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*obstructs thine passageway*

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Thread replies: 120
Thread images: 39

File: 1461253326861[1].jpg (14KB, 379x221px) Image search: [Google]
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*obstructs thine passageway*
>>
That's as basic an input as you can get.
>>
>>381525198
then why can the fighting game professionals still only do it like 50% of the time, hmmm?
>>
Did you not see the MvCI demo? This motion is dead
>>
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Nice inputs but can you do THIS?
>>
>>381525335
nigga, I can do it 95% of the time and I can't even win an online match
>>
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>>381525335
You're a fucking idiot if you really this this is true.

This is now a shitposting thread.
>>
>>381525057
Forward then quarter circle, there I just red-pilled you on shoryu motions.
>>
>>381525335
I can do it 100% of the time. I am now a fighting game professional, EVO2k17 here we cum.

Seriously, the problem with a Z input is the explanation itself. It's literally f, (n), d, d/f. The "Z" part is what throws people off. It's not exactly a true Z motion as it implies you need to do a QCD after hitting f.
>>
>>381525057
Man I remember when I struggle with these.
Good times.
>>
>>381525057
To be fair the "Z" is bullshit, just having it show forward, down to down-forward would help a bunch of people out
>>
>>381526606
Nice try, now watch and learn.
8
>>
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>>381525057
That's not artificial difficulty, this is.
>>
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Challenger appears
>>
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>>381525057
*does combos*
>>
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someone start to complain about the pretzel input
>>
>>381525057
I assume anyone who makes a braindead rant on fightan ran into either that or a charge input.
It may be the only genre that filters casuals on controls alone.
>>
>>381527038
Unblockble or 50/50?
>>
The image describing the Shoryuken is baffling until you realize it just means:
>forward
>let go of forward so stick resets to neutral
>immediately input hadouken manouver (down, slide to forward + punch)

Which is easy. I just don't understand why it's written as a little Z move.
>>
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more like
>>
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Hail to the king...
>>
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>>381527182
fiddy fiddy
>>
Post arcade stick

Pic not related
>>
>>381527392
More like Jack-off Amirite.

tfw want to buy Rev2 and CF but have to save up money to upgrade my shitty PC
>>
>>381527329
Imagine trying to do this on a dpad
>>
>>381525057
>BEEEEEEAAAAAT
>EXTEND!
>>
>>381527038
I still like playing as Venom, but my favorite incarnation will always be AC+ Venom. Everything about that version of Venom was dope.
>>
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>>381525057
Step aside kiddo.
>>
>>381528017
why would a square gate be an impediment to doing circular motions? do you ride the gate like a neanderthal

>>381527573
don't get the pc version, it's dead. get the ps4 one. learn from my mistakes.
>>
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>>381528017
>watch someone do the first part
>then they press jab three times in a row
>>
>>381527213
>>381526841
>>381526627

but it is a z. I've always done it as a z, you go forward then diagonal to down then forward. going back to neutral and wasting is a waste of time and would make you free on jumpins, just snap a z
>>
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>tfw trying to explain electric wind god fist to a normie
>>
>>381528157
>don't get the pc version of rev 2
Absolutely right. I got the game, spent all day refining my Sin combos in practice only to get in and see literally 0 people online. I sat in the ranked match making for 20 minutes before giving up. Now I just use it to play with friends and keep my fightstick free of dust.
>>
>>381528329
the funniest thing is that fucking vampire savior on fightcade is more active than R2 on pc.

if you want to play this game you have to play on ps4. period.
>>
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>>381528320
Even a normie can understand how a WGF and EWGF differ as long as they also understand frame(rate)s.
>>
>>381527059
PREDICTABU
>>381526947
>>
>>381527213
This. As someone who can pull off a DP input quite easily, the image representation of it is fucking retarded.
>>
>wonder what this characters finisher is
>check move list
>three full circles and drive
And I never managed to do it in a match
>>
>>381525057
>>381527021
>can do it flawlessly when facing right, only 10% of the the time when facing left
Why do they even bother?
>>
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>>381525057
>using a joystick over d pad
>wannabe pro cucks willingly gimp themselves using a fighting stick
>>
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>>381526947
>>381527059
What are you talking about.
>>
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>>381527872
Amen brother
>>
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>>381528681
>using a d pad over joystick
>too poor to be in the fgc so i'll stick with a normie input device
>>
Get ready for Tryhard: The Post.

>>381526947
That doesn't look THAT bad.

>>381527021
I've almost never played Tekken but this looks like something I'd more or less get down in 5 minutes. It's literally just a DP motion, only you return the stick to neutral before you hit down.

