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Idea for a game

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First, sorry for my bad and very basic English, it's not my native language.

> Open-world, horror, first-person shooter with detective elements
> There is a city (average size, 100.000 / 120.000 inhabitants) in America, where strange things happen. The paranormal events in the area are extremely numerous, but the city is not very famous, for some reason. There is a great government presence in the area.
You are a detective who originally arrives in the city searching for a disappeared person. But as you find more about the city and people, you start to go down the rabbit hole, discovering new, terryfiyng things.
> The map consists of the city, the suburbs, an apparently small military base, the large woods that surround the city, a lake, some small mountains with many caves and an area with farms and open fields.
> The game has a day / night cycle. During the day, you usually gather information from various sources, planning your next move, while at night you go out investigating the paranormal events (exploring a suspicious abandoned building, a house that is supposed to be haunted, an area in the woods where strange things happened in the recent days, infiltrating in a private property, etc.).
> There is main plot, but most of the time the player is independent and choose which cases he wants to follow. Once in a while an obligatory story mission will be triggered.
> The more you progress, the more the government will monitor and spy your activities, so it's very important not to attract too much attention (asking too many questions to people, investigating abandoned buildings, sewers or private property during the day, etc.).
> When you're approaching something paranormal (or something paranormal is approaching you), the music does not increase, but it gradually fades out, to the point where only silence remains. You can hear every single tiny sound around you.
>>
> As said, you can obtain precious information from various sources:
>> Local newspapers: not the main ones, but the cheap and dubious ones, full of crazy and surreal stories no one really believes (like in Man in Black).
>> Local radio podcast: once in a while a guy could call to narrate a crazy thing that happened to him, like a paranormal encounter.
>> Internet: in the game you can access 5 local blogs and a board (/ x / style) with tons of testimonies, theories and images. Not all of them are real, obviously. There is also a wikipedia-style site of the paranormal, where you can find information about monsters, ghosts and aliens (this is a public site, so the majority of the information are generic or false, but if you pay attention you can actually find clues To identify the possible location of your targets).
>> Witnesses: After reading a story on a newspaper or a website or hearing someone at the radio, a note will be added to your notebook. You can go and interview the witness to gather extra clues.
>> Hoboes: Nobody believes them because they are always drunk and filthy, and a lot of them will probably lie to you for a $ 10 bill, but sometimes they really see strange things.
>> Rituals: You can perform rituals to contact the spirits, asking for advices and messages. They can be crucially helpful, but you can get hurt if you summon the wrong spirit.
>> Police and military database: you will find a way to access them only in a very late stage of the game, when you're dealing with aliens and real demons.
>>
>>381685619

> You can obtain various types of weapons:
>> Guns and rifles: this is all you have at the very beginnig, and it will be your main defense for the majority of the game. They can hurt other people like cultists and serial killers, creatures, mutations and aliens, but they will be almost useless against ghost, spirits and demons.
>> Amulets and blessed objects: they grant you bonuses against certain creatures and can be extremely effective to hurt them (for example, molotov of holy water can inflict serious damage to a vampire)
>> Prayers and magic formulas: they can be used against ghosts and demons to make them vulnerable or they can grant you a magic power for a short amount of time.
>> Alien weapons: they can be obtained in independent alien bases or military bases. They are powerful against almost anything, including demons.
>>
>>381685710

> There is a "power pyramid", an ecosystem of the paranormal. Different creatures, some more powerful than others. They will eventually interact with each other.
>> Example 1: You are walking in the woods at night, investigating, and you meet some hostile goblins. You extract your revolver and start fighting them, but you do not know that the area is in the territory of a Sasquatch. The beast is attracted by the noises and he come out of the bushes. Seeing this scene make him extremely angry, and start fighting both you and the goblins.
>> Example 2: a creature, like a Rake or a humanoid cryptid is chasing you. You spot a isolated house in the middle of nowhere, which is haunted by a violent spirit. Dispereted, you enter the house and hide in it, watching the monster through a window. But the creature stops out door. He fells the entity, he doesn't really understand it, but he knows is something he doesnt' want to mess with, so he run away. You think you are safe, but the door closes and the spirit is ready to deal with the intruder...
>> Example 3: You're exploring one of the many abandoned building in the city. You're doing it at night because you don't want cops to see you. At some spoint, you see a light at the end of a corridor, behind a door. You walk very slowly and apporach it, watching inside. Some teenagers with strange clothes are doing some sort of ritual. There are dead animals all over the room. A guy, their leader, is speaking loudly. Ancients shit that you don't understand. They keep going for like a minute. But something goes wrong. A pair of red eyes appears in the dark. A demon. The lights go off, you hear screams and sounds of claws and teeth. Silence. Then the light return. The figure stand in the middle of the room. All the teenagers are dead on the floor. The demon is watching you. They made the mistake of playing with demons, you were just watching. He's not interested in you, so he simply vanishes in the dark.
>>
>>381685806

