The one thing that could have gotten me interested - soft body crash physics - isn't in the game because they're using real cars.
So no. Driving physics still look dull as shit, too.
>>381113009
>nfs post carbon
I'll pick it up on Black Friday. Not saying I don't like it. But the last Need for speed came out a week before Black Friday and I got it $35 off for just waiting a week. Same goes for this.
>>381113009
Shit.
It's not on the switch, so who cares?
>>381113009
Thanks Nig
As a major racing junkie on anything from arcade to sims, I really don't like the storyline shit with preset characters.
They should honestly keep your character as a faceless mute dude. I think that's part of the charm of the good era of NFS games. If I wanted character development, I'd rather watch the shitty movie. Or you know, I'd rather do neither.Will probably pick it up regardless out of tradition,
when it goes on sale.
>crashes are canned crash animations instead of just physics
>"""""cinematic""""" gameplay in a racing game
>same 90's tier voice actors and cheesy "hip" dialogue as always
Good customization could save it, but with Forza 7 coming to PC, I don't know why anyone would even look NFS' way.
>>381114510
Forza is just regurgitated garbage. Same shit every year.
>The Crew gets reamed for the shit, pervasive and annoying story that tries too hard
>the sequel (apparently) dispenses that crap in favor of just having some light excuse to drive fast cars
>NFS goes from having a light excuse to drive fast cars into having a shit, pervasive and annoying story with motherfucking QTE's to boot