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Why did VR die?

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Why did VR die?
>>
>>381066528

It was never alive.
>>
>>381066528
It's a niche as fuck product with a retard expensive barrier to entry. Not to mention there has yet to be a single game that highlights why you actually need VR.

>>381067635
/thread
>>
Anyone remember freaking out with that tumbling down shit when facebook bought oculus?

Feels real retarded since vr was never going to "Save" gayming
>>
>>381067803
>yet to be a single game that highlights why you actually need VR

Being able to look around using your neck instead of a mouse feels unbelievably good.

Not that I'd expect a faggot like you to understand.
>>
>>381067913
And yet you did not mention a game that highlights that and shows people THAT is why they need to spend the money on it.
Which was his point.
>>
>>381068021
Oh I wasn't aware you retards also needed to be spoonfed.

Alright then; Resident Evil 7.
>>
>>381066528
Paying hundreds of dollars for tech demos you have to pay for isn't that appealing to most people.
>>
Not with Skyrim, Doom and Fallout it aint
>>
>>381068143
It was a novel experience. It's definitely one of the better examples but I wouldn't recommend it to someone solely for RE7. Might be because I didn't care for the game in general.
>>
>>381068861
>It was a novel experience

lmao

You'd be the type of nigger that would have said that colour TV's were a fucking "novel" experience.
>>
>>381066528
fixed position screens are just better
>>
Why did OP not try VR?

He was too poor.
>>
>>381066528
Because it was a gimmick everyone has thought would be cool but is expensive and isn't being supported by games people really want at this time.

In the future it might do better but honestly I hope not, to me it's like 3D TVs a stupid gimmick.
>>
Because the hardware requirements are 2x 1080s
>>
It didn't die, it was just never going to be the insane explosion of tech like people hyped it up to be. The hardware and software for VR still aren't in a place where it's going to have any sort of market hold for the average consumer. What's important is that the tech has a foundation and people are experimenting with it, but a lot still needs to happen. The big first step is removing the cable, once that happens VR will be able to venture into a better place. Also general hardware improvements as well as a price drop is going to be a big important thing for that field, which is not going to happen for another couple of years.
>>
It's a gimmick, and a very, very expensive gimmick at that.
>>
>>381068931
Do you even know what the word means?
>>
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>>381069008
Maybe if you're a fixed position person, sure.
>>
>>381069336
Yes. Do you?
>>
>>381067878
What did facebook expected to do with vr? "now you can see people in 3d!"
>>
It's a cool experience, but not worth the amount of cash you gotta pay. I'm lucky I was able to try it cause a friend bought one.
>>
Expensive
Hard to develop for
No killer apps
Inconvenient to wear and set up
And the porn is hard to find and there isn't enough of it
>>
>>381069560
Invest and earn cash.
>>
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>>381068931
Did you buy a VR headset, then realize it's shit? Is that why you're hostile to people that criticize it, anon? Can't get them wasted dollarydoos back.
>>
>>381066528
The hype came from the promise of a $250 price tag
>>
>>381069450
Then explain how it was not novel. I even said it was one of the better examples of a VR game so far but I don't think it justifies the price of the whole set up.
>>
It's not dead, but the price isn't going down fast enough for the masses to get into it.

I own a vive, games come out weekly for it, but they're typically more of the same shit over and over. If more people could afford VR, more VR games would be coming out that are actually unique or fun.

Also it takes a beast of a PC to run well. My computer's pretty good (GTX 980, i7 4790k) and some of the better looking games are pretty rough to run at over 45FPS (And 90FPS is what you want for a vive. 45 is where it goes if you can't run at 90.)
>>
>>381066528
It was too expensive for the content provided. Most VR games were basic as fuck.
>>
>fallout AND skyrim vr
>dying
>>
>>381066528
It has to be alive before it can die.
>>
>>381069789
Sorry anon, I'm not a poorfag, nor a philistine like you are.
>>
>>381069560
They were diversifying. They weren't necessarily buying it to use in conjugation with Facebook.
>>
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It's expensive and Facebook is to blame.

Everyone was hyped for a $300 device. Then Facebook showed up and charged $600 + $200 for the hands + fucking tip.

Then valve went "well I guess we can sell for that much too" and released the vive for $800 (an objectively superior product I might add). Vive is outselling the Oculus 2:1 thank fucking God but Facebook still fucked the market.

There are some really great games like Climbey, Cosmic Trip, etc. But all of the "top selling" steam games are selling like shit and it's really upsetting, as a VR owner.

I hope next gen is cheaper and easier to set up. VR games are fucking gold and I can't wait to play more.
>>
>>381069848
"Novel" is far too subdued for something like this anon. And it implies that it's not literally the future, but rather a short footnote.
>>
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>>381066528
Because it's not VR. Headset technology has literally been around for decades. They need full body motion for it to be true virtual reality.
>>
>>381066528

It has never been born. It has been coming since fucking 90's, but it has so far been too irritating to use for longer periods of time and too expensive. Current VR hardware is dirt cheap when compared to what that shit cost in 90's. So far price is still in level where mainstream users won't bother with it, but in year or two it will be and hardware will be better as well as there has been actually large scale testing and that will reveal any issues current hardware has.

>>381069560
>What did facebook expected to do with vr?

They own one of leading companies involved in it.

>>381069731
>No killer apps

There is large enough user base for those killer apps to be found.
>>
>>381069042
kek
>>
>>381067803
if that was the end of the thread why would you make another reply moran
>>
>>381070016
>full body motion

Full body FEEDBACK you mean.

Just being able to move means nothing.
>>
>>381069042
You joke but this is the biggest issue. It's expensive and people who can't afford it just shitpost. Once it's cheap enough for the masses /v/s opinion will shift because frankly it's fucking great. Sucks it's selling so badly.
>>
>>381066528
it didnt. its just poor peasants whining as usual
>>
>>381066528
A few reasons.

>accessibility issues
>too expensive
>no games to justify the purchase

The technology hasn't come far enough to overcome issues a lot of people have with it, so right away a huge chunk of the potential consumer base is written off as not being able to use it. From the pool of people who can use it without barfing you then need the people who are willing to shell out for it despite it having almost no actual worthwhile content.

Ultimately it's still way too experimental and we're getting ahead of ourselves. We're calling VR the next step before reaching the limits of current technology, which is why there are so few actual, worthwhile games out there that are objectively better with VR. It will improve and become more attractive when there is a greater need for it. For now it's a novelty aimed at a niche audience.
>>
>>381066528
it's really expensive
i'd love to have one of those VR headsets if only to play old games that have 3D functionality added, it'd be really cool
it's way too expensive for me right now, though
>>
>>381066528
>be in mexico
>Oculus is $18,500 pesos
>$1,000 USD
>Htc Vive is $36,500 pesos
>$1,970 USD
CHINGA SU MADRE
>>
>>381070016
Full body motion doesn't sound appealing at all. For many reasons"
>Not safe
Who wants to flail around and jump in their room tripping over and smashing things?
>Too much effort
Game are for relaxation not jumping around
>Innaccurate
If my character jumps through a window or is riding a horse I don't want to be a mime copying that action irl.
>slow as fuck
Who wants to go through a series of motions when one button press does the same?
>>
>>381069992
That describes the RE7 experience I had. I am glad you had a mind blowing one. I didn't. VR is not the future. It is a short footnote. Even if the price drops 20-40% in the next however many years. It still won't be the future. It's a unique experience but there will always be a certain appeal to just sitting in front of a tv playing games whether you or I like that fact.
>>
>>381068143
Resident Evil 7 is garbage.

Linear corridor movie for the Nu-Males who can't handle zombies anymore.
>>
>no games
>expensive
>no one wants to play real games like that
it's just a gimmick and fun for the first time because you never used this. But gets shit after a few hours.
>>
VR and the motion controls for it are very good but people are cynical after years of console companies selling toys that promise to "put you in the game" but only have you dancing in front of your tv.
>>
>>381070157
I got the vive so I know it's good myself. I just like to lol at poorfags who has no educated opinion about VR.
>>
It could have had amazing potential of arcades at least would have invested more in the motion capture aspect to bring a true virtual reality experience to consumers who can't afford it.

Unfortunately arcades now don't give a flying fuck about innovation.
>hehe I'll just spend a couple bucks on another Pac-Man table.
Classic arcades are a fucking cancer.
Arcades used to be innovative investment opportunities.
>>
>>381066528
only gay ass companies like sony involved

sony only hires insectoids to head their propaganda
>>
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>>381070373
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ITT: poorfags buying time with their flat games
>>
>>381070725
https://www.youtube.com/watch?v=EDEaTlIEfwM
>>
>>381070317
>Who wants to flail around and jump in their room tripping over and smashing things?
>Game are for relaxation not jumping around
>Who wants to go through a series of motions when one button press does the same?

Preach it, man. Fuck that thin privilege.
>>
people realized they can't play loli fuck simulators in their country and that was the end of the VR craze
>>
>>381070243
>No games

After playing Elite with VR and a HOTAS setup, I can simply not go back to a regular screen. That shit is intense.
>>
>Why did VR die?

Difficult to advertise
Too expensive
No killer app.
>>
>>381068931
difference between color and black and white is not comparable to using a M+KB/controller and a mask strapped to your face
color is a straight upgrade over black and white, wearing a mask over your fat face and being forced to look around just to see shit is not objectively superior to moving a mouse to do the same action
>>
>>381070373
You need to cram in more buzzwords and memes, I can't get enraged properly otherwise.
>>
>>381070856
That's the thing. In Asia, shit like this is common. I see this everywhere in Thailand, China, and Taiwan but I come back to west and arcade owners are all cowardly faggots afraid to step out of the realm of nostalgiafaggotry.

