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"I main Engineer" [audience laughs]

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Thread replies: 156
Thread images: 34

"I main Engineer"

[audience laughs]
>>
>people "main" in tf2
to what end
>>
At least it's not Pyro
>>
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"I main"

[audience cackles violently]
>>
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>maining anyone in TF2
>not playing whatever class your team needs
>not topping the scoreboard every time, even as a Spy or Pyro

Fucking casuals.
>>
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>I main Engineer
[audience cheers]
>>
"I still play Team Fortress 2"

[audience laughs]
>>
>>381429803
> T. Burnt cuck

kek

no but seriously pyro has no real role or job and the rework will probably fix that. those fucking atrocious balance notes though.
>>
>>381430387
This except I avoid two or three classes simply because I suck as them
>play as medic/engineer/soldier the most
>Soldier makes a good offense
>Engineer can turn the game around
>Medic gives a hidden passive buff that makes everybody around you more reckless
>getting some intense kills with the crossbow and shotgun when nobody is expecting
>>
>>381429612
*audience gets harassed by pistol fire, gets surprised by sentry behind corner, gets head blown off by shotgun*
>>
>>381431156
>>Engineer can turn the game around
lol

>>381431186
Elaborate
>>
>>381431260

Let me fix the shit formatting of that post first.
>>
I main Medic
>>
>>381431186
>Gun Mettle
Spy buff
>Tough Break
Spy buff
>MyM
Spy buff
>New WIP patch notes
Noooo how dare they nerf Spy, TF2 is DEEEEAAAAD
>>
>>381431186
Valve is desperately trying to fuel its competitive scene so they can compete with Overwatch, problem is that the majority of the community doesn't give a shit about competitive so a lot of people get throw under the bus

I wish they went full Smash and created a casual/competitive split with a game mode that forces default loadouts and disabled cosmetics, skill and team work over weapon combinations so there is no "muh balance" excuse
>>
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>Join server
>One guy is head and shoulders above everyone else on the scoreboard
>He kills 3 before before you see your first enemy
>Realize you have entered Gregor's stomping ground

GET ME OUT OF HERE
>>
I main Sniper and Medic
>>
>>381431260
even without prep time an Engineer can do a lot, sentries to hold the line (or cheeky kills by placing them in unexpected locations), dispensers to help with defense, teleporters to help slow classes with catching up when they die. Only shitters limit themselves to building nests in the same old spots until a couple of spies or any offensive class with a pocket medic steals their thunder.
>>
>>381431591
Okay yeah but he is useful but you're not going to "turn the game around." If you're on defense and you're losing, you'll get rolled before you can set up a turret. If you're on offense, you need a competent power class to destroy the enemy team's defense more than you need a dispenser in the right place.
>>
>>381431025
I can't get into Overwatch because I want the freeform play and customized player servers of TF2. TF2 is starting to show its age.

Is there a game for people like me?
>>
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I unironically main tgis and i haven't landed a headshot in years
>>
>>381431691
On payload offense, a more skilled team can easily lose just because they had no teleporter.
>>
>Every new patch they nerf unique playstyles to each class of the game for years now into nonexistence in the name of "skill"--in a class based shooter.
>Classes starting to feel redundant, like they play the same.
>TF2 actually feels boring to play for me now.

Why does a tiny cabal of people in the competitive scene get to dictate to Valve what's best for their game; making the game worse for everyone outside the 6v6 scene, in a vastly different dynamic?

Nerfing the sidegrades into oblivion and making bloat won't fix the fucked balance.
Like if you want to limit peoples' options again just remove them--OH BUT WAIT--that would crash the game's economy.

Competitive ruins everything.
>>
>>381431917
>Every new patch they nerf unique playstyles to each class
Elaborate. Looks like they're buffing the Mantreads by a lot. Looks like they're taking the Darwin Danger Shield down so it's not the obvious superior choice. Where are you getting your ideas from?
>>
>>381431691
Thats because he is partially a support class and works better with others, like in ctf maps when you need to defend the intel by yourself, even a single spy can be a pain in the ass if you are alone.

