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How can we fix Skyrim's combat, lads?

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How can we fix Skyrim's combat, lads?
>>
Directional melee attacks with a new blocking mechanic to work with this. Different hurtboxes on enemy limbs each with a hidden cut/break meter. Armor and hurtboxes with different weapon resistances. Improved weapon switching system. Removal of pause healing. Enemies engage quicker after detection. Enemies alert when seeing death or corpses. Magic is more support based than direct damage. It's something I guess?
>>
>>381663149
DMoM&M my shit up
>>
>>381663149
>tfw no mod will ever fix it
>>
>>381664303
That sounds complicated and difficult to use, how am I supposed to sell that to normies for the tenth time?
>>
>>381663149
Make it like Dishonored.
>>
>>381664303
>Magic is more support based than direct damage

Had me until that. There's nothing wrong with being a fireball chucking pussy mage.
>>
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>>381663149
Fix?
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>>381665391
You show them clips of people's arms being cut off by a big sword. Blocking a big sword by angling a bigger sword to deflect it. Switching weapons to a bigger mace and breaking someone's helmet. Say it's the "Skyrim dynamic damage system" or something. Then people can post about how another game doesn't have it by name.
>>
>>381663149
Make it exactly like Dying Light's
>>
>>381665775
Dropkick based?
>>
Make it like Dark Souls.
>>
>Dodge button
>weapons actually have hitboxes, instead of being based on distance and where you are aiming
>better hit-feedback
>less sponge enemies.
This would make it much better overall, but it could be improved even more if perks were made like skills in dmc games, where you get crazzzy attacks that send enemies flying, or a dash-stab. Adding depth and more stuff to do would make everything 10x better.
>>
>>381665713
I couldn't think of a good way to make casting fun because I never played it much. I can't think of a good way to make blowing shit up with magic seem fun and not completely broken compared to melee combat. Maybe make damage spellcasting slower with more destructive results. Add quick casting utility spells like knockback, area denial, and self buffs for spellsword styles?
>>
Can't fix what isn't broken
>>
It's already perfect.
>>
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>>381663149
integrate the mods into the next title.
>>
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>>381666243
>>381666352
>isn't broken
>perfect
It's just barely hitting the bar of serviceable even with mods.
>>
>>381665720
R A R E TODD
A
R
E
>>
>>381666121
>less sponge enemies.

You know you really suck ass when you can't even make a decent character in fucking Skyrim
>>
>>381666153
Maybe making spells have a somewhat long charge time could be interesting.
So for example, a spell can annihilate most regular enemies in one shoot, but you gotta charge it for 5-20 seconds while dodging enemies attacks and such.

But just making spells more visually impressive would but a big leap really, skyrim spells look like shit.
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>>381666403
>rolling
>>
>Let Arkane make the next TES
>Let IdTech make the next Fallout
>Burn Bethesda to the ground
Leave Zenimax Online as ESO is a decent game
It's hilarious that Bethesda is the worst game dev studio under Zenimax at this time.
>>
If you wanted to play an open world rpg with good combat just play Witcher 3
>>
>>381666403
>Dark Souls roll fest

Yeah no
>>
>>381666495
>not rolling
https://vid.me/F1ZS
>>
>>381666403
lmao
>>
>>381666403
wow, that actually looks good. i'd play that
>>
>>381663149
Just make it like dark messiah. Literally can't go wrong.
>>
>>381666403
that looks fucking shit
>>
>>381666153
The most fun way to do magic in TES games is to let the player create their own spells by mixing and matching, and make more effects available. Turning knockback, area denail, and self buffs into effects you can combine would be great. For example, you could craft your own self-buff spell and lower its casting cost by adding in fire damage so you end up with a self-harming berserker rage. The freedom and creativity to approach problems in different ways is what really makes you feel like a wizard.
>>
>>381666635
that's a good idea
>>
>>381663149
>How can we fix Skyrim's combat, lads?
Make Necromancy a official Skill Line. Stop making us mod it in every game.
>>
>>381666828
but if player could make their own magic, how would they sell you magic mods?
But really, making your own magic in morrowind was super fun, I love to see the return of magic making.
>>
>>381666635
so, just add a kick?
>>
>>381666635
>Literally can't go wrong.
Todd: Hold my beer.
>>
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>>381667004
>next TES game has necromancy-based mage's guild quest line where you end up enslaving your comrades as undead and become a lich
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>>381667084
>>
>>381663149
First person melee combat will always be bad. No exceptions.
>>
>>381667157
>implying mighty boot wouldn't improve every game
>>
>>381667157
>I WILL WALK ONE THOUSAND MILES
>>
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>>381667151
This guy gets it.
>>
Same way you fix combat in any game. Make it Souls combat
>>
>>381663149
Skyrim's Neloth sucks. I miss getting him arthritis cream because he was so decrepit and mean that he couldn't and wouldn't get it for himself. Skyrim has him spelunking dwemer ruins like a scrub a tenth of his age. He really should have people do that for him while he kicks back and does magical shit.
>>
>>381667151
What if I want to be a good aligned necromancer?
>>
>>381667364
Souls combat is a shit.
>>
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>>381667484
>good aligned necromancer
Does not compute.
>>
>>381666598
Now if only the roll animation was a little slower and had more sound to it that would be a pretty solid mod.
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>>381667364
>>381667492
Souls combat is a rip-off
>>
>>381666403
What Dark Souls is this?
>>
>>381663149
You start by switching to Dragon's Dogma...
>>
>>381667484
Good and Evil barely even exist in TES lore, but Arkay is strictly opposed to necromancy as the patron deity of death and funeral rites. Using necromancy in Tamriel will get pretty much any crusader/paladin type to come after you.
>>
>>381667878
>caring what some phony self proclaimed god thinks of necromancy
>>381667548
A firemage can use fire to burn down a house. Does that make all fire magic evil?
>>
>>381667697
> only three attacks at a time

