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What made oblivion so good?

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What made oblivion so good?
>>
Comfy
>>
Soundtrack, atmosphere, quests.
>>
The Imperial Guards remain undefeated in high work ethic and pride in what they do.

Even in Oblivion / Hell itself you cannot escape the law.
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>>381045746
but it's not good
>>
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Fun quests.
Ambient music.
Shivering Isles.
Main quest sucked IMO but the Dragon Armor is a god tier reward.
>>
>>381045746
Dialogue.

>I see

>bye

>take care

>Greetings!

https://www.youtube.com/watch?v=dhqag9lFHF0
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>>381045746
The quests
>mfw the dark brotherhood murder mansion
>>
More entertaining quests/enviroment/gameplay than Skyrim. Oblivion gate shit was fun.
>>
Just the soundtrack makes it a 7/10 game by itself
>>
>>381045746
quests, ambient
>>
Also it's the most depressing feeling ever when you have finished... everything.
>>
>>381045746
Nothing just your blind nostalgia makes it seem good.
>>
Oh and playing Skyrim right after Oblivion makes you realize that how lazy the quests are in Skyrim compared to Oblivion.
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>>381046569
>Telling the old lady that you're an assassin when she asks about you
>>
Mods duh
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>>381045746
That moment when you got out of the sewers and realized just how big the world was, something not even Morrowind would show you at a glance. It pretty much blew my mind as a teen.
It got diminished in Fallout and Skyrim because we got used to it. Open world games became the norm, and they all have that pretty spectacle. Oblivion, mostly, had enough content to back it up.
>>
>>381045746
https://www.youtube.com/watch?v=Vp4-9G47uF0

Check this out for the ultimate comprehensive review of oblivion
>>
>>381049118
t. console plebeian

I was playing far larger PC games in the 90s.
>>
>>381049118
>what do i do now
turn on anti-aliasing for starters you broke ass nigger
>>
It was fun.
>>
>>381049118
>play Oblivion for first time
>exit sewers
>"wow this looks like shit"
>exit game
>install thousands of mods
>>
>new neo-/v/ unironically likes oblivion
I wish I didn't know what went wrong
>>
>>381050265
>muh procedural degerenated map
>muh minecraft meets skyrim
>>
>>381050471
>muh grafix
>>
>>381046507
the dragon armor wasnt even that good stats wwie but it looked really cool and the fact you had to wait 2 weeks for it after the final segment of the main quest gave it even more weight as a reward.
>>
>>381050557
>implying either of those were in the games I'm taking about
FUCKing pleb.
>>
>>381050898
you're not talking about daggerfall? then GTFO OF HERE you a bitch ass crysis gamer motherfuck
>>
>>381050898
>>381050265
>muh Ultima VII
any recommendations?
>>
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Alright you shills finally got me. I downloaded the game.
What mods do you guys recommend if any? And can they work on Steam?

Heres a pic of a comfy setup as thanks :)
>>
>Buys game
>starts playing
>grinds sneak to max
>hears about leveling system
>gets killed by bear

*sigh* i miss Skyrim...
>>
>>381045746

that fucking soundtrack.
>>
>>381051497
There's one website made by the /vg/ community but I don't remember the address. Check the elder scrolls general on /vg/.

How do you live? Do you work? Do you live in a van? How much money you spend a day? Is it cold? What about electricity? How do you shower etc?
>>
sure is summer in here
>>
>>381051773
fuck off newfag
>>
>>381047546

After 5 years of holding off, I'm finally getting around to playing skyrim.

It's fun, but you're right -- the quests a ridiculously lacking compared to Oblivion. Particularly the Dark Brotherhood line. How they can regress from a full-blown mansion murder mystery where you can place the blame and evidence on others -- and go to a quest line with lots of potential that ends on a bunch of boring three-option dialogues about making soup that make no difference is beyond me.
>>
MODS

FCOM SUPER PACK!
>>
>>381051760
>>381051497
http://www.tesgeneral.com/
>>
>>381052221
>>381052239
>How to mess up your game with shitty mods
>>
>>381052349
How so? Iv'e "completed" Oblivion before so mods should just add more fun to the game
>>381051497
>>381051760
Not my setup but it is very possible and cheap. r/vandwellers is where i got trhat pic from
>>
>>381050471
you forgot to add what you did after that
>record video for youtube
>show off grafix enhancement mods on max settings while showing stable framerate
>take screenshots
>uninstall and move on to the next "game" to "enjoy"
such is the life of a peesee gaymer
>>
>>381045746
idk maybe the absolutely retarded leveling/skill system or the shallow combat

no it was all the copypasted caves
>>
>>381052080
Casuals buy casual things, thats why people still keep buying it over and over again
>>
>>381052349
>How to fix up your game with great mods that get rid of the NPC leveling and bullshit artificial difficulty

ftfy
>>
>>381045746
literally unplayable after level 15
>>
>>381045903
/thread
>>
>>381052748
>idk maybe the absolutely retarded leveling/skill system

You mean the one that is actually interesting and challenging to perfect?

