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This is fucking stupid.

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Thread replies: 504
Thread images: 78

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This is fucking stupid.
>>
>forward
>down forward

woow so hard
>>
>>381185964
>normies complain about DP motions when this exists.
I agree OP this is needless.
>>
>>381187185
>forward down forward
more like forward standstill quarter circle forward.
>>
>>381185964
Show us some real inputs, like the guilty gear or blazblue stuff.
>>
>>381185964
RDC is stupid, EWGF is only hard to do quickly when you aren't used to it.
>>
forward, neutral, down, down forward?
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>>381187185
and you fucked it up.
it's forward neutral down down-forward.

to someone who grew up on street fighter and it's ilk it took a minute to get.
>>
>>381185964
Now try doing a pwgf
>>
>>381187568
>>381187328
on pad I just do that, works works every time
>>
>>381185964

>BOB
>>
DP will always be the most retarded input in fighting games and only exist to make it easier for developers to make lazy sets of special moves. There is no reason that 632 or 33 can't be legitimate input motions. The former just requires that you don't have HCB motions on the same character and the latter just means you have to admit that needlessly complex motions are not a "skill barrier".
>>
>>381185964
What the fuck is the star? First time I've seen that.
>>
I'm starting to think that maybe most people should just never try to play fighting games and leave them to the people who actually understands them (like me).

Because you idiot fuckers just complain and bitch and end up ruining shit for us.
>>
>>381187832
It means you go back to neutral.
>>
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>>381187510
It's Elliot's rising palm.

Forward, neutral down+forward really fast. Kind of like doing a step-in but with less precision.
>>
>>381187769
There is a 633 2 moron. Banishing flat
>>
>>381187839
anything that can be ruined by people bitching was too fragile to have merit anyway
>>
>>381187769
anything's a skill barrier if you're not used to it.

33 was atrocious on old playstation controllers, and impossible on sticks that didn't read diagonals. which happened all too often in American arcades. (note Mortal Kombat's inputs.)
>>
>>381185964

>playing electrics on your first tekken game
Thats your first mistake. They're extremely advanced characters that take a lot to master but if you can master them you unlock a lot of options. They're fitting mascots for the series since its something you have to work up to.

Just play Paul or Asuka to start.
>>
>>381187971
I'm not saying it doesn't fucking exist, i'm saying there is no reason for the DP to be so popular when there is a much better alternative.
>>
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>>381187769

Motions don't just exists "because" you retard. There are many reasons why motions exist, one of the main one is because they help to balance moves.

The traditional DP motion is inherently aggressive, because it's a forward motion. When you are doing a traditional DP motion, guess what? You aren't blocking. You're committing to your offensive buffer and leaving yourself open to being hit in neutral.

Then look at a character like SF4 Fei Long. His DP motion is the reverse of a traditional DP motion. This is because SF4 Fei is a defensive character. They've tuned his DP to be defensively strong. If I'm playing Fei Long in SF4 I can be so close to my opponent in neutral and I can still buffer my DP relatively safely, because the back motions mean I am blocking for most of the input. His DP is vertical as fuck as well, which is another way he's been balanced to be strong defensively. If Fei is right in your face you're not jumping, no matter how close he is to you.

Motions have nothing to do with being an execution barrier. 99% of singular inputs in all of fighting games aren't hard in the slightest. Things like tight links and spacing are what create execution barriers, not baby shit like doing a simple motion. Even the notorious preztel motion isn't that hard.
>>
>>381185964
>can't draw a star with his stick
Faggot.
>>
>>381188440
>Update
That would be neat actually
>>
>>381188367
Execution barrier is definitely a thing, but you're right about them balancing out the characters. If Guile could sonic boom with a qcf+P then it would completely change his game around. He would probably be a shitty character, now that I think about it.
>>
>>381188367
>one of the main one is because they help to balance moves
>means you have to admit that needlessly complex motions are not a "skill barrier"
I've seen many players do a full block string with perfect inputs and multiple 1f links, get in a hit, then end up dropping a combo to a fireball motion instead of a DP motion because how unnecessarily close the two are
>>
>>381187328
>quarter circle forward
nope. it ends in down forward. not forward.

forward. neutral. down. down-forward.

ITT: noobs that don't want to learn
>>
>>381188367
>the traditional DP motion is inherently aggressive
and 33 or 632 isn't?
>>
>>381188619

>If Guile could sonic boom with a qcf+P then it would completely change his game around. He would probably be a shitty character, now that I think about it.

No, he wouldn't. Quite the opposite. Guile has the best fireballs in the games he is in frame-data wise BECAUSE they're charge. He is sacrificing his mobility to be able to have such amazing fireballs. If Guile could just boom whenever the fuck he wanted without charge he would be broken as shit.

>>381188716

I've got some good news for you friend. 33 is already a shortcut and a great one at that in street fighter, because you can do it while crouching giving you even more time to react to things before they hit you from the sky.

632 is just a janky input that would be a lot easier to buffer defensively thanks to it's ending.
>>
>>381188916
632 would make a great reversal motion.

Mortal Kombat uses 412 (actually 42. MK uses 4 direction inputs)
>>
>>381187268
>I agree OP this is needless.
no, it's not. it is game design.

if you didn't have complex inputs for special moves you would end overlapping inputs with regular moves and pokes while simply moving around. you don't want that.
it's also for balance, because such inputs, for such strong moves, have to have input that require 1f or more
>>
>>381188636
The risk in deciding to do a difficult combo for the extra damage is part of the game. He understood that there was a chance he could fuck it up. Where do you draw the line, is walking and jumping too hard? Why are there 6 buttons, why not 2?

Some inputs are esoteric and they failed to stand the test of time, new games today don't use pretzels, triple half circles, and all kinds of other funky shit, because quarter circles and half circles and shoryukens are enough.

By the way, some games dohave moves done like 22, or 64, and the speed at which you can input that in any situation is part of the move's design. They're usually teleports or quick utility moves like a stance change.
>>
>>381188916
Well no, because his flash kick is dragon punch or something you can do without a charge, he would be a character everyone uses for anti-air. Just like Sagat and Yun.

If I walk in with guard adv. and you dragon punch a flash kick I'll just have to remember that whereas if you charged it, you have the option for sonic boom and flash kick, which is pretty obvious.
>>
>>381185964
>crouch dashes are hard
PATHETIC
>>
>forward, then duck.

how is this hard?
>>
>>381189450

If boom and flash kick were motions with their frame data you would never be able to beat Guile. You would never be able to get in. He would just keep throwing booms eternally and flash kicking you on reaction every time you tried to jump.

You don't understand how Guile is balanced. When Guile throws a boom he needs to do a forward motion. When he does his forward motion he loses his down charge and needs to get it back before he can flash kick. This wouldn't be the case if he was motions and he could just do his quick as fuck booms and bitch slap you out of the sky every time you tried to do anything about it.
>>
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>>381187401
>Still can't do the pretzel motion
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>>381189774
You know this isn't SF2 where your options are much more restricted?
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WEAK
>>
>>381189990
>down-back, half-circle back, down-foward

ezpztbqhwy senpai
>>
>>381190471
at least the names appropriate
>>
>>381189774
Guile's whole game is being able to block while using specials. He's designed around it. If you have to qcf, you let go of block which leaves you marginally more open than just hitting forward and punch. The amount of time it would take for you to do a boom on reaction and follow up is almost 500ms wider than it would be to hit forward and punch.

