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Today is Quake's birthday. Say something nice about it.

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Thread replies: 310
Thread images: 57

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Today is Quake's birthday.

Say something nice about it.
>>
Quake 2 had better level design.
Abstract mazes are not fun to explore.
>>
>>381458669
Doom was better. So was Quake 4's singleplayer.
>>
Quake is $1.25!
>>
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>>381458669
Something nice about it.
>>
>>381458669
God damn I love this game
>>
u kinda sucked but you did help birth ut 2004 which was pretty good so thanks for that
>>
Quake is better than Doom. The people that disagree are retarded.
>>
NuQuake SP inspired by first game, expansions and Arcane Dimensions when?
>>
I used to be a pretentious cunt thinking retro games were just ez pz. This game taught me to stop being such a pretentious fag.
I liked you even though some of your levels were maze-ish. You got me into bhopping and rocket jumping, thanks for that!
>>
>>381459207
I dislike bullet sponges
>>
>>381459207
>>381459406
Quake 1 is trash.
>>
>>381459207
Doom is better than Quake. You are retarded.
>>
>>381458669
It's irrelevant now but there is a number of nostalgiafags that still play it.
>>
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Anyone who hasn't played Quake in a while should check out the Arcane Dimensions mod, especially the new sepulcher map released for it. It's fucking beautiful what they've been able to do.
>>
>>381460305
Nice to look at, not to play.
>>
Who gives a fuck what game you think is or isn't better. This thread isn't about that. It's about Quake and it being 21 years old today. Fucking kill yourselves you argumentative twats.
>>
>>381460443
Elaborate? Also that's very subjective.
>>
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>>381459207
Agreed.
>>
i remember it coming out
i'm too old
>>
>>381460638
woah, in 5 years it's going to be older than me
>>
>>381460756
Why do I always see these sort of posts in quake threads is my point. It's always mods that add to it and make it "beautiful". Is the base game not good enough? Weren't old vidya supposed to be all about gameplay rather than pretty looking graphics?
>>
>>381460638
Nobody fucking cares how old it is you faggot.
>>
>>381458669
I always ignored it because it seemed pretty bland but I actually finished it not too long ago and it's pretty solid.
>>
>>381460638
Doomfags are legit autists. Just mentioning Quake brings them out of their warrens to screech and claw at the sun. They can't help themselves. They've been playing the same game for some 25 years now, over and over again and can't understand why the rest of the planet played "Knee Deep in the Dead", called it a day, then moved on to objectively greater things.
>>
>>381458669
Is it weird that I've never played a quake game even though I grew up on doom, hexen, heretic and the first wolfenstein?
>>
>>381458669
Quake's level design is my favorite out of any game I have played. The atmosphere is incredible.

I hope that one day tim willshits will stop extracting cum from e sports cock and make a proper sequel to quake.
>>
Unreal Tournament took what Quake had and perfected it.

So thanks for that. I guess?
>>
>>381461245
It means you were afraid of change.
>>
>>381461245
Please play quake dude...
>>
>>381459207
this

Why do people splerg that much over Doom, anyway?
Quake improved on literally every aspect
>>
>>381461376
You mean like a Quakefag's mindset?
>>
>>381460305
Yeah, holy shit, it's the best game I've played in a decade!

>>381460443
You're an immense retard.
>>
>>381459039
Lemme tell you boys something about women

Something about women
>>
>>381461418
Why?
>>
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>Quake is older than most /v/ posters
>>
>>381458669
I still own a quake 2 small disc sleeve still wrapped in cellophane. Quake is great
>>
>>381461454
>Quake improved on literally every aspect
>Sparked the shitty brown palette trend
>Engine was shared and gave birth to shit like CoD and Half Life
>Bullet sponges everywhere
>Even worse bosses than Doom
>Shitty ending
>Multiplayer only got famous because of bugs that became game mechanics like bunnyhopping
>>
Hexen was better than Quake and Doom.
>>
>>381461242
Not really? In /vr/'s retro fps threads we coexist pretty well. I think it's just /v/ kiddies trying to start shit like always.

>>381461067
You don't believe any games should be modded? Are you retarded?
>>
Quake was boring, it was all about running around picking up powerups. also it was the most brown game ever developed.
Doom was the real king of the FPS, it was about goin fast and shootan demons. it used all grimdarks rather than exclusively using 255 shades of brown.
>>
>>381461562
Because if you liked those games you'll probably like Quake...
>>
>>381461730
Doom has a better legacy than Quake and is remembered to this day on its own merit. People only remembered quake after the new game's announcement.
>>
>>381461834
>Doom is faster than Quake

o i am laffin
>>
>you will never play quake 3 with your old wow guild again
>>
>>381461672
>Quake improved on literally every aspect
Yes.

>Sparked the shitty brown palette trend
Quake looks great and the colours were meticulously selected.

>Engine was shared and gave birth to shit like CoD and Half Life
The engine gave birth to 90% of FPS games the following decade, you dumb shit. It was just a really great base.
Also, HL is pretty okay, nignog. Better than Doom, imo.

>Bullet sponges everywhere
No?

>Even worse bosses than Doom
Nothing special, but Doom didn't have particularly memorable bosses either.

>Shitty ending
>Caring about story in an action FPS
Are you retarded?

>Multiplayer only got famous because of bugs that became game mechanics like bunnyhopping
It got famous because it feels absolutely fantastic, has great flow and momentum, and a high skill-ceiling.
Q3A is still the best MP fps to this day.
get good
>>
>>381461463
That doesn't even make sense, you idiot.
>>
>>381461834
>Quake was boring
>it was all about running around picking up powerups
>the most brown game ever made
>Doom is faster
>grimdark
Literally not a single thing you said is true.
Have you ever even played Quake?
>>
>>381462236
>Quake looks great and the colours were meticulously selected.
The shades of brown on brown sure fucking were.
>Half life is better than doom
>No bullet sponges
>Doesn't remember cyberdemon, spider mastermind, the icon of sin and romero

The day the last quakefag dies is the day I celebrate.
>>
this post will end in a 5
>>
>>381462526
Doom is faster than quake.
>>
>>381462534
Use the right weapons, retard.
You're meant to use high power weapons on big enemies.
Don't blame the game for your own retardation.
>>
>>381462674
On what planet?
Doom is a first-person walk-and-shoot
>>
>>381462702
I played quake up until the third chapter and felt nothing more than fucking boredom.
Use rockets/grenades on big enemies, nailgun and double barrel shotgun on smaller ones.
Fucking snore, get outta my fucking face nigger.
>>
>"oh hey look a Quake thread"
>ruined by Doomgramps