I'll bet you never even got 100 in all attributes via efficient leveling, pleb
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>>381049118
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>https://www.youtube.com/watch?v=Vp4-9G47uF0
>>
>>381053268
What mods, friend
>>
>>381053353
that's skyrim
>>
>>381053268
"Skyblivion"?
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>>381053752
it's actually not
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>>381053181
>pick warrior class
>become worse warrior than if had picked anything except warrior skills
>level up
>bandits now have daedric armor
>interesting
>>
>>381046569
I sometimes replay Oblivion just to experience that quest again. I love how open ended it is once you're inside the mansion and how it fits so many playstyles. Don't want to trick everyone? You're a big strong orc that slaughters? Then just do it. Lock the doors and go fucking ham. You can just wait for everyone to sleep and off them. You can poison people. You can turn people against each other. There's so many cool fucking ways to do it.
>>
>>381053294
Explain why I should spend 4 eons of my life on this video
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>>381054392
You're fucking sitting here anyway. You're going to be sitting here 4 eons from now.
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>>381045746
why is the leveling system in tes so bad?
>>
>>381045746
really good quests
nice music
awesome fantasy forests
>>
>>381054468
yeah but I spent 12 hours modding morrowind and I kinda wanna read some of the books I found.
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>>381053353
not him, but this even better

http://www.nexusmods.com/oblivion/mods/47666
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>>381053353
godrays, enbcolormod, adaptive hdr, pom, volumetric ao, shademe enhanced. the lod textures are on the nexus
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>>381045903
>>381045903
>game is actually garbage
>can't think of any ways to defend it's quality
>"B-buts its comfy though"

The fun buzzword guy was right all along
>>
>>381054804
>>381053268
>both look horrendous
>worse than vanilla

The fuck are you two doing?
>>
>>381054923
gramps pls
>>
>>381054235
>become worse warrior than if had picked anything except warrior skills

excuse me?
>>
>>381054469
It's only truly bad in Oblivion. In the other games it's mediocre at worst. Oblivion's leveling system is a fucking nightmare and I say this as someone who played way more than a healthy amount of Oblivion and did 5/5/1 efficient leveling for my 100% completion run. It's got to be the worst designed leveling system in the history of RPGs.

The worst part about the whole thing is that even if you level the most efficiently you can there are enemies in the game that still scale way too hard. Goblins, Wraiths, and Ogres being the worst offenders. Goblin Warlords at the lowest max level still take around 22 hits to kill with the highest level Goldbrand overrepaired to 125% and full on charge. Even worse is that's a little under half of the Goldbrand's total charges. You can at most kill two goblin warlords in between recharging your weapon and repairing it. AND THAT'S EVEN COUNTING THE FACT THAT YOU HAVE ALL ATTRIBUTES AND SKILLS AT 100. It's so fucking miserable.

If you don't level at all and just get all your skills to 100 the game feels more like an RPG. The leveling system is only a detriment to the game as a whole.
>>
>>381055120
if you pick the class you want to play as then your maximum levelling potential using those skills is reduced

eventually someone that picked the class defined by different skills would be better at the role the class you picked was meant to be designed for

its a retarded system with no possible defense, and dont even dare bringing up the stupid gymnastics required to "optimize" levelling up
>>
>>381054804
>using overhauls instead of hand-picking the mods yourself
>especially when they are just compilations of existing mods that haven't been made compatible with each other
kill urself my man
>>
http://www.nexusmods.com/oblivion/mods/47591/?

Install these, and anything else you like the look of. Anything that is incompatible is not worth it
>>
>spend a month reacquainting myself with oblivion modding
>read endless guides and mod recs
>download everything again, redo installations a million times everytime make a mistake
>play for a week then get bored by some tiny bug/imbalance/glitch/incompatibility
>repeat every 3 years
>>
>>381055309
>If you don't level at all and just get all your skills to 100 the game feels more like an RPG. The leveling system is only a detriment to the game as a whole.

I did this and didn't even know some enemies were in the game because they're level dependent.

You basically have to completely remove everything that makes Oblivion Oblivion with mods to make it playable.
>>
>>381055541
the point of the modlist is that all the mods have been handpicked to be compatible with each other dumbfuck

makes it easy for people who don't want to spend a month looking through hundreds of mods
>>
>>381055309
Magic is the only good long-term approach, because you can get exponential damage scaling by repeatedly applying weakness effects. Meanwhile, "endgame" mob health scales harshly, but linearly.
>>
>>381045746
Lack of competition.
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>>381055989
>the point of the modlist is that all the mods have been handpicked to be compatible with each other dumbfuck
No, it's just for convenience. There are conflicts in both those packs.

