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>Thanks for sharing all your great feedback with us after

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Thread replies: 265
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>Thanks for sharing all your great feedback with us after our Community Update last week. We appreciate your patience with us. We’re so excited to release our major Annihilation Update today. Get ready to wipe the floor with your foes in our new multiplayer mode!!
>Headlining this update are two new Annihilation modes, which work in Custom Matches on all existing maps including our new release, Mortis Vale. This new battlefield is available for 2v2 and 3v3 across all multiplayer modes, boasting an open feel with lots of flanking opportunities.
>We’re also introducing three new doctrines (one per faction) that allow the construction of turrets.These doctrines will be automatically unlocked for all players and can be used in Power Core mode or in the new Annihilation modes.
>As a final token of our appreciation, we’re adding three Elite skins to your inventories - House Raven Imperial Knight Paladin, Exalted Wraithknight, and the Deathskulls Gorkanaut. We call them our Engines of Annihilation. Just log in, equip them, and bring the pain!

Wow I'm so glad that they finally added an RTS mode to the third game in an RTS series!

Relic being shut down when?
>>
That basically means that the playerbase has doubled in size because of the update. Good job Relic!

>1,020 playing
Nevermind. Adding that mode didn't help any. I don't see how they can save this game now. What are some mp focused games that have done a good turn around? Except the obvious FF XIV.
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they've really dropped the ball with this one. I don't think race expansions can even save this game now.

It's just no even fun, I don't think Annihilation will make it fun. A player can get the current races most OP elite unit and demolish your army with a single ability, so fun.
>>
>>381332081
R6 Siege did quite well after release but Ubisoft actually made a good game and supported it properly.
No, I could not believe it either.
>>
>>381332081
It would have been the easiest money in the world. They literally had to just remake one with elements of two and have HD graphics and a fun single player campaign/risk mode

That's it, but no, they decided to be greedy kikes and try to attract the eSports audience and thus ruined what would have been the easiest payday ever and will now hopefully go bankrupt and shut down
>>
>>381332380
all these devs jumping on the esports meme...
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>Warp Spiders achievement is STILL fucked
>its the last thing left for me to do before I can finally uninstall this piece of shit and forget it exists
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>buy first game
>its amazing
>buy 2nd game
>its nothing like the first game
>buy 3rd game
>its nothing like the first or 2nd game

Who are they making these games for?
>>
>>381332681
The Dota players, but they were dumbfucks and forgot that Dota and mobas in general are popular because they are also free and not 60 dollars
>>
they should let CA make a warhammer 40k game
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>>381332942
>going for DOTA players not realizing that they like DOTA and nothing else
>>
>>381332942
dota is better than your gay dead genre
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>>381333107

This
>>
Lots of people own the game, the fucking problem is that almost no one likes actually playing it.

If they do a 50% off during the Steam sale they might get some fresh blood. But then again those people will just drop the game quickly like everyone else did.
>>
>>381333184
Dota is better than DoW3 that's for fucking sure, but Dawn of War was never really an eSports game and was more of fun singleplayer campaign game, so they fucked it all up royally
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>we will never get Total War warhammer 40k
>>
>>381333184
found the triggered baby twitch streamer
>>
>>381333562
at least i can have fun playing my game of choice and don't have to sit on /v/ crying about what a pile of shit it is

blaming an actually good game for your shitty series' failures, LLMAO
>>
>>381333278

Quite a portion of Dota 2 players don't even have the money to buy other games. A lot of them also play in net cafes.
>>
>>381333278
> Civ V
> Instead of VI

So, how is the new Civ doing?
I remember people talking about it during the launch week aaaand that's pretty much it
>>
The game is good, it really doesn't deserve most of the shit people talk about it.
>>
>always buy DoW games for the campaign and thus have hundreds of hours in the franchise
>DoW2 is fucking amazing with the co-op
>then they decide to make DoW3 that constantly makes you play the other factions, the story is garbage, no co-op, etc.
>surprised it bombs

Fuck them. Removing sync kills because "m-muh pvp balance" and such. DoW was always about the spectacle and a decent campaign was a core part.
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Dota is a cool game from a strategy point of view, but unfortunately, nobody gives two dry fucks about strategy or competitive games in general because it's all about:
>ingame purchases
>advertising

The absolute worst thing is the fact that IceFag brings up yearly major patches that fuckup the game for no reason but change for the sake of change.

Imagine if football, baseball, tennis, basketball etc. made yearly changes to standards of:
>court dimensions
>ball mass/dimensions
>major rule changes
>>
>>381333809
>A lot of them also play in net cafes.
Chinks and gooks aren't people tbqh.
>>
>>381333809

>net cafes

my trigger word
>>
>>381333974
Fucking THIS god damn
>>
The game is okay. Too bad the 'update' removes the modded maps from your inventory on installation.
GG Relic. I was *this* close to finishing my ork elites and being done with this fucking game, but no. Fuck off.
>>
>>381331831
>no new races
Whats the fucking point
>>
>>381332380
Aside from fucking retarded design decisions and retarded employees, I'm pretty sure these fucks made this game with no money and no time.
>>
>>381334046

Dota would get stale without Icefrog's madman patches. He's hit and miss, but it keeps the game fresh. Current patch is pretty good.
>>
>>381334173
They were really REALLY banking on everyone buying the game just because it was Dawn of War, and it blew up in their jew faces when people told em to fuck off when they saw how obviously shit the game was.
>>
>>381334048
and yet they are somehow more intelligent than you average amerifat.
>>
>>381334173
They decided on trying to clean up this shit show instead of making a new race.
>>
>>381333864
It's shit
Garbage AI. Garbage DLC. Garbage game in general.

Play Civ 5 and forget 6 ever happened.
>>
>>381332081
CSGO because of skins
>>
>>381334212
They are under SEGA now, see what CA did with total war warhammer, they have plenty of money, the only game relic shat out without time or money was coh2 and while shit, it turned out to be millions of times better than dow3 BUT they have 2 different teams, I'm pretty sure they got a bunch of incompetent fucks on the dow3 team.
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>>381334212
Pic related was made with a tenth of the cost of DoW3, actually is loyal to the setting and art direction, plays fantastic, and has top tier voice acting. And this is from an indie dev in Sweden.