If I throw you, meaty roundhouse wakeup, and go for another throw, I'd be able to do it because you have to qcf+P instead of hit forward+P. The difference is that big.
>>
>>381190436

It applies to every game guile is in. You don't understand the fundamental concepts behind fighting guile.

If Guile walks towards you then he doesn't have either charge so you don't have to worry about boom or flash-kick. If Guile is walking backwards he has back charge but not down charge. If Guile is just crouching there like an asshole he has both charges etc...

You need to apply this to everything Guile can do, because he has a lot of things, such as command normals, that will leave him with one charge, the other or neither. You need to know this shit if you ever want to stand a chance of beating a good guile.

If Guile was motion these weaknesses wouldn't exist. he could walk you into a corner with booms and just flash kick you on reaction, even while walking forward, every time you tried to jump the booms. He could do all sorts of dumb shit that would make him an almost unbeatable character if he was motions in every game he is in SF2, in SF4 and in SF5.
>>
>>381190471
Literally just wiggle around like a retard.
>>
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>>381185964
>being this casual
you seem like, kind of like a noob
>>
>>381190471
That's not possible.
>>
>>381190729

You don't understand the philosophy behind how Guile is balanced. Guile's moves weren't made charge to make him defensively stronger. Guile's moves are charge because they'd be too strong otherwise.
>>
>>381190814
It looks kind of possible

>>381190845
Even if I don't understand your inability to help me is kind of only making my argument sound more reasonable.
>>
>>381190880

Oh my god, that name. Are you saucedeadpan or whatever the fuck it was?

It all makes so much sense now.
>>
>>381190949
Is there something you want to squabble about beyond the guile argument or should I leave
>>
>>381190814
https://www.youtube.com/watch?v=y7T5225FCvQ
>>
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Hi
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>>381191029

I need to pay more attention to the name field. If I had known who I was talking to this whole time I wouldn't have even bothered.

Don't worry my friend, I will leave.
>>
>>381185964
Its incredibly easy. Consistently doing an EWGF in a match, now that's hard.
>>
>>381191230
Okay because I was going to deliver a webm explaining how qcf is a motion that takes time and verifies my point about it making Guile a shitty character by context.

Being able to dragon punch a flash kick is no different than being able to shoryu. Just because it has more invuln frames or comes out faster doesn't make it unblockable or somehow impossible to read. He would be just as bad as any other anti-air character, it's a wonder people don't get up in arms about him being so slow in the first place, next to Nash in SFV there are literally no charge characters with speed like his, and the other charge characters have motion specials like Vega and Bison, and they get opened up a lot on counter. It would be a nice thought but the numbers just don't add up. He would be worse, not better.
>>
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guys, i seem to struggle a lot trying to do down, down-forward, forward. i always do down, forward

help a shitter out
>>
probably the worst part about fighting games is that they don't even tell you what the symbols mean
>>
Literally took like 15 seconds to master it
kys faggot
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>>381191417

No thanks, I don't want to talk to someone about fighting games when they don't even understand what something as simple as priority is.
>>
Why don't fighting games have 1 button for 1 move?
>>
>>381191858
>if i show this image of clear incensed intellectual poverty it will sync up well with the current arguments!

>>381191942
Some games do, but they're few and far between.
>>
>>381191942
Like shoryukens? Rising thunder had stuff like that but it bombed hard.
>>
>>381188651
Retard. QCF still works for it i've not found a game that doesn't allow the input.
>>
>>381191942
No matter how simple fighting game get, people just want to randomly mash buttons and do cool stuff
>>
>>381190471
Literally what is the fucking point of this, how does this stupid input improve the game in any way
>>
>>381192486
Marvel has an easy mode but it's kind of shit.

The best one was Easy Operation mode in CVS2. You could do full supers with just a direction and a button. I had a blast playing with it when I was younger.
>>
>>381192675
it punishes ivy fags
>>
>>381185964
its not stupid. you get close to your opponent and hit him with a low. its very useful
>>
Literally just an srk but in tekken notation
>>
how do i shot adoket
>>
>>381185964
>it's the DP motion but you go neutral first before going down
I'd take dozens of commands like this over the shit down down punch motion that ArcSys and Capcom are jerking off to all of a sudden.
>>
>>381188651
incorrect, interpreters seldom acknowledge half directional inputs
they interpret simultaneous directional inputs

down-forward (3) is not the same as down+forward (2+6) to the interpreter
the input requirement ends when 6 begins, not when 2 ends
>>
>>381185964
So play a character that doesn't rely on that.
>>
>>381185964
nigga how the fuck do I do a star motion
>>
>>381193026
its way hard first you gotta input a DOWN motion then a second motion which is DOWN FORWARD into a third motion being FORWARD then they have the gall to make you do a fourth input being one of the hand buttons
if your an octopus and some how double the motion and somehow press all three hand buttons you can do a megadoken but ive never been able to pull it off
>>
>>381188270
Is Tekken the only fighting game where the face of the game is way more difficult than most other characters? Ryu, Scorpion, Sol, Ragna, etc. are all pretty straightforward for the most part.
>>
>>381193273
Simple, you just draw a star with the joystick.
>>
>>381185964
>forward,hold down forward
>it works
Whatever
>>
>>381193468
Virtua Fighter's Akira Yuki arguably more execution based.
>>
>>381193468
Isn't that the reason they tried to make Lars the face in 6?
>>
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>>381187648
Ye doing a regular dp works on pad.
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>>381191471
roll your thumb, you d-pad using fuck
>>
WHOOIA
WHOOIA
WHOOIA
hop
>>
>>381191474
The practice mode has an extra screen explaining all the symbols. Nice try tho.
>>
>>381193136
You already go neutral by default in a DP motion, this is just a different representation of the same input.
>>
>>381192713
why do i always see you in fighting game threads you disgusting nigger despite the fact that you very clearly don't know SHIT

about fighting games
>>
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>There are people that can't easily pull Ancient Talisman during a match let alone a fucking Shoryuken
How do you manage to walk and breathe at the same time?
>>
>>381191942
Like Rising Thunder you mean?
>Casuals say that the only thing pros got is execution
>Rising Thunder releases
>Casuals get shat on by pros because they have better fundamentals than their scrub asses
>Game bombs because it's shit to boot
kek'd
>>
>>381194717
How are you supposed to read that?