He is a game changer because his tools can support the team, the enemy will think twice before advancing where there is a sentry, dispensers are passive health buffs and teleporters are self explanatory, but to set up these you need a team that will keep the area clear and a good knowledge of the map so you can avoid leaving them in the open and unprotected (this is where most engineers fail)
>>
>>381431917
We can't all be 24/7 2fort south American shitters. Some of us actually like having a high skill cap and balanced tactical gameplay
>>
How is the state of tf2 right now? Haven't played in like a year.
Is the casual match making still a thing? Are players getting better finally?
>>
>>381432136
Yes and no
>>
"I 'main' characters in a team class game"

[universe laughs]
>>
>>381432448
"My indecisiveness and short attention span has made me low skilled at every class, and because I refuse to focus on getting competent at three or so classes, I drag my whole team down."
>[every single parallel dimension laughs in unison]
>>
>>381432347
How unfortunate.
>>
Since when can you shove people as a scout?
>>
>>381431117
You underestimate valve's incompetence
>>
>>381431434
>muh disabling cosmetics will make comp good
fuck off
>>
>>381432893
Only with the shortstop
>>
>>381431440
>tfw im usually that guy in casual matchmaking
>tfw I wasnt even top 3 in the servers I used to go to

stomping scrubs is only fun for so long and every time you are mvp by a considerable amount, next round half of your team is the same class as you
>>
>>381433249
I used to be that guy for years and stopped playing back in like 2011. Now I hear all these newfags claiming they're hot shit when they're playing on Valve run servers and dominating Brazillians and children, makes me laugh.
>>
>>381432651
>I limit my play experience to a select few instead of many characters. Because I have done this I have little idea how the majority of character pool functions or know the intricacies of said characters. Thus putting me at a significant disadvantage to my peers who have experience with the whole of the character pool.

wew
>>
>>381432893
>>381433054
By shove do you mean Knock Back?
because it's the Force of Nature that does that
>>
You know, i actually feel sad that tf2 has gotten to this. I hope they make some good changes in the pyro uptdate so that i can get back to playing.
>>
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>>381432040
>>381432118
you bozos, tf2 always had the dual gameplay "chill with mates in quickplay" and "we got a pug in half an hour, tryhard with stock"; but now the LAN party shenanigans are being shunted out for more boring and comp-friendly playstyles, getting rid of items that allowed for dynamic changes and fun alt-classes.
ill never forget playing caber-stickyjumper with mates in upward over ts3
>>
>>381433249
This. Servers are only fun with other people my skill, half the time if I don't go a powerclass we lose because the idiots are too autistic to play the objective

>Can't go medic no one worth healing
>Soldier/Demo/Scout maybe heavy all good picks
>Sniper I can still carry but it's getting harder since they all switch to sniper along with me
>Engy/Spy can't carry a team they just help
>Pyro is shit
>>
>>381429767
>>381429767
because they enjoy the class most likely
>>381431025
"I post this every thread"

[audience laughs]
>>
What was your favorite Broken Weapon that has been nerfed since?

I loved the old Beggars. So much fun to fly around and bomb people with 3 rockets
>>
>>381431434
They aren't doing it to compete with Overwatch, they're doing it because competitive players have been asking for official matchmaking for years, dumbass.

Valve first started working on TF2 competitive matchmaking in 2013. That's well before Overwatch was a twinkling plagiarism in Kaplan's eye.
>>
>>381433619
No, shortstop has an animation of scout shoving people, it's alt-fire.
>>
>>381433819
The old Axtinguisher.
The caber/booties/sticky jumper combo
>>
>>381433543
Oh, the *intricacies*. Yes you know how to down a level 3 sentry alone as a scout, but you just don't know the deep, uh, nuances that you can only know if you play every class constantly even when the team doesn't need them. I don't care if you have over one thousand hours, you have to keep playing less useful classes that you don't like playing as because I say so. Stop dominating me!!
>>
>>381433729
faggots try going to EU servers, there are like 3-5 useless players trying to "explore" their way out of spawn with sniper or spy, on both teams.
>>
>>381433619
No a literal shove with a animation and everything.