>> Example 4: Very late game. You messed up with demons. Really bad shit. You always hear sounds, have visions of them. They want to kill you, and they can reach you at any moment. You are driving your car on a lonely road, when a light appear above you. The car stops, and something attracts you towards the light. It's an alien abduction. The aliens flies to a military base. You wake up in a cage, in a big room with tons of aliens (Greys), soldiers and scientists. Some aliens are walking in your direction, probaly they want to examinate you. But the ground shakes, and a big, flaming hole appears in the middle of the room. Unholy creatures and demons invade the room, slaughtering everyone. The militaries and the aliens open fire on the demons. With a spell or a QTE you manage to open the gate, but you still need to escape that mess.

> The creatures are divided in different levels:
>> Level 0 (the lowest): weird serial killers, psycopaths. In some rare cases their actions are influenced by the will of demons or other creatures, but they are "normal" people.
>> Level 1: Mutations and mostly-passive ghosts. Mutations are just mutated regular animals, like bears, deformed deers and cows, ecc. Spooky, but not really dangerous. The ghosts in this category are orbs, undefined human figures or simply lights. They can make sounds and move some objects. They can be really scary, but they won't harm you.
>> Level 2: Cultists, minor witcthes, servants of the Devil. They are mortal people who are in spiritual contact with demons, gods or even aliens. They perform rituals, sacrifice innocent humans and animals. If their lords tell them directly to do something, they will obey at all cost. Also killing them can irritates major menaces.
>>
>>381685906

>> Level 3: Minor cryptids and folklore creatures. Mothman, Sasquatches, various humanoids, Chupacabras, but also gnomes, fairies, trolls or little goblins. These are real paranormal creatures, that can really kill you. They are more difficult to find that the previous levels, but not impossible at all if you know where to search them. You have to follow the clues that appears on papers, on tv and on the internet (cases of multiple dead animals, local myths, testimonances on blogs, ecc)
>> Level 4: Major Paranormal Creatures. Vampires, violent poltergeist, witches, ecc. Even more rare than Class 3 creatures, these beings are extremely dangerous, with great powers and the ability of launching spells and curses.
Only a very prepared and informed investigator can handle this. Also, have you ever heard about prayers? Sometimes an Ave Maria can be more effective than bullets.
>> Level 5: Aliens. Greys and Reptiliands, but also minor species. They work with government and can be found in the deepest levels of the military base (and sometimes near it). UFO abductions can be seen at night, on isolated roads (if you are unlucky, you could be abducted too). In small caverns or very hidden places you can also finds secret alien bases: these aliens work alone, they are independent and against the government. In these bases, horrible experiments are conducted with humans, animals and other extraterrestials beings. Sometimes, large hybrids can escape the laboratories, roaming in the woods. These creatures are usually a Level 4 threat.
>>
>>381685998

>> Level 6: Demons. What's worse than an evil alien with ray guns and UFOs? Creatures from Hell, of course! They are the ultimate evil, the greatest threat. You can't kill them by mortal means. Get all the holy water, sacred weapons, spellbooks and amulets you can find, because when the ground will open and the Doomsday will come, you're gonna need them. Oh, and learn all the prayers, especially the “secret ones”.
>> Level 7: Great Beings. Are they even real? I don't know. Someone says you can find them, somewhere, somehow. Maybe you should go to that orange house in the sky and knock the door. If you ask kindly enough, they could open the door and let you in.
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