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Are PC ports not profitable?

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Thread replies: 294
Thread images: 35

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http://steamspy.com/app/292030
>Witcher 3 sold 3+ miilion copies, not counting GOG and Origin. That's probably at least 4milion copies out of 10 mln total. 40% of sales were on PC. During the release time, it was 30/70 for PC/Consoles.
https://steamspy.com/app/460790
>Bayonetta sold 190k copies on Steam since it's release that was not even month ago, compared to 1.2mln copies sold since original release 8 years ago. Sega said that they are "really happy" with PC sales: https://www.pcgamesn.com/bayonetta/bayonetta-pc-sales-numbers
>NieR sold 400k copies on PC, compared to 1.5mln total.
Take in mind it was the first part of the franchise that was released on PC and it had Denuvo that for some is still a solid spook. Also Sony cuts are 70% with retail while steam is only 30%.
http://steamspy.com/app/524220
>Dark Souls: Prepare to Die sold almost 3 milion copies on Steam
http://steamspy.com/app/211420 and the PC DS community is by far the biggest even though the port was really low quality.
>SEGA is also considering releasing Yakuza and Persona on PC.
So why more companies do not release their games on this platform? Making a basic port is not hard and they are getting rid of potential 25+% of sales.
>>
Companies pay them not to.
>>
Because PC is a shitty platform.
>>
>press a button to compile for PC
How is this not profitable you brain dead retard.
Bait for console wars on reddit you fucking retard.
>>
>>381326363
Real answer? Japanese devs, as well as Japan in general is full of backwards retards who don't get PC gaming. There's also the "nippon gemu for nippon console" crowd that believe gaijin should not get their game, at least not immediatly.
>y-you just don't understand their culture
Shut the fuck up your dirty weeaboo
>>
>>381326363
Gaben takes 30% from this.
>>
>witcher 3
bait and switch on the graphics quality so lost a lot of pre orders there
>bayonetta
it probably cost less than $150,000 to port it over to PC
>nier
shit port released a week after consoles with bad-juju DRM
>DS
meh
>yakuza and persona on PC
meh
>>
>>381330478
Sony and Microshit take 40-50% what's your point?
>>
>>381330478
There is also GOG but it's DRM free (they could force the usage of GOG Galaxy though).
Also >>381330578 Sony takes 40% without retail. With retail it's 70% cut even.
>>
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>>381326363
The only game not on PC that i want to play is bloodborne.
I dont care about the other PS4 exclusives so im not buying the console either.
I guess BB will be one of those games I always wanted to play but never got the chance to.
>>
>>381330813
Don't give in and buy an entire console for it. I still can't believe I spent $300 for dumbed down dark souls with fedoras.
>>
>>381330518
>Bayonetta
It was literally no cost, they had an in-house PC version if I heard correctly. Same for Bayo 2, if Nintendo wants to pull the plug. Maybe just some UI changes, maybe, that was 30K dollars worth of effort and bam, it's up.
>>
PC gaming is the worst form of gaming. I mean if you like arena shooters and RTS games then PC gaming is for you.
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>>381330925
I said I'm not buying the console. I want to play the game, but I don't want to play it THAT much.
>>
>>381331017
>pc gaming is the worst
>here's some good genres that are mad with PC in mind
>>
>>381326363
>Ports
>Expecting them to outsell the original
Chances are people have already bought the game, making it less likely to sell more. Fuck, they'd probably earn even more simply by processing an old game for a PC port
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>>381330940
bayo2 would get a mobile port before a pc port
>nintendo DRM on a PC
the horror
>>
>>381326363
>Witcher 3
>not counting GOG
People know CDP owns GOG, and would want to support them. Not including GOG completely fucks up the numbers.
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>>381331392
It sold 3mln on Steam alone out of slightly above 10mln total. PC sales are at least 30-40%.
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what pc fags dont tell you is, that they wait so long for the game to get on a ridiculous sale in the single digits in some key seller's site AFTER they pirate it and barely contribute at all

those numbers inflate then
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>>381331392
I find it hard to believe GoG sold more than 10% of what Steam did. Most people have no idea what GoG even is.
>>
>>381331720
What? Nier hasn't had a sale yet and Bayo sold 120k on launch
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>>381331720
How do the numbers inflate at all? Everything is just sold copies from Steam, legally.
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>>381331720
bait harder you pathetic retard
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>>381326363
>So why more companies do not release their games on this platform
They do, it's almost always literally who games originally intended for the japs which don't get ported.
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>>381326363
Because they are afraid of data miners digging deep into the files and discover cut content for future DLCs and other scams.
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>>381331849
GOG could be big if they didn't fall for the "Free DRM" meme so hard.
Like, if game doesn't need multi at all, it should be DRM free but games like Spelunky do not have daily rewards on GOG.
They should require GOG Galaxy to run, just like Gwent that can't be launched without it.
>>
>>381330813
Cant you rent consoles? Or is that not in your area

Just get a ps4 and BB for a week dude
>>
>>381332073
>he doesnt know half those Dark souls 1 sales where at a minimum compared to consoles

kek
>>
>>381326363

PC ports are merely extra sales, the bulk of it will always be consoles. Even if it sells just 100k then it's all good, since porting didn't even cost a 1/10th of that.
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>>381331720
And?

Who fucking cares, or are those residual sales suddenly a bad thing?
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>>381332469
"no drm" meme is what sets them apart from others, without that they have nothing.
>>
>>381332479
>Just get a ps4 and BB for a week dude
The problem is that I like to take my time with games. Renting the game for a week would be frustrating and force me to play to exhaustion just to experience all the content.
>>
>>381326363
PC ports are insanely profitable. This is why we are seeing a flood of Jap games getting PC versions now - they are finally realizing how much free money they have been missing out on.
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>>381332747
hes just used to eating shit for $60 + $10 a month. Looking at normal people fills him with confusion and rage
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>>381333015
They're slowly getting there with FPS Counter, Cloud Saves etc.
They just need more attention.
>>
>>381326363
>So why more companies do not release their games on this platform?
more and more do /thread
>>
>>381333154
Fair enough, I just dont see BB as that long of a game if your proficient at the gameplay.

But the first playthrough could take you much longer so you can get all the details and really immerse yourself. Oh well, I'm sure it will be streamable in a year or 2
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>>381329626
this this and this my dudes
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>>381333345
I guess buying an used PS4 with Bloodborne, playing it till I've had my fill and then selling both onwards would be the smartest way to go about it, Hell i might even gain some money if i succeeded in selling it at a higher price than I bought it. Well, I'll have to look into it.
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>>381329686
You didn't even read his post, did you? Retard.
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>>381326363
>SEGA is also considering releasing Yakuza and Persona on PC


WHAT? I THOUGHT ATLUS OWNED PERSONA/SMT SERIES?
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>>381333584
Good luck anon, I was in the same boat until my friend got BB for his ps4 so I got lucky in that aspect. havent finished it yet but its at least different enough to be enjoyable again
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>>381333807
Whoops caps lock
>>
>>381333807
It's 'on the list of things we want to port'. I don't care much about Persona but Yakuza's my jam.

http://www.pcgamer.com/yakuza-and-persona-are-on-that-list-of-games-sega-want-to-bring-to-pc/
>>
>>381326363
I guarantee that at least 40% of all pc sales were on gog for tw3, not to mention the cheap codes given out and sold second hand redeemed on it. I bet 3m steam sales equals 5.5m pc sales total
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>port game to PC
>waves of retards start crying and bitching about it
>there's a war among 'the scene' to crack the game as fast as they can
>harassing of devs
>community turns to shit
>furry scat guro fanfiction about the game gets created and spread

I guess some devs are aware of this and want to preserve the purity of their games
>>
>>381333807
Sega owns Atlus, dunkass
>>
>>381326363
Why did you title it
>Are PC ports not profitable?
when all the evidence you provide proves otherwise, Op?
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>>381329686
Yes, and have games run at sub-30FPS and stutter because the engine can't utilise your hardware.
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>>381333893
Aww shite that's a good news
I can finally get to play p5 on PC!