Casual retard.
>>
>>381055995
Forgot to add that I spent the last 50% of my playthrough abusing mana potions and several custom spells. My favorite spell was 100 Speed, 100 Athletics, and 60 seconds of Invisibility. It took so much longer to kill things on my way to objectives that it was better to just run by it while I was invisible. When a quest required I kill something I'd just paralyze it for 45 seconds with a spell, set my mana potions to one key and my weakness to magic weakness to lightning spell on another then I'd just spam my max potency lightning touch spell as fast as I could.

It was horrible. It's a terrible game as far as leveling and scaling is concerned. The worst part is that a lot of quests are fun and a lot of the guilds are interesting. I love the world building in Oblivion, but the actual game part of it is a disaster.
>>
>>381056204
>what are mods
>>
>>381056104
what conflicts would those be? list them.

i'm using the one i linked to and have had 0 problems. someone who doesnt know what theyre doing isn't going to be able to put something better together on their own anyways
>>
>tfw you will never make an oblivion clone
>>
>>381056353
I understand this and you do have a point and I did forget to mention in earlier posts, but it was a 100% completion vanilla play through. I wanted to experience the game as it was intended by developers on a clean slate with nothing that could possibly change the experience. I'm talking about Oblivion at it's core.
>>
>>381056545
Why would you want to play a shit game?
>>
>>381056590
A mix of masochism, curiosity, and autism.
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>>381056395
>>381055989
the only reason you would use a compilation/overhaul/modlist is because you are too incompetent to install the mods on your own, which is pretty pathetic when it's so simple

if you use a mod manager you are doing it wrong
>>
>>381056719
>talking shit about mod lists
>doesn't use immersive interiors
I don't disagree with you but fuck off nonetheless.
>>
>>381056640
>>381056590
Forgot to add. I've done this with Morrowind, Skyrim, New Vegas, Fallout 3, and Fallout 4 as well. I'm a truly miserable man.
>>
One of the few successful mixtures of action and RPG, that didn't compromise too much in either direction.

Also alchemy
>>
>>381046569
>>
>>381056856
>>381056640
I hope you get better soon anon.
>>
>>381045746
>Morrowind is released
>Daggerfall is seen as a great game and Morrowind is seen as dumbed down shit (yep, TES fans legit hated MW when it first came out)
>Oblivion is released
>Morrowind is now a great game, and Oblivion is considered trash in comparison
>Skyrim is released
>within a few years Oblivion becomes comfy and fun through nostalgia goggles and Skyrim is seen as the death of the franchise

You lot are so predictable. You hated Oblivion on this board up until recently. Here is how it will go in the future, by the way:

>TES VI is released
>Skyrim is retrospectively considered a masterpiece and TES VI is considered dogshit
>>
>>381056204
Okay, so what you do is: Roll breton for the 50% magic resist and 50 magicka. Trigger the main quest, and run gates to get elemental shield sigil stones to get armor cap. Get access to the Arcane University and fuck around until level 22. Then advance the main quest up through the point where you escort Baurus through the sewers. The Mythic Dawn agent/son of the main villain, Raven Camoran, has a guaranteed drop ring with 50% magic resist. At this point you're immune to magic and 85% resistant to the rest. For bonus points, get the Escutcheon of Chorrol for 35% (?) reflect damage to get into the neighborhood of 90% weapon damage reduction. If you have Mehrunes Razor, run it for the Bladeturn Hood, which has more reflect damage. Fill other slots with increased magicka sigil stones.
Meanwhile, make a spell that has, in this order, Fire Damage, Frost Damage, Shock Damage, Weakness to Fire 100%, Weakness to Frost 100%, Weakness to Shock 100%, Weakness to Magic 100%, with damage magnitudes and weakness durations based on what you can handle, cost-wise.
If you do all of this, you'll stay ahead of the curve, and goblin warlords and liches are no trouble. Or if you just want to beat the game easy mode, get 100% chameleon from sigil stones, which is like what you suggested with invisibility except that it completely ruins the game.
>>
>>381056967
At least oblivion has the excuse of still being an RPG, what does skyrim have?
>>
>>381057034
Skyrim is an open ended adventure action game with lite rpg elements. It's fine, but it's not what Elder Scrolls diehards wanted.
>>
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>>381057020
lmao all this to have a normal rpg experience
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>>381056967
>You hated Oblivion on this board up until recently.
Nice shitpost.
>>
Fighting fucking demons from hell trying to invade yer shit beats fighting shouty vikings and stick-up-the-ass imperials any day of the week.
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>>381056851
>weynon priory
>having outside geometry
you're just as retarded as the modlist guy
do me a favor and take a picture of that same spot in your game
>>
I've loved every Beth game on release, the only game I became disenchanted with was Fallout 4.
>>
>>381057335
You could view it as a competition against Todd Howard.
>>
>>381055309
i did a playthrough like that where i didn't waste any stats when leveling up and ended up with a max level of either 49 or 51
it always bothered me
>>
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>>381050225

