Do you play with instincts and other indicators turned off?
I turned opportunities off right from the beginning like everybody should then turned off all the rest as I started to learn each level. 0 HUD is pure kino.
>>381716080
okay I'm going to do the same. I was afraid some of these things are integral to success in this game but it does seem like a well constructed Hitman game with babby elements added on top for those in need.
Also, is that the silverballer?
if you turn everything off does it also not show you where the exit is?
>>381716481
Everybody should turn opportunities off right after the ICA tutorial level, I watched a Zero Punctuation video on Hitman 2016 where he complained that the game was "on rails" whilst playing with the fucking tutorial enabled. And yeah it's the Silverballer, it's not called a Silverballler but it is one.
>>381716838
How do you turn it off and instinct?
>>381716914
It's all in the gameplay settings if I remember correctly.
>>381716080
Can you really go 0 HUD, as in no button prompts for grabbing weapons/pushing buttons/opening doors?
This game can make some really great screenshots
>>381715795
Turn off opportunities. The game has no difficulty selection but opportunities are essentially babby mode. But some of the other indicators are useful, like the circles above some NPCs' heads.
>>381717971
Nah the prompts still pop up, that's the one thing you can't turn off. You can turn everything else off though,
>>381715795
I play with everything on and it's pretty easy but I still enjoy it. Some challenges are pretty hard though, I bet it will take you like 30+ hours to 100% 1 level without assists.