>>381334065
Ah that's news to me
>>
Witcher 3 is a generic fantasy fallout clone with titties and sex, no wonder it sold bangbusters compared to other niche game that also get bad rep of being japanese therefore creepy or pedophilic in mind of average gamer normie
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>>381334403
>I can finally get to play p5 on PC!
there's a guy working on a ps3 emulator, chances are he'll get it working playably before sega's going to make any official port.
>>
>>381326363
Pc games get pirated really fast, and most players buy them when on sale, there isn't too much money there, compared to console, in which each copy get sold in 40+ for a long time, why would they risk their game to be pirated when it is still selling on consoles, better wait until it isn't selling anymore and release it on PC to get more money
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>>381326363
Companies pays them to not port stuff, you think ports are a no go because of "so many different rigs so we have to do a lot of extra stuff", they dont do it because if a game is exclusive its a guaranteed console sale which unless you know how to homebrew youre fucked, meanwhile on pc you can handle drivers, individual parts and other shit to make to make their games work. So the answer is lock games in consoles and if there is any kind of port make it as unrendered as possible so people gets mad as fuck at mustards. This isnt something new
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>>381334007
this
>>
>>381334596
so it's a win win on both sides!
Although I'd prefer a PC port, but given it's Japanese vidya PC port. I'm expecting a lot of bugs like automata or capcom's RE HD remakes.
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>>381334007
>implying that consoles cant be pirated
You niggers are the reason console makers buttfuck people so much also
>porn is bad
shiggy
>>
>>381334790
>le pirate meme
>PCfags only buy games on sale meme
Both incredibly wrong. More than 25% of NieR sales were on PC and it didn't even have any discount yet.
Also Steam takes only 30% cut from sales (dunno how much GOG does), meanwhile Sony and Microsoft take 40-50% without retail, with retail it can go up to 70% even.
>>
Sega are hacks and should be told to port games on the same time on consoles or fuck off

>game bombs on consoles
>years later "maybe those fuckers on steam will pay for these scraps"

Fucking cucks, hope they die off properly soon
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>>381335090
If pirating wasn't a problem, why does denuvo exist?
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>>381335308
>a company that fuels itself out of lies and promises
checkmate atheist
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>>381334007
Cause the PlayStation community is so much less autistic
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>>381335308
see >>381335043
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>>381334315
Sounds like console games
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>>381335043
You sound underage
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>>381335090
Every game in PC gets pirated in days, if you put denuvo it gets pirated in a few months, it isn't a meme, also, you still get more money in consoles with the percentage you said
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>>381329626
Nope
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>>381335308
Because it's a shitty spook developers believe for some reason. You can get Witcher 3 DRM free on GOG and even CDPR dev on release in pirate thread explained that day one patch is downloadable even for people who don't own the game. Yet it probably sold on PC the most.
I'd say Denuvo is harmful and it only scared some people away from buying NieR on PC, especially in Europe. I know a lot of gaming communities that refuse to buy games if they have some sort of shitty DRM and wait for crack instead.
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>>381335428
>console games
stable 60fps at >=1080p due to standardised hardware and software. Especially PS4's FreeBSD-based OS.
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>>381326363
You got anymore details on that console split. I kinda wanna know how much they sold on individual consoles. Since PC is just one platform vs 2
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PC does not compete with consoles, stop pretending they do.
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>>381334315
Dunno man, Koei Tecmo a company notorious for bad ports, had Berserk run 60FPS on PC and 30FPS on PS4.

So, uh, step up your game peasant?
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>>381335550
Then why is almost every console exclusive 30fps at 1080p or below?
>>
>>381335408
They exist for reason to stop pirates, that's why on consoles now there isn't something like that. Even in the older gen the mass consumer is too retarded to flash their consoles whereas on PC the chances of someone knowing how to pirate is much higher and thus denuvo exist.
>>381335423
Tell me how i can get free games on PS4 now
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>>381326363
>So why more companies do not release their games on this platform?
they are afraid of piracy OR they have exclusivity contracts

most of the time is the second part.
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>>381335550
>stable 60fps at >=1080p
lol what
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>>381335308
because investors of major publishers (who are mostly 60+ year old men who never played a video game in their life) think that the only way to get people to buy their games is to use the newest 'uncrackable' drm instead of making good games
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>>381326363
Because of piracy and it costs money to make ports. Companies also don't have time for it.
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>>381326363
I wait for shit to go on super sale. I have something like 35+ games in my backlog and I don't need to be adding full price games to it.
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>>381335550
>stable 60fps at >=1080p due to standardised hardware and software.
nice meme
>>
>>381335678
>put virtual machine on ps4
>load games with external drive because ps4 hdd is so shit you can only have 3 games at the same time
Woah
>>
>>381335793
Most companies do ports though, these days only exclusives don't make it on to PC, even Japan puts out games on PC now
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>>381326363
>So why more companies do not release their games on this platform?
But they are. We're seeing a surge in PC ports like never before. Especially from Japanese companies who never bothered with this market before.
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>>381335630
PS4 can run at higher than 30 but they decide solid 30 is better, and it is due to no screen tearing and consistent frames.
>>381335759
>>381335840
Nice cherrypicked happened-once and possibly rigged examples.
>>
>>381326363
PC ports aren't profitable when the company treats PC players like 2nd class citizens, puts absolutely zero effort into the porting and releases the game a year or two late on PC.
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>>381335889
>solid 30
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>>381326363
You know how PC ports are made actually? Companies only buy few console devkits and use PCs to make the console version. I mean, some prebuilt configs, all the same, the UI is console, testers use pads. It's just cheaper then actual devkits. Then they dump this version to steam and Nvidia makes custom driver so this game would actually work on 99% of the PCs. With larger companies, they don't save on devkits, so they have to actually program the PC version, and sometimes it's either too expensive or just downright impossible due to API differences.
>>
>>381335964
Funny thing is, it's profitable even with all of that.
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>>381335889
crash trilogy is capped at 30
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>>381334887
Capcom has an easy job thanks to their engine.
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>>381335889
>solid 30 is better
>consistent frames
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>>381335889
Even bloodborne still drops to less than 30 you nigger, try better bait next time
>>
>>381335889
>no screen tearing and consistent frames.
>console cucks believe this

