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I'm extremely afraid of the open ocean. Is this the game for me?

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I'm extremely afraid of the open ocean. Is this the game for me?
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>>381631008
Yes, the developer ruined the game by making all the creatures look extremely cartoony. You will absolutely not be frightened
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You'll be fine OP.
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>>381631008
I am too OP, it's why I fell in love with subnautica
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>>381631008
There is zero spooky about the game, it's just a neon aquarium. Even the big creatures aren't very scary looking. Like tye other anon said, they are too cartoony.
>>
>Scary
>Subnautica
This meme again
>>
No, because much like any early access game, it is significantly less complete and polished than all official media makes it look.
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>>381631548
Have they fixed the wildlife clipping with terrain yet?
Cause last time I wandered near a reaper zone in my sub the thing came out from the hill behind me and latched on.
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>>381632129
Yeah they fixed that
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>>381631008
When you just start and don't know anything about the game it can be quite terrifying. Once you've seen a few of the "scary" creatures though, it becomes dull rather quick. Somehow the giant floaty sort of whales are more spoopy than any of the predators.
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>>381631548
This. The game is less scarier than it looks.

I would talk about BaroTrauma since its a fucking majestic 2D simulator-indie game but as far as "i wanna get scared from the deep sea" it doesn't work either since you are either totally safe in the sub or you can see any monster incoming 2 miles away.
>>
>scary
lol no. its still a fun aquarium game.
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>>381632129
Kind of, instead of clipping through it will go over it. Unfortunately this means, and I learned this the hard way, they can essentially follow you onto dry land.
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>>381632221
Do people actually play Barotrauma now? I remember when dev-anon was posting threads for it and the /v/ server was pretty much the only one that existed, and stopped existing before or shortly after the thread died.
>>
also does this game have a chance in hell of being "done"and leaving EA anytime soon? its coming up on 3 years now.
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>>381632497
I think it's supposed to release in August of this year.
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>>381631548
don't be such a sad old man
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>>381632418
Honestly i heard about it from a thread but never saw the dev posting here. Yeah the game keeps getting expanded and being made more and more complex, which is nice. But i think that the side-view 2D is gonna become an issue soon. The game would work better as a 3D FPS game, like HMS marulken.

But yeah, there are basically 2 monsters that actually are a threat, and after your first encounter they aren't scary since you can see them from the radar anyways. I am not one to dive into the old caverns to pick the shit while fending off parasites and crap so i wouldn't know about that. But barotrauma is sadly not much scary.

There's this third person submarine game that was aiming up to be quite fucking scary. Full exploration of an dystopian future where everything is underwater. Forgot the name of it tho.
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At first with no guides sure
Later in the game as soon as you realize nothing can threaten your Sub/Prawn suit it's not really threatening at all. Like reapers who fuck you in the ass early don't do shit to your sub or prawn suit, at most 15% of the prawn suits HP.

It's a fun game but the threat factor is non-existent later in the game (like a third of the way in maybe less).
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>>381633276
>he hasn't played the silent runnings update

They made the cyclops sub a weak piece of shit now. It can be destroyed by sand sharks now
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>>381633238
that webm caused me extreme unease.
I think I could only play this game with co-op/
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>>381633351
Great I hated using it anyway outside of being a mobile base.
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>>381633238
>getting spawned literally right behind the engines

oh god, RIP in piece anon
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I also have a fear of the ocean anon, don't listen to these guys, they are scary fish posters trying to get you into the water. If you are like me the game will scare the shit out of you. The biggest fear in this game is knowing that there might be some massive fish watching you from a distace, there's been a few times I've played and looked behind me to find a leviathan chasing me. The sound immesion is 10/10 and you can be sure if you play this at night with the headphones on full blast, you'll at least feel uneasy.
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>>381633614
Seamoth is your best buddy in the game anyway.

Fast, tiny and barely uses any energy (plus you can load up on power cells with the storage compartment)

Only downside is you can't really go that deep, but that's what the PRAWN suit is for
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>>381634102
Also it breaks easy from creatures. The prawn suit with a grappling arm is equally as mobile imo and barely uses energy with the upgrade for it.

Rather use the prawn suit over the manlet mobile :x
>>
>>381633538
you're in luck
the developer is working on multiplayer

stay tuned to early access for more, maybe in 2084
>>
>>381631250
>He actually believes that

The Reaper could be wearing a fucking clown nose and party hat, it's still scary to see it's silhouette in the distance or have my seamoth suddenly grabbed by one.
>>
>>381634296
Yeah, multiplayer is just a few lines of codes to add to a game, how dare they not do it.
>>
Here's a cool /v/ hint OP: The more people you see try to be tough guys and say a game isn't scary, the more likely it actually is.
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The creatures aren't that spooky, but swimming out into the ocean and looking down is.
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>>381634735
>tfw reach the floating islands to the south east(?)
>time to go back
>oh cool a little lagoon thingie in the middle
>Jump straight down, facing down
>absolutely nothing but deep blue
>immediately paused the game and alt-tabbed out

As long as I can see the bottom/floor I'm fine but holy fuck not seeing anything in any direction scares the shit out of me
>>
Why are people suddenly saying Subnautica is not scary? They played? To what depth?
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>>381634991
ah shit that was the wrong webm
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>People really believe that monsters stop being scary if they look silly.

It's completely irrelevant if they're threatening.
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>My young are swimming for the shallows. I thank you
>Their freedom is my end
>Farewell...friend...
>>
>>381635091
I fucking hate that webm.

>>381635082
Once you get used to seeing the monsters, it's not AS scary. Part of the appeal is not knowing what is in the inky blackness. The devs should just keep adding horrifying sea life once they release the full game.
>>
Has the performance improved? Last time I played I was getting nonstop stuttering and broken geometry on a new game.
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>>381635250
Fuck that. The dev should just hide the source code and never leave a way for people to know what he added and never mention what monster he added or what change he made.

Imagine being used to seeing all the fish then suddenly the devs without anyone knowing pushes an update that removes the most common fish and you have no idea why you dont see as many fishes anymore. And instead maybe at the dark of the knight you hear strange sounds and maybe a patch of blood in a general direction, all the while the dev denying to state what he did to the game.

now THAT is creepy.
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>>381631008
The darker parts of the ocean never stop being extremely tense even after you know what threats are around. Though they should put more large threats like the reaper around the open ocean, the only other leviathans in the game are in specific underground locations you gotta go out of your way to find.

Also being underneath the Aurora on the side facing the abyss is absolutely horrifying to me.
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>>381635389
I think so, but I haven't played the newest update. This is the only game I'd be interested in getting a VR for. I would have a panic attack.

>>381635419
>hiding source code
Autists would find it in 10 min for their faggy YouTube let's play. Really they should add more squid things and predatory monsters with tentacles. Just add them in randomly and don't release a developer blog update.
>>
Definitely agree that the devs should just stealth update games with creatures.

No patch notes or anything, just an "update required" and adds terrifying creatures at unknown locations
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on a side note, have they finally optimised the loading times?

Last time it ran like dogshit i had to refund it
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>>381635632
I dont know how to hide things from the public but still do it.

No more blog update unless for non--sea creatures. No more public change log or source code for the creatures. Maybe make the creatures only appear after a timer post-update.

The best fear is the fear of the unknown.
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>>381631250
this - Valve must burn in hell for popularizing all the shittiest trends (mandatory drm-client, trading lootcrate virtual keys, cartoony style)
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>>381635790
load time is definitely faster than before.