Yeah no
>>
>>381667650
It took existing mechanics, polished them up and put them in a good game. May not have invented it but sure as hell popularized it

There is currently no better melee combat in any game that exists than souls combat.
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>>381667980
>Does that make all fire magic evil?
Alright if we're going to argue about this, first we need to decide what form of magic we're using. If we're using Skyrim magic, then that doesn't require or alter alignments to use. In that case I guess you could be a good Necro.

Problem with that is you would need bodies to do your work, and even if you only use bandit bodies, Necromancy is seen as a evil in Skyrim anyways. You come rolling up to a small village with a dozen zombies doesn't make you seem like a good guy.
>>
>>381668262
>Go to Orc graveyard
>Contact Orc spirit
>Make contract with him so you can stuff him in bodies and he gets to keep fighting shit.

Necromancy is only really evil when its nonconsensual or infernal in nature. Hello Morrowind had a wall of text about how you could buy parts from local necromancy shops
>>
>>381667980
>>>caring what some phony self proclaimed god thinks of necromancy
If you don't care, then why would you care about being "good"? In TES lore, moral relativism is taken to the extreme where all the gods, aedra or daedra, are self-proclaimed "gods" and tons of them have completely conflicting value systems.

Like your burning a house down example. Plenty of the TES gods would love that, and some would only like it if you burnt down the house of their enemies, and others would see it as an immoral act no matter what.
>>
>>381668421
hmm, now that I think about it the first shop in the game of Skyrim has a raise zombie spell for sale. So whatever.
>>
>>381668262
Necromancy is only seen as evil if you suck at it.
If you can bring someone's dead grandma back to life just the way she was, you'd be hailed as the sequel to Jesus.
>>
>>381667980
Was the house filled with Mer?
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>>381667980
The highly educated or skilled don't seem to mind, as it's for an advancement in a field of expertise.

The common folk will frown upon it, as they'd view it as disturbing the dead. Superstition and Respect vs Knowledge.
>>
>>381668643
Raising someone's Grandma as a zombie is usually frowned on.
>>
>>381668828
Higher forms of necromancy can restore at least parts of someone's personality. If you're really fucking good at it, you should be able to bring them back fully, rather than as a zombie.
>>
>>381668915
hmm, well I wont argue with it. Just make Necromancy usable in future Elder Scrolls games.
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>>381668218
>There is currently no better melee combat in any game that exists than souls combat.
i can tell you dont play many video games
>>
>>381668218
>rolls makes you invulnerable
>trivialize the entire game

so gud
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>>381666403
thats not TES

thats literal CONSOLE TIER NORMIE SHIT
>>
Why is necromancy part of the school of conjuration, not restoration? You're not conjuring shit, you're bringing a thing back to life.
>>
>>381669196
>life
>>
>>381669196
It's more like you're re-animating a corpse than bringing it back to life, hence the limited lifespan.
>>
>>381666472
I think he's referring to the fact that bethseda's idea of a boss or hard enemy is just more health. Rather than any attempt to improve the AI or fight mechanics.
>>
>>381669196
It has something to do with bringing souls back from another dream-dimension or some shit
>>
This question is integral to the morality of necromancy.

