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>fighting game controls aren't arbitrarily har-

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Thread replies: 369
Thread images: 56

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>fighting game controls aren't arbitrarily har-
>>
d.
>>
>>381691019
I don't think you even looked at the image if you can say that.
>>
>>381691507
Right
Down
Down and right
You have autism if you can't execute that.
>>
>>381690776
Dont worry anon, they've improved the genre for you
>>
>>381691507
If you wanted to at least be justified you should've used that meme move Ivy had in SC2.
>>
>>381691507
I don't think you've ever played a fighting game if you think it's hard.
>>
>>381691659
More like you need autism to execute that
>>
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>>381690776
this shit is easy once you see it as pic related

It's charge inputs and 360 inputs I find tricky to do consistently
>>
If little children can learn fighting game controls than so can you.
>>
>>381692232
OP, you clearly have the executional skill of a ferret with down syndrome. I'm not arguing with a ferret. Have a shitty bait thread.
>>
I still cannot understand how some people don't know what that is telling them to do. I keep hearing that it's confusing or doesn't look like the motion you have to do. Are people just plain stupid?
>>
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>>381692307
Except the game will always see it as this and refuse to accept it
>>
>it's another /v/ can't shoryuken episode
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>>381692232
So kids going to arcade in the 90s are autistic?
>>
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It's okay, thanks to devs listening to fuckfaces like OP, THEY WON.

mvci and the new dragon Ball game both don't have DP inputs, they've been replaced by down down inputs.

People made these posts ironically, now they won.
>>
It's not hard and it's not arbitrary. The input is such that you can't block while doing it, making it a risk.
>>
>>381692787
Do you think we will hit the bump limit again or stop around 400+ posts?
>>
>>381690776

Part of the problem is that the image is dumb. It's really just the "Hadouken" half-circle twice, but for some reason they have you trying to make a fuckin' "z"
>>
>>381693007
>half-circle twice
dude what
>>
>>381692861
>such that you can't block while doing it
Isn't that what a quarter circle forward accomplishes as well?
>>
>>381692581
>>381692610
Every other possible stick motion is ridiculously easy to execute, this Z bullshit is just weird.
>>
>>381690776
I remember as a nine year old being able to execute dragon punches on a sf2t cab in the entry way of my local pizza hut

git gud scrub
>>
>>381693007
Quarter circle. And doing that twice can lead to unsavory results.
>>
>>381693007
So basically a shinkuu hadouken = shoryuken in scrubworld
>>
>>381692645
>Tap forwards
>Let it go neutral
>Down
>Down forwards

Most games will let you just do a QCF after the neutral and still count it, making it more braindead.
>>
>>381693007
This when we were kids and in champion edition days we would quarter circle twice for shoryu than when we started alpha series we used to think shoryu is some kind extra special that it only comes out when you have no meter and if you have meter super will come out than after a lot of the time we figured it out that you just have to press forward before doing a quarter circle motion. I don't even know where this z motion shit came from? Maybe game centre guides which we never bought because bullshit.
>>
623+Punch
>>
>>381692831
>oh no, the stupidly arbitrary controls have been removed, my game is ruined!
>>
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>>381693864
did you not even read the stuff on the arcade cabinet?
>>
>>381692232
>if you play videogames you are autistic
>>
>>381693695
>Let it go neutral
That sounds both hard to do in the middle of a fight and dangerously slow.
>>
>>381694929
you sound dangerously slow
>>
>>381694538
In my 3rd world country there were no original cabs after the release of neogeo all arcades switched to neogeo because easy to pirate
>>
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How the fuck are you supposed to do dash maneuvers with a stick?

I could understand if the game used directional buttons and then you could just hit the button you wanted, but sticks are just sloppy.
>>
>>381695386
That's why sticks have a deadzone, try not being terrible.
>>
This whole problem is solved with practice and being able to move faster than a 10 year old with downs.
>>
>>381695386
Troll or not, I hate you.
>>
>>381692307
>can consistently do the Z thingy
>has trouble doing 360 inputs

Nigga you just spin the fucking thing around. How the fuck can you be able to do the Z thingy, but not be able to spin a fucking stick around in a circle?
>>
Fighting games are dying yet fighting fags say there is nothing wrong

Without brands, the genre would be deader than dead. SF brings in cash on name alone, never gameplay. Marvel brings people in because muh superhero not because of its trashy gameplay

This genre is broke and really sucks
>>
>>381696013
Skullgirls is doing alright it seems.
>>
>>381696013
/thread

fighting game fags are easily the most insufferable faggots in gaming, bar none.
>>
>>381696004
because you fucking jump when you press up
>>
>>381692307
360 inputs are usually meant to be follow ups after a button input (like a weak jab) and using it as a buffer. They aren't really meant to be used on the fly.

They can still be a bitch and a half to pull off if you're spazzy.
>>
How do I do this on a keyboard ?
>>
>>381696013
Skullgirls
But holy shit you're kind of right, every game at Evo is part of a long running series or has super heroes
>>
>>381690776
You can literally trace that motion on your dpad
>>
>>381692645
Most modern games do accept the last three inputs as a valid DP, though.
>>
>>381696142
>>381696549
People still play Skullgirls?
>>
>>381696534
even easier on a keyboard
d -> s ->ds
>>
>>381695462
>a deadzone
It must be tiny then

I pretty much don't use my controller for anything other than Souls games and now Skullgirls.
>>
>>381696680
It's decently sized. Definitely not dead but pretty niche. Probably comparable to like Smash 64.
>>
>>381694929
You don't even have to go back to neutral, just do the quarter circle after you press forward.
>>
>>381690776
it's not hard. Follow the arrows.
>>
>>381696827
It's fucking dead when Sonixfox wins it
>>
>>381696772
It's tiny because in most games it's a bad thing.
>>
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>>381694929
You know that's the basis to doing one of the most fundamental moves in Tekken right?
>>
>>381697160
I don't know what Tekken is.
>>
>>381690776
So it's right -> release -> down -> down-right -> right
right?
>>
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>>381690776
Never been a Street Fighter fan, but this move is so ambiguous it's not even funny

Is it
>Tap right twice?
>Right, down, down-right?
>Right, quarter circle right?

And unless you can get the execution down, it's all fucking guess work unless you explicitly practice it. Good luck trying to learn that shit in an arcade.
>>
>>381697479
2nd or 3rd work
>>
>>381690776
>This is hard
Try again fuckboy. Here are some actually difficult fighting game inputs.

>Mishima EWGF
F, Neutral, D, DF+RP. RP and DF have to be pressed within 2 frames of each other, otherwise you don't get the move.

>King's Instant Shining Wizard
FFF+RP+RK. The last forward has to be input at the same time as the grab, or it won't come out. The first forward (Sometimes the first two forwards, depending on distance) have to be buffered during another move.

>Akira's Knee
K+G (Release G in 1 frame). If you don't release G fast enough, or don't press them at the same time, you get a different move.

>Geese's Raging Storm
DB, HCB, DF+P
Really, fuck pretzel motions. They're a pain in the ass. I dunno why Arcsys decided to borrow them for a few characters in Blazblue.