I remember buying subnautica before they put that alien gun on that island and it took nearly 4 minutes to load whenever I hit "continue" or "new game"

Did a new game yesterday after downloading the newest patch and it took only ~30 seconds to load
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>>381635869
>cartoony style
bruv this has been around a lot longer than TF2 you know
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>>381635869
you could at least try.
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>>381635805
Yeah they can definitely stealth add stuff, but you'll always have someone find some way to spawn in the creatures to ruin the fun. Just don't watch the videos. I definitely want eel creatures and want an anglerfish creature in the darkest depths.
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>>381635971
but it was never as popular. JSR's and XII (or whatever that game name was) cel-shading didn't fire up the game devs' hearts until valve has opened the floodgate (and shitty jornos spreading the idea of cartoon's long-holding style of rendering even with low-poly counts)
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>>381636064
>>381636064
I wish the mesmer was more scary

I can never get it to actually "mind control" my character and when it does it only bites and takes ~10-15 health from my character
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>>381635431
delete this please.
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>>381636135
There's also WW, and Killer7 and I'm sure I could list more if I thought about it. And if we're just talking general cartoony styles Psychonauts was always well regarded for its style. Kind of a stretch to blame Valve specifically for it.
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>>381636064
It would still be better for the scares.

Of course everything he adds will have to become public at some point. But the more time it remains hidden the more people will actually be scared.
>>
Depends on what aspect you're frightened of it for.
If it's the depth then the game is childish, except for the caves(which can be just as deadly five feet underwater), you can pretty much swim from the deepest point to the surface in one breath with one or two tanks of air. It makes it function better as a game, but the atmosphere of not knowing what time it is because the sun doesn't reach that deep doesn't apply anywhere.

The game is generally good, the twin pillars are exploration and atmosphere.
Unless you really fucking like the atmosphere and can somehow keep enjoying it with very little to actually do, it's only really good for one long playthrough where you explore everything.
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>>381636241
Imo anglerfish should work similar to real ones. Make a super rare glowing ore that fish congregate around and an anglerfish creature that has a spindly thing that glows very similarly.

>>381636332
Yeah he definitely should do stealth updates. I also think he should do very alien sea creatures beyond what he's done. Weird asymmetrical ones come to mine like the moties.
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>>381636325
i'm generally okay with cartoon style, when it FITS.
When I'm trying to play survival horror I'd like to have as grim and photorealistic picture as current hardware allows, and not selection of villains from Finding Nemo.
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>>381636517
It does fit and it is scary though.
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Out of all the open world early access survival games is this the best? I want to buy one, but only the best one.
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>>381636515
Yeah. Or something REALLY lovecraftian like pic related.
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>>381636732
>some REALLY lovecraftian like fish that look like real life fish
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>>381636660
>i wanna buy one but only the best

This is a retarded mind state. There are several open world early access survival game and each one is different.

Rust, player unknown battlegrounds, DayZ, Subnautica, Haven & Hearth, Project Zomboid, Subterrain, Death Road to Canada

Every single game is different in its way.
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>>381636612
to you and developer, maybe - but for me it screams "i have no concept of theme complementation with proper art direction, but I sure can do a mass-appealing pixar rendering"
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>>381636840
Yes because sometimes reality can be stranger than fiction.

This could also fit the bill
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>>381633732
what is this and why is it bad?
>>
I honestly like the game but finding specific resources and blueprints is a pain in the ass. I hope they upgrade the cyclops with a scanner room.
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>>381636732
Those are all based on real abominations in the deepest part of the sea. I remember seeing that sub with spider legs on on webm and realizing that Subnautica is missing ocean floor creatures like crab monsters.
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>>381636940
Wow look at that cartoony neon blue how can you take this seriously
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>>381636895
>It's the majority that is wrong, not me!
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>>381636895
Well that's your opinion. See >>381634393
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>>381636964
Your spawned near an area with repears and iirc warpers, which shit on you early.
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>>381636987
What sub with spiderlegs. You mean that clip from another upcoming submarine open world game?

i think that part was from a weird underwater spider monster that took the yamato as its back-shell
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>>381637018
Ignore typical deep sea fags, to them a regular jellyfish is an eldritch abomination of insanity inducing terror.
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>>381634991
That webm made me laugh.
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>>381637048
k, will try it out, when it leaves early access (framerate stutter on max is pain in the ass), just to check out how actually scary the bastard is
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>>381637018
>neon blue on tail and mouth, where there should be no light
>no human feature at all
>wierd almost machine-like simmetry
>tounge is also maybe a tail
>there are several of them flying around

Yes i do find it scary.
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>>381636895
is that really the character you play as? lmao
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>>381637018
there are many historical cases of majority being wrong, mate
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>>381631008
it'll be scary for about 15 minutes until you realize the AI is dumb as fuck.

>mfw kiting reapers around like the bitch niggas they are
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>>381636895
When are they going to add the female playable character?
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>>381637113
Yeah that's the one I couldn't remember what it was from. The game needs more arthropods.
>>
Bought this game, gonna play it later tonight when I get home.
What am I in for /v/? Can I make a big comfy seabase in this game?
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>>381637286
why would they? you never even see the playable character anyways
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>>381637187
Replying to the wrong post my man.

>>381637216
Uh yeah but you never actually see his face.

>>381637229
We ain't talking objectively being wrong we're, talking about subjectivity which is what happens to be pertinent when discussing an entertainment product.
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>>381637335
Yeah you can boy'o
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>>381637397
>talking about subjectivity which is what happens to be pertinent when discussing an entertainment product.
sure thing
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>>381637335
Yes. You can even fit in trash cans, beds, doors, desks, windows and paintings with custom images from your PC. The design for the underwater bases is odd but still quite comfy
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>>381637349
Not that poster but I'm a childish fetishist to the point that I would mildly appreciate looking down and seeing a female bodysuit. I'm hardly clamoring for it, but it would require very little work for them to slap in.

>>381636964
The ship crashed, it leaks radiation. The most dangerous cunts swarm around it. That's pretty close to it, probably wouldn't affect much as you're still in the starting biome(you always are, just location moves around a bit.) But you'll probably hear their roars every now and then.
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>>381636895
WE
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>>381637475
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>>381637474
Fuck yes this looks maximum comfy.
Can you build/customize your own vehicles too? I need a comfy submarine to go with my base.
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>>381636860
Great reply you brain dead tard. By best I obviously mean "in the most playable state with the most content" I hear how DayZ H1Z1 Ark are broken messes.
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You know, people shit on Early Access for a lot of reasons and many are valid but I just realised a major benefit of it: The devs get feedback and ideas from actual players.

Because let's face it. Every time a game is dumbed down or complicated features cut out, it's always some focus group or 'professional' playtesters paid to make the game accessible to morons. I don't recall seeing anything like that with early access games.
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>>381637719
Yeah my nigga you can
Add a bed to that bitch, whatever you can fit, it's a mobile base.
>>
>>381637719
Yes and no. Layout no. Shit like lights or a stun weapon and smaller tacked on stuff yes.
>>
>>381637719
Only to an extent.

You have a minisub, a sector for your underwater base that becomes a sub-park in which you can upgrade the sub, an underwater mech which is kinda useless but you can do the same thing with the underwater port, and there's a giantic sub base hard to drive but it also has another integrated slot for one of the two vehicles.

