Seeing as Platinum failed miserably at making an Avatar game, what genre/publisher would you want for the perfect Avatar game and set in which series?
Above all else, the most important thing for an Avatar: The Last Airbender game is making the bending have a lot of depth and freedom, just like it's shown in the show. For that reason it would probably have to be a linear game and feature only one or two playable elements. I would elect Team Ico. They're not a studio anymore but all the people are still alive.
Some people will be like, "I want an open world RPG!" like why the fuck wouldn't you want a game with controls precise and free enough to do creative shit like webm related on the fly.
>fire emblem (GBA style sprites and mechanics) but focusing on the early years of the hundred years' war including iroh's siege of ba sing se
Would be able to tell a good story in the universe without having to make an incredibly complex bending system like a fighting game would. You could have three parts, an Earth Kingdom one focusing on some general, a Water Tribe one focusing on Sokka's dad, and a Fire Nation one focusing on Iroh.
Name one flaw.
>>381080773
Yeah when I think of the cheery adventures of characters who inventively use their martial arts magic to stop evil, I think of checkers for babies.
>>381080254
Video games will NEVER be advanced enough to allow anything even resembling this without being entirely scripted.
>>381080941
>implying avatar, a children's TV show on nick is more mature than fire emblem
Vwahahaha
>>381080964
"Video games"? What? Did you mean to say something like
>I don't see that happening on a 360 controller
>>381081114
By "Checkers for babies," I meant "Checkers but simpler."
let sucker punch make it.