use it just as proficiently, just with less damage. Call it a skill, call it a class, call it whatever you fucking want, but functionally it's the same shit either way
>>
>>381741118
It's okay, they don't actually know any better because they have not put time into previous entries to explore all of the fun you can have with the options that used to be given to you.
>>
>>381742725
>primordial
Kind of, the actual primordial "beings" would be Padomay and Anu.
>>
>>381741839
>the mouse combat was fine
I played as warrior, and I found that all I did was hit an enemy with my weapon, walk backwards, repeat. I admit my main argument for the combat being bad was pretty weak, but even if the controls were good the combat would still be pretty boring.
>>>enemies
The thing is, the random quest system assigned me quests to kill certain enemies that I physically couldn't. Sure, I could just walk away from the quest and come back with better gear, but then the quest would run out of time.

>>>story
the story was presented in a pretty laid back way, yet implied that it was important.
Early in the game you are handed a letter and told to meet someone, and the letter is very urgent about it. However, the letter, at the same time, says "yeah whatever bro just be here in like a month or something"
>>
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>>381742797
>an oblivionfag trying to be an elder scrolls elitist

keking at your life
>>
>>381742748
Functionally it removes the amount of thought you need to put into building your character as a player. And yes, the combat in both games is crap, that is why the older titles are superior to both, that's the whole point.
Every title since Daggerfall has had shit cut out of it, and has been worse as a result. Oblivion cuts things that were in Morrowind, is a worse game as a result. Skyrim cuts things that were in Oblivion, and by extension, is an even worse game than Oblivion.
>>
>>381742930
i was talking more about the controls being fine but yeah the actual gameplay is dull, though it's no different than the other ES games
>Sure, I could just walk away from the quest and come back with better gear, but then the quest would run out of time.
kind of the point, you can always do other quests
>the story was presented in a pretty laid back way, yet implied that it was important.
again that was the point since daggerfall emphasized on being an open world that you could do whatever you wanted to in
>>
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>>381742725
>Fortunately Magnus was only filming it so he could jump out the window in time.
I love you guys keep coming up with these analogies
>>
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>>381741118
kek so some spells are cut from your copy-paste generic medieval fantasy so that justifies it as a better game?
>>
>>381742987
>>an oblivionfag trying to be an elder scrolls elitist

>keking at your life

Meanwhile didn't say a thing about Oblivion and this autist starts kekking about his own literal delusions.
>>
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>>381743102
As always
>>
>>381741439
waterwalking is really useful if you play without fast travel. there was also the ease burden spell, and paralysis on touch instead of some AoE hand waving bullshit.
>>
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Every Elder Scrolls thread I've been in is usually everybody shitting on Skyrim while praising Morrowind and/or Oblivion. Is this because Skyrim on the Switch got announced?
>>
>>381743103
>so you remove things from an already streamlined game to casualize it even further to the point of monotony and that means the game that came before was better?

Yes.
>>
witcher 3
>>
>>381743417
Yes.
>>
>>381743043
>skyrim tightens up gameplay, allows for more build variety, creates a unique setting, improves npc interactions, hosts a dynamic handcrafted world with various defined regions, and handcrafted themed dungeons
>but they cut some spells so oblivion is better

this is how retarded you sound
>>
>>381743417
It's really mostly shitting on Skyrim and Oblivion while Morrowindfags and Daggerfallfags argue over who has the biggest dick.
And some Toddposting.
>>
>>381743417
Naw, even some morrowindfag defend skyrim because Oblivion is shit. It usually oblivionfags that shit on Skyrim
>>
>>381743417
It's more about the fact that Skyrim is a shit game and by comparison makes even Oblivion look remotely enjoyable.
>>
>>381743482
this also applies to >>381743426
and I guess oblivionfags in general

good lord you guys are delusional
>>
>>381743417
This basically, Sonybros are upset they can't hold MUH SKYRIM over us anymore
>>
Skyrim has better graphics and is less confusing.
>>
>>381743056
>again that was the point since....
thats a pretty fair point, although it doesn't change the fact that the story is generally speaking pretty weak. I agree with you in the sense that having a story that lets you do what you want is good, however.
>>
>>381743482
Skyrim removes gameplay mechanics and by extension cuts down on build variety, creates a bland setting that is literally just scandinavian wilderness, dumbs down AI, hosts a "handcrafted" world with absolutely jack shit of interest in it and dungeons that are a single corridor, or if they get really wild with it, goes three separate ways at one point.

>Oblivion had more options in terms of build variety leading to more opportunities to tackle any given challenge presented to you and is therefore better.

Yeah, pretty much.
>>
>>381733384
graphically, skyrim wins
mechanically, oblivion wins
hopefully skyblivion will be finished before i die.
>>
>>381743880
>Oblivionfag complaining that a game has a bland setting
every time
>>
Oblivion. Skyrim bores the tits off me
Generic fantasy > Snow niggas
>>
>>381743417
Pretty much. As soon as Skyrim came to a Nintendo console /v/ suddenly started hating it. What they don't realize is that no matter where your allegiances lie in the console wars, PORTABLE FUCKING SKYRIM is a dream come true for just about anyone who actually plays and enjoys video games. You don't have to buy it but don't pretend it isn't historic and for fuck's sake please don't try to drag Skyrim's reputation down just because you hate Nintendo.
>>
>>381743934
If you think Skyblivion is any good you might be better off just killing yourself.
>>
>>381743934
>people wanting to update a 2006 to a 2011 engine
>not wanting to upgrade a 2003 game to a 2015 engine
>>
>>381733384
>Oblivion