You cannot change color or design to anything tho. Except the outside color of the giant sub i think
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>>381637829
>sleep inside Cyclops
>forgot to anchor it
>slowly drifts down the abyss
>awaken to a klaxon blaring and your hull about to burst
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>>381631250
The creatures aren't scary looking, but the general atmosphere and feeling of vulnerability can be spooky and unnerving.
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>>381637750
Great reply you brain dead tard. You are now asking for a subjective thing.
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>>381637932
You can change the color and name on all 3 vehicles.
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https://my.mixtape.moe/tygfyi.webm
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>>381638174
That's not as creepy as it is a message for you to learn how to do proper power management you fuck.
>>
>they keep adding stupid sub and story shit

Fuck off jesus. More base building options would be nice. Multiple subs would be nice. Fuck this stupid story shit.
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>>381638092
>No ladder animation

Almost bought this piece of shit!
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>>381638385
Having an end game goal is a good thing.
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>>381638425
They have ladder animations now
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>>381638174
That happens when you're charging a vehicle and your base runs out of reserve power, but you still have a slow charge of power coming in from your solar cells/etc.

I think they may have fixed the message spam since I last played though. I've been holding off on playing since January so I'll have more new content to see when the story is finished.
>>
>>381638519
Not necessarily.
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>>381638447
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>>381638385
I really just want to build a comfy base and have some more cosmetic options available. The sterile white look gets really grating after a while.
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>Have the open ocean to explore
>nah mate place the end game in caves it'll be fucking mental
Fuck that, I wanna explore the abyssal plains, I want to dive into some trenches, I want to dive deeper than 500 meters.
>>
>>381638339
>>381638550

Yeah i realized it was the seamoth docked in the moon pool that was draining the power.

When this happened I was legit scared because I thought some creature thing was fucking with my base and I was just like "oh holy fuck"

Would be neat if predatory creatures started attacking your base instead of just passively swimming by everything
>>
>>381638385
agreed. i want more survival shit, and for the game to be scarier and more intense. once you play for 30 minutes that initial shock is gone and you'll know nothing can really harm you
>>
>>381638618
I'd rather the game not be thrown into minecraft hell of constant little updates that just bloat the game more. It'd be nice to have an actual goal to work toward instead of making the new sub, seeing the new creature and turning the game off for 2 more years.
>>
I wish constructs had levels of functionality like in Space Engineers. Like making a working hatch without the glass.
>>
>>381638747
>reaper leviathan just starts fucking ripping sections off your base, flooding them unless you close bulkheads fast enough
>>
>>381638742
They're planning post-release content, so hopefully we get a 2spooky deep abyss expansion.

https://trello.com/c/b9PlvLPk
>>
>>381638816
Instead you beat the game forever and realize you traded more depth in the base building aspect of the game so you could see credits roll and now there's nothing left to do and you never touch the game again?
>>
>>381639179
Because the game isn't about building autism forts, you fucking idiot.
>>
>>381639014
The entrance should be in the dunes, think about it...
The most dangerous place in the game leads to an even more dangerous area that makes the dunes look like a place for pussies.
>>
>>381634296
>maybe in 2084
Maybe if the robotrons don't eradicate everyone by then.
>>
>>381638742
Caves were a mistake. I'd be quite happy to be stuck in a cozy little cave rather than having to face the vast unknown with nothingness surrounding you.
>>
>>381639179
Or maybe there's more than enough base customization options already and the feature is more of a novelty in the first place? Exploring and unravelling the mystery of an alien sea planet is the draw, legos shouldn't be. I wouldn't be opposed to new areas and creatures, but base building and new subs shouldn't be a priority. A mobile lab sub, mini sub and exo suit do everything you need.
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>>381638742
you can go way deeper than 500 meters m8
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>>381639480
So you want them to focus on an ending so an extra hour or two of zero replayability content so you can finish the game and
??

What's the point exactly?
>>
>>381638747
>Would be neat if predatory creatures started attacking your base instead of just passively swimming by everything
They'd need to charge their design. Part of the reason creatures need to be so passive is that there are next to no means of self defence. It'd be a tricky balancing act between
>Being able to actually repel creatures that attack your base
>Being so overpowered that the threats are either not threatening at all or just a chore
They instead chose to air on the safe but ultimately worse choice of not giving the player anything at all. Which means that the monsters really can't be that aggressively threatening beyond the defensive area-denial blocks that they currently are.

Don't post the fucking article, we can talk about it as a design choice without getting into political shitflinging.
>>
>>381637994
This
Those big slow things made me shit my pants the first time. Even though their friendly
>>
>>381639321
Agreed, the dunes doesn't serve much purpose currently.

I always believed it needed some kind of fuckhuge bobbit worm creature that hunts the local Reaper population.
>>
>>381639614
>ceiling, floor, walls
This is terrors of the deep, not cave explorers. Diving so deep that you can't quite make out whether it's night or day anymore, huge shadows of creatures some hundred meters above you and just not being able to clearly see more than a few meters ahead of you.
>>
>>381639649
A completed game with a point to it other than endlessly filling bases with furniture over and over again? To experience the joy of solving the mysteries and escaping? What's to stop you from replaying it and setting challenges on yourself for different runs, like how fast your complete it or depriving yourself of certain benefits? Do you not play any video games outside the sandbox genre or what?
>>
>>381639881

Go swim in the abyss
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>>381640176
There is nothing there.
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>>381640220
there is, you just can't see it
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>>381640220

Are you sure?
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>leaving the surface
>ever
>>
>>381639827
Yeah there's 1 lifepod and a wreck which contains 3 arms, 2 of which are worthless and 1 you can get elsewhere iirc.

It's so fucking huge too, which is the most annoying part.
>>
>>381640176
Even knowing there's nothing there it's still a thousand times scarier than those caves.
>>
>>381640303
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
>>
>decided to try free roam mode
>dug straight down non stop
>dug so deep I found a lava area 3000m below.

how the fuck do you get there normally?
>>
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>>381637625
>>
>>381640456
pretty sure it's on the other side of the big ship.
>>
>>381640220
nice try Cthulhu
>>
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>>381634991
>that webm
no
>>
>>381640456
3000 is an exaggeration, the actual lava zone is like 1800 at deepest I think. There are a few cave entrances.
>>
>>381636895
this is the worst part of the game. How could they be so blind?
>>
>>381640317
>discovered base sections cut into terrain
>found the floating island
>realized this works on the island
>proceed to build my own base in the side of the mountain with tunnels emerging out into observatories
Man, I just wish there was something interesting in the water near it. That place was great.
>>
>>381637001
Maybe if that light was the only light you could see.
>>
>>381640303
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOK
>>
>>381640934
Should've built the base on the other island
>>
Where can I find blueprints in this game? I can't find any at all.
>>
>>381643639
They're typically biome specific. Like you'll find babby parts in the safe reef.

Next tier will be in the kelp forest and the grassy plateaus, then the mushroom forest and shit, then the mountains and the spook zones.
>>
>>381643639
Build a scanner and scan debris.
>>
>>381643639
Make a scanner and go scan some fragments of broken equipment. Seaglides are in the tiny open "cargo" containers, big cargo containers don't have anything. Near the aurora there are some safes that you need to scan that give some random blueprints and shit. Seamoth fragments and mobile vehicle builder shite is in/near "big wrecks" Sometimes you may need a laser cutter to open dented and fucked up doors. The quickest way to find a diamond (in my experiences so far) is going to the mountain island and getting them from basalt desposits. There's some ayy lmao stuff there too if you fancy that.
>>
>>381644106
Since we're covering searching tips. I like to carry a scanner room 'kit' with me to set up in areas. Just ingredients for the room, a hatch, one solar panel and pre-made chips for scanning range.