>>381433708
Yeah and babies face blaster was fun doesn't mean it wasn't totally fucking broken. Any demo just took the caber anyway since half the time you only pulled it out on low health and it pretty much guaranteed you a free kill for zero skill
>>
>>381431917
>"skill"
Please leave, shitter.
>>381433708
Caber was a terrible design that was lower counterplay than Sniper. Demos would fly across the map with Sticky Jumper and into Medics' faces and there was literally nothing the Medics could do about it. Not a good design, and deserved the gutting it got.
>>
>>381430815
literally just a slow scout
>>
>>381433991
this. nice timing btw
>>
>>381434036
literally when will this meme end
the other week i saw someone call HEAVY a slow scout
>>
>>381433826
>Plagraism
I wish they had copied some of the shit that makes TF2 well balanced, relatively.
>very few weapon can score head shots
>Sentries don't have infinite range and don't have instant aiming
>Maps are usually memberal and not just Chokes points
>spawn timing instead of a slow walk back to the front
playing TF2 now really make you apriacte the rock solid mechanics of it
>>
>>381434116
>that heavy that plays "fat scout"
>>
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>>381433992
>Demos would fly across the map with Sticky Jumper and into Medics' faces and there was literally nothing the Medics could do about it
He can always git gud
>>
>>381434478
>>Sentries don't have infinite range

That's a thing in there? Never noticed.
>>
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[laughs increase in volume]
>>
In fact I just realized that it's so funny--When Overwatch first came out I actually cared about what my rank was on that and I gave a shit about competitive and stuff before I ended up dropping it. Being out for so many years already even as they started to add competitive matchmaking to TF2, I feel like I couldn't care less in TF2's case, and I think that's funny.
>>
>>381431434
why the fuck would valve want to compete with blizzard, they don't even make games anymore, or did you miss all those designers leaving valve? they literally don't want or need to update tf2 anymore, just leave it and kids will buy hats forever. it's only a couple people at valve
on the TF team that want to balance for competitive
>>
I want to add that it was only because Overwatch was a new game and it's still the new hot thing.
>>
>>381435947
the retards who play overwank aren't smart enough to play TF2 well
>>
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"I main Scout"
[audience ragequits]
>>
>>381435175
yes anon, git gud enough to stay in spawn, since there's literally no way to dodge an airstrafing demo, and medic doesn't have enough DPS to kill him before he lands.
>>
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I main pyro
>>
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>he mains soldier and scout
>>
>>381436430
This is never what tf2 was meant to be. You were always meant to have multiple solders,Demo's/scouts/Heavies being the core and having a couple of pick classes

Solder is meant to be a all rounder good at all times but never excelling. The same Medic he's meant to be good all the time but you need power classes with him.

Dumbchart made by a spy or pyro main
>>
>>381436430
>a spy should be just as effective as a soldier
No.
>>
>>381433040
>option to disable cosmetics
>only affects you and nobody else can tell if its on or off
>requires restart and skips loading
>servers that use cosmetics go full errorland
>taunts are unaffected by this
Its more of a convenience thing
>>
In casual, I destroy with Pyro because I just hide and wait until I know there's a gap in their defense (staggered spawning for example) and mow down their pocketed top fraggers with the backburner and reserve shooter.
>>
>>381435442
in OW? it's probably not actually infinite but it sure feels like it
>>
>>381436687
>This is never what tf2 was meant to be. You were always meant to have multiple solders,Demo's/scouts/Heavies being the core and having a couple of pick classes
That's not true at all, Robin Walker said that he wanted to make the game more balanced and that Demo and Soldier were a pain to balance specifically because they were so generally useful.

The TF Team wanted every class to be viable in some situations and unviable in others, thus every class being a good pick from when you spawn in. And they got close, but failed. That's why they released stuff like GRU and Gunslinger, to make defense-oriented classes more offensively viable.
>>381436870
Why not exactly? Spy definitely should be just as effective as Soldier if he's playing at an equal skill level.
>>
>>381431434
>Valve is desperately trying to fuel its competitive scene
lol no it's not. Valve has been lazy as fuck.
>>
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>>381436687
>Soldier never excels
What did he mean by this?
>>
>>381429767
Before all the updates vanilla tf2 was a pretty fun competitive game.

T. pocket soldier main
>>
>>
>>381437303
spy is the fun utility class, if he were designed to be as generally effective as soldier, demo or scout, it would ruin what makes him unique. for example, just his overall design is clearly countered by coordination.
>>
>>381437303
>The TF Team wanted every class to be viable in some situations and unviable in others
And that's what they are, classes are going to be generally better at things then others. The sniper is useful for long ranges according to game balance he should not be useful half the time nor should the spy or scout when there's sentry's in his way.