Do souls, as the essence of who a person is, exist in the TES universe? I know there's souls stones that capture the living energy of things, but is that just a form of magicka, or an actual personal soul like Christianity has?
>>
>>381666403
So you spent a ridiculous amount of time modding the game and balancing the enemies, to end up with a knock-off dark souls. Why not play dark souls then and save all the time spent modding? Genuinely curious
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>>381669152
which is TES nowadays
>>
>>381666598
What mod makes the camera look like that during combat?
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>>381669583
Black soulgems are the only ones who can hold a sentien soul, isn't it? And they are banned in most of the contient.
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>>381669583
>Do souls, as the essence of who a person is, exist in the TES universe?
You can literally go to some of the afterlifes and find people there after they deaths, what do you think?
>>
>>381669684
You're better off asking on /vg/, I got that from there.
>>
>>381666403
What mods? I'd rather play a shitty Dark Souls than the garbage this is Skyrim combat.
>>
>>381669583
Yes. Although when you die you normally go to the Dreamsleeve and experience the afterlife you believe in while your soul is slowly bleached of memories to be reused later.
>>
>>381669401
That's not entire true though, if you play on a decent difficulty it's way more about the damage they deal than their health. It's all about getting behind cover vs dragon breath, dodging centurion's steam and getting the fuck out of the way of a 2 handed warhammer wielding bandit doing a charged attack.

The "sponge" effect only appears when you keep getting levels by using many different kind of weapons or crafting garbage and you end up fighting a high level ennemy with a shitty weapon and a shitty skill level
>>
>>381669693
I wasn't sure if that's just an ethical issues because they use the lifeforce of the "higher" races, but apparently the souls retain consciousness, so I guess that settles it.
>>381669767
That's not necessarily because of a living soul, though. It's just how it usually works in fiction because Abrahamic religions work that way.

So if a necromancer was able to specifically resurrect someone using their own soul, would that be considered less evil?
>>
>>381667484
You can still be officially sanctioned as a legal mage so long as the province you're in and your organization doesn't outlaw necromancy.

However, I would expect that a "good" necromancer would keep animating corpses and summoning skellingtons under tight reign, and probably use their talents most whenever the local clergy of Arkay can't get the job done by themselves. Though there's probably lots of room for good necromancers in magical research.
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>>381666403
>>381666598
>No parrying/blocking, using special weapons for certain enemies, using your surroundings to your advantage, etc.
>just roll, attack, roll ad nauseam
>This is good combat to soulsfags
>>
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>don't like roguelike games
>ToME is the only game where you can become a Lich
Swen, please save us.
>>
>>381670032
>The "sponge" effect only appears when you keep getting levels by using many different kind of weapons or crafting garbage and you end up fighting a high level ennemy with a shitty weapon and a shitty skill level

Autoscaling enemies are shit.
>>
>>381670151
Google Skyrim Undeath
>>
>>381670348
That's what's needed if you want players to be able to go anywhere at anytime and still maintain a somwhat balanced progression
>>
>>381666828
>The most fun way to do magic in TES games is to let the player create their own spells by mixing and matching,
Spellmaking in Morrowblivion was just another shitty gamebreaker where you only ever made meme spells that gamed the system to amplify an effect at a lowered spell cost. You did not "make" any spells, just fudged the numbers.

Fun magic in Elder Scrolls is literally using any school other than Destruction. Skyrim's magic is by far the best in the series. It cut out a bunch of bloat without removing a single meaningful spell effect, at the same time making Alchemy and Enchanting more valuable by making many effects like Fortify exclusive to them.
>>
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>>381670526
What if people can go anywhere at any time but some places are much harsher than others meaning that they will require skill if you want to get through them or perhaps just coming back when you're stronger, leaving the player curious about what is there as well as seeking to avenge their previous loses?
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>>381670376
I don't like mods. Most of them feel pretty half-assed. Worth of try though. Thanks.
>>
>>381670809
you mean like [every other fucking rpg]?

whoa....
>>
>>381663149

Make it more like Morrowinds where it actually feels like an rpg with stats that matter. The fatigue system in Morrowind wasn't the best, but it made you plan your encounters and bring along items that buff your abilities and regen whereas in skyrim you just run away and let it recharge in 3 seconds
>>
>>381663149
>have actual animations
>have actual sound design
>make it so that weapons feel like they're actually doing an impact
>make weapons more realistic
>make close quarters combat more realistic
>make it look like something from for honor
>>
>>381670809
Then you just go to a higher level place, kill shit by exploiting the ai and/or using all your accumulated ressources and you now have the magical sword of death that allows you to rape the rest of the game.

Morrowind has that in a sense.
>>
>>381666534
>ESO
>decent
you're a funny guy anon
>>
>>381671041
continuing: and if there's no better gear to get than you have no reason to go there which means you still end up following a pre existing path meant by the devs and you won't truly go anywhere at anytime
>>
>>381670792
>replaced fudging the numbers on spells with doing the same with alchemy/smithing
>>
>>381671041
That sounds fine.
>>
>>381671335
It's not though. You end up destroying the world really easily for like 50 hours because of a lucky find and it's boring as fuck
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The ability to create your own spells would be great, the biggest problem with vanilla Skyrim was that you were using essentially the same spells that you got at the very beginning of the game, they just got a damage increase through your talents which were rather lazily designed. Even the highest ranked fireball felt weak once you actually got past level 20 or so because you had to cast it upwards of 5-10 times on some enemies assuming you weren't using potion buffs.