Top line then bottom line or zigzag up and down?
>>
>>381185964
>genZ si incompetent they can't do something any 8 year olf could do in the 90's
Let's face it, you never liked gaming, just the idea of it, distorted by Redddit and Gaf comunity shills
>>
>>381194857
It's a pentagram, so it has 4 different ways to do it starting either from up then "drawing" the pentagram from the right or left side, or starting from the bottom for a reverse pentagram, all do the same thing.
>>
>>381194465
Yeah I was just acknowledging how easy it is to do. It's retarded to me how people still find that command "complex."
>>
WHY ARE FIGHTING GAMES SO HARD
I PICKED THE EASIEST FUCKUNG UNGA CHARACTER AND I STILL FUCK UP EXECUTION
WHY DOES DRAGUNOV HAVE A FF2? I WANT FFF2 EVERY TIME YOU STUPID GOPNIK
>>
>>381195828
Just press back, lol.
>>
What is the secret to doing electric wind god fist consistently?
>>
>>381196529
Practice. There is no secret.
>>
Stop playing Mishimas
>>
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>>381196723
I did, I went from Heihachi to Paul
I can actually win matches now
>>
>>381196753
Heihachi is really really cool, but playing Mishimas is not worth the hours of gameplay it takes to master the EWGF and wavedashing
>>
>>381196723
This memeshimas are a waste of time when you can just play jack or some shit
>>
>When the shotos of the game are the hardest characters to play
>>
>>381196925
>jack
What does it mean when that weird "ONE" sound comes up?
>>
>>381196779
it is for Kazuya. everyone else, not so much
>>
>>381197040
>Kazuya
lol no. Heihachi is by far the best Mishima in T7 (Not counting DJ)
>>
>>381197018
He has a wind up punch that is only useful for styling on people but people just do the uppercut variant that comes out at ONE
>>
>tfw can't hit anyone with Burla
>>
>>381190473

or you could just do a 720, it works also.
>>
>>381196252
how is that even supposed to help
>>
>tekken has no charge memes
feels good
>>
>>381197086
I only played up to Tekken 6. The fuck did they do to Heihachi and Kazuya?
>>
>>381196753
Deathfist triggers me to no end and I swear I will destroy my controller some day because of it.
>>
>>381197248
Heihachi is pretty high tier, whereas Kaz is more like mid, I think.

DJ seems really good, though
>>
>>381197282
At least it's not claudios superman punch, which is just a faster deathfist
>>
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>>381197282
>being triggered by honest punch of honesty
>>
>>381196779
what do you base this opinion on? want to know if I should listen to you or throw your post into the trash
>>
>>381197319
And his hopkick is fucking genocide cutter
>>
>>381185964
there was a time when I could't even do a simple QCF that changed though and now I have little trouble with inputs including this one, in fact it's one of the easier ones desu, git gud
>>
>>381197180
uh, no it doesn't sweetie.
>>
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tfw you can never be good with ya boi steve. i still having hard time to switch from neutral into peekaboo in actual matchmaking

seeing good player playing him was a fucking treat
>>
>>381197292
Kazuya seems to be in the same tier than Heihachi in all the recent japanese tier lists, but I hear he's more difficult because of his emphasis on footsies and whiff punishing
>>
>tfw I finally found my main
Leo is a good boy
>>
>>381197525

His own experience or something dumb he heard.

If you want to play a mishima and you're new you should play a mishima. You don't need EWGF and fucked up wavedash movement when you're learning the game.

If that were the case then you shouldn't play anybody because you need to learn how to KBD on every character too and that's harder than EWGF.
>>
>>381197761
>boy
>>
How is Asuka in t7? Last tekken I played was 5 dr and I had blast with her. And I think about getting it on ps4
>>
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>>381197931
sweaty and stinky
>>
>>381197797
Pretty much this. You should be practicing all the technique, but you don't need them when learning. If people are worried about having to put time in their character before they can utilize all their tools then Tekken really isn't a good game to be playing anyways.
>>
>>381185964

>not playing on keyboard
>>
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>>381198320
not using controller for stick and keyboard for buttons
>>
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>>381185964
>can't do 6523
Consolebabs, everybody.
>>
>>381197585

Weird, it works when I want to astral with Hazama in Blazblue
>>
Wasn't bob so OP in 6 that tournaments would just be all bobs?
>>
>>381197712
Kaz Hei are pretty much the same tier, Kaz might have better punishment and straight up going to town, but he's got terrible (in comparison) poke game.
Jin is still the worst and DJ best.
>>
>>381198563
>fighting games
>PC

FG is console thing though.
It is much higher probability OP is PC pturd who took break between another MMO rougelike shitfest and tried Pirating T7
>>
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>>381197931
She's cool but i don't allow you to use my wife
>>
>>381198740
Bob killed evo 2011
>>
How's Leo? Favorite character design, wondering if they're any good in game.
>>
I'm playing with a keyboard and having a blast - it's basically a hitbox but I don't need to buy a 200$ peripheral.
There's only one problem. I can never consistently do King's giant swing (pic related). How do I get this move done? It's like the game refuses to accept the 2 in 641236 as well as it interprets the 64 part as going back to neutral.
>>
>>381200023
easy as fuck to use and considered the strongest in the game
>>
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>>381200053
>>
>>381196723
jokes on you
im playing a kazama
>>
>>381200204
its the one where he does a 360 and grabs?
>>
>>381187769
>There is no reason that 632 or 33 can't be legitimate input motions
you can 33 DP in SF and you faggot ass scrubs still cry about execution. In fact i'm pretty sure you can also do it in SFV but i havent touched that shit game in months
>>
>>381200053
autohotkey
>>
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>STILL accidentally do hadoukens when i wanna shoryuken and shoryukens when i wanna hadouken
i'm so terrible but i gotta be persistent with this
>>
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ITT: people who need to be playing smash bros.

If you're a non Italian White guy, you do not have the mental capacity nor the testosterone to play fighting games.
>>
>>381200490
dp still needs 3 directions so 323
>>
>>381200634
This
I fucking do it by accident with stick or controller
>>
>>381200053
>>381200204
What kind of keyboard are you using?
>>
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>>381185964

I will never know what it's like to suck so bad at videogames that you can't even press three inputs on a d-pad.
>>
>>381201412
>can do this
>or just do qcf+2 as Paul for more damage
>>
>>381201601
deathfist isn't + on block
>>
Ryu has a perfectly available quarter circle back + Punch for the Shoryuken. Why make a silly motion like the "DP" when it could have just been QCB+P?
Also why is Tatsu quarter circle BACK when it's a move that sends him forward? Why isn't it QCF+K?
>>
>>381201601
>I can throw up a launch punishable deathfist like a retard so why would I throw out a launcher that's +5 on block

You are never getting out of the beginner ranks lmao
>>
>>381201601
come back when you understand the basics of fighting games
>>
>>381201642
But EWGF is a high
>>381201691
But I don't just randomly throw it out, why do you think I'm retarded
>>
>>381201412
I don't even think of it as three inputs. It's just one single motion in my mind.
>>
>>381201910
kazuya's is a mid, retard
>>
>>381201979
Oh yeah, my bad
>>
>>381201354
Ducky Shine 5. Definitely no ghosting issues so far I've tested.
>>381200526
There shouldn't be any issues with Autohotkey getting bans, right? I might start to use it then.
>>
>>381201910
EWGF is a mid you blind retard. >>381201412

Stop trying to talk about fighting games. You're out of your depth here.
>>
>>381200367
Yep. It's pretty useful in some combos.
>>
>>381191942
because inputs aren't actually the hard part of fighting games

rising thunder had 1 button specials but scrubs still dropped it anyway because they couldn't stop jumping and they couldn't stop mashing buttons on wakeup
>>
>>381202165
Why the fuck would I play Kazuya when Heihachi is way better.
>>
>>381201979
>>381202165

Actually it's only a mid for devil kazuya
>>
>>381202165

Not him but it isn't. EWGF is only a mid when Kaz is in devil form. Normal Kaz, Heihachi and Devil Jon EWGF are all highs.
>>
>>381191942
They do. it's clear you never played the best fighting game, Divekick.
>>
>>381202132
This is the second time I'm hearing of this exact issue coming from mechanical keyboard users.