The only games without screen tearing are usually first party and even then its a random grab bag. Now way to control your hardware and ensure it depending on the game on console sadly.
>>
>fucking pirate meme
How many interesting games have Denuvo?
NieR, Dishonored 2 and? Something else? Not really. Other titles are not that good.
Everything else (like Fallout 4 for example) was cracked even DAY BEFORE release and still sold like hot cakes.
If game is good people will fucking buy it. Stop spreading this bullshit propaganda because it's not true.
>>
>>381335876
You know that isn't possible right?
>>
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>>381335964
>PC ports aren't profitable when the company treats PC players like 2nd class citizens, puts absolutely zero effort into the porting and releases the game a year or two late on PC.
And they STILL end up as profitable to warrant future releases. See Dark Souls, Tales of Zestiria, Toukiden, Atelier Sophie etc. etc. All late and mediocre ports and all of their sequels had simultaneous PC releases.
>>
>>381335889
>been proven several times that all consoles across the board have issues with most games going over 30 fps
>t-totally over 30 guys
If consoles were good they wouldnt lock framerates to begin with
>>
>>381336161
This. PC gaming communities are way bigger than anything consoles have. They + mods would give games long lives (guaranteed the game is actually good and has potential) that are not possible on console, never.
Not releasing a PC port is basically losing free money.
>>
>>381336150
Sorry, last console I ever bought was a ps2.
>>
>>381335889
>not even the lead architect of the PS4 can get a decent framerate out of the system
https://www.youtube.com/watch?v=I1Dhr17o0YU
Embarrassing.
>>
>>381335971
>particle effect spam
Bad videogame design, happens on PC, too.
>>381336075
10 year old game engine in a shitty port
>>381336080
FROM, notorious for having intern programmers who don't even know DirectX (see dark souls PTD)
>>381336103
Screen tearing cannot happen unless frames per second are variable.
>>381336239
they *are* good, developers just prefer shinier games and stable FPS, unlike the average PC gamer who is content with going anywhere from 20 to 90 and changing settings every 15 minutes.
>>
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>>381335878
>even Japan puts out games on PC now
Nah. Seriously, there's a ton of games that will simply never come to PC for numerous reasons. The biggest one is simply that they wouldn't sell on PC.
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>>381336373
>>
>>381326363
>Witcher 3 sold 3+ miilion copies, not counting GOG and Origin. That's probably at least 4milion copies out of 10 mln total. 40% of sales were on PC. During the release time, it was 30/70 for PC/Consoles.

I think it's important to note that your examples are comparing PC against consoles as a whole.

Platform development time is multiplied by doing this. A more fair assessment is simply comparing sales to PS4 or Xbox One. Otherwise you might as well be comparing PS4 vs Xbox + PC, etc. which is simply retarded.
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>>381336393
lol no, it's usually only because they're developed in-house.

They bomb even then but hey, at least they're exclusive to one box.
>>
>>381336393
Like? The news that P5 and Yakuza might get PC releases were quite big on many sites. It's just a meme and bullshit arguments trying to excuse PS4 exclusivity.
>>
>>381336393
>they wouldn't sell on PC
Have you seen the VN market on PC?
>>
>>381326363
>Are PC ports not profitable?
Yes they are just look at the recent trends with more and more PC ports coming especially from Jap developers. PC is an extremely easy platform to release on. Valve takes it 30% cut and thats the end of it. No worry about the cost of manufacturing physical copies, patching is free and can be done anytime with the need for pricey "certification" from Sony/MS, then there are retail fees. There more profit per copy sold than console releases which rely on the much higher sales number to make up the overhead of a console release. Before anyone gets into piracy consoles have used games which is just the same if not worse its lost money but piracy at least has the potential to be a sale and console piracy exists it usually comes much later though but then you have cases like the 3DS/Vita.

PC versions in general sell much less but PC ports continue because they are very low effort and easy to do and they need to sell much less to turn a profit. They are also a revenue stream over a long period of time where as console sales usually die out pretty quickly especially when new consoles come out. New games often sell at a lower price point on PC, Tekken 7 for example was $50 at launch on PC instead of $60 like consoles. Overwatch is a great example of this, Blizzard has always been a PC centric developer but at launch Overwatch was $40 (though blizz runs Battle.net so there is no cut to valve) on PC on consoles it was $60. Patches are also delayed because of the console patching process and Blizzard also generally rolls multiple patches together on console because its not cost effective to add every single update immediately on consoles like they can on PC.

People can throw out lower sales numbers all they want on PC but it does not change the fact developers continue to release games on PC.

tl;dr: PC ports are profitable because releases are cheap, easy and need to sell much less than consoles to turn a profit.
>>
>>381330273
It's only now that some Japanese devs are steadily realizing the potential of PC as a platform. Generally, the Japanese industry has a herd mentality, where no one goes for things until a couple others take the first plunge. Capcom and Bamco (and SNK) are the ones taking the first major plunge into PC.
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>>381336538
This desu.
>>
>>381336538
Even with that in mind, about 30-40% of sales were on PC, which means more than any of the two remaining platforms.
>>
>>381336463
>tiny frame dip during texture streaming and/or intense action
literally nothing
>>
>>381326363
It would depend on the game and how much demand for it there is, wouldn't it?
>>
>>381335889
Screen tearing exists on many console games but its usually kept near the very top of the screen so its very hard to notice.
>>
>>381336713
So, not a solid 30 then?
>>
>>381336581
gravity rush is a super mediocre game. Even though I liked it, I believe the salves are deserved
>>
>>381336808
For about 3 seconds and barely noticeable, sure. It's a global thing, happens on PC as well, especially 5200RPM HDDs.
>>
>>381336831
sales*
>>
>we made X millions from a shitty port we made
>years after the game was released on other platform so anyone who was interested in playing , already played it
>ITS NOT PROFITABLE FUCK YOU
hello cod investor
>>
>>381336538
I wonder what GoG sales were for The Witcher 3 anyway, it has to be very high considering CD Projekt owns GoG.
>>
>>381336896
At least on PC you can adjust your settings, on consoles what you have is what you get, tough titties.
>>
>>381336896
>happens on pc as well
No it doesn't
>>
>>381336373
does you ass ever get jealous by the amount of shit that comes from your mouth?
>>
>>381336682
This seems to be a common trend this gen. Multiplat sales are typically PS4>PC>Xbone in terms of numbers.

Which makes me have to ask why aren't there countless threads about people saying Xbone ports are not profitable and a waste of time and money? It typically has the lowest sales of multiplats and Xbone releases are more expensive than PC.
>>
>playing games on pc
L.M.A.O fuckin nerds this is why you don't get laid
>>
>>381336920
>Bayonetta on PC was released 8 years after original and sold way better than they expected.
>More and more games have PC ports
>SEGA considering PC releases of series that were previously console exclusives
>Pirate Meme is finally dying
How will Sonyfags ever recover?
>>
>>381337168
>playing games
L.M.A.O fuckin nerds this is why you don't get laid
>>
>>381326363
>it was 30/70 for PC/Consoles.

considering theres two consoles, if they were split evenly, that would mean the revenue was 35% xbone, 35% ps4, 30% PC

That tiny difference is enough for you to think PC isnt profitable?