So unless you were abusing blacksmithing potions and making gear with absurd stat buffs you went from being a godlike fireball throwing demon to a decked out scrub that would get manhandled by a bunch of rotten corpses.

Spells in Skyrim were best used as backup utility, focusing purely on spells the entire game wasn't only boring, but it ended up making your character a weak noodle in comparison to a generic sword & board fighter.
>>
>>381671449
You are incorrect. If there issue is AI exploits, build better AI to remove those exploits.

Anyway, I had a great time with a similar thing in New Vegas. I went north from Goodsprings and didn't want to mess with the fiends at the time so I stuck close to the mountains, not knowing at the time they were full of goddamn cazadors. My resources were totally drained, even with a tri-lazer I picked up from a fiend that wandered too close. I made it to the Stategic nuclear moose beer shack and was inside stocking up on supplies when I came across a closet in their basement which was full of explosives and even a goddamn missile launcher at level 4 with 1 missile.
I wandered back out, crossed the hill and then some 4 Cazadores came rushing at me all at once. I whipped out the missile launcher, fired and they all rained down gore in slow motion while all my limbs broke.
I limped on over to Westside, my character having become an Explosives build from the fun experience.
>>
>>381671449
that may be, but its optional and its rewarding, level scaling meanwhile has never been a good idea or well implemented in ANY game it shows up in

and its sure as fuck not rewarding with how it feels like you never increase in power
>>
>>381664303
I think there are mods that do everything you listed actually, even removal of pause healing.
>>
>>381671449
Having the world prebuilt to be spongey generic sameness no matter what is far, far worse than a world with no challenge and no loot.
Oblivion had this problem the worst of modern TES. If it wasn't a quest sending you somewhere you should never go in any random cave or dungeon because it's all generic, boring trash. There's no chance of finding anything interesting or challenging. Ever.
>>
>>381671771
>raising destruction doesn't up damage, only the elemental perks do
>gear doesn't up damage, just lowers cost
so fucking dumb
>>
>>381671776
There has never been an unexploitable Ai in any video game that allows this type of freedom of actions so that's not argument, you're just dreaming an AI that won't exist for decades if not centuries.

As for New Vegas, it clearly leads you to a specific path, yeah you can spend some ressources to try and go past the bugs but then you just end up facing deathclaws and super mutant and while you still can go past them you just end up gimping yourself and after what I assume would be a very tedious leveling process you'd just end up doing 70% of the content of the game over leveled whitout getting any upgrade and it'd be boring.

Which is why New Vegas clearly directs you towards a very specific path.

>>381671871
It's okay in Skryim, it has caps and limits depending on the type of enemy contrary to oblivion, you don't really find bandit wearing full glass armor everywhere
>>
>>381669152
Which is TES, yes. TES is not Morrowind anymore. Welcome to reality.
>>
>>381670526
>scaling enemies are needed to maintain a balanced progression

Please self terminate. I am serious. Nobody this stupid should be allowed to live.
>>
>>381672184
We've been over this, there's no real sponge if you have an half decent character

see>>381670032

If you consider that to be a problem than it really is more about the skill system in itself than the level scaling imo
>>
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>>381672454
Things with set strengths and weakenesses tend to have a a progression that is kept in mind but that doesn't make it mandatory. Being able to have areas that challenge you more than others is a good thing, and to use a buzzword, it's immersive.

Skyrim's leveling is only good compared to Oblivion's record breaking stupidity. It's still shit and should be improved if not removed.

Bethesda's AI is worse than most. An AI doesn't need to be perfect, but just throwing up your hands and going "ITS IMPOSSIBLE STOP BEING ENTITLED" is defeatist and stupid.
>>
>>381670150
Dark souls 2 added environmental objects like exploding barrels and ballistas that could be used against enemies. Of course there was always pushing them off cliffs and stuff like that. Of course soulsfags are fucking retards and think DS2 is the worst entry.
>>
>>381672772
No, it is sponge because then you need to minmax and never talk to anyone or you risk making enemies stronger and that's a stupid system.
It's a small step up from Oblivion's backwards anti-leveling where the best strategy was to stay level 1 or 2 forever while picking skills you would never use as your main ones so you could get stronger but the world never would. Absolutely baffling.
Saying there is no sponge if you manipulate the system is stupid. You could say there's no sponge if you use enchanting-alchemy-smithing reacharounds to make weapons so strong they crash the game every hit too.
>>
>>381666403
>fixed
Wow now I can make fancy shit in combat while the game is still a boring mess
>>
>>381672772
>half decent characters
>doing nothing but using the same weapon and making sure you keep up with the eternally upscaling enemies or be eradicated