Anyway, you actually might not be isolating your down input when doing the motion. Try doing it very slowly at first to see if all the inputs will register. Then slowly increase your speed until you find the point of failure. Wherever that speed is, make sure you're hitting only the down button when you roll across and not accidentally holding all 3 buttons (b+d+f) when you only want to be registering just the d input in that moment.
>>
>>381202410
>not maining final boss kaz
>>
>>381202410
>>381202449
I don't play Mishimas so I don't know, but does Devil Kaz's being a mid make it better?
>>
Just draw a c
>>
>>381202630
You mean you don't play Tekken
>>
>tfw using keyboard

This shits mad easy. Can't wait until I learn KBD, looks easy on keyboard too.
>>
>>381202630

It's actually -10 on block in devil form.
>>
>>381202516

But I don't have PC.
>>
>>381191527
>Mastered it
That would imply that you have perfect timing to get just frame EWGF's every time and on both sides. Don't lie
>>
>>381202630
Yes because you can't duck it anymore
>>
why fighting games have artificial difficulty through arbitrary control inputs?

ds4 and xbone controller has enough buttons to make easy combinations out of for all moves your typical fighting game character has.

i don't really play fighting games, just played them a few times before
>>
>>381185964
yeah that's right it would be way more balanced if electrics were on one button, You fucking retard. you will always be garbage at fighting game because you can't adapt and practice more than an hour before getting unmotivated, uninstall the game i want to encounter worthy opponents instead of casuals like you
>>
>>381203046
>ds4 and xbone controller has enough buttons to make easy combinations out of for all moves your typical fighting game character has
You picked wrong game to complain about this.
>>
>>381202795
So now that we've established Paul > Kazuya, who's next?
>>
>>381203412
*bear noises*
>>
>>381203328
>i want to encounter worthy opponents instead of casuals like you
So git gut m8. Green and up are already competent enough. If you encounter casuals that means you are stuck in blues which means you are shitter too.
>>
>>381203412
>DOOD WR2
>DOOD FF1
>DOOD B1, 4
>>
>>381195828
>most unga
Stop believing the retarded /tekgen/ system and start learning a character you like.
>>
>>381200634
Just practice.
Go into training mode and don't stop until you can do 10 hadoukens/shoryukens in a row in both directions without fucking any of them up.
If after that you keep fucking them up in games it's probably just because you're panicking - it's very common among beginners and the only way to fix it is to play as many games as possible until you get comfortable with what you want to do.
>>
>>381203539
i'm in yellow and i still find shitters tho
>>
>>381195828
Katarina is the most unga character by a mile.
>>
>>381203731
Dragunov is unga

Katarina is ungabunga
>>
>>381203608
I did. And I still don't know why he has that ff2.
>>
>>381202795

And deathfist is -17. That's what "launch punishable" means. Even in Devil form, EWGF > Godfist.
>>
>>381203791
Where is Kazumi on unga scale?
>>
>>381203898
I don't think kazumi is unga

she's simple in execution so she's pretty much footsies the character
>>
>>381203898
I thought Kazumi is honest lady of supreme honesties
>>
>>381203847
did you mean "deathfist punishable"?
>>
>>381203823
It's fast and you get a free qcf1+2 on counterhit, but you should be aiming to always input fff2 (iWR2) so you can get that sweet + on block.
>>
Why's Miguel so hard
>>
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>>381185964
The only issue there is, is that in the move list the star (neutral input) is present but if you turn on display inputs and do it it displays like this.

Why not just have it like this in the move list? Would save a lot of rookies from a lot of confusion.
>>
>>381203994
More like spam tigers like some Skeet Fighter fag
>>
>>381197348
>Oh, you forgot to block my punch? better hand over 45% of your life my man
>>
>>381204059
Deathfist is i13 noobcake. You can'e punish -10 moves with it.
>>
>>381204091
they should just remove the neutral state completely and have it be a DP motion
>>
>>381204128
but the tiger only comes out if she lands the hit

which is to say never
>>
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>>381203994
jack and kazumi are the most honest characters in the game
>>
>>381204091
Button buffering
The neutral star means you can't buffer the shit together
>>
>>381204091
is it explained anywhere what the star is or means then

as in, in-game, straight up
>>
>>381204059
>ewgf makes paul +10
>paul then does a move that takes 13 frames to come out
>paul then gets launched into oblivion

tekken is not a game for people who can't do math
>>
>>381204220
>Jack
>Honest
Laughable
>>
>>381204182
Nope I got spammed by that shit at range
>>
>>381204259
how is jack dishonest? nothing in his kit is bullshit or trickery. being strong doesn't make it dishonest.
>>
>>381204318
Then Dragunov isn't dishonest either. People only play him because he's good.

Top4 at CEO was 3 Jacks and 1 Drag
>>
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>>381204231
Yes, I don't recall if it's on the move list but it is definitely a loading screen tool-tip.

They really should fix that.
>>
Explaining to Paul scrubs why they can't mash deathfist is like explaining to Ken scrubs in 09 why wakeup DPs are costing them the match. It's all they know how to do. They can't not do it.
>>
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>>381204128
>>381204292
>mad about projectile spam in a 3D fighter
nigga just sidestep

her tiger sucks for damage anyway, it's only good if you need to lame out some chip damage on block
>>
>>381201682
>Wants an option selectable invincible uppercut

Why would nobody would want an attack that has an overlap with the block function that can also beat out other attacks if they time it correctly?

I wonder how long you'd play the game if you had to suffer from everyone using this against you.
>>
>>381204182
She can spam 1+3 and 2+4 for ranged tiger, but you can easily sidestep it.
>>
>>381204362
Drag is honest, he's just a little too OP right now.
>>
>>381194836
>Couldn't connect to ANYONE
>Game bombs

Really makes you think.
>>
>>381204458
So is Jack. Difference is, Jack has easier execution
>>
>>381204393
I'm not mad just saying that's what kazumi nigs do
>>
>>381204245
>>381204160
look samefag, I'm talking about deathfist being deathfist punishable

you should've stopped posting after you said ewgf was a mid
>>
>>381204367
>hide vital game information in an easily missed load screen hint

the amount of games that do this holy shit. such a fucking stupid thing
>>
>>381204514

>m-maybe if I say I meant something else

Anon, please stop embarrassing yourself.