>Honda's HHS in SFIV
Sure, any idiot can mash punch, but getting HHS to come out on reaction is tough. Most players do it with lp hp mp lp Insert Strength of HHS Desired here. If done too slow, or wrong, you won't get it, and will get a random punch input. Doing it during combos and hit confirms is even harder.
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>>381696904
Okay so, you move the stick right, then go down along the edge of the circle to the bottom, them make the d-pad thing break out of the fucking controller so it can move right again from that position?
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>>381697581
And the worst part is, depending on what game or even generation, they'll write the same command differently.

>Right, Quarter Circle Right
>Right, Neutral, Quarter Circle Right
>Or even Right, Nuetral, Down, Down-Right

I know I'm nitpicking at this point, but this is honestly why I never got into fighting games at arcades.
>>
Fuck's sake, it's not a Z it's just forward and half a QCF.

How casual are you /v/?
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>>381697479
>Good luck trying to learn that shit in an arcade.
Except that fighting games are no longer constrained by arcades and you all the time you're willing to put into the games yourself.
>ambiguous
It's literally a Z so ideally the second one. 3rd will work as well because games especially these days aren't picky and will recognize so many inputs.
>>
>>381697479
Really not as hard as you imagine. I was able to figure it out when renting fighting games as a kid so people on /v/ who are ostensibly 18+ should have no problem.
>>
you do know you can input the same motion if you do
df, d, df
>>
Are there any not dead fighting games that are somewhat accessible for someone new (30 hours in skullgirls and that's it)

I want to get into the genre but not shit on for 5k hours
>>
>>381697979
It is a Z. If you make a Z shape on a square gate you get it everytime.
>>
>>381697479
>tap right twice?

how fucking retarded do you have to be to even think that?
>>
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>>381698017
I wasn't allowed to play fighting games at home
Nickel Nickel was my Outer Heaven
>>
>>381690776

The reason a lot of people end up doing fireballs is because they go too far and end the motion at right instead of down right precisely.

>>381694538
>and button simultaneously

That's incorrect. You have to press the button after the directional input is complete or you'll just get a punch or kick.
>>
>>381692232
Niggers execute it all the time you literal autist.
>>
It's not hard, just represented in a weird way. Instead of diagonally moving it from forward to down you let it go to the center and then move it downwards. What the picture doesn't show is the release between forward and down.

>>381692831
DBFZ has yet to show most of the cast. Let's see what happens.

>>381695386
>I could understand if the game used directional buttons and then you could just hit the button you wanted, but sticks are just sloppy.
You can always use directional inputs (and should).

>>381697479
>Tap right twice?
>Right, quarter circle right?
How can you even read it like that.

>Good luck trying to learn that shit in an arcade.
No need to do that anymore. Either way, a lot of kids did it back in the day.

>>381697970
>Or even Right, Nuetral, Down, Down-Right
>Or even
That's the only one that's correct. The other two may work depending on the programming of the game and your character's moveset.
>>
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Is this a better explanation?
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>>381698198
Because you don't know if the Z is supposed to be positional or directional.

After the first half-dozen times you try executing the move, you begin to try anything.
>>
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>>381692501
Daily reminder that children's games are in general more hardcore than games made for adults.
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>>381698270
What? Why? Of all the violent games you can't play the fighters?
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>>381692307
>It's charge inputs
This is a joke right?

>360 inputs
Maybe you should do practice more than not at all.

>>381696449
>360 inputs are usually meant to be follow ups after a button input (like a weak jab) and using it as a buffer.
This is definitely a joke, no one is this retarded. Not only being this wrong but also acting like it's somehow a valid statement is baffling.
>>
>>381698148
>On a square gate
On a what?
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>>381698147
literally skullgirls
>>
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my friend explained it as 'forward, then hadouken motion'

that made it stick for me personally
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>>381697831
No you fucking idiot, it's forward, down-back, forward.
>>
>>381698147
Skullgirls.
>>
>>381698605
They're definitely easier to do with buffers.
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>>381698546
Um, back then, there really weren't violent video games--quite literally Mortal Kombat was the worst of the worst. But even with games like Street Fighter, my parents were afraid that I would copy the video game and punch another kid. Along that same vein, I wasn't allowed to watch Power Rangers.

If you can imagine, those parenting decisions are probably why I'm browsing 4chan today.
>>
>>381698605
I can get charges. They're not hard by themselves, but then you have to do that shit in a combo. It feels so backwards because you think of yourself as advancing when you're doing a combo, but you have to hold back constantly until a certain moment.
>>
>>381698795
Sure, that is technically true, but you have never had to buffer a 360 in neutral for any reason other than your own lack of execution.
>>
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>Trying to make something simple complicate
>>
>>381698978
My parents thought Gundam Wing was too violent even though I explained that most of the mobile suits being blown up were pilotless.
>>
>>381698617
On some joysticks, you can't rotate the joystick in a full circle. Rather, it would be an octagon or a square, and they were the bane of every machine because you knew kids would bang the hell out of those.
>>
I've been able to do a 360 without jumping since I was playing SF2 on the SNES as a kid, get fucking good.
>>
>>381698978
Jesus man. I dunno though every game I played as a kid was fairly violent. Castlevania for example had me killing and dying to horror monsters which is way worse than street fighter.
>>
>>381699071
Personal problem.

My execution is terrible but I can do fucking charge partition combos, charging is not hard.
>>
>>381698147
Guilty Gear Xrd is more accesible than ever.
There's SFV too but I really don't recommend that.

>>381698978
>Along that same vein, I wasn't allowed to watch Power Rangers.
That's so dumb.


>>381699071
With a bit of practice it becomes a natural thing. As a matter of fact it's really awkward for me to play a character with command normals with back+button inputs because of that since I always try to hold back while I attack.
>>
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>>381698362
>let it go to the center
Yeah but taking your thumb of the stick feels really strange.

>You can always use directional inputs (and should).
How are you supposed to do that?

>Tap right twice
Arrow could be read as right>neutral>right so you have to like do it like you're doing the weird maneuver you need to do in order to dash
>right quarter circle right
Go right then go down and back up along right?
Both are really easy conclusions to come to from the weird symbol the game shows.

>in an arcade
I don't know about playing anything in an arcade really, it just seems strange to me. Hard to believe they actually existed and aren't just something people made up out of fake nostalgia.

>>381698709
What the fuck is "hadouken motion"

>>381698752
So this?

>>381699273
So like how a GameCube analog stick is?
>>
>>381698978
Wait, how old are you?
>>
You can press d/f, d/b, d/f, P and it still comes out
>>
>>381699576
>retard alert.gif
>>
>>381699576
>What the fuck is "hadouken motion"
Forward, down, down-forward, down-back.
>>
>>381699576
Jesus Christ. Just stop.
>>
>>381699286
I don't know, I never heard of Castlevania or Metroid when I was a kid--no one really played those in my neighborhood. There was maybe a handful of asian kids that had the oddball games, but namely it was Mario, Donkey Kong and Pokemon.

It really is contextual though--my parents probably wouldn't bat an eye if I was 'Van Helsing' monster hunter, but they would flip if I was some dude punching some green dude in the face.