Relic is in Canada where the government even pays video game studios as a part of their arts funding programs. Relic has no excuse other than their own incompetence for this shit heap.
>>
>>381334281
>A game which is literally a single map with matches that consist of 30 minutes of grinding and 10 minutes of ganging up on the enemy team
>Would get stale
You don't say.
>>
>>381333974
Fuck your opinion
I'd rather have mixed campaign than only SM as they do always.
And the story wasn't any good in any of DoWs
>>
>>381333778
triggrd lol
>>
>>381334569
>Vermintide has more active players than DoW3 at this point
Apex kek
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THIS CAN'T KEEP HAPPENING BROS

WE HAVE TO SAVE THE RTS GENRE
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>>381334619
Fuck off. DoW2s character progression was great
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>>381334569
>Relic is in Canada where the government even pays video game studios as a part of their arts funding programs
>canadians are so cucked they have to to fund shit like ubisoft """games""
>>
>>381334619
dow1 vanilla, winter assault, dow2 vanilla and chaos rising had great stories, I also greatly enjoyed the replayability of dark crusade and SS, the only bad sp game beside DoW3 was retribution but that is still far better than the garbage that was the campaign of dow3.
>>
>>381334858
And yet they have literal internet data caps in the foul year of Our Lord 2017 and games cost more there.
>>
>>381331831
As a fan of DoW2 I lost all interest in this game the moment it was revealed to be a DoW1-like RTS. Should have made the game a squad level tactics game, not a company-battalion level meatgrinder, where individual non-elite units are worthless.
>>
>>381334647
Vermintide is fun, so that makes sense
>>
Wait until xpacs. Then immediately watch /v/ do a 180 on the game just like DoW2 and CoH2. The community patch though small, already bring backs a handful of player and some needed features. It's a typical Relic cycle, Make games nobody wants and then reap whatever leftovers through updates and xpacs till it becomes good or great.
>>
>>381334686
got a time machine in your backyard anon?
>>
>>381335472
I won't like this game until they completely redo it from the ground up.
>>
>>381334561
All game developments are not equal. Just because they gave plenty of resources to that Warhammer team doesn't mean they gave a tone of resources to this Warhammer game.

Not to mention the other game had Total War attached, so Sega would obviously spend more resources on one of their franchises rather than one brought in by the acquisition. If you want to get tinfoil, you could make an argument about Sega intentionally making sure this franchise does poorly so they have an excuse to shut it down and not cannibalize their own customers. Now anyone who wants a Warhammer strategy game needs to buy Total War, not DoW. And that might lead them to buy the other TW games, which Sega still gets money from.
>>
>>381335002
>As a fan of DoW2 I lost all interest in this game the moment it was revealed to be a DoW1-like RTS
Except it's literally not, that's the problem. It doesn't appeal to people who liked DoW1 or 2. The basebuilding is limited as fuck, the only mode it shipped with was basically a shitty wannabe-moba, and individual units are just there to look pretty while an elite unit tears up the entire map, completely unlike DoW1.
The only people this game could possibly appeal to are moba faggots, and they'd play an actual moba if that's what they wanted, not some weird mash of stripped-down barely-RTS mixed in.
>>
>>381335472
>release last stand addon
>watch player numbers quintuple
blind man could see this coming
>>
>>381331831
They should polish it a bit and release it to 1vs1 maps and make it as main mode or at least let people pick it when they search for game.
>>
>>381336185
Well, they have mobified game so much it won't be anything unusual that MOBA-like game mode will be popular. It won't fix the game base, though.
>>
>make shit campaign
>remove co-op
>remove Last Stand
>remove essential DoW stuff like sync kills
GEE HOW DID OUR GAME FAIL
>>
>>381331831
>250K owners
>1k playing

How can you make a fucking game that 99% of your playerbase dont have fun playing is beyond me
>>
>>381336627
This

>Make tutorial campaign
>Make arenas and call it maps
>Put barebones base building with 0 complexity or variation
>Borrow the "OP heroes" characteristic of mobas
>Make engagements sanic fast without sync kills and wet tissue units

>Call it a day

WHAT WENT WRONG
>>
>>381333864
Best vanilla Civ at launch so far, but that's not saying much and we all know Civ games are only worth playing after their second expansions release.
>>
>>381337351
>Make tutorial campaign
That's pretty much what is single player mode in rts games
>Make arenas and call it maps
Some maps are small sure how the fuck they are arenas
>Put barebones base building with 0 complexity or variation
dow was never about building complex bases
>Borrow the "OP heroes" characteristic of mobas
>Make engagements sanic fast without sync kills and wet tissue units
Nothing wrong with those
>>
>>381332081
TORtanic, despite what /v/ will have you believe.
>>
>People enjoying Last Stand
I'll never understand, that thing is a snorefest.
>>
>>381337883
Tortanic is partially f2p nowadays and no one knows the numbers
>>
>>381337812

t. Relic employee
>>
Too little, too late.

I waited a year for this game, played DoW2 to death. Played this for about an hour and refunded.

It's fucking awful, even the story is half assed.
>>
>>381337812
None of the DoW campaigns were ever tutorials, but nice attempt of generalization
>>
>>381337969
People are scared to play against someone else so they just do compstomp shit
Thats pretty much it
>>
>>381337812
>That's pretty much what is single player mode in rts games
When did this meme start? Every CnC game had a pretty long and fleshed out campaign, many including some maps and units that weren't even available in multplayer, for example. Even Starcraft 2 had entirely different mechanics in many places for single player versus multi. And there are plenty of RTS games like Homeworld that are designed around single player.
>>
>>381338136
Go play DoW1 and tell me if it's isn't a fucking tutorial
>>
>>381338358
You dont know what a tutorial campaign is right?
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>40k games dead in the water
>Fantasy currently has a bunch of great games with healthy communities
>>
>>381338452
I am implying that it was the same shit
>>
>>381338358
>DoW1 and Winter Assault campaigns
>tutorials
What the fuck am I reading.
DC and SS in a way, since they were skirmishes, but there were also mechanics like honor units and pre-battle deployment which were unique. And base assaults were fantastic