5 hours nigga?
>>
>>381057895
Imagine how long it took to upload to youtube.
>>
>>381053294
>complains about prison
>complains his roleplaying is ruined

why do you listen to massive faggots anon?
>>
>no filter to blend every area together
>the best fantasy soundtrack ever created
>classic fantasy setting
thats why its a good game
>>
>>381046569
It was disappointing when no Skyrim quest could hold a candle to that quest, even in the DB. So good
>>
>>381057562
Okay that actually looks comfy, was just lurking before but could you link me what you're using anon?
>>
>>381057607
went with a brenton with a wierd mix of skills, i ended up capping out at 52. some races have less of a skill bonus, so if you make those your major skill, you can level up more times.
>>
>>381058007
>literally a copied and pasted world of the exact same foliage and rock models over and over
>what is the Skyrim OST
>literally just a plain medieval setting, barely fantasy whatsoever compared to Morrowind for example
>>
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>>381058175
Not him but that almost looks like vanilla but uglier.
>>
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>>381057401
>>
>>381058303
if skyrims soundtrack is so great then why cant i remember any song except the meme dovakhiin song?
>>
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ITT: nostalgiafags who grew up with the worst elder scrolls, anyone above the age of 16 when it released knows it's a steaming pile of shit

even skyrim is better for fuck's sakes
>>
>>381055448
Well, first of all, it is surprising that anybody would pick anything but a custom class.

Second, I'm not sure if you actually understand how leveling in Oblivion works, but the fact that you say "don't you dare bring up the stupid gymnastics" suggests that you aren't really willing to understand.

It's not really that complicated. 10 increases to major skills = ding. 10 increases to major or minor skills = +5 leveling bonus to the attribute governing those skills.

If you want to be spoonfed a powerful character, stick to Skyrim.

>>381055309
>>381056204

Something about your posts makes it seem like you value the novelty of being able to criticize a game harshly while also extracting hours of entertainment from it.

Also I haven't played my efficiently leveled full-100 character in years but I'm pretty sure you're able to kill those mobs with powerful destruction skills.

>>381058007
I agree with this post. That and the fact that the graphics were stunning for its time, muh potato heads aside. Also really fun quests, cool gear, and spell creation
>>
>>381045746
Worse story and characters than Morrowind. Worse combat and interface than Skyrim. Broken leveling and scaling systems. Generic bland setting compared to Morrowind and Skyrim. Worse animations than Skyrim, worse dialogue system than Skyrim and a stupid conversation minigame that was worse than even Morrowind's prefab NPC dialogues. Fucked in the head radiant AI. That one NPC at the Inn who never gets to sleep because they only put 4 beds. Worse main quest and start than Morrowind and Skyrim.

The music is good. Shivering isles was almost worth dealing with all the broken and misguided systems. Dark Brotherhood was decent but not worth the rest of the game.
>>
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>>381049118
>That moment when
>>
>>381051497
So this is what the inside of a rape van looks like.
>>
>>381050520
The flags were up when people started creaming themselves over CoD and Halo 4 years ago.
>>
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>>381058175
yes its very comfy, but no I cant reveal trade secrets other than what I did, that would be a modlist :^)
>>381058313
(You)
>>
>>381045746
Quest design
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I hope the next TES games combines the old and the new. Have all the so called "hand crafted" overworld and dungeons be procedurally generated like in daggerfall. And all the actually important stuff really will be hand crafted. So we can have major metropolitan areas actually have more than 12 buildings this time.

I mean seriously what's the point of the so called "hand crafted" dungeons when they're all using the same assets anyway. They may as well have been procedurally generated.
>>
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>>381058949
>(You)
Fucking with contrast to the point of crushed blacks and slapping on 30 filters doesn't make the game look good. Whatever texture mods you're using don't even look good.
>>
>>381049118
Morrowind and Skyrim both had more interesting worlds than Oblivion's generic shit. Where the fuck was my jungle, cults, racism and class disparity? Why the fuck did I enter happy go lucky land when it had never been depicted like that prior? Why the fuck was the emperor a nice old man instead of a fucking conqueror descended from conquerers?
>>
>>381058695
>>381058898
>>381050520

The self-proclaimed cool kids have spoken, nobody is allowed to like this game
>>
>>381045746
mods

Base game is a mess
>>
>>381055541
>>381056104
>>381056719
There's nothing wrong with using a modlist for graphics

http://www.nexusmods.com/oblivion/mods/47591/?
>>
>>381059127
the point is that there are no texture mods, since all the existing ones are mismatched, like yours are
>>
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>>381045746
Mods made the game good
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>>381054897
>unironically saying "Buzzword"
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>>381045746