>>381462916
better than using the shotgun for every enemy
>>
>>381463119
>using the shotgun for every enemy
>He didn't blow anything bigger than an Imp with Plasma, chaingun or rockets
Literally every weapon in Doom has its use, unlike in Quake where everything can be disregarded as long as you have rockets and nails.
>>
>>381461897
>Doom has a better legacy than Quake and is remembered to this day on its own me
It's only remembered because it was bloody, exciting, and you could play the first 1/3rd of the game for free -- not necessarily because it was an excellent game.
>>
>>381462916
Meanwhile, in Doom:
>just walk around in a flat maze and click in the general direction of enemies until you find the keycards
>>
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TODAY IS MY BIRTHDAY

SAY SOMETHING NICE ABOUT IT
>>
>>381461856
Ok, then I guess I'll give it a go so time.
>>
>>381463348
>It's only remembered because it was exciting
>Not because it was exciting
???
>>
>>381463410
Original Quake was just like that too you underage trash.
>>
>>381463453
>I don't know the difference between exciting and excellent
>>
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>NOW he wants to talk about it
>not last year when it was the big 2-0
>>
>>381461897
Doom is just remembered because it got so much attention for being the first good FPS.
It was also easy to share, and had a big free demo which could be played in multiplayer.
Quake was a better game in every way, but it required a much better PC at the time (dedicated GPU was something new and crazy - and expensive), and the media was kind of saturated with the fps revolution by then, so it didn't get the same amount of attention.
It also didn't port well to consoles, because it required speed and precision aiming.
>>
>>381463657
quake was even less than excellent because it's long dead.
>>
>>381463726
Shut up and post HUH memes.
>>
>>381463315
>Literally every weapon in Doom has its use
pistol, fists, single shotgun
>>
>>381458669
Ok.
I liked the medieval architecture combined with the eldritch monsters roaming in the levels.
The menu music was really good and put you in the mood.
Turning monsters into gibs after dealing more than lethal damage was also satisfying.
>>
>>381458945
>quake 4 good at anything LOL
>>
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>>381459406
I'll never understand the bullet sponge argument and can only think it comes from Doom 2 fans who think the super shotgun should just mindlessly massacre everything you face.

Quake's enemies aren't spongier in general, they're just more compressed in their health. The lowliest mooks still take two single shotgun blasts to kill (not equivalent to Doom's shotguns, given the shotty in Quake is your starting weapon and definitely more useful than the Doom pistol), but on the flipside nothing in Quake is anywhere near as tanky as the Cyberdemon and above; even Shamblers can be dropped faster than it takes me to type this post.
>>
Jesus Christ... Quake and Doom are both great games. It doesn't have to be an either/or scenario. Why is it that /v/ tries so hard to have this debate but /vr/ can discuss the games civilly literally every single day?
>>
>>381463558
You could walk around slowly like aretard if you were a Doom pleb, I guess, but no, that was not the game.
Do you just pretend that you've played Quake?
Quake 2 was actually much closer to the slow trudgy walky shit from Doom.
>>
>>381462821
He probably means 'the player runs faster in Doom than in Quake,' which is necessary because so many of the maps have the player spending twenty minutes running in circles trying to find the blue keycard or the single pushwall he hasn't UNF'd yet. You know, because Quake's bunnyhopping and rocket jumping don't exist, nor does the speed that comes with the game's added vertical element and the player's ability to both backtrack and skip level segments by using the z-axis without needing a sourceport with jumping.
>>
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>>381463792
how about MMMMMs
>>
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>>381463792
HUHkay.
>>
I don't really like the single player but it's pretty much the first time the mechanics of a first person shooter felt right
>>
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>>381465032
>>
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who /waiting/ here
>>
I'll never forget Ranger's first words:
IT'S TIME TO QUAKE AND BAKE
I loved this game.
>>
>>381465437
>QUMP

Doesn't work as well as DUMP.
>>
>>381465598
Sounds like "Cump"
>>
>>381458669
It was extremely influential to gaming
>>
>>381465598
That's a load of qrap.
>>
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>>381465253
>>
>>381465437
Meh I just discovered AD so I'm good for a while. Besides isn't that supposed to be maps made by mapping beginners?
>>
>>381465916
>Besides isn't that supposed to be maps made by mapping beginners?
>immediately discarding them because they're new mappers instead of playing the maps and giving advice on what parts were good and what parts needed work
Quake 1's community is too small for hate.
>>
>>381466039
I'm not hating and I'm definitely going to play them. I just don't get the hype really. The community is definitely very small sadly. Hell I've tried making a quick map but it's not really as easy as Doom mapping. I respect the people on func_msgboard immensely because of that.
>>
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>this entire thread
>>
22 years old man...
>>
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>>381466437
>>
Love quake. Im feeling a playthrough coming up now. Still got the original release cd, sleeve, and manual.

Music, ambience, sound effects, level design are excellent. Fast explosive combat with great weapons. All the maps are fun. Sandy even made some great maps.
>>
Unreal Tournament, Doom, Marathon, and Duke Nukem 3-D were all better games.
>>
quake didn't have singleplayer you nimwits
>>
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>>381467262
>>
>>381464375
Holy shit this so much. Shut the fuck up you goddamn retards.
>>
>>381458823
>q1
>abstract mazes
Only the xpacs really had that. Base game is pretty linear or simple key finding.
>>
>>381458669
quake live is fucking garbage
>>
>>381466375
>Hell I've tried making a quick map but it's not really as easy as Doom mapping.
>tfw actually find brush based mapping way easier to understand and work with than sector based mapping but not creative enough to make an actual full map so spend all my time making silly little setpieces instead
>>
>>381467703
It's fun but the aesthetic is pretty shit. Same goes for Q3A.
>>
>when you get so far into esports that you don't even help out your best friend with the big project you've been working towards your entire career
>>
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>>381467863
>Q3A
>not aesthetic as fuck
>not home to the best id waifus
>>
>>381458669
The first time I really sat down and played Quake was last year and I really enjoyed it and I think it holds up today. Regular nailgun is totally pointless though. All other weapons have a purpose.
>>
>>381469007
>Regular nailgun is totally pointless
Not really. It kills ogres faster than the double shotty in my experience. Ammo is lacking though.
>>
>>381468446
Shit artstyle and I still can't believe that's the UI design they went with.
>>
>>381468446
I will never forgive Q3A for taking one of my favorite games and turning it into fucking bro-tier esports garbage.