I should have been born in glorious Nippon. \(╯-╰)/
>>
>>381069903
>aiming with those fuckawful VR controllers
>>
>>381066528
it ain't dead
>>
>>381071378
>Can't aim a gun

Oh dear.
>>
>>381071378
>muh 9001DPI 1337 GAMERZ mouse
>>
>>381066528
because it only works for sit-down sims. any game requiring 3D motion becomes automatically shit
>>
>>381071545
aiming a gun IRL is easy as piss
aiming with these fuck awful controllers
zero fucking feedback compared to real life you fucking shitter
>>381071557
>he doesn't exclusively use 12$ logitechs
>>
>>381067635
>>381067803
These, also it's physiologically incompatible with our bodies. Humans are social creatures and having a headset strapped to your face isn't a good thing since everyone's eyes are different and it removes you from the real world.
>>
>>381066528
No organic demand for it pure shilling and hype
>>
>>381071709
>aiming a gun IRL is easy as piss
>aiming with these fuck awful controllers
>zero fucking feedback compared to real life you fucking shitter

What does feedback have to do with aiming? Recoil happens after you fire and that doesn't help you.
>>
>>381072085
Recoil happens after you fire, but your gun doesn't shake around like you're having a seizure before then.
>>
>>381071709
Lol you're such a dumbass.
>>
Too fucking expensive
>>
>>381071338
Because there is a market for it. Arcades are dead in America.
>>
>>381070440
>no one
Except literally everyone who owns a HMD is waiting for an actual engaging fun game.
Although Bethesda are going full jew with fallout 4 VR, I'm still gonna buy it to have a complete VR experience.
Also the Half-Life VR mod should be nearing completion by now, that shit is gonna be tight.
>>
>>381072248
Sounds like a tracking issue.
>>
>>381072317
This

Also no games
>>
>>381066528
VR will always be a overpriced gimmick and nothing more.
>>
>>381072085
It helps you feel like you are actually firing a fucking gun, unlike these awful ass controllers, I can't even aim with the fucking things because every time I try to steady it starts seizing out like an epileptic, making it worse.
>>381072279
>t. never fired a gun
>>
>>381066528
>1 million psvr sold
>dead

lol
>>
I can see it having potential, but it needs to be aces sable at around $200 for it to really take off.
>>
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>>381069789
lets post some webm's of games that poorfags like you will never enjoy
>>
It's still a 0.5kg helmet, which is in no way suitable for prolonged use. I can totally see VR breaking into mainstream once it's as unobtrusive as normal glasses.
>>
>>381071710
>Humans are social creatures and having a headset strapped to your face isn't a good thing since everyone's eyes are different and it removes you from the real world.
Hahahahahahahahahahahahah
That was really a good one.
You sounded so serious while posting such retarded bullshit like complaining on /v/ that something removes you 'from the real world'.
>>
>>381069560
apparently make good games, which is more than valve is willing to do
>>
>>381066528
Because you're siting in pessimistic smartass central when shitting on everything and getting joy from things failing is a norm.
Therefore retards like you pretend things are failing left and right.
Hint: 'shit didn't get 50millions large install base in a matter of weeks != failing'
>>
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>>381072558
yeah ok
>>
>>381072341
Which is an inherent and inevitable issue.
>>
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>>381066528
>bullshit fake vr headsets where the only games you have are you locked in a room with physics objects.

Wake me up when VR becomes something along the lines of Log Horizon. No one gives a shit about standing in a room and making a mess to watch "funny" or "wacky" things happen, except for retards.
>>
>>381069958
buying an oculus is literally cheaper than buying a vive you fucking retarded faggot, and has been for some time

stop making shit up to justify your fanboyism
>>
>>381069789
>no one could actually like $SOMEWHAT_EXPENSIVE_THING_I_HATE, they must be all in denial and rationalizing their WRONG purchase
lel
>>
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>>
>Why did VR die?
Nice false narrative. Typical echo chamber shit from /v/ as per usual
>>
no porn, no buy.
>>
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>>381072692
not if you set up your shit correctly
>>
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>>381072692
>>
>>381072692
No, I mean your tracking is fucked up. It's normally very smooth.
>>
>>381066528
Wait for the 2030's. It's just getting out of trend.
>>
>>381072653
why would you do that

whenever i let someone try my vr setup im always afraid they're going to do retarded shit like this
>>
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>>381072896
shouldn't have tried to scare some kid in VR

when will people learn to just not mess with people when it's their first time?
>>
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it's just too expensive

I already spent $1200 on my PC, I can't drop another $800 for a Vive
>>
>>381072653
What the fuck? Why were there bees living in the TV?
>>
>>381069958
>objectively superior
>if you want to play the good games (exclusive oculus games) you have to do niggery diggery with revive and have a worse experience

have fun playing rec room i guess??
>>
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>>381072991
>Tfw bought it for $699 new and it came with a $100 gift card
Feels Good

https://uploadvr.com/gdc-2017-htc-doesnt-see-need-cut-price-vive-rift-drop/
>>
>>381072806
Its not selling nearly as well as you think it is
The tech is shit and it's too expensive still, besides most steam users dont even do 1080p, what makes you think their toasters could run VR
>>
>>381072730
When a better VR headset comes along that isn't from Oculus, you wont able to play your Oculus games on it. Vive/OpenVR is the only sane choice. Also Facebook logs everything you do, including your behavior via a the motion tracking. Who wants that shit?
>>
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>>381072979
Please tell me this kid is over 16.
>>
>people really bought what is practically a new console so you can play shooting galleries and """interactive""" """games""" (M O V I E S - OMG I CAN HOLD THIS CAN')

lmao people thinking theyre taking a step forward, it's basically a Wii on steroids: literally all niche, zero lifespan
>>
>>381073146
>facebook logs everything you do with motion tracking

source?

btw VIVE is the ones who are currently doing advertisements in VR (source: http://www.pcgamer.com/htc-is-introducing-ads-inside-vive-and-will-track-when-youre-looking/)

but hey its vive so its ok when they do it
>>
>>381073283
Have you ever actually tried VR are you just shitting on it because you're part of the /v/ shitposting hivemind?
>>
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I just want one for porn, truthfully. I have a fetish that lends itself very well to VR.
>>
>>381073170
https://www.truepeoplesearch.com/results?name=Bradley%20Lynch&citystatezip=orlanda%2C%20fl&rid=0xl

22 apparently, why?
>>
>>381073283
nice bait
>>
>>381073283
As ive said it doesnt even do shooting well, you might as well just use a mouse, youd get a similar experience.
>>
>>381073352
if the majority is neither of those feel free to pm me ;)
>>
>>381073391
So that he can boost his over inflated ego by calling him a "manchild" simply because he isn't a roided up, perfectly coordinated ubermensch like himself
>>
>>381073390
Like what? Is it tiles?
>>
>>381073574
It's very very large women
>>
>>381073390
Is it vore?
>>
>>381073603
fuck off vorefag
>>
>>381073625
>>381073640
It's not vore
>>
>>381073431
Again, your setup is crap. Motion controls are smooth and easy to aim with.

> you might as well just use a mouse, youd get a similar experience.

Jesus fucking Christ.
>>
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>>381073391
I don't want to think a buy younger than 16 is cute the way that kid is.

I'm already disgusted enough by my tastes.
>>
>>381073305
>source
It's in the EULA

Whats written in the article never came to be. But in the Oculus home environment, which you have no control over, they inserted Star Trek models and sounds to promote the recent Star Trek game

https://www.youtube.com/watch?v=R5eGo1vE41w
>>
>>381073712
>*a boy
>>
VR doesn't have many real games, it's mostly tech demos whose novelty wears off after an hour
>>
>>381073701
Don't try and convince them, they absolutely want to hate VR like they hate everything else. They WANT VR to die before it even gets started for shits and giggles. Don't try and reason with /v/, don't try to understand their bullshit. Just let it go, anon.
>>
>>381073742
>It's in the EULA
Where?

>But in the Oculus home environment, which you have no control over, they inserted Star Trek models and sounds to promote the recent Star Trek game

So?
>>
>>381073742
yeah promoting a hyped and anticipating game is so evil, like what kind of company does that lol
>>
it's annoying as fuck to set it up, the games suck balls, the resolution is still bad, you also need a high end pc to run games at good fps. basically it's shit.
>>
>>381072501
I just don't see how 200$ will be feasible for VR in the near future unless the components needed are bought in bulk to a major extent, which requires a huge market for them in the first place.
>>
>>381074109
So you really want advertisements playing on the walls in your home?
>>
>>381074139
>the games suck

what games did you play anon
>>
>>381074139
This here.
VR will never take off with this and what producer and companies are throwing on the market.
>>
It didnt

Currently, VR is only present in a few niche genres, but in those genres it exceeds FAR beyond anything a panel can do. Until we get full dive vr, The current generation will only be good for flight/racing sims, and porn
>>
>>381070341
>I didn't

Well that's fine, not everybody is equipped to have their mind blown with mindblowing tech.

>there will always be a certain appeal to just sitting in front of a tv playing games

Just like there is to playing with wooden toys. The world will easily grow out of you anon.
>>
>>381066528
Because it was a needlessly expensive gimmick and ultra expensive add one NEVER sell. Only underage /v/ had never experienced life and thought it was going to do well.

3DTV is the last trend that failed as miserable as VR, for almost the same reasons. 4K however will be the meme that goes on. Why? It's not expensive, the games look better and you don't look like a super fag wearing shit on your face.

I hope some of you learned your first lesson on this bs.
>>
>>381074310
what the fuck are you talking about? are you autistic enough that you're equating the virtual reality menu screen as my home?

if advertisements playing in your home walls (and i mean your IRL home because im not autistic) bug you so much maybe you should never turn on your television ever again.
>>
>>381074448
I don't have a TV for that reason.
>>
>>381074405
>gimmick
wrong
>ultra expensive
wrong
>never sell
psvr has sold 1 million units
wrong
>>
>>381066528
It was never anything else, VR has been tried many times and it always fails.

I don't know why people keep buying into it thinking this time will be different.
>>
Porn is the reason VR is not failing anytime soon
>>
>>381074536
Wow, 1 million. That's almost 1/10th of a Dreamcast install base, which ended up lasting 2 whole years.
>>
>>381072327
There's no arcade market in the US because we've come to associate arcades with 15 year old DDR and Jurassic Park games.

If arcade managers DID put in effort like the chinks do, there absolutely would be a market.
>>
>>381072554
not even in my fucking nightmares
>>
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>>381074139
>Why isn't it like sword art online where the headset can read signals from my brain and translate it into in game movement in 2017
>Why aren't the games masterpieces when devs are trying to figure out how to make proper vr games instead of just slapping head tracking onto a 2d game
>VR should die instead of the tech being given time to develop because if something isn't perfect out of the gate it should never exist.
>Annoying to set up
LOL
>The games suck balls
Still pushing the every game is a tech demo/shooting gallery meme, sasuga, /v/tards
>the resolution is still bad
resolution has improved greatly from the days of the oculus dk1, by the time gen 2 of vr comes out optics will improve even more
>You need a high end pc
Requirements for vr games are the same as any other modern pc game, you don't need a fucking sli titan x setup. Why am I even responding seriously to this shitpost? I should know better than to fight the hate circlejerk. Wish this thread would stop popping up every night, its always full of shitposting and deliberate misinformation in order to push the narrative that VR is a complete failure. Wouldn't expect any less from /v/. I'm gonna regret making this post, I just know it.
>>
people still can't be certain how its going to effect your eyesight if you use it a lot, surely?
>>
>>381066528
It's a product that needed a large userbase in order to get people to make content for it, that cost so much it barred most people who were interested.