I like Oblivion well enough. I think each game in the series has merits worth revisiting, and flaws worth . . . doing your best to mod around. I think my favorite thing about Oblivion was just exploring the wilderness, not the cities or NPCs. There were some fun quests, don't get me wrong, but I'm biased toward the general exploration of each game.
>>
>>381059250
>broken leveling
>useless voice acting destroying any kind of immersion
>copy-paste world
>empty world

nice meme
>>
>>381059365
If that were true why do those screenshots look bad?
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>>381059443
wew lad
>>
>>381058949
These shading mods people post always feel kind of uncanny valley to me. Like, I start wondering why there aren't the kinds of shadows you'd get from candlelight, and the, as they say, screen-space ambient occlusion is a shit stand-in for diffuse lighting. Like someone became aware of penumbra at some point and thought, this is what radiosity is.
Hence I feel like the vanilla game looks better because its sort of cartoony style is easier to look past.
>>
>>381045746

It's not good, only the children that had this as their first Elder Scrolls say this because of the nostalgia involved. The reality of the matter is that Oblivion took away a bunch from the series and had a lot of broken or bad shit going on.

>Samey forest landscape everywhere
>very few NPCs anywhere
>like seven total voice actors, so you kept hearing the same voice
>bad/broken voice acting, lady hobo goes from withered granny to completely fine delitante voice
>factions were just the "here do the few quests and become a master" bullshit
>like 4 maps for the oblivion gates, so a lot of repetition

And so on and so forth, plenty bad things
>>
>>381059525
its not even worth the response but.

>shit game
>still mentioned on /v/ every week for the past 10 years.
>half the people like the game for one reason or another
>complaints on how the game could of been better
>shittposting.

wew lad, you sure showed me.
>>
i liked the dark brotherhood questline in oblivion
>>
>>381059525
>broken leveling

Not if you make an effort to learn the game and understand how to level a character properly

>useless voice acting destroying any kind of immersion

Subjective

>copy-paste world

There is enough variety to disprove this

>empty world

?
>>
>>381058662
I can remember quite a few. Music was implemented in a different way in Skyrim, instead of just only having set tracks it was slightly more dynamic. There are even different clips that are used to blend the tracks together. It's really impressive.
>>
>>381059607
you can't find any footage that looks better than this https://www.youtube.com/watch?v=Uajw5slipvk&t
>>
>>381060080

>Not if you make an effort to learn the game and understand how to level a character properly

You could min-max leveling your character in Oblivion (which was a pain in the ass by the way he's not wrong) and you'd still end up worse because of level scaling. Anyone remember those ogres that raped your anus if you got too high in level because of the retarded level scaling? Because I do. They became health sponges, like other enemies. You never truly became powerfull, what's worse it actually made you feel weaker
>>
Honestly I think this game might just be riding on nostalgia for me mostly. Nearly everything about the game is memorable in a weird dreamy nostalgic way. I can't think of one game that has the same effect even though there are other games that are just as or more nostalgic.
>>
>>381060314

Speaking of, that same retarded scaling also made bandits wear glass armor and other high tier stuff.

Such good design am i right
>>
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>>381060289
>expecting me to even try looking for footage of a 10 year old game
That video looks like shit, that's all the matters.
>>
>>381059719
why would there be shadows from the candles when the room is being lit by the light coming in from the windows

the candles in my game actually do make shadows in interiors without windows such as the waterfront shacks
>>
>>381060289
https://www.youtube.com/watch?v=MhX5bi3wQws

That was easy.
>>
>>381060640
that doesn't even have an ENB on, nice try
>>
>>381060719
>muh motion blur
ENB look terrible.
>>
I don't like Skyrim. I only played Daggerfall back in the day years ago and I am now pondering should I play Daggerfall, Morrowind or Oblivion.

Thought about Oblivion scares me because I don't want to install million of mods as that will take all my time and then in the end I don't want to play.

I remember back in the day I got stuck in Daggerafall, I got lost somewhere and there were skeleton armies...

Is Morrowind 'ok' without mods?
>>
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>>381060080

If we were talking Morrowind, I'd agree about needing to understand how to level a character properly. This isn't the case in Oblivion. There are legitimate, often severe issues with its leveling system and world/item scaling systems. In order to make leveling in Oblivion work, you have to actively work against the system, rather than with it, exploiting it in ways you simply wouldn't normally do through legitimate play. This is very different than simply learning the system, and playing as it was intended, even exploiting it in ways that build upon that base. With Oblivion you have to actively engage in counter intuitive play and skill selections/use, even avoiding leveling and working around the obvious flaws in the system.

Morrowind is a good example because it's a system people often misunderstood, but worked as intended. Whereas Oblivion is a game you can perfectly understand the legitimate use of its systems, and still end up in a bad place because the systems were not properly implemented and tested - you don't learn to play Oblivion's systems to play a legitimate character right, you learn to break the systems and work around them in ways that the game was never intended to be played.