Man you people are fucking dumb
>>
>>381336896
I know, I never argued that it doesn't happen on PC. Only that it's never a solid 30 or solid 60, so why bother making it out as though it is? Why bother arguing that an unstable 30 is better than an unstable 60 or higher? They're all just PCs anyway, it's not like consoles are a whole different piece of equipment altogether. Why even bother with platform war bullshit in the first place? From a technical standpoint, PCs are capable of better performance due to its open-source nature from both hardware and software. Consoles may be closed-platforms but they have their strengths too, but it isn't performance. Excusing bad performance just for the sake of superiority does no one any favor at all. Call out developers who put out games with bad performance, don't excuse them.
>>
>>381337124
Yes it does, the vast majority of PCs use HDDs.
>>381337109
No thanks, I didn't pay money to waste valuable entertainment time in nitpicky number crunching.
>>
>>381337178
i prefer to import a game from japan , if the release in europe is more than 5 days later than japan
like hell i'm waiting for a pc port months of years after
unless they are cheap 1-5€ . if they are cheap sure
>>
>>381337367
Almost no pc playing games has a hdd lower then 7200rpm
And texture streaming has more to do with vram and gpu bandwidth limitations, you tech illiterate retard
>>
>>381329626
It is both the shittiest and the best.
It is a conundrum.
>>
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>>381337160
>Multiplat sales are typically PS4>PC>Xbone in terms of numbers.
It's nice to see some games selling more on PC than PS4 as well. Like EDF 4.1 which sold 80k on consoles and 110k on Steam.
>>
>>381336896
>notice a dip on the 60+ smooth fps
>turn down antisotrophic because devs jack thag shit up to justify buying the newest graphic card even thought I can play KF2 on my toaster with 800x600 res
>suddenly fps skyrockets to 80+ frames
Fuck off
>>
>>381331720
You got it backwards, my dude. Long tail thins out.
Sales were highest at it's lowest launch price which was about 15~25% off MSRP.
>>
>>381336896
>especially 5200RPM HDD's
Who the fuck actually owns a 5200RPM hard drive in 2017 on PC? I have a 250GB from my first build sitting on my shelf with a manufacturing date of 2005 on the label and its a 7200RPM. The PS4 only comes with a 5200RPM drive because they need to cut corners as much as possible to lower the price and manufacturing costs. That is not standard on PC and you would rarely see that 10 years ago.

>the vast majority of PCs use HDDs.
You should actually play a game on PC before you even try to act like you know what your talking about.
>>
>>381337661
>antisotrophic
What? Did you mean anti-aliasing or anisotropic filtering?
>>
>>381326363
Consoles have a lower cost of entry, so of course games are going to sell in higher numbers on those platforms.
>>
>>381337760
Both, games take a serious rate hit with those two since devs just jack them up without any kind of optimization for a barely noticeable change.
>>
>>381336373
>unlike the average PC gamer who is content with going anywhere from 20 to 90 and changing settings every 15 minutes.

how could possibly even be so wrong

this is only true if your idea of "average PC gamer" is literally any and every single person who owns a totally regular garbage normal laptop and happens to use it to play games some time

Fuck off retard
>>
>>381326363
You should go ask 2ch, not us.
>>
>>381338019
2ch are a dying breed. They don't matter anymore.
>>
>>381330813
I played a bit of BB on a friends PS4. I loved the gameplay, but the framerate was just too awful to enjoy the game for more than 15 minutes at a time. I would kill for BB on PC.
>>
>>381337367
>No Argument
Consolebabbys at it again, as always.
>>
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>>381337909
Anisotropic filtering has almost zero performance hit anon. I've always wondered why devs don't bother jacking it up on consoles because of this.
>>
>>381329626
holy kek, that was a good one anon.
>>
>>381336659
Smaller indie devs were way ahead of them ports of desthsmiles,crimzon clover and Raiden are great
>>
>>381338227
>Anisotropic filtering has almost zero performance.
Actually have a PC before talking shit you dont know nothing about.
>>
>>381336032
>downright impossible due to API differences
>PS4 and Switch use Vulkan, which were made for pc
>XB uses DX12, which was made for pc
???
>>
>>381335761
old men, are the future.
>>
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>>381337363
Consoles provide stable framrates, that is the point of those machines. Any dips are global hardware issues.
Consoles provide a solid platform and make the developers' jobs much easier. That is admirable both from a busy creator's standpoint and a hungry consumer's.
>>381337482
>almost no
Laptops.
Also vram and """gpu bandwidth"" are no issue, those run at stupidly high clocks. The GPU and CPU access their corresponding caches at speeds proportional to their clock.
What is indeed an issue is having to deal with a chain of input/output dealing with any sort of non-volatile memory, which is based on data fragmentation, drivers, firmware, access validation and other time-consuming concepts.
So, yes, hard disks are a huge issue in getting the data into your RAM in a realtime scenario.
>>381337661
Anisotropic filtering is based on 2D calculations and is negligible on performance. I hope you meant antialiasing, where you can also use post-processing algorithms.
>>381337743
According to the steam hardware surveys 750 GB to 999 GB hard drives get 25,15% and above 1TB - 34,49%.
Considering the prices of SSDs and how smaller size models are recommended or even useful at all for videogames, safe to assume most PCs use HDDs.
>>381337929
Most PCs from the steam surveys are indeed at best mid-range and hardly rival the PS4 Pro.
>>
>>381338490
>console memory bandwidth isn't an issue
>mentions clock speeds
Kill yourself
>>
>>381338227
are you fucking retarded or something ?

apart from being one of the complicated graphical process delegation for your CPU they've also tweaked it in most games to run off badly optimised GPU memory segments
>>
>>381336393
you understand that once a game goes on pc anyone can buy it for the rest of time right? it just sits there making money year after year.
>>
>>381326363
>40% of sales is bad

>190k copies for an 8 year old game is bad

>400k out of 1.5 mil is bad

>3 million is bad

it's like you're actually retarded
>>
>>381338486
WARNING WARNING

OLD MEN
>>
>>381338490
>steam surveys
you know its optional right?
and you know you aren't forced to use steam to play games right?
>>
>>381338490
http://store.steampowered.com/hwsurvey?platform=pc

Here retards, click the GPU sections. A lot of laptops, too.
>>
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>>381338353
Can I talk about it now? Unless you're using a card from 10 years ago with sub-1gb VRAM, anisotropic filtering has zero performance impact anon. What the fuck kinda setup are you using?

>>381338490
>Consoles provide stable framrates,
But you're not getting stable framerates. No console has ever been able to provide stable framerates that's any different from a PC. I'm not sure what you're even trying to say here.

>>381338620
Explain it to me then. I've never had any noticeable performance drop when enabling AF nor gained any noticeable performance when I turn it way down or off.
>>
>>381338490
>Most PCs from the steam surveys are indeed at best mid-range and hardly rival the PS4 Pro.