How anyone thought this would do anything but fail is beyond me.
>>
>>381074617
do i really need to point out the differences between a SEGA created console and a 400 dollar HMD?
>>
I think VR is the future but we are far from achieving it.
>>
>>381074562
Nice display of ignorance. Before (in the fucking 90's) we didn't have low persistence displays capable of 90fps, nor the hardware to drive it. Now we do.
>>
>>381069371
I'm not Steven Hawkings your fuckers. Hawkings is obviously dead. And there is no way, I could even live that long.
>>
>>381074374
In my book there are several other genres where you could use it.
But porn is not really one. Only you really are desperate fuck and like some bondage/latex stuff with the headset.
>>
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>tfw legitimately looking forward to Skyrim VR

Help me. I'm truly considering burning 400 bucks on this thing.
>>
>tfw occulus has better controller but Vive have better tracking

JUST
>>
how do you avoid running into shit?
>>
>>381069958
We had a definite price tag on the Vive while there were still only rumours about kind of money Facebook would be taking.

So, if anything, Facebook saw the ridiculous amounts of money the Vive was going for and saw no reason to undercut them heavily.
>>
>>381069876
At this point that's irrelevent, it's just not desired anymore. The point where it was in fashion passed already.
>>
people don't realize they aren't as in shape and unlimited as their video game characters so the soulcrushing disappointment settles in when they can't feel like they're literally living something like super mario galaxy
>>
>>381074704
>tech demo
Not that anon, but this is reality. Only Rick and Morty are the exception. Maybe Fallout. But overall its the common, not a cliche.
>>
AR is where it's gonna be at, once the technology evolves more all it's gonna take is to use your phone. A much desirable platform instead of buying an expensive headset with wires and shit all around, plus you'd have to have a computer powerful enough to pull it off properly making it even less accessible.
>>
>>381075051
>tfw open architecture
>>
>>381075115
please enlighten us more on your knowledge of cool gamer fashion
>>
>>381074536
Your entire post is just saying wrong and your big "gotcha" is that psvr sold 1 million.

How many units of Kinect did Microsoft sell? That still a thing? Hell, how many units of HDDVD players got sold? That must still be around huh?

(I'll clue you in. HDDVD surpassed 1 million, EASILY. Kinect sold well over 25 million. Hell, 3dtvs sold something like 50+ million units, and that's a failed embarrassment that no one talks about. I get that you want VR to be the new it, because you obviously got suckered out of hundreds of dollars, but it failed, and anyone with an IQ over 90 and an age over 25 knew it would.)
>>
>>381074760
Good point, its like the early start with atari, but they have to compete with full graphic games.
>>
I love the "no games" memesters because any example you give have something wrong with it that somehow makes it no count as a game.

>Tech demo! (when the game has as much playtime and variably as other games)
>You can play it without VR!
>I don't want to move around to play!
And the classic
>You just want to justify your purchase!
>>
>>381074337
probably none and is just shitposting like the rest
>>
>>381066528
Spend over $1000(AUD) on a headset with almost no practical use, or spend under 1000 buying one of the best monitors on the market.
>>
>>381075006
let me help you.

no, dont.

wait until that shit goes on sale, todds lies are never worth full price.
>>
>>381075240
kinect was cashing in on a fad, 3dtvs are cashing in on a fad, VR is the natural step forward in gaming.

when kinect was unveiled nobody was thinking about how THAT is the next big step for games, all everyone was thinking about was how that was microsofts answer to how successful the wii's motion controls were

you're being ignorant and thats fine, ill continue to have fun with my vr games :)
>>
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>>381075172
I really love the tracking puck idea they have. It means custom gear will be a lot cheaper for third party makers and consumers because all the expensive parts are interchangeable.

I just hope they consider supplying them with handles, so they could work as regular vive controllers themselves. They're a bit expensive otherwise.
>>
>>381075278
>Tech demo! (when the game has as much playtime and variably as other games)
Keked at someone a few posts ago saying that fallout 4 vr is a "maybe" in terms of it being an "actual" game. They want VR to fail to badly that they just ignore reality. Its flabbergasting. This is your brain on /v/.
>>
>>381066528
Because it seems like it was made for youtubers than real consumers.
>>
>>381075501
>you're being ignorant and thats fine, ill continue to have fun with my vr games
But /v/ says that VR is dead, no one is ACTUALLY enjoying or using it. It a failure thats sitting in the bargain bin at best buy. You aren't ACTUALLY enjoying it.
>>
>>381075590
no, because unless theres a streamer camera option watching VR games gives you a headache.

the magic of VR also cannot be captured on a 2d screen.
>>
>>381066528
>High price of entry
>Clunky as fuck
>Makes you motion sick
>Most games are tech demos
>Vive released a literal devkit
>>
>>381066528
Give it about 25 years, it'll pick up then.
>>
>tfw you want to VR but it's too fucking hot.
>>
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>>381075501
>natural step forward in gaming
If you honestly think VR can ever be a replacement for traditional screens, you are out of your goddamn mind.
>>
VR is and always will be a niche product. Too many wires. Too many hassles. Shit games. Motion sickness.

If you enjoy it then god speed, but the next step in gaming? Nah
>>
>>381066528
The same reason it dies every time they try to meme people into buying VR.

>too heavy
>too hot
>too expensive
>few games support it properly
>battery life too short, or cords and wires get int he way
>gives headaches after a while
>essentially low-res screens just strapped to your face

Even SNES had VR, as did the Geforce 2 in 1999-something. People'll forget about VR for a couple more years than like 2021 or so a bunch of tech devs'll try pushing it again.
>>
>VR HAS NO GA-

https://youtu.be/rkDrMbQhh3Y?t=2m3s
>>
>>381068143
I can play that game without VR. Why do I need a headset?
>>
>>381075420
He wouldn't charge it again, would he? I mean, I already own the remastered edition and I hope the VR version to be an upgrade.
>>
I boughtnthe htc vive and returnednit for the following reasons:

1. Lack of AAA VR titles. There are plenty of indie games that are closer to demos.

2. Resolution was poor. After the initial wow factor(it does have a wow factor that you need to try to understand), everything else felt like staring at a 720p screen.

3. Lense technology isnt there yet. The HTC Vive has a small sweet spot right in front of your eyes. If you try to move your eyes slightly, everything gets out of focus.

I owned the vive for 20 days before returning it. I can see the potential but I recommend everyone to wait until 4k res per eye, wireless hardware and 120+ field of view.
>>
>>381075886
>but-but-but you can play that on a flat screen with a mouse and keyboard!

>1-0, anthists ;^)
>>
>>381075734
Me too.
>>
VR with other people is hilarious.

https://www.youtube.com/watch?v=MOMn0HqtwHg

https://www.youtube.com/watch?v=vZ-Md56jK9Y
>>
>>381066528
Was it ever alive?
>>
>>381076095
If I want to play with the friends I don't have it will only cost $3200
>>
>>381075827
a step forward is not a replacement.

>>381075841
>too many wires
already being taken care of
>too many hassles
such as?
>shit games
Have you played any?
>Motion sickness
A bummer but can be overcome in a myriad of ways

>>381075862
>even snes had VR

Are you seriously trying to implicate that the Victormax Stuntmaster was anything close to comparable to the Rift?

My god you're fucking retarded.
>>
I played Arizona sunshine with a friend and it blew my fucking mind.

We needed to get somewhere so I just yelled there and pointed, so he looked where I was pointing and we took off.

Possibilities are endless. Too bad 90% of games are 12 minute tech demos
>>
>>381076152
Not my fault that you are a failure with no money or friends. Maybe it's also not the fault of VR. Maybe it's your fault.
>>
>>381075932
You can also watch colour tv with a black and white tv.

Plebs need not apply.
>>
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>>381076152
>If I want to play with the friends I don't have it will only cost $3200
I'm out, if I stay in this thread any longer I'll have a fucking aneurysm. You can only take people spouting complete misinformation for so long. Like talking to a fucking brick wall. I'm starting to get convinced that this entire board is made up of a hivemind of bots. I'd best leave before I get fucking assimilated into your collective insanity. Why do I still come to this place, after all these years I should know not to expect anything different. Every once in a blue moon a thread like this pops up and I end up getting truly butthurt. Sasuga, /v/
>>
>>381076713
its 3200USD in my country you butthurt faggit
>>
>>381068143
Good example of a game, but...
My father borrowed Oculus from his friend and that's when we discovered PC version of RE7 does not have VR. Maybe it will in 2018.
At least he enjoys his Elite: Dangerous.
>>
>>381077056
>PC version of RE7 does not have VR

Yeah there's like some delayed exclusive on it.

I just want Ace Combat 7 to have VR suport on PC eventually.
>>
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>>381076095
A cardboard box and a ball are fun with friends.
>>
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I keep hearing this game is some of the best the Vive has to offer. If I already have the whole series on Steam (non-VR versions), do I really have to re-buy them to play in VR?
>>
>>381077220
And are still considerably less fun than videogames with friends.
>>
>>381075932
No matter how big or close up your tv/monitor is, it doesn't compare to the immersion of VR. instead of a tiny 2D image, you have the scene all around you in 3D and real world scale. The whole 'presence' thing sounds like a gimmick but when it clicks, it really works.

I mean, you're playing games like RE7 to feel like you're surviving a house of horrors. Anything that aids that immersion can only be good.
>>
>>381076446
Except a tv difference doesn't give me motion sickness/neck strain.
>>
>>381077220
If you find a cardboard box and a ball amusing, then that tells a lot about your intellect.
>>
>>381077301
Well shitty genes will do that to you anon. I wish you better luck in your next life.
>>
>>381066528
doesn't use a controller or kbm
>>
>>381077428
Most games do.
>>
>>381077805
The pleasure of VR currently is in no way tied towards its popularity.
>>
>>381077784
like traditional ones?

not like the pointing controllers
>>
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>No AAA games. Only indie stuff that are demos.

Nah. Say what you like about Oculus' facebook associations but they put money into pretty big VR titles.
>>
I love how Sony is the only company trying to keep VR alive, even though they know it's wasted money.
>>
>>381072887
theres videos of people swinging their touch controllers on a string and maintaining perfect tracking
>>
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It's a richfag product marketed for non richfags
>>
>>381078107
There's no way around the games that are build specifically for motion controls but regular games with VR modes like Subnautica and old Rift titles will support controllers.
>>
it's fine.
>>
>>381076446
and this wouldnt change the plot or entertainment.
Your point was?
>>
>too expensive
>requires even more expensive hardware to run it well
>even with all this the resolution is lower than it needs to be
>not enough software to take advantage of it, it's all tech demos and price gouging
>teleporting is a shitty method of movement
>>
>>381078352
>and this wouldnt change the plot or entertainment.