Just wished they'd tackle that bug where mineral locations don't go away after you collected them, even hours later.
>>
>>381631008
Yes.
>>
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>>381631008
play Diluvion instead, you should love it :^)
>>
>>381635389
When was the last time you played?
In one of the first updates they removed the terrain modification tool, which was what caused a lot of the frame drops
>>
>>381645256
They dropped the tool and made it so building doesn't cut into the environment. But the environment is still voxel based I believe. It's that nature that causes the stutter, modifying it just makes it slightly worse.
They meant to overhaul it entirely but I don't believe they have done so yet.
>>
>>381645256
they have yet to actually be of delete the voxels, it still causes issues
>>
>>381645103
>It fucking sees the player
NO
>>
You want a scary ocean game? Here is a fucking scary ocean game Ecco the mother fucking dolphin is like if Satan made a game then dipped in in salt water and shoved creepy ocean life into it then threw in aliens and a fucking creepy as hell soundtrack just to further scare little anon.jr. This game made me aquaphobic in all games and somewhat afraid of the real ocean.

This is the apex of ocean based horror, to this day i still get the fucking creeps playing it and i have only been to the final boss twice everytime i get to the last levels i shut the game off because if i don't i will get some fucking childhood nightmares back.
>>
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Have they fixed the glitch where if you load into a cyclops and get out all the water disappears? I remember it being easy to fix but also very annoying.
>>
>>381631008
theres nothing scary about this game whatsoever. literally just swimming around with fish and shit. no fear factor at all.
>>
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>>381645103
Is it good now? It was complete shit at release but they've been patching it a lot.
>>
>>381647414

It's a lot better now but honestly I would say wait until they're finished before you play it again.
>>
i'm afraid of the ocean. it's fucking terrifying, but everything in that game is too cartoony to be scary to me. nothing can trump the absolute abyssal terror that is the real ocean
>>
Do I really have to play as a nigger though?
>>
>>381647780
I don't think he's black.

He just represents the weird ethnic mix of the far future.
>>
>>381647878
>you play as a tan german
>>
>>381647780
You never actually see your character's skin, you just look down and see your wetsuit.
>>
About the cartoonish designs, anyone tried to mess with the colors or remove the eyes to see how it affects them?
>>
>>381647780
Near as I can tell from the promotional art, your character looks vaguely Asian, maybe from somewhere in India or one of the -stans in central Asia?

That or it's one of those futures where the entire human race has interbred to kind of produce one odd colour that doesn't match anything in the modern world, as I can see Caucasian and Latin traits in there too.
>>
>>381647780
Fuck off, you don't even see his skin you tool. It impacts the game zero percent.
>>
>>381647780
Aloha, Reddit!
>>
>>381647780
Literally who gives a fuck, his skin color or tone doesn't play into the game in any shape or form. t.whitest of whites Finfag.
>>
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>>381638634

please share that gondola
>>
>>381648480
>his skin color or tone doesn't play into the game in any shape or form
It affects my immersion.
>>
>>381648664
>being this insecure
>>
>>381648664
Aren't psychopaths supposed to be successful? What are you doing posting here?
>>
>>381648664
Its a first person game with a silent protagonist so don't worry about it
>>
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>the first time you have to swim out into creepvines

Don't listen to these people anon, Subnautica is spooky as fuck if you don't like the ocean
>>
>>381648664
>being so triggered about a video game character's skin color you never even see that it affects your immersion

Neck yourself, you herbivore.
>>
>>381647780
>>381647878
Honestly reading some of the journals, race is the least of your worries.
>>
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>>381649148
>tfw you murder all of the stalkers
>tfw you have ultra comfy creepvine forest to yourself
>tfw looking out at the glowing seeds at night
>>
>>381649351
>Murdering stalkers
>Not feeding them fish so they become your pets and stalker teeth factories.
>>
Part of me desperately wants to go back to playing this game while the other part wants to wait until they release v1.0
>>
Have they finally removed terraforming? And if so, did it result in the promised performance boost?
>>
>>381649654
Same. It sucks when you're getting into the storyline and make the effect to travel 900m down to a base, only to find it's locked up.
>>
>>381648664
>wahhh, this fictional character is not the exact same color as me
Literal SJW-tier whining.
>>
>>381649859
Yes, and yes
>>
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>>381647780
10/10 bait
>>
>>381650693
Even a shitty MSpaint comic would have been a more useful post captain obvious
>>
>>381647780
I do wish there was character customization. I always like to create my own characters when I can in these sorts of games, you can do that in Empyrion.
>>
>>381649859
Yeah ages ago
>>
did they do something about that final boss? Can you explore the lava lands?
>>
The reaper is the only creature clearly meant to scare you (while maintaining the games aesthetics and rating, i.e it has goofy teeth etc), and unfortunately the game was never meant to be a horror game so nothing similar has been added since. Kinda wish the game took a turn towards the whole isolated on an alien waterworld filled with nightmares thing rather than the advanced aliens weapons facility shit.
>>
>>381651163
Lava lands have been fleshed out, there's a few more areas, including some ancient alien stuff, a ship even comes, and there's a bit more danger to the wildlife in general in the form of a waterborn plague
>>
>>381651364
Oh shit

How is the interaction with ayy lmaos?
>>
>>381651408
The warpers are bio-engineered guardians to try and contain the plague to the planet, by killing off sentient life that could potentially carry it off world.

They're generally located around the ancient alien areas.
>>
>>381649210
95% of the game's sales are surely in western white countries so it's not hard to see why some people find it a bit strange that they have to play as some sort of dystopian mongrel.
>>
>>381634991
holy fuck this webm is fucking terrible

this is worse than bollywood action movies
>>
>>381651408
They're all gone, the entire ancient advanced aliens arc is awful and forced, it's just something they came up with when they realized the game was going nowhere and decided against the voxel terrain.
>>
>>381648921
>>381648853
>>381648816
Niggers and water fit together like niggers not doing crime.
>>
Everything is lit up and your vision is like 1km, the scare factor is very low.
>>
>>381651762
He's a space nigger you retard.
>>
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>>381651838
pretty good movie
>>
Anyone found Sunless Sea and its expansion Zubmariner extremely creepy?
The soundtrack and atmosphere are really spot-on and the fact most enemies can fuck your shit up early game adds to the intense creepiness.
>>
>>381653656
I felt it fell in a really weird place as far as being roguelike and having progression goes.

I'd like death to be less punishing and probably stick with the one character(lifeboat or something, though it'd be hard to fit the setting), or the end goal to be a bit closer to start and have no connection between lives.
It kinda falls uncomfortably in the middle.
>>
How does anyone go in to this expecting to be scared, i love the idea of exploring a waterworld, it's more pleasant than anything.
>>
>>381633538
>>381634296
Last i heard the developer explicitly said they're postponing anything like multiplayer until after release.
>>
Whats Subnautica like? Does it give you quests to guide or does it just throw you into the cold water and you have to figure shit out yourself?
>>
>>381654049
It's easy to buy a house and write a will and then you can pass most of your stuff on to the next character. Also having a kid and bringing it a few zee-stories gets you a scion allowing you to pass on even more stuff. After you grind this first few things it ain't even a roguelike anymo.
>>
>>381651571
You can't read literature with a mixed race character as the protagonist? You've never watched a movie with mulatto lead? Nah go fuck yourself. You're just fishing for things to hurt ikkle babby feefees you nega-SJW.
>>
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>>381654251
>>
>>381654049
Yeah, the roguelike part absolutely killed it for me (expecially if you lose every story progress), UNTIL i installed those two only mods from the nexus that make the game more like an open world book, it was immersive at least
>>
>>381652151
>>381654813
Aw HELL naw! Fuck that!