Let's put it this way
>We weren't allowed to use AOL Instant Messenger
>Online video games gave you viruses
>'A computer is a tool, not a toy....."
>>
>>381694929
fighting game inputs are a lot slower than they seem to be
>>
they should just make it a qcf

I just do f,qcf when I'm playing guilty gear anyway
>>
>>381699704
I'm 28

My first video game was Aladdin on the SNES
Got it at Best--note, that's not Best Buy
>>
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DP is hard? You are like little baby. Watch this.
>>
>>381699885
Weird man. I'm sure your parents are nice people but this makes me really grateful for the way I was raised.
>>
>>381699576

>so fucking underage that he can't believe arcades were real

Christ
>>
>>381700048
>f,qcf
Not all games have lenient inputs allowing for that.
>>
>>381700197
I'm 19
>>
>>381699465
It's definitely personal, I can't get used to it. It's so hard to wrap my head around that I refuse to learn charge characters. I could perform combos that'd require triple pretzels before I could do one with a charge input.
>>
>>381699576
Nigger I can fucking do this motion and I have never EVER won a fighting game match against someone else
You are worse than the fucking worst
>>
>>381699576
>Yeah but taking your thumb of the stick feels really strange.
That's why it's better to use the d-pad.

>How are you supposed to do that?
Are we calling the same thing "directional inputs"? I mean that you should use the d-pad of your gamepad. It's way more efficient and it's always supported.

>Arrow could be read as right>neutral>right
It clearly goes down. For right>neutral>right they just use 2 pictures. In Tekken specifically they use a star icon for the neutral.

>Go right then go down and back up along right?
But it clearly stops below the other point stating you should press right.

>What the fuck is "hadouken motion"
Quarter circle forward, because Ryu's hadouken uses that command.
>>
>>381700164
I probably came out better than most people, but I'm sure I would have been more of a 'normal' person if they didn't get worked up over the dumbest things.

The great thing about is though is that I give him the worst crap about the whole. 'computer is a tool' comment since he's the biggest fucking hypocrite now. Not so much with the virus thing now, but since I work in IT, I at least know he was full of shit.
>>
>>381700743
Yeah I bet it feels nice to be vindicated that way.

>>381700294
More than any shitposting this kind of shit makes me want to leave 4chan. I'm sure you're a decent dude or whatever but you're almost a decade younger than me, what the fuck and I doing discussing shit with teenagers.
>>
>>381700743
>I probably came out better than most people
You're posting on /v/ in 2017.
>>
>>381700483
I can probably do that motion, it's just hard to understand what the game is exactly trying to tell you in that icon.
I've never played a fighting game match against someone else. I never played anything other than Smash as far as fighting games went because it had a decent singleplayer at least. I really never played much multiplayer video games because didn't have internet at home until like 2006, but my friend convinced me to buy Skullgirls to play with him during this year's summer sale, and I still haven't finished the tutorial.

>>381700631
I mean, the D-Pad on a 360 controller is really just another analog stick but with a flat head on it, it moves around basically the same.

>>381701093
I mean, if it makes you feel any better, outside of the like three people I was friends with throughout school, pretty much everyone else I'm friends with because I met them from 4chan, or someone from 4chan introduced me to them
>>
>>381701273
You would probably be shocked how many totally normal people post on here.
>>
>>381701547
It's not a newfag thing it's an age thing. In 10 years you won't feel like you have anything in common with a 19 year old, I even struggle to talk to most people in their early 20s.
>>
>>381700743
Also consider you had neighbors and stuff growing up at least. You could be like me and live in the middle of nowhere and only get to meet other kids your age while you're at school, and now that you're an adult be functionally autistic, not because you actually have autism but because you never got to develop proper social skills outside of dealing with older people or other people your age only in educational/working environments.

I pretty much do nothing other than shitpost, unless I'm directly invited to do something by someone I know, if I'm lucky enough for them to remember I exist because outside of classes, shopping and work, I barely ever leave my house.
>>
>>381697160
And Tekken is slow.
>>
>>381701547
>I mean, the D-Pad on a 360 controller is really just another analog stick but with a flat head on it
But the distance between the center position and any direction is way shorter and it's a digital input, so it's only pressed only when you press it completely so you don't get fucked over by small dead zones.
>>
>>381701653
I don't know what your definition of "totally normal people" is but I've (sadly) been here for 10 years and discussion quality actually has gone down over time, and it really is like 97% shitposters and literal retards now at best.

And no, I'm not saying 4chan was ever a bastion of intellectual discussion or whining about kids today or summer, etc. I'm just saying it's become more and more of a shithole to the point that it is literally impossible to tell troll posts apart from serious ones half the time now, and they make up almost all the posts at any given time.

There is no reason to come here if you're not fucked up.
>>
>>381692307
>It's charge inputs and 360 inputs I find tricky to do consistently

wut

Press forward, then rotate the stick while pressing the button towards the end of the rotation.

If you can't even do a simple 360 you'll never hit standing 720s.
>>
>>381702131
I wouldn't consider myself fucked up, but none of my real life friends really play video games and 4chan used to be the best place to discuss them (might still be but it kind of sucks now) and I just never stopped coming.
>>
>>381700104
It's not too hard, it's just A A, B B, C C, D D, it at least follows a logic.
>>
>>381701812
>a newfag thing
Of course not, I've been here since I was like 13, which was nearly seven years ago in 2011
>>
The fighting game community ALWAYS gets insanely triggered if you ever mention something like simplifying move inputs or making it so you can just hold a trigger then press a face button to do a special.
Why is that? It would just make less room for error, the player would still have to know what they're doing it's not like its a fucking auto combo or something.
>>
>>381702565
>The fighting game community ALWAYS gets insanely triggered if you ever mention something like simplifying move inputs
Nope. Shitposters on 4chan and Youtube comments are not the fighting game community.
>>
>>381702565
The game is balanced around inputs. You guys had your game and it was called rising thunder. No one played it. It turns out every "I would be a god if not for these pesky inputs" guy was actually trash all along and promptly quit.
>>
>>381702928
I'm entirely sure the reason no one bought that game was because of simplified inputs and not that the fighting game is basically dead, latching onto core main franchises or because the game was an awful kick starter game that looked like trash you'd find on steam greenlight.
>>
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>>381700104
What's hard about that?
It's just a simple stick movement and buttons, it's not a really weird stick movement.
>>
>>381702928
I thought that game got bought out by Riot and they're making a fighting game with their characters now?
>>
>>381699071
>tfw main Chunners
>her m. SBK BnB
Fuck, that is some hard shit to get down. Feels good once you begin to land it in a real match though.
>>
>>381702928
It's not even about fighting games being hard, of course you're going to be bad at something you've never done before, it's that they are arbitrarily hard to learn, and the community is ridiculously unwelcoming.