In other words fuck off
>>
>>381338543
Which is ironic since its the opposite for tabletop

Maybe GW will just drop age of sigmar and make fantasy as their gaming IP
>>
>>381338543
What would those be? Total Warhammer and Vermintide? Mordheim is ded and buried
>>
>>381338743
Just goes to show for the umpteenth time that Fantasy setting wasnt the problem, in fact people adore the lore and visuals etc. It was merely the tabletop gameplay that relied on unit formations that had stagnated
>>
>>381337812
>That's pretty much what is single player mode in rts games
If you aim for competitive scene or you're shit at making campaigns, yes. Otherwise campaign is pretty important to an RTS.
Also
>nothing wrong with making normal units shit
>in a game about normal units too
>>
>>381338721
Nah fuck off you, it was literally the same
>>
>>381336627
>Synch Kills
>Essential DoW stuff

This is a big part why RTS in general died. Compstomping shitters.
>>
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>>381333556
Total War wouldn't work with the general scale of a 40k battle.
Maybe something like World in Conflict or Wargame, though.
>>
>>381338980
>making normal units shit
They aren't you are just shit
>>
>>381338358
For the first few missions so you learn how to play, just like every campaign ever. Then after about five missions you get to the actual meat and the campaign is quite long and fleshed out
>>
>>381332292
overtime R6 has catually gained net players, not lost them.
It's one of the biggest surprises 2 years
>>
>>381333278
This checks out with the massive Brazilian/Russian population on Dota. Dota custom games were dead on arrival because everybody only wanted to play Dota.
>>
>>381339049
>general scale of a 40k battle
>total war wouldn't work
Have you only ever played DoW, or something?
>>
>>381339018
>presenting unique maps, enemy compositions, voice acting, cutscenes and objectives with several hours of content
>exactly the same as tutorials
>>381339021
DoW is about the spectacle and the games were bought a ton and still played.
DoW3 catered to muh competitive shitters which is why it failed
>>
>>381333556
the mods of it already exist. Also Mount & Blade mods.
>>
>>381332519
Willingly forgetting that meaningless achievement and uninstalling the game, along with subsequently forgetting its existence is the perfect chance to actually cure your autism once and for all. Do it now and turn your life around, anon.
>>
>>381339021
>RTS died due to compstomping shitters
Kek

Anon, RTS games only exist because of those people. Without good campaigns, single player modes, co-op vs AI and, especially, Custom maps...many games wouldn't have lasted half a year.
There's a reason why many RTS players who didn't love MUHESPORTS moved to grand-strat and 4x style games. If you removed 'play against AI' in the Civ series, you'd end up with about .0001% of its playerbase still playing.

Every single RTS to come out with a weak campaign and weak custom support dies.
>>
>>381339468
Why are you calling dow3 a tutorial if it has the same fucking things?


Also you are fucking compstomp shitter you might as well fuck off to total war games
>>
>>381338970
The rank and file thing really pissed me off, yeah. Mech Warrior did it in a great way. The infantry units were one model, but each model represented a little squad so it was the best of both worlds.
>>
>>381332292
siege was a good shooter from the get go, DoW is not a good RTS.
Not terrible, but nothing worth the price, and certainly inferior to most of the RTSs their core demographic already owns.
>>
>>381339828
This
RTS died when it started to pursue an inexistant mp demographic

The most memorable rts out there are those with a robust sp mode
>>
>>381339845
Where am I calling DoW3 a tutorial? I'm just calling it shit because its poorly thought out, short and without any interest put into it
>>
>>381339437
total war relies on formation warfare, and slow and steady battles, modern warfare with modern firearms, extreme mobility and superweapons that wipe out entire armies with a salvo do not gel with that.
>>
>>381339828
Seconding this. I played more Starcraft 1 "Use map settings" maps than every other part of that game combined. I still remember a day at school like the back of my hand.
>>
>>381339828
>Stellaris is balanced for competitive multiplayer
>it's shit
>DoW III is made/balanced for competitive multiplayer
>it's shit
Really makes you think
>>381339049
>what is Apocalypse
>what is Epic
>>
>>381339468
>DoW3 catered to muh competitive shitters which is why it failed
Which is why about every RTS series failed:
starcraft2, even the competitive shitters would rather play 1, and those that do play 2 play coop.
supreme commander 2: prime example, simplified for competitive, which nobody wanted or asked for.
C&C4: dear god in heaven; not even coop could save it.
>>
>>381340796
Stellaris isn't balanced, at all, for actual MP.
>>
>>381339828
>There's a reason why many RTS players who didn't love MUHESPORTS moved to grand-strat and 4x style games.
describes me to a T. All I ever played in SC1/WC3 were custom games and they went full esports with SC2. not surprised that apparently one of the most popular modes in SC2 now is the robust co-op vs. AI mode they introduced
>>
>>381339828
This

One of the main reasons Sc2 died is because Blizzard didn't give a shit about casuals.

It's only in the last couple of years that they've paid attention at all to this large majority of the consumerbase, and it's too little too late. It's still the 2nd best game ever made if you love competitive RTS, but average joe doesn't give a shit about hardcore 1v1 laddering.
>>
> Put in Eldar faction
> Make them the slowest, least mobile faction in the game in addition to being the frailest with the least DPS

lel
>>
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Base building is a fucking anachronism that needs to fuck off already. Total War games prove that you don't need boring base building shit to have great large scale tactical battles. If you want base building, it should be carried out in its own phase outside of combat, not during the combat phase where you control your armies in real time.
>>
>>381341132
Eldar and Orks were fine,SM were underpowered

So what they did?
Nerfed eldar
Buffed SM

Now SM and Orks are fine and Eldar are shit

Fine relic balancing at work
>>
>>381341421
But you know what?