Q1SP for life faggots.
>>
>>381469417
Once you get the SNG the normal NG is totally useless, though. It's not like how once you get the double shotgun, the single shotgun is still always useful due to its much lower spread.
>>
>>381469646
One could argue that the regular nail gun's lower rate of fire could be useful for preserving ammo, but I do get what you're saying.
>>
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>>381469417
What I mean is this:

-Axe is good when you don't want to waste ammo
-Shotty is good when you want to conserve ammo when dealing with fodder
-Grenades are for bouncing, rockets for leading
-Lightning gun is high damage hitscan
...
-Regular nailgun is slower

There is a reason to use all of the other early game counterparts for late game ones, except the nailgun. It's just shittier.
>>
>>381462674
>What is bunnyhoping and rocket jumping

Educate yourself underage nigger.
>>
>>381469962
True, but there's no real reason to conserve ammo when the SNG does exactly double damage for double ammo usage while keeping the same fire rate and having INCREASED accuracy (due to shooting straight down the middle instead of the left-right alternating projectiles of the normal nailgun, which- while rare- can clip on close geometry or walls and not hit the target).
>>
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QUICK! List things that pic related didn't do wrong!

Gradual weapon upgrade attachments with objective usefulness without gamey unlocks or purchasing
>>
Wow it's already been a year since the 20th. Happy birthday you ugly looking game
>>
>>381470636
It didn't do anything wrong. That game was decent.
>>
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>war between quakefags, unrealfags, and doomfags has been raging for two decades
some things never change
>>
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>>381470004
>Axe is good when you don't want to waste ammo
The Axe is never good. In vanilla quake it's incredibly underpowered and pretty much a one way ticket to an early death.

At least in Arcane Dimensions they had the sense to make a stronger variant. Maybe too strong.
>>
>>381459207
Quake feels unfinished as hell compared to Doom, level design and enemies are also bland and unmemorable when compared to doom, game hardly has the same replayability doom still has. Claiming quake is better is pure delusion and contrarianism.
>>
>>381471489
Good thing that Scourge of Armagon had the Mjolnir, even if it was limited.
>>
F
>>
>>381471604
Nurse. If you can read this, can you please take away this retard's keyboard?
>>
>>381461242
More like quake hipsters always have to bring their irrelevant game to any shooter threads because otherwise no one even remembers it, must suck being a quake hipster.
>>
>>381471489
The game has shoot switches you know. That's what I meant.
>>
I like both Quake and Doom. It's too bad some people feel they can only like one thing. Sad really.
>>
>>381470887
It has unskippable cutscenes and turret segments.
>>
>>381472180
Quake and Doom suffer from the Jedi/Trekkie conflict syndrome. The same way as Star Trek fans often like Star Wars but Star Wars fans don't like Star Trek, the people who like Quake also like Doom, but Doom fans don't like Quake.
>>
>>381461834
This. Quake will be always the 2deep4u pretentious hipster of shooters but doom manages to be more fun to play with simple yet perfect level design and memorable enemies. Doom is objectively the king of single player shooters, there is a reason why quake became multiplayer, you simply cant compete with the king, you cant.
>>
>>381472180
There are probably people ITT that will shit on Duke3D, Blood or Timesplitters also. 90's shooters were fucking amazing. Q and Q2 were phenomenal. Doom is great.
>>
>>381471792
Die quake hipster, long live DooM.
>>
>>381472425
There is extremely broken logic in this assertion... Someone likes the first thing and they're usually fans of the second, but fans of the second can't be fans of the first? You could bend over and blow literal shit at your keyboard and probably make more sense. Fuck off.
>>
>>381458823
stop

>>381458945
you, stop right there
>>
A R C A N E D I M E N S I O N S
>>
>>381473012
It's not a broad generalization based on what came first. How did you even come to this conclusion since Trek came first and Doom came first?
>>
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>>381458669
Happy birthday,dude!
But I heard your legacy is getting slaughtered as we speak by dumbfuck Bethesda outsourcing you to some slav fucks that never did anything right in their whole career. Sucks man.
>>
>>381473372
Quake's legacy was already ruined by Q3A.
>>
>>381473372
Also did you know that they don't even use idtech6 for you?
I know right?
>>
>>381458669
It's my 22nd birthday today.

Say something nice about me.
>>
>>381458669
You started the best multiplayer. Competitive shooter series there is, great games like quake 3 arena only exist because the previous, inferior, undeveloped forms.
>>
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>>381473503
>Look mom I'm being contrarian on purpose on the internet!
>MOOOM
>MOOM LOOK!
>I'M DOING IT MOM!
>>
>>381473503
Why do people keep having wrong opinions like this one? It's really annoying you know
>>
>>381471489
Axe is alright for activating switches/doors/etc if you're playing a map with limited ammo/you only have splash weapons, given that quake has no +use key.
>>
>>381473598
Your mom never loved you!
>>
>>381473598
Doom is better
>>
>>381473372
Quake's legacy isn't in the Quake brand. The legacy of Quake is the influence it had over the genre and that's not going away. What do you care what happens to the brand of Quake? Doesn't mean anything, doesn't even have the same people behind it. Just a logo at this point
>>
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>>381470947
You mean
>idfags fight each other over which game is better it's quake while unrealfags laugh all the way to the bank and then spend twice as long arguing UT99 vs 2k4
>>
>>381472589
>>381461834
t. people too young to understand how mindblowingly innovative Quake was
Sad that people like you are the average modern gamer.
>>
>>381472425
Q1 is one of my favorite games of all time and I don't really like Doom that much at all. I can appreciate it for its impact on gaming, and it's sometimes neat seeing what people can mod it into using various sourceports, but I just don't find it as fun as Quake.
>>
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>Quake is older than me
>>
>>381473632
I'm really not saying that just to be contrarian. I love Q1 but really dislike Q3A. I was around for both game's launches and I'm still salty they went with a MP only game which became such a esports fagfest. Unreal was always better MP anyway.
>>
>>381473372
Quake champions is great fun to play and has everything a quake game should have, you can keep your hipster e-cred opinion if you care more about that thought i wonder which arena shooter you play instead.
>>
>>381473982
T. Dumbfaggot who doesn understand how INFLUENTIAL actually DooM was and how shooter would be still a great genre if those would have never stopped taking lessons from doom.
>>
>>381474009
>I can appreciate it for its impact on gaming,
In that sense you should still appreciate Quake more. It had much more impact on future FPS than Doom did despite Doom pretty much kickstarting the genre.
>>
>>381474383
Not that guy, but you're a retard. Please stop posting.
>>
>>381474430
The games I've spent the most amount of sheer time playing are GoldSrc and Source based games, I can 100% appreciate Quake's legacy.
>>
>>381458669
At least it led to Team Fortress.
>>
>>381473503
>Critically acclaimed as the best game of the series actually ruined the series!