Yeah exactly, because everyone who downloads steam defines PC gaming

Kill yourself you dumb dishonest piece of shit faggot retard, most people on steam are primarily fucking consolefags, but you consolefags who always pull this statistic like it means anything are all so fucking stupid and salty, i would just put you all out of your misery if i could

>durr every single faggot who has a laptop and downloads steam is a PC gamer and not a consolefag

seriously i am so fucking tired of you dumb fucking retards saying this shit, i will smash your fucking face in
>>
>>381338641
How is life with no reading comprehension? OP is listing examples of successful PC ports and asking why there aren't more.
>>
>>381338840
What more do you want? We're seeing games for PS4+PC everywhere these days.
>>
>>381338490
There are more nvidia desktop gpus than ps4 games
>>
>>381338991
I want Blooborne on PC so I can play it for more than 15 minutes at a time.
>>
>>381338724
Oh yeah buddy? You think people who have laptops and install steam define PC gamers?

You're fucking dumb as shit, kill yourself
>>
PC sales take less of a cut

Something that sells 100k on steam is pretty much the same as selling 1m on consoles in terms of profit
>>
>>381339074
Sony funded it so tough luck. That's like saying "I want Halo 5 on the PC". It's pretty much the only worthwhile exclusive on these machines.
>>
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>>381339135
True. Even their digital services are cheaper than PSN.
>>
>>381338713
Sure but it is the most popular web game store and hardware copies of games almost exclusively come without the game installed, instead holding a steam activation key.
>>381338771
>that's any different from a PC.
You know except that console OSs are not bloatware and that game engines are made for these systems, so as mentioned before, any significant problem will be because of the developer, even when the system slowly becomes outdated.
>>381338790
>everyone who downloads steam defines PC gaming
If you download from steam, you represent PC gaming, yes.
>>381339052
That's an argument against PCs. It's the illusion of choice and a demonstration of excellent marketing and mind-play on how you can always just spend an extra dozen bucks.
>>381339134
Laptop gamers are gamers indeed, yes. Moron. Also stop avoiding desktop statistics.
>>
>>381339171

Jokes on you, Microsoft seems really keen on porting their big games on PC. In fact, all of their games on E3 are available at least on W10. Microsoft are the good guys now.
>>
>>381339428
Well yeah, Sony also funded SFV, Helldivers and Shenmue 3 and these games ended up on PC.

Microsoft still won't give out Halo. That would bury their console.
>>
>>381339310
>If you download from steam, you represent PC gaming, yes.
>Laptop gamers are gamers indeed, yes. Moron. Also stop avoiding desktop statistics.

Except you have no statistics on how many of those people actually own consoles and spend more time playing console games than on PC, which many if not most of them likely do, because consoles are more popular than PC gaming, so your statistic is irrelevant and likely wrong, until you get some more context to prove otherwise, which you wont, because you and i know that not to be the case, there arent a bunch of people with laptops who play shitty games on PC they can barely run but dont primarily play on console, thats fucking retarded, you absolute piece of shit lying dumbass

Fucking kill yourself
>>
>>381339310
>You know except that console OSs are not bloatware and that game engines are made for these systems
Except you can get rid of the bloat on Windows and all these platforms share the same architecture anyway. Having said that, it still doesn't address the fact that no console so far has been able to offer stable framerates any different from a PC so I'm still not sure how that argument even came to be.
>>
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>>381326363
>game is developed on a PC
>"hurr durr we can't go and just let you play this on your PC, what do you think we're made of money or something?
>>
>>381337543
This
>>
>>381330813
i just want to use a trainer in it, i want to max out stats at the start of the game and destroy orphan with the power of godmode and infinite stamina.
>>
>>381338771
>>381339783
AF is light on performance on PC because of high VRAM bandwidth, so sampling a texture multiple times is fast.
PS4 and Xbone have unified RAM, which means that the GPU and CPU have to compete for memory access
>>
The West has been doing PC ports for years now, despite a couple of years where they neglected the platform about a decade ago. With the rise in popularity of Steam, piracy has also been reduced as people much more readily buy games, even if only on sale.

For Japan it's more difficult. PC gaming is much more niche in Japan and they simply didn't understand the appeal. Which is why a lot of Japanese ports were coming out with limitations to framerate, resolution and limited graphical options. The original Dark Souls port was locked at 720p render scale for example. They thought people just wanted to play the same game as consoles and weren't aware of the expectations of the PC userbase.

Newer ports are making great strides in this area as they begin to understand what people want.
>>
>durr everyone who has a laptop with steam installed is a PC gamer, nevermind all these third world shitskins who primarily play on last gen consoles and some PC games they can barely run, im going to conveniently ignore common sense and just make you take responsibility for all of them and im not an asspained retard consolefag who should have his head caved in

seriously, keep saying it you fucking retards, say it IRL too, so i know who's too dumb to be worthy of living and reproducing

you delusional consolefags are fucking pathetic, you install steam yourselves on your garbage computers because you're used to garbage framerate andway, and then you're like LMAO LOOK AT ALL THESE PC MASTER RACE FAGS ON LAPTOPS

you all should be put out of your misery
>>
>>381340071
That's a shame. AF is definitely not something as fancy as dynamic lighting or GI but it's definitely noticeable when it's missing.
>>
>>381339691
Owning a console is a problem because...? Watching movies and browsing the web can be done on intel HD, as is the reason why that section is so populated. Same goes for the low-end AMD and Nvidia options.
Anything more, and "consolebabbys" are smart enough to know a GT 750M (what I currently have for instance) is good for actual gaming. It is a consciencious choice driven by ads and marketing campaigns. Ooooh gotta have that 4GB videocard and the TurboClock CPU.
>>381339783
>you can get rid of the bloat on Windows
If you spend several hours in group policies, downloading tools off the web, and maxing out shit like Razer Game Booster..... will not be enough.
Windows' kernel is a jack-of-all-trades complicated clusterfuck and is something you cannot change. Nevermind that you can easily break your functionality amidst your fiddling.
Linux on the other hand is much more customizable and has a very simple and clean kernel. Which is great, since what the PS4 runs is a unix-like variation of FreeBSD - simple and slick.
>>
>>381340161
incredible how far we get with the pc ports.
we went from a 1 year to 6 months to a week of diference in the release of the guilty gear games on pc.
dragon ball games relase the same day as consoles.
thats fucking crazy
>>
>>381340540
Fair enough, but how does this address the argument that consoles provide a stable framerate for games that PCs are somehow unable to do? While the OS difference is there, as you described, PCs are also able to provide more resources for the OS bloat to be circumvented by merely having a better CPU and more RAM in general, in addition to having system RAM and VRAM separated.
>>
>>381340620
It's because they smelled the money and realized that piracy is just a retarded spook.
>>
>>381326363
PC tends to make more of a percentage per customer since they only have to pay Steam 30% of the cost of sale, while for consoles since most copies are sold through retail they have more percentages to pay, and on average make less per console game sale than pc game sale.

But ti's also a lot more risky because physical retail reaches a much larger audience as you got walmart, best buy, amazon, and so on. For PC all you really got is steam and that every PS4 game will run on every PS4 (unless specifically stated otherwise) while not every PC game will run on every PC due to varying hardware specs, OS and whatnot.

You may think "b-but pirates" but pirates are probably the least of the issues with releasing on PC. It's been shown through multiple private trackers, that on average, when a console/handheld gets hacks, more downloads happen for the console version than for the PC version.