That's a thought actually, maybe fighting games wouldn't be a dying genre if they people who play them didn't try their hardest to push any potential newcomers away.
>>
>>381703624
What game is that?
>>
>>381704295
No clue actually, I just picked that image up from a filename thread.
>>
Is Skullgirls the best current fighter?
Is Guilty Gear the best fighter at EVO?
Is Super Street Fighter II Turbo the best fighter of all time?
>>
>>381690776
isn't that just a fucking dragon punch?
Literal children can pull of the dragon punch after a few tries.
Come the fuck on OP
>>
>>381704602
>Is Skullgirls the best current fighter?
Maybe.
>Is Guilty Gear the best fighter at EVO?
If they're plaiyng +R somewhere, probably,
>Is Super Street Fighter II Turbo the best fighter of all time?
Fuck no. Anyone who thinks this knows fuck all about that game.
Also calling it Street Fighter II Turbo helps demonstrate you know fuck all about that game.
>>
How are people on this board so shit that they find a DP hard? Please just don't try to play fighting games, and go back to what ever trash mobileshit you came from.
>>
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>>381705502
I'm still amazed people can be this stupid.
>>
>>381704214
The community is exceptionally welcoming. I started taking them seriously with SF4 and people were very helpful. I don't think they're a dying genre, they've rarely been this alive actually.

>>381703875
Yeah I dunno I didn't really follow it.

>>381703504
It was free to play and they chose not to embrace something they had been asking for.
>>
>>381696013
i disagree with you because the two biggest fighting games right now are a long standing franchise (so you're right in this case) and a game that has been quite unpopular in the west until Xrd, and still didnt see much popularity until 2015 when it kind of exploded.

there was def an XX and ACR scene but they were absolutely tiny, and guilty gear is bringing in swathes of new players with every release, either people who are tired of shit fighting games that only hinge on branding and ruined that branding (sf5) or just new players/weebs

plus you have dbz fighter being developed which is a branding, ye, but it wouldnt have the hype behind it if it werent being developed by arksys but games like that are what the scenes needs to bring normies in, its why shit like pokken and smash are even held in the same events is because they desperately need that money lel .
>>
this is why I prefer nether realm
>>
>>381690776

i cannot imagine what it must be like to suck this hard at videogames
>>
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>>381697831
>>
>>381696346
Buffer the input through other moves you mongoloid. Shit buffer it during the jump, it isn't hard.
>>
What's Valentine's best assist move?
Also who's a good third team mate to Valentine+Filia
>>
>>381708924
I'm pretty sure >>381696346 was a troll post.

But your response scares me more, that you think 360s require buffering.

>>381709009
Whatever gimmick you want to give her, Val doesn't really have much in the ways of assists.

And whoever you want to fucking play. Just know Val typically is a point character since she doesn't have much in terms of reversals on her own, so you might want to give her Updo as an assist.
>>
>>381705502
>How are people on this board so shit they find making a fire to be hard? Please don't try camping, and go back to living in the house you came from.

People generally aren't good at things they've never done before.
>>
>>381709201
Buffering specifically to avoid the jump, it makes it easier for scrubs and children.
>>
>>381704295
http://store.steampowered.com/app/12790/Damnation/
>>
>>381706101
I don't see how him thinking the big Z being it was so unreasonable.

Also is that the original source of the "autism levels that shouldn't be possible" thing?
>>381708427
I can understand what this is depicting, but it seems really weird considering all input sticks are on circles.
>>
>>381690776
Just push forward and then do the fire ball motion
>>
>>381709218
See, I have no problem helping people that want it. Some people here, shitposting aside don't want help and just say it's bullshit because they can't move a stick or move their fingers the right way, it's like trying to teach DSP.
>>
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>>381710337
>all input sticks are on circles.
>>
>>381710528
Why do people keep saying this like it's something that would be easy to understand?
>>
>>381710337
Because if they wanted him to make a giant Z it would have covered the ENTIRE thing and not jut a portion of it. Also it would've made him jump back so it should've obvious that it was being done wrong. Also its a square because arcade sticks have different gates with different shapes to keep the sticks in like Square, or octogonal. It doesn't really matter the gate because the inputs would all work the same
>>
>>381711398
>would've made him jump back so it should've obvious that it was being done wrong
Not if you didn't know that jumping wasn't supposed to be part of the maneuver.
>>
>>381711387
If you can't do a simple fire ball motion then I perhaps this genre is not for you
>>
>>381711336
It's ok the guy has obviously never played fighting games before.
>>
>>381711578
What the fuck would a "fireball motion" even be?

That's even more vague and nondescript than "Z motion"
>>
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>>381711809
>>
One of my friends complained about a fighting game having a double-tap-down+button move and said other games have much better solutions. I could have replied "Like, dragon punches or 360s or whatever?" but I knew he was just being a faggot and upset that he has trouble doing the move so I said nothing.

/blog

Anyway, yeah despite that I agree fighting games do have arbitrarily hard controls.
>>
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>>381711336
Okay, beyond beyblade parts that are somehow input sticks, all normal input sticks are on circles?
>>
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you do own a fight-stick, don't you, /v/?
>>
>>381712329
I have that Chun Li te2, got it on sale and now it's worth $500, thinking about selling it and getting a basic te2.
>>
>>381712012

>beyblade parts that are somehow input sticks

sweetie pie... no...
>>
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>>381711809
"i dont play fighting games i just came in this thread to shitpost"
-you
>>
>>381711565
It would clearly state if it was supposed to only work in the air. Most fighting games now have examples, and Tekken even shows you a video for what the move is supposed to look like. You can go into challenge mode and see the game do it for you during a combo, and if you still didn't get the clue, look it up online. Like I said, the inputs don't cover the entire analog picture, just the small portion so obviously it would only make sense todo it in that small portion.
>>
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>>381711927
What, do you draw a fireball with the stick or something?

>>381712549
Nah, I want to play fighting games, but I don't understand the control.

If I did play fighting I wouldn't need people to explain the controls to me, because I'd already know how to play the game.
So I don't know why people are trying to explain controls with the assumption that you already know other controls, especially as weird of a phrase as "fireball motion"
>>
i just did 3 shoryus in a row on joycons with one hand
who's laughing now? you because i bought usf2
>>
>>381712467
Are you saying they don't look like they belong on a beyblade? What the hell are they supposed to be?
>>
>>381712329
Hey that looks kind of neat, it's like having a chunk of arcade cabinet you can use as a controller or something.

Playing with a stick like that seems kind of weird, but maybe it would be easier than using a controller dpad to get certain motions in without shit like >>381692645 or >>381695386 happening.

How much does one of those things cost? I don't think I've ever seen one for sale before.
>>
Literally just learned how to do this consistently in less than 10 minutes by practicing Filia's supers in training mode
It's just right and then quarter circle, not fucking difficult
>>
>>381712329
>>381713679
Does seem like those buttons are kind of huge and far apart compared to the buttons on a controller and would be harder to hit though.
>>
>>381713456
>>381713679
>>381713839
This thread makes me feel sad and old.
>>
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>>381713943
same
>>381713839
the buttons are the perfect length from eachother to rest your hand on it.
>>381713679
the stick is 10x easier to use, and the buttons make it 100x easier to pull off combos.
This particular one ran me about $100 on amazon when it was on sale.

I ordered pic related custom art to put on it when i get it... should have it by next week.