It's a very clear difference, and, again, I really enjoyed my time with Oblivion - but its leveling and scaling systems are an absolutely broken mess. The only way it ever worked well was after a extensive modding process, which I don't mind, I like modding these games - but that doesn't change its out of the box state.

I love all the mainline TES games, for what they are, but that doesn't mean I see the flaws as anything but the very real flaws that they absolutely are.
>>
>>381045746
Literally mods
>>
>>381060771
no, its better than vanilla oblivion imo but it hasnt aged well
>>
>>381060640
Christ that mod is punishing. I was having such fun with it until a bug broke the main quest irreversibly. Reloading previous saves didn't even fix it.
>>
>>381060771
Morrowind is fine without "mods". You will want the fixes and utilities though.
>>
>>381060491
The lighting in the screenshot is just very vague, like my comment about candles is precisely because nothing about the shading suggests to me that it's exterior lighting. You don't have shadow-patterns from the crosshatching on the windows, you don't have the kind of directedness of shading you'd expect from sunlight through a window.
The fundamental problem of real-time computer graphics is that you have to pull teeth to get things to interact with each other. For example, proper diffuse lighting, like sunlight bouncing off a wall which then indirectly lighting other things, is a nonstarter. Drawing attention to this fact, to me, makes things look worse.
>>
>>381058695
skyrim isn't better than oblivion, redditor
>>
>>381060771
play arena
>>
>>381060719
>Oblivion needs ENB to look good
Said no one ever. It's only Skyrim babies who are installing ENB to Oblivion because they didn't find the game blurry enough.
>>
>>381060719
you know you can turn off motion blur and keep all the other features right? I guess you're just baiting at this point

>>381061145
>Oblivion needs ENB to look good
It doesn't, but it does look better with ENB on, there's so many ENB presets there's no way you can't find one that looks good for you
>>
>>381061252
>but it does look better with ENB on,
It doesn't.
>>
>>381061252
meant for >>381060758
>>
>>381061145
>Morrowind needs mods to look good
Said no one ever. It's only Oblivion babies who are installing mods to Morrowind because they didn't find the game good enough.
>>
>>381061315
but it does tho
>>
>>381061252
>muh 20 other blur effects
Sorry, typo.
>>
>>381061368
https://www.youtube.com/watch?v=bxRSr_JoPf0
morrowind is dnak as fuck
>>
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>>381061368
mgexe looks really out of place to me too
its nice that it increases draw distances but the water shaders and godrays seem really unnecessary
>>
>>381061368
Morrowind looks like shit even with mods though.
>>
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>>381061315
A quick google search shows otherwise
>>
>>381061368
The only thing that doesn't hold up in Morrowind is animations honestly. I've done many playthroughs with no graphics mods, and now I only use MGEXE because the shaders and distant land look great.
>>
>>381045746
I've never actually finished oblivion.
But
>better quests than skyrim
>better dialogue than skyrim
>better spells than skyrim
>classes actual exist and toolboxing everything will fuck you over pretty quickly
>everything isnt drauger or bandits
Also the aylid ruins are so much fun to explore compared to the nord ruins.
>>
>>381061592
That looks horrible compared to>>381061145
>>
>>381061315
>>381061446
>>
>>381061578
if you started playing games in 2012 maybe
dated doesn't mean bad
>>
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>tfw I like all the Elder Scrolls games
>>
>>381061592
>all enb is doing in this picture is adding a piss filter which is out of place during rainy weather
>>
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>>381061145

ENBs were a thing for Oblivion before Skyrim came out. Many of the screens people used to post of Oblivion here on /v/, back before Skyrim's announcement or release, used an ENB. It's a rather silly lie, given we used to have Oblivion "generals", before generals were a thing, on /v/ before /vg/ was a thing. The same modding of the visual tweaking mentality and ENB practices existed in those threads and beyond /v/'s Oblivion/TES community. Highly modded TES games and characters didn't start with Skyrim, they didn't even start with Oblivion. The first better bodies style mod wasn't for Oblivion, in regard to TES games, it was for Morrowind, complete with nude bodies and better heads with better connected hair styles and so on and so forth.

Nothing people like to aim at Skyrim, in regard to visual modification, started with Skyrim.
>>
>>381061683
It looked awful even in 2002
>>
>>381061751
>ENBs were a thing for Oblivion before Skyrim came out.
No they weren't, that was another mod entirely. Boris didn't update ENB for Oblivion until way after Skyrim came out.
>>
>>381061849
nah kid
>>
>>381061120
>>381060943
>>381060897
Even back in the day when my friend was playing Daggerfall 24/7 in 1996 he said Arena is BUGGY SHIT and bunch of other expletives.