You are not very good at this, are you?
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>>381672454
>There has never been an unexploitable Ai in any video game that allows this type of freedom of actions so that's not argument
>>381673138
>Bethesda's AI is worse than most. An AI doesn't need to be perfect, but just throwing up your hands and going "ITS IMPOSSIBLE STOP BEING ENTITLED" is defeatist and stupid.
>>
>>381669629
you can't waifufag in darksouls
well you can but you can't marry and shit
>>
>>381663149
Add directional attacks and directional blocking. Instead of just stupidly increasing damage, make weapon skills unlock new moves/abilities (parrying etc.) that would still require careful timing.
>>
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>>381669196
>>381669569
Because of the Lore implications
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>>381670150
what game would you consider to have good combat?
>>
>>381673971
A mod I really liked in Morrowind did something like that, Enhanced Combat. It's old, a bit buggy and honestly unbalanced but it succeeds in spicing up the combat. It takes advantage of the directional Chop. Thrust and Slash features of weapons and attacking to allow you to unleash combo attacks wit you chain the attacks together correctly, with each school of weapon having its own set of combos and more unlocked as you level up the school. What's nice is these can be daisy chained together smoothly, so if a combo goes Slash, Slash Thrust, you can use that Thrust to combo into a combo that is Thrust, Chop, Thrust.
It gives a reason for using what would normally be inferior combat attacks, keeps you moving during combat and gives some nice effects. It isn't perfect but it's a system I enjoy.
>>
>>381674212
Mount and Blade
Jedi Academy
Dragons Dogma
Various Legend of Zelda games
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>>381663149
not that hard really, just up the damage by like 3 or 4x for enemies and player. and increase the damage reduction from blocking to +90-95% against physical damage. some AI tweaks and you have yourself a game.
i play skyrim like this and it plays COMPLETELY different than vanilla. every strike matters, taking on multiple enemies is actually a challenge when everyone dies in just a couple hits including yourself
>>
>>381674839
____LOL____
>>
How should rolls work if we talk about the Souls style i-frames?

Should the frames be MUCH shorter or basically only let you roll your literal hitbox away from an attack?
>>
>>381674850
STALKER type hard mode where everyone dies fast is so superior to hp and damage boosting.
>>
>>381674850
>not that hard really, just up the damage by like 3 or 4x for enemies and player

[STEALTH ARCHERING INTENSIFIES]
>>
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>>381663149
>>381664303
Here's a pasta:
Ordinator - for perks. Overall improvement.

For melee:
Ultimate Combat 3.0 - best full combat overhaul
TK Dodge 3.0
Attack Commitment (or Mortal Enemies) - de-aiming the attacks of your character and your enemies so you get locked in place. The game then plays more like Dark Souls 1 instead of auto tracking Dark Souls 2
(optional)Vigor - Poise system

For Archery:
Nock to Tip
Archery Gameplay Overhaul

For Magic:
Spell Research
Apocalypse Magic
Forgotten Magic
Colorful Magic

For AI:
Combat Evolved
Revenge of the Enemies
Ultimate Dragons

Miscellaneous:
Customizable UI replacer
Souls Quick Menu - works well with Customizable UI replacer, better for switching your abilities/gear on the fly
SkyTweak and Grimy's Utilities to better manually balance your game because vanilla difficulty options are useless
SkySouls - for unpaused menu (works well with Souls Quick Menu)
Lock On - for locking your character onto enemies like in Dark Souls (recommended if you're playing with a gamepad)
Animations - for seeing your character drink potions manually. Prevents you from spamming healing potions and instead makes you time your heal as if you're drinking an Estus flask.
HitStop - visual indicator
>>
copy chivalry
>>
>>381675451
Stealth Archery is literally that already.
>>
>>381675462
Ordinator is crap, is this a shitpost?
>>
>>381675568
>>381675462
>HitStop

Yes, I guess it's a shitpost.
>>
>>381675568
No. Ordinator is the best perk overhaul. Period.
>>
>>381675223
not an argument
>>
>>381675568
Why don't you like it? It does a pretty good job of forcing you into character builds.
>>
>>381674839
m&b combat is the clunkiest thing i've ever experienced
>>
>>381675661
That freeze frame effect is present in pretty much every action game. It's a tiny mod, you can leave it out. The rest of the list is tried and true.
>>
>>381675786
>>381675685
Ordinator is absolutely fucking stupid for a general improvement list.
It makes everything gimmicks rather than actual improvements. Gimmicks can be fun but they certainly are extra-subjective and not for a typical improvement package, rather if you want to try something new.
>>
>>381675568
Use SPERG, it's better.
>>
>>381663149
>>381664303
make the magic like in Dragon's Dogma, there it's fixed
>>
>>381675686
>listing your opinions without explaining yourself is an argument
pot cock lad
>>
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>>381676131
>gimmicks
Nani sore?