The nice thing about fight sticks is that you can customize them to your liking.
>>
>>381692232
It's ez. U noob. Git
>>
>>381713679
>How much does one of those things cost? I don't think I've ever seen one for sale before.
The quality ones go from 150$ (the one in that post is available in Amazon for that price aprox., it's called Hori RAP 4 Kai) up to like 300$. There are some cheaper ones like the Qanba Q1 (which I own and has clear flaws) which is about 70$. Anything lower than that is utter trash.
>>
>>381714224
That's neat, what does it say, what is the girl from?
Is it like a sticker or is it an actual faceplate or something you bolt on?

How big are the buttons actually?
Other than having to use the shoulder buttons for heavy punch and heavy kick it's fairly easy to just hit the buttons on the controller fast enough to do the combos on a 360 controller.

The stick still seems strange looking at it.

Are they all so expensive or is that one cheaper
>>381714453
>good ones cost $150-$300
Jesus fucking christ.

But seriously, what are those things >>381711336
>>
>>381714767
I bet irl you repeat jokes louder if nobody reacts to them the first time.
>>
>>381714767
>what does it say, what is the girl from
bottom right says "bakemonogatari"
girl is from anime "Bakemonogatari"
Top left says "Senjogahara" which is the girl's name.

>is it a sticker?
no, it's just a piece of cardstock with the graphic printed, then you put acrylic over it. it's simple. I'm also replacing all of the buttons and the stick with a sanwa JLF series because I prefer the feel of those.


>how big are the buttons
30mm
I find it easier to do combos when i can have my fingers over 3 buttons at once.

>are they all so expensive?
There are cheap ones, but most of them aren't worth owning because they're not good.

>seriously, what are those things
they are restriction plates. The limit the gate of the joystick from below so it's easier to know what position your stick is in without looking.

if you're really curious, go watch some shit on youtube. Just type "intro to fight sticks"
>>
>>381713679
If you want something more efficient for input buy or make one of these https://www.hitboxarcade.com/products/ps4-pc-hit-box

But to be honest controllers are fine.
>>
>>381714224
>Crab
Nice taste, anon.
>>
>>381715406
tx m8 likewise
>>
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>>381714767
>Jesus fucking christ.
I know. The Q1 is good enough for starters but as you start to play more and better it starts to be a burden.

>But seriously, what are those things
The stick's metallic bar goes through it so it restricts the movement so it doesn't go too far. There's 3 different kinds: square, octogonal and circle. Pic related is the stick from below.
>>
What's there to get in a Z motion?
>>
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I'm not shitting on anyone, I fully understand preferred control method, but if you want to play on something that isn't a controller and you're smart enough to not buy a shitty $50 stick why not go Hitbox? Building or buying.

If the idea is you feel like something is more efficient, why not get the most efficient thing?

People who have been playing in arcades for yeaes are used to sticks, they've spent potentially decades practicing on them, it makes sense to stay on a stick. People who got good on pads sticking to pads make sense, I'm not shitting on anyone, I'm just curious if you're making a switch why you wouldn't go for the best.
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>>381715287
>my fingers over 3 buttons at once
So like a keyboard? I guess that makes sense.

>restriction plates
Seems weird, but interesting, also makes sense, like the Nintendo 64's analog stick was?

>>381715372
Why does it not have a stick?
>>
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>>381716042
>why not go Hitbox
I genuinely just didn't like how it felt. I've played on a stick so long that it just doesn't feel right.
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>trying to do Z motion on a gamecube controller

my thumb still hurts

also, I guess OP's problem with Z motion is the fact that doing: Right THEN Down isnt natural, many games taught you that if a motion tells you to do Right, you'll do Right Down or Right Up after that, the fact that you have to go Down without going through Right Down first is what makes the Z motion somewhat retarded and difficult to perform
>>
>>381716121
>ike the Nintendo 64's analog stick was
yes but not as shitty and squishy.
It's very tactile and precise.
>>
>>381716042
It makes no sense how hitboxes aren't the standard in the competitive scene
The only reason stick are used is because arcades used them, there is no logical reason why they are used over buttons for movement
>>
>>381716281
you just go to neutral between right and down
it's not hard
>>
>>381716121
>Why does it not have a stick?
The four red buttons from left to right replace the four cardinal directions; Left Down Right and Up. Kind of like using ASD and Space on a keyboard.
>>
>>381716042
720s and full 360s feel odd on it.
>>
>>381716289
>there is no logical reason why they are used over buttons for movement
and yet the best of the best players almost all use sticks
>>
>>381716397
so, Right-Left-Down-Right Down then?

or maybe

Right-(release)-Down-Right Down

its comprensible why so many people have trouble with z motion, dont try to deny it
>>
>>381716530
How do you do the in between motions like the down-right and shit with that?
>>
>>381716727
Push two buttons at once.
>>
>>381716643
>Right-(release)-Down-Right Down
that's the one.

>its comprensible why so many people have trouble with z motion
Yeah, but only if you don't have someone to explain it to you. However, the internet exists, so you can just google it.
>>
>>381716643
it's comprehensible but that doesn't make it excusable

like fighting games are about the only genre that even cares about inputs that finnicky, so if you aren't already into 'em it's no surprise you're not used to caring either :\
>>
>>381716121
>Why does it not have a stick?
Buttons allow for faster and more accurate inluts.

>>381716195
And that's fine, use what you're used to. I enjoyed my time on a stick, but once I changed I never wanted to go back.

Surely you understand the potential it offers though, just like I understand having a method for more efficient control doesn't magically make me a better player.

>>381716289
Agreed, other than what I said about people being used to shit. I find it odd new people looking for a stick don't migrate towards this since it's not like they had practice on a stick.

>>381716578
I completely disagree, I play grapplers and once I practiced a bit I think it's great.

Hell, one of the supposed selling points on the thing is standing raw 720 is supposedly easier.
https://youtu.be/HLkWcHcY7FQ
>>
>>381716042
>If the idea is you feel like something is more efficient, why not get the most efficient thing?
There's more to it than that. It's the feeling of using the original system. Like how people use fake steering wheels or old controllers in old consoles.

>>381716643
You probably make way weirder inputs while playing an FPS.

>>381716727
You just went full retard. Neve go full retard.
>>
>>381716826
hopefully Smash exists

>inb4 not a true fighting game
>>
>>381716397
>>381716643
Plus going neutral requires taking your thumb off the stick or moving back to the middle manually, both of which are weird feeling motions to do with an analog stick.
>>
>>381716842
>Surely you understand the potential it offers though
I certainly do. They also have some potential for cheating, though, since on a stick, it's impossible to actuate the forward and back input at the same time. This becomes problematic in games like tekken.
>>
>>381716635
Its like playing cs go with a gamepad. Why would you use a controller that doesn't give you the best level of control and least possibility of mistake?
>>
>>381690776

They said I was mad to play a fighting game with a programmable keyboard, but I played it all the same.
>>
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>fighting games would be better if they simplified the inpu-
>>
>>381716975
basically. This

also, many people dont know how to "release" right and the game only reads the Down-Right Down input
>>
>>381716842
I couldn't get consistent walking 720s.

But SF4 and SF5 have significant leniency on 360s and 720s - to the point where you can miss several inputs and they'll still come out.

I had problems with games that had no such leniency - it felt much easier to miss an input in a 720 on the hitbox.
>>
>puke at the thought of a motionless fighting game

Try playing a fighter with just the attack buttons and using the joystick for movement, it's fucking awful
>>
>>381717336
Like what, Smash? Smash is pretty fun.
>>
>>381716979
>They also have some potential for cheating, though, since on a stick, it's impossible to actuate the forward and back input at the same time.
NO.