I would like to see more emplacements in total war battles

Like barricades or stationary artillery
>>
>>381341636
Hmm, I'm pretty sure Napoopan or Empire has that. I wish Warhams had them as well, at least for the empire faction.
>>
Eternal Crusade worth it?
>>
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>>381339828
E-sports is genre-killing cancer. Developers think that if they can't court the E-sports scene then their game is a failure, and then they end up failing anyway because E-sports is a small niche of extremely picky people and everyone else just wants a fun campaign.

The thing is that no matter how big the viewership for E-sport events is, or how many times we hear "Starcraft is South Korea's most popular spectator sport," the number of actual game customers this translates into is pretty small and niche. I don't pick up games with the intention of "going pro," I pick them up because I want something fun to do when I'm not being productive. I don't want playing a game to be a job that I don't get paid for.
>>
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>>381331831
it makes me sincerely happy to know that this game is crashing and burning
fuck you nu-Relic you fucking traitors
>>
>>381341421
I disagree. It adds an extra dimension of planning and tactics if you have to actually plan and place buildings. In Total War, you just click a button. You don't even get to pick where your defenses go. That's kind of the definition of dumbed down. Manually placing buildings requires scouting, knowledge of the map, knowledge of the opposing faction's strengths, and the ability to think what that means. And in addition, you now have an additional resource to worry about - time. Do you need to place that harvester right now and distract yourself from the battle? Without base building, they're tactics games and not strategy games.
>>
>>381342186
Same senpai, I supported relic for so long even with their jew dlc for 2. This pile of garbage was a fucking slap in the face and I sincerely hope they get shut down for such a betrayal
>>
>>381339828
This. A million times this. People think multiplayer is the way to go just because a single country in the word just decided to pick Starcraft 1 as their national hobby, ignoring the fact that they didn't pick the RTS genre, they picked a single game that just so happened to be an RTS.

Its like those people that insisted that just because a shit ton of people played Doom 1 online back in the day because it was novelty as fuck for the time that that's what Doom was all about since the very beginning.
>>
>>381336568
>>381336453

Actually last stand will probably not come out.
They totally fucked up the engine if they wanted to add last stand they need to actually make from new a UI,inventory system, items and the biggest problem is that the items cant be visually visible on the hero units because of how they made all units.

Its a total fuck fest what they did.
>>
>>381332681
See I liked what they did with the single player, however I do see where people are coming from with the multiplayer
>>381332942
Bullshit I love DotA and would touch this shit with a 1000 foot pole
>>
>>381333369
Its just boring. Its straight up rushing the enemy base, or turtle and do nothing for 40 minutes.
They should lower the ammount of elites, and make them units, so you have different build compositions and can actually make some good/fun strategies.
Like why the fuck have terminators and assault terminators (and warp spiders, and storm boyz) as elites? Just make them like a "unique" unit but that it doesn't limit your choices.
Warcraft III just had 3 (later 4) heroes for each faction. They all played differently and unique.
The phase system is stupid and useless. Should be eliminated, or be smoother, not just 4 phases.
Maps are claustrophobic, and they provide no tactical advantage.
And many more things.
>>
>>381342128
Yeah but look at Dota2 and LOL stats, everyone wants a piece of that, its the World of warcraft effect all over again.
>>
>>381333034
Or Eugen Systems, the Wargame guys. Wargame battles are just screaming for a 40K setting.
>>
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>>381342687
>I supported relic for so long even with their jew dlc for 2
same here, even bought the tau commander thing and a lot of the army reskins-- clocked in about 900 hours in DoW2 and still check back on it from time to time to do some last stand
however after playing through the DoW3 open beta and pulling disgusting shit like this because of the game's inherent MOBA design, I decided to give up on the game and not look back, which seems to have been a good choice considering how little effort nu-Relic are putting into their failed mess of a game

oh well, time to bury my sorrow with a playthrough of Dark Crusade
>>
>>381343541
Warhammer fans didn't buy this game anon
>>
>>381343520
wow, balanced.
who though backdooring in a rts was a good idea
>>
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>>381343063
And just like with WoW, only one or two companies have that niche locked up and there is no way to get in on that unless you literally are the game that everyone is into that niche from. No-one ever made an MMO that actually rivaled WoW for usership-- WoW eventually went into decline and now the MMO genre has more or less bottomed out. The same thing will happen with ASSFAGGOTS and E-sports, but the question is, how many genres and studios will have to die before publishers will realize that the only way to succeed in E-Sports is if you own the IP for DOTA or LOL? The people who play those games are not looking for the next DOTA or LOL, they just want to play DOTA and LOL.
>>
People unironically preordered this pile of shit, lmao
>>
>>381344161
Even LoL is dead, riot keeps it on life support to justify their terrible balance team. The only really alive esports are cs, StarCraft and dota
>>
>Mfw seeing the horrible artstyle in the cutscenes and thinking how most of the money went to pay for these ugly ass Warcraft style cinematics
>mfw finding out these aren't even animated and are still shot cutscenes of the ugly ass artstyle

Holy Fuck they couldn't even get their own shitty artstyle done right
>>
>>381341421
Building placement is like a game within the game faggot

I bet you only play campaign
>>
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>>381344338
I didn't buy it but I'm still holding out hope that the first expansion pack will fix it. If it survives that far.

Really though, this speaks to a broader problem-- game publishers keep pushing back the goal post for what state is acceptable to launch a game in. It starts with day-one patches, then "community updates" that launch a month later to fix a bunch of shit, and now we're at the point where games are so broken that you need a paid DLC just to make the game worth playing. All this stuff could be avoided if they'd actually listen to their communities and invest in serious QA testing rather than being like "oh, who cares if the game wont run on about half of our player's systems when it launches? We'll worry about that after we have their money."

And then you have the worst of the worst, Star Wars Battlefront: EA. For once DICE actually released a game that worked on launch day, but no amount of patches or paid DLC was able to polish that turd. We've gone from semi-empty promises about DLC / expansion content fixing the game straight to "we'll fix it in the sequel." I feel really bad for the millions of suckers who actually bought that piece of shit and now they have to buy an entire new $60 game based on EA's empty promises just to get the game they were promised the first time.
>>
>>381342687
I think you mean dow2 but I started hating relic after coh2 microtransaction bullshit
>>
>>381342943
>Actually last stand will probably not come out.
Holy fucking shit DoW III is going to die, the only good thing from mobification won't be there
>>
>>381342202
>>381344826
Not that guy, even though I understand the part that basebuilding plays in classic RTS I'd like to see something different, its one thing to prepare defensive positions but building an economy and entire army right there on the battlefield always stretched my suspension of disbelief beyond its limit, I think that SupCom did go in the right direction because you just capture resource nodes and the resources pile up automatically without having to micromanage anything.
>>
>>381345463
Well its more then obvious now that they went full esport with the game this is why they never planed to make last stand.