I keep trying to not overuse the word hipster, but damn some people make it hard.
>>
>>381474543
Not that guy but please keep sucking my dick dry.
>>
>>381474812
He doesn't like Quake multiplayer so is it that surprising he doesn't like Q3A? People can have opinions without being called a hipster.
>>
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>>381458669
>>381458945

They each had their own benefits and letdowns. Monsters in quake seemed sorta challenging, they weren't quite pushovers, even the common ogres were at least 2-shot encounters. But there were less of them.

>>381459406
>>381464283

The only thing spongy in quake are the Shamblers and the only reason for that is their damage type debuffs.

A compromise to fix that is letting the player activate Quad as an inventory item rather than an instant pickup (even Heretic allowed this with the tome of power). Or some compromise like the item artifacts have to be used within 2 minutes or they auto-activate.

Then any spongy meat circuses that you have to wrangle, you can pop Quad and enjoy quickly killing them.

>>381459379

Sounds good but they need a Machinegun zombie/enforcer.

Also I think Scrags should cast spells rather than spit globs, the resource designation of them is "wizard". Maybe a variety of different ones including small colorful vore firepods for pinprick damage.

Same goes for the death knights, their standard routine up close is okay. But at farther distances they should do more creative stuff.
>>
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>>381474096
If it were a mediocre game I could get behind your post, but it's a milestone in arena fps history which is unrivaled tho often copied until today 20 years later.

Get your ass out of here nigger
>>
>>381475234
Im ok with people not liking thing, but being a retard and claiming it ruined the series just because he is way too fucking autistic for multiplayer? Thats different, i feel nothing but hatred for his kind, hipster with huge megacontrarian opinions without any substance.
>>
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>>381458669
I'm buying the collection live and doom collection

What else should I get?
>>
>>381459616
You're wrong but that's okay
>>
>>381475256
Super nailgun makes Shamblers die really fucking quick. Activatable Quad would be arguably overpowered as shit, not to mention most smart players will leave a Quad where it is until they clear the area of lesser enemies, then grab it and rush on ahead to use it on whatever other enemies are waiting.

>they need a Machinegun zombie/enforcer.
Machinegun enemies are universally lame. No one likes constant hitscan damage from low level mooks; the only hitscan enemies in stock Quake are shotgun grunts (who are easily avoided by keeping on the move, they'll always aim just behind you and miss) and Shamblers (who are supposed to be difficult and can still be easily baited into using melee only).
>Same goes for the death knights, their standard routine up close is okay. But at farther distances they should do more creative stuff.
Arcane Dimensions has Death Knight variants that, instead of the usual fire wall spread attack, hurl a single orange orb that tracks the player like a Vore attack except slower and even more accurately. First time you see one it's fucking terrifying.
>>
>>381458669
Here lies the remains of Carmack's pride and joy.

You fought well.
>>
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Happy birthday buddy. You're one of my favorite games and I hope you get a proper single player sequel one day.

I'm also sorry that retards on this website name drop you as a way of projecting themselves as """""""HARDCORE FPS AFICIONADOS""""""" instead of just enjoying the game.
>>
>>381471604
>Quake level design is bad
>flat Doom mazes are good
OK, m8
>>
>>381458669
It's older than me.
>>
SP
Doom > Unreal > Quake

MP
Quake > Unreal > Doom

Pottery!
>>
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>>381460905
>>381471942

This kinda unfortunately.

I love Quake, but it came out in 1996 and back then supposedly you needed to have a special video card to take full advantage of it, and it was more resource intensive than Duke3d I think.

So I didn't get it, I didn't play it, and I think I only knew one guy who had played it. I played the E1 demo for awhile and thought it was good, but like many games at that time I only had the demo and didn't invest in buying the whole game.

I pirated quake after I got Quake 2 because I accidentally found it on an ftp: and I liked the rest of it. But we're talking like 2002 here because I didn't even get Q2 until 2001 (since I finally had a computer that could run it... in software mode).

And by then Q1 was pretty much over and done with.

Doom was revitalized by the source code/ports and it was far easier to edit for those than to try doing .qc programming... and there wasn't much you could achieve with quake modding... a whole bunch of work was necessary and all it would do is tweak something. People have done interesting things with it since then, but its still nothing compared to whats been done to Q2 or Doom.

Quake for better or worse is pretty much "nailed" down to the late 90s... that time period of 96-99 (and honestly it makes me feel like 1994 all over again even though it came out in '96). Just a few years when that was relevant and then people kinda forgot about it, which is sad but true.

Quake 3 blew 1&2 out of the water despite only being MP focused. The graphics and presentation were just too amazing (and I was amused by this up to getting Halo/CE in 2006).

I think Q3 is despicable. Even the uncompleted UT2003 that I wasted 40 bucks on at the newly opened Best Buy was more comprehensive with richer and better maps to it.

If you can tell, im not a Multiplayer gamer. I hate multiplayer and I only give a shit about MMO if I cant see the other players.

I wish there was more Roguelike FPS to keep SP alive...
>>
>>381476489
>its not muh real 3D so it must be flat!
Play later episodes, my man.
>>
>>381477090
>layered flat is 3D
Whatever makes you sleep at night.
>>
>>381477090
>>381477194

> not being able to destroy level architecture
> not being able to blow up doors

this always pissed me off
it was a feature presentation of Xcom

whether feasible in an FPS or not, meh, it still feels lacking
>>
>>381476930
>SP
>Doom > Unreal > Quake

Put Quake over Unreal and everything will be alright, pal.

Unreal 1 dragged on, got kinda boring after a while and just overstayed its welcome, I couldn't even finish it let alone play the expansion.
>>
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>>381474097
>has everything a quake game should have

Except perfect balance, unified cylindrical hitboxes, not having mobashit abilities, an unrivaled engine with a perfect netcode, is not dead on arrival.
>>
>>381460305
Best map ever. Just in the first couple starting rooms there's like a dozen possible ways you can traverse through them, getting different weapons and fighting different enemies from different approaches and in varying order. Then extend that to an hour+ length of more rooms with secrets and alternate routes in every nook and cranny and you have a map with an insane amount of replay value. Nothing in Doom comes close.
>>
>Quake is only 2 months younger than me
I don't know how to feel about this.
>>
>>381477194
>he hasnt played perfect hatred
I do too, remember being an uninitiated.
>>
>>381477696
Play Arcane Dimensions
>>
>>381477012
>there wasn't much you could achieve with quake modding... a whole bunch of work was necessary and all it would do is tweak something.
You know, except for the fucking full mods out the ass, ranging from silly shit like Quake Rally to little old things like Team Fortress. Oh, and Half-Life, because GoldSrc is almost exactly Quakeworld's engine with some new graphics effects added. All it would do is tweak something? Quake was literally designed from the first thought in Carmack's savant mind to be open to user customization to the point of making their own games.

