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La-Mulana Thread

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Thread replies: 9
Thread images: 1

It's said that the game is in the final stage of development, but they're still drawing monster sprites and shop/NPC portraits and backgrounds. Shouldn't that come earlier in dev?
>>
place-holders i guess
>>
When you're using a new engine and getting mechanics down, I'm pretty sure that final art is not the priority
>>
>>381237624
>>381237738
Makes sense. I'm just a tad concerned because Nigoro aimed for Spring as a release window.
>>
Don't tell me they're using the same HUD
>>
>>381237891
Did you see the gameplay trailer? It's looking great, I don't think there's anything to be worried about except the quality of the puzzles because so many unique ideas were already used for puzzles in La-Mulana and I'm not sure where else they can take it that's fresh
>>
>>381238003
Last time I checked it's very similar than the previous one.
>>381238020
Was there a new one? Or do you mean the same one from three years ago that uses LM1's engine?
>>
>>381238171
Yes, even in that trailer they clearly knew what they were doing and have taken their time to make sure it stands up to what was already there, plus it's going to supposedly have 18 areas and 9+ bosses so it's understandable that it's taken a long time
>>
>>381238372
I took a deep dive into the alpha and seen some interesting things. One of the worlds apparently goes entirely upside down (there are tiles that are flipped vertically, including doors), and the world of Ice and Fire uses water stream mazes, I'm just afraid of another delay at this point.
Thread posts: 9
Thread images: 1


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