Now they are sitting on a game with less then 1k people online peak time.
>>
>>381345292
Its "our' fault as an audience, we keep pro-ordering anything with a big name attached to it regardless of quality and we keep throwing money at any digital crumb that they release.
>>
>>381334975
I don't but I'm a false-frog in la belle province.
>>
>>381345995
I put over 1500 hours in DoW 2 and was still playing it. Most people only had good things to say from what I heard about DoW 1. Just out of the value I got from DoW 2 I felt like it justified preordering DoW 3, but I did not know they were going to fuck it up this badly. I mean, it did start being obvious the second they released gameplay video but that 1500+ hours of enjoyment man.
>>
>>381345995
I haven't pre-ordered in years but apparently there's no shortage of ignorant people out there who don't see anything wrong with promising a company their money for a game that isn't finished. And for what? Usually a stupid in-game unlock or a poorly painted plastic model.
>>
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>He can't do a shoryuken
>>
>>381346364
fuck wrong thread
>>
Could a 40K Tottal War game work? I mean not with clashing armies but maybe if there was some kind of cover system or something, or more complex combat between units such as taking into account the terrain and line of sight
>>
>>381346305
>muh previous game was good so the next one has to be as well even though the developers arent even the same -fallacy
You are the cancer why this happens. I loved DoW1&2 as well and have played them for hundreds of hours over the years. Doesnt mean that I should have ignored how fucking bland and trash DoW3 looked from the get go
>>
>Published by Sega
>It's shit


WOW

HOW COULD THIS HAPPEN
>>
>>381344523

And thus remains the problem. The people who loved cs, sc and dota are NOT going to fucking leave those games because they were the original.

I don't know why copycat devs still fail to see this.
>>
>>381346470
IMO yes, though hard to say about the scale. Another hard thing to consider is that there are some factions focused on shooting (with Tau at the extreme) and some on melee ('Nids, I think, are the most focused ones) and you have to consider the fact that most likely shooting units could probably shoot at melee units until they close for a fair amount of time. In WFB, shooting units have similar drawbacks to those from other TW games, wh40k... Not so much.
They would have to reinvent covers because of all that shooting. Would littering all battlefield with covers of various density work? Fortunately morale system is in place already.
>>
>>381346768
Except I didn't ignore it.
>>
>>381346470
A 40k Total War COULD work, but the balance would be all over the place and extremely hard to pull off. However a 40k Total War would have the advantage of actually being able to pull off the scale of how wars in the 40k universe would actually play off, with Space Marines having only 1k people at most, while Orks would have a massive army and Imperial Guard even more massive armies, with Space Marines having bullshit stats per unit to compensate and more accurately show them for the monsters they actually are compared to humans and their flashlights.

It would be very much possible and some factions would play extremely differently considering Space Marines don't make strongholds of their own and whatever foothold they capture would pretty much be temporary as their main force would come from orbit, whereas Imperial Guard would fortify whatever piece of land they capture and hunker down there, with Orks both being able to hunker down and Orkify a structure as well as call down more reinforcements from Roks.
>>
>>381342114
Har har. Even its dedicated shills are being driven away in disgust.
>>
I'd like to see a supcom scale DOW game.

I have played 100 hours of dow3, it's a 5/10 competently put together boring pile of missed opportunity.
>>
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>>381348387
>fluff-correct marines
I think it might actually work too, since we're working with computers, they can handle 100-man squads without hassle, which generally limited squad numbers on tabletop and thus required SM to be "balanced".
About strategic layer: entirety of this depends on whether we're talking about 1 planet, multiple planets or even procedurally generated planets. In case of just 1 planet I imagine that conquer would work in traditional way, but if we had to work in space, SM, Eldars, DEldars and others might actually have non-bases. Heck, Beastmen from Total Warhammer already work without bases!
>>
>>381348875
Just make it free (just some modes).
I dont think anyone is willing to pay for this game after the reviews that it got.
>>
>>381332942
They also fail to realize that dota fags only want to play dota and lol fags only want to play lol. Everything that comes out trying to take their audience fails miserably.
>>
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>>381339049
Get out of that window, durka durkas.
>>
>>381334281
So how come football is so fucking popular? They don't make major revisions constantly, and yet millions and millions of people jerk off all over it. Motherfuckers even kill eachother over this shit.
>>
>>381335472
CoH2 fucking sucks dick and DoW2 barely has any players left.
>>
Oh no, this is Warhammer 40,000: Dark Nexus Arena all over again
>>
>>381334046
Esports are still young and trying to get things correctly, chess for instance has had a lot of revisions along the time.
>>
>>381349450
Football is actually declining in viewership and ratings

Almost as if politicizing a sport and also pushing anti American stuff drives away your viewer base, how about that
>>
>151 replies
>not a single one thought out reply as to why the game is shit.

Doesn't surprised me after scrolling a whole lot of shitty opinion.
>>381339828
>But muh SP and custom!

You motherfucking retards. The most played and active RTS of all time currently are all literally MP-centric. SC2, SCBW, CoH2 and other active RTS are literally only played because of the active MP community. If you want blunders then take your own advice and look at all these SP focused RTS games with (((good campaign))) like Ashes of Singularity and Desert of Kharak. Also

>>381349624
CoH2>>CoH1
Both DoW1 & DoW2 barely have any players.

Jesus why is /v/ so casual at everything?
>>
>>381351046
>CoH2
>good
>SC2, CoH2
>played
We've got an eSports fag here.
>>
>>381331831

>need 6 people for a game
>every other rts game has a significantly smaller population save Starcraft
>almost 2000 playing, 6 MAXIMUM PLAYERS NEEDED FOR A GAME
>"HURR IT'S DEAD, WHERE CAN I FIND A RTS GAME THAT'S ALIVE?"

