Why is Bangkok so boring?
Because it's a small map that's been copied, pasted, and flipped then had a few tiny things changed in the duplicated half.
>>381691937
Because 80% of the hotel is a restricted area.
Furthermore why does everybody shit on Colorado? I just finished it and it was breddy gud.
Because after Paris and Sapienza everything other than Hokkaido was rushed as fuck and the game really suffers for it.
The game was still a broken piece of shit in February when I gave up on it.
Granted, I put 200 hours into it because I liked what was buried under the trashfire of bugs, stjpid mechanics and the general rushed mess, but the game is honestly a broken piece of shit that somehow kept getting worse with every god damn patch.
Cuz u can't bang-cock a tranny
>>381691937
Because Sapienza was the most perfect Hitman locale ever created and now you're jaded.
>yfw even the fashion in sapienza was perfection-tier
>>381691937
because they didn't put brothels with underage hookers
It's just a shitty map with hardly any choices to get to your targets. You kill the lawyer with poison or escorting to the hotel room. And for the singer you pretty much have to get into the upper floor through the same way you always do.
One of the hotel wings is a fully restricted area with only a few entry points. The unrestricted wing has electronically locked doors that you can't pick. Cameras up the ass everywhere and the cctv server is guarded by 3 gooks. It's just tedious to move around that map
>>381691937
they should make a dexter game with same engine but complete freedom no restrictions.
>>381694704
>Sapienza was the most perfect Hitman locale ever created
80% of the map is fucking useless
It doesnt look like a normal hotel. half the hotel is a bunch of specific rooms that dont have much to do there and the other half are limited access rooms with no one in them.
It doesnt have any of the strenghts of the hotels in Hitman 1/Contracts and Blood Money.
>>381693482
1 exit
Is it Blud Muny tier yet?
From what I read, Bangkok used to have way more opportunities to eliminate your targets, but for some reason IO reduced the opportunities, making suit only pain in the ass.
>>381696096
That didn't bother me because I usually just go for the nearest exit, and in this case the exit happened to be conveniently nearby. In other levels, is there any particular benefit to any exit points over the others?