I'm now between Wizardry 8 and Daggerfall. I think Daggerfall might be too arcaic. It's nice for bit of curious wandering and all but seriously finishing it might be too long stretch for me.
>>
>>381046739
>Oblivion gate shit was fun.
Either you never finished it or you're a nostalgiafag
>>
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>>381061924

You're correct of course, but I was using it as a generic term. It's what people are familiar with. It performed essentially the same function. I don't see the point in the distinction really, given that.
>>
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Oblivion looks like trash without mods.
>>
>>381045746
It took most of what made morrowind great and added a really good physics engine for its time(which made for fun combat) and voice actors
>>
>>381045746
your nostalgia goggles, its literally, unironically worse than Skyrim
>>
>>381061673
obvious bait
>>
>>381062102
>muh saturation
>>
>>381061939
all it takes to get into Daggerfall is to get used to controls. same with Arena. look for the fixed versions of them. if you aren't into rpgs though then yeah they won't hold your interest
>>
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>>381061751
Dumb post, this is bull. Most people didn't use graphics mods outside pf textures because their PCs were shit, and I was pretty much the only one who really cared about shaders and not many of the shaders were much like ENB is to Skyrim. Subtle enhancements =/= 10 gorillion layers of film grain and blur.
>>
>>381061939
daggerfall is still fun imo just get the installer from the wiki it has all the fixes and bullshit
>>
I'm playing through Oblivion right now.
Can anyone explain to me why the Arch Mage felt the need to kill himself instead of coming with me to kill Mannimarco?

Like what is that even supposed to accomplish?
>>
>>381046569
I get fucking nostalgic about that experience.
It was just so unique and interesting. Same goes for shivering isles. People might hate it because of the models but damn if it's still not a great game.
>>
>>381062072
Because ENB's main purpose is to inject Boris' idea of HDR, and it has a distinct look that clashes hard with Oblivion. It looks bad, specifically the bloom shader. But the color grading, the blur, even the god rays all clash with the art style. It just muddies up the image.

OBGE didn't do that. They're completely different mods.
>>
>>381056967
>Skyrim is retrospectively considered a masterpiece and TES VI is considered dogshit
Why would I suddenly decide Skyrim is actually an RPG when it isn't?
>>
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>>381062102
>adding blur to a video game
>>
>>381062414
mannimarco had some kind of soul steal spell that would've killed the both of you so he had to use the giant black soul gem
>>
>>381062025
>12 years ago
>try to cheese oblivion gates by jumping up side of mountain
>invisible walls
>get lost in circles
>you are supposed to go through a tunnel back at the start

>10 years later
>decide to "100%" the main quest by closing 50 of the 100 or so oblivion gates
>random gates are chosen of the 100
>they spawn during specific mq ques
>after the tenth hour just say screw it and make my horse run so fast the game can't keep up loading grids
>hunt down all 50 gates after 5 hours even with console horse

I will never again attempt to close oblivion gates

atleast when you get to the top all you have to do is drop down to skip the sigil cutscene
>>
>>381062610
The idea is to simulate how the human eye focuses on things.

It hides the bad placeholder textures in the distance.
>>
>>381062782
>that bitrate
You keep acting more and more retarded.
>>
>>381062315

As you like. The reality is visual mods that completely changed the character and environmental visuals go back to Morrowind. I used them. Extensive overhauls of different visuals were available and present for Oblivion, and I used those. You can rewrite history in your head, but they were available and used, and the posts right here on /v/, the screens of those games, were more than enough proof of it. Not to mention the screens of characters and environments available on Bethesda's own forums posted by other players of the game. Such things were nothing new, except, perhaps, to the console users who were starting to see these visual overhauls online that they couldn't access in Morrowind, still not during Oblivion and not even for Skyrim until quite recently.

>>381062425

Fair enough, I'll use different terminology in the future. Regardless, can we agree people attempted to correct the games visuals through filters and shaders and other visual corrections prior?
>>
>>381062610
vanilla looks like shit, install some mods there m8
>>
>>381062414
wtf did you do to his face?

did the potato people o oblivion wrinkle with the game's age?

is todd really that much of a genius?
>>
>>381062681
Oh, I'm guessing he had to put his soul in the gem or something to make me immune to the worm thrall thing.

None of that was explained.
>>
>>381062773
>run so fast the game can't keep up
It was fun as hell enchanting a full set of gear with reinforce speed and zipping everywhere at light speed
>>
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>>381062885
>As you like. The reality is visual mods that completely changed the character and environmental visuals go back to Morrowind. I used them. Extensive overhauls of different visuals were available and present for Oblivion, and I used those. You can rewrite history in your head, but they were available and used, and the posts right here on /v/, the screens of those games, were more than enough proof of it. Not to mention the screens of characters and environments available on Bethesda's own forums posted by other players of the game. Such things were nothing new, except, perhaps, to the console users who were starting to see these visual overhauls online that they couldn't access in Morrowind, still not during Oblivion and not even for Skyrim until quite recently.
Not an argument, more bull.
>>
https://www.youtube.com/watch?v=kQyRAnf15_4
>>
>>381045746
Oblivion was my first TES game and I love it to death, but looking back quests were pretty much the only redeeming factor desu. It still had many of the same depth issues as Skyrim and they botched Cyrodiil pretty fucking hard.
>>
>>381062885
Why would I agree with you when we're fundamentally in disagreement? ENB looks bad.