Anyway I agree with this anon >>381675786
It's for RPG fans who like versatile classes. It really differentiates your builds which is crucial if you've been playing this piece of shit for a long time. That's why I also use Disparity and Imperious on top of it.
>>
>>381676596
post moar sexual orc women
>>
>>381673138
You can have some areas that challenge you more than other in games with scaling levels, that's the case for Skyrim. Some zones have monsters that are usually higher levels and some unique high level hostile NPCs can be found here and there.

As for the AI, all AIs in this type of games can be exploited because AIs don't exist. They're just a bunch of simple scripts and scripts can't predict every single possible situation when there are so many parameters. That's a simple fact that is neither defeatist or stupid, that's just the reality.

Designing a video game around an AI that top researchers around the world can only dream of ever conceiving on the other hand is pretty stupid.

>>381673671
Same weapon type, not same weapon you dummy. And you could just use multiple skills that synergise with each others. Like enchanting/blacksmithing to upgrade your armor and weapons.

You are not very good at this, are you?
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>>381677178
What are you, a race traitor?
>>
>>381676596
What do you mean? Have you even looked at the mod page? It's gimmicky as all get out.
>Drink this potion that hurts you, if you survive you get 3 extra perk points!
>Make a tower below you to do more damage with magic as a perk!
>Play your drum to make earthquakes perk!
>Now you use Vanician magick perk!
It's all gimmicks. It might be interesting but it doesn't make a good general overhaul and most of them being tied to perks is pretty nonsensical.
>>
>>381677284
>>381673138
Stop redditposting.
>>
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>>381677338
Some races are just superior.

moar pls
>>
>>381677640
SJWs ARE RUINING MY VIDYA REEEEEE WOMEN ARE DUMB WHORES REEEE


There you go.
>>
>>381677762
>>381677762
Oh, so you were just a shitposter all along. I guess that explains a lot..
Just report and ignore him then.
>>
>>381667151
Wrong. Only mods provide decent magic playthroughs.
>>
>>381663149
1. Remove the ability to move while attacking.
2. Add proper hitstop and hit-stun.
3. Remove random procs.
4. Vary animations so you have various thrusts and swipes that cover different areas.

That's a start, and it's pretty simple stuff.
>>
>>381677531
They're perks because that's how bethesda's frankenstein engine handles abilities and that's really how you should look at it, special abilities in other RPGs. Did you even play with it? You should give it a try before making a judgement.
>>
>>381666029
It'd be better to make it like vermintide honestly.
>>
>>381678148
I've played with it, that's how I know how stupid it is and why I'm trying to save others the wasted time.
>>
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>>381676596
Not that anon and I actually like Ordinator (despite the creator) but
>Heavy Armor tree is focused around placing banners and standing in their AOE for buffs, and enhancing followers
>Every crafting tree has you upgrade a workstation into a super special unique version for bonuses
>Every crafting tree's (except Alchemy) capstone is using your unique workstation to make a single item with a somewhat large bonus
>Alchemy's capstone has you drink an extremely deadly poison and gain perk points and an Alchemy bonus if you survive
>Pickpocketing tree is focused around marking a random NPC in a city who will have extra loot for you to pickpocket
And that's not even to mention when it used to get updates it would always have huge changelogs of nerfs and removals as if it were some MOBA rather than a mod for a single player game. If you look up Enai you'll find a lot of posts from him in the League of Legends forum and it shows in all of his mods. Like one of the One Handed perks being almost literally Fiora's ult.
>>
>>381677952
Now THAT sounds like a proper reddit post

>>381677929

What about slightly more monstrous orcs?

On one hand they're a bit scarier, on the other hand it just makes the raping part kinkier
>>
>>381678106
Not all of it is simple thanks to Bethesda's retarded engine. As far as I know you can change existing weapon animations however you want but adding new sets is nearly impossible which is why we still don't have spears.
>>
Replace it with Dying Lights combat. Id say Dark Messiah but Dying Light feels alot slower and heavier.

Kick should replace the stereotypical bash in every First Person game, I cannot think of a FPS that had a kick function that was bad, it always makes a game more enjoyable
>>
>>381678375
What other perk overhaul do you recommend then? PerMa?
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>>381678376
I'm aware. It's still fun and varied which is my main point. Maybe it's easier to swallow for a D&D player? Skyrim is already bland and tame and every playstyle feels the same in vanilla so I see Ordinator as a welcoming change in the gameplay department. Again, like this anon said >>381678148 Look at perks as RPG abilities.

