This gif is the answer as to why aiming for high high resolution but low fps is pointless.
I truly do not understand why console devs always fuck their games up with stupid bullshit like motion blur, god rays, AA, particle effects up the dick, all kinds of shadow and light play, and whatever other bullshit so they can hit that silky smooth 1 fps.
Why not make the game look pretty good, aiming for 60, then slowly adding in higher effects/etc until the game can't keep the stable 60 anymore and then backing off a bit more, polishing the game up, and releasing it?
A game that has a nice artstyle with pretty good graphics, good gameplay, and solid performance will always be better than some amazing mind blowing graphical game that barely runs at all.
Why is this so hard to console devs to understand? I couldn't give a fuck if the game looks as good as its counterpart on some uber PC build; I just want it to play well.
>>381226742
I've had this discussion with a few people, and apparently they think that covering the virtual lens with vaseline makes a game look 'good' and/or 'realistic.'