Doom sourceports are only easier to do things with BECAUSE of the shit added in sourceports like ZScript, and even then only easier for people who aren't willing to learn C. Anything you make for Quake that runs at the base level will run in any sourceport the player wants to use, and doesn't rely on kludged-together shit in various ports by a laundry list of authors who might not even have anything to do with the project anymore.

>I wish there was more Roguelike FPS to keep SP alive...
If you knew the first thing about level design you'd know that randomly generated levels/gameplay are the absolute laziest and worst way to make an engaging FPS. It's been tried multiple times and it NEVER WORKS.
>>
Playing online was so fucking fun. My dad regretted buying a speaker set with a sub woofer.
>>
>>381477926
https://www.youtube.com/watch?v=zM1Zs4la0Yo

Yeah, that's how I remember Doom.
Slow, flat and boring.
>>
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>>381473872
what is it about lightning gun master race eh?

UT2k4 lightning gun owns... that 70 damage even without a headshot was stout

Quake 1 lightning gun owns... esp with quad what that thing does is just terrifying

heck even Q3 lightning gun owns... its like a fluid plasma gun
>>
>>381477823
>an unrivaled engine with a perfect netcode
i agree on this, still, you cant name a better modern mp shooter out there.
>>
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quake owns
>>
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>>381458669
Thanks for eventually resulting in TF2.

Hope Champions isn't shit.
>>
>>381478453
Whats that gif from?
I see it every now and then.
>>
>that movement speed in the first half of Q4
Who the fuck approved of this shit?
>>
>>381478847
Terminator 2

Get ready for lots of
>underage gtfo
>>
>>381473503

you mean quake 2
>>
>>381458669
As a series its some of the most fun MP I've ever played. Quakeworld has the best 1v1 in my opinion.

>>381458823
Quake 2 was more mazelike though.
>>
>>381478847

i can't even imagine someone being this underage
>>
>>381478994
Ive seen the first, only bits of the second.
>>
>>381478997
Quake 2 was great and its still played online to this day. Quakeworld is kind of a ghost town though.
>>
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This is the worst expansion pack ever made.
>>
>>381479434
It is pretty bad. The rogue expansion for Q1 is bad as well.
>>
>>381477012
>Roguelike FPS

Play Arcane Dimensions and then tell me you think a fucking computer program can do better than meticulously handcrafted levels. Man the Sepulcher map took Sock a fucking year to make and it's just one goddamned map. That's fucking dedication to getting level design right.

Fuck bland random generation bullshit.
>>
Weird, i've literally just finished quake and its expansions this week for the first time.

About to go start up quake 2
>>
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>>381479656
Download Q2PRO and try that online. The real legacy of Q2 is multiplayer.
>>
>>381458669

I love the title them.

That explosive opening, followed by the droning scream. It's bretty gud :D
>>
>>381478283
You can play any game like a boring faggot if that suits you.
Or you can actually use all the game features and level design and do this:
http://youtu.be/ZiTleauoiDQ
>>
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>>381479650
>tfw you will never, ever be sims o'calgrahan
>>
>>381458669
best game ever
teenage memories
WHY IS EVERYTHING SO SHIT TODAY KILL ME
>>
>>381479823
That looks just as slow and boring and flat??
What were you trying to prove?

Everything is just
>walk
>see enemy
>stop and shoot in general direction of enemy
>walk
>>
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>>381478070
Somehow none of these mods for Quake were memorable or noteworthy enough for me to even find out about them, much less play them (a scathing assessment imo).

And I am absolutely Unwilling to learn C. It literally makes no sense to me. Only a programmer would think that this was a good idea to use for expanding customization potential. Just like only a programmer would think the layout for Photoshop was logical, efficient, and intuitive for workflow (again I am being scathing).

> by and large I dont think we should even be using programming languages as the primary tool for making programs anymore, we should have Apps that put these together with a series of components that perform solid commonly required tasks, we are 15 years behind schedule for this.
> just leave programming for any truly customized bits here and there, a niche task like how assembly is used
> but thats not really a game argument

But I sure love things like Decorate and ZScript though and I have alot of fun making those mods. They are simple and direct to the task at hand.

> roguelike FPS

The reason is because they're segmenting it down too far. You need larger complexes/rooms that snap onto pre-approved connections, with disallowed combinations.

That way you end up with maps that are familiar, but at the same time the overall map is not going to be as you remembered it (and due to disallowed combos you wont end up with an unplayable map).

We're talking about an entire map being composed of maybe 10-12 pieces. Big rooms and even side rooms all being part of the same piece.
>>
>>381470636
the multiplayer was just as solid as quake 3
it just didn't have a modding/mapping community so it went to poop

i think i'd rather be forced to play the singleplayer 15 times in a row than play 5 rounds of bethesda/zenimax's brink champions
>>
>>381471604
>enemies are bland and unmemorable when compared to doom
Hold the fuck up nigga, that's just blatantly false.
The most complicated a doom enemy gets is "shoots projectile directly at you", and that's if you're fucking lucky. Compare that to the Ogres or the Knights from Quake. Need to dodge bouncing grenades or wide spreads of projectiles is already far more engaging, even before factoring in them also having melee attacks which can be exploited through careful spacing, and which aren't completely fucking nullified by running in a tiny circle like in doom. Hell, for that matter, compare Quake's fiends to Doom's Pinkies. One is an actual threat you need to keep careful track of and is difficult to defeat especially in numbers, the other is literally nothing but a bullet sponge.

If there's any fucking way which Quake easily trounces Doom it's the fucking enemies. They're just better.
>>
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>>381476485
most people that namedrop it dont actually play it online based on the insane levels of misinformation people spout about the games
>>
>>381479892
>senior level designer for Crysis Warhead and Wolfenstein: Enemy Territory with level design positions in other games as well.
>ardently prefers Quake 1 mapping more than anything.