>>381063116
https://www.youtube.com/watch?v=wm6FpvcOvC8
>>
>>381062414
theres an oco 2 addon that makes older npcs have wrinkled necks. not sure if you would be interested but its there
>>
>>381062975
traven only told you what you needed to know, you were supposed to figure it out yourself
>>
>>381063068

Not really an argument? I suppose since you haven't done anything to prove me wrong, that's true. Hard to argue against . . . nothing.
>>
This, also some mod like OOO that rebalances level scaling.
>>
>>381063068
you are both fucking crazy. Be embarrassed nerd.
>>
>>381062846
>Getting triggered over disposable webms
lol
>>
>>381046569
Alright now I have to play Oblivion again. Any essential mods?
>>
>>381054469
>>381055309
Is there a jsawyer mod equivalent for oblivion? About to start modding and need the essentials.
>>
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>>381063287
>I suppose since you haven't done anything to prove me wrong,
But I did and you replied with some weird bullshit.
>>
>>381063214

I wasn't asking you to agree that ENB looks good, anymore than I was asking you to agree than ENB looks bad. Only that visual corrections, through a variety of means, were not unique to Skyrim.
>>
>>381063190
>and they botched Cyrodiil pretty fucking hard.
oh shut the fuck up already you try hard nigger faggot. no one except like 10 turboautists care about muh jungle. you're not cool for hating the setting
>>
>>381063434
>>381063443
OOO, maybe Oblivion XP if you don't like the level system.
>>
>>381063542
Because nobody cares about that at all. Why are you even talking about that?
>>
>>381063625
Oh and that one UI, dark ui or whatever.
>>
>>381050225
this video is pretty alright actually. touches on good points
>>
>>381063503

You called the post dumb, made several claims about people and their PCs that directly contradict the screens on /v/ and on the TES forums prior to Skyrim's release. There's not anything to argue against, really. It's just a few statements, an insult and a heavy handed gripe about film grain and blur of little value from any objective standpoint.
>>
>>381063789
Feel free to post these screenshots. I'm not wrong.
>>
>>381063664

You replied to my posts, which were replying to a line about the subject. So, obviously you do, unless you're not the person I originally quoted so . . . I suppose this is either something you shouldn't have gotten involved in, or, it's something you need to reflect upon - depending upon which you are. Not my business really.
>>
>>381060640
The continuation of that which is called Enderal is one of the best open world experiences you can have right now.

I'll shill it everywhere I can.
>>
>>381063664
>>381063882
youre both fags
>>
>>381063862

You made the contradicting claim, not I.The onus is upon you. I wash my hands of it 'til then.
>>
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>>381059209
The Emperors in TES have always been a mix between warrior and statesmen. Hell, in the Real Barenziah, Tiber Septim is depicted as a kindly old man (until she gets pregnant).
>>
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>>381063976
>You made the contradicting claim
I corrected you. Sorry that you're too ignorant to realize that. I've already posted images you would have seen from back then without the mods you're talking about.

Thanks for letting me know you have autism from your posting style though.
>>
>>381059209
Tiber Septim mellowed out in his old age as do most people.

Martin sounded like a prick in his youth as well.
>>
>>381045746
https://www.youtube.com/watch?v=nJSj_LwkPe4
>>
Is there a game more comfy than modded Oblivion?
>>
Ah fuck, I started a new game yesterday as a nord but now I'm wishing I had chosen an orc.

I'm doing two handed weapons and fists only, with a minor in destruction magic.
>>
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>>381053294
Five... five hours...

anon...
>>
>>381064348
>https://www.youtube.com/watch?v=Vp4-9G47uF0
I'm already half way through...
this is the second time I've watched this this week.
>>
https://www.youtube.com/watch?v=sQiEVcD9jbw
>>
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fuck your opinion I love this shit
>>
>>381064741
how do you play the game though?
>>
>>381054804
this is alright looking
>>381053268
that is fucking garbage friendo
>>
>>381065001
>pc cucks
>playing games
>>
>>381053268
>those vwds
>shadows on actors
>accurate lod trees
fucking perfection

>>381054804
dumb beaner trash/10 atleast put effort into modding and not use fucking overhauls thirdworld fuckface
>>
>>381045746
Soundtrack and Atmosphere
>>
>>381047409
This is legitimately the stupidest post I've ever read on 4chan. Congratulations on taking the throne from the guy who thought 11 was a prime number.
>>
>>381066115
11 is a prime number though
Thread posts: 245
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