>>381678426
>monstrous orcs?
Yeah I have those aplenty.
>>
Anyways, what's the best Necromancy mods?
>>
>>381676364
You asked what games I thought had good combat, and I gave my opinion.
Jedi Academy has combos executed from wall runs and backflips and shit.
Mount and Blade has directional blocking and you have to keep your weapons length in mind.
DD is kind of shit, but at least it doesn't have a roll (except for one class) so blocking is actually useful instead of being a crutch.
There are probably a bunch of games better than the ones I posted that I haven't played so I'm kind of talking out of my ass, but that doesn't mean that soulsborne is the peak of video game melee combat.
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>>381666403
>this patchy garbage will undoubtedly be better than whatever bullshit ends up in skyrim 2: todd's revenge
>>
>>381678969
There's Undeath and Erkeil had some necromancy mod too but I've never really tried them. Spell packs also tend to have some necromancer-themed spells.
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>>381678969
Undeath
Corpse Preparation
Ordinator
Undead FX

I think Forgotten/Apocalypse/Colorful magic adds some necro spells but I'm unsure.

Maybe check out some vampire mods because in TES vampires are pretty similar to necromancers. Like Better Vampires, Sacrosanct and Royal Bloodlines.
>>
>>381663149
Bring back knock down when stamina is low. I.e. you have low stamina and are hit by a power attack you get knocked down It would actually make stamina important instead of just a gauge to hit harder. different weapons would have higher chances too. Warhammer needs more stamina to stay up than sword etc. Also get rid of kill cams they suck ass.
>>
>>381679028
There's plenty of good games with good combat if you're willing to stretch a bit with fighting games or character action games.
>>
>>381679108
>skyrim 2

You mean oblivion 6?
>>
>>381665726
You spelled Radiant Damage wrong.
>>
>>381679517
Try out Vigor.
>>
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>>381663149
Fucking Neloth that bearded bastard
>>
>>381679517
There are many mods that add more functions to stamina like buffs/debuffs, risks of injuries etc.
>>
>>381664303
>Magic is more support based than direct damage
I got something better, here: kys.

>a support class
>in a single player game
>paired with dumb AI

are you out of your mind? it's like injecting steroids into a pile of shit
>>
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>>381678426
>orcs
hurr
>>
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>>381678847
Skyrim in general is like most of D&D and Ordinator is like 4e. I think it's good and appreciate that it's different but it might not be other people's taste for that exact reason so it's a little silly to call it an overall improvement. imo SPERG fits better as a perk mod that spices up perk trees without taking as many liberties.
>>
>>381679879
Too smooth.
>>
>>381663149
Copy Dying Light and Dark Messiah.
>>
>>381679613
It's weird that they picked Neloth because his big thing in Morrowind was being a thankless, old as fuck grump that was stuck in his ways.
I'm somewhat glad they didn't pick Fyr though, since it would seem a bit too much favoritism and ridiculousness. He's already far out in Morrowind, a pretty far out game itself by being so over the top super-wizard hero.
The characterization they did with Neloth in DB was just Fyr though, I'll admit that.
>>
>>381663149
>>381666403
WEIGHT
>>
>>381666153
But magic should be broken its fucking magic

>could always take the morrowind approach and add reflect to everything
>>
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>>381679928
>without taking as many liberties
I guess? Which is why I personally found it boring and I recommend Ordinator over it. List here >>381675462 is not be-all end-all lol.

Mods are highly subjective which is why modpacks hardly work out. All this talk to say how a mod is good but some might prefer this other one is kinda pointless. We all know that.

Also why are you posting Enai caps? It's not really relevant and everyone knows that he's a sperg. I'm not promoting his behavior if I like some of his mods.
>>
>>381670792
>Fun magic in Elder Scrolls is literally using any school other than Destruction
i don't see how
>conjuration: raise dead, conjure shit, sit back/attack with conjured weapons
it's like being a warrior with a companion only more flashy
>restoration: turn undead, heal, ???
i don't know how you're supposed to kill with restoration without mods, unless you're going paladin, which is basically a buffed warrior
>illusion: calm, buff companion, turn enemy berserk->sit back and wait till combat ends->"fun"
>enchanting: a buff to any other class, no playstyle
i agree that destruction is boring though, it's just right click, left click->loot

the most fun i had was with sword+shield+bow+stealth
had to pay attention when to strike, block, guard break, stagger
i guess it was fun because i actually had to do something to win
>>
>>381679928
I see no issue with his behaviour here. I'm pretty sure he's just half joking here.

>howard in captcha
>>
>>381680689
Requiem is a mess anyway.
>>
>>
What are the best mods for unarmed combat? I'm talking overhaul + animations here, one mod or multiple mods are fine.