Really makes you think.
>>
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>>381479823
>E4M2
>good fucking level design
Nigga come the fuck on. The level was trial and error garbage, was hastily thrown together in an evening, and practically requires you to bring down mutliple Barons with a regular shotgun which is just about the most boring fucking thing in existance. It's literally the worst level in any of Doom or Doom 2. That isn't changed because you saw some epic youtuber who's played through the level a thousand times skip half of it. What the fuck is wrong with you.
>>
>>381480585
>>senior level designer for ... Wolfenstein: Enemy Territory
splash damage are shitty fucking level designers that don't understand flow or chokepoints at all
>>
>>381480193
Fuck your shitty opinion and fuck you for expressing it.
>>
>>381475747
same senpai
we should play online and circlejerk
>>
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>>381480193
>Somehow none of these mods for Quake were memorable or noteworthy enough for me to even find out about them,
Team Fortress is so incredibly underground, yeah.

>much less play them (a scathing assessment imo)
Not surprising given that 1. they were primarily multiplayer mods (although there was SP/full fucking machinima stuff like Nehahra), B. you don't like multiplayer games, and III. you said yourself you were late to the Q1 party.

>And I am absolutely Unwilling to learn C. It literally makes no sense to me.
QuakeC is literally just a somewhat more restrictive C. You have no one to blame but yourself for not wanting to do some big-boy programming instead of copying a ZScript tutorial to make the world's 762nd epic Revenant shooting exploding barrel gun.

>by and large I dont think we should even be using programming languages as the primary tool for making programs anymore, we should have Apps that put these together with a series of components that perform solid commonly required tasks,
You're a retard, your shit's all fucked, and I'm not going to bother replying to the rest of your post.
>>
holy shit, i was literally born on the day quake was released

today's my birthday
>>
>>381480895

man that bitmap does not scale up well
>>
>>381480585
Can't blame him, old school brush based mapping is just so goddamn cozy and nice. Doesn't he have a degree in architecture or something, too?
>>
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>>381480368
This is also truth.
>>
>>381480193
>I take no interest in doing things and this is everyone's fault but my own
>I also need to specifically add that I feel my own comments are "scathing" because even I can see how they are not remotely
Remove yourself from the gene pool my man.
>>
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>>381481005
huUUh
>>
>>381480219
doom 3 mp is more fun because no railgun

>>381480895
action quake 2 alone is probably more influential than any doom mod
>>
>>381481015
That would explain quite a bit about his Quake maps.
>>
>>381481202
I was going to cite Action Quake 2 in the first post of the discussion but was trying to keep it Q1-based.
>>
>>381480980
Happy birthday anon
>>
>>381481220
>tfw you spend hours on your map and you see a single screenshot by one of the big func_ mappers and lose all hope, delete everything and never touch it again
everyone starts somewhere but you can't catch up to people with 20 years of experience on just one game, years and years in the industry and a college degree or three
plus in a community as small as Q1 everyone is held to that standard
>>
>>381480274
More complex doesn't mean better, Doom enemies have much more interesting designs than anything in quake, by far. Quake 1 is just unmemorable overall when compared to DooM.
>>
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>never actually got around to playing Quake 1 for no real reason
>finally play it earlier this year
Holy shit, how has there been no other singleplayer FPS that's done what this game has fucking done? The enemy designs, the need for delicate spacing, the instant switch weapons, the general simplicity belying shitloads of depth. How can a game like Quake have seemingly not actually influenced ANYTHING else from a game design standpoint? It's so fucking good insane.
>>
>>381458669
I love you quake.
I'll play some tonight.
>>
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>>381481302
people still play it
sometimes i do knives or DBS only ffa with friends
>>
>>381481460
Expand your argument, please.
>>
>>381481492
where can I get one of those sweaters
>>
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>>381480368
Ive never played Quake 1 multiplayer before.

Ive played Q3 Online Arena and ZDoom multiplayer but I wasnt thrilled with them so I wasnt a repeat customer.

Played Q2 online a bunch at the computer lab and for a little bit when I finally had an apartment with wifi. But the hyper-refined nature of Q2 at this point means all that matters now is reflexes not tactics.

>>381480895
>>381481202

First time I heard about Team Fortress was when it came out for Q3. And it isnt a matter of age either.

I dont play multiplayer mods unless they have SP Bots to play against. Full stop. Whether they have bots available now or not is irrelevant, we're talking back in the day.

> quake c

Actually I am entirely keen and chastising over the world not taking a giant step up and mainstreaming programming into an intuitive app format that does most of the work without scripting.

Think drag&drop here. Click on icon to further customize. Along with a fuckton of templates to start from.
>>
>>381481613
Quake is a miracle that has absolutely no business being as good as it is given its development process, which amounted to "open world RPG turned low-budget Doom clone by Doom's own creators with seven different art directions mashed together because our artists had no idea what direction we were going in (also, half the palette is backwards for some reason)".
>>
>>381481861
>Ive never played Quake 1 multiplayer before.

smdh
>>
>>381481858
From my grandmother


She has actually promised to knit me one
>>
>>381481460
Simpler doesn't mean better either. There is no enemy in Doom which requires any amount of strategy or tactics to take down. They are mindless obstacles for you to plough through before they drain your health or circle strafe endlessly.

Judging enemy designs purely from their aesthetics is shallow, stupid and entirely subjective. Even on that front you'd be wrong, shit like shamblers are far more interesting and memorable than anything in doom. Honestly, I'd say you remember Doom's enemies more vividly because you've played it more, and nothing else.
>>
>>381481868

a huge number of the best games are lucky accidents
>>
>>381481861
>Think drag&drop here. Click on icon to further customize. Along with a fuckton of templates to start from.
you're looking for game maker

do you know how many good games are made in game maker? not fucking many
learn to program or get the fuck out, stop using the fucking word app, i hope to shub you're fucking trolling us all and playing the long con because if you're not i have serious worries
>>
>>381481454
>plus in a community as small as Q1 everyone is held to that standard

They're really not dude. I don't personally have any desire to map for Quake, but just from lurking Func I've seen them be incredibly welcoming to beginners. They desperately want new mappers. Sock wants people to use the tools introduced in AD for making more maps very, very badly. Honestly Sepulcher is probably his last map.
>>
>>381481991
im surprised that iD included strafing in wolf3D and doom... back when I was a kid playing doom I never used strafing to any decent effect, I just turned real quick if I could

wasnt until the WASd format came out for UT that I adapted my habits
>>
>>381481693
Quake enemies are simply uninspired, hardly characters anyone who isnt a Quake 1 fan would ever remember, Doom enemies are iconic for a reason, they have much better designs behind them, everything in Doom from weapons, maps and monsters have the personality Quake lacks. The game clearly does feel unfinished
>>
>>381480274
ogres can't even fucking aim up or down

nothing in quake even compares to the possibilities presented by the archvile
>>
>>381481861
>hyper-refine nature of Q2 at this point means all that matters now is reflexes not tactics
christ you are retarded please stop talking about things you know nothing about
just because you played it as school a couple of times doesn't mean you know what you're talking about
>>
>>381460305
Can I play it on DarkPlaces engine?
>>
>>381458669
>Say something nice about it.
something nice?