Well it's not like I wanted to play Subnautica anyways! And I don't like going to the beach anyway; I burn easy! And hey, I think I can put off taking a bath for a little while longer...
>>
>>381649859
No, it's still possible to get the terraformer tool, but you have to use console commands.
>>
>>381654638
Alright. I played it really early on, not sure if that was in when I played. I only tried for like an hour though.
>>
>>381654813
what? you've got 2 minutes of O2, you could easily make it back up with the floater
>>
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I want to give this game another play to see the new shit but I really don't don't want to explore without my maximum comfy invincible cyclops
>>
I need to try the VR on this again. It was pretty solid for controller but subtitles would mess up, which bad when a lot of dialog isn't recorded yet.
>>
>>381631008
play stranded deep too
>>
>>381655368
Look under the splash
>>
>Literally a game my 7 year old nephew plays
Embarrassing
>>
Good game. Haven't played it in months but when I did I played it a lot. Was some time before the praetor suit I stopped. Apparently the ending etc is coming in not so long. But if I don't need to wipe my save to play it I suppose it doesn't hurt playing again now.
>>
>>381633238

Hahaha !!! It was sooooooooo funny !! Make me more some webm !
>>
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The game is indeed a neon aquarium when you start, which is super beautiful, but the depths are really scary. Not because it's full of danger, but mostly due to the fact that you can't go deep enough without vehicles, and losing your submarine to some sea nigger is extremely nervous experience.
>>
>>381656597
Hi uncle.
>>
>>381642604
But there's scary reapers around the volcano. Also those fag teleporter fish who teleport you out of the seamoth.
>>
Is this worth it for 9.99?
Bought The Long Dark and The Forest early access and was really disappointed
>>
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>>381657232
Depends where you live, prices are subjective. It's not an AAA game, so obviously those should never be priced more than 20 bucks. Add to the fact that it's early access which should be even cheaper, and i guess 10 bucks is exactly how much it should cost.

If you are into those types of games, it's a marvel, you will get more enjoyment than from your typical blockbuster. But before spending money always remember that image.
>>
>>381649148
Creepvines weren't bad but the fucking reef-backs with their whale moaning still scare me. It was like hell trying to get to the floating island with those bastards moaning and not seeing the bottom of the sea or them anywhere.
>>
>>381631008
Current issues with the game are reaper pop ins when they are at lethal range, they glitch swim through land, reaper spawning nodes can sometimes be in shallow waters(safe zone).

It's a pretty okay game but they need more building options and story is meh but subterranean places look cool when you finally get to them, kind of lame that only the Prawn is allowed to be down there though.
>>
>>381653656
I enjoyed the aesthetics and writing, but I thought the boat moved too slowly. I wish there was a way to increase the game speed until you encountered an enemy or event.
>>
Anyone else too scare to move out from safe shallows base? I've gathered creepwine, bloodwine etc. stuff around the base to cultivate them, but I'm too scared to move anywhere deeper.
>>
>>381657816
:hugs Anon: I know that feel.
>>
>>381631250
fpwp
>>
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>he only builds one base.

Why? Every time I see someone play this game they just have one single base. Makes more sense to have scattered smaller bases at points of interest.
>>
>>381654335
>>381634296
No they flat out stated that they have no intentions ever releasing a multiplayer/coop patch.
>>
>>381657816
The seamoth kinda makes you too safe so I don't mind it so much.

>>381657412
I first settled in the grassy plains so I got comfortable with them.

>>381654540
It's early access. There is a quest, but it's kinda just there so they can finish it and call the game done I think.

There is some progression, like after awhile radiation spreads for reasons, and you have to go and fix what is causing it. You also get distress signals and shit to explore some story/lore locations.
But the bulk of the gameplay is just exploring more dangerous zones for more advanced blueprints.
>>
>>381658023
The world is already small enough, that'd make it feel worse IMO.
>>
>>381648480
Finnish people are not white though.
>>
>>381658023
I'm too scared to do anything in the deeps except scout them out of for crafting stuff.

Last time I tried to get to the grand reef base there were these tfw too intelligent for this squids swimming around with EMP bursts. Figured if I just leave the seamoth lying there silent they won't be bothered and went in to get the stuff, air was running out so I scurried back to the seamoth only to find it broken into pieces by those bastard squids and I suffocated 500m under the sea.

Its stuff like this plus the weird screaming fishes that keep me from ever moving on from the safe shallows.
>>
>>381631008

The creatures won't be as terrifying as the environment and dark waters, but since the update last week, things pop-in much more which means you'll probably swim or drive right into a cliff/tree/leviathan.
>>
>>381631008
So to my understanding the performance is still shit but have they fixed the pop-in with grass and shit? Last time I played the draw distance was really, really low.
>>
>>381658023
Establishing a second base worth being called a base is pointless once you have a scooty puff junior
>>
>>381635790
Next patch is final story content, the patch after is just optimization and then it's release.

I hope it does well desu, they've been talking about adding arctic biomes where the surface is frozen over and the water is cold as shit.
>>
>>381658236

At least you now get a warning when you enter reaper territory.
>>381658264
Pop-in is pretty bad at times, especially those cluttered zones like the ones with the spherical flat top mushroom forests. Safe shallows and creepwine forest, grassy plains don't really have much issues with pop-in.
>>
>>381658023
The same reason why playing 1 character in RPGs is comfier than an entire party, why base building is way more fun in RTS than constant expanding and pressuring the opponent, and why hybrid classes are easier to play: it's convenient. Miltitasking is extremely hard for most people, not only having to remember where you left certain stuff, but having to move between the bases is also time consuming. Plus decorating just one place is already too autistic. Having more of them is ridiculous, unless it's a tiny capsule with a bed and flower pot.
>>
>>381631008
Conquer your fear. Jump off the edge of the map in a mech suit.
>>
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>>381654746
Literature, movies and videogames are quite different experiences. You are not in control of anything in books or movies so whatever happens there relative to you is of less meaning, while YOU ARE whatever person you're playing as in a game and everything you do is done through that person. Also, it works better if it's in harmony with the narrative like in gta san andreas, unlike subnautica where the only reason you're brown is real life politics. Feel free to stop posting whenever, child.
>>
>>381658525
>>381658525
>first things I did in creative mode was to take the cyclops for a spin
>didn't notice I went over map
>got deeper and deeper with absolutely nothing to see but no bottom
>had to nope out because I was sure there was some big jump scare jumping me any moment

Took me months to get back to the game after that.
>>
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>>381638092

Ma nigga
>>
>>381658681
It being the case because of a shit reason doesn't affect your experience in any way.
>>
>>381634991
A shame. If you kept going down to past 700m, you'd end up in the spookiest area of the game.
>>
>>381658814
I don't give a shit about any of this SJW stuff, but even before i saw the picture of the protag, i was bothered by his retarded haircut, which can be seen via your own shadow. So i do think they should change how the main character looks, preferably allowing people to customize.
>>
>>381658913
All I want is a female model so I can see my tits in a wetsuit when I look down.
>>
>>381635431
Honestly the game stops being scary once you realize holding moving forward in any direction but perfectly straight makes you immune to most enemies.

Only annoying things are shits like warpers, and those are just obnoxious in general, not even threatening or scary, just fucking annoying.