We've already proven you wrong about EWGF being high. >>381201412
>>
>>381204478
>>381194836
But it's not true. It would be still online if Riot wouldn't have bought 'em up for whatever the fuck reason.
>>
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How do I play le laughing man of 1hitkos
>>
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>>381204514
hahaha keep digging scrub
>>
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hey guys
>>
>>381204584
>>381204719
well then go ahead and use it when I crouch

just don't come here to complain afterwards :^)
>>
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>>381204367
>>381204554
What are you guys talking about?
>>
SFV's bland ass is what happens when you remove the upper ceiling from execution. You can easily do 50 damage combos with 0 execution in Tekken but the optimised shit is hard as fuck. DF2, 2, screw, dash ender on pretty much every character will net around 50 damage and could be done by a child.
>>
>When you pull off a clutch low parry
>>
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>>
>>381204813
you cannot possibly be this stupid.
>>
>>381200204
>tfw this move is piss ez for me because i play KOF
>>
>>381204892
I bet you are blue/green shitter
>>
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why
>>
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>>381204828
I believe I said
>I don't recall if it's on the move list
Recall means remember.

>>381204813
> :^)
You should be a little more subtle about your bait, mate.
>>
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>>381204813
>>
>>381204896
i know you're still trying to beat story mode akuma but in the real game kazuya doesn't start in devil form
>>
>>381204892
What does honest mean in a fightan context
>>
>>381204892
last time i played tekken was on ps2, how the fuck is bryan still alive?
>>
>>381205008
NANOMACHINES, SON
>>
>>381205007
How butthurt I got after being beat up by them.
>>
>>381205007
"i am slightly less buttmad about losing to this character"
>>
>>381204813
hey anon. i'm not going to bully you, but that's not ewgf. you're getting a high because you're doing the input wrong. dash forward 2 is a high. ewgf, the move you're talking about, is unduckable. all mids are unduckable. that why they're mids.
>>
>>381205007
honesty = lack of tricky gimmick bullshit
>>
>>381205095
>>381205104
t. eddy
>>
>>381204978
Hope you're not playing on an Xbox pad with round buttons, shits even more retarded
>>
>>381205007
Less gimmicky tricks like high-low mix-up games and more straightforward "if I press the good buttons right it'll hurt, but if I don't I'll eat shit" tactics.
>>
>>381204892
How is Josie dishonest? You're just too lazy to learn the moves that put her in switch stance?
>>
>>381204978
Just map 1+4 to shoulder button and call it a day.
>>
>>381205119
>>381205168
then how the hell is steve fox a high honesty character
>>
>>381205270
This graph is wrong
>>
>>381205270
Because person that made that chart probably plays him.
>>
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>>381204813

this is the part where you say you were only pretending to be retarded.
>>
>>381205201
She isnt, she's one of the most honest characters but people get buttmad about her butterfly edge
>>
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>>381204892
lol which kuma player made this chart
>>
>>381205107
okay i'm not going to bully either. ewgf is only a mid in devil form. devil kazuya is not a character, it's a transformation he can only do in rage mode. regular kazuya's electric is a high.
>>381205378
no u
>>
>>381200204
guilty move is easy as fuck if you binge guilty gear
>>
>>381205570

it's okay to be wrong anon. just stop posting about it and no one will care.
>>
>>381185964
It's a fucking shoryu, you damn dummy.
>>
>>381205570
yes, devil kazuya is who we were talking about. that's the character with the -10 ewgf in the webm you said you could duck.
your paul is never getting out of kyu rank. :)
>>
>>381205640
Still want tips against CPU akuma? Just lower the difficulty desu
>>
>>381205780
devil kazuya is not a character
>>
so uh what stops a pc player from just macroing all the combos
>>
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>>381198320
>>
>>381205909
It won't help.
>>
>>381205909
Getting their ass kicked by a guy who spent the time learning actually how to play the game
>>
>>381205378
Hacked game, impossible, calling Harada, etc
>>
>>381205909
nothing, you're still going to get bodied by good players.
>>
>>381189990
Reminds me of Hazama's Astral.
Broke my thumb trying to do it in my early days.
>>
>>381204978
get a stick :)
>>
>>381204978
THE CLAW
>>
>>381204978
Buffer the buttons.
If you hold one of them down and press the other it counts as if you pressed both.
>>
>>381205909
Why do you think that's going to help you? The combos are already easy to do. You're not going to win until you actually learn how to play. "Learning how to play" does not mean memorizing a combo.
>>
>>381205909
>combos
>the hard part of fighting games
oh boy
>>
>>381206208
>Play like a cartoon villain who will always get hit by the opponent's biggest attack or their signature combo

I wish I was good at not getting baited.
>>
>>381206208
>>381206303
if they are not supposed to be hard, why the weird button input combinations? there are more than enough buttons on the keyboard, even on modern controllers to make them much easier... it is really artificial difficulty
>>
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>>381206542
What weird button combinations? Direction + Face button isn't complicated. Neither are quarter circles.
>>
>>381190814
buffer it.
>>
>>381194836
Sounds to be like the game was shit for way more reasons than simple inputs.

I quite enjoyed SF3 on PSP, it had customisable shortcuts for specials because the stick is awful for doing motions.
>>
>>381206542
tekken characters have like 90+ moves on average
I think your keyboard loses
>>
>>381206542
You can't just press the same buttons for every combo because each combo actually has a different use. You can opt for optimal damage or you can go for keeping them closer so you can mix them up off the ground for even more damage.

You never use all the moves your character has in Tekken; you choose the ones you should use. Removing that level of agency only detaches the player from the game.
>>
>>381206676
>bear memeing fraud literally cannot stop pressing buttons
beautiful
>>
>>381206676
>>381206797
>>381206806
nah i haven't actually played this game or recent fighters just remember some tekken game on ps2 the buttons you had to press for simple moves were really stupid long or complicated
>>
>>381204594
laugh and punch.

BUENA PARTIDA FACIL JAJAJAJAJAJAJAJ
>>
>>381197348
>>381196753
What the fuck
Does this move have invincibility on startup? What's the downside?
It's sanic fast and does like 30% in one hit.
>>
testing
>>
>>381206893
Some moves are strangely difficult. If they're useful, you learn how to use them like you'd learn how to change gears in your car. Otherwise, it's safe to ignore them when you're starting out.
>>
>>381206972
It's launch punishable on block, so with the wall you might end up eating 50-60% in return if they just block high.
>>
>>381187490
RDC isn't stupid.
It's poetry in motion.
>>
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Buy an hitbox, use a keyboard of practice more on stick.

Why does this thread have 112 posters, I don't know.
>>
>>381185964
>NIGGA WHERE DA STAR BUTTON AT?
>>
>>381207102
>OR
>>
>>381206972
it's slow and completely unsafe, Paul would've ate that much life back if not more if it got blocked
>>
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Is there any character as fun as Miguel?
>>
>>381207198
>>381207056
I see. It doesn't look so slow in the webms though.
>>
>>381207198
it pushes you back a lot, not everyone can launch punish it
>>
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>>381204978
it's an arcade game, you butt.
>>
>>381204892

>Kazuya
>not most honest and highest IQ

niggas pls
>>
>>381207353
it's not slow. 13f startup, jabs are 10f
>>
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>>381206972
High reward with high risk.
I know other anons already answered but I was making webms so fuck it.