My point is that you are an autist anon. Which you've proven with that response.
>>
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hope you guys had fun with sitting down drooling and wiggling that mouse around today.
>>
>>381077805
This.
Maybe I was on the fence about getting a headset, but now because I have "shitty genes" I guess my decision has been made.
>>
>>381078303
Best method so far has been mixed reality footage. So you see the person along with the world they interact with.
https://www.youtube.com/watch?v=D04YQ4rvLnk
>>
>>381078202
Do they programm games for it?

Because that what i see as the big problem.

The VR producer make equipment and want other to do the games.
But making VR games is expensive and is a 50:50 you make profit on a small user base.

Thats why all consoles rise and fall with first party games or exclusives.
>>
>>381078352
By that logic, you might as well just read a book.
>>
>>381077335
https://www.youtube.com/watch?v=CDNUReQWf78
>>
>>381078572

>people were once eager to see TES/Fallout with VR support
>Bethesda immediately fucks it all up by demanding $60 for a game people already own
>>
>>381078202
>Making Arkham VR exclusive for a year
>Making VR in RE7 exclusive
How is that helping?
>>
>>381078480
More like you seem to be.
Since you cant understand that this is more like a question of presentation.
And that you autitistical stand on the point that such minor thing makes a big difference.
Always funny when an autist accuses others to be autistic because they dont narrow it down to one point.
>>
>>381078621
OMG SO FUNNEY LOLE XDD
>>
>>381078603
If you say reading a book or e-book or on monitor, yes.
But books are a different medium, since you describe things, while tv is with actors, moving pivtures and sound.
>>
>>381078735
>>381078852
>beep boop. I type like a robot.
>>
>>381078678
Thats the other side of this problem, too expensive, but the producer of vr things rely on others to feed it with content.
But to be honest, game producer hope that the other do the advertisment thing and that the fan bse eats everything.
Thats programmed to fail.
>>
vr is the next step in immersion, especially for first person games.

whats holding back and ruining vr is the gimmicky hand held controllers. they turn everything about vr into a gimmick. devs make shitty games or shitty adaptations centered around this gimmick so all the "vr" games suck. it also unnecessarily drives the cost of the vr product way up when companies should just focus on making the headset better.

the only purpose that vr had in gaming is ignored, which is just being able to control the in game camera with your head and freely look around. all they have to do is add vr functionality to say call of duty or even a 3pp game like the last of us and just play through the regular controller. what the hell were they thinking.
>>
IT'S
TOO
FUCKING
EXPENSIVE

THAT'S IT

IT WILL NEVER TAKE OFF BECAUSE OF THIS AND ONLY THIS

$1500 PC + $800 PERIPHERAL = TOO FUCKING EXPENSIVE FOR ANYONE WHO ISN'T A PSYCHO
>>
>>381079045
>. all they have to do is add vr functionality to say call of duty
moving around in VR while being stationary IRL causes the average person to puke
>>
>>381078926
>hurr durr, i answer like a retard
We can do that all day long anon, but it wont get us somewhere. But if you want to shitpost for the fun of it, im capable of it, i have enough examples of that in my data bank.

Thats the way i write.
And if im a robot, than im the best robot and contradictionary to all media bots.
Because i care and have empathy.

Besides this, you dont wrote "like its not your mothertounge"
So that is kinda a praise.
Thank you anon
>>
>>381079045
You clearly never tried VR once in your life. You feel like you are wearing restraints if you can't use your hands in VR. Using guns with your hands is way superior anyway. It's more accurate, and you can shoot two different enemies at ones while looking out for a third.
>>
>>381079321
https://www.youtube.com/watch?v=bwCClbsYOJM
>>
>>381078815
Just spreading the joy anon, you're very welcome!
>>
>>381079376
Lol, didnt knew that.
But the question is he an foreign robot or just using the alien immigrant clichè?
Because i hope my english is at least like oxford english to others.
>>
>>
>>381079686
is that a motherfucking jojo reference
>>
>>381079686
Classic
>>
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>>381079873
>>
>>381070725
>It could have had amazing potential of arcades
You're fucking retarded. Number one, there isn't a single company out there making an arcade spec headset. It'd need to be about 10 times as durable, not have any disgusting foam shit that will absorb sweat, AND you'd need to designate a space for VR that takes up more than any other machine ever built. Not to mention idiots knocking themselves or others out by tripping over shit, it's just an all around terrible idea. Large screen cockpit stuff is what the arcade uses, and those have been around for ages. There's no benefit to VR in an arcade space, only massive negatives.
>>
>>381080346
The headsets aren't exactly made of glass and there are plenty of applications with the space given for roomscale. That said it would take up a lot of space and would need an employee on hand to supervise the players and wipe clean the equipment between sessions. Kinda like the PSVR tryouts at Game.

But I don't know. If they can do the mixed-reality thing with screens for spectators and have more than one game on hand, it could be worth it.
>>
>>381081196
>The headsets aren't exactly made of glass
Compared to anything you'd find in an arcade, the absolutely are. The plastic thickness is nothing, they would break in a week.

>would need an employee on hand to supervise the players
The fucking 5 bucks you're charging players for 10 minutes of something they can play at home isn't really going to work out here, given you need to hire a spotter for your VR section. And people can't even really play together, 2P co-op is about the max you could offer.

If you were talking something like 4v4, you might have a business proposal. But guess what? That shit already exists in a dozen gundam titles, none of which made it to the west.
>>
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>>381072554
>>
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>>381066528
Not cheap enough for mass consumer uptake which in turn meant the porn industry didn't bother with it.
>>
>can't move in VR without moving in real life or else you'll get sick
Then what's left? Rail shooters and physics fuckaround sims?
>>
>>381082136
>Rail shooters
Good rail shooters were all about camera movement to make an engaging, enjoyable experience.

What you're thinking of are turret shooters, that's all you can play in VR. The game taking control of your camera would make you sick in a heartbeat.
>>
>>381082084
But there's plenty of porn for VR.
>>
>>381082136
RE7
>>
>>381082084
The porn industry absolutely bothered with it.
>>
>>381066528
Because nobody made good games for it. Even the games that could have been good used that retarded teleportation thing.
>>
>>381073068
>he doesn't know how TVs work
>>
>>381066528
800 dollars for a machine with no decent games.
>>
>>381081582
>The fucking 5 bucks you're charging players for 10 minutes of something they can play at home isn't really going to work out here, given you need to hire a spotter for your VR section. And people can't even really play together, 2P co-op is about the max you could offer.

You're taking the Game comparison a little too far there. Obviously they'd have gear that's tough to use at home and they'd tweak they price/time margins. 2 players would still be good for match ups and co-op and who says they can't take it online with other venues?

I think you're trying too hard to shoot the idea down, just to win an argument on the internet.
>>
>>381066528
They forgot to abort it, so it got stillborn
>>
>>381083859
From a purely business standpoint, you're demanding enough floorspace per person to fit FOUR full body experiences or 8 uprights in an area that's already pretty crammed, and what you're offering is a product that will break down every couple of days because it's not intended for a commercial setting, and the profit margins are tiny.

Why would I set up VR when I could instead convert the hall required into a paintball/laser tag area and make far more money?

The allure of VR has been shown as a fad, unless you're offering experiences people can't get at home, and you're rotating them out incredibly frequently, nobody is going to be a repeat customer.
>>
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>>381066528
It's not dead, but it will resurrect. It's inevitable, it's the future. It was just too ahead of its time. Check back in 10/15 years I promise that time will work
>>
>>381084249
That's what they said 20 years ago.

I think it's eventually going to be feasible, but it's going to take some huge leaps in technology. I wouldn't be comfortable saying less than 50 years.
>>
>>381066528
It is incapable of incorporating the basic movement found in nearly every game made in the past two decades without making the players sick. That's why it died. Flight Sims and grid-movement first person dungeon crawlers are fine genres but they alone aren't enough to support an expensive monitor.
>>
>>381066528
Because it's the same gimmicky shit as dactyl nightmare from 1991.
>>
The reason for this shitposting is simple, /v/ would rather see something crash and burn then have some great new stuff to play with
Most people here are poor that can't afford VR either and are cynical fucks, it's what this place does to you
So yea, of course vr is "dead", even tho there's a shitton of games coming out for it as we speak and also in the future

>>381084473
Holy fuck this post
Resident evil 7 has normal movement without making you sick, so does drive club and so does that other ps vr only game
Shooter in space or whatever
>>
>>381066528
too expensive for the shit games it has and DKG1's wont even play them anymore so fuck that.
>>
ITT: "let me cite the experiences kotaku had with VR and why it sucks"
>>
>>381084249
>>381084434
I don't think it's going away this time. Too many headset out there for it, especially the phone attachment kind.

I think it'll be a niche until they improve on it. Vive's already getting a set that's wireless and doesn't even need a PC to run it.
>>
>>381084629
>>Resident evil 7 has normal movement without making you sick,
No it doesn't, they massively limited the movement speed to prevent sickness. It's why the game controls like hot ass.
>so does drive club and so does that other ps vr only game
>Shooter in space or whatever
Ignoring the fact you just mentioned a cockpit game, that shooter is one of the worst things I've ever seen. Not only do you literally only move forward for the entire game, every enemy actively avoids moving past you, and if they do manage it, they'll run backwards for a bit so you can shoot at them without turning.

That's nothing like traditional movement. It's not even a 1 axis game, because you can't really move backwards.
>>
>>381084629
I did mention flight sims. Those and the driving games like drive club are the only ones where you don't feel sick because your body isn't expecting motion as your perspective remains as if you were sitting motionless in a cockpit or drivers' seat while the world moves around you. I don't know what capcom did for RE7 VR to make it work but everything else I've ever seen has been people saying saying that you need to do completely retarded shit to make it work, like have you look down at your hands and feet while moving.
>>381084794
seems to be saying that Capcom's solution was not a good one.
>>
>>381084736
It'll probably stick around in some form, but more as a novelty add-on for phones than anything people use for games.

There's simply no audience, you'd have to be insane to make a VR game right now.
>>
>>381084794
Both RE7 and that space game were amazing experiences in VR
Some sacrifices have to be made, but it's actual VR, it's worth it
Also a cockpit game?
So a racing game is not a game now? Because you need to shit on VR some more?
>>
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So what did you buy, /v/?
>>
>>381084856
You obviously didn't use VR and have no experience

https://youtu.be/zRWw37LPXZo?t=10m50s

Now go get a job
>>
>>381066528
>die
it has never even been born, son
>>
>>381069560
Branching out, it made sense back then. They had the funds and it was a new exciting technology.

Not all gambles pay off though.
>>
>>381084887
>>Both RE7 and that space game were amazing experiences in VR
They were turds. Any spooky game in VR is fun, but RE7 is actually one of the worst horror VR experiences, a hacked together Penumbra is better. Of course, you can't play any of the other horror games in VR unless you're one of the lucky few with a broken brain.