Official Hitboxes have left and right cancel each other out to make neutral. If you build one that doesn't do this then any game worth mentioning stops you except the original release of MvC3, which was patched to fix this.

The left right canceling is pretty beneficial though, since you can hold forward and tap down back twice to get 3636 which is accepted as 2xqcf in modern games.

>>381717208
I have no real issues with inputs in Vampire Savior or 3S, but I don't know how lenient they are, just that they're older. Alpha 3 I will admit I had trouble with 720s.
>>
>>381717456
>down back twice to get 3636 which is accepted as 2xqcf in modern games.
Sorry 2626* typo.
>>
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The problem is the fact that those kind of motions and inputs were invented to be performed using an arcade joystiq

Nowadays arcades are dead besides japan, and not everyone can afford an arcade stick

Trying to do Joystiq inputs on a standard console controller is the problem
>>
>>381717336
Ed is really fun though.

>>381717575
You're delusional, tons of pros play on controllers.
>>
>>381717575
Nigga I can do this shit on pad and keyboard
git gud
>>
>>381717657
Not him but I just don't understand how people are able to play SFV on a pad at a high-level, let alone something like Mahvel. How the fuck do people do it?
>>
>>381717447
Smash has a lot of input dependent stuff especially melee.
>>
>>381713095
https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games
>>
>>381717876
Experience.
>>
>>381717876
Practice.
>>
>>381704602
>Is Skullgirls the best current fighter?
lol
>Is Guilty Gear the best fighter at EVO?
Yeah
>Is Super Street Fighter II Turbo the best fighter of all time?
No that's Third Strike
>>
I'm convinced that people who can't do fireball and shoryuken motions are just faking ignorance for some special attention to be honest.

I've only met one person in my entire life that claimed he couldn't do a fireball motion, and I saw his hands while he was "attempting" the motion.

You know those infomercials where the people heavily exaggerate things to emphasize a really simple fuck up on their part? That is what it looked like when he was attempting the fireball motion.

He was doing that completely on purpose and being retarded on purpose. I have no idea why honestly because we stopped fucking around waiting for him and kicked his ass out of the room to play the new super street fighter 4 update in peace.

Fucking retards, if you have trouble with these simple motions, something is actually legitimately wrong with you or you are lying.
>>
>>381712329
>Buys a $150 controller to play skullgirls

lol
>>
>>381718218
Made me think of this:

https://www.youtube.com/watch?v=08MldAXJgqQ
>>
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>>381718218
>can't do fireball
who the fuck can't do a fireball
>>
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>>381718432
skullgirls is one of the most polished fighting games out right now, nigger
>>
>>381718218
nice blog post. if only you put this much effort into your life, you wouldn't be arguing about video games on the Internet
>>
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People can't be dumb enough to not understand a shoryuken. At most it should take you a couple hours to learn, and that's if you're either a child/retarded. After that it's just practice. Eventually you get it down. Git gud.
>>
>>381718465

Basically that, yeah.

>>381718507

Like I said, either legitimate retards or someone faking it.
>>
>>381717447
I said fighting game not competitive platformer
>>
>>381716289
>MOVE the stick to MOVE your character
>HIT buttons to make your character HIT stuff
It's the way the game was meant to be played. The game mechanics were also designed around stick motions. Hitbox is just autismo and should be considered cheating.
>>
let's settle this
http://www.strawpoll.me/13278087
>>
>>381718694

>effort

Okay dude. Have a good weekend.
>>
>>381718432
What's wrong with Skullgirls? Are you allergic to good games?
>>
>>381718218
Seriously, its a simple motion. Plenty of other games outside of fighting games have motions similar to it.

At this point these threads are nothing more than memes to bait people.
>>
>>381717996
Funny how fireball motion isn't on that list.

>>381718218
The only reason I can't do those movements is not knowing what the fuck is meant by "fireball motion" or "Shoryuken motion"

After looking up what the fuck was meant by that and seeing that a fireball motion is a quarter circle forward, that's really fucking easy to do.

The "shoryuken" motion (who the fuck came up with these names) is the Z thing OP is talking about which definetly seems a lot harder that the "fireball" being a strange unintuitive motion instead of just swinging the stick around in simple directions like every other motion possible.
>>
>>381718832
>Hitbox is just autismo
That's ironic given everything you said before that in your post.

>should be considered cheating
Well, which is it you dumb faggot? God I can't wait to hear what stupid shit you'll say next.
>>
>>381717883
Such as?
>>
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>>381718663
>>381718930
lol
>>
>>381719349
that's actually not too bad of a disjoint
>>
>>381719349
What am I looking at?
>>
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I still don't understand how people want to use a metal pole to press switches instead of just buttons with their fingertips
>>
>>381719349
Are you trying to be ironic? Skullgirls actually has more accurate hitboxes than nearly any other game.

Skullgirls is also one of the only games with the decency to show you hitboxes. And frame data for that matter.

And even if your example wasn't cherrypicked, you really want to use that as your example? Have you ever seen Xrd or SFV hitboxes?
>>
>>381719565
those are the hitboxes for her attack. he's implying that's a huge disjoint (hitboxes outside of what you visually see) but it's really not
>>
>>381719538
It's not a disjoint at all you fucking retard, all of the hitboxes are connected to hurtboxes (but they aren't the same, and you should be glad that they aren't)
>>
>>381719565
Some cute catgirl
>>
>>381719684
Accurate hitboxes =/= good hitboxes, have you played any fighter that's not sg
>>
>>381719349
>>381719793
What is the blue box for?
>>
>>381719964
space that the character occupies ("pushbox")
>>
>>381719892
Many. So are you now changing your point and saying the Hitbox being accurate makes the game bad? Because that's even fucking stupider than saying hitboxes not matching magically makes the game bad.
>>
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>>381690776

>Nobody shitposts about SNK inputs anymore
>>
>>381720054
Didn't mean playing another fighter for 5 minutes, and SG has the problem of being overambitious with everything, not just hitboxes
>>
>>381719684
The kind of person who still asks if someone is ironic in situations like this is the kind of person who still plays Skullgirls
>>
>>381720106
Wow, it's a tidy circle with a super jump at the end! So hard!
>>
>>381719964
it blues
>>
>>381720193
>Didn't mean playing another fighter for 5 minutes
Nor did I you, being pretentious and retarded is a bad combination, you should stop.

>SG has the problem of being overambitious with everything, not just hitboxes
Actual question, when did you last play SG? Because yeah, I'd agree with you in say 2013 or so, back when the game was a pile of shit. But after fucking years of polish and open beta it is undeniably one of the best made fighters out there, whether or not you like it.

