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>FXAA >Mouse Acceleration Why do these things exist?

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Thread replies: 103
Thread images: 34

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>FXAA
>Mouse Acceleration

Why do these things exist?
>>
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>Game is powered by unreal engine

and I alt+f4 right away and uninstall it
>>
>motion blur
>>
>bloom

Don't have a trashbin big enough
>>
>reflective camera lens effects happening in my character's eyeballs
>slippery shiny skin on a dry body
>hair that looks like half of it has been pulled out
>overly porous skin
>bloom
>brown and grey theme
>bloody screen

Why any of it?
>>
>>381372907
The camera lens effect is what pisses me off the most.
>>
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>HDR
>>
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>mouse acceleration/smoothing cant be turned off
>game's sens cant be lowered to what I want
>>
>chromatic aberration.
>>
>>381370873
FXAA is to simulate having bad eyesight and Mouse Acceleration is to simulate elderly reflexes.

Simulation games baby!
>>
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>no fov slider
>mouse acceleration always on, can't even change it in .ini or .cfg
>mouse cursor always on screen
>aa: on/off with "on" being FXAA
>aa: low/medium/high, no "off" settings meaning FXAA is always on
>game only supports up to 60Hz
>game physics tied to framerate
>loading times tied to framerate (Dragon age Inquisition, Dishonored 2)
>microstutter or bad framepacing that can't be fixed by the user
>no exclusive fullscreen option, fullscreen is actually borderless windowed
>no borderless fullscreen option
>>
>>381374173
Seriously FXAA makes all games look like blurry shit
>>
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>Blurry FXAA is tied to another important setting

Thanks MGSV
>>
>>381374608
Having no AA is a more visually pleasing option.
>>
>>381374608
SMAA and TXAA are much better and thankfully most devs are starting to use those instead of fxaa. FXAA in the current year is unacceptable.
>>
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>>381373448
>Even on minimum sens it's still not low enough
>>
>>381374778
>his $3 mouse doesn't have dpi buttons
>he can't change dpi from 20 to 12000
lmao
>>
>>381370873
I have no idea why mouse acceleration exists but FXAA is common because deferred rendering has become so common and something like MSAA is not easily implemented.
>>
>>381373410
Why don't normalfags understand that this isn't a feature?
>>
Getting angry just knowing that most of these visual effects are the common standard now.
>>
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>>381370873
>depth of field
>different X and Y mouse sensitivity but only one slider in the options
>>
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>mouse acceleration that you can't turn off
>mouse sensitivity is tied to framerate
>bloom
>motion blur
>non-raw WASD input
>you have to hold ctrl+c just to slow crouch
>no auto movement toggle
>>
>>381375036
The theory is that mouse acceleration lets you do big movements like turning 180 degrees or doing flick shots while still allowing you to track distant targets with slow movements. One of my friends swears by it, but I could never get used to it myself.
>>
>>381374284
name 84646 games that do this
>>
>Bringing shaders to the highest setting forces motion blur
What the fuck left 4 dead 2
>>
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>TAA
>>
I like bloom if it's only used on actual lights. I think it looks pretty.
>>
>Game crashes if you have more than 2 threads and you have to go into the config file and tell it to ignore additional cores
What the fuck Fallout 3. Never have I seen such a poorly designed piece of shit. If you can only run on 2 threads, why the fuck ask the kernel for access to move and then shit your pants once it gives you what you asked for.
>>
>>381377370
Why the fuck ask the kernel for access to more*
>>
>Drumpf pic
>>>/pol/
>>
FXAA is inferior to stuff like SMAA but I don't get why people would choose no AA over it

No AA looks like shit, staircases everywhere
>>
Which AA is the worst?
>>
>>381377923
Clear jaggies > blurries
>>
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>AA is only enabled on ultra settings
>>
>>381378267
FXAA. You might as well wear your grandma's glasses.
>>
>>381378267
Define "worst". With the different types of AA you're trading better image quality for higher performance cost. FXAA is basically 0 performance cost but just blurs the image. FSAA is the best quality AA but it's literally just running the game at a higher resolution so the performance cost is massive, other AAs are somewhere in between these 2.
>>
>people bitching about fxaa

Is there a more tryhard literal non-issue? Bunch of whiny pussies.
>>
>>381378510
I mean, which one looks worse?
In my opinion it's TAA. It looks fucking disgusting. It's like fxaa on steroids.
>>
>>381371159
Why? What about Unity?
>>
>FOV can't be changed
>65 degrees
>>
>>381378874
Fucking console ports
>>
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>>381378874
>Game forces the default FOV when you enter a vehicle

I have not the slightest clue who at overkill thought that would be a good idea for Payday 2
>>
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>No option for vsync
>>
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>>381379259
>vsync on
>fps gets stuck in 60
wtf devs can't optimize shit
>>
>>381378874
You will eat your pile of shit port and like it.
>>
I play with three monitors, typically in wide as fuck screen 'surround/eyefinity' mode.

