How does /v/ build their amusement parks?
>>381384409
Use prebuilts for almost everything because designing winding track in 3D space with only isometric graphics is fucking painful
Try to theme my park and make it look nice, but then realize it doesn't even fucking matter because the AI can't actually recognize aesthetics and just gives you credit if scenery exists
Then I suffer an existential crisis and close out of the game
>>381384671
dude fuck you and have some fun
I like to set up my park in sections with food courts and different theams. Also make your own rollercoasters. A lot better
>>381384671
The only way it's meant to be played.
I just like to kill people and play as retarded as possible
>>381384968
true nigga
>>381384671
>>381384968
unbased plebs
by playing rct 2 and using at least 4 themes.
spooky/creepy - a couple of high intensity coasters with 'fall' food stands like candy apples and hot chocolate
jungle/dinosaurs - lots of water rides with stalls like ice cream, fruity ice, lemonade
sand/egyptian - coasters that go underground with stalls like coffee, friens, funnel cake
and then either mine or medieval - wooden coasters, tame rides with pretzels, subs, cookies
center of the park is regular trees and flowers with a 3 way dueling coaster. lots of nice gardens and shit all around. monorails and shit start here too.
>>381384409
In /v/ lobbiesNew /v/ server when?
>>381384409
>>381386621
Thanks doc
>>381386621
thanks doc
drink stalls everywhere and 10 cents to take a piss
>>381387573
also charge 20 bucks for umbrellas
when it rains... they'll pay.
I missed RCT3. Is the Steam version has any some kind of problem running on modern hardware?
>>381388784
It works fine. Doesn't use multiple cores so it doesn't run as well as it should though