That's why PC multiplats are typically released later on the platform to subsidize cost and maximize profits. Because of the percentages companies take, a mere 10k copies sold for one PC game can equal to the profits made from 100k copies sold on a console.
>>
>>381340540
>Owning a console is a problem because...?

You insufferable fucking retard

You're claiming everyone with steam installed is a fucking PC gamer

I made you realize lots of those people probably own consoles, and yet you STILL manage to ignore the fact that many if not most of them are likely consolefags, and arent representative of PC gaming just because they fucking hit a download button on some website

You're stupid and salty as shit to use statistics in such a dishonest way, you should kill yourself you worthless cum guzzling fucktard
>>
>>381327918
The end.
>>
>>381326363
>Bayonetta sold 190k copies on Steam since it's release that was not even month ago, compared to 1.2mln copies sold since original release 8 years ago

Is your retarded ass trying to bait me? That's fucking amazing for an 8 year old game everyone already owns.

Fuck that worked me up. Dammit.
>>
>>381340859
>but how does this address the argument that consoles provide a stable framerate for games that PCs are somehow unable to do?

None of my games that came out in the last year drop below 50fps on ultra, a medium range GPU you fucking dumbass

Wildlands, GTA V online with 25+ players, everything

Fuck off and kill yourself already
>>
>>381341023
Nice logical fallacy
>>
>>381326363
Japanese people are scared of piracy, thats why
>>
>>381341213
Feels good I will never have reading comprehension this bad. Try reading the post fully or simply following the quotes.
>>
>>381341185
I think OP was kinda ironic with his post. Like "Are PC ports somehow not profitable even though they sell very well, even compared to consoles?" etc.
>>
>>381329626
this. it's all sloppy ports from console, indie games with "ironic" shitty graphics, and weeb shit VNs.
>>
>>381335632
shit jaguar cores
>>
>>381337543
That's something as a mustard I can agree with for sure. PC is gaming at it's worst, but also it's best so there is a balance.
>>
>>381341223
holy mother of fuck, you asspained delusional dipshit, you are fucking stupid and salty beyond my comprehension


>>381341350
oh im sorry i didnt realize you were entertaining such a fucking dumb as shit idea without even mocking it at all, my bad
>>
>>381341330
But i though that the piracy propaganda died long ago? It's not even half as harmful as the biggest doomsayers claim it to be. Also it ultimately hurts the consumer and scares them away from buying the game. Some titles are cracked even BEFORE release and they still sell very well. So putting a shitty DRM on a game only hurts the person that bought the game legally, because the pirate will play it without worrying about being always online and having to go through all of that.

Or are the Japanese devs just so out of touch with reality?
>>
>>381341213
not everyone has enough autism to build shit and dick around until it's finally stable. the majority of people who play games want something that just works.
>>
>>381341185
OP isn't saying those are bad numbers you fuckwit.
>>
>>381340859
First of all, consoles are the easiest choice in making multiplats. You only have 2 choices per platform - mid and high end. Unless there is extra work put in to optimise those games for the PC, your machine will be bottlenecked or otherwise underperform.
Take Dark Souls for example - a horrible multiplat. All the devs did was apply directx in a self-proclaimed incompetent manner and recreate the console experience with console hardware capability expectance. The game evidently stutters on a wide variety of hardware and never utilises a (then-)mid-range GPU at more than 90% while not providing expected high framerates.
This is the standard PC multiplat experience. The reason computers perform better or suffer the same faults is because the dev team is responsible for putting in extra work to somehow one-size-fits-all emulate the console experience.
As far as providing more resources, this still produces latency and/or stuttering, adding to the already difficult task of synchronising multithreaded application. Separating VRAM and RAM also creates additional pathways and I/O access routines which cause the processors to halt the current thread (or OS equivalent).
All in all, SteamOS is the saviour of PC gaming.
>>381341023
There are two ways this can go:
Console for gaming, PC for media (statistically, this is the preferred choice as stated)
PC for gaming, console ownership irrelevant.
>>
>>381329626
This. And PC doesn't get physical releases as often as consoles
>>
Of course they are profitable, Companies wouldn't release games on PC if they weren't.
>>
>>381329626
FUCKING THIS
/thread
>>
>>381327918
This. Console companies are afraid to admit that they are outmoded and outclassed entirely by PCs. This data is the reason that game studios still want to release on PC despite the common saying "PC doesn't sell well/hurr piracy". The honest truth is that Console companies create a narrative to make their devices look better and look as though that PC doesn't sell. Then they pay other companies to get on their console and in that contract, those companies are told to lie about it too. The funny thing is that it's becoming unsustainable. Consoles and hardware costs are spiraling out of control. And its becoming less affordable for most of them to keep developers in their pocket. And with hard factual data that is public (the devs can't hide it) we know the truth now.
>>
>>381338490
>Consoles provide stable framrates
stopped reading there
>>
>>381341647
>not everyone has enough autism to build shit and dick around until it's finally stable. the majority of people who play games want something that just works.

>dick around until its finally stable

dude what

you fucking put the parts in, boot it up, make sure its not in fucking power save mode and games will run amazing

you fucking dumbass
>>
>>381341213
So you basically have a more expensive frankenstein PS4 Pro?
Nice, my man.
>>
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>>381326363
>Also Sony cuts are 70% with retail while steam is only 30%
Sony gets like 20% of the licensing deal, and the publisher gets like 50% of the total revenue of the sold product. The rest goes to distribution and retail if it is a physical game.

Like steam, if the game is sold on PSN, Sony takes 30% for licensing and now distribution. the rest goes to the publisher.
>>
>>381330813
If you have patience it will be on an emulator in 5 years or so. Demon's Souls is becoming playable so... Your patience will be rewarded.
>>
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>>381331849
CDPR obviously pushed the GOG release very hard. All key retailers sell GOG keys.
>>
>>381341647
>dick around until it's finally stable
Only time you actually have to do that is if you overclock, which you don't have to do, especially if its all new, modern parts.
most people don't overclock anyway

If you are doing that without overclocking, you're just an idiot who doesn't know what he is doing.
>>
>>381341612
>oh im sorry i didnt realize you were entertaining such a fucking dumb as shit idea without even mocking it at all, my bad
It's just that it's too dumb of an idea that its mere existence is already a mockery. I'm not entertaining it, I'm just curious how it even came to be at all since it's a level of delusion that I never thought was possible.

>>381341815
>This is the standard PC multiplat experience.
>The reason computers perform better or suffer the same faults is because the dev team is responsible for putting in extra work to somehow one-size-fits-all emulate the console experience.
So, what you're saying is that bad performance is the standard multiplat experience on PC but it's also not because devs put in the work to optimise the game properly? Aren't you already contradicting yourself in the same post? Having said that, bad performance in multiplats isn't even the standard PC multiplat experience since there's plenty of examples where it's the exact opposite.

I can understand if your argument was that consoles are easier to develop games for, since that's on the dev teams' workload. But if you're arguing that the end user, the customers, can get more stable performance on consoles than on PCs, then your argument just doesn't hold any water at all. Consoles have the same stuttering/latency issues for the end user, even if the cause for them are different.

