>be a bunch of guys that have worked at Nintendo for barely a decade
>earn a paycheck and slowly climb up the ladder designing objects and menus for things like Zelda, Mario Kart, and Mii stuff
>make a prototype about ink-based territory control
>higher ups let you turn this into a full fledged project, as part of the Garage Initiative
>release it on the Wii U, and in spite of that, game becomes a bonafide success, selling almost 5 million copies and becoming Japan's most successful new IP since Wii Sports
>Switch comes, Nintendo sees fit to put your franchise alongside Mario and Zelda to promote their new platform
>Splatoon 2 preorders shoot to the top of the charts in Japan, literally on par with Dragon Quest 11 preorders on both 3DS and PS4 combined
I can't even imagine what those guys must be feeling.
Didn't I see this exact post earlier today, except referring to ARMS?
>becoming Japan's most successful new IP since Wii Sports
Splatoon Sports WHEN
>>381386265
I think i have an idea of what they're feeling
>>381386419
Probably. Nintendo marketers don't even try to hide their shilling
>>381386265
Yeah, they must feel really satisfied with themselves.
Specially since they work with loli models all day, that is heaven.