I've been bored with a lot of vidya lately. The E3 Trailer got me thinking though; how interesting/different would it be to play a game like the "Gameplay Trailers" at E3 seem to think playing a game should be like: I.E.
>Camera always angled slightly towards the sky so you get more scenery rather than more practicality by keeping it even or towards the ground (where the enemies would be).
>Always making slow, deliberate movements, pausing in front of hordes of enemies just to stand them down
>Use the controller like you're operating some control console covered in buttons: walk to a node you want to mine, stop, then press the "mine" button in three movements.
>Always look directly at the event someone wants you to look at, then slowly pan the camera to, for example, a group of enemies or the place you want to go to.
>Don't Jump constantly or strafe towards your direction, simply move in a solid line.
>If playing with friends, poorly try to seem interested--but not over-excited--at everything that happens in game.
>Comment on every dungeon or setpiece in game like an autistic child.
Anyone think this could spice games up?