Soldier is meant to be the generic class you have more of then other classes generally since he's an "all rounder". Having highlander tier team selection was not the plan

>>381437505
>Damage
Nope demo beats him
>Move-ability
yes but in 1v1 scout wins and has better movement for dodging
Tanking
>Nope heavy wins that

Anime poster is retarded. Like clockwork
>>
>>381436430
I blame load-outs, some weapons are direct upgrades that make up for the classes' weaknesses making teamwork pointless since you don't need to rely on anyone
>>
>>381437505
he means that he only has 50 hours in the game
>>
>>381436687
I'm a scrub but honestly it feels more like Soldier is very good at a lot of things, maybe too many things

>>381437545
>T. pocket soldier main
Please never play in a server I'm in
>>
>>381433819
Cow Mangler pre-nerf (or "fix"). The damage ramp-up was higher than it should be, probably to get people to buy it before the nerf. Basically a stock RL with +1 rocket and a silly right-click ability

Also Tomislav when it was 75% faster windup rate, that was fucking stupid.
>>
>>381437951
Soldier is very good but he's an all rounder. He never really beats another class at something
>>
>>381436430
>strong half the time
>UP on offense, OP on defense


why are these separate categories?
>>
>>381437797
>spy is the fun utility class, if he were designed to be as generally effective as soldier, demo or scout, it would ruin what makes him unique
I don't agree at all. I think it's possible to make Spy as generally effective as Soldier, Demo, or Scout without ruining what makes him unique.
>>381437894
>And that's what they are, classes are going to be generally better at things then others
You're not getting the point.
Obviously some classes are going to be generally better at things than others.
But how it should be working is that a class who is better at some things than others has the skill they're useful at come in handy 50% of the time, and be weak 50% of the time.

That's how TF2 SHOULD work.

But instead, you get situations occurring like where Pyro's only useful job which no other class can do better is stalling Medics with airblast, a situation that comes up only about 8 seconds per game, which is also how long he gets used for.

That's my point. Situations in which a class is useful are not evenly distributed. Medic and Soldier are useful in pretty much every situation, Heavy and Engineer are TOO useful on defense and rarely useful on offense, and finally, Pyro and Spy hardly ever come in useful.
>>381437909
Very few weapons are "direct upgrades". However it is true that the few that do exist fuck with teamwork interactions.
>>
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>>381435175
>>
>>381429612
>enter any match
>no teleporter whatsoever
Well what do ya expect me to do?
>>
TF2 shouldn't have added new weapons, the game was balanced perfectly around stock items. Cosmetics? Fine. No problem with the cosmetics. Maybe even weapon skins. But nothing like they did, for example, the heavy boxing gloves.
>>
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>>381430815
>that blood on the screen
You almost had a good webm
>>
>>381436349
I agree but I wish they didn't gut the weapon in a NO FUN ALLOWED fashion.
I mean they could have just made it so it cannot get random crits/crit boosted, and reduce explosion damage to 125 (and melee damage to like 10 or 0) for enemies while keeping the self damage the same. That way you could still troll snipers and be a madman in general, without being able to kill a medic
>>
>>381438096
I don't think a game whose classes are as specialized as TF2 needs someone as rounded as soldier
>>
>>381433819
Short circuit lightning gun. Zip zap zoop
>>
>>381438580
That webm is taken from a youtube video to piss everyone here off.
It always gets fucking posted.
>>
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>>381438259
"strong half the time" means they're strong or weak in an equal number of situations, no matter what team you're on.

If you're playing Attack/Defend and on BLU, then Heavy is going to be useful to you maybe 10% of the time. Meanwhile, if you're on RED in Attack/Defend, Engineer is going to be useful to you 90% of the time.

How I want it to be is that Engineer and Heavy are useful 50% of the time on offensive sides, and 50% of the time on defensive sides.

I don't think there should be dedicated "offense" and "defense" classes, in fact, TF2 having so many "defense" elements is why Capture the Flag is such a bad mode now, when it was amazing in Team Fortress Classic. And also why 5CP is so likely to stalemate at last points, because "defense" classes punish attacking teams for pushing.

If Heavy and Engie were equally useful on defense and offense, they'd be more enjoyable and skillful classes to play as and against, and the game would be faster-paced.
>>
>>381438407
>You're not getting the point.
>Obviously some classes are going to be generally better at things than others.
>But how it should be working is that a class who is better at some things than others has the skill they're useful at come in handy 50% of the time, and be weak 50% of the time.