>Warps at you
>Gets hit in the face
>Warps away
>Get back to drilling rock
>Suddenly warped out of prawn again
>Swim back in, hit it in the face again
>Teleports away
>Teleports behind me somewhere 5 seconds later
>Gets hit in the face again
>This just repeats for a few minutes until it fucked off
Wow, great enemy guise.
>>
Are the devs retarded? How is copper necessary for everything and yet it's more rare than diamonds in this fucking game?
>>
>>381631250
Epic!
>>
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>>381637335
Yeah, I'm a one man Howlin' Mad Muphey
>>
>>381659236
Resource distribution is pretty terrible all around
>Get prawn drill
>Great, just need to find some copper nodes
>Half the nodes is gold or quartz or other useless crap
Great...

Combine that with just having ridiculous amounts of useless lead, more lithium that you can ever need after one visit to the gun island and it's just silly.

Also the amount of batteries and power cells on the aurora, but you can't salvage any computer chips or useful shit.
>>
They need to make a gravsphere that only effects minerals. I'm tired of mining nodes in places like the grassy plateau only to not see where all my copper is rolling off to, and then when I use the gravsphere to help me out, all it does it get one piece of copper and a bunch of worthless fish I don't need.

Also, it'd be nice if the Cyclops silent drive actually worked.

>need to go down to the active lava zones
>take cyclops to spooky passage between gun island and mushroom forest
>notice red blips on radar, know area is infested with bone sharks
>slow down to silent, deploy buoy
>too slow to get out of area in time
>bone sharks start skull fucking my cyclops, have to just power up shields and blast full speed away
>same for pit entrance at aurora bow
>same for entrance under floating island except replace sharks with annoying spiders

For fuck's sake, give me a shock field to ward off creatures.
>>
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Still waiting for the ability to turn protag into a deepsea fish creature.
>>
>>381658814
Depends on how bothered you are by the blatant agenda of the developer. Personally it doesn't bother me much but then again you never see your skin again after you craft any suit so in that regard you're right.
>>
>>381659793

Another thing they could tune is not putting fucking nodes on fucking cliffs. You have to hang on to the cliff with your grappling arm and drill with the other. By the time you're done drilling, most of those minerals have rolled a mile away in random directions.
>>
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>>381659809
wait what
>>
>>381649859
Yeah, I dont think it helped performance much though.
>>
>>381660128
I have a beastly computer and the game still runs like ass. I had to go through and delete some of the files in my savegame in order to stop the massive frame drops I was getting.
>>
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>>381660676
Yup, any of those keys would let you easily evade that.
>>
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My PC always goes into jet engine mode whenever I am in or near the Cyclops. Shit is annoying.
>>
>>381660265

Could be worse, not deleting the snappdata files months ago would mean after 7-10 saves, your game would get so unstable that you'd start crashing within a minute of loading in.

It's still pretty horrible now, especially in the mushroom forest which slows down to a slideshow. Meanwhile I'm running an EVGA GTX 1070 SC with Acer 144hz monitor and I can max things like Far Cry 4 or MGSV out with silky smooth frames.
>>
>>381658687
Glad I wasn't the only one to do something this dumb. I was merrily skipping in my prawn suit untill I skipped off a cliff. I fell rapidly. 600m. 700m. 800. Then 900! And then I started to go red and I alt-tabed out. I wonder how far I would have fallen.
>>
>>381660995

Falling off the void means whatever you're in will eventually explode as you pass your crush depth, or you'll get raped by leviathans in free fall.
>>
>>381660913
You can run MGSV on a potato and still get silky smooth frames though, so that's not saying much.
>>
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>mfw the Abyss section in SOMA
>>
>>381661140

For fuck's sake, you autist, insert graphically demanding game in post, you nit-picky baby. It's like some of you don't have critical thinking skills or social skills whatsoever.
>>
>>381661395
Ironic how you sperg out so massively over nothing while spouting all that.
>>
>>381660784

That bottom design looks really cool, too bad even the in-game cyclops is too big to properly go through any of the passages to the active lava zone except for that weird twisting pit in front of the Aurora.
>>
>>381631008
>>381631250
Game is not spooky enough. Didn't put enough into rendering tech doing interesting undersea things.
>>
>>381647780
Isn't he mongolian though? I think the company he works for is.
>>
>>381660784
>>381661546
The designs would only be practical if the game area would be 10x larger in all dimensions.
>>
I'm so glad Steam has a refund policy now. I spent about an hour and a half playing this shit show after getting it on sale and ran into enough libtard dev snark that I just got rid of it. I imagine the people who work on this crap are the kind of fedora tipping douche buckets that say things like "oh my gods!" or "oh my goddess!" in casual conversations or sit around whining about American politics in their sharia infested truck attack and suicide bomb utopias.

Beat Cop is pretty fun, much better use of 10 bucks.
>>
I wish they would add noclip while we wait for the optimization patches. It's such a pain when you step through a teleporter and end up underground because the terrain loaded in too slow.
>>
>>381661650

Not him, but I also assumed the main character is Chinese or south east Asian, maybe Hawaiian.
>>
>>381661825
whatever you say /pol/
>>
>>381645103
WHAT THE FUCK
>>
>>381661945

>le pol boogeymen XD

Why are there so many more crybabies than usual on /v/?
>>
>>381661930
Yeah, I always thought Hawaiian or Polynesian. I think it's intentional since those peoples are surrounded by such vast oceans that the character's race is meant to call back to that.
>>
>>381635091
>ears pop three times
>>
Does anyone know if they now give you access to that one room at the far end of the Aurora living quarters? The one that had no door code but you could noclip and get a model of the ship.

I deleted my old file and started a new game after the silent running update so I've been through the Aurora and it's blocked by wreckage now that the radiation leaks are fixed.
>>
>>381662002
>Act like a duck
>Get called a duck
>Get mad
What a shitshow, anon.
>>
All these games do is make me wish Minecraft was a better game. Or that someone made a better Minecraft.
>>
>>381662106

Your surrounded by vast oceans theory sounds interesting but I wouldn't give the devs that much credit. I'm sure they just went with Asian because it's an old scifi trope. Blade Runner went balls deep with this.
>>
>>381661825
What are you even saying? Is this English?
>>
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Osiris: New Dawn is a more realistic alien planet survival game, but it isn't as unnerving.
>>
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Just played the update yesterday and the new PDA UI is ass. It's too dark, the icon art looks like it got downgraded, and the grid is too light to quickly know how much inventory space you have left.

Good job, guys. Making a game worse with an update is exactly what a professional studio would have done.
>>
>>381662525
That world looks really fun. That UI looks like cancer.
>>
>>381662525
>Realistic
>Giant worm moves in slow-motion
Nigga cmon.
>>
>>381662740

>doesn't understand how relativity applies to observations
>>
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>>381635091
>>
>>381637765
>The devs get feedback and ideas from actual players
While a valid point you want feedback and ideas from a small group of people, trying to please a large group of people is near impossible.

Too many cooks will spoil the broth.
>>
>>381662826
No, anon, that excuse does not fly here, that thing is literally moving in slowmotion, there is simply no way for that thing to be moving so slowly with such bulk at those angles, since it's effectively launching itself upward and falling back down at an angle.
>>
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Post yfw you die in hardcore mode after running yourself over with your own seamoth.
>>
>Go to lifepod 4
>Not one but two reapers
>hide in the tiny pod as two reapers coil around it and try to reach for my poor flesh with its mandibles.
I finally got a finished scan on the reaper, though.
>>
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Today I will remind them.
>>
>>381663351
>Not finishing glorious prawn suit, grappling and drilling the reaper to oblivion and scanning it's desiccated remains
>>
>>381663559
Uncensored where
>>
>>381631008
Would subnautica run on my toaster?

i3 3.4ghz, amd hd 6450, 8gb of ram
>>
QUICK QUESTION

I love the sea, and I absolutely love snorkeling with a mask. I'm a big fan of coral reefs, fish, and I simply love to explore deep beach waters and try to find old objects people have dropped.