How about the fact 90% of the /v/ population were born in or after 1996?

How about that? How does that make you feel?
>>
>>381482294
100% opinion. I've gotta agree with >>381481991, there's a pretty high chance you think Doom's enemies are more 'memorable' (going entirely off visuals, apparently) simply because you've played it more. I wouldn't say they have much better designs behind them at all, in fact most of them are pretty bland (brown demon, pink demon, brown demon with goat legs, pink demon with goat legs, soldier with green hair) and the only memorable ones are spammed fucking everywhere by Doomers who won't shut the fuck up about their agitating fucking skellingtons like a ten year old TF2 player discovering lenny faces for the first time.

Quake's bestiary is not only unique as hell but its weapons (fuck yeah, nailguns!) and maps (dingy dimensions of the damned) are as well; the game''s personality is in its mish-mash style that manages to work out just fine. The only way it feels unfinished is shitty boss fights and a wall of text 'you win' screen, both of which also apply to Doom.
>>
>>381482628
pretty sure it breaks the lightmaps so no
just use quakespasm it supports the colored lighting effects
>>
>>381482294
Quake 1 was supposed to be an rpg but carmack didnt get the engine completed on time thus it became an fps. The enemies not iconic? a giant fucking yeti that shoots lightning isnt iconic? the lightning gun was inspired by this and in many quake games. Doom was great it was designed and planned to be the way it was no unexpected engine changes. So you can't compare it like that. Now if you were to compare doom and quake 2 you could have an argument single player doom wins multiplayer Quake 2 is still the best imo. Shame quake 4 failed and champions looks like shit. Maybe when bliz releases some hd remakes other companies will do the same and will finally get a quake 2 hd reboot. A man can dream.
>>
>>381482628
You can play Arcane Dimensions on it, but it's really not recommended- the mapset is made for Quakespasm and DP will break the lighting (and AI) in a number of the maps even if you set it to resemble vanilla Quake as closely as possible. For Sepulcher, you have to play it in a specifically designed new build of Quakespasm.
>>
>>381482628
No you need a specific build of the Quakespasm engine made just for this map. I shit you not.

http://celephais.net/board/view_thread.php?id=61462
>>
>>381458669

Quake came out when I was 3 years old. I was a Doom boy, never really got exposed to quake.
>>
>>381482878
look up quetoo my dude
>>
>>381481991
Complexity in videogames is only is plus when it makes something more fun to play, doom enemies behavior may be simplistic but because how the game and maps are designed it has a lot more replayability and a lot more fun to play than quake and its bulletsponge enemies do, even today. Quake 1 was an experiment more than an actual good game, and no one cares about the weapons, monster or maps but hardcore fans of it, while everything on doom became iconic, this is not even an argument, lol.
>>
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>>381483125
>the bulletsponge argument again which was already refused 200 posts earlier
you can always tell a doom fan 'cause they love going in circles
>>
>>381482024
no im completely serious

and gamemaker is an example of this kind of thing... but like I said its at least 15 years behind where it, and any program-generating software should be these days

the only reason these arent being invested in is because nobody wants people being able to write their own programs - because if you can do that then there's alot more Indies that can make good shit, and thats bad for Big Business computing (profits).

you think im autistic but im holding everyone to like 2070 or 2100 standards here, and just because its not been invented yet, doesn't mean someone cant get the damn idea right now and run with it.

>>381482471
I made a pinkie replacement for ZD that tosses a slowly arcing fireball in addition to lunging for melee.

The arc I gave the fireball makes it dangerous enough from a lower position that its surprisingly dangerous even though the pinkies are out of reach.

I did that because I also made them "hop" a little bit and recoil/lunge when they do melee, so they have a tendency to leap off of platforms and can end up in pits. This way they dont entirely lose their combat effectiveness.

I did this to replicate the Ogres from Q1. Which if they were able to aim up/down to compensate for target elevation, would be much more effective.

>>381482619

I lurk around the edges of maps, camp once or twice, and I gank people in the back. I fire into combat, when two people are duking it out I lob rockets and railgun in to try to kill both of them.

When they chase me I fill the hall with bouncing grenades and they die. And I time the powerups and steal them just so nobody else can have them. I'll also RocketJump right up next to someone (I take 50, they take 100), and then hit them from midair.

I tactic the fuck out of people and play with their head. But this only works on the kinda maps I like which tend to have alot of space and tunnels to them. I hate small-tight fragfests.
>>
>>381482997
saw some screenshots if its what i think it is and they have an actual community... holy fuck. You sir are a hero.
>>
>>381482471
Ogres don't need to aim up or down, grenade bounciness combined with map design lets them hassle the player from anywhere at or above the player's height.
>>
>>381483323
quake 2 mp is still active as well and i play it weekly
>>
>>381483297
If an enemy stats feeling like a bulletsponge, there is something wrong with your game. This never happens in Doom.
>>
>>381478453
The Unreal Lightning Gun is my favorite sniper rifle in any game ever.
>>
>>381458669
Quake came out half a year before I was born.
>>
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>>381482839
>>381482891
>breaks lightmaps
Well, shit
>>381482893
>you need a specific build of the Quakespasm engine made just for this map
That's retarded. Thanks for the link
>>
>>381483561
is it? i thought it was just like 2-3 gxmod servers?
fuck maybe I should jump back in gxmod/ra2 and vortex were fun shit but seeing Quetoo.. im fucking hyped man lol I used to play that shit too much. Did tourneys played gamespy/mplayer/heat.net made maps textures etc.. ahh nostalgia.
>>
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>>381483321
>no im completely serious
fuck

>its at least 15 years behind where it, and any program-generating software should be these days
how do you suggest people write the programs that write the programs? do you not realize per-platform optimization is a massive part of what makes anything run well at all and is almost entirely dependent on direct programming, even if it's not hardware-level fuckery like in ye olde days?

>the only reason these arent being invested in is because nobody wants people being able to write their own programs - because if you can do that then there's alot more Indies that can make good shit, and thats bad for Big Business computing (profits).
i can't take this shit, i'm done
someone else take over
>>
>>381483740
>That's retarded.

to be fair, it's also hilarious
>>
>>381483297
>you can always tell a doom fan 'cause they love going in circles
Chuckled
>>
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>>381483741
nope tastyspleen is alive and kicking and i regularly see the main FFA server hit 16/16 players
>>
>>381483740
>That's retarded. Thanks for the link
Not retarded, it's a testament to how massive and detailed the map is that it required a whole new build of QS.

