>working on a warcraft 3 mod
>it's a campaign where you're a necromancer and raise ghouls from corpses
>want to add abominations too
>they're huge so I figure that they'll need 4 corpses rather than 1
>meat wagons can hold up to 8 corpses
>perfect.jpg
>I'll have the "Raise Abomination" spell target meat wagons and if one nearby holds 4 or more corpses you get an Abomination
>the game crashes
Fuck this shit.
Is it fine that the Necromancer you play as only being able to raise corpses into stuff like ghouls and skeleton archers?
>>381276947
Here's a picture of an abomination in case somebody here hasn't seen one before.
The abominations are a necessity
>>381277406
I think so too, but I can't seem to find a way to make them summonable while requiring more than 1 corpse.
Maybe I should keep it like the main game? That you train them in slaughter houses.
One last bump before I go to bed.
>>381276947
Why not make it cost 8 corpses?
Force the meat wagon to dump the corpses, delete them and raise an abomination
>>381279506
that sounds like a lot of effort