I know it's just shit posting but you guys seriously are stupid
>>
>>381351396
It's dead for a game that was so hyped and just recently released
>>
>>381351536
out than less than 60 days.

Marinate on that.
>>
>>381340673
>what is fots
>forgetting tabletop 40k came in rank and file squads as well
>>
>>381333864
Best launch in a long time. Blew five out of the water for me, even with all its updates. All it needs now is a little more content and tweaks to the AI and it'll be the best civ in my opinion.
>>
>makes some of the best RTS for nearly 10 years
>makes sucessively worse games for the next 10
How the mighty have fallen low.
>>
>>381331831
so is 1858 a small or large number of players?
>>
>>381351046
Then how come other, newer RTSes that are MP-centric aren't selling well?
BTW Ashes of Singularity and Desert of Kharak didn't really have good campaigns.
>>
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>>381353675
DoW3 got snubbed by being in development hell with nobody to care for it.
>Game was originally meant to come out just a bit after Retribution, and be more like the first
>As THQ was going under, they gutted it for a 40k MOBA, which it was at when THQ died
>Sega, trying to buy in on the nostalgia, made Relic mix the MOBA shit with older mechanics, and making them do it fast.
>RTS fans, being extremely fickle (especially the Russians still pissed at Relic)bombard the game immediately, and overplay the Moba elements
>Meanwhile the game, while pretty flawed, could have been salvaged with support, which Sega sure as hell won't give it now
>>
>>381353914
I wouldn't say the game is dead yet, but it's been dying so insanely fast. People dropping it like crazy because it's actually literally shit.
>>
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>>381331831
so is Supreme Commander 2 no longer the worst direct sequel in the RTS genre?
>>
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At least we have TTS.
>>
>>381354292
It's shit from top to bottom, it's more than just 'flawed'
>>
>>381353914
For a big recent release it certainly is.
>>
>>381354903
No, there's still a worse one. I won't name it because it causes some to froth at the mouth, but it's out there.
>>
>>381333864
It's doing alright, but it needs more content currently.
>>
>>381355386
I need to know anon
>>
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>>381355494
You asked for it.
>>
>>381352051
>>381339437
it would not fucking work unless you want it to look goofy as fuck
>>
>>381355648
FUCK
>>
>>381346314
This is why I preorder Jap games, I already know if it'll be good or not because it's already been out in another country for months.
>>
>>381351179
>CoH2
>good
Pick both
>SC2, CoH2
>played
Also both

>>381354080
>newer RTSes that are MP-centric aren't selling well?
Compared to what?

>>381353675
>makes sucessively worse games for the next 10
But the sequels are literally better than their predecessors.

>>381354903
>bb-b--but muh blunders! SupCom2, C&C4!
It's not as bad as those failures faggot. it has flaws like literally every Relic game but like every Relic games, xpacs will bring tons of improvement and new shit and it will have a small community to support it in the coming year. Shit, at least it have more than a thousand players. Newer RTSes are leaf clover tier lucky to even have those numbers.
>>
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>>381348387
>Space Marines don't make strongholds of their own
Fuck you
>>
>>381349961

That's not why football is declining, it's because of the number of injuries that keeps going up.
>>
>>381354917
It's not as funny as it used to be.
>>
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>>381348387
>Space Marines don't make strongholds of their own
>>
>>381356115
CoH2 is fucking awful m8 and SC2 and CoH2 are almost universally panned for being utter shite. Selling the races and campaigns seperately as DLC? Fucking supply drops? Integrated Twitch streaming? Even if they 'fixed' a lot of these issues, it's still fucking awful. They even got rid of blizzards, something actually interesting to change the stale gameplay because tourneyfags like yourself don't know how to deal with change. SC2 is desperate for new players to the point of making Co-op missions and making the Arcade free for everyone. They're fucking bad games.
>>
>>381354080
Because it's a dead genre.
>>
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>>381356430
Corvus and Vulkan will save the day.
>>
>>381356275
>>381356458
Imperial Fists would obviously be a unique standalone subrace of Space Marines like Bretonnia is to the Empire in Total Warhammer.
>>
>>381356275
>>381356458

The IF as they were under Dorn don't exist anymore, they were wiped out to the last man in a suicide attack against the orks. The IF around now are a successor chapter.
>>
>>381356556

Vulkan is the best
>>
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>>381356732
>He doesn't know that the original IF are soon to be back
>>
>>381355648
It was at the exact moment of this game's release that I realized RTS was dead and there was no saving it.
>>
>>381349910
>chess
>burden of knowledge bullshit where you have to memorize opening lines
>queen STILL NOT NERFED after 500 years
>bullshit anti-fun mechanics like castling and en passant
>pawn can only move forward and capture diagonally??? inconsistent
>gay ass memeback, make 1 blunder and you lose even if you were really ahead

yo fuck chess man lol
>>
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>>381356801
>>
>>381356876

The only original IF these days are Black Templars, and they're fucking crazy.
>>
I'm not saying this game can't be saved. But holy fuck does Relic have a lot of work to do if they want to pull it off.
>>
What went wrong?
>>
>>381357236
A lot. This is a game that can technically still be salvaged, but it'll require FFXIV-level overhauling.
>>
>>381357236
See >>381354292
>>
In terms of game design, DOW 3 is just a fucking mess.
Take one example, that being the units cos/health ratio.