>>381207353
It's fast to startup but slow to recover.
>>
>>381206676
Does PS4 Pro version get animation smoothing like PC?
>>
>>381207327
Josie
>>
I don't have a star button
>>
>>381207728
It's motion blur.
>>
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>>381207741
dont you lie to my face

also even fucking asuka is more fun than that bitch. Get that shit out of here
>>
>>381207728
Nope.
>>
>>381205007

an honest character is either difficult to play and has good returns for that difficulty, or is easy to play and has poor returns for that ease of use

honest is the opposite of cheap. the use of the word itself probably stems from the concept of honest work

in SFV, balrog would be cheap and ryu is honest

in smash 4, link or falcon would be honest and shiek and bayonetta would be cheap


these kinds of distinctions are usually made with high level play in mind because mid tier gimmicky characters in any game are usually able to completely fluster scrubs if played by someone even a little bit more fundamentally solid than they are. case in point: i played smash 4 for the first time in over a year and crushed dozens of shitters with duck hunt dog, meanwhile DHD has never ever won a tourney and probably never will
>>
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>>381207990
your loss
>>
>bf+2,1,1+2

why
>>
>>381207926
Same thing. Just another name for frame blending.

>>381208016
That sucks.
>>
>>381208113
I was just about to shitpost about bf being inconsistent as fuck and that move needed in most combos.
>>
>>381208083
fucking pokchop
>>
>>381208083
Miguel's theme is my best defense
https://www.youtube.com/watch?v=sIdKvagWf9I
>>
hardest character to play?
>>
>>381208209
seriously how the fuck am I supposed to do that after a d/f+1
>>
>>381208420
Lei
>>
>>381208471
left arrow, right arrow?
>>
>>381208420
Steve, Hwoarang, Lei and maybe Yoshimitsu, but he's something else.
>>
>>381191221
That's not that hard, Back, forward, down back, up, down forward, back, forward
>>
>>381208632
When's Lei getting into the roster?
>>
>>381208696
Soon, I hope
>>
>>381187510
Sorry for the ignorance but what is a neutral move? Just stand still?
>>
>>381209053
Yes.
>>
>>381209053
In the context of the move, it's returning the stick to neutral position or just not pressing a direction after pressing forward.
>>
>>381209053
Not exactly. It just means to let go of the directional inputs (return it to neutral) for a split second. It has nothing to do with the charatcer's movement.
>>
this game looks really shitty graphically for being 2017
>>
>>381209204
This, the character doesnt need to stop or anything, you can easily buffer this shit as long as the neutral part has no button presses.
>>
>>381209429
You mean 2015
>>
>>381209429
it's an early 2015 game
>>
>>381209429
t. PS4 user
>>
>>381209429
It has sweat and jiggle physics, what more do you need
>>
>>381187769
I just want forward half circle aa attacks. Still takes time, feels more natural, punishes execution errors more, and you can cancel it into a regular fireball if you want.

It would be kinda cool to have a zoning character who could react to jumpins in the middle of a fireball Waukee still having to actually be in the middle of the input to get full advantage of their inputs, unlike guile who just sorta ambiguously charges whatever.
>>
>>381208550
doesn't work, d/f+1,2 comes out
>>
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>>381204892
I love how you put lucky chloey down there just because people are still butthurt to Harada putting her in the game.
>>
>>381208083

you got any webm's of pokchop looking straight into the camera with those crazy eyes? shit was hilarious
>>
Should I neutral block or is just better to hold back all the time?

I would assume neutral block allows you to low parry faster since you don't have to transition from b to d/f
>>
>>381209816
Wait few frames so df1 window expires and then try it.
>>
>>381209849
she's a discount Capo anon, she doesn't belong anywhere else
>>
>>381209849
She's a fucking Capo. She doesn't belong anywhere else just because she's your ebin waifu.
>>
>>381204892
So your saying I should play eddie?
>>
>>381204892
>Steve is honest


What a time to be alive. All they had to do is nerf him to hell.
>>
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>>381209429
Looks good to me.
>>
>>381209429
it's the best looking fighter game and you can't prove me wrong
>>
>>381210397
Never said i play her or that she's my waifu, i just followed the events on Twitter before the game came out.
>>
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>>381210640
Injustice 2. Tekken still has doll faces and action figure joints for their limbs.
>>
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>>381187401
>>
>>381205921

>le joystick is better may may

this board is for 18 years old and upward kid
>>
>>381210873
* is actually pretty easy.
>>
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>>381210562
>>381210562
>>
>>381188651
Pretty sure a QCF would still register the move.
>>
>>381211064
DoA 5 did the sweat thing much better.
>>
>>381211446

Tekken does the fighting thing much better.
>>
I picked up Kazuya after being with Jack for the first couple weeks, EWGF input is easy to nail down after a couple tries in training mode.

Gotta learn that buffer f*d(2)df makes things so much easier.
>>
>>381210640
DBZF looks 9001x better.
>>
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Justify this
>>
>>381204892
>Steve is honest
He just smash LP and RP, no skill needed.
And fuck King, he just rotates button for a grab that deals more than half your life.
>>
>want to main akuma
>can only do shoryuken and some shit half the time since it works sometimes and other doesnt
>weird inputs

should I just look for someone else
>>
>>381210131
combo drops
>>
>>381211957
Jesus saw you masturbating once.
>>
>>381211957
whats wrong with it exactly?
>>
>>381189990
Downback, half circle back, downforward? Smh senpai ez af
>>
>>381210861

i can't tell if this is a joke or not
>>
>>381211957

You have 3 chances to break out of it and if you fail all 3 you deserve to lose the round.
>>
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>Arcana Heart has a pentagram shaped input
>>
>>381212178
Akuma was made to cater street fighterfags into buying the game and getting already good.
>>
https://www.youtube.com/watch?v=aw4gbmqQ3cM&app=desktop
What's the verdict?
>>
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IMPOSSIBLE
>>
STAR?
WHAT THE FUCK DIRECTION IS A STAR? UP?
>>
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>>381212178
yes, go Alisa, Cloudio or Katarina for ez wins, if you want a high learning curve you can try heroes like mishimas, hwoarang, steve fox etc, but you will get frustrated with them very easily once you start playing with better players. Personally, I play intermediate hero like Josie and i'm happy with the learning curve and the balanced style.
>>
>>381204892
Based Robot of supreme honesty
>>
>>381213071
Jesus, it has been the same for 20 years, you still don't know?
>>
>>381212231
You wait too long then. You need to feel that sweet spot for everything to connect. You might also be late on df1 without realizing it.
>>
>>381213135
I know this is bait but
>hero
>>
>>381213071
reset your stick to neutral
>>
>>381187401
>revolver action

Lol
>>
>>381213071
there is help menu in the controls made for people like you. Star is return joystick to neutral position aka don't press anything for a brief moment. Go to practice mode until you feel how it should be done, it can be quite troublesome at first.
>>
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*mashes B+1,4*
>>
>>381212841
well I want to get into SF later on
>>
>>381213071
see>>381188440
>>
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>>381200951
>If you're a non Italian White guy
Holy shit I'm so glad I'm Italian and Japanese. Good food and social life, but basement king when it comes to games.

