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RIP in peace relic you had more than decade to get into real

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Thread replies: 34
Thread images: 3

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RIP in peace relic
you had more than decade to get into real genres someone actually plays you autistic morons
>>
>design gameplay that no one wants
you reap what you sow, lelic
>>
>>381319915
They basically had choice: attempt to make MOBA hybrid and have slim chance of breaking from RTS trap or make classic RTS and get no chance. They tried.
>>
>>381320009

They just need to film a live suicide vid. At least that will make all who fucking paid for the shit happy. Fucking scum
>>
>>381320009
Oh come on, it's obvious that some fags in suits thought "those momba things are popular, we should make one"
>>
>>381320478
They should deliberately make unpopular things?
>>
>>381320618
>League of Legends
>Dota2
>unpopular
wat
>>
>>381320751
nah, he meant rts being unpopular.

>>381320009
i'd rather they cater to the dedicated their dedicated rts fans. that way, it's a higher chance of releasing more products in the future. if you release a shit product, you'll lose public trust.
>>
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>rip in peace
>sold 244k
>>
>>381320987

That was their sales in the first month. It has grown ever since.
>>
>>381320975
The dedicated RTS fans have nasty habit of ignoring everything which wasn't made 15+ years ago.

>>381320987
That's about 8 million in revenue after steam share.
>>
>>381321101
that's true. but they get excited over remasters. i guess relic should have just remastered dow1.
>>
>>381321027
And?
>>
>>381321341
Hasn't I mean.
>>
Other than PUBG and Overwatch, what recent non-free games haven't died in the ass after a month?
>>
>>381321456
I know, I mean it's obviously that not a lot of people going to pay full price for a game after release
>>
>>381321554
Your moms pissy
I bang it lol
>>
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What a fucking flop, I wonder how SEETHING all the shills that shilled this so hard pre-release are right now.
>>
>>381321894
You seem really angry. Shouldn't you be happy that it failed?
>>
>>381319657
I always wonder about these one game studios. Is it really so hard to make something else?
>>
>>381321945
Where do you see anger, anon? I always enter these thread with a huge smug grin on my face, after listening to shills for months drone on about this, seeing it flop and peak under 2k is amazing.
>>
>>381322178
They also did Space Marine and Company of Heroes and Homeworld.
>>
>>381322413
That's a lot of attachment to seeing something fail. That's anger, not joy.

DoW3 is not a MOBA
>>
>>381322469

Which also flopped. These studios should just give up.
>>
>>381322516
You're free to call it whatever you want, I personally call it massive smug self-satisfaction at being right, and at the despair of people who didn't agree with me.
>>
>>381322528
What results do you need for something to have not "flopped"?
>>
>>381322737

Sell 10 million units for each game :^)
>>
>>381322469
Oh yeah, I was thinking more along the lines of Creative Assembly and Total War, but even they have their Alien: Isolations from time to time
>>
>>381322946
/v/ canon dictates diablo 3 flopped despite selling 30 million
>>
>>381322469
>homeworld
a different company made that. maybe not in name, but in everything else that counts
>>
>>381322528
Space marine did ok for a dumbed down piece of shit
>>
Now that i think about it how much of relic is still relic. After all this time i find it hard to believe the team is still intact, blackbird interactive took the homeworld people right? so who are the ones left in "relic"?
>>
>bought the game
>regret after a couple days
>crack released
>regret more

fck you relic. I bet you even try to sell me the next race by dlc, but ill just pirate the whole pack
>>
>>381320618
>set out to make a niche title
>keep development and marketing costs moderate
>don't bother trying to make a "popular" game
>just work to make a modest game that appeals to one audience
We need more AA games. Not indieshit, but not overhyped, bloated "wider audience" junk that makes no one happy.
Thread posts: 34
Thread images: 3


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