Units cost a shitton, especially in the early game, but are also super fragile, even among Space Marines, so losing them is quite easy. Thus you are stuck with a situation where you try to basically avoid the enemy unless you can with near certainty wipe out more of their shit than they can wipe out yours. This gives the Eldar a tremendous advantage that was even worse before the Ranger Nerf, because the Eldar could just take potshots at your dudes and eliminate models causing you bleed resources at insane rate, and flee every time you tried to engage. The existence of abilities like grenades, and especially the elites, many of whom have abilities that one shot entire squads, just makes the issue worse across all the races. The game becomes a giant game of chicken and hide and seek, where both players just try to catch the opponent off guard and eliminate as much of their opponent's army in the first seconds of the engagement as possible, because losing units is fucking crippling.
>>
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>>381333778
>Dota
>League Of Legends
I credit these games for ruining the rts genre a little bit.
>>
>>381354903
No, it's DoW 2
>>
>>381357619
In fairness, everyone dying en masse like animals is pretty true to the fluff.
>>
>>381358338
Not really, no.
For Orks, yeah, but not for Space Marines and the Eldar.
Fluff wise, neither Eldar or Marines can afford to die in droves like they do in DoW 3.
>>
>>381358428
>For Orks, yeah
And IG, and Nids, and Tau (which makes no sense as they have so fucking few numbers, but most deaths are Kroot), and Chaos which makes even LESS sense.

The only group that seems to consistently do well is Necron because they're fucking busted OP.
>>
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No Tau, no buy.
>>
>>381358264
Dark Crusade > all
>>
>>381358660
True, though I was referring to the races in the game itself right now.

In terms of most expendable troops to the least, shit goes roughly like this lorewise at least
>Chaos Deamons, because they are literally immortal and basically infinite in number
>Tyranids, because basically infinite in number
>Orks, because there is a shitton of em
>IG, because there is a lot of guardsmen as well.
>Necrons, plenty of them around, and also immortal in a flawed sense (they degrade with each ressurection process they undergo)
>Dark Eldar, there is surprisingly many of the edgelord spesh elves around (far more than their craftworlder cousin) and they can come back from the dead if their corpses are injected with enough pain mojo.
>Tau, though how in the fuck their tiny ass empire can produce enough soldiers is a mystery.
>Craftworld Eldar, few in number and preserving their souls is super important to them so they would not really like risking themselves.
>Space Marines, codex compliant chapters number in 1000 fighting marines. That's fucking tiny number of soldiers in a galactic scale.
>Chaos Space Marines, their numbers should by all reason, be even fewer than that of Loyalists, due to variety of reasons, like lack of the infrastructure to make more of themselves, infighting, chaos fuckery, and their constant war of attrition against the Imperium.
>Imperial Knights, replicating Knightsuits is hard as fuck so each one lost is a tremendous loss for the house. They are not irreplaceable like Titans are tho.
>>
>>381359419
>Orks, because there is a shitton of em
And because killing them only makes more orks since they reproduce by dying.
>>
>>381339828
This
People can have good fun playing against AI if they're given fun ways to play and do scenarios.
I have 182 hours in Age2 HD and maybe played 5 online matches, 120 Age3 (online is dead), 112 in Soulstorm (steam edition), and I have 94+28+250 in the DoW2 games.
With the exception of DoW2, most of those were probably spent in campaigns, in comp stomps, or using mods. I don't want to dwell on how much time I've put into /gsg/ or Total War without playing any online matches in that.
Being able to play a game that's fun against an AI that challenges you, and in a way that makes you feel engaged to want to continue multiple matches in a row can make people want to play.
>>
>>381359419
>Tau, though how in the fuck their tiny ass empire can produce enough soldiers is a mystery.

There's a lot of fucking Kroot out there.
>>
>>381345827
Not like you have to micro your workers in a game like starcraft or warcraft unless they're being attacked, you don't have to manually tell them to go gather minerals/gold etc every time they've done it once.
>>
>>381346364
>He can't post in the right thread.
>>
>>381359419
>Necrons
>they degrade with each resurrection process they undergo

They do? I mean, that's certainly plausible, but I didn't know that.
>>
>>381361419
>peasants
Resurrection so shitty they aren't even sentient any more
>nobility
Resurrection protocols are better, but repeated deaths eventually lead to some quirks (one of Necron lords believes himself to still be made of flesh, for example).
Necron trivia: they tend to unsettle their enemies because their bodies are always teleported back to their base (e.g. tomb world), no matter if they're rebuilt or gone for good, which makes estimating their losses hard and in consequence make it look as if they never loose any soldiers.
>>
Just play Elite Mod
>>
>>381359516
Ties into the "there is a shitton of them".

>>381359682
Given the abysmally small attention GW gives to the Tau auxiliaries and the massive focus on battle suits, one would think that Tau armies are solely composed of Gundams.
>>
>>381357619
>Units cost a shitton, especially in the early game, but are also super fragile
Which is where micro came to play. Lose your whole squad because of a nade? Then you're a shit player who deserved to be punished. I don't know why the retards are complaining about this when DoW1 allowed you to reinforce shit everywhere, providing 0 punishment and micro at the same time. I do agree that there isn't a lot of utility for TSM with the exception of flamer upgrades.

>could just take potshots at your dudes and eliminate models causing you bleed resources at insane rate, and flee every time you tried to engage.
FFS ASM and Scout squad can counter them easily, especially if you mined the shit out of the battlefield.

>The existence of abilities like grenades, and especially the elites, many of whom have abilities that one shot entire squads, just makes the issue worse across all the races.
You do realize that this is false if you count early to mid elites right? Even late-games one like Solaria and Morkanaut are more tank/support role rather than army decimator.
>>
>>381363956
The super fragility combined with the insane cost of the units makes losing them early basically crippling. It is a damn problem for the game because matches are basically decided in those engagements.

>FFS ASM and Scout squad can counter them easily, especially if you mined the shit out of the battlefield.
Eldar have detectors m8.

>You do realize that this is false if you count early to mid elites right?
No it isn't.
Jain Zar can wipe out whole squads in seconds with her charge and triskele.
>>
>>381362849
I was always under the impression that the peasants were like that from the start. Like, rather than their minds degrading, they just had cheaper robo-brains to begin with.

