Buy his game.
>The audience’s desires are a big part of our constraints that we design for. We have to be careful not to pare down or bury so much that we lose sight of why people loved these games – and love playing the A/D&D campaigns that inspired us – in the first place. In the pursuit of making everyone happy, we could very easily leave everyone dissatisfied.
Pledged 100 bucks. The footage is looking good. Looking forward to it.