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what went right

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Thread replies: 14
Thread images: 4

what went right
>>
Pretty much everything
>>
>>381243119
Everything was fine until hats and f2p came along really.
>>
did anybody else not play this game at all but have hundreds of hours in gang garrison
>>
the voice acting
>>
game mechanics
>>
File: JUST..jpg (261KB, 1024x736px) Image search: [Google]
JUST..jpg
261KB, 1024x736px
>pyro update is still a month away
>>
File: 1354666733001.png (107KB, 320x287px) Image search: [Google]
1354666733001.png
107KB, 320x287px
>>381244685
>pyro "update"
>just reverts airblast nerf and adds a reskinned flamethrower
>>
File: the Heavy from TF2 is amused.jpg (59KB, 640x425px) Image search: [Google]
the Heavy from TF2 is amused.jpg
59KB, 640x425px
>>381243119
It didn't take itself seriously. Banter was an in-game thing, all of the characters felt like they were there to have fun. New weapons when first added were usually a mess but god damn did it create some memorable moments.
>tfw the scout update
>all of those baseballs
>all of those invincible scouts
>>
>>381243119
Servers. I just want to play Escort maps in Overwatch since the other modes are less fun. With Tf2 I can just get myself on a payload map 24/7 server and call it a day
>>
It was made by people who wanted to make a fun game, at least until the crates. Listen to the Hydro developer commentary, or really any map developer commentary.
>>
Hats
>>
>>381243119
>non-standard FPS gameplay + Quake mechanics
>balanced TF1/C into characters better-following their roles (no more medi-scouts for example)
>artstyle was simple but highly effective; characters were silly and memorable
>servers and mods were pretty lax and tripled the enjoyment
>>
>tfw still play TF2 at least every few days
Thread posts: 14
Thread images: 4


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