Also related - what is the best mod for unarmored style? I don't like the idea of leveling alteration just for mage armor perk.
>>
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>>381680042
Yeah, I do get why they didn't pick Fyr. The guy is completely whack, even for Morrowind.
>>
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>>381680801
>tfw she'll never beat you up and take you to her breeding rape den
>>
>>381679928
SPERG is better for a general overhaul. Ordinator can be fun but I wouldn't recommend it if someone is just asking for General advice on improvements.
Ordinator is, as said, a gimmicky change that basically adds macro abilities with recharges and such. SPERG is an overhaul of the existing stuff to make it more interesting and actually work well. SPERG is wildly different and better from Vanilla, but you can still see it from where you're standing.
>>
>>381663149
https://www.youtube.com/watch?v=V8dbNTiJtSE
>>
>>381664303
>it's another directional combat episode
>>
>>381667004
>conjuration is 50% necromancy with half of the perks being directly related to undead
>still bitches that necromancy isn't in the game

so this is the power of spergs?
>>
>>381681034
>tfw the only reason I'm currently working out is to build up a body that a woman would want to rape

Don't judge
>>
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>>381680456
I know. I just think he's a funny dude and I don't see people talking about him much.
>>
>>381681421
Necromancy in TES backstory is very much a different thing from Conjuration.
>>
>>381680853
http://www.nexusmods.com/skyrim/mods/20923/ + http://www.nexusmods.com/skyrim/mods/73921/ is essential for melee

Also http://www.nexusmods.com/skyrim/mods/9247/ if you want to block

animations:
http://www.nexusmods.com/skyrim/mods/13281/ (just install the animations)
also >http://www.nexusmods.com/skyrim/mods/50416/? for kicks

Honorable mention to >http://www.nexusmods.com/skyrim/mods/9421/

Xidix's unarmed animations
https://mega.nz/#!GVM13QjD!kHcep2NYnFlW8kPgR2wRg8nATbH9V6z5MSoXShdaQno

Also:
http://www.nexusmods.com/skyrim/mods/68425/? for monk perks
http://www.nexusmods.com/skyrim/mods/16127/? for spells
http://www.nexusmods.com/skyrim/mods/40825/? for spells/enchants
>>
>>381666403
>tfw no Tk Dodge in the special edition
>>
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>>381681752
He once quoted me in that comment section. I called Sacrosanct a nice spell add-on for Better Vampires and he took it the wrong way. Mind you the rest of my post was me actually recommending his Ordinator, Imperious and Wintermyst.
>>
>>381665545
this

make the combat focus on commitment of attacks
>>
>>381665720
>You start running, so you can buy my game
>>
>>381681752
Man, that guy is such a weenie.
>>
>>381681790
Thanks famalam
>>
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>>381681690
But muscular amazons are usually depicted raping boys, twinks and even girls not big beefy warriors no?
>>
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Has anyone made a mod that replaces Heimskr with Alex Jones?
>>
>>381665720
Never should of preordered your game.
>>
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>>381682591
Amazon women are too rare I don't think I'll ever find one. I'd be happy with a regular very lusty and agressive woman. And I don't want to be beefy, that's just gay, I want to be lean and chiseled. I'm hoping a hot body and a shy personality will be a good way to get assaulted.
>>
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Keep it simple but give it a bit more depth.

For the most part copy Souls combat, but change these things.

Four attack types, vertical and thrust, and horizontal and diagonal.

Dodging forward or backwards causes your character to duck too, meaning you dodge horizontal and diagonal attacks but get hit by thrust and vertical, sideways dodging lets you dodge vertical and thrust, but gets you hit by horizontal and diagonal attacks.

Instead of a simple crosshair, you have a line that shows you how your attack is going to swing, a vertical attacking weapon has a vertical crosshair, a horizontal a horizontal, a thrusting a circle with a dot in the middle etc, and when a weapon has a moveset that can say, thrust and do horizontal, you have a horizontal line going through a circle with a dot in the middle to represent this.

In this way you can aim your attacks precisely without having to resort to clunky directional combat the likes of which are in Mount and Blade.

Attacks have animations that have to be committed to.

Health system is replaced with three tier health system, blood, trauma and fatal attack zones. An enemies heart, throat and head are critical zones with very very few hitpoints, landing a good hit on these zones (especialy if they're not protected by armour) is an instant kill. Armour uses a damage threshold system that totally negates all damage under a certain value.

Any attack that deals cleaving/slashing damage takes a chunk out of an enemy's blood bar and starts them off bleeding, you can compound the bleeding effect with successive attacks. You can technically win a fight by dealing one slash and just hounding the enemy to make sure he never gets a chance to bandage or heal himself.

Trauma is any damage that doesn't cause bleeding, and instead damages limbs and removes hit points from an enemy's trauma bar. Crippled limbs cannot be used, once a trauma threshold is hit the enemy passes out, you can then insta-kill them or leave them alive.
>>
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>>381683220
Whatever floats your boat, anon. Or whatever stiffens your peenus weenus in this case.
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