You just HAD to compare it to the one that actually manages to be worse than Skyrim.
>>
>>381743608
If you enjoy a shitty action game combined with a shitty RPG which results in a game that lacks in the mechanics of both even more so than it's predecessors now featuring vikings and a different but equally boring setting then that's your prerogative.
>>
>>381743934
Oblivion is more mechanically broken than Skyrim due to how far it took the retarded level scaling system.
>>
>>381744004
To some of us the landscape of Skyrim is the more boring setting because we need to live there and if we wanted to see something comparable, we could just go for a hike.
>>
>>381744056
not the case what so ever. I have been in very many elder scrolls threads pre skyswitch and I can confirm that every time someone would say that skyrim is a good game, we would see both oblivion lovers and morrowind lovers both descend on that anon to shit all over their beloved opinion
>>
>>381743880
seriously what are you even arguing? you're just saying shit that doesn't make sense

>bland setting
>when comparing skyrim to oblivion
nigga have you even played either of these games? Oblivion is emptier than morrowind for fucks sake
>>
>>381744385
And Oblivion looks just like something you'd see in Central Europe Country #4252 + swamps.
>>
>>381744056
>>381743417
No one else in the thread cares about what box or overpriced tablet you play the game on, fuck off back to your console war threads or actually talk about the games like the rest of us.
>>
oblivion was more entertaining because of the npcs becoming self aware of the shit game they were in and rioiting occasionally

skyrim had better systems for gameplay mechanics


neither did anything meaningful for writing, level design, world design, quest scripting (AND THEN THE DOOR BEHIND YOU LOCKS AND REQUIRES A KEY), combat, levelling, etc
really poor games
>>
>>381744447
>>381744508
Sony Internet Defense Force
>>
>>381744502
And Skyrim looks just like something you'd see in Northern Europe Country #4325, both suck equally just in different ways, that's the point.
>>
>>381744620
>skyrim
forests, falls, swamps, snowy area, mountain area

>oblivion
the same forest a million times over but this time it's a different color
>>
>>381744604
Delusional Nintentoddler shitting up the thread with baseless accusation so he can feel like a smart consumer.
>>
>>381744620
Oblivion threw away a great setting though and deserves to get more shit.
>>
>>381744604
I could be the Xbox or pc internet defense force for all you know, I nowhere mention sony in my post. the fact that you assumed that means your are just consolewar fag
>>
>>381744715
>Skyrim
Grass and rocks. More grass, higher rocks.

>Oblivion
Grass and rocks. More grass, higher rocks.

It's the same shit, both are bad.
>>
>>381744816
Skyrim threw away even more mechanics though and deserves to get more shit.
>>
>>381744980
Yeah it threw away the shitty leveling system. I don't even like Skyrim but Oblivion is just horrible all the way through.
>>
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>>381744901
>thinks I'm taking this bait
>>
STOP RIGHT THERE CRIMINAL SCUM
>>
>>381745068
he's baiting anon nobody actually likes oblivion
>>
>>381744715
I am going to have to side with skyrim here. There was lots of environment variety in that game when compared to oblivion
>>
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>>381745186
You'd be surprised.
>>
>>381733384
Oblivion had better quests but skyrim had a better overall world and sex mods.
>>
>>381743482
>TES
>build variety
Fuck off with this retarded meme. Both Oblivion and Skyrim have incredibly simplistic combat & magic systems. "Build variety" consists of "pick one of three things to poke enemies with or summon something to poke enemies for you." TES games are music, scenery, & quest driven comfy games, nothing more.

Also
>Skyrim has a unique setting & "handcrafted themed dungeons"
Hahahaha holy fuck nigger
Oblivion isn't any better there, but saying Skyrim's setting isn't boring as hell is just ridiculous. There's the all white, depressing snow area, the all yellow/brown grassy area, the woods with a lake, and the equally boring woods with yellow leaves.
As for the dungeons... draugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugrdraugr
>>
>>381733384
Fallout New Vegas
>>
Gothic 2
>>
I preferred oblivion. I could talk about the actual mechanics being preferable to skyrim but screw all of that. What I really like oblivion for is the atmosphere. There are more colors, the enemies are more fun to look at and more varied. The potato faces suck but it's not even that big of a drawback. Just talking to random npcs is fun for me in that game. The music is great. The only thing I really don't like about oblivion is that they removed hitstun. I actually like the way oblivions combat works but there's just no feedback at all until you turn someone into a ragdoll and send them flying across a room. Morrowind wins for me in terms of actual gameplay but oblivions atmosphere can't be beat, although admittedly yeah, sometimes it just feels like copy pasted wolf infested forest.
>>
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Oblivion.

You can't even make spells in Skyrim, plus the game is normified and way too easy.

Dismissed
>>
>>381747571
As much as I like customizable content in games.

Spellmaking in Oblivion was fucking awful, all you did was combine spell effects and added magnitude modifiers.

I will say though, they really really missed the ball in skyrim, with all the new spell code they added in, and duel wielding, you'd think they could have made some cool combo casting or spell combinations when dualcasting for unique effects, but no.
>>
>>381737259
Fuck off
https://youtu.be/Ga8KbMcUfm8
>>
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OBJECTIVE FACTS COMING, MOVE ASIDE BAKAS

Morrowind>Daggerfall>Skyrim>Oblivion>Arena
>>
>>381733384
>played about 60 hours in both
>liked oblivion more but skyrim looked better/was more stable
>>
>>381750208
just need to tweak it a bit and it's perfect
literal shit>>>Morrowind>Daggerfall>Skyrim>Oblivion>Arena
>>
>>381750643
Put figurative instead of literal and let's call it a day.
>>
>>381750721
actual fecal matter is preferable to anything related to the elder scrolls franchise
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