>>381720283
>shitposter has no argument
Woah.
>>
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>>381719138
Wavedashing which is x or y followed immediately by L or R and a downward motion on the analogue stick.
This is incredibly common and expected at the most basic level of more competitive play and depending on character played you need to be able to do upwards of 10 in a row whilst adding in other moves in-between and cancelling out of them
>>
>>381720283
What do you get out of pretending that good fighting games are bad? Do you feel joy when people stick to shit Street Fighter games because of posts like yours?
>>
>>381699576
Find the angle of "1"
>>
>>381691507
Literally two quarter circles
shits not hard
>>
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>>381719630

I can see the advantages of playing on a hitbox over an arcade stick for sure. I'm just at an old dog point in my life where I don't think it's possible for me to learn a whole new control scheme.
>>
>>381720532
So are fighting games made to played with a square gate or what? A lot of the controls people seem to not understand would be made a lot easier with a square gate instead of a circular one
>>
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LITERALLY artificial difficulty
>>
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>People that think they'd magically be on par with high level players if traditional fightan inputs didn't exist.
>>
>>381720832
Why did you pick Jack-O? She barely has any motions at all.
>>
>>381720686
If it was two quarter circles they'd say two quarter circles, not a weird z thing
>>
>>381694538
>90s arcades
>legible cabinet instructions
it was either gone, dirty as fuck, or behind fiberglass that was scratched to shit
>>
>>381720781
yes, japanese arcades 100% the time use square gates. korean and american arcade part manufacturers produce circular gates, for some reason, but imagine that japanese companies target japanese games towards japanese players & japanese hardware. I think that a lot of 4chan shitposters think that fighting games are hard because they can't imagine a game that is not made specifically for an american audience
>>
>>381720847
I'm starting to believe that there is essentially a series of different places in terms of experience for people to complain about because it can never be their fault they lost, they are the bestest ever.
Instead, the controls are too hard how can anyone do this? This move is cheap how can anyone beat it? You're just winning because you play the strongest character.
This will continue on with whatever else they can to not be at fault.
>>
>>381721132
Skullgirls is an American game though.
>>
>>381720106
Does SNK have the most challenging inputs? I'm playing GG right now and the inputs aren't as bad as I expected.
>>
>>381721132
Most of 4chan is actually weebs, it's what this shithole is for

And fighting games like mortal kombat and injustice sell amazing in the west, and it's not like their inputs are easy or stripped down

It's just that most of /v/ just uses games as an excuse to shitpost and piss other people off
>>
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Usually when people harp on fighting game inputs, they'll then champion Smash Bros as something acceptable.

Have you ever heard two motherfuckers play Smash Bros? The CLACK CLACK CLACKing of that poor GC controller is palpable. As someone who is a master class in fighting games, I am always astonished to see the level of inputs that Smash Bros players will piledrive into their controllers but for some reason it's incapable for them to do an SRK.

There's only one truly arbitrarily stupid motion to do in fighting games.
>>
>>381721296
Why do you just assume Xrd has the same motions as every prior GG?
>>
>>381721334
Because one requires precision, the other is a bunch of button mashing with huge input windows.
>>
>>381721305
mortal kombat doesn't use shoryuken inputs, MK inputs are, in fact, easy and stripped down. forward, forward motions, down, up motions, forward, back motions, the whole nine yards.

>>381721294
yes, an american game (designed by japanese fighting game players for fighting game enthusiasts that have been using japanese or faux japanese hardware for decades)
>>
>>381698147
I picked up sfv as my first fighter and im doing ok, went up a few leagues
>>
>>381721334
>There's only one truly arbitrarily stupid motion to do in fighting games
I don't know about that, Delta is pretty dumb too. I can do Delta, as well as pretzels, but it's still dumb.
>>
>>381721305
>Most of 4chan is actually weebs
more like a large minority
>>
>>381719630
>>381716042
But how much does it cost to build your own hitbox?
>>
>>381721634
That entirely depends on you. You could make it out of a shoebox for fucks sake.
>>
>>381721558
Mortal kombat isn't stripped down, it's just different
It's not like the game wants to be street fighter but GORE
It's trying to be its own game
Injustice is also pretty good

And street fighther 5 has been called awful by many pro players for being so simplified
>>
>>381720832
That doesn't even look hard though
>>
>>381721793
>It's not like the game wants to be street fighter but GORE
That's literally what it was though, Boon has even flat out said they made block a button so thqt wasn't all it was.
>>
>>381721793
I didn't say it was a stripped down game, i said it used stripped down inputs. that's not a problem or a complaint, it's a fact.
>>
>>381690776
It should have just been shown as (forward) + (half quarter circle forward)
>>
>>381721595
Delta makes sense because it requires a down charge. If it was double quarter circle then suddenly a Guile flash kick can come out of no where with no charge.

Pretzels make no sense because it's not like the same thing wouldn't be accomplished with a double quarter circle. Pic related, it's the same fucking shit but actually doable in combos because the input isn't stupid.
>>
>>381718832
What do you think about keyboard and mouse?
>>
>>381721471
Why do you assume I'm playing Xrd?
>>
>>381722068
Oh yeah, smart ass? Show me how you'd graphically represent that. Open up MSPaint and draw it out.
>>
>>381719349
the hitbox would make more sense if you saw the whole motion
>>
cool thread op you got a lot of replys
>>
>>381716042
By the time i found out about hitboxes, i was already used to a stick
>>
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>>
unfortunately fighting game fans have major autism and won't accept when an input is needlessly complicated for no gain in depth

double qcf is also shitty and many people mess it up one direction or another. 632146 is way better

also many games could easily put special moves on a unique qcf/qcb+button or require 3 buttons to do a super or something.
>>
>>381722635
it's basically a clockwise 360, but the movelist wasn't good at displaying it.
>>
>>381722069
>Delta makes sense because it requires a down charge
Horizontal charge super isn't 4329, why does delta need to be so dumb?
Remy wasn't OP with a motion flash kick super.
>>
>always wanted to get good at fighting games
>bought SFV and T7 at release, both with many hours practice
>still suck ass
>end up dropping it to play something less autistic
>will probably get DBZ and repeat the same mistake
>>
>>381716042
>$200 + shipping
>tons of wasted space
>hands far too close together
>>
>>381722642
>632146 is way better
No, you're legitimately retarded. There are so many good alternatives and you list one of the only things thats actually worse.
>>
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>>381722909
Try injustice 2
It's really great fun, not as autistic as SFV and tekken
Lot's of SP content too
>>
>>381712329
>you do own a fight-stick, don't you, /v/?
>a fight-stick
>a

nigga i own 4
>>
>>381722642
>also many games could easily put special moves on a unique qcf/qcb+button or require 3 buttons to do a super or something.
skullgirls and mahvel did this but they still have the dp motion
>>
>>381722935
no u

played SF for years and still screw up supers facing right

play xrd for a few days and I do 632146 supers easy
>>
>>381722909
you're practicing the wrong things if you can't play SF or Tekken worth anything after hours of practice.
>>
>>381722635
This isn't so bad. It's hold down forward, jump back and essentially 360. I mean, I don't know what this move does, apart from summon some kind of suffering, so it's hard to say how arbitrarily dumb it is. Like, one would think that jumping away from an opponent is a dumb time to do an attack but if it's like a dive kick or something I could dig it.
>>381722642
Have you considered seeing a doctor? You might have meat nubs for hands.
>>
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>>381692307
Only input I've ever really had trouble with was this goofy ass motion from SFIV, I don't remember anyone besides Guile/Vega that used it.
>>
>>381722923
>$200 + shipping
Good sticks cost around that if not more. I'm sure there are some okay ones for less but that's not a real point.
>tons of wasted space
So is a stick then
>hands far too close together
No, it's ergonomic and functional, but you're clearly a moron so I don't know what you want.
>>
>>381723138
about as much thought as I expect from fighting game tryhards
>>
>>381723138
it's a 3D game (soul calibur) so you don't have to charge and you don't have to jump. it's just a command throw and it has a command throw input
>>
>>381723098
You being bad doesn't mean reality conforms to you.
>>
>>381723154
>hands almost touching is ergonomic

hello shitbox rep
>>
>>381723220
imagine, having to TRY at a video game to be GOOD at it! HA! what a LOSER!
>>
>>381723137
I think people with years of experience in fighters over me are just much quicker
>>
>Not bitcbing about Plinking the worst excution in any fighting game ever
>>
>>381723009
I don't like ''superheros'' or western comics.
>>
>>381723247
except I frequently see other people make similar comments where fighting games are discussed

