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Why is it wrong for Modders to want to get paid for sinking days/weeks/months

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Thread replies: 44
Thread images: 6

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Why is it wrong for Modders to want to get paid for sinking days/weeks/months into making content?

>But muh donations

Lmao literally no one donates shit unless you make porn
>>
Because that doesn't even make them modders, but rather actual developers.
So it's not really modding at all.
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>>381221859
it literally just turns it into DLC, you raging autist
>>
"Piracy is a service problem" -Gaben "Fatfuck" Newell

If you put that donation button right in the workshop, but Valve does not get a cut, you'll see a massive spike in donations. I guarantee it.
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If you want to get paid for working on a game then make your own fucking game or join a development team.

Mods are for hobbyists.
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>>381221859
Because the devs can deliberately release nonfunctional games and then earn even more money from the mods to fix it. I don't give money to Toyota for the privilege of fixing my ride.

I believe that modders should be paid, but get 100% of the money.
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>>381222168
>Hobbyists shouldn't get paid!
>Thousands of internet artists and musicians get paid
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>>381222370
Do the musicians that get paid have the lion's share taken from them by the company that made their instruments/music software? Do the artists have their pay docked by Wacom? It's not a question of me not wanting good modders to get paid it's the fact that Bethesda are using this as a way to make money for doing fucking nothing.
>>
I don't think it's wrong for them to want money.

I just don't want to pay anything. I like free stuff. And if mods get gated behind a paywall I'll stop being able to enjoy them.
>>
>>381221859
It instantly turns modding into a business and as such modding must now be profitable because the creator wants to gain money not lose it.
Lower the cost of creation, increase to selling price and all that and suddenly you're devising ways to work less and earn more. Not because you're an ass but because that's how you run a business.
"work less" for a mod. Think about it.
>>
You've been doing it for free for 30 years, you'll do it for free now. Get back to work, wagie
>>
>>381222748
>>381222370
Also - in music industry, working on someone tracks and asking for money is called plagiarism and intelectual property theft

Modders work on someones creation. EVen if they create some big, complex mod, they can ask for money themselfs on mod site, instead of using valve thing, that like music company - robs you of some revenue

And for some games like skyrim, its jump on cash, because TES games are known for being unfinished pieces of shit because "fuck this modders will do the rest of work for us"
>>
>>381223190
>like music company - robs you of some revenue

Completely shit analogy, you need to have purchased the game to play the mod.
>>
>>381222854
This. This is also why gaming is so cancerous these days. They, like every kike, is trying to charge more for less.

Literally see any cod or battlefield. It's the same game every fucking year. Bunch of faggots. Should of supported Evolve.
>>
>>381222370
Modders do usually use their mods as a portfolio to move onto actual dev teams. I've got doubts either of those you listed suddenly get money the moment they started shitting out art and music either.
>>
Money corrupts.

Modding started out of pure desire. It was one of the things unaffected by capitalism, proof that creativity and hard work based on passion without the incentive of money can make things a hell of a lot better than what was made to earn money (i.e. Skyrim, GTA).

Letting the people who made the flawed games in the first place take control of how mods work is illogical. They wouldn't know how to fix the game to your liking. That's what the mods do.

Would you let an ex-convict imprisoned for child abuse babysit your children? No, you wouldn't. You'd hire a nanny you prefer based on the specifications you were looking for, or take care of the kids yourself.

Don't let modding freedom die, /v/.
>>
what about the modders that want to release their shit for free but then the likes of Rockstar sent them a cease and desist letters?
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>>381222168
>Mods are for hobbyists.
lol
according to your ass?
>>
>>381222854
>thinks that it is mandatory to buy low effort mods
are you retarded?
>>
>>381224669
Underrated post.
>>
>>381221859
Slippery slope is real my friend. If paid mods becomes the norm, the only mods you'll see are single item or armor sets going for a dollar a piece. Real mothers will sink to this new level and quality content will peter out.
>>
>>381224669
>Modding started out of pure desire
Video game development started out of pure desire.

>It was one of the things unaffected by capitalism, """"proof"""" that creativity and hard work based on passion """"without the incentive of money"""" can make things a hell of a lot better than what was made to earn money (i.e. Skyrim, GTA).
The moment video games hopped on the commercial vagon, resulted in the games we have today.