>>381528681
I use a pad but I always feel like a stick would greatly help with doing motions. Too bad I'm a poorfag.
>>
>>381528862
>using a joystick not because you want the arcade experience but because all the "pros" do
>gimping yourself for no reason
>$100
>a lot of money
heh, alright kiddo. dpad is superior for precise inputs.
>>
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>full circle motion grab super
>jumps and whiffs
>>
>>381526510
This shit always gives me the creeps, but lately i've been wondering what it would be like to run your fingers through the shit. Could be satisfying if shit moved around like a bunch of leaves.
>>
>>381528329
That's not how it works, people don't use ranked match because the amount of people who play this game in the states isn't that high per area. You have to seek out your local community or communities near enough. People, most often all of the time, play in player match rooms with room IDs that you can't see, because they don't want to play with a 0 bar who doesn't know how to block or whatever.
>>
>>381528715
Is it just easier to do with an Arcade stick or something? Because I have a bitch of a time doing it on a pad.
>>
why is a dp hard to do in tekken

>>381526510
reply
>>
>>381529181
I don't play on a stick. Or a pad.
>>
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>>381529098
hmm?
>>
>>381528681
I've been doing fightan on a pad since the early days of the PS2. I was good enough with it, but I can tell you my input speed improved drastically just days after getting my stick. This isn't the case for everyone, but it worked for me and I'm glad I got it.
>>
>>381525057

...6123P?
>>
>>381529072
Skullgirls is my first fighting game. Using keyboard. QCs and DPs are easy as getting dicks but anything more than that is a pain in the ass. Is stick that bad? I feel like these more complex inputs would be a lot easier on a more free-form device.
>>
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>>381529072
t..shitter who only play SFV
>>
>>381529324
There's no 1 in that motion you retard.
>>
>>381525057
the only time this input should be difficult is on a 360 d-pad
>>
>>381529072
Not either of you, but keyboards are superior for precise inputs.
They just rarely get supported properly.
>>
>>381529310
How good would something like this be if I wanted to buy something cheap?

https://www.focusattack.com/hori-mini-4-ps3-ps4-pc-fightstick/
>>
>>381528959
>I've almost never played Tekken but this looks like something I'd more or less get down in 5 minutes. It's literally just a DP motion, only you return the stick to neutral before you hit down.

The input itself is not hard but getting it out as an electric is. As soon as you hit down-forward, you have to hit your right punch button. One frame too early or one frame too late and you fuck it up and get a non-electric version. Now even this is not THAT hard after practice. But practice is practice. It's hard to translate that into a real match where you have to do clutch electrics, especially the ones out of a sidestep (You do a sidestep by pressing up-up or down-down). Also one reason why it's hard is that in Tekken you can't buffer it while you are blocking. You have to start the input as soon as you are free to move again.

I think this is one of those moves that easier to do with a d-pad because the time it takes to go from forward to neutral is less on a d-pad.
>>
>>381526376
What the fuck is that
>>
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>that kid that could do standing 720s on a keyboard
>>
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>>381529371

Fuck you asshole.
No wonder people hate the FGC tards like you.

I was just trying to figure it out.
>>
>>381529278
Hitbox?
>>
>>381529494
I just downloaded Vsav and been playing it on a keyboard and I feel like >>381529362

Even DPs are kinda tough for me, honestly. I doubt I'd be able to pull off 360s or do any actual combos.
>>
>>381529604
How the fuck do you know number notation but you don't know what the fuck a DP is?
>>
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>>381529072
>precise inputs on a pad
>has to claw-grip
>$100 dollar stick is the default for a stick worth your time
>koreans "pros" definitely don't use stick
>"watashi-wa 09'er desu"
>>
https://www.youtube.com/watch?v=GpzwwErua7Y

I don't have anywhere else to post this gem.
>>
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What about this one, /v/? It's only 2 buttons.
>>
>>381529505
Thanks for the input, anon. I thought there was something I was forgetting with the Just Frame input.

I still think I could get it in practice mode at least consistently with a bit of practice.
>>
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>>381528157
>>381528329
No one plays ranked in arcsys games.

You can find open room most of the time, otherwise just use the discord to find someone to play. Its pretty large.
>>
>>381529505
It's even easier on keyboard.
>>
>>381529627
Yes but I can also do it on keyboard just fine.
>>
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>>381529761
Your naivety makes me nostalgic for 2001.
>>
>>381529636
The inputs are easy for QCF and DP, you just have to slur your finger movement like you're playing piano; holding your original input as you move to the next feels really natural.