Feels good man.
>>
>>381213373
Why? SFV was a huge failure
>>
>>381204175
no you fool, the EWGF, Hell sweep, etc aren't done from that motion. The motion is to start a crouch dash and from the crouch dash you perform the moves.
Doing the motion raw is how we wavedash.
>>
>>381212175
grabs are so fucking easy to accidentally tech by mashing in this game how the fuck is king giving you trouble with grabs
>>
>>381214683
Yeah, sometimes.
If you are attacking the air because he dodges it (the crouched sidestep that King has) its almost imposible to tech.
and during the grab i press square+triangle and triangle+circle non-stop, but doesnt help at all and i eat the whole combo
>>
>>381213246
fuck man this is dumb

why is she a braindead character
>>
>>381185964
Just play Dragunov he's the most braindead character n the game
>>
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>Play UMVC3
>No handholding for DPs
>Learn to do a DP properly
>Suddenly can't DP in USFIV consistently
>>
>>381187568
Using a pad in tekken trying to do ewgf this is just about the only way to do it. That picture is from tekken and sfv was trash like you
>>
>>381213491
fun
>>
>>381213841
Game doesn't properly explain that it's a stance instead of just a motion for the move, same with characters that have a backsway.
>>
>Tekken 7 has this little content from previous games
>story mode is pretty meh
>gameplay is better though
So is Tag Tournament the real mainline series now and 7 was just so they could get the story fags to fuck off?
>>
>>381185964
It's basically a shoryuken motion. If you can do one you can definitely do the other.
>>
>>381217097
I dont understand. Mortal Kombat IX and X did great with the story mode. Story mode in Tekken 7 sucks big dick. You play with so little characters, and the story is boring, you see almost no interaction with them, except the Mishimas and Kazamas.
>>
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>>381185964
ITT: Why Tekken is the king.
>>
>>381188619
No, Guile being able to walk forward and sonic and flashkick is broken as fuck.

Just try the 3DS version of Street Fighter 4.
>>
>>381217097
they spent too much time and money on that shitty story mode sadly
>>
So the thing about the developers saying how 80% of their playerbase is casual is correct?
Dang, how surprising.
>>
>>381199528
Shut up Lili.
>>
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>>381217389
It just seems they made a bunch of really cool cinematics back when the arcade game came out, and then just had completely no idea on how to put them into a an actual narrative so this came out of it. Hell some of the cutscenes in the opening don't actually happen during the story mode either.
I'll blame the rest of the lacking content on the fucking season pass bullshit
>>381217838
Fucking how
>>
>>381218041
No shit did you really think those 100K sales were all FGCfags?
>>
>>381190729
You wouldn't be able to throw him in the first place because you can't get close if sonic boom and flashkick are motions instead of charge.
> The difference is that big.
Not to mention it isn't that hard to buffer qcf+p in that situation. It seems you have absolutely no idea what you are talking about and completely ignoring every point the guy is trying to tell you.
>>
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>got triple perfected by two different Chloes in a row

It's a stupid game anyway Harada. I didn't want to have fun.
>>
>>381191417
No, the Anon is right.

Just changing the motions from Guile would make him incredibly strong.
>>
>>381218474
git gud
>>
DBZ games had this figured out long ago. Just put moves on a button command instead of needlessly tying them to inputs. Shit makes no sense.
>>
>>381211957
and that's not one of the hard ones.
kingfag here.
and pretty much what >>381212696 said.
>>
how do I git gud with akuma
>>
>>381218606
Moves get tied to inputs because there's so many of them, faggot.
>>
>>381218606
>how do I brain, guys?
>>
>>381219745
>It takes brain power to do inputs

Retard
>>
>>381191474
>Pause
>Go to moves list
>Press the button for help

Boy that was hard
>>
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>>381215268
Just practice these 2 moves together until you can combine them consistently and after that add them with rest of the combo.
>>
>>381191221

What game is this from?

Are you supposed to buff the up during another move to avoid having your character jump?
>>
>>381191221
Actually, the motion looking like that actually makes it seem really easy
>>
>>381192052
>>381202285
>>381194836
I miss Rising Thunder desu
>>
>>381210861
The colors in Injustice 2 are fucking awful.
>>
>>381220059
I think my pad is broken, changed to another one and I can do it 90% of the time now
>>
>>381213348

I want to suck Eleonore's dick.
>>
>>381190471
lmao soul calilbur 2 had the most retarded input of all fighting games.
>>
>>381200634
Shoryukens when you want to hadoken is kind of normal, you probably were walking forward before inputing the hadoken.

You gotta go back to neutral position and do it.

doing a hadoken instead of a shoryu is weird.
>>
>opponent plays lilie or josie
>instant deny
>>
>>381222720
How rude anon
>>
>>381220505
I liked the robots. I have no clue what Riot is doing with it though.
>>
Why does it feel so impossible to do any sort of combo or movement intense thing on a xbox360 controller?
>>
>>381200951
>tfw Italian American fighting game player with big dick and high testosterone levels confirmed by blood testing

Feels good man
>>
>>381224158
the d pad kinda sucks
>>
>>381200951
Since when is "Italians are good at videogames" a stereotype?
>>
Why is Jin's rage art safe on block?
>>
>>381224539
so are a few others

I have no idea what they're smoking
>>
>>381224505
What about the stick? It seems a bit slow but that could just be me being shit.
>>
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>>381221405
never mind looks like it's not broken

is this what it feels like to git gud

I don't think I'm doing anything different from two hours ago
>>
>>381224539
>>381224643
Hwoarang is the only safe rage art but he has to be in flamingo stance to do it
Jin, Alisa, Steve and one other guy IIRC all hit high so you can duck and punish it.
>>
>>381185964
You're fucking stupid
>>
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>>381225282
Being able to duck and punish does not mean the art isn't safe on block
>>
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>>381225589
don't block it then retard, duck it. it's not hard
>>
>>381225659
The issue has never been about whether or not it can be dealt with, just that the decision to make what amounts to a supermove safe on block on some characters while it isn't on others is nonsensical.
>>
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>>
>>381205909
>>381205943
>>381205995
>>381206068
I can still macro 4 EWGFs in a row, I can only barely do two
>>
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>>381200634
Are you me? I've been getting better at it slowly by being more aware of what I'm doing on the d-pad and using negative edge but it still happens way too often. Does anyone else also accidentally get super when they didn't mean to? I have no idea how this keeps on happening.

I'm also talking about cancelling normals into specials. I can do hadoukens and shoryukens just fine by themselves.

>>381201249
I keep fucking up on a controller but I always feel like a stick would be so much better for me.
>>
>>381225174
Remember to take a break and try doing it again. It's easy to get into the zone for the while but lose that ability next day. Also practice doing it on second player side.
>>
>>381226208
okay, and what if someone ducks
>>
>>381226965
I...uh break the macro.
>>
>>381225918

And Lucky Chloe's Rage Art is a low, and Akuma is a grab.

Wow, it's like, there are different characters with different moves in this game, shit, never realized that.
>>
>>381227152
yeah but you can just kill people before they do ragearts so then the rageart doesnt matter XD.

Thats how dumb you sound. It's irrelevant to what they said and what the one guy tried to explain to you.
>>
>>381226965
bind ewgf nonstop autism spam to l2
bind break spam to r2
>>
>>381227584

I'm not even one of these guys.

Guy A asked why some RA were safe on block. Guy B answered that's because you can duck them and punish, as they are high moves.

