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why

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Thread replies: 47
Thread images: 9

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why
>>
Why not
>>
Fuck, that's an awesome art style.
>>
Girls dig it. That's why.
>>
>Pants that let your ass exposed
woah shit, it sound kinda useful but extremely stupid.
>>
>>381636107
Oh shit, this game was awesome. I forgot all about it.
>>
Brilliant fucking game.

I could never get over the protag's getup though.

I was just thinking this today: would you guys be alright with a remake?
>>
>>381636618
I'll be alright with you fucking yourself
>>
>>381636618
Final Fantasy 12 shows how beautifully Yoshida's art translates to 3D modeling. I'd love a Vagrant Story Remake (helmed by Matsuno).
>>
>>381636107
Woah, Final Fantasy XII Zodiac Age looks cool
>>
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>>381636315
It's pretty gorgeous in general, especially for a PS1 game.
>>
>>381636724

It's one of the only games that I would be okay with streamlining a tad.

Some of the design decisions were fucking horrific.
>>
>>381636934
On the fly weapon switching would basically rectify everything I dislike about this game
>>
>>381636845
It was hard as fuck though.
>>
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I'm not even gay but the things I'd do to Ashley Riot.

Its a risk he could most certainly break.
>>
>>381636107
It's where he keeps all his weapons.
>>
>>381636107
The chaps?
>>
Childhood is sympathizing with Ashley, adulthood is realizing Rosenkrantz was right.
>>
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>>381636107
I couldn't wrap my head around the combat.
I was in the first dungeon, squashing things like no tomorrow but I couldn't understand HOW or WHY I was doing so well, so I stopped playing.
>>
>getting the holy win

feels good man
>>
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>>381637208
Is it gay if I want to feel Sydney's metal hands on my back?
>>
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>>381636618
I'm not sure if they could properly recapture the aesthetic, honestly.
>>
>>381638580
Not gay but I'd be worried about horrendous flesh wounds
>>
>>381639508
I was thinking he'd be a good back-scratcher if you were careful about it.
>>
>>381638862

Just take Xenoblade Chronicles 1's art style and tone the color palette down.

It'd match just fine.
>>
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>>381636845
>no one will ever make an indie low-poly game that uses it as a medium instead of an excuse to not spend time on the art
Life is pain.
>>
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>>381636107
>square will never make games that aren't Final Fantasy ever again
>they won't even make spinoffs
;_;
>>
>>381636107
Sexy
>>
>>381641187
>>square will never make games that aren't Final Fantasy ever again

You realise it's set in Ivalice right?
>>
>>381641625
I mean, yeah, but only barely.
It was originally planned to be standalone.
>>
>>381636618
A lot of content was cut from the game's second act due to disk space limits... it's kind of telling how quickly things start to move, with less buildup and exposition between cutscenes later on. If it's ever touched on again I would hope they're able to implement the entire story they had planned.
>>
>>381641187
>aj durai

isnt that the guyy from fft?
>>
>>381636315
It holds up even better when scaled to a higher res
>>
>>381641625
What's the chronological timeline of all the games set in Ivalice?
>>
>>381636618
Still maintain VS as my favorite game of all time. From the aesthetic to the soundtrack to the fantastic localization to the wacky homoeroticism to Callo's sweet hips to the dungeon crawling to the gameplay, even the autistic crafting system, this was THE game for me. The game that just hit all the right notes for me personally.
>>381642761
Yep. Game has multiple nods to FFT, particularly in the endgame gems.
>>
>>381643739
But how's the story?
>>
>>381636107
Gotta let 'em breathe.
>>
>>381636107
Question. I only played the game up until you leave the first underground area after that giant bull boss. There's tons more after this right?
>>
I loved the game but cmon, taking low poly screenshots and trying to say it was good artwork is retarded. The game looks like shit.
>>
It also had "achievements" in the form of quests.
>>
>>381643824
Fast-paced and self-contained. It's pretty well-written because it doesn't have to carry itself so far. It has a pretty satisfying sequel hook at the end that of course is never expanded on.
>>381644020
A lot, that's still very early.
>>381644109
I disagree highly, a high poly count does not mean your art direction is top notch. See something like Battleborn.
>>
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>>381643824
It's pretty solid, and the dialogue is all fantastic.
>I SPIT ON YOUR TRUTH!
>>
>>381636107
this game is fucking retarded. you only do 1 damage and have to beat on bosses for an hour to kill them
>>
>>381644643
>switch weapons
>if for some godforsaken reason you only packed one damage type, stick a gem on
>use the art that does damage equal to your missing HP
>use magic
>attack a different body part
>>
>>381644596
Seeing this cutscene play back in 2000, with the music timing and the reinforcements line made my dick hard as diamonds.
https://www.youtube.com/watch?v=4rUsyNFqzFw
>>
>>381644020
Tons. And the new areas exclusive to NG+ make the game about 25% bigger the second time around.
>>
>>381638862
The cool thing is that the lighting is not dynamic, the shadows are part of the model texture specifically so that this character could drawn in this scene.
Thread posts: 47
Thread images: 9


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