Would I love this game? Or it's more for people that like some kind of sci-fi survival stuff?

The game Depth looks interesting, but the Steam reviews are really mixed... and it looks repetitive, with not enough exploration.

Now, to give you an example, I love to just dive in games like GTA: San Andreas, GTA V, Crysis, Far Cry, etc. and just see if I can discover some stuff... is Sub-Nautica for me?

Thanks.
>>
>>381664386
Yes, but you might want to consider playing on creative so you don't get bothered by survival mechanics and hostile aliens eating you.
>>
no guns no funs

hard pass for me
>>
>>381634991
>playing fps on controller
>>
>>381664563

>evil alt right drumpf nazi REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

You're right though
>>
>>381664504
>>381664386
Game's got two modes with story, one requires you to deal with food and water levels, and the other has that stuff removed so you don't need to worry about that. (Oxygen tank size still matters)
There's also the creative mode where you just don't give a fuck.
>>
>>381662853
MOVE ALONG MOVE ALONG
>>
"No.381664386"

Yes you would most likely enjoy this title.
>>
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>>381654813
>>381652151
AAAAAAAAAAAAAAAAH
>>
I honestly pirated it to try out when it was first put on steam before they even had land and most of the sea creatures
What the hell happened to the graphics? I remember it looking different
>>
>>381659809
Oh, you mean the DNA Splicer?
But you need legs to be able to sit comfy in your rocket while you fly bag to Neo-Mongolia anon
>>
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>>381631250
Unfortunately this, but you can still be frightned by the tense atmosphere, suspense and size of the cretures.

I liked Subnautica very much and I am looking forward the next updates and the eventual full release, but I am very dissapointed with the design choice for the big monsters, I would like less cartoony/ fantasy aproach.
>>
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>>381663559

>4chan "culture"
>>
>>381639348
You, I like you. Top notch posting right here.
>>
HOW THE FUCK DO I GET CAVE SULPHUR
BEEN PLAYING FOR LITERALLY 2 HOURS AND CHECKED LIKE 10 CAVES, NONE OF THEM HAVE ANY FUCKING SULPHUR.

But for real it's beginning to damper the fun because I have everything but the cave sulphur to progress.
>>
>>381667652
What do you even need it for?
>>
>Early game, don't even have a glider yet
>Standing on top of life pod, dropping some random shit
>Suddenly get launched a thousand meters in the air, end up about 2k meters away from my pod
>Open ocean, below me is pure darkness
>Hear a loud roar all around me
>"Detecting multiple leviathan class organisms in the vicinity. Are you sure whatever you're doing is worth it?"
>PANIC
>Slowly swim back to the pod marker while hearing whatever it was sounding like it's getting closer
Nothing ever got me but holy shit that was terrifying.
>>
>>381631008
My room mate is playing it right now. Seems like a slow start if you're looking for creepy, but there's a lot of cool shit to do.
>>
>>381635091
How come he sinks down that fast? He's not propelling himself forward with anything, so what is happening here? Normally you'd just end up kind of "floating"
>>
This game would be more fun if you didn't have to constantly drink, feed and look out for oxygen and batteries

It just ends up being a tedium
>>
>>381668354
Reefbacks are fucking scary
>>
>>381664386
You're the target market
>>
>>381668032
A repair tool to repair all the damaged stuff in the pod.
>>
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>>381668409
The creature in the hole is inhaling.
>>
>>381663042
Says who? It's not like every single player is contributing and it's a policy on forums to check if your idea/complaint has already been posted before making a thread. They keep things pretty organised.

What you posted just sounds like more 'focus group' crap that results in game design that's overly refined and narrow-minded. It just doesn't work.
>>
>>381667652
There are red flowers around the exploding fish. The red flowers contain sulfur.
>>
>>381668580
You don't have to play on survival/hardcore.
>>
So this game is just one static map?
>>
>>381669824
Yes.
It's both good and bad. Good in that an environment shaped by a person is going to be much better than random generation.
Bad in that exploration is one of the game's main draws, and you'll be done with it after one or maybe two games.
>>
>>381633351
Nothing of value was lost. Cyclops is a clunky piece of shit and the environments are too small and clustered for it to be of any use.
>>
>>381665752
www.youtube.com/watch?v=P8dbemOAwkU

They updated the graphics.
>>
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>hey what's down here
>bone sharks
So many bone sharks.
>>
>>381631008
This game has brought too many faggots out of the woodworks. Thousands of threads of
>Oh my god, I'm so scared of the ocean gaiz. How funny is that! Does anyone else afraid of the ocean like me??
>>
>>381667652
>only two hours
What do you need it for?

I only ever remember finding that shit in the lava zones. Has something changed since I last played?
>>
>>381670973
You get it out of the exploding fish nests.
You need it for the laser cutter I think.
>>
>>381671127
Just looked it up and it used to be called crashfish powder. Now it has a similar name to the shit you find in late game areas which is confusing.
>>
>>381671127
For the repair tool actually. So it's needed if you want to fix the pod radio for waypoints.
>>
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>build a base in lost river right near the big glowing tree with all the jellyrays
>try new update
>river prowlers are now EVERYWHERE
>CREATURE ATTACK
>*WOOP WOOP*
>CREATURE ATTACK
>*WOOP WOOP*
>CREATURE ATTACK
FUCKING LEAVE ME ALONE YOU DICKASS FISH
>>
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>>
>>381672172
Oh and did they nerf thermal generators?

Because I used to be able to run a whole base off one generator, and now I'm totally out of power there.
>>
>>381647780

it's a water spic
>>
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I can't wait for the next patch to finally meet all of you, anons!
>>
>>381672172
I'm not gonna complain about them making areas more dangerous desu. The survival and horror elements of this game almost totally disappear after you get vehicles. I was disappointed at how boring and easy it was to go through LR and the lava zones.
>>
>>381672663
I thought Ghost Leviathans weren't going to added till after 1.0?
>>
>>381672663
Ha, jokes on you, I already have bloodvine growing on my yard.
>>
>>381631008
I don't have any sort of fobia, but the leviathan attack affected me physically. I wanted this thing to leave and was genuinely scared. The game is scary.
>>
>>381672781

https://trello.com/c/b01KasIo/207-fix-the-void-or-make-it-dangerous-to-be-in-ghost-leviathan-sea-dragons-etc

Says they're putting Ghosts in the void in July, so it'll probably be before launch.
>>
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>>381673148
>>
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>>
>>381673364
This is actually pretty cool. That they're showing what they're working on and shit.
>>
>>381652151
>>381654813
If you think that is not scary, then something must be wrong with your instincts.
>>
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>>381673776
It's not all scary. Sometimes it's loving and kind. Send help I don't like where this is going.
>>
https://www.youtube.com/watch?v=Im6a7v7QgSs
>>
>>381673776
I'm the anon that posted >>381652151 , I go scuba diving even though I am terrified of the depths, Subnautica is like my therapy, slowly and steady I'm getting over my fear playing the game.
To me the game, no matter how lit the area or "cartoony" the fauna is, scares me to the core. But nothing in life is easy, so I push through it
>>
>>381673890
Fuck these guys for fucking my seamoth and drowning me in the grand reef. I thought they only attacked moving vehicles.
>>
>>381655942
oh shit
>>
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>>381672350
>>
>>381676240
H-hello is that tail?
>>
I bought a Vive and Mouse+KB controls are fucked in this game when using it. Real shame, too - I don't want to use a controller.