Classes weren't mean to be shit half the time and op half the time. Sure they were meant to have situations they're good at and weak at. Yeah soldier is pretty damm good but a spy should not have the same effectiveness 50/50 and usefulness as a medic or a heavy.

Engineer was always meant to be good on defense and shit at attack. Soldier was meant to be okay at both but not super good, the same with. The medic is meant to be 100% effective all the time but he's weak
>>
>>381438707
It's true they overnerfed Caber, yes. I want to see it buffed a little bit.
>>
>>381438946
why is spy in between pick and support?

what support does he offer?
>>
>>381439067
Recon
>>
>>381437894
You are pretty funny. Play some more maybe.
>>
>>381439067
Cigarettes and a hearty laugh when others see you die
>>
>>381439067
Moral support. You might have a terrible day and be second to last on the scoreboard, but at least you're not that shpee.
>>
>>381438991
>Yeah soldier is pretty damm good but a spy should not have the same effectiveness 50/50 and usefulness as a medic or a heavy.
Why not?
Why must Medic be a mandatory pick? Hardly anyone actually enjoys playing him.
Yet, since he is so strong he turns a team of shitters into a team of average/good players, if the enemy team has a Medic and you want to win, you're forced to play Medic whether or not you enjoy him.

Honestly it's just cancerous design, anon. It sucks all the fun right out of the game.

>Engineer was always meant to be good on defense and shit at attack

He wasn't meant to be shit at attack or they wouldn't have given him the Teleporter and Gunsinger, and they wouldn't let you pick him on BLU team in attack/defend and payload.

And even if they did mean for him to be shit on offense, fuck that. Engineer would still be a unique, enjoyable class if he was offensively viable; it's not like any other class builds sentries, dispensers and teleporters.

TF2 would be a much better game if classes were all equally offensively/defensively viable, and skillful, while staying unique.
>>
>>381439349
Prove me wrong
Lower damage output then demo
Weaker in a 1v1 and less dodging skills then scout
less tanking then heavy
Worst at picking then sniper
>>
>>381439067
Sapping enemy buildings so his allies can shoot them, seeing enemy Health/name/Ubercharge percentage, and just general intelligence gathering while invisible.

However, it's true that Spy's support capabilities are limited. My belief is that, since Sniper does a much better job of assassinating people most of the time, if Valve wants to make Spy more viable in comparison to Sniper, they should give Spy more teamwork-focused support elements.
>>
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>>381429612
>"maining" anything in TF2
>>
>>381439462
So what do you suggest? Weaker sentries on wheels?
>>
>>381439551
Soldier excels at sustained mobility, which Demo can't compete at due to his lower HP pool and more self-detrimental explosives and lack of Gunboats. Animeposter is not wrong.
>>
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>>381439426
>>
>>381439462
I wish you could just shut the fuck up right now.
You are so fucking stupid it hurts to pick which points to argue.
>>
>>381439687
Something along those lines, but comp players wouldn't want to play against hitscan aimbots at mid, so it would need more counterplay.

What I've been thinking of in Engineer's case is a Primary unlock that removes his Sentry, buffs his Teleporter and Dispenser's support abilities, and fires slow-moving homing missiles.

This would maintain Engineer's unique design, and maintain his role of countering Scout on the battlefield, but would be more fun to play against than an aimbot, and would be better at pushing with than a Sentry.
>>
>>381439462
Because without an uber your not getting past the 10 engineers since he becomes super strong and op on defense according to you since everyone would get off the attacking classes.
>inb4 spy
Well now you got the op pyro on defense as well as the engy so have fun getting past that. Without an uber, and the engineer can't heal efficiently enough to manage pushes with a dispenser.

Your so fucking stupid the spy was never meant to be as useful as a heavy or a demo-man. A spy has shit dps,shit health and relies on the enemy team not having a pyro if the pyro is "balanced". The solder is the all-rounder class.