To be rational, if video game development remained a """hobby""", no single games would have been released by today. Most of the hobby games would still be in beta and very incomplete.
>>
>Expecting people that don't even buy the game to buy mods
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>>381226442
By the tone of your reply, you're not exactly thrilled that video games went down this road.

Yes, video games started out of pure desire, and modding is one or probably the last pillar holding the roof up on that foundation. Modding is about to go there, hopping on the commercial wagon, and history will repeat itself.

If we can't stop releases of technically-advanced, big budget, yet faulty games, we should at least try and retain our option to customize what we bought for to how we believe it should have been.
>>
its called capitalism, and only commies have a problem with it
>>
The better question is, what makes you think they want to? You'd think that, if you want to make money doing something, you'd make sure that you'll get paid before you start doing it. Given that they're still in it after all this time of nothing but donations, they're most likely not in it for the money.
>>
There won't be any quality control

Did anyone look at the mod workshop when Steam tried to implement paid mods?

There was a fishing mod for Skyrim that wasn't even finished, and the asking price was $2.49

$2.49 for a mod that adds an animation for your character to fish, and it wasn't even finished. The publisher even stated that once they finish it, they were going to raise the price.

Then there was also a Blood sword i saw for $1.99, it was just a glass sword with a red color scheme.

Or even worse, what if you need to pay money for a fucking patch to make your game work!?

Modders not only add content to games, but they fix them as well, with lighting fixes, re-textures, animation fixes, patches, etc.

I'm not paying money to fix an unfinished game.
>>
>>381221859
How much do they get paid for a mod?
>>
It will allow developers to leave their games unfinished and charge extra for the missing content / fixes, see skyui for skyrim.
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>>381221859
>Why is it wrong for Modders to want to get paid for sinking days/weeks/months into making content?
It's not

It's companies funneling all the money to their companies and making the mods about them.
You saw what the workshop did to TF2's development
Now imagine that but in Horse armor form.

Now let's take creative club:
>Mods are being officialised by bethesda
>Mods are compatible and the risk of fucking up your savefile is minimal
>Since they went above and beyond fucking up fallout 4 like syncing gamespeed with framerate, you know even optional cosmetics will probably fuck up the game beyond repair
>They won't take risk on bigger mods
>Basically even if Beth doesn't go full metal jew on you, you will only see a dime if you know how to retexture something basic
>Your efforts on big mods will be for nothing, at least lucratively
>Modding scene turns into a youtube lookalike where everything that makes up your bread and butter is easy to make, quantitive shit with no quality.
>Contents creators putting effort who do not rely on money from donations will die out

Shit like this will kill the modding scene.
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>>381221859
If you like it, you can donate.
Fuck off, Todd.
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I don't get it why is this cat on op's pic looks so weird?
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>>381229765
Because it's a dog you fucking newfag
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>>381229871
Maybe it's a dog but only for (you).
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>>381221859
The problem is that, as you said nobody donates outside of a few cases.

People will throw money at youtubers patreons, giving them millions but won't pay for mods.

Mod users are to blame for paid mods.
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>>381226190
You talk like you can stop it.
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>>381222370
Fuck off, Doctor Fate. Shouldn't you be busy being a slave?
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>>381228219
$1.25 per mod sold at $5.
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Why shouldn't Bethesda get off their lazy asses, pay their employees, and make new DLC if they want it so bad?
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>>381221859
If the developers actually wanted to pay modders so badly, they would pay them themselves and not take cuts.
But instead they have the consumers do it and take a massive cut.
>>
>>381221859
Because if the mod is behind a paywall, there's literally no guarantee that you'll get your money's worth when buying it. Modders aren't full devs, they shouldn't be treated as such. Donations is a way more feasible way of supporting modders.
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>>381221859
why is it wrong for modders to want to get paid more than 25% of the profits for the work they did?
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>>381221859
>Make epic fart sword mod
>Make it cost $1
>Everyone XD's
>Get hundreds of dollars

Fuck off with your paid mods
>>
Most modders don't want to get paid and for the others, Patreon is a perfect solution
Thread posts: 44
Thread images: 6


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