You shouldn't be using Dorkplaces anyway, it's outdated shit that breaks way too many maps in varying degrees of fucky (including the official expansion packs, which is an absolute no-no for any source port worth its hard drive space) and doesn't look nor act like vanilla Quake even if you turn everything off.
>>
I've never played Quake's singleplayer, does it still hold up?
>>
>>381483583

Barons feel like bullet sponges but I think its the idea that they're a mini-boss, not a normal enemy, that gives them a pass on it.

Cyber and Spider are bosses so it makes sense that they are sponges, still they at least flinch sometimes when you shoot them. The feeling here is "laying siege to" these enemies, you cant just attack them straight on unless you have a BFG.

> quake 1

Ogres feel a little spongy but if you're using the SNG they go down easy enough.

Fiends are definitely spongy but they occupy this weird role between being mini-bosses and regular enemies. Like you typically get 3 of these things after you at a time, and they do not go down easily (I believe 3 rockets are required, and they dont usually group together to eat it together)

The weapons in Q1 somehow feel weaker than the ones in doom, its just the way it feels.
>>
>>381483847
>>381483740
Also while the build was rushed out just for this map the features it introduces will inevitably make their way into the mainline quakespasm release.
>>
>>381458669
It's my favorite shooter and probably the second best one overall.
>>
>>381484113
Yes.
It's actually a very good game compared to all the shit we're fed in 2017.

Arcane Dimensions is even better.
>>
>>381484113
Yes
>>
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>>381484113

anyone who doesn't enjoy quake has a terminal case of shit taste
>>
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quakedads come to /arena/ we need more people for quakeworld nights, quake 2 this saturday, and warsow this sunday
>>
>>381461561
You REALLY need a woman, G.
>>
>>381484138

thing is that Q1 needed much more computer juice per enemy compared to doom, so the enemies are, and had to be, fewer and beefier
>>
The final level was shit. Shit! S-H-I-T!
>>
>>381482225
Strating is entirely very viable with default layout Doom controls.
A perfect circle strafe maybe not but it's important for rounding corners.
>>
>>381484306
>quake
mitebcool
>2
i'm out
>>
>>381484306
>tfw ausfag and can't join in on that shit
>>
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>>381484669
you are not welcome anyways
>>
>>381484719
join anyways my dude
not being able to hit shit with 300 ping just gives you that authentic '90s experience
>>
I'm gonna buy Quake a beer
>>
>>381483125
But Quake's complexity DOES make it more fun to play. It's honestly far more replayable because the combat is massively more dynamic. The map design doesn't magically make enemies interesting.

>bulletsponge enemies
You do not even vaguely understand Quake's combat. Stop expecting to plow through everything mindlessly with the SSG. Shotguns have the lowest DPS of any of Quake's weapons, their upside being their abundant ammo and reliability. With any other weapon, enemies in Quake die quicker than enemies in Doom.

>legitimately going for "it's more popular so it's better"
You're damn right about it not being an argument.
>>
this thread gave me AIDS
doombabs never change
>>
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>>381486165
>mfw getting to call people doombabbies without getting a 3-day vacation
>>
>>381486491
feels good don't it
>someone on /vr/ parrots retarded misinformation like darkplaces has quake 3 physics
>call them a retard and prove them wrong but you get 3 days anyways for being a meanie
>>
>>381485570
Hell naw. All praise quake gets today its because modern shooters are garbage, but back then when people were hyped it would be just as good as Doom, Quake was a complete let down back when it was released, claims like it feeling rushed and unfinished were common, its really a good shooter but you really cant compare it to doom and its replayability factor, it may be its simplicity yet complexity on its design, or its wide accessibility yet challenge for people searching for it, the variety on its level designs, despite technology being primitive, Doom just feels much better to play.
>>
>>381486770
You are just mashing buzzwords together and equating it to "it feels better."
>>
>>381486770
were you even alive back then
>>
It was my favorite in the series.
>>
>>381458669
Fuck yeah I loved to play it on my Pentium PC back in days!!!!
>>
>>381486837
Because thats what matters in a game, how it feels to play, and how that holds till today, more often than not games end up being shit for having crappy, uninspired mechanics than for a lack of content or complexity.

>>381486895
Where you? Quake was the tech demo of those days for a lot of people, for me? Its good but its no Doom, luckily Quake was also saved by the modding community.
>>
>>381487524
interesting how you go from
>Somehow none of these mods for Quake were memorable or noteworthy enough for me to even find out about them, much less play them
to
>luckily Quake was also saved by the modding community
>>
>>381486770
Man I remember when Quake released. Me and some friends bought it and would gather at one of their house to play it on his dad's PC. It was fucking awesome.
>>
>>381486770
Stop lying.

Quake was the second coming of Christ, but like Crysis it became known as a PC benchmark game that pretty much no one could play (while Doom worked on fucking NES and other toasters)
>>
>>381487756
i think it's a different anon, dude

worth pointing out he complains quake feels unfinished and has less content than doom, but somehow simplicity is also a good thing and makes games more replayable (confused huh.png)
>>
>>381458669
It's a great game and I wish the kiddos would play it so they'd understand what makes a good FPS game.
>>
>>381488095
its the same comment chain and writing style
>>
>>381478612
At this point, Overwatch beats it by a large number, and Overwatch is shit.
>>
>>381458669
It's a piece of gaming history, and it's something every gamer should play. It holds up extremely well for being such an early 3D PC game, and it offer great examples of early FPS level design, gameplay, and atmosphere.
>>
>>381488420
It takes having real shit taste to a claim a game that relies on shitty ultimate spamming and simplistic movement its better than something that has quake elements in it like strafejumping, weapons, maps and pickups. Pretty much the contrarian shithead who would rather suck blizzard dick for giving him the perfect casual experience while parroting the Bethesda is evil! Boogeyman, stay shitty.
>>
>>381488095
Simplicity has nothing to do with more or less content, something being simple just means less complex. Quake is way too complex for its own good, at the end the maps are complex mazes while Doom manages to have more variety on its level designs combining both open areas and mazes perfectly, while having more basic designs.
>>
Absolutely godtier atmosphere, desperately needs a modern remaster like Wolfenstein and Doom, just to see what they can do
>>
>>381491514
Unfortunately the popularity of Q3A and live means Bethesda probably think people don't care about SP Quake.
>>
>>381491983
plus every time you mention it you get """ex-quake pros""" shitting down everyone's throats for not wanting to play another fucking Q3A reskin
>>
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