Go play overwatch if you want hard counters for everyone and everything having a place they destroy on and be total shit and useless on another.
>>
>>381439782
>"I can't even"
Go home, Tumblr.
>>
>>381439635
I've implemented a support oriented gun in the custom weapons server I manage. It deals 75% less damage against enemies but marks them so that your team can see their outlines for a few seconds.
It's incredibly overpowered if your team decides to teamwork.
>>
>>381440032
>Because without an uber your not getting past the 10 engineers since he becomes super strong and op on defense

And that's why I want to make Engineer weaker on defense, so you don't HAVE to have an Uber to get past 10 Sentries.

Right now even with Uber, pub players building 10 Sentries totally breaks the game.

Have you ever actually been in a pub where one team builds 10 Sentries and the other team actually manages to destroy them all? I haven't seen it happen in 3,000 hours. Engie and Heavy are just too strong on defense, that's why competitive leagues classlimit them to 1.
>Your so fucking stupid the spy was never meant to be as useful as a heavy or a demo-man
*You're.
The Spy WAS meant to be as useful. He just about is in pubs if you're good, because they were balancing for pubs this whole time. Now they are balancing for comp, that same mentality has to come over.
>Go play overwatch if you want hard counters for everyone
Well 1: I never said I wanted hard counters for everyone, and 2: I bet you don't even understand the difference between a hard and soft counter.

I'm not saying TF2 should have hard counters for everyone, I'm saying the exact fucking opposite. Every TF2 class should have an equal number of situations where it is, or is not, a good choice relative to its peers.
>>
>>381440338
Sounds fun. You're not German are you by any chance?
>>
>>381439462
Holy shit, not often I see someone with the same opinion as me in terms of design. Forced classes are fucking retarded, medic being the obvious, broken one in TF2's case.
>>
>>381436349
>there's literally no way to dodge an airstrafing demo
Unless you are me I guess. I've never had trouble dealing with those cunts.
>>
File: The big kill.jpg (34KB, 217x222px) Image search: [Google]
The big kill.jpg
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>>381429612
I can't aim for shit, so I just support the people who can. Nothing wrong with that pardner.
>>
>>381440634
Yeah, I think it's a deep flaw in TF2's design.

Valve seem to have said "Let's make Medic overpowered so people play him!" rather than thinking "How can we actually make this class more enjoyable so people play him?".

The forced classes think you're talking about is too true, I feel like because of their defensive strength, that Heavy and Engie end up becoming "forced classes" as well when you're playing defense.

goodnight anons work tomorrow.
>>
>>381440952
How DO we make medic more fun to play?
>>
>>381440604
Nah, West Coast, sorry.
>>
"I play video games"

[audience ask you to fuck off, virgin]
>>
File: medic arsenal.jpg (81KB, 500x315px) Image search: [Google]
medic arsenal.jpg
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>>381441238
NERF MEDIGUN BUFF SYRINGE GUN
ZE HEALING IS NOT AZ REWARDING AZ ZE HURTING

OR MAKE HEALING A MORE INTERESTING EXPERIENCE THAN WALKING BEHIND SOMEONE WITH A LOCK-ON GUN
>>
>>381441238
Medic is fun if you have a decent enough team
>when your Uber push breaks the defense on final point of Dustbowl
It's a good feel, you just need to understand how valuable your Uber is
>>
File: consider.png (591KB, 900x850px) Image search: [Google]
consider.png
591KB, 900x850px
if you think about it, every tf2 class matches a Quake 3 Arena weapon in playstyle wise

Scout=Shotgun
Soldier=Rocket Launcher
Pyro=Lightning Gun
Demo=Grenade Launcher
Heavy=Machine Gun
Engie=BFG10K (lv3 sentry has highest dps in tf2)
Medic=Plasma Gun (syringe gun fires lots of little projectiles)
Sniper=Railgun
Spy=Gauntlet
>>
File: BirdHoovy.gif (3MB, 800x456px) Image search: [Google]
BirdHoovy.gif
3MB, 800x456px
>>381440908
>I can aim and track fairly well with hitscan
>But I main demo
It hurts
>>
>>381440338
I like this idea, what if it was a part of Spy by default? Like if all revolvers tagged enemies, or if there was a revolver unlock that attached a dart to enemies showing them to your allies without the enemy noticing
>>
>>381429612
Something I'll never understand in this game is the hate for pyros people have. Not because its the weakest class in the game but that somehow it takes less skill than say heavy or medic. Hell I find it way easier to just numbingly play soldier and get kills than on pyro.
>>
>what spy needs
A shotgun that deals -100% damage and becomes a part of your disguise, can fire without breaking it.
A new one-at-a-time use sapper that disables a building without engi noticing.