I run into ALL these issues game after game, because my setup is so niche. Typically, 3D games work. Anything 2D gets fucked, if they are smart they'll put black bars around the screen but sometimes they stretch.

Sometimes a good 3D game with stretch the UI or you'll have some funny thing where the UI is on the left screen but you have to mouse over where it would normally be on your main screen.

Sometimes I get weird things where running borderless full screen or something maximised offsets your ability to interact with the user interface by the width of the task bar. Like Playerunknown's Battlegrounds I play in maximised because if I do borderless I my cursor doesn't match the game's view of the cursor.

Sometimes you'll have Battlefield working perfectly and then one random screen made by the intern that went untested is unusable from 5760x1080.

I'm a master of switching my resolution and full screen/window/maximised/borderless/surround per game. Fuck!
>>
>>381377923
It depends on the game and location.
Games with lots of dense polygonal shit like foliage looks like shit without any AA but in games with mostly man made environments and good textures no AA looks sharper and generally nicer
>>
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>>381378395
>Clear jaggies > blurries
I bet you're also the kind of person who'd rather play with constant tearing than vsync.

The only time clear jaggies are acceptable is if the original resolution is no more than 640x480 and upscaled using nearest neighbor. In any other situation, fuck NO.

FXAA isn't ideal but often you don't have a choice, and on the plus side it does hide garbage graphics a bit, and since sharp graphics pretty much always look like computery garbage unless extremely stylized, I don't really mind it.
>>
>>381381215
Clear jaggies look cool
>>
>>381381215
I'd rather have a jaggy rum ham than a blurry rum ham.
>>
>>381375429

>>you have to hold ctrl+c just to slow crouch

Gaming mice are a godsend.
>>
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>Antialiasing: Off/FXAA/TAA
>>
>>381381782
>anything but off
>>
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>mouse cursor is always on the screen
>moving the mouse moves the camera but the cursor stays put
>>
>>381381701
I have the Razer Naga and holy shit yes I do use all buttons.

Keep your hand over WASD and have full access to your number keys with your right thumb.

I'm so used to picking the exact weapon for the situation that when I play without that mouse I feel like I'm playing one handed.

They designed it for MMOs but it is perfect for shooters.
>>
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>>381371159
>UE4 is bad meme
>>
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>>381370873
>V-sync always on
>manually uncapping the framerate increases ingame speed tremendously
>>
>Game has film grain, chromatic aberration and other shit that adds layers of blur on the image
>Hae to fiddle with an external file to clean it up
>Game looks a hundred times better without all these screen effects
What the fuck Tekken 7.
>>
>>381382258
>Game needs you remove access to cores to stop gameplay breaking bugs.
Fucking hell Dead Space.
>>
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>>381381520
At 320x240 I agree, at higher resolutions it's the worst graphical artifact/problem after tearing.
>>
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>>381374873
>he thinks dpi and sensitivity mean the same thing
>>
>>381382126
Dumb duck
>>
>>381375634
thats not what mouse acceleration is, I think youre thinking about fast movement sensitivities and slow movement sensitivities?
>>
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>>381379680
>>381379259

>playing Dead Space on PC
>in-game vsync locks the game to 30 fps
>disabling it causes the mouse input to control like shit
>force vsync via GPU control panel and both of these issues are fixed

Fucking console ports, let me tell you.
>>
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>you can only change each individual quality setting in the "Custom" quality preset
>>
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>Motion Blur

Who the fuck actually likes this? It never looks good.
>>
>>381383271
>Low
>Medium
>Ultra
>Custom

>If you want to change a setting you have to toggle through the graphics all the way to custom.
>As a result, you start with everything set to Ultra.
>TO SAVE CHANGES PLEASE RESTART THE GAME.
>Ignore it, play.