I also thought that Zandrekh(?) woke up from robot sleep already bonkers. I could be wrong on both counts, though.
>>
>>381363956
>Which is where micro came to play. Lose your whole squad because of a nade? Then you're a shit player who deserved to be punished
There's a fine balance between fair punishment for a mistake and snowballing.
>>
>>381366086
Not him but one of the big reasons for the 3v3 format is to prevent early game snowballing since one player fucking up early won't ruin it for the other two, it's midgame that it becomes a problem.
>>
I at least hope it survives long enough for Chaos and Necron to come out since they were all but confirmed to be the next races.
>>
>>381334569
Fatsharks a bunch of cunts, fucking hate em but I guess they did good with Vermintide. Fuckers abandoned War of Roses. After they turned it into a cash shop shit feast.
>>
>>381352412
>>381337751

How anyone could play civ VI over civ IV: BTS is beyond me.

Civ VI barely fucking works. The AI cannot grasp the concept of doing anything, barely any maps or scenarios, shit civ choices and leaders. Pay-to-Win tier DLC everywhere that adds nothing but OP civs.
>b-b-but the expansions will fix it
you really think they're going to sell expansions and not continue with their cash cow DLC format they have now? Only reason Civ V got any expansions is because it launched with no fucking content. reeee
>>
>>381342128
esports is a boogeyman. all you need for esports is good balance, enough strategic depth so there's more than one way to win, and a good online matchmaking. there's no reason casual players wouldn't want any of that too.
>>
>DOW3 and Space Hulk Deathwing are straight up trash
>Vermintide and Total Warhammer are great
>Meanwhile fantasy tabletop is dead while 40K is printing money
What a time to be alive
>>
>>381368631
I'd much rather play Deathwing than the shitfest that is DoW3. The devs have at least been fixing it since it launched but there's zero hope for DoW3 ever being good
>>
>>381364447
>It is a damn problem for the game because matches are basically decided in those engagements.

If you're a goddamn shitter that lost several squads yes, but there's plenty of comeback opportunity that the game provides. Mid game is where most of the deciding moments come from.

>Eldar have detectors m8.
Yes and?

>Jain Zar can wipe out whole squads in seconds with her charge and triskele.
Congratulation, you've just proved my point by showing 1 elite out of many and even then that ability can be easily dodge if you know the cue. Her dash+triskele combo can be a bit annoying when wielded by a good micro player though..
>>
If someone actually wants it, I got a code for Steam with my new PC parts.
Will trade it for
>The Witcher III
>Quantum Break
or something else cool.

(Those are less than 50% of the price of DoW3 now)
>>
>>381370768
But you are asking people to trade something good in return for trash.
>>
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>>381333107
>>381333278
This is incredibly true. I stopped playing videogames when I started playing DotA2. Now that I'm trying to quit DotA 2 I've noticed just how big my backlog has become, I've played barely anything else in 2 years
>>
>>381370768
You could get DoW3 for like €27 off CD key sites before the game even launched. Not worth it
>>
>>381370768
I'll take it for free.
Not more valuable than that.
>>
>>381355648
No no no no
That's even worse than 1234 /G/ screencap.
>>
>>381372070
>I stopped playing videogames when I started playing DotA2.
Get out.
>>
>>381372483
>Doesn't even read my road to redemption in the following sentence
>>
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>>381372614
>>>/out/
>>
>>381372070
Believe it or not, but I really do wish that you would kill yourself.
>>
>>381367708
Because I played BTS for 10 years, I want something different. I'm not like those faggots who only want to play Melee forever and no other fighter.
>>
File: 1333426427639.jpg (20KB, 240x239px) Image search: [Google]
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>>381373103
>>381372709
>haven't played in 4 days
>literally on the road to redemption
>still hating
>>
File: 163.jpg (148KB, 768x432px) Image search: [Google]
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>>381368631
>BB2 is getting a new version any time now that's going to blow all previous BB editions out of the water
We're the true winners here.
>>
tfw the game is actually a good RTS by itself but Relic has no idea what makes it good which is the ability to play your favourite army.
The actual gameplay's pretty good, much more in line with SCII than say supreme commander or DoW 1 but still good. Requires a lot of micro to be good.
>>
>>381371828
>>381372171
>>381372260
Well, I expected nothing more.
Guess I'll just activate it and see for myself how bad it really is.
>>
>>381373272
>four days
sure, baby steps and all that but if i were an alcoholic and i told you i hadnt had a drink in four days you wouldnt exactly get your hopes up for me
>>
Is it true that this piece of shit had women in game designer positions?
>>
>>381374775
I mean there were women but I don't know if they were designers. Remind me, were the designs actually awful?
>>
Imagine warhammer 40k done in Supreme Commander style.
>>
>>381373272
so glad to see people use my OC from many years ago.
>>
File: 1466265900581.png (755KB, 767x720px) Image search: [Google]
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>2017 is halfway over
>AoE2, RoN and Supreme Commander still haven't been topped
>>
>>381374054
I wouldn't tell you leave my safe space and/or kill yourself
>>
>>381376125
What are you currently working on playing now friend? I went through a similar scenario when I finally decided to quit WoW
>>
>>381375653
Imagine it done in a call of duty style.
>>
>>381376863
>>
File: 1496643794535.png (55KB, 373x327px) Image search: [Google]
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>>381337812
>Implying that the DoW 1 campaign was a glorified tutorial.
>>
>>381377067
There needs to be one where you play as a protoss.
>>
>>381375872
RTS is dead man. Even if it were to come back no game would top them. Pre-2010 was the prime of vidya gaming. What we're currently in is the downfall.
>>
>>381334046
It might make those sports actually fun and unpredictable to watch desu. It would also be a purer representation of skill rather than just training a bunch of monotask goons.
>>
>>381378441
kinda hyped for Iron Harvest, but that's a long way out.
>>
File: 1491300709582.png (266KB, 1006x733px) Image search: [Google]
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>no dawn_of_war.png
>>
The strange thing about 3 was I swear I remember reading all that shit about huge unit battles making a comeback. When did that change? Did I just read wrong?
>>
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>>381378998
No, its not wrong.
>>
>>381332292
>and supported it properly.
>Somehow ruined the servers more than they already were in their "Health" Operation
>>
>>381379467
Please tell me that's on the lowest settings because goddamn that's an ugly game.
>>
>>381379467
But that amount is almost identical as the first Dawn of War without mods.
>>
>>381373336
Cant wait for this to be honest.
Thread posts: 265
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