>what medic needs
A medigun that creates a 12HP/s AoE bubble around you and remains active 3 seconds after holstering, just like the wrangler.

>what soldier needs
Absolutely fucking nothing ever again.

>what demo needs
A fresh take on stickies, I'd recommend self-detonating mines but that seems risky.

>what heavy needs
A charge maneuver from demo. And demo should lose it.

>what pyro needs
Accuracy, reliability and good visual design of his flame.

>what sniper needs
Slightly increased delay between scoping and ability to headshot.

>what engi needs
Alternative buildings for dispenser and teleporter, not just sentry. Maybe a barrier generator? Speedup panels? Didn't give it much thought, but let him have something new in his PDA.

>What Scout needs
Just less harsh nerfs in general. Some of his unlocks were broken as fuck, but they got hit too hard.
>>
>>381441764
>he fell for the demo meme
just use scout
>>
>>381441238
>occasionally go full retard and try to melee people
>sniping with crossbow
always works
>>
>>381442782
in low levels Pyro can feel extremely unfair and frustrating to play against. Remember pocketed degreaser axtingisher pyros? I do and it was hell
>>
Should I reinstall this? Haven't touched it since 7 years
>>
>>381434036
>literally a slow scout
>with a sentry
wtf nerf engi now
>>
>>381436430
I'm pretty fucking suure the Medic was always meant to be a must pick
>>
>>381443517
Its not unfair, people are just bad, thats why I dont get it. When I first played the game I played soldier because:
>nice amount of hp
>I ranged weapon with splash so I dont have to aim that much.
I just cant understand how people have this problem with pyros that leads to resentment. Like are they having epilleptic shocks when they get caught on fire?
>>
File: Capture.png (157KB, 244x244px) Image search: [Google]
Capture.png
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>>381443936
When both players are low level, this is what it feels like to fight a pyro.
>>
>>381429612
Engineer is fucking dangerous if you're good with the shotgun
>>
File: DemoSpicesItUp.png (170KB, 333x444px) Image search: [Google]
DemoSpicesItUp.png
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>>381443185
I only play Demoman cause no one else will play anything useful.
>>
>>381437545
>T.
>>
File: TF2 - Demo clutch.webm (3MB, 800x502px) Image search: [Google]
TF2 - Demo clutch.webm
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>>381429612
"I main Demoman"
[Audience doesn't laugh because they know you're not to be fucked with]
>>
>>381445720
>I was merely pretending to be retarded
>>
>>381443754
Yeah
I mean, as much as people complain, it really is the same game except for cosmetic shit and the gun loadouts, and the vast majority arent worth using over stock weapons.

The only thing that really has changed is the community.
>>
>>381436648
Is this porn
>>
File: 1444701537629.jpg (9KB, 216x233px) Image search: [Google]
1444701537629.jpg
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>>381445720
>>
>>381445720
I WALK ALONE
>>
File: 1497215852805.png (282KB, 526x550px) Image search: [Google]
1497215852805.png
282KB, 526x550px
>>381445720
Absolutely terrifying, this scary shit is why I have demo as my most played
Demoman has to be the only character I've ever played that makes it ok to play like a retard, because he's drunk 100% of the time
>>
File: 1345731227855.jpg (101KB, 1024x768px) Image search: [Google]
1345731227855.jpg
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>>381445720
Amazing zoning skills.
>>
>>381431346
[i suck your dick]
>>
>>381436430
>expecting soldierfags to realize that their class is too good
Scout and Demo are also too good, but Soldier is a jack of all trades without the "master of none" part.
>>
File: 1488344633694.png (300KB, 531x563px) Image search: [Google]
1488344633694.png
300KB, 531x563px
Hourly reminder
Use the buff banner___________ on defense, the backup_____ on offense, and the Concheror__________ if you want to go to hell AND have a negative k/d
>>
>maining
You mean like only playing 1/9th of what the game has to offer?
>>
>>381447958
>b-but muh high skill rollouts
Soldier players usually have the best ego despite their class being fairly easy to play, like every other class in tf2.
>>
>>381444437
>implying at low level either player is doing more than w+m1ing
Thread posts: 156
Thread images: 34


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