It's a major bitch if you have to do it 4 times in a row and fast enough so you don't jump, though. I probably would be easier if I set up my movement keys like a hitbox but having the space bar be up fucked up my menu navigation and made it weird to control.
>>
>>381529505
>You do a sidestep by pressing up-up or down-down
>>
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>>381529757
>1 frame
those niggers
>>
>>381526718
You don't need to neutral in a dp
>>
>>381529497
Sanwa buttons are $3 a piece. Buy a cheap stick and replace the buttons. Saved yourself $150-$200. Mini stick too small, get one size bigger.
>>
>>381529505
You sidestep by tapping up or down kouhai
>>
>>381530128
What's a "cheap stick"?
>>
>>381530080
Yeah that's why I put brackets around it, most people end up going back to neutral as they go for the down. Also trying to draw a parallel with Tekken crouchdashing, which has proper notation and none of the Z garbage for a DP.
>>
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>modern fighters
>>
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Get on my fucking level.
>>
>>381530204
Get a Brooks PCB, buy 8 Sanwa 30mm buttons, buy a Sanwa or a Fanta stick (make sure to buy a proper harness to connect it to the PCB if required), buy some pre-crimped cables for the buttons, acquire a USB cable (make sure it's the proper types for the selected PCB and platform of play) and then put the entire thing inside a shoebox like a true nigga.
>>
>>381530204
The Hori Fighting Stick Mini or the Qanba Drone.
>>
>>381530313
RTS should have simple controls
>>
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Pssssssh
>>
>>381530328
That's just Deadly Rave, it's fucking piss easy. That's like one of the easiest supers in every game it's in.
>>
If the Dragon Punch is supposed to emulate the uppercut motion of the move, then why isn't it half circle down-back-to-up-foward + Punch?
And why isn't Hadouken Forward, Back to half circle forward + Punch?
And why isn't Hurricane kick a 360° rotation + kick?
>>
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Post more combos
>>
>>381530602
I miss BR
>>
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Is there anything harder than this?
>>
>>381530714
That input looks easy
>>
>>381530313
had no idea Jack-o had a better version of her special
>>
>>381530714
That's just fucking Deadly Rave again come on how fucking casual can /v/ be?
>>
>>381527329
For what fucking purpose?

>>381529494
In my case trying to do 632146 often becomes 63216 so doing tyrant raves or rtls is impossible,
>>
>>381529580
I can do that on keyboard with input buffering. I have no idea how would you do that on any controller without any kind of buffer like landing or jab cancel. You're talking about tager grab super, right?
>>
>>381530414

is serpents embrace a stance or a throw with a pre-canned animation?

That input is pretty easy if you don't have to do it in a tight window or from neutral.
>>
>>381525057
Z have just become an icon its actually just press forward before doing a fireball motion, but in sf2 days we would just do fireball motion twice and shoryu would come out we didn't know all that time about correct motion till sf alpha, but yeah on stick shoryu motion is kinda hard on keyboard its a breeze
>>
>>381530527
That's not what it's supposed to do at all
It requires you to crouch which helps avoid air attacks
It is an anti air move even as you do the input
>>
>>381525057
*heavy standing kicks u*
>>
>>381530924
Is that why crouching jabs work as anti-airs in SFV?
>>
>>381530901
>its actually just press forward before doing a fireball motion
No its not
>>
>>381529505
>sidestep is up up or down down
>talks about electrics

Maybe if you went to get the fundamentals down instead of muh ewgf you'd get good
>>
>>381531006
One reason, yes
>>
>>381530889
It's a grab if I remember it right
>>
>>381531151

Not too hard then, SC has massive input buffers so you can just do it during the animation.
>>
>>381527460
>using a cheat stick
>>
>>381531595
There are padbabies who unironically believe this
>>
>>381531692
I've been thinking about an arcade stick for awhile now, are any of the cheaper ones good?
>>
>>381529580

Ha! I can do Walking 720's
>>
>>381530856

iirc you can't just do raw standing 720s with tager, his jump comes out too fast.

the reason people can do tachi gigas with Hugo is because his jump is slow as shit.
>>
>>381529681
>>381529604

Technically, 6123 should still get you a DP move to register.
>>
>>381532092
Probably the cheapest is to get sanwa or seimitsu parts from Focus attack and the sturdiest shoebox you can find.
Some of those cheapies have ok parts but even the least expensive sticks worth buying are over $70
>>
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>try to do DP in USF4 trials
>fireball comes out instead
>try to do fireball in USF4 trials
>DP comes out instead
>>
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>Start playing UNIEL
>Seems pretty neat so far, Akatsuki is kind of cool
>His DP is a 22 input instead of 623
>Other characters execute their DPs with 623 or have 2-8 charges
>Muscle memory is all out of wack
Who the fuck thought this was okay?
>>
>>381532520
Akatsuki Blitzkampf like 10 years ago.
Thread posts: 120
Thread images: 39


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