So, again, how does any of this prove that consoles provide a more stable framerate that PCs are somehow unable to do?
>>
>>381331720
Sales data isn't shown for shit not sold through steam, retard. External keys are not sold on steam, therefore don't show up.
>>
>>381337543
Unironically this
>>
>>381333015
>>381333218
This. But they better not make GoG Galaxy forced. I won't support them anymore if they just become Steam. Let people who can't handle basic installs have Galaxy. And let the rest of us play our games with no bloatware/DRM attached.
>>
>>381333584
Consider keeping the PS4, if you should really enjoy Bb that much, since From Software is working on another souls like sony exclusive
>>
>>381342278
I don't see how I contradict myself, as I was very clear on this. You simply have the devs to thank for at least trying to optimise their games.
I've not yet seen evidence that consoles stutter and lag in anything other than slow HDD access and unforseen action-packed scenarios. They are home free.
>>
>>381332584
source : my ass
>>
>Are PC ports not profitable?
Why are you only posting sucess stories?

Dragon Quest Heroes II:
https://steamspy.com/app/574050
>Owners: 16,452 ± 3,596
And that's a denuvo game.

Sayonara Umihara Kawase
https://steamspy.com/app/378750
>Owners: 11,311 ± 2,981

Atelier Firis: The Alchemist and the Mysterious Journey
https://steamspy.com/app/527290
>Owners: 7,609 ± 2,445

Ultimately only the developers themself can tell you how profitable it is, but one thing is for sure. It's less profitable than making console games.
>>
>>381331720
>wait so long for the game to get on a ridiculous sale in the single digits
That barely happens anymore anon. Steam sales are a joke compared to what they once were. Usually what happens is if its a game that peaked our interest, but ended up skipping, but then see it for sale for $12 2+ years later, we end up just saying "fuck it."
>>
>>381334007
>implying nintardos and sonybros are any better
They cry worse than any of the other fags. Get a grip on reality.
>>
>>381326363
>PC ports
>Witcher 3

Anon...
>>
>>381335971
"Solid" probably meant as "stable".
I'd also argue that stable 30 would be better than jumping from 40 to 60, I hate that shit.
>>
>>381334007
This. Pc cucks are sad
>>
>>381342605
>Obscure console weaboo shit
>not selling on PC
Oh gee
>>
>>381335678
It's fear tactics. You have seriously never heard of companies using fear tactics to sell a product? Do you live under a rock?

Not the two TOP SELLERs with massive profits in OP's list literally had no DRM or DRM that was cracked INSTANTLY. So I call bullshit.
>>
>>381342803
I know. But it's still falling below 30.
>>
>>381335678
>>381342868
>Not the two TOP SELLERs...
Meant to say "Not to mention,"
>>
>>381342864
>dragon quest
>obscure
>>
>>381342547
The contradiction lies in the fact that Dark Souls isn't the standard for multiplat PC experiences. The majority of multiplats perform well on PC and Dark Souls was notable for its performance issues. Good performance is the norm on PC and if that's thanks to the devs for optimising the games, the same can be said for consoles in that it's thanks to the devs for optimising their games for the hardware.

>I've not yet seen evidence that consoles stutter and lag in anything other than slow HDD access and unforseen action-packed scenarios.
In other words, unstable framerates. The cause of it is irrelevant since the end results are the same. It doesn't matter if consoles can theoretically provide more stable framerates if the end result is that the player doesn't receive stable framerates due to hardware strain. The same thing happens on PC anyway so, again, how does any of this mean that consoles provide stable framerate that is somehow unique and sets them apart from PCs?
>>
>>381342996
Never heard of it

t. pc
>>
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>>381326363
PC is for extra profits and will never be as profitable as consoles. The Witcher 3 only exists because they branched out and released it on both major consoles along with PC. Games like Bayo are last gen games that most people who cared about playing already played, a re-release on newer consoles would get less sales than the original release also. Another factor is besides TW3, none of those games are "PC games". What always made PC games better was they did things consoles couldn't do either in terms of graphics like Crysis 1 or controls like mobas and rts or fps like Arma and Squad, and games like Bayo or Souls don't have anything to make them stand out on PC from the other mass of console ports.
At the end of the day, more people who get to play a game the better for both the community and devs. Even if a PC version doesn't sell as well and most have dead multiplayer in a month it's still an option for someone to get a chance to play it who couldn't otherwise.
>>
>>381342996
>dragon quest heroes
>shitty beat em up and not core rpg series
>minimal marketing
nobody gave a shit or even knew about it.
>>
>>381342605
>Literally what games that probably bombed hard even on PS4.
This is not even an argument. The argument is that the good game will sell itself.
>>
>>381326363
What are you even on about OP? The influx of PC port is astounding to the point I can't even keep up with it.
>>
>>381337576
>80k on consoles
Probably sold a lot more in Japan than what that website suggests
But, especially for smaller devs 110k on a new platform is nice
>>
>>381343074
That is your problem and not the games fault. Only because a random shmock on the internet doesn't know about it doesn't mean the series is obscure. I'm sure there are people out there who never heard about wii sports and it's still one of the best selling games of all time.
>>
>>381343231
>consoles
>s
See >>381336538 >>381336682 >>381337576
>>
>>381343382
It is obscure for PC people, we don't give a flipping fuck about your shitty weaboo games
>>
>>381343516
Then why should japanese devs care about "PC people" when some of the biggest franchises in the world are obscure and sell like shit?
>>
>>381343652
>in the world
in Japan
Dragon Quest is literally only big in Japan
>>
>>381343516
Speak for yourself my man. DQ is fucking great.
>>
>>381343026
And here's the kicker - consoles are dead simple to optimise for and PCs are hit or miss. Can you name the last 5 games where you saw higher than 90% GPU utilization?
The hardware problems I speak of are short lasting at worst or not noticeable at all. Also things you can't deal with for the better, saves you money.
PC - the above plus custom hardware configurations, varying warranty coverages, compatibility and more.
>>
>>381326363
>Are PC ports not profitable
Nah, there's just more cancerous casuals and weeaboo faggots on consoles.
>>
>>381336682
Damn. Even Madmax outsold hitman.
>>
>>381337543
I agree:
>PC Gamers will nitpick everything to death, but they're probably the best for niche-audiences and the most tolerant when it comes to gameplay experiments.

>>381337816
lower cost of entry if you think a PC needs top-of-the-line graphics, and don't consider the additional costs of subscriptions and games (which cost more due to consoles licensing fees).

I built my toaster for ~$400, probably could've gone cheaper but I chose to splurge on a quality Power Supply)
>>
>>381343896
vgchartz only tracks physical copies.
>>
>>381343817
It doesn't matter if it's technically 'simple'. It's totally outweighed by the actual amount of optimisation that has to be done to make up for console hardware being bad
>>
>>381343718
This. Quit pretending DQ is some huge ass franchise here in the west like FF, KH or some of Square's other big jrpg series are.
>>
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>>381326363
>So why more companies do not release their games on this platform?

Vast majority of companies do though? The question doesn't even make sense.

What games are missing purely from PC that aren't single platform exclusives that have been paid to stay on that one platform?

There are barely any games that are on PS4, Xbone but not on PC. Destiny 2 is the latest example of a big game like that coming to PC
>>
>>381342996
literally who?
>>
>>381343817
>Can you name the last 5 games where you saw higher than 90% GPU utilization?
Recent ones only? Prey, Wildlands, Sniper Elite 4, For Honor, even the unoptimised mess that was Dishonored 2 showed 98-99% GPU utilisation on my setup.