I'm looking for a lot more from games than "immersion". The space game was a little better because you have the Move, but the entire time I was just thinking "I'd rather be playing Time Crisis right now". The allure of 3D wears off fast, I certainly won't be buying any VR system without a minimum of 4k lightfield.
>>
>>381073089
>if you want to play the good games (exclusive oculus games)

Yes, I'm sure VR devs just love losing more than half their already microscopic market by shackling their games to a flimsy platform like the Oculus store. When Facebook stops subsidizing VR games for timed exclusivity, it will mean the end of Oculus. Steam is superior in every way.
>>
>>381071082
>Difficult to advertise
this needs to be recognized more
I imagine the majority of VR owners had tested it first had before buying it
most people are not going out of there way to be advertised toward, for a fucking giant price tag + cost of upgrading their computer
plus the space to make it usable
>>
>>381084629
>The reason for this shitposting is simple, /v/ would rather see something crash and burn then have some great new stuff to play with
Not really, just if the thing is chill-hyped and tried to shove it down our throat.
The same reason 4chan hates or quarantine furries, barnefags, /pol/, sjw and pokemon. There is a group of fans that are very loud and obnoxious about their "agenda" and they trigger a counter movement.

I like VR, but i hate all these VR praising guys and how they threw VR under the bus.
And that they use it just as a gimmick, not as something to add to games.
The only things that i see that achieved that are Rick & Morty Vr, keep talking, Waltz of wizard and that kajiu game
>>
>>381084997
>Cynical youtube "reviewer"

Yeah, no. That guy even did the "You only disagree with me because you want to justify your purchase" bit.
>>
>>381085351
Especially since playing stuff from the occulus store with the vive is just installing one injector.
Only plus point of the rift is that they have the more comfy controller.... at the moment.
>>
>>381071710
Haha. Nice bait. Been a while since I've seen some quality bait around here.
>>
>>381067803
Resident evil 7 improved by at least 2 points when played in vr.

All if those new horror games are perfect for vr.

I would legit buy it if they made amnesia vr.
>>
>>381084887
Racing games are games. They're one genre of games. Like I said the first time, being able to do flight sims and grid movement dungeon crawlers well isn't enough for mass success even if you add racing games to them. VR may be must have for big fans of those genres in the futrure but that won't translate to mainstream success.
>>381084997
You're right, I didn't fall for the meme. Thanks for linking this meme though, where the guy literally repeats what I heard elsewhere and says that motion sickness is a big problem and that a vast majority of the kinds of games made have issues with it in VR.
>>
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Dunno, but I like it.

Uncomfortable though.
>>
Thinking about getting google daydream for my moto z. Should I do it?
>>
>>381085708
This is the biggest problem with these threads, all the people trying to make a point with exactly 0 personal experience just by repeating the same 5 bullshit clickbait articles why VR failed.

Rating the product on assumptions alone gives you exactly 0 credibility in every single of the points you are trying to make.
>>
>"remember the Virtual Boy? what kind of idiot would buy that shit haha"

>here's the VR shit the VB was trying to emulate

>"GIMME TWENTY"
>>
>>381086031
virtual boy emulator when?
>>
>>381066528
There is no extensive library of VR porn games or waifusim / VRVNs

If you want me to spend $800 on this shit you are going to need to make me think with my dick
>>
>>381066528
Because it was nothing but a stupid gimmicky toy to begin with.

Until it's basically The Matrix/SAO/Holodecks, it'll never be anything more for gaming.
>>
>>381085679
I hope Alien: Isolation gets a remaster for VR. Playing that on the DK2 was awesome and the only time I had to stop was turning that castaway lab segment where you see space spinning around, outside the windows.

>>381086031
>>381086108
Yeah, that sounds really good.
>>
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>>381086258
>It's like I'm really sitting in a room playing a video game!
>>
Do we have an official count of people like >>381086182 and >>381086031 who only visit these threads to chime old memes and wait for attention?
>>
>>381086258
Yeah, at least make it an IMAX scale screen with 3DTV support.
>>
>>381086018
Dude, I was linked to a video that was supposed to disprove my nausea shit which did the exact opposite. There is a motion sickness problem. Nobody needs to see it for themselves to discuss it. EVERYBODY AGREES IT'S A PROBLEM.
>>
I own I Vive. I've clocked about 50 hours on it in a year. There's absolutely nothing compelling about VR gaming.
Artificial locomotion gives you motion sickness so you're pretty much restricted to teleporting / shooting galleries. If its not a shooting gallery, it's a shitty Myst clone with you solving puzzles.
You drop things on the floor all the time which is a pain.

There just aren't any compelling casual VR experiences worth playing. Most of my time has been spent playing normal games in SBS 3D on a virtual display.
>>
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Want to play Tetris in VR? First person.
Want to play fighting game in VR? First person.
Want to play platformer in VR? First person.

YOU BETTER START LIKING LACK OF GENRE VARIETY.

Remember when color TV made all programming the same exact show? VR is a forced meme by CEOs who have been spending money on YouTubers to do """viral'"" videos on the front page.

I'm quite excited for holograms, because I can recreate a recreation of a Stat Strek holodeck episode. Oh and it won't be forced in first person. Imagine that.
>>
>>381086258
The only way this would work is if halfway through shit goes full horror mode.
>>
>>381075932
Your argument is stupid. Why play on max settings when you can play on medium? Why play with headphones when you can use your monitor's shitty built-in speakers? But no one sane would ever ask these things or want to do them. In fact, this is exactly how VR should be, an enhancer rather than a required thing, because it's going to be the games that can be played either way that will be the best to experience in VR (since they will be normal / real games and not tech demos and shooting galleries), RE7 being all the evidence you need, a game that is wonderful when experienced in VR.
>>
>>381086518
Yeah it is a problem.
But it isn't anywhere as big as anyone parading the motion sickness argument parades.
Most people can get over the motion sickness, most people don't have that many problems in the first place.
It's the 90s "first person shooters will never get mainstream because some people will get motion sick" shit all over again.
>>
>>381086718
RE7 is a game designed around, and gimped because of, VR.

>>381086782
The only way you think that motion sickness isn't a big deal, is if you've only been playing the officially available experiences. Boot up some of those old TF2 hacks for the DK1, and you'll want to throw up in 5 minutes.
>>
>>381086782
>But it isn't anywhere as big as anyone parading the motion sickness argument parades.
Over 50% of people get some form of discomfort from artificial locomotion in VR. It's a massive problem when you consider the requirements of VR.
>Most people can get over the motion sickness
Wrong, it's biological. If there was a fix, people wouldn't get travel sickness. Also, you're asking people to repeatedly make themselves ill for an hour as entertainment? Are you seriously this retarded?
>It's the 90s "first person shooters will never get mainstream because some people will get motion sick" shit all over again.
Except its not even comparable.
>>
>>381087116
>>>It's the 90s "first person shooters will never get mainstream because some people will get motion sick" shit all over again.
>Except its not even comparable.
It kind of is, in a funny way.

But not to the west. Look at the Japanese market, the most they did with first person was dungeon crawling. They barely touched it, and it's all down to high rates of motion sickness among Asians.

Which also means that VR is never going to have ANY Japanese support, even if every westerner powers through and keeps a bucket handy.
>>
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>>381086546
>Want to play Tetris in VR? First person.
>Want to play fighting game in VR? First person.
>Want to play platformer in VR? First person.

Have you spent the last 5 years in prison or something? There are many vr games that aren't first person.
>>
>>381087115
>RE7 is a game designed around, and gimped because of, VR.
It was designed to be played with and without VR, which the devs noted as being a struggle to balance and test for, and most people played without it, even the ones who enjoyed the game. The only thing affected by the VR is the movement speed, for everything else there's no way of detecting that the VR influenced it.

Motion sickness is also not as big a deal among people who play games regularly as you make it out to be. We have been playing games for decades. Have you gotten sick from first person games your whole life or something? I've had 8 friends who play games come by to check mine out, only one of which had motion sickness from playing.
>>
>>381087115
I played enough serious sam with classic controls and without motion sickness aides so say that it actually isn't a big problem.
Yeah motion sickness exists, and you get accustomed to it.

>>381087116
When demoing my hmd to 30+ friends maybe 50% reported initial motion sickness.
Most of them reported it gone ofter getting accostumed to the headset for 1 or 2 hours.
Either my circle of friends is somekind of miracle or those numbers are blown out of proportion.

It actually is comparable because both are instances of people talking mostly out of their asses trying to blow up a small issue to keep an innovation down.
>>
>>381087541
>>I played enough serious sam with classic controls and without motion sickness aides so say that it actually isn't a big problem.
Congrats, you're a genetic freak.


>When demoing my hmd to 30+ friends maybe 50% reported initial motion sickness.
Did you have them playing SS, or some casual VR intended game where all the movement was changed to expressly avoid sim sickness?
>>
>>381087541
Yeah, Chet Faliszek really wants VR to fail
>>
>>381087705
I usually start with a roomscale thing so they get accustomed to it like Space Pirate Trainer.
Than I show them Sairento because of the dash/jump movement and if they are ok with that they get Doom3 and SS.
When they hit doom3 most report that the artificial movement is a weird feeling, gives them weak knees, but after ~1 hour they have nearly no problems with it.
Serious Sam then only is a problem when they try to turn with the stick instead of turning IRL, but even that is managable with a bit of training.
>>
>>381087115
I love how you just dismiss the argument and switch to "because I said so"
>>
>>381082701
>>381083021
I mean a concentrated effort, enough so that people would think the VR sets were never designed for vidya but exclusively for pron.

Some exists certainly but not on a mass scale.

Imagine if VR had sold well, the amount of VR porn now would be nothing by comparison to what it could have been.

It's the difference between a niche indie and CoD numbers.
>>
>>381088021
Reminds me of when I took my pc and dk2 to a friend's place. Rollercoaster demos ended pretty quick but nobody had any discomfort when we took turns playing Alien Isolation.
>>
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>VRfags spent $600+ to play shovelware

Ask yourself this: have you ever seen a thread discussing VR games? You know, the thing VR is supposed to be used for?
>>
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I'm just hoping VR olympics becomes a thing.
>>
>>381088387
Some people have to take the risk, anon. If there were no early supporters there would be even less incentive for manufacturers and publishers to bother with the tech. It's a shame that barely any games have come out for it yet and don't seem to be.

But anyway, even if there were games there wouldn't be many threads about it here. NEETs wouldn't want to pay that much for an enhancer even if it had good games.
>>
>>381088387
Yeah. All the time.

>>381088456
I know Oculus had a tournament going for their Unbroken game but that's just promotion stuff.
>>
>>381088345
If you ask me 98% of the people championing the motion sickness argument are people who never tried a VR game while 2% are people who are actually not physically able to take it.