>>381723293
>u r bad
rlly made me think
>>
>>381723286
>being retarded
>le shill
>still no actual argument or point of any kind
Hello, retard.
>>
>>381723339
no, you are practicing the wrong things. reactions don't play a significant part of most games, and even if they did, you can still practice ways to not be put into situations where you are forced to react.
>>
>>381722831
Well because there's no way to charge down, and then press up, and then down and up again without jumping. Well, you COULD do it but it would be even more akward then delta.
As for Remy, I dunno. Maybe the parry system made the idea of a no charge flash kick super balanced.
>>
>>381723142
That's been around since SF2, you underage blob.
>>
>>381723424
just saying, man, a "tryhard" is barely an insult when it comes to fighting games. it's not easy to be good at them, but if it was, they wouldn't be worth playing.
>>
>>381723445
try googling ergonomic keyboard

do they put your hands as close as possible while facing forward? no because that's exactly the opposite of ergonomic and why they exist in the first place

not buying your overpriced shoebox design
>>
>>381723424
You're on /v/, home of the "z motion is artificial difficulty".

I don't care about you retarded and probably made up anecdotal evidence, 632146 is trash and always has been. And before you strawman it up I have never defended 236236
>>
>>381723142
That's what is known as Delta. It's for people with charge down-up moves to have a super version of it.

>>381723424
But you're not thinking. That's the problem.
>>
>>381723461
Maybe you're right, but the community is not doing a very good job trying to teach newcomers, I never knew where to start and practiced korean backdash/combos before learning how to punish

I still suck ass as punishing anyway
>>
>>381723572
>wah wah things I have never seen or tried are bad
>le shil reeeeeeeeee
Oh, /v/.
>>
>>381723582
>You're on /v/, home of the "z motion is artificial difficulty".
no /v/ is the home of the "omg a fighting game thread, better tell my fellow teens that I'm more hardcore because I LOVE dp motions, dark souls hella epic xD"

every thread desu
>>
Alright let me set the record straight.
If you can't pull off a DP you shouldn't be playing videogames in the first place. Figuring out special move inputs only involves the slightest amount of challenge. A game shouldn't be easy to control in the first place, by making it that way you lower the skill cieling to half of its potential by default. What games are you playing that haven't taught you enough to figure out simple special move inputs? I know you faggots aren't playing brood war if you have trouble with quickly making a mere 3 direction input. Have you spent your entire lives playing point and click adventure games and playing fps and tps on consoles? Has all this time been spent playing JRPGs?
>>
>>381723724
No one has ever said they're hardcore because they can do a dp.

There are dozens if not hundreds of threads of people whining about dps being "artificial difficulty".
>>
>>381723686
it's not their responsibility, really, and if you never went to a session or anything in your community and asked for help, you aren't doing a good job of trying to learn. punishment is where you should have started, and you can and should practice punishing specific moves that you lose to. it's not easy to punish some moves that you can (lightning screw comes to mind) but it's not like it's a difficult to react to anything in a punishment scenario.
>>
>>381723412
Neither do I buy it's a good fighting game
Who doesn't like the joker, catwoman and batman tho?
What are you, gay?
>>
>2017
>Not using numpad notation
>>
>>381723776
No anon its literally autistic to move my controller in a specific direction for a move to come out! All moves should be 1 button or 2 button inputs!
Its funny hearing people complain about shit like this when DSP of all people can do brain dead qcf and dp inputs like this.
>>
>>381721334
Comp smash players don't actually hate fighting game inputs.
>>
>>381724087
Some people play Tekken, peasant.
>>
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I love fightan games!
>>
>>381723992
I have literally no friends that have ANY interest in fighting games and there's also no ''community'' around my parts.

I understand it's not anyone else's problem, but with both games released without proper tutorials for newbies and if people just answer ''not my problem'' when I ask for guidance, no one should be wondering why it's such a niche genre.
>>
>>381723027
Why the hell would you need 4?
>>
>>381724185
japanese tekken players use numpad notation, like 3LP for df+1, or 9RK for uf+4
>>
>>381723686
If you ask advice from anyone who knows his shit, they will probably tell you that you should take it easy with the execution stuff and focus on the neutral and punishing game etc. first.
Every retard wants to give advice even if they suck ass at FGs though, so you have to ask someone legit to teach you instead of listening to faggots on scrub forums
>>
>>381724087
Yeah that would really help explain things to the faggots who don't know how to do a shoryuken and have no idea how an arcade stick works.
>>
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>>381724185

Sorry to hear that.
>>
>>381724038
>catwoman
I admit I like batman and joker though.
>>
>>381724272
I was shocking how easy it was to get into fighting games
It's just the fans that are the most elitist cunts ever
>>
>>381724298
Juggling.
>>
>>381699071
Doing charges in a combo is fine. Doing a charge after a command normal, like 6k, is hell.
>>
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>>381724210
>Blazeblue
>>
>>381724272
It's not a niche genre, and I seriously doubt there is no community around your parts. Players very normally drive an hour or more to go to sessions. Even then, if you join the facebook group for your nearest fighting game community, there are sure to be people in there willing to help.
>>
>>381724454
Get used to it now so you have an easier time when Dragonball FighterZ comes out :^)
>>
>>381724356
I mean as a hot chick
Not a character
Same goes for Harley quin, poison ivvey and yada yada
>>
>>381724481
I'd have to search around more, only fear is those people would be virgin autistic outcasts
>>
>>381724704
just go out to a session and if you don't like them, leave and don't come back. who'd've thunk that a hobby could lead to you meeting new people?
>>
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Yall are stupid you just press diagonal down twice, that's all the game reads
>>
>>381724787
I was not really looking forward meeting new people, it's just about that quest to getting good.

I have all the friends I need, a house/gf/kid

I'm past the social adventure point
>>
Anyone wanna play something on Fightcade?
>>
>>381724817
Nice try, SF4 player.
>>
>>381725149
No because I'm not poor lmao
>>
Easy motion with a dumb graphic. The old info boxes with a forward arrow, a down arrow and a diagonal arrow were fine and perfectly understandable, the "Z" thing is just moronic and is nothing like how the move is done.
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