>consoles are dead simple to optimise for and PCs are hit or miss.
And that's on the developer's end to perform. I mean, if consoles are so simple to optimise for, why do console versions of multiplats and even exclusives have wild framedrops? For the end user, the results are the same. You get unstable framerates. The cause of it is irrelevant. So, again, how do consoles provide stable framerates that PCs are somehow unable to provide? Since costs isn't even part of this argument, how are PCs unable to provide a better experience for the player when they can get better hardware that results in even better performance than console counterparts?
>>
>>381342605
I'm almost certain those games sold like shit on console too.
>>
>>381344065
Last time I checked, multiplats are made first for consoles, then PC. See official graphical updates like scholar of the first sin, skyrim remastered, so on.
To optimise for weak machines is rather simple, really - just cut out features or don't make them at all. That's why last gen's multiplats didn't come with 2K textures, for instance.
>>381344516
What's your GPU again?
>>
>>381344661
>What's your GPU again?
GTX 1080. I posted my speccy earlier in the thread >>381338771
>>
>>381343652
DQ is only big in Japan and you are a fucking dishonest cunt for generalizing a cheap Koei beat em up with actual DQ.

Bunch of people who are into DQ don't buy that shit.
>>
>>381344729
Oh ok.
>>
it depends entirely on each individual, all memes aside PC has the ability to produce some quality games that console just can't do
such as
RTS
MOBA
MMO
ARPG (although D3 proved that they could very well be made with consoles in mind, it just feels more natural on PC)
and loads more pretty much just the RTS genre covers a wide range of games besides the base building stuff like AoE and Starcraft and can go into things like Men of War and Civilization (although Civ isn't an RTS per se but you catch my drift)

On the other hand there really isn't much to consoles besides exclusive games. So you have to know that you like certain exclusives before investing your money into that console.
As for things like platformers and other things that pretty much need to be played on controller you can always plug a controller into your PC and play with that so console doesn't really get the edge there either.

I feel like the console should be owned by everyone and so should a decent PC. The console should be left in the living room for when your buddies, brother or whoever come over you can throw in FIFA, MK or whatever else with some couch co-op but the PC is where you should personally play and tinker since with PC you can do so much more (such Photoshop, Fruityloops, Flash, etc.)
>>
>>381333486
this
>>
>>381344380
this

the only time there are exclusives these days is when they are developed in house or paid to be exclusive by Sony or Nintendo
>>
>>381344860
>feels more natural on PC
You can't say that if you use a gamepad
>>
>>381339848
It's not developed FOR a PC
>>
>>381330478

wasn't it 15%?
>>
>>381326363

I pirated Vanquish and then bought it after I beat it because I felt it was worth an hour of my wage. This has always been my standard procedure so I have a few games on Steam that show 0 hours played, which kinda bothers my autism since I don't replay games that often.
>>
>>381339848
On a PC running an emulator/SDK.
>>
>>381344937
Don't use one then
>>
>>381326363
What are you even talking about? What are the "more companies" you're speaking of? Just about every publisher worth a shit regularly ports games to PC. If a game is not ported nowadays it's because of technical difficulties, the IP being owned by a console manufacturer, or under the table business dealings. It's like you chose to make a topic based on your stupid fantasy world where PC ports aren't common as fuck.
>>
>>381340065
I bet you'd still need more than one attempt.
Faggot.
>>
I'm convinced people on /v/ just like to argue. A PC release is a net gain for the entire gaming community. It's a version of the game that will work pretty much for the rest of your lifetime and will only get better as technology does.

You know what makes a game a "PC Game"? It runs on PC. That's it.

Who cares about sales or brand loyalty? The fact remains a PC version is good for any fan of that game as it is the only version that will only get better with time and community modding.
>>
>>381345728
/v/ is an easy mode debate club for free, what do you think?
>>
>>381330578
Microsoft takes 100% if you buy in their stores.
>>
>>381345007
no 30
>>
>>381346956
sauce ?
>>
>>381326363
Depends on the time, and money they put into the port.
>Shit out a lazy port within 3 months max with minimal cost
>Turns into a 5000+% profit
>>
>>381347250
Fucking type it into google you lazy piece of shit and you get as many sauces as you like
>>
>>381347956

You need to stop inventing lies and repeating them as facts.
>>
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>>381347956
The burden of proof is on you.
>>
>>381326363
Of course we're in the PC release atmosphere, since:

1) Top consoles are what, 4 years old? Good PCs can handle 60+FPS and it's one of easier switches to implement (as long as it's not tied to gameplay like response time for QTEs), not to mention 4K/8K/WH40K resolution and hardcore idort fans may buy it again for those reasons only.

2)The computing power starts giving diminished returns, meaning average requirements don't go much higher anymore. High can go as high as it can, but low settings start encompassing old PCs and laptops that aren't made stricte for gaming - almost every game still has a 1024/1366x760 mode. This means the potential userbase of PC ports keeps widening.

3)Extended lifecycle, since PC release let devs/marketers rack up hype again.
>>
>>381331212
>nintendo in charge of DRM
it'd be cracked roughly 8 nanoseconds after release
>>
>>381345728
I feel like I should copy paste this into every "lol pc is for spreadsheets" thread.
>>
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>>381348218
http://www.pcgamer.com/notch-on-why-minecraft-still-isnt-on-steam/
>As much as I love Steam, I do somewhat worry about the PC as a gaming platform becoming owned by a single entity that takes 30% of all PC games sold. I'm hoping for a future where more games can self-publish and use social media and friends to market their games. Perhaps there's something we could do to help out there? I don't know. If nothing else, we might work as an inspiration for people to self-publish
>>
>>381348960
It's true that it's bad when Steam is basically the only platform for PC release.
I hope that more companies would use GOG Galaxy at least.
>>
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Is there even any Japanese game of note not coming to PC? Even fucking Monster Hunter is getting a PC version next year.
>>
>>381349723
Well, there's nothing concrete about Yakuza or Persona yet.
>>
>>381349723
ATLUS/Vanillaware games.
Then again Vanillaware devs said they want to look into the PC market few months ago http://nichegamer.com/2015/10/23/vanillaware-is-exploring-a-solution-to-bring-their-games-to-pc/ and SEGA is already on the roll and they own ATLUS so who the fuck knows anymore. PC is grabbing everything these days.
>>
>>381326363
>So why more companies do not release their games on this platform?
Exclusivity contracts. Sony for example pays them not to release any ports at all just to maintain it on ps and get more sold ps.
>>
>>381348960
>steam has 1 trillion users
>cry because steam wants a lot for huge exposure for your game
Really makes me think.
>>
>>381349723
Final Faggotry 15
>>
>>381342996
Dragon Quest is only really well known and liked in Japan. People in the West have likely heard it because of its influence on Japanese RPGs and perception of western fantasy in general, but there was never any hype or interest in the series.
>>
>>381350317
>But takes 30%
>while you get 100% if you self publish it
Really made think
>>
>>381351904
>self publish
>100%

>self publish
>getting near as much as on steam
Made me think more
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