That aside, why are Subnautica threads always so pleasant? I hardly browse /v/ anymore these days, so if I see one of these threads, it's like a treat.
>>
>>381677097
They're comfy core threads but there's always that one extra salty anon who just has to come shit up the threads.
>>
>>381673629
What game is this?
>>
>>381663051
Low Gravity?
>>
>>381677097
Comfy game = comfy threads

Helps that Subnautica is one of the very few "early access success stories".
>>
I wish you could build small motor boats
>>
I wish you could build a knife on a long stick.
>>
>>381631008
this game has inspired more panic attacks in me than any other game. closest ones might be stalker or og dayz mod
>>
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>>381678776
>>
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>>381678920
There is nothing underwater that can hurt you do not be silly.
>>
>>381678776
I wish the dev didn't hamfist his politics into the reasoning as to why you couldn't have anything resembing a firearm.
>>
>>381678456
>>381678776
Primitive landmarks would be nice. Though I guess you can already do that by dropping junk on the floor like a bread crumb trail.

Actually that just reminded me. Do they still have that bug with the power nodes where they can't branch out without the beam messing up? There's would be perfect for both markers and power from the surface.
>>
>>381678920
Only got me once, though in general the atmosphere is really neat in that it's calm tropical seas and incredibly oppressing dark depths transitioning from one to the other.

Fucking Mirror's Edge of all games is what has caused me to physically cringe back from some shit that happened. The fucking buzzing sound as you fall and the crack and darkness at the bottom. But mostly the fucking subway portion.
Forced to look away from what will kill you as you run away from it, lights getting brighter; screech of the wheels on the tracks, the horn blasting, then crunch and darkness as you didn't make it by half a second.
>>
>>381679151
I think it's a decent attitude. As an actual political stance it's hilarious, but it makes the game more interesting. Ends justify the means.
>>
>>381631008
>pick unity as the engine you're going to use
>end up rewriting half of the engine because of all the limitations

what was the point? why didn't they opt for something like unreal instead?
>>
>>381679537
Too late to change it, I guess.
>>
>>381679537
money
>>
>>381679151
Breed some crashfish and use a propulsion cannon to throw them at things.
>>
>>381679537
They would probably have to do the exact same with Unreal.
>>
>>381640504

FUCKING LOL
>>
>>381680075
Sure but probably to a lesser extent. Unity is really intended only for small mobile games.
>>
>>381680334
From what I understand, almost any engine can be used for anything. Intentions are only relevant in regards to Cryengine which has an FPS rig built it. Something Unreal doesn't have.
>>
>>381680753
Every engine has its quirks

Cryengine for example is floaty garbage where none of the physics work right.
>>
>>381680753
You are right. Just look at the stuff Unity has been used to make, from 2D isometric game like Pillars of Eternity to a massive solar system exploration game like Kerbal Space Program.
>>
comfy bump
>>
>>381679151
>one person on a team of many people holds a personal opinion
>I disagree with that opinion
>therefore, everything remotely related to that person is irredeemably shit and wrong
I wish /v/ wasn't so childishly contrarian to think a game like Subnautica needs to be underwater DOOM.
>>
>>381685073
Not him, but they literally said that because of some shooting (I think it was Sandy Hook), that there wouldn't be any guns in the game. They didn't want to perpetuate "gun culture."

I mean, there's a difference between sperging out over over nothing, and literally reading what the dude said, and saying, "That's a bullshit reason to not have guns."
>>
>>381685752
Have you considered that his bullshit reason might make the game better?
>>
>>381685954
I haven't, because it doesn't.
>>
>>381685954
But it doesn't
>>
Do the devs plan to implement workshop compatibility? Because Subnautica could really benefit from that.
>Subs
>Map zones
>Creatures
>Base modules
>>
>>381685954
Whether it makes the game better or not is immaterial. It's entirely fair to say that the game is better without guns, but that the reasoning is retarded.
>>
I like building games (to the point where I even enjoyed Minecraft of all things), I heard this game is about building a comfy base underwater

Is it good for building bases?
>>
>>381686424
Yes. >>381637474
>>
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>>381673890
>he hasn't begun the crabsquid genocide
>>
>>381686513
Neat
>>
>>381686129
no, because when it's finished it's going to be a narrative based story game. and they wouldn't want to allow you to alter their narrative and agenda in a negative way
>>
>>381686609
Does anyone actually think the game is ever going to be finished? At this point, its obviously a funded hobby more than anything.
>>
>>381686071
I disagree. Being able to whack most cunts, let alone the end of the thought experiment: Killing Reapers, would make the game lose a lot of its charm.

If you upped the lethality the player could dish out you would have to adjust accordingly with how hard the creatures retaliated.
And at the end nearly all of your deaths would be facing down a creature that went wrong. Going down shooting, looking your death in the eyes is a lot less spooky than getting eaten after a horrific scream you've turned your back to in your haste to escape, thinking that you're in the clear just before the end.

>>381686413
It's the other fucking way around. Who gives a fuck about some retard's reasoning behind a decision? Ignore shit you think is retarded or else it propagates. However you're free to appreciate positive outcomes off whatever decision-making lead to it.
>>
>>381686424
the building is pretty limited and clunky, and the fluorescent white domes and tubes are a bit boring and generic. but there is some building yeah
>>
>>381686741
It already is "finished" in the capacity that the devs want it to be, I feel.
It'll actually "finish" the same way Minecraft did. Just cap up a story/challenge/boss-fight thing and call it the finale. Then the game is "finished".
>>
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>>381686424
Yea. The base building isn't super complex, but it's a significant part of the game.
>>
>>381686746
>It's the other fucking way around. Who gives a fuck about some retard's reasoning behind a decision? Ignore shit you think is retarded or else it propagates. However you're free to appreciate positive outcomes off whatever decision-making lead to it.

Personally, I don't think of it as a positive. I think its ludicrous that you can't get a harpoon gun that will let you fire once before needing to reload to scare away some of the nastier mid-sized shit, like the Stalker or the Reaper Leviathan.
>>
>>381686741
It's close to completion, story wise. Apparently 1.0 is coming out in september-october and that update will push it out of early access.
>>
>>381687151
It's a-ok to not see it as a positive. I'm not arguing that pacifism needs to be in every survival game. Though I would hardly call the Reaper a mid-sized threat.

I was mostly replying to the fact that you called the outcome of the decision "immaterial", which I think is bullshit.
It's the only part that you should care about.
>>
>>381687565
>Though I would hardly call the Reaper a mid-sized threat.
It's like the smallest leviathan. I could see it being on the large end of mid-sized.
>>
>>381650693
This is /v/ you stupid virgin, there are no flags here.
>>
>>381687948
They're the most pertinent big threat that can fuck you up inside your safemoth and can get at you unprepared. The other leviathans you kinda go into expecting them.
Sure, the reaper isn't that big comparatively, but it is definitely in the category of big, in what it can do to you compared to nearly everything else.
>>
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>>381686550
PRAWN suit is clearly made for fishing. I like the Crabsquids, if it wasn't for the fact they knock out your power all the time I'd build bases near them.
>>
>>381661825

Spotted the desperate Beat Cop dev.
>>
>>381637994
tfw you see then and look up but you can't see the fucking thing
game needs to fix the draw distances
>>
>>381677217
I believe it's an in-development game made by an anon in /AGDG/?
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