What went wrong?
Korean MMO
Neutrality
linearity instead of open world like RO.
Shards
Almost everything related to gameplay
grindy, no content, bad performance, bots
It's not that horrible.
>>381565453
>grindy
LOOL
>>381565547
it used to be grindy, now leveling has no meaning anymore
>>381563559
>What went wrong?
Everything but the artstyle.
>>381563559
Linearity, quest-based grinding and instanced dungeons.
Since they both prevent you from playing with other people and sharing a common world, quest-based grinding and instanced dungeons are fundamentally incompatible with the concept of MMORPGs.
Linearity in an MMO tends to make it boring for obvious reasons.
Also, the gameplay itself felt sluggish at best when compared to RO.
And the stats. One stat per class + CON, what's even the point?
Honestly, everything went wrong. Especially if it was somehow supposed to be a successor to RO.