>>381088387
Every VR thread gets flooded with shit like you just posted - but when the poorfag naysayers left and the thread is dying there are always 2-3 anons actually discussing games.
>>
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>>381088594
I have 30 years some years I think, will be interesting to find out.
>>
>>381088387
VR is great but it's still a very small user base further segmented by headset brands. I have made posts about VR games before but they don't get anything but trolls or 404 because VR users aren't really looking here.
>>
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>>381066528
I honestly just want VR to be a thing so we can get independent head tracking standard in FPS games.
Literally it.
>>
>>381074398
>Just like there is to playing with wooden toys. The world will easily grow out of you anon.

It doesn't surprise me that VR shills have this attitude. It's always the same.
>>
>>381089089
dont look at me
>>
>>381066528
Literally .000001% of gamers asked for this. They've been trying to make this "a thing" for 25 years, it's not happening!
>>
>>381074704
you're delusional because you probably wasted a bunch of money on a premature technology.
>>
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VR headsets are fuck guillible retards, however there is one thing that VR has done: helped audio finally progress. We were stuck in the same spot since the Creative vs Aureal lawsuit back in the early 2000s, but thanks to VR now audio is developing again.

If only for that, I'm happy VR exists.
>>
too experimental/they haven't figured out how to make it work yet
>>
>>381088971
Will never happen because it makes people sick.
>>
>>381090748
probably means press alt to turn head
>>
>>381090748
Congrats! You are our 100th poster who said that without reading the thread.
>>
>>381090748
>will never happen
Farpoint is already doing a good job on it. You can do pvp in coop missions, all they need to do is release an actual PvP mode.
>>
>>381068931

Found the buthurt fag that spent too much on vr and is still dryhumping his pillow at night. Kys
>>
>but muh porn
Why would you pay 500+ to masturbate? Shit you could do that for free using your imagination, or hire prostitutes multiple times
>>
>>381091043
Tbh, a cardboad is way cheaper.
>>
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>>381091273
>>
>>381072554
>standing still: the game
this is why this shit will not work

You have a game like Doom 2016, where you're running superfast blowing demons in half while double jumping, evading projectiles and melee enemies

on the other hand you have VR games where you stand still, or teleport to pre-determined spots, or you move very slowly to avoid motion sickness

The former is simply more FUN. People are tired of slow games, even Call of Duty made moving faster, that's how tired people are of slow games overall.
>>
>>381091347
I was talking about porn tho.
>>
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>>381090436
Yeah good audio is grossly overlooked in design. Looks get all the funding.

Another aspect of VR that interests me are in-game controls. Even with no force feedback, it's very easy to accurately deal with buttons and joysticks.

Apps like Soundstage let you rig up whole boards of music making stuff that you can interact with quickly. It's something you simply cannot do with traditional controls.
https://www.youtube.com/watch?v=JNiixDVfz4w
>>
>>381091697
I'm dying to play AAA games with VR so bad. RE7 wasn't enough. Agony looks cool but seems like a walking sim and it isn't AAA so it'll probably be short. I hope the next TES is fully VR capable, it could be amazing then and the first TES I care about since Morrowind.
>>
>>381092118
RE7 had to have compromises for being VR ready, for example the piss poor walking/running speed.

Things like that just make me think this will not work. VR would work well if it worked fine as a peripheral for already existing games, but games need to be designed around it, in other words, compromises have to be made, which harm the experience for non VR users. Movement speed is a classic one.

It can still work for cockpit games, the thing is that racing games/simulators are niche, and space and flight games are even more niche. Then you have the price of VR and the price of a VR-ready setup making it even more niche. So it's the niche of the niche that works well for some niche genres.
>>
>>381067913
>twisting your neck in strange ways with a heavy piece of tech strapped to your head
>feels good
No
>>
>>381092118
I just installed Wilson's Heart. Hoping it's good. The Oculus exclusives have pretty good production values but ya know, "Facebook".

>>381092352
RE7 never struck me as a game where you're running around punching boulders.

>>381092365
>Looking around is "twisting your neck in strange ways"
Is your head in a brace or something?
>>
>>381092352
I dunno, you notice the slow movement speed in 7 immediately when playing without VR, but in VR it's not much of a problem since it's balanced for it. I also personally think that as time goes on, and more people have been playing VR games for a longer period of time, we'll eventually be able to play them at faster speeds.

Right now, I really want first person adventure/RPG style games. Games that aren't fast paced by nature to begin with. TES is not fast paced, Deus Ex is not really fast paced, RE was never really fast paced, Silent Hill... Those all work I think. I want to see original IPs as well that are like these games.
>>
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VR is most definitely the future. Not this generation, maybe not the next one. But people will keep making it until technology catches up and make it cheap & powerful. First ever mobile phones cost a lot and only rich business people had them. Now every bum has a smartphone that is just an unimaginable piece of tech if you think about it.

In 30 years when VR will be a pair of absolutely normal looking glasses that project an image straight into your eye hole, within a price range of modern smartphones, we will all have them. Right now it's just an equivalent of a 10kg brick that you can use to make calls for 30 minutes before the battery dies.
>>
>>381090805
No.
>>381090891
100th person confirming VR is dead.
>>
SteamVR 2.0 reveal by the end of year. Release possible, more likely first-half 2018. New enormously cheaper base stations, new natively wireless HMD, two new types of controllers (one being their 'knuckles' hands-free controller, the other one a 'legacy' controller very similar to the current wands but using a Tracker instead of built-in sensors).

L4D3, 'HLVR', and one additional totally unknown game (possibly a cockpit-based seated VR game, based on leaks) will all at least be revealed before the end of the year, and probably at least L4D3 released this October. Black Mesa VR, Budget Cuts, and Onward are also all getting full release before the end of the year.
>>
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There were two reasons Achilles Desjardins didn't indulge in sex with real partners. The second was, simulations gave him much more latitude.
His system was more than enough to handle the range. His skin came equipped with the latest Lorenz-levitation haptics, their formless magnetic fingers both sensing his movements and responding to them. The ad specs boasted you could feel a virtual ant crawling up your back. They weren't lying. The only way you'd get a better ride was to go with a direct neural interface, but Desjardins wasn't about to go that far; it wasn't widely known, but there were creatures in Maelstrom that were learning to penetrate wetware. The last thing he needed was some sourced shark hijacking his spinal cord.
And there were other dangers if you went with a wet link, dangers especially relevant to those with Desjardins's tastes. There were still people out there who refused to recognize the difference between reality and simulation, between fantasy and assault. Some of them were savvy enough to hack the things they found politically objectionable.
Take the present scenario. It was a pretty sweet set-up, all told. He had two girls strapped face-down on the table in front of him. One of them was hooked up to a DC power supply by alligator clips on her nipples and clit. The other had to be content with lower-tech forms of punishment, which Desjardins was currently administering with an unfinished broom handle. Three others hung inverted against the far wall, passing time until their own numbers came up.
It was exactly this sort of environment that certain disagreeable types took pleasure in messing with.
>>
>>381092567
The running speed is pretty fucking awful, even a granny can outrun the player character of RE7. Also given how you're running away from people trying to kill you, running fast as shit does make sense, plus you play as a young healthy male, you're just making excuses for RE7 at this point.

>>381092730
The whole "getting used to VR" to me sounds like such a negative thing too. A product that you gotta "train" or whatever you wanna call it to build resistance to motion sickness sounds like a shitty deal.

The speed of a character and fast movement overall are things that lead to more satisfying gameplay. Stuff like Dying Light, the parkour was pretty interesting, even if you go to Call of Duty, you'll have explosions, car chases and things I imagine might lead you to motion sickness in VR. It's like an inherent problem, Carmack has said in the Minecon,, when playing in VR that you have to move carefully with VR to avoid motion sickness.

It's such a stark contrast how freely you can move without VR and how things have to be restrained in VR. it's like two design philosophies

>Deus Ex is not fast paced
huh? Never used the leg aug that makes you go superfast? Even if the newer ones, you can fall from big heights and automatically use the landing thing.

How about the agility skill of some Elder Scrolls games being high?
>>
>>381071330
which one of those were buzzwords?
>>
>>381092730
>you notice the slow movement speed in 7 immediately when playing without VR, but in VR it's not much of a problem since it's balanced for it.

That's actually a pretty good point in general. People are always complaining that VR looks too slow and stationary from videos but they don't understand that it feels a lot faster 'in person'.

Superhot and Robo Recall look like somebody standing in one spot and taking potshots at things but in the game it feels fast and hectic.
>>
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>>381066528

VR will never kick off and companies that think it will are fooling themselves.

Valve should have just worked on a new IP or sequel and stop trying to invest in a technology that people don't really want.

It's shit now, but when it costs $50 for a space eye piece, people will buy it. And when corporations have training demos in VR, wageslaves will be forced to learn. It'll be a disgusting dystopia.
>>
>>381093439
I believe the main issue is that fast movement is often conductive to more satisfying gameplay, so VR is on the wrong side of the situation. I think all first person games I've played recently had faster move speed than RE7, and in RE7 it kinda would make sense for you to run like a maniac from the people trying to kill you.

I dropped RE7 because it was quite boring to me, and rather annoying instead of being scary, there's no suspense to it for me. It's too dumb to be scary.
>>
>>381066528
holy shit I am so glad I saw this coming. I knew VR was the new motion control from the get go, but for some reason some delusional faggots thought it was the next big thing.
>>
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>>381093701
>I believe the main issue is that fast movement is often conductive to more satisfying gameplay
It is, but again, like the guy you replied to said, in VR it doesn't feel slow. Did you play RE7 in VR? Do you disagree?
>>
>>381090436
I fucking agree with you so much. This is by far the best aspect of VR and it might mean that, along with the popularity of good headphones, binaural audio finally becomes a mainstream thing.
>>
No games
>>
I would have gladly paid $300 for VR as a monitor to play my usual desk/couch games in it, using keyboard/mouse and controllers/wheels/whatever. I just wanted a 3d monitor with a motion tracker strapped to your head, not a gimmick platform where you have to have a big open space and play uninspired shallow games in it.

Sure, I can buy basic oculus or any third party vr headset, but very few games support stereoscopic.
>>
>>381093902
I didn't but I'm talking this harms the experience to non VR users, don't you agree?

I mean if this thing is gonna work on traditional games, to be used as a peripheral, either your game has to be compromised for it, or you say fuck VR users, just deal with whatever sickness you get from our game that wasn't tailored to be played with VR but that still supports it.