>Next day when you open the game it crashes on the menu and you have to change the .ini and delete/recreate files to start again.
>Not sure which Ultra setting crashes the game.
>There are fifty settings.
>>
>>381383760
It's pretty good in 2d games
>>
>>381374873
Did you ever own a mouse or play a(n) FPS?
>>
>>381383906
This! Oh my fucking god, THIS! Allow me to apply settings one at a time without having to restart the game. Fuck this so much!
>>
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>multiplayer fps
>low is maximum visibility
>>
>>381383760
Reduces strobing/ghosting on certain displays, I like it, helps a lot on my TV. But I've found the implementations are more often than not unusable if you have under 60fps.
>>
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>How can we look professional?
>Enourmous black border around screen
>>
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>you must restart the game to apply the changes
>>
>>381375272
Holy fuck, no
>>
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>>381384574
>No directx fullscreen, only borderless window
why
>>
>>381384574
>>381383906
Maybe the game had to load files that are only loaded with the new settings for optimization purposes.
>>
>>381370873
FXAA exists to make jagged edges better by blurring them, while having low performance impact.
Mouse acceleration exists so that low dpi mice can quickly reach far parts of the screen.
>>
>>381384419
It simulates the heavy brow and deep hooded eyes of the meat men who play rugby.

Actually is this maybe a thing? Like I can see some parts of my face but I assume people with different faces have different bits they can see.
>>
>DOF
lol
>>
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>>381384574
>>381383906
>settings are not only applied instantly but while changing the graphics the menu opacity lowers so you can see exactly what everything does
>>
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>>381385243
Voila
>>
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>anti-aliasing
>low
>medium
>high
>>
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>only graphics settings are Gamer, Advanced, and Hardcore
>>
>>381378674
The one sane voice on /v/
It's not such a big deal
>>
>FXAA OFF
>Bloom OFF
>Motion Blur OFF
>Depth of Field OFF
>Vignette OFF
>Chromatic Aberration OFF
>God Rays ON
>Film Grain ON

Master race report in
>>
How about some contradictory settings?

>Resolution: 3840x2160
>Rendering size: 50%
>Supersampling: 2x
>Anti-Aliassing: SSAAx2

Or

>Borderless Fullscreen: On
>VSync: On
>Frame Cap: 25
>Frame Buffering: Off
>Tripple Frame Buffering: On

Makes you think.
>>
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>mouse sensitivity
>changes the cursor movement speed as well
>>
is a game more stable when in borderless window or fullscreen?
>>
>>381374284
>fov slider
This, fucking this, first person gives me terrible nausea unless the fov is over 100, game developers that don't include fov slider in their games should be shot
>>
>>381371159
>>>/Polddit/
>>
>>381387219
Borderless helps with screen tearing and lets you alt tab with ease.
Fullscreen has less input lag.
>>
>>381387219
Funny thing about Windows: it has vsync on by default I think.

So setting games to VSync off and Borderless makes them typically run well for me. But if you double dip into VSync then it wouldn't work as well.

Lots of games had severe improvements on my PC for being borderless, unlike what you'd expect.
>>
>>381370873
FXAA is good for people with potatoes who want some form of anti-aliasing. Its performance impact is pretty small but it doesn't provide any extra information that is lost in the sampling process (like MSAA, CSAA and SSAA do). It does have its uses.
>>
>>381374284
At least one of the last two problems is present in literally every Unity game and I mean that in the actual sense of literally, you either have fullscreen as borderless windowed or exclusive but your game can never have both.
>>
>>381387219
I've never come across a game that ran better in borderless, but plenty of cases where exclusive fullscreen yielded 5+ higher fps (Witcher 3 and Mankind Divided off the top of my head.)
>>
>>381374608
>Seriously FXAA makes all games look like blurry shit
Thats because FXAA is a post-processing method that literally uses blurring to disguise jagged edges in noise.
>>
>>381387754
Why is that? I have never once played a unity game that isn't just borderless windowed mode.
>>
>>381387851
It makes more sense for things to run better in fullscreen but sometimes computer configs are fucked, like mine, where it is backwards.
>>
>>381376924
If TXAA/TAA is bad then what the hell are devs supposed to use on deferred rendering these days?

Nobody seems to have a good write-up on how to implement id's beautiful TSSAA so we're left with SMAA and the atrocious FXAA since MSAA doesn't work on deferred.
>>
>>381388110
>TSSAA
TSAA=TAA+SSAA
>>
>>381387978
When you're in the game's build options as a developer, you get to choose whether fullscreen mode means exclusive or borderless windowed, I think most devs go for borderless windowed.
>>
>>381371423
Some games actually combine Bloom and HDR into one setting.

Don't have a noose wide enough for all the devs.
Thread posts: 103
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