That's where the discussion should have stopped, not continued with "yes but why are they safe tho????"
>>
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Why the fuck is every character in this game fucking autistic braindead dishonest bullshit.
Why do I have to spend more time reading about the retarded bullshit other characters can do than actually playing the fucking game.
>>
>>381187401
just look up ivys eternal suffering command grab
>>
>>381228169
Just stop getting hit by lows, anon.
>>
Noobie question, if I have 360 controller should I use the d-pad or the stick?
>>
>>381228614
d-pad
>>
>>381228614

Whatever you feel more comfortable with.
Hell, I sometimes switch between those during matches.
>>
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>>381201682
>making shoryuken have no risk
Yeah I'd love if someone flubbed their srk input they'd just block my jump-in anyways and not have any negatives.
>>
>>381227584

literally none of the rage arts are safe on block (aside from Hwoarang's but his comes out of a stance so you can't even mash it out or else you will just get styled on) and every single one is launch punishable

Hits high and needs to be ducked for a punish: Jin, Steve Fox and Alisa

Hits low: Lucky Chloe

Need to jump: Akuma (like every SF game ever)

Everyone else hits mid

if you block a rage art, you can literally launch them and then combo them for at least 1/3 of their hp
>>
>>381200204
easy its just a forward with a half circle forward
>>
>>381226151
https://youtu.be/U_jpuQqIQso?t=3m17s
I love when he starts playing a new game
Even though he doesn't know how to play he still feels like he deserves to win and screams
>>
>>381229036
>literally none of the rage arts are safe on block
>Hits high and is safe on block : Jin, Steve Fox and Alisa
:thinking:
>>
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>>381210873
>During Stress Scream
>>
>>381229447

dont be retarded u know what i mean

wow so you have to learn that you need to duck 3 moves to punish them
>>
>>381218474

If they're spamming that low attack, you gotta parry them by pressing down+right as they attack. I had 2 lucky Cholos in a row try that shit, first one got me, but the second won 1 out of 3 round and sent me some hate mail on PSN when his bullshit didn't work. I'm getting through the blue ranks (its my first serious Tekken game, gimme a break) and I see people employ maybe 4-5 short chains/combos, just be aware of what they're spamming ,and remember the blocks and which ones you can parry.
>>
I'm a scrub. Recommend me a character to learn the game with
>>
Why is /v/ so casual?
>>
>>381203823
Because it used to bound in 6 and Tag 2, my new players friend, now it's fucking useless.
>>
>>381204745
what happens if you tap the button anon??
>>
>>381229795
Katarina was literally made for new players.
all you'll need is 3 and 4
>>
>>381229795

dragunov

probably has the best way to get in, pretty balanced character, has really long pokes

also if you're in scrub tiers you can just rape people with b+4,2,1 because no one knows how to duck
>>
>>381230108
I thought she taught bad habits though
>>
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>ever having trouble with basic inputs
>>
>>381228563
>Block the low
>Still get bullshitted into a 50% combo
>>
>>381232310
should i get one of these
>>
>>381232310
I don't understand how this works

how do you move
>>
>>381232617
The red buttons are directional buttons. Like ASD and Space.
>>
>>381232538
I made my own recently, instead of 200+70 shipping it cost me 150 total, and I got my preferred button colors and multi gen PCB.
I love it

>>381232617
Left side is directionals, think ASD Space on a keyboard (left down right up)
>>
>>381190471
DISGUSTING
>>
>>381190471
why
>>
>>381232617
Red buttons.
Given that fighting games don't give anything resembling a shit about analog inputs, those 4 buttons can do everything a traditional stick can do, and actually a bit more that can potentially break some stuff if a check isn't put in to not let you hold opposite directions.
>>
>>381228169
>I'm bad and it's the game's fault because buzzwords!
Git gud
>>
>>381233149
the SOCD cleaner your talking about, actually helps for some things.

For korean back dashing on this, you hold back and just tap forward then down repeatedly, super simple 100% accurate KBD.
>>
>>381187268
>Microdash.
>Try to do Kazuya's d/f+2 (abolishing fist).
>DP input comes out but EWGF input doesn't.
You people are truly retarded and know absolutely nothing about fightan. Tekken has so many d/f command normals that you need a pause or an extra input to prevent shit like unwanted DPs coming out when microdashing and using command normals and the neutral input makes more sense than a directional input.

It's actually mind boggling that games will still have 623 and 236 with the same button for fireball/DP.
>>
>>381232310
https://www.youtube.com/watch?v=zfhDInJhB88
>>
>>381233448
>i'm bad because I couldn't possibly now the exact thing you have to do out of all the options available just to be able to not lose all your health to one move out of thousands
>>
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>>381234104
GIMMIE

If only I wasn't broke :(
>>
>>381206090
It's the exact same thing but reversed I believe. However you can just mash a 940 and the Goose input still works.
>>
>>381232310
>He never wants to win a local or get out of pools at a major.
I'm not even sure why people use these things... They literally make you worse at neutral.
>>
>>381234636
how
>>
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>>381224538
Surely, they can actually spell "video games" but, moreover, don't you think it's interesting how every high-ranking White guy is Italian?
>>
>>381234763
Don't know, but every time I fought one at a major or local, they were basically free.
>>
>>381234636
you're literally talking out your arse, its the exact same inputs, you can just do them faster and cleaner.

Pro's don't switch over simply because of being so used to stick and playing in arcades, and seeing as they can already do it on stick there's no reason to, its not extremely broken enough to warrant the switch.

>>381235060
see talking out your arse
>>
>>381235060
maybe they were still adjusting
like didn't gootecks go to a major with a hitbox and get shat on
I mean I know he isn't up there with the really good pros but I think he wouldn't have gone 0-2 a bunch of times if he played with something he was used to
>>
>>381235308
gootecks switched just before the event and wasnt used to it, and hes not that good anyway, the people that guy played were probably just bad in the first place, the controller isnt going to carry them, its a very minor advantage.

There was a pro that switched over in MKX and won a major with ease because he could do instant air moves so close to the ground the opponent couldnt react in time.
>>
>>381210861
EWWW
>>
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Leo is cute!
CUTE!
>>
>this thread
Nice to see the FGC is still shitty
>>
>>381234223
Maybe it's time to find a new hobby if you refuse to learn how to play the video game and are miserable when you lose
>>
>>381192675

It forces you to buffer the move so you an only use it in certain situations
>>
>>381203731

>db4

>4444444444444444444444

>60 damage from a low
>>
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>>381190814
You are like a little baby
>>
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>playing fighting game with friend
>actually know all the inputs
>friend just button mashes and flails his joystick
>he beats me every time
>>
>>381235146
Nah. People just suck with them or they suck. Nobody has taken anything with them or even top-8'd a major, and I've personally shit on every hitbox user I've met.
They're worse than pad lol
>>
>>381238407
>pick random character
>mash buttons and flail your joystick
>beat your friend thanks to superior fundamental knowledge
Easy
>>
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>>381205567
i tought you were dislocating kuma's head
>>
>>381232310
They should really put an extra up button for menus. Navigating shit is fucking wack with a hitbox layout.
>>
>>381211064
>SOMETHING BUGGIN YA?
Thread posts: 504
Thread images: 78


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