In other words, the design philosophy for a VR game is different than the one for a non-VR game. Which means this thing needs exclusive games for itself to take off, or you're going to make your game feel half assed and slow, plodding to the non-VR crowd.
>>
VR is a literal meme. I don't have a headset and never used one so I want it to fail. You are a retard if you like VR.
>>
>>381094147
>I didn't but I'm talking this harms the experience to non VR users, don't you agree?
It does. That's why only particular genres should be coming to VR right now, like RPGs and adventure puzzle games. RE7 was not hurt by it too much, the action is like 1/3 of the experience and the combat was still decent.
>>
>>381074536
the original kinect sold 18 million units
18 (ayyteen) MILLION
>>
>>381078259
this.
i have met more low-wage-cucks with 5000$ gaming hardware, than richfags.
they live in absolute shitty apartments with an empty fridge and furniture from 1995, but damn, at least they got vr.
>>
>>381095702
Isn't that everyone on this site? We prefer fantasy to reality anyway. Fantasy is cooler.
>>
>>381066528
It's too expensive. I'm saving up for a psvr to play Re7, ace combat 7, dirt 4 and gran turismo sport and farpoint
>>
>>381069919
Not him but I can buy one but I don't like buying expensive useless crap.
>>
>>381076184
>a step forward is not a replacement.
yes it is, the entire implication of stepping forward is that you're leaving a place behind
>>
>>381078735
>this is more like a question of presentation

And?

The entire POINT is fucking presentation.
>>
>>381079261
Yes anon, thank you, the pleb is incapable of enjoying the higher form of art.
>>
>>381092365
>twisting your neck in strange ways

lmao
>>
Guarantee you in 20 years cucks like this will be the new "geriatric who doesn't understand videogames":

>>381097573
>>
have any racing games implemented good VR yet?

it's basically the only reason I am interested in VR
fuck racing in first person without being able to easily look around you
>>
>>381066528
companies just didn't wait until technology matured enough. in a couple of years apple or nintendo will make perfect version, sell hundreds of millions devices and make it mainstream. I'm rooting for nintendo and true wii successor.
>>
>>381099341
I heard gameslike Project Cars/Asseto Corsa have VR and it works fine for them.

>>381099367
someone has to jump in first though, who's going to invest in VR without making it a product?
>>
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>>381072817
that's not adam savage you fucking idiot..its will smith , and its the end of a vr podcast where he took off his headset and put it onto the floor.
>>
>>381069958
You've got it backwards - Facebook going full jew with the Rift CV1 price at launch was in response to what they estimated the Vive CV1 price to be ($600 at a minimum). Vive CV1 had significant raw material+manufacturing costs in the base stations that Valve mostly ate in order to get HTC on board with the rush production. Both Rift and Vive CV1 probably could have been $200 less, if they were sold just to break even.
>>
>>381066528
you need 1.5k $ PC and then you need to buy VR device which cost 700$ for some strange reason.
>>
>>381084736
honestly you need around 8k resolution for proper quality, 4k isnt nearly enough. Its atleast 5-10years away.
>>
No games

Its that simple
>>
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>>381069076
>3D TV

To think I nearly had a lapse in judgement to splurge on those 3D glasses + monitor.
>>
>>381078202
this is wrong though, facebook is dumping just as much money into vr
>>
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>>381078521
>being so mad you try to guilt trip 4channers because they made fun of you

lmao
>>
>all this misinformation about VR in this thread

the biggest fault of VR is that the general population is fucking retarded
>>
vr is fun as fuck and if you disagree you're a moron
https://www.youtube.com/watch?v=LUPpxPl2bCQ
>>
>>381080346
>wah a superior experience takes more space so its not worth it, the autistic neet cries
>>
>>381071710
>real world
>real
This doesn't mean anything.
>>
>>381081582
actually the headsets are retardedly durable and are built to withstand falls
>>
The reason why VR will never take off significantly is a simple loop.

>Too expensive. Almost no one is going to spend that much on what amounts to an afternoon of distractions
Which is caused by
>No games. What little exclusives there are are basically tech demoes.
Which is caused by the install base being so small that no one bothers making anything more than that, which loops back around.

Meanwhile,
>Motion sickness meme because of people with shit genetics
Holds games back because you can't have too much or too quick of movement around otherwise retarded little Timmy will throw up.
>>
>>381091391
The Unspoken gives you so much shit to do that you never feel bored "standing still." The gameplay is also centered around teleporting and punishing teleports.

The game isn't slow just because you teleport, and it makes the game more accessible.
>>
>>381104291
>wheredoyouthinkyouare.jaypehg
>>
>>381083465
>no decent games
wrong
>>
>>381085423
wow you're dumb
>>
>>381066528
if they can refine it to where you can actually use your legs somehow then it'd be better, but until then it's just another shitty gimmick that costs way too much
>>
Outside of silicon valley, no one cares about VR. Also there won't be a second gen. We'll try again in 20 years though.
>>
>>381104898
But this slowed-down accessibility conflicts with gameplay that is simply more satisfying, more enjoyable. You put that game and something like Doom 2016, Mirror's Edge, or even a Call of Duty game, the former just looks like a glorified tech demo, honestly.

We've already so past movement in 3 dimensions, I mean shit, Mario 64 looks more advanced that that webm posted, all the freedom of movement that game gave you, and now you're suggesting me to stand still and shoot something?

I love rail shooters like Virtua Cop 2, but what some VR games have is a regression in like all kinds of ways, even railshooters feel more dynamic than the "teleport and do _______" games.
>>
>>381085351
>steam is superior in every way

then why don't they have better games?
>>
>>381092365
>twisting your neck in strange ways

I don't know if you noticed anon, but we humans can do things like turn our heads and look in directions other than dead ahead at a computer monitor.

Not that I think VR isn't just the latest meme for casuals to gawk at for a few years, though.
>>
>>381086258
>putting yourself in a cooler environment to play games is "redundant"

i want 12 year olds to leave
>>
>>381105186
>he thinks if legs are incorporated somehow it'll be better
https://www.youtube.com/watch?v=8-rm6R9bJ98
Protip: watch in x1.5 speed or skip to 2:40
>>
>>381087705
>getting over motion sickness means your a genetic freak
lmao
>>
>>381093583
>valve should stop trying to innovate and instead continue to money launder

sounds about right
>>
>>381095415
Yes, it was a success because the Wii was a success.
>>
>>381103476
skyrim fallout doom re7 plus a myriad of incredible experiences or even new genres of games such as robo recall onward the unspoken list goes on

this is not an argument
>>
>>381105380
having actually played all the games on that list including the one in the webm, i can guarantee you that the unspoken doesn't need a freedom of movement for no reason

games that are built smartly around a teleportation system work just fine.
>>
I'll be more excited about VR when it gets higher resolution displays. That's my #1 gripe with it.
>>
>>381104829
>>No games. What little exclusives there are are basically tech demoes.
>Which is caused by the install base being so small that no one bothers making anything more than that, which loops back around.

Yeah, the only thing holding VR back is that there isn't some framework that enables VR devices to function in a basic manner for any game out there. The way I see it, that's the biggest barrier.

You got stuff like vorpx, but it's still not enough.
>>
>>381066528
Because VR is a gimmick, it's one of those that would be fun to mess around with for awhile, but ultimately won't stick around, just like 3D tv's.
>>
>>381079363
>Using guns with your hands is way superior anyway. It's more accurate
>You clearly never tried VR once in your life

kek. i never tried vr but you clearly never shot a gun in your life.
>>
>>381066528
Same as motion controls. No one wants to put that much physical effort into playing a fuckin video game. Plus it was expensive and all the games released for it were shit.
>>
>>381067635
First post best post.

Some will never understand though. Reason why these threads can even keep alive.
>>
ITT people who haven't tried vr telling people not to get vr
>>
>>381095415
They also sold these in bulk to universities and researchers because of their technological implications, not because they were good for games.

Hell, I saw being used outside my theatre for promoting some bullshit.
>>
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I tried an HTC Vive at the Microsoft store. I really like it. It has a lot of promise for many applications, gaming and non-gaming.

It's not dead, it's only just beginning. Just wait for the price to drop to an accessible amount for the mainstream and it'll really take off.
>>
>Expensive
>Needs powerful hardware to run it decently
>Still not good

I've used both headsets and even with the higher resolution in the HTC Vive, I could still make out a faint grid of pixels.
>>
If you suckers who fell for the con want to blame anyone, don't come in here and shittalk the rest of us. I challenge you to find a single video or article from the gaming press previewing VR before the big releases that mentioned the WASD movement and nausea thing. Look at the mountain of media and tell me how many 'journalists' felt like raising the teleportation as movement issue as a problem. Blame those cunts.
>>
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VR will be a huge revolution for education. Upcoming generations will experience learning in ways our generation was never even able to imagine while we were in class.

Can you imagine being young again and in class, and you're exploring the solar system in VR for science class?
>>
>>381108939
movement has been solved. it's only the fringe cases who get sick with trackpad locomotion nowadays.

People will adapt either way. I know people who get sick by just looking at a regular screen when someone is playing a racing game.... it's all in your head.
>>
>>381109096
Hologram is much better for education. You don't need several gadgets but just a few big ones.

Like this https://www.youtube.com/watch?v=WrhBsXzr-2g

This is achievable with current tech.
>>
>>381066528
You fuckers are actually retarded if you believe this won't be the future
>>
>>381066528
It failed since its start. Remember the virtual boy?
>>
>>381069042
Only poor people make stupid purchasing decisions
>>
>>381109096
>exploring the solar system in VR for science class?
yeah cause looking at other planets is useful to our education
>>
>>381109650
Oh yeah, the Virtual Boy. Well that proves it.

Wrap it up, go home everybody.
>>
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I wish there was a place on this site to discuss VR. Like a VR general or something. I don't think it could be made without getting shitposted to death, though.
>>
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>>381109762
Space travel is going to be a reality soon.
>>
>>381109639
>The future
The future is the images inserted directly into our brain. This is literally placing 2 small monitors near your face/eyes and shouting THE FUTURE again and again.
>>
>>381110331
We are planning one. The problem is that it takes some work to make a competent OP post that addresses everything about current VR. Unfortunately I don't have nearly that much time. Want to help? Get in here.

>https://discord.gg/52T7e3
>>
>>381110509
>VR discord group
VRERP
>>
>>381109762
>astronomy is not a viable educational subject
>>
During E3 I complained to a friend that they show way too much VR games and asked him why the fuck they would do that
He said "because it's successful"

Help me prove him wrong?
Do we even have actual data?
>>
>>381111334
Just showing how many VR Gaming(remove samsungvr, cardboard) devices have been sold is a really good indication that it failed.
>>
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>>381066528
>ITT people griping about things they don't own
>>
>>381112053
tv: griping about movies you don't watch
o: griping about cars you've never driven
k: griping about guns you don't own
ck: griping about food you never try
pol: griping about things that never affect you


F O U R C H A N
>>
>>381109096
Where the fuck was this when I was in school? I hope it fails and there's an outbreak of pink eye.
>>
>>381113840
It won't fail.

Look at it this way, we were lucky enough to grow up with resources like personal computers and the internet, and boomers are jealous of us for it to this day.
>>
Because pic related.

It was shit right from the start. I still believe it could be of use in a therapeutic environment but in games it's just dead.
>>
>>381114419
>shitty analogies
>>
>>381067913

so far, it's a cute trick that people find amusing for a few minutes.

most people don't want to wear a headset cutting themselves off from the world for hour+
>>
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>its another "I dont follow vr news so VR is dead" episode

Literally just had massive AAA announcements at E3, as well as tons of other companies saying they are going to be releasing vr supported games.

Jesus Christ poor people are so uneducated yet they have the loudest fucking mouths.
>>
>>381116375
>massive AAA announcements at E3
What announcements? I watched every conference and saw jack shit.
>>
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>>381115661
I've demoed my vive to 50+ people and if given the chance every single one takes as much time as possible. I've had multiple people play until the controllers died while I took a nap a few feet away.

Why do poor people with no VR think their opinion on it matters? Most of you haven't even tried a vive, so why do you feel like you need to say stupid shit like that?
>>
>>381086546
tekken 7 has a VR mode though and it's third person
>>
>>381116530
Bethesda pledging vr support for most of their games, ubisoft announcing new vr games, valve announcing three full vr titles, plus Nintendo partnering with Japanese vr arcades to port their titles to vr (using the vive).

By the end of 2017 there will be a huge vr backlog for people to play through.
>>
>>381105180
Thanks for your constructive post.
>>
>>381098138
So VR is just a gimmicky presentation?
Thought its about getting virtual reality.
Thx for proving that VR is just a fad.
>>
>>381086546
>LACK OF GENRE VARIETY
First person covers racers, flight sims, other sims, shooters, RPGs, adventure, platformers, puzzle, dungeon crawlers, survival horror, stealth... some of these being VERY broad in what range of content they are able to cover. What more do you need? Are you really so much of a simpleton that the camera perspective makes it feel like all one "genre" to you?
>>
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Just going to post this old thing I made
>>
>>381116854
And I know lots of normies that will literally spend every waking minute playing candy crush on their phones.

It doesn't fucking mean anything. Your test group is fundamentally flawed, and most of those people wouldn't be using it in a week when they've run out of possible experiences.
>>
>current standard for video games: 1080 60 fps
>current standard for VR: 2160×1200 90 fps

they aren't dead they are ahead of the curve.
>>
>>381086527
what about that game where you climb Mt Everest ?
>>
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>>381118000
>candy crush is massively profitable and has helped cement mobile gaming as a platform

Gee you sure showed me you fucking mouthbreather.
>>
VR isn't dead, it's just still too expensive for mainstream adoption.
Not only do you need to spend hundreds on the VR hardware, but you need a very high end computer to run it at acceptable framerates (90fps minimum)

In about a decade 4K will be as ubiquitous as 1080p is now, and VR will start to be affordable.
Once most consumers can afford it, you'll start to see more worthwhile content being developed for it, and for more reasonable prices. Right now you have to charge $30 for a tech demo game if you don't want to lose money, because the number of potential customers is very small.
>>
>>381118000
>It doesn't fucking mean anything

Well we already know by now the lengths you poorfaggots will go to in order to denounce interesting and exciting technology.

>comparing VR to fucking Candy Crush

lmao
>>
>>381115661
Most people don't even want to play videogames, you cuck.

So why not do us and yourself a favour and fuck off.
>>
Facebook set the expectation for VR $400 higher than Oculus originally targeted which allowed HTC to go even higher. Bill of materials generally show these things much cheaper than they're sold for.

When worthwhile software exist I imagine they will lower their margins on the headsets.
>>
>>381118000
>VR, which is designed with the intention to push forward the immersive level of games, is comparable to Candy Crush
I don't think VR has a chance either, and I don't think it has much going for it right now, but you clearly don't even care about games.
>>
Super Hot was basically the only decent VR game unless you're into horror
>>
>>381066528
First off it was never big, first-post >>381067635 is right as usual.

Secondly it's in the Atari-age of beta testing; it's a fucking overpriced-as-hell cellphone shoved into your face, not an actual "virtual reality" based around holographic imagery. Hololens is the first real step towards that goal, the other shit is just eye-cancer and head-trauma waiting to happen. Not even Zuckerjew-money can sell it just yet.
>>
>>381120604
>>381119850
I'm saying that normies can be enamoured by the most banal and uninteresting of experiences, which makes their opinions worthless. Maybe Avatar would be a better comparison to VR, they have a lot of similarities in terms of promoting a dumb technology.

Just like you wouldn't expect someone who eats at McDonalds every day to make a good food critic at a Michelin star restaurant, you wouldn't expect someone who plays candy crush to have a good opinion on what makes a compelling experience for gaming.
>>
>>381116854
>>381118625
>Why do poor people with no VR think their opinion on it matters?
>poor people

>sleeps on a cot
>paper taped to wall for decor
>low income house in shambles
>walmart window air conditioner
>overweight commoner female draped in thrift store blanket
>"poor people"

Uh huh. Interesting. Tell me more about your credit card debt.
>>
>>381121308
>literally hasn't even tried high quality vr
>thinks his opinion means shit

Have fun being years behind kiddo.
>>
>>381121715
>spare room with a daybed I used as a vr room

Is that really all you have? Some surface level observation and projection?

You can really tell you've never tried vr because you give a shit what the room it is in looks like.
>>
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>>381121936
If opinions don't matter, why are you posting here anon?
>>
>>381122163
I said YOUR opinion doesn't matter because you haven't even tried vr.
>>
>>381122151
It's not a proper VR room without a low-hanging chandelier and fine china vases.
>>
>>381121715
Yes anon, if you don't even have the money to buy VR you are literally fucking poor as shit.
>>
>>381122163
>If opinions don't matter

Are you blind or just can't read english?
>>
>>381122603
Don't forget about expensive decorations all over the wall that will be bashed to shit by people who are blind.

Honestly only poorfag vr owners don't make their vr room the most decorated room in the house.
>>
>>381069876
Lots of people owned motion controls (wii) yet there never was a motion control game that was unique or fun. VR will not take off until we can interface it directly with the brain including whole body movement, smell etc. This crappy headset will never be more than a stupid gimmick and the games for it will never be more than stupid walking simulator tech demos.
>>
>>381088118
This guy knows whats up...
>>
>>381067913
Head tracking could be done much cheaper
https://www.youtube.com/watch?v=Jd3-eiid-Uw

But nobody gives a fuck, for whatever reason.
>9 yrs ago
>>
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>>381066528
Videodrome never ever.
>>
>>381123998
>turn your head to the right to look at something
>see your wall
It's a cool thing, and could have some applications, but it absolutely is not the same thing as a headset.
>>
>Play Statik on a psvr
>It's fucking amazing

It's cool stuff, but the first gen tech isn't perfect and it's expensive as hell everywhere but on consoles.

There's great concepts, like I'd play an entire game of the star wars battlefront x wing vr thing for sure, but they won't make those full games until the install base gets bigger.

At list impatient and moss look good.
>>
>>381123631
>he doesn't know that the "gimmick" of the vive motion controllers is that they actually work

You're a fucking moron and its clear you have never tried vr before. Things as simple as picking up and throwing shit is tons of fun because of how responsive the motion controls are.
>>
>>381070317
>Who wants to go through a series of motions when one button press does the same?
The future of VR is sitting on a nice comfy virtual couch holding a virtual controller.
>>
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ITT poor people

VR isn't dead and it never will be.
>>
>>381066528
it was too expensive
>>
>>381124325
I know, he only thinks of wii with motion controls but literally everyone else who ever made them did them soooo much better.
>>
>>381067878
No. But then I don't have a Facebook account.
>>
>>381124208
Sure, but it's dirt cheap and the effect is amazing.
>>
>>381124275
>has the cheapest and shittiest vr headset
>it runs off of his console that can barely run normal games at 30 fps
>"the tech just isn't there"

Nah man your HMD is just a cheap piece of shit. Try a vive and then form your opinion on vr.
>>
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Jesus christ all these fucking evangelist shills ITT.

God I hate this industry.
>>
>>381124746
I've used a vive, too.

The variance isn't great enough to justify the cost difference, honestly.
>>
>>381125069
How is it not? It is literally an upgrade in every conceivable way.
>>
>>381124746

That's not even what I said. I said this.
>the first gen tech isn't perfect and it's expensive as hell everywhere but on consoles.

EVERY vr headset could stand substantial improvement. There's nothing wrong about what I said.
>>
>>381124887
Can you name one lovable industry?
>>
>>381125217
>The variance isn't enough to justify the cost difference.

>Thinks I said it wasn't an upgrade.

>People still don't understand why people find psvr attractive vs a $2k investment to get in on other VR headsets.
>>
>>381124887
>correct misinformation
>evangelist shill

I love my vive and I correct people talking out of their ass all the time, but I dont recommend buying one unless you're rich or have already tried one and love it. Quit being a fucking faggot.
>>
>>381124460
Do you think 3D is alive?
>>
>>381125534
Delete this.
>>
>>381125483
My bad I misread.
>>
>>381067913
>Being able to experience incapacitating nausea feels unbelievably good.
>>
is this another case of people just wanting another tortanic?

VR is fun
>>
>>381070967
Agreed. We need more full game experiences like elite. Tired of playing $10 tech demos for 15 minutes and never open again.
>>
>>381126027
>How to tell someone has never tried vr
>>
>>381116530
Nintendo is making a Neon Genesis Evangelion VR game for the Vive
>>
>>381125534
3DTV comparisons don't really work because it had it's own problems.

The 3D is pre-rendered to a set eye distance, meaning it can feel weird to some and fine to others. VR sets tailor to the user's eye-distance.

Another big one were the glasses used to spit the image. Polarised light splits the vertical resolution and has bleed whilst the shutter types were expensive and darkened the image. VR headsets dedicated a screen or half a screen to each eye, so it's flawless 3D.

On top of that, the 3D is set to real-world scale. So everything feels 1:1 with your person. It makes a big difference and has you feeling 'there' in the game environment.
>>
>Japanese arcades have full gundam and star wars cockpit experiences that just surround you with screens
>Could EASILY be ported to VR
>Isn't

So dumb.
>>
>>381124325
For like 5 minutes, then it gets old. Plus it makes you look like a retarded manchild when playing.
>>
>>381126870
3D also didn't simply work for a good portion of the population, and was horrid for a lot of people who wore glasses.
>>
>>381127086
Who gives a shit what you look like? You're in